  █████╗ ██████╗  ███╗   ███╗ █████╗ ██████╗ ██╗  ██╗
 ██╔══██╗██╔══██╗ ████╗ ████║██╔══██╗██╔══██╗██║ ██╔╝
 ╚═╝███╔╝██║   ██╗██╔████╔██║███████║██████╔╝█████╔╝ 
 ██ ╚═██╗██║  ██╔╝██║╚██╔╝██║██╔══██║██╔═██║ ██╔═██╗ 
 ╚█████╔╝██████╔╝ ██║ ╚═╝ ██║██║  ██║██║  ██╗██║  ██╗  ~2001~
  ╚════╝ ╚═════╝  ╚═╝     ╚═╝╚═╝  ╚═╝╚═╝  ╚═╝╚═╝  ╚═╝
Final
Joyeuse 2024-2025

This map is set in the "lobby" 3DMark 2001 demo.

This map has the following modes:
• Bagman (recommended)
• CTF

Features:
• Destructible pillars
• (Fake) reflective floor
• Inverted skybox reflection (winreflmap)
• Hi-res shadows
• Includes Morpheus skin for the Thug model
• Upbeat lobby theme and soothing elevator muzak
• Morpheus and Lamont chillin

Package includes .map source (created in Trenchbroom 2024.1).

Created with Trenchbroom 2024.1 and Ericw 2.0.0 Alpha 9 compilers.

Credits:
Map & design, NYC painting, Morpheus skin by Joyeuse
Textures and sounds mostly from Remedy (3DMark 2001, Max Payne 1 & 2); edited by Joyeuse