-----------------------------------------------------------
Root Directory
path: /
-----------------------------------------------------------
===============================================================================
=                      Please Select A File or Directory                      =
===============================================================================

readme.txt              Readme file for the Qoole CDROM
docs\                   Qoole User Manual and other documentation

q1tutorials\            Quake map editing video and HTML tutorials
q2tutorials\            Quake2 map editing HTML tutorials.

prefabs1\               Prefabricated Qoole Objects for Quake
prefabs2\               Prefabricated Qoole Objects for Quake2
textures\               Custom made textures for Quake and Quake2

quakelab\               Problem listings for Quake map compiling errors
quakelab2\              Problem listings for Quake2 map compiling errors
rust\                   Qauke2 map editing tutorials from RUST

specs\                  Quake and Quake2 map specifications
progs\                  Additional Quake and Qauke2 editing utilities

maillist\               General Qoole discussion mailing list
newsgrps\               Quake Usenet newsgroup articles

src\                    Source code to a 3D math library used by Qoole
-----------------------------------------------------------
Qoole User Manual and other documentation
path: /docs/
-----------------------------------------------------------
qoole.txt               Qoole v2.50 user manual
qoole.faq               Qoole Frequently Asked Questions v1.01
keyboard.txt            Keyboard shortcut listing
support.txt             Technical support
license.txt             Qoole v2.50 license agreement
-----------------------------------------------------------
General Qoole discussion mailing list
path: /maillist/
-----------------------------------------------------------
===============================================================================
=  Use the word lookup function from the Search menu to find key words        =
=    in the Qoole mailing list.                                               =
===============================================================================

