Mapping For Kingpin Using Windows XP
Part
#1 - Installing Necessary Files
Before setting
up Kpradiant for the first time there are a few files required to make it
work correctly on Windows XP. These can always be found at http://www.poisonville.net in the downloads
section but here are the direct download links (correct at the time of writing
this): -
http://downloads.kingpinforever.com/utilities/mapping_tools/kingpin_fix5.zip
http://downloads.kingpinforever.com/utilities/mapping_tools/whoops_kingpin_def.zip
Unzip both
files and place them in your kingpin/kprad folder, overwriting the kingpin.def
file with the new version you just downloaded (if you are unable to open the
zip files, Winzip is available freely from http://www.winzip.com).
Now open
up Kpradiant and depending on if you have opened it before skip the next few
steps: -
The first
screen you will see is preferences, my personal choices are as follows: -
After clicking
Ok you have a choice of loading a project file, you need to choose kingpin_fix5.qe4
and do not build and load a default project file.
If you have
used Kpradiant before now then don’t panic, just go to File and Load project..,
choose your kingpin_fix5.qe4 from here and restart Kpradiant.
There is
only one other step I would consider taking, and this applies to all users
of Kpradiant not just first time user’s. Kingpin automatically changes the
gamma of texture’s in game by brightening them 50%, this makes it almost impossible
to see what your doing when working in the Editor. To get around this you
need to click on Misc on the top menu, then Gamma... Enter a value of 0.6,
click ok and restart Kpradiant.
You should
now be good to go, if you encounter any problems or would like something included
in this file I can be contacted from the details at the bottom.
Whoop_ass
Icq: 93818963
Msn: anon221@hotmail.com
Email: anon221@hotmail.com