QVIS3.EXE Problems & Solutions
 
C:\Quake2\baseq2\maps>  

qvis3 -level 4 eeh4  
---- vis ----  
testlevel = 4  
reading C:\Quake2\baseq2\maps\eeh4.bsp  
reading C:\Quake2\baseq2\maps\eeh4.prt  
 931 portalclusters  
3051 numportals  

************ ERROR ************  
Leaf with too many portals

The solution or explanation goes here. 
 
If I run a fast vis on my map which consists of around 1200 brushes, when it goes to build the phs an error is genrated saying: 

Error: vismap expansion overflow 

The odd thing is when I run a full vis this error does not show up. I also get messages from QBSP3 in the intitial stages of operation saying 
entity 0 , brush # "no visible sides on brush" but it doesn't seem to hurt anything, bsp finishes without errors. I can't see how I made a brush novisible unless it was form the csg subtraction.

The odd thing is that when I run a full vis this error does not show up. I also get messages from QBSP3 in the intitial stages of operation saying entity 0 , brush # "no visible sides on brush" but it doesn't seem to hurt anything; bsp finishes without errors. I can't see how I made a brush non-visible unless it was from the csg subtraction. 

- Jerry Kroes

--- vis ----
fastvis = true
reading c:\quake2\baseq2\maps\MARTY4.bsp
reading c:\quake2\baseq2\maps\MARTY4.prt
2436 portalclusters
8244 numportals

************ ERROR ************
LoadPortals: reading portal 2955

Try compiling fully (not fastvis) - this might help. 
Your QVIS problem goes here. The solution or explanation goes here.
Your QVIS problem goes here. The solution or explanation goes here.
 
 and on and on...