97Sep\
97Oct\
97Nov\
97Dec\
98Jan\
98Feb\
98Mar\
98Apr\

97Sep\1         Erk...
97Sep\6         \-> Re: Erk...
97Sep\10        \-> Re: Erk...
97Sep\2         Texture clipping bug?
97Sep\5         \-> Re: Texture clipping bug?
97Sep\3         Re: crane in level
97Sep\4         Grouping
97Sep\7         Vanishing wall
97Sep\8         \-> Re: Vanishing wall
97Sep\9         \-> Re: Vanishing wall
97Sep\11        Light straight up
97Sep\12        \-> Re: Light straight up
97Sep\13        \-> Re: Light straight up
97Sep\14        pointfile
97Sep\15        \-> Re: pointfile
97Sep\17        \-> Re: pointfile
97Sep\16        WinQoole v1.999 Final Beta
97Sep\18        Qoole 1.999
97Sep\19        Texture clipping bug?
97Sep\20        Re: Texture clipping bug
97Sep\23        \-> Re: Texture clipping bug
97Sep\34        \-> Re: Texture clipping bug
97Sep\21        Erk...
97Sep\22        light textures
97Sep\24        \-> Re: light textures
97Sep\25        Entity Set Tutorial
97Sep\26        Non Qoole question....sorry!
97Sep\27        \-> Re: Non Qoole question....sorry!
97Sep\28        textures
97Sep\29        \-> Re: textures
97Sep\30        \-> Re: textures
97Sep\32        \-> Re: textures
97Oct\96        \-> Re: textures
97Oct\130       \-> Re: textures
97Oct\132       \-> Re: textures
97Oct\138       \-> Re: textures
97Sep\31        AdQuedit's Web Site
97Sep\33        Sorting MLQoole
97Sep\35        thanks
97Sep\36        Locking textures?
97Sep\37        \-> Re: Locking textures?
97Sep\41        \-> Re: Locking textures?
97Sep\38        QBSP Errors
97Sep\39        QBSP Errors part II (oops)
97Sep\40        \-> Re: QBSP Errors part II (oops)
97Sep\42        WinQoole v2.00 Release Party
97Sep\43        \-> Re: WinQoole v2.00 Release Party
97Sep\44        \-> Re: WinQoole v2.00 Release Party
97Sep\45        \-> Re: WinQoole v2.00 Release Party
97Sep\47        \-> Re: WinQoole v2.00 Release Party
97Sep\54        \-> Re: WinQoole v2.00 Release Party
97Sep\84        \-> Re: WinQoole v2.00 Release Party
97Sep\87        \-> Re: WinQoole v2.00 Release Party
97Sep\46        Internet ordering?
97Sep\48        More qbsp errors
97Sep\52        \-> Re: More qbsp errors
97Sep\61        \-> Re: More qbsp errors
97Sep\49        curious problem that is making me rip out my pubes
97Sep\50        \-> Re: curious problem that is making me rip out my pubes
97Sep\51        Re: Qoole v2.00...?
97Sep\53        Re: More qbsp errors (Sonya)
97Sep\55        Penultimate chapter in the ammo boxes from HELL
97Sep\57        \-> Re: Penultimate chapter in the ammo boxes from HELL
97Sep\56        huge prt-file
97Sep\58        Sounds stupid, but...
97Sep\60        \-> Re: Sounds stupid, but...
97Sep\62        \-> Re: Sounds stupid, but...
97Sep\59        RE: curious problem that is making me rip out my pubes
97Sep\63        RE: Sounds stupid, but...
97Sep\64        place nasty language here -_______________-
97Sep\68        \-> Re: place nasty language here -_______________-
97Sep\71        \-> Re: place nasty language here -_______________-
97Sep\65        Qoole with SW quake
97Sep\77        \-> Re: Qoole with SW quake
97Sep\78        \-> Re: Qoole with SW quake
97Sep\90        \-> Re: Qoole with SW quake
97Sep\97        \-> Re: Qoole with SW quake
97Sep\138       \-> Re: Qoole with SW quake
97Sep\142       \-> Re: Qoole with SW quake
97Sep\66        please tell me something...
97Sep\69        \-> Re: please tell me something...
97Sep\70        \-> Re: please tell me something...
97Sep\67        please tell me something...
97Sep\72        I doubt this exists, but...
97Sep\73        \-> Re: I doubt this exists, but...
97Sep\74        \-> Re: I doubt this exists, but...
97Sep\76        \-> Re: I doubt this exists, but...
97Sep\105       \-> Re: I doubt this exists, but...
97Sep\106       \-> Re: I doubt this exists, but...
97Sep\75        Hexen II maps?
97Sep\89        \-> Re: Hexen II maps?
97Sep\79        What Is The Space Bar Abr.. ?
97Sep\80        Re: QBSPing...Not enough memory?
97Sep\83        \-> Re: QBSPing...Not enough memory?
97Sep\85        \-> Re: QBSPing...Not enough memory?
97Sep\86        \-> Re: QBSPing...Not enough memory?
97Sep\88        \-> Re: QBSPing...Not enough memory?
