PART 3 -
DOORS
In the previous
parts of the tutorial I have explained how you can make rooms,
light them, and link them by substracting.
Now I will explain how
to make the most complex sort of door. If you can learn
how to make a swinging door you will find all other doors
simple :)
SWING DOORS... HARD?
Well, yes they can be. There is more than
one part to a swing door. It's not just a matter of
putting a brush where you want the door and turning it into a
func_door as you may think. This only works for doors
that slide from vertically or or
horizontally. Real doors of course have hinges and it is
hinges that you will have to give your swinging door in
QERadiant for it to swing. This involves making a brush
down the side of the door you want to pivot and applying the
origin texture to it. The origin texture which can be
found under misc. textures is used whenever you want something
to pivot.
I
will now explain how to use it. First make two rooms of
a reasonable size and link them as I explained in the previous
tutorial. Make the corridor wide enough for a player to
go through.
Now
on the side of the door you want the hinges make a brush the
height of the corridor you substracted. Now apply the
origin texture from misc. to the brush. Now the width of
the corridor (so it overlaps the origin brush) make your
door. Make it the same dimensions as the corridor and 1
unit thick. Now by pressing N set the brush to a
func_door_rotating. Also make the origin brush a
func_door_rotating in the same way. It should look
something like this.

Now apply whatever texture to
the door brush you want. Compile and test your
map. You should get some kind of movement from your
door. However there is a chance the door may not rotate
how you wish it to. In the editor when you press N you
can modify the attributes of your door function.
As a side note to modifying the
properties of all object in the scrolling text box there is an
explanation of all the different keys and values a specific
entity can use. For instance for a door you can modify
the angle at which the door opens by using the angle
key. Try experimenting with some of the different styles
of doors until you find one that suits your map.
The fourth tutorial will cover
Platforms and ladders as well as modifying the surface
properties of an entity or brush.
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