These are the compiling utilities required to
convert a .MAP file into a .BSP file that 
Quake can run. I have included a couple of
bat files that I use to convert a level.
to use them type:

  full <mapname>

 eg: full Test1
 This will do a maximum accuracy(longer time) 
 complile, you must do this when you release
 a level.

  quick <mapname>
  
 eg: quick Test1
 This will compile with the fastest (least
 accurate) options. Use this to test a level.

  cquake <mapname>
 
 eg: cquake Test1
 This copies your .BSP file to the correct
 directory. This assumes you have quake in
 the /quake/directory. If not, alter the file
 to copy the BSP to the correct place.

-
eSsJayTee
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