* THIS SOFTWARE IS NOT MADE BY OR SUPPORTED BY id Software *

* THIS SOFTWARE IS SUPLIED AS IS.  USE IT AT YOUR OWN RISK *
 * YOU HAVE BEEN WARNED, SO I CAN NOT BE HELD RESPONSIBE *
      * FOR ANYTHING BAD THAT HAPPENS FROM IT USE. *

Released: 21/May/97
==================================================
Title                   : Min Light
Filename                : minlight.exe
Version                 : 1.00

Author                  : Eric Sambach
IRC nick                : Munyul
Email Address           : munyul@viper.net.au

Description             : A small map utility that
                          allows you to have a min
                          light level in a map, so
                          you don't have to have
                          light entities everywhere!

                          I hope you like the new
                          effects :)

Additional Credits to   : iD Software.
===================================================
* NEW light attribute *

  "wait" "x"            : This is a new attribute for
                          the light entity.  Valid
                          values for x are 0 - 255.
                          If x = 0 then there are no
                          changes to the light.  If
                          x is non 0 then the light is
                          cast as normal, but for the
                          entire light range the light
                          value is at it's max value.
                          Try it and you'll see what
                          I'm talking about.

* Instructions *

  minlight <options> bspfile

  -extra                : extra light sampling.  Takes
                          longer, but looks better :)

  -dist dist            : This is used to tweak the distance
                          a light beam will travel.  the
                          default value is 1. Lower values
                          will cause the light to travel a
                          shorter distance.  The opposite
                          is true for larger values.

  -light min            : Used to set the minimum light
                          level for the map.  Values
                          best selected between 8-32.

  -range range          : This is used to tweak the fade
                          range of the light once it has
                          hit a surface.  The default value
                          is 0.5, lower values will make
                          the light range on the surface
                          fade quicker, and the opposite
                          is true for larger values.

  -threads num          : number of process threads
                          (not available in this version).


Important Note          : You need 64meg memory to run
                          this version of minlight.  The
                          64meg can be entirely made up
                          from virtual disk space, which
                          means you need at least 64meg
                          free on your drive C: for a
                          windows 95 swap file!!!
===================================================
* Construction *

Base                    : Modified source code released
                          by iD Software.
Editor used             : vi
Construction time       : ?? hours.
Known bugs              : I believe there is a bug with
                          the shading.  I'll fix it ASAP,
                          if I can.

==================================================

* Other *
Doom:
ae_projr.wad, ae_fze.wad and ae_bke.wad.

Doom2:
ae_tups.wad, ae_sfl.wad, ae_bt.wad and ae_tups2.wad.

Quake:
muny01.bsp, muny02.bsp, muny03.bsp, muny04.bsp, muny05.bsp,
muny06.bsp, muny07.bsp, muny08.bsp, muny09.bsp, muny10.bsp,
muny11.bsp, munyctf1.bsp, munyctf2.bsp and munyctf3.bsp.

* Copyright / Permissions *

You MAY distribute this EXE, provided you include this file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.

* Where to get this BSP *

FTP sites:
ftp.cdrom.com and all it's mirror's.
http://www.viper.net.au/~munyul

BBS numbers:
Good ones :)

Other:
IRC:
from me, Munyul, in channel #deathmatch on EFNet or #doom2 on UnderNet
