QBSP3 Errors
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numvertexes == MAX_MAP_VERTS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up1.
Leak***
you have a whole in your map. Your map must be completely closed. Most editors come with leaking finding tools.
bad planenum
Tried parent
PSIDE_FACING with splits
Can't write mapname
There is a problem with your HD, it might be full. Is your map file opened in another program?
HashVec: point outside valid range
There's a vertex outside the valid range. The maximum extents of a
Quake 2
level is (in all dimensions) -4096 to +4096.
GetVertexnum: outside +/- 4096
These are "map is too damn big" errors. Somewhere the map
is out of the +/- 4096 bounds. Make your map smaller or make sure its in the middle and not way off to the side of the bounds.
MAX_SUPERVERTS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
numedges == MAX_MAP_EDGES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
SubdivideFace: didn't split the polygon
Winsock initialization failed
draw_socket failed
Couldn't open
FloatPlane: bad normal
Happens with vertex editing when the geometry is invalid, for example
when you alter the number of faces (ie: take a block [6 sides], take two
vertices from the top and bring them over the lower 2 vertices to
transform the block brush in a wedge [5 sides]. The face isn't a plane
anymore (now an edge) so the normal can't be calculated).
MAX_MAP_PLANES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
MAX_MAP_BRUSHSIDES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
nummapbrushes == MAX_MAP_BRUSHES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
parsing brush
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
Entity %i, Brush %i: origin brushes not allowed in world
Caused by having the origin (center) of the Origin brush outside the
bursh it is meant to rotate (func_rotating error)
it occurs when you apply
the "origin" surface property to a brush that is not a func_rotate(door)
entity. In other words it happens when you give an origin surface
property to a world brush.
ParseEntity: { not found
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
num_entities == MAX_MAP_ENTITIES
too many entities...delete some or divide your map into 2 maps
ParseEntity: EOF without closing brace
Your map file contains an error, so qbsp3 couldn't parse it. You'll
probably need to fix it with
a text editor.
Entity %i: func_areaportal can only be a single brush
A func_areaportal can only have one brush attached.
can't proceed after expanding brushes
Portal_EntityFlood: not a leaf
AddPortalToNode: allready included
RemovePortalFromNode: portal not in leaf
RemovePortalFromNode: portal not bounding leaf
CutNodePortals_r: mislinked portal
MAX_MAP_AREAS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
Unknown option
you ran qbsp3 with an unknown option. Look here for a list of all the options
Tried to invoke command line that wasnt valid
you ran qbsp3 with an unknown option. Look here for a list of all the options
usage: qbsp3 [options] mapfile
you need to specify the map file to compile. Check here for all your options
MAX_MAP_TEXTURES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
node->faces seperating CONTENTS_SOLID
!node->faces with children
PruneNodes: node->brushlist
Bad leafface
MAX_MAP_LEAFFACES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
MAX_MAP_LEAFS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
MAX_MAP_LEAFBRUSHES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
MAX_MAP_FACES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
MAX_MAP_SURFEDGES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
MAX_MAP_NODES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
WriteDrawNodes_r: odd planenum
stylenum == MAX_SWITCHED_LIGHTS
MAX_MAP_BRUSHSIDES
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
MAX_MAP_MODELS
The map is too big, it exceeds some of Quake 2/qbsp3/qrad3/qvis3's
internal maximums. Simplify, make it smaller, or split it up.
Here are the max values:
MAX_MAP_AREAS 256
MAX_MAP_BRUSHES 8192
MAX_MAP_BRUSHSIDES 65536
MAX_MAP_EDGES 128000
MAX_MAP_ENTITIES 2048
MAX_MAP_FACES 65536
MAX_MAP_LEAFS 65536
MAX_MAP_LEAFBRUSHES 65536
MAX_MAP_LEAFFACES 65536
MAX_MAP_MODELS 1024
MAX_MAP_NODES 65536
MAX_MAP_PLANES 65536
MAX_MAP_SURFEDGES 256000
MAX_SUPERVERTS 512
MAX_SWITCHED_LIGHTS 32
MAX_MAP_TEXTURES 1024
MAX_MAP_VERTS 65536
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