
| C:\Quake2\baseq2\maps>
qvis3 -level 4 eeh4
************ ERROR ************
|
The solution or explanation goes here.
|
| If I run a fast vis
on my map which consists of around 1200 brushes, when it goes to build
the phs an error is genrated saying:
Error: vismap expansion overflow The odd thing is when
I run a full vis this error does not show up. I also get messages from
QBSP3 in the intitial stages of operation saying
|
The odd thing is that when I run a full vis this error does not show up. I also get messages from QBSP3 in the intitial stages of operation saying entity 0 , brush # "no visible sides on brush" but it doesn't seem to hurt anything; bsp finishes without errors. I can't see how I made a brush non-visible unless it was from the csg subtraction. |
| --- vis ----
fastvis = true reading c:\quake2\baseq2\maps\MARTY4.bsp reading c:\quake2\baseq2\maps\MARTY4.prt 2436 portalclusters 8244 numportals ************ ERROR ************
|
Try compiling fully (not fastvis) - this might help. |
| Your QVIS problem goes here. | The solution or explanation goes here. |
| Your QVIS problem goes here. | The solution or explanation goes here. |