BSPC version 2.2 from https://github.com/Garux/netradiant-custom Usage: bspc [-<switch> [-<switch> ...]] Example 1: bspc -bsp2aas d:\quake3\baseq3\maps\mymap?.bsp Example 2: bspc -bsp2aas d:\quake3\baseq3\pak0.pk3\maps/q3dm*.bsp Switches: bsp2map <[pakfilter/]filter.bsp> = convert BSP to MAP bsp2map220 <[pakfilter/]filter.bsp> = convert BSP to Valve 220 MAP bsp2aas <[pakfilter/]filter.bsp> = convert BSP to AAS reach <filter.bsp> = compute reachability & clusters cluster <filter.aas> = compute clusters aasopt <filter.aas> = optimize aas file aasinfo <filter.aas> = show AAS file info entlist <[pakfilter/]filter.bsp> = extract entity list texinfo <[pakfilter/]filter.bsp> = extract texture list output <output path> = set output path threads <X> = set number of threads to X cfg <filename> = use this cfg file optimize = enable optimization noverbose = disable verbose output breadthfirst = breadth first bsp building capsule = use spherical collision model nobrushmerge = don't merge brushes noliquids = don't write liquids to map freetree = free the bsp tree nocsg = disables brush chopping forcesidesvisible = force all sides to be visible grapplereach = calculate grapple reachabilities