
| While running QRAD3 on a fairly large level, with a large, lighted open area, the progress numbers on QRAD3 got to the '9' on the 2nd row and gave 'ERROR: Memory allocation failure'. I tried this twice (once with other programs running, and twice with bare bones windows) and got the same result. I'm using the latest version of Qoole (non-3dfx) and have an Intel 166MMX and 48 megs of EDO RAM. | QRAD takes a very long time
on large areas and on large maps. Be prepared to wait. I have tried compiling
a 3000+ unit deep pit
with only a few brushes present altogether, and it took so long that I gave up. A 16 processor SGI managed it but it took about 2 hours (I think.) The 10 arena Rocket Arena 2 map reportedly took about 12 hours to compile on the same SGI machine, so don't be too surprised if a large map takes a seemingly inordinate length of time to compile fully. One major bit of advice would be to use lots of detail brushes - they should not provide a mind blowing speed hit during gameplay, but I have heard otherwise. |
| Out of memory error on a PII-233 and 64 MB RAM. Windows page file size was changed to a fixed value of 100 MB. When I let Win95 control the size of the virtual memory pagefile, the problem disappears, but the computer starts paging like hell in the final stage of QRAD3. The map is also quite large with open areas. | See above. |
| Whenever I add some
light to my map, qvis sends me this error and the
lights aren't there. Error: Can't find [mapname].prt file |
You have a map leak. This is explained somewhere in here. Replace all references to the 'grey void' with 'orange void'. |
| Your QBSP problem goes here. | The solution or explanation goes here. |
| Your QBSP problem goes here. | The solution or explanation goes here. |