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Editing | Mapping | Tutorials | SKY

SKY ~ Made for ALL Mappers

To make a sky brush, load common textures then texture a brush 0_sky. Hit n, for a key: Sky, and value: CP/ST/RC/PV/SR/TY/HL. Sky SR is default and should be avoided.

To compare skies for you rmap, type in console "sky CP/ST/RC/PV/SR/TY/HL." without quotes and only one set of two letters.

Using the light in surface properties (s key) will drop light down from the sky.

 

SKY CP
Crystal Palace

Always has been my favorite. No ocean, just fog giving that floating or sky scraper look. Simply goes well in any map.

Moon and buildings in background giving a more 3D look rather than the default sky SR.


SKY HL
Half-Life

If your map needs a gold look to make it stand out then this sky is for you. Sometimes can be used for city and dock maps with a little railroad life mixed in.

Adding a blinking tower will create a good effect.. don't forget some global fog and lighting.


SKY PV
Poisonville

Ugly to most people, has that curry color to it, but nice for the only dock maps. You can see small town life beyond the nasty lake. Doesn't stand out with added fog and global light... a good thing.

Add target_speakers looping world/harboramb.wav


SKY RC
Radio City

From the game, the bottem of crystal palace before taking elevator up to the top with sky cp applied. Meant for city maps and radio cities.

Add target_speakers looping world/city.wav


SKY SR
Skid-Row

(Default sky, but only because it's the first one used in single player, Skidrow). This shouldn't be used unless it perfectly fits the map's mood. On one side, has a yellow sunset and the other blue and dark colored clouds where the ocean ends.


SKY ST
Sun Set

Without the buildings on one side of the sky, would make a perfect sun set. With this one, you can finally make a great outdoor letting it do half the work.


SKY TY
Train Yards

Used in the train maps, the problem was they used too much light spoiling the scene. This sky is not used much and therefore recommended, also for it's looks.