LightTube
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I created this using Qoole v2.30[unregistered].

A few things to note...

- If you use more than one of these in a level you'll have to rename
  the targetname, and target fields on the trigger entity, lightramp
  entity, light entity and the two rotating door entities.

- You can remove the supplied trigger (its only there so you can see
  the prefab working) and add you're own, just make it trigger the
  lightramp entity.

- If you have more than one lighttube in a room you can use one trigger
  to open them all, simply remove the unwanted trigger brushes from each
  occurence of the lighttube and leave just one trigger.

If you didn't get this prefab from BadMonkey's website, go take a look
at:    badmonkey.quake2fortress.com      ;)

Met. (a.k.a Xizor)