| Note: This tutorial
assumes you already have the basics of a level, ie. a hollowed box and
a player start inside it. =]
For this tutorial we'll be
creating a laser blocked hallway.
Step 1:
| Make a hallway,
the easiest way to do this is to just stretch out the doorway from the
first laser example. |
|
______________________________________Step
2:
|
|
Create a small
brush, shrink it as small as it will go, and texture it with the clip texture.
Apply the Func\Train entity to it and goto it's property panel.
In the speed field set how fast you want the laser to travel along
the train/path. In the targetname field enter a name for the path.
In the spawnflags field check Start on from the pull down
menu. And finally, in the target field enter a name for the first
point on the path that you will create in a second. |
Step 3:
| Now, create
a Misc\Path Corner entity. This will be the first point on the path
that the laser will follow. Goto it's property panel. In the target
field give it the name of the point you will create next. In the targetname
field enter the name you put in the Train's target field. Now, keep creating
Path Corner entities untill you have your desired path. Each entity should
be targeted by the previous one and should target the next one. The last
one in the path should target the first one so that the laser loops around
the path. |
|
Step 4:
| Here's a pic
of how my train(s) turned out. I have a laser eminating from each side
of the wall and following a train on the opposite wall it eminates from.
It follows a rectangular path along the edges of the wall. The little cube
you see inside two of the path corners is the Train entity that was created
in step two. |
|
That's it! Go block off some
hallways! |