97Sep\98        \-> Re: QBSPing...Not enough memory?
97Sep\102       \-> Re: QBSPing...Not enough memory?
97Sep\104       \-> Re: QBSPing...Not enough memory?
97Sep\110       \-> Re: QBSPing...Not enough memory?
97Sep\118       \-> Re: QBSPing...Not enough memory?
97Sep\125       \-> Re: QBSPing...Not enough memory?
97Sep\81        A good wad-utility
97Sep\82        \-> Re: A good wad-utility
97Sep\99        \-> Re: A good wad-utility
97Sep\91        Re: Hexen II maps?(STOP IT)
97Sep\92        Quake Server
97Sep\96        \-> Re: Quake Server
97Sep\93        Anyone there?
97Sep\100       \-> Re: Anyone there?
97Sep\94        RE: QBSPing...Not enough memory?
97Sep\95        "<<< obscenely long signature deleted >>>"
97Sep\101       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\103       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\108       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\109       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\112       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\114       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\140       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\147       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\163       \-> Re: "<<< obscenely long signature deleted >>>"
97Sep\107       Re[2]: I doubt this exists, but...
97Sep\111       Another QBSP problem.  From lack of memory?
97Sep\141       \-> Re: Another QBSP problem.  From lack of memory?
97Sep\113       RE: "<<< obscenely long signature deleted >>>"
97Sep\115       JadeKey for QOOLE. Check It Out!!
97Sep\116       HTML in e-mail
97Sep\126       \-> Re: HTML in e-mail
97Sep\139       \-> Re: HTML in e-mail
97Sep\149       \-> Re: HTML in e-mail
97Sep\151       \-> Re: HTML in e-mail
97Sep\152       \-> Re: HTML in e-mail
97Sep\153       \-> Re: HTML in e-mail
97Sep\117       RE: "<<< obscenely long signature deleted >>>"
97Sep\119       Cats
97Sep\120       \-> Re: Cats
97Sep\123       \-> Re: Cats
97Sep\121       RE: --obscenely large signature ADDED--
97Sep\122       Secure Order Form
97Sep\124       \-> Re: Secure Order Form
97Sep\132       \-> Re: Secure Order Form
97Sep\143       \-> Re: Secure Order Form
97Sep\127       Another QBSP problem.  F
97Sep\128       Re: Another QBSP problem. F
97Sep\135       \-> Re: Another QBSP problem. F
97Sep\136       \-> Re: Another QBSP problem. F
97Sep\137       \-> Re: Another QBSP problem. F
97Sep\144       \-> Re: Another QBSP problem. F
97Sep\129       Re: --obscenely large signature ADDED--
97Sep\130       Ok Ok
97Sep\131       \-> Re: Ok Ok
97Sep\133       RE: --obscenely large signature ADDED--
97Sep\134       RE: Ok Ok
97Sep\145       2 of the quickest . . .
97Sep\146       \-> Re: 2 of the quickest . . .
97Sep\154       \-> Re: 2 of the quickest . . .
97Sep\156       \-> Re: 2 of the quickest . . .
97Sep\148       Re: Another QBSP problem. From lack of memory?
97Sep\150       hexen pallete
97Sep\155       \-> Re: hexen pallete
97Sep\160       \-> Re: hexen pallete
97Sep\157       RE: "<<< obscenely long signature deleted >>>"
97Sep\158       Texture clip - The Result
97Sep\162       \-> Re: Texture clip - The Result
97Sep\159       ? -  q108exe  - ?  (where it located?)
97Sep\161       \-> Re: ? -  q108exe  - ?  (where it located?)
97Sep\164       Re:
97Oct\208       \-> Re:
97Oct\209       \-> Re:
97Oct\211       \-> Re:
97Sep\165       View trouble
97Sep\168       \-> Re: View trouble
97Sep\166       RE: View trouble
97Sep\167       RE: View trouble
97Sep\169       RE: View trouble
97Sep\170       whats new?
97Sep\171       \-> Re: whats new?
97Sep\172       Q.L.E.T.
97Sep\173       Secret Door
97Sep\186       \-> Re: Secret Door
97Sep\174       Yicks, I got brushes warping on export
97Sep\175       \-> Re: Yicks, I got brushes warping on export
97Sep\177       \-> Re: Yicks, I got brushes warping on export
97Sep\176       GLQoole question
97Sep\178       \-> Re: GLQoole question
97Sep\188       \-> Re: GLQoole question
97Sep\189       \-> Re: GLQoole question
97Sep\190       \-> Re: GLQoole question
97Sep\191       \-> Re: GLQoole question
97Sep\193       \-> Re: GLQoole question
97Sep\198       \-> Re: GLQoole question
97Sep\179       qbsp problem
