#Kptools-220
Convert this from q2tools-220 https://github.com/qbism/q2tools-220/releases (q2tools-220-06-04-20.zip)
and added blarghrad-1.0 as kprad https://github.com/zzsort/blarghrad 

*	Just a few changes so it's same a Kingpin :)
*	added Kingpin flags to kpbsp compiler.
*	added elapsed time to kpbsp and kpvis.
*	kprad maybe can give still some missing function you can use other version here (Or use the orginale kingpin version arghrad201.zip):
	http://download.kingpin.info/index.php?dir=kingpin/editing/maps/compile/arghrad/

-If you use the 64 bit compiler make sure you alter your batch file.
-The 32bit kprad for linux is missing becouse it gives problems with compiling :/
-qdata is not included becouse totatly diffrent version.
This version mostly created to make map compilers for Kingpin opensource and have 64bit support and a linux compiler.
Compiled with CodeBlocks 17.12 on 04-Augustus-2020
FREDZ

# q2tools-220 History:
Q2 compiler tools featuring ability to bsp v220 map format, automatic phong and soft spotlights, and other enhancements.
Includes qbsp3, qvis3, qrad3, and qdata.

Originally based on modifications supporting the v220 map format by XaeroX and DarkEssence distributed with the J.A.C.K. level editor.


# Enhancements:

*	File path determination asumptions (Alien Arena tools):
    *   moddir is parent of whatever directory contains the .map/.bsp
    *   gamedir is parent of moddir
    *   qdir is parent of gamedir
*   Load files from PAK (GDD tools)
*	VS compiler fixes (MaxEd)

BSP
*   Split microbrushes (GDD tools)
*	Fix for scaled textures using an origin brush. (DWH)
*   Fix for rotation using origin brush (MaxEd)
*   Fix microbrush deformation (Jitspoe)
*   Caulk brushes similar to Q3 mapping (kmbsp3)	
*   Texinfo overflow check (MaxEd)
		
		
radiosity
*   Use any existing TGA replacement textures for radiosity (AA tools)
*   Spotlight center to surface point attenuation (AA tools)
*   Radiosity texture checking (GDD tools)
*   Face extents (quemap)
*   Edge lighting fix (qbism)	
*   Automatic phong smoothing (vluzacn VHLT)
*   Add face for vertext normal (vluzacn VHLT)
	

# Instructions:

qbsp3
*   v220 support- for Trenchbroom, duplicate or modify the Q2 gametype and change the format to valve and add "mapversion" "220" to worldspawn.  JACK does this automatically when saving to v220.
*   -noorigfix disables 'origin fix'.  

qvis3
*   works the same as always

qrad3
*   -smooth sets the angle (in degrees) for autophong.  Default is 44, so it will phong a 9-sided or more prism, but not 8-sided.  Set to zero to disable.
*   -maxmapdata sets lightng memory limit.  Original is 0x200000 and it can be set up to 0x800000 (8388608).  Requires an engine that supports the higher limit.
*	-saturation applies to light reflected from surfaces.  Values < 1.0 desaturate.  Values >1.0 oversaturate.  
*   Any tga replacement textures found will be used for radiosity.
