Elevators with func_plat by KonstruKt aka [DPC] Reverend

Start by making a tall room, and a floor halfway up. The plate brush works best for this. After you have finished that, subtract two holes in the floor, of even size. Make a small flat brush the size of one of the holes and place it in the top of the hole even with the floor. Make a pedastal that touches this flat brush, and extends down into the bottom floor. Copy this brush and move it to the other hole for later. these two brushes should be grouped by the way. Select our first elevator brush group, and apply func_plat to it. Hit alt+e, and we have our by now familiar entity window. The func plat should be placed at the maximum height you want it to reach. The height field is used to set the height you want the plat to start fr om. It is a measurement of the distance away from the finishing point that we set my placing the brush group. In my demo map I use a height of 180. you should adjust for the height you set for the room. I do not yet have a rule for grids to height setting scale. If anyone has, please share with us. Set the sound, message, and any other fields you feel are necessary to make the elevator behave the way you want. Speed also, I like slow elevators and doors.


Elevators with func_door by KonstruKt aka [DPC] Reverend

Switches are easy too, and our demo map has both shootable trigger for the door, and a push button. First lets deal with the shootable switch. To accomplish this, we need to make two brushes of equal size. One we will give a text ure, and place against the wall. The second we will aplly trigger_multiple to, and place exactly over the first. The trigger entities do not have a physical presence, and therefore we need on for the actual button to see to shoot. After you have applied t he entity, hit alt+e again for our entity window. Set the target field to our doors targetname that we set earlier, "door". Set the health value to 5, and now when we inflict 5points of damage to the trigger, it will activate. Set the sound and message as you wish. Compile and run the map to try your triggered door. =)

Another tutorial brought to you by KonstruKt aka [DPC] Reverend

[ Previous | Home | Next ]