97Sep\180       \-> Re: qbsp problem
97Sep\200       \-> Re: qbsp problem
97Sep\201       \-> Re: qbsp problem
97Sep\203       \-> Re: qbsp problem
97Sep\204       \-> Re: qbsp problem
97Sep\214       \-> Re: qbsp problem
97Sep\181       Remove
97Sep\182       textures...
97Sep\183       \-> Re: textures...
97Sep\197       \-> Re: textures...
97Sep\184       Caves,Hollow vs Subtract
97Sep\194       \-> Re: Caves,Hollow vs Subtract
97Sep\195       \-> Re: Caves,Hollow vs Subtract
97Sep\185       GLQoole question
97Sep\187       Qoole in general
97Sep\192       Re: Qoole [not so] general (MDLs, ENTs)
97Sep\196       \-> Re: Qoole [not so] general (MDLs, ENTs)
97Sep\199       Re: The Qoole grid, units and textures
97Sep\202       ChAoS's Qoole Homepage
97Sep\205       Archives
97Sep\207       \-> Re: Archives
97Sep\208       \-> Re: Archives
97Sep\209       \-> Re: Archives
97Sep\210       \-> Re: Archives
97Sep\206       Re: palette modification
97Sep\211       RE: Archives
97Sep\212       Qoole Prefabs
97Sep\213       \-> Re: Qoole Prefabs
97Sep\215       \-> Re: Qoole Prefabs
97Sep\216       \-> Re: Qoole Prefabs
97Sep\217       \-> Re: Qoole Prefabs
97Sep\218       \-> Re: Qoole Prefabs
97Sep\219       e-mail test
97Sep\220       Operation Bayshield
97Sep\221       doors
97Sep\222       \-> Re: doors
97Sep\223       RE: doors
97Sep\224       feature i would like to see
97Sep\226       \-> Re: feature i would like to see
97Sep\225       CDrom Arrives in UK!
97Sep\228       \-> Re: CDrom Arrives in UK!
97Sep\232       \-> Re: CDrom Arrives in UK!
97Sep\227       adding prefabs to the 'right click' menu
97Sep\230       \-> Re: adding prefabs to the 'right click' menu
97Sep\231       \-> Re: adding prefabs to the 'right click' menu
97Sep\229       some questions...
97Sep\233       Ant Fresh Downloads?
97Sep\235       \-> Re: Ant Fresh Downloads?
97Sep\236       \-> Re: Ant Fresh Downloads?
97Sep\237       \-> Re: Ant Fresh Downloads?
97Sep\242       \-> Re: Ant Fresh Downloads?
97Sep\243       \-> Re: Ant Fresh Downloads?
97Sep\234       Naaaaaaahhhh!!!!!!
97Sep\238       \-> Re: Naaaaaaahhhh!!!!!!
97Sep\239       AARRGHHHHHH!!!!!!!! NOOOOOOOOO
97Sep\240       \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
97Sep\241       \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
97Sep\244       \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
97Sep\245       \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
97Sep\246       GLQoole and spheres
97Sep\247       GlQoole not working
97Sep\248       \-> Re: GlQoole not working
97Sep\250       \-> Re: GlQoole not working
97Sep\252       \-> Re: GlQoole not working
97Sep\249       Qoole CD- a trip down the street maybe?
97Sep\251       \-> Re: Qoole CD- a trip down the street maybe?
97Sep\253       BSP to QLE decompiler
97Sep\277       \-> Re: BSP to QLE decompiler
97Sep\278       \-> Re: BSP to QLE decompiler
97Sep\281       \-> Re: BSP to QLE decompiler
97Sep\290       \-> Re: BSP to QLE decompiler
97Sep\324       \-> Re: BSP to QLE decompiler
97Oct\44        \-> Re: BSP to QLE decompiler
97Oct\84        \-> Re: BSP to QLE decompiler
97Oct\90        \-> Re: BSP to QLE decompiler
97Oct\99        \-> Re: BSP to QLE decompiler
97Oct\101       \-> Re: BSP to QLE decompiler
97Oct\103       \-> Re: BSP to QLE decompiler
97Oct\104       \-> Re: BSP to QLE decompiler
97Oct\118       \-> Re: BSP to QLE decompiler
97Oct\119       \-> Re: BSP to QLE decompiler
97Oct\121       \-> Re: BSP to QLE decompiler
97Sep\254       Tf Goals And Objects
97Sep\255       \-> Re: Tf Goals And Objects
97Sep\257       \-> Re: Tf Goals And Objects
97Sep\261       \-> Re: Tf Goals And Objects
97Sep\263       \-> Re: Tf Goals And Objects
97Sep\264       \-> Re: Tf Goals And Objects
97Sep\268       \-> Re: Tf Goals And Objects
97Sep\269       \-> Re: Tf Goals And Objects
97Sep\271       \-> Re: Tf Goals And Objects
97Sep\300       \-> Re: Tf Goals And Objects
97Sep\302       \-> Re: Tf Goals And Objects
97Sep\256       Academy problems...
97Sep\258       \-> Re: Academy problems...
97Sep\315       \-> Re: Academy problems...
97Sep\317       \-> Re: Academy problems...
97Sep\259       RE: doors
97Sep\260       cdrom and contest
97Sep\262       How The Acdmeny