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Editing | Mapping | Tutorials | SKY
SKY ~ Made for ALL Mappers
To make a sky brush, load common textures then
texture a brush 0_sky. Hit n, for a key: Sky, and value:
CP/ST/RC/PV/SR/TY/HL. Sky SR is default and should be avoided.
To compare skies for you rmap, type in console
"sky CP/ST/RC/PV/SR/TY/HL." without quotes and only one set of two
letters.
Using the light in surface properties (s key)
will drop light down from the sky.
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SKY CP Crystal Palace
Always has been my favorite. No ocean,
just fog giving that floating or sky scraper look. Simply goes
well in any map.
Moon and buildings in background giving a
more 3D look rather than the default sky
SR. |
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SKY HL Half-Life
If your map needs a gold look to make it
stand out then this sky is for you. Sometimes can be used for
city and dock maps with a little railroad life mixed in.
Adding a blinking tower will create a
good effect.. don't forget some global fog and
lighting. |
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SKY PV Poisonville
Ugly to most people, has that curry color
to it, but nice for the only dock maps. You can see small town
life beyond the nasty lake. Doesn't stand out with added fog
and global light... a good thing.
Add target_speakers looping
world/harboramb.wav |
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SKY RC Radio City
From the game, the bottem of crystal
palace before taking elevator up to the top with sky cp
applied. Meant for city maps and radio cities.
Add target_speakers looping
world/city.wav |
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SKY SR Skid-Row
(Default sky, but only because it's the
first one used in single player, Skidrow). This shouldn't be
used unless it perfectly fits the map's mood. On one side, has
a yellow sunset and the other blue and dark colored clouds
where the ocean ends. |
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SKY ST Sun Set
Without the buildings on one side of the
sky, would make a perfect sun set. With this one, you can
finally make a great outdoor letting it do half the
work. |
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SKY TY Train Yards
Used in the train maps, the problem was
they used too much light spoiling the scene. This sky is not
used much and therefore recommended, also for it's
looks. |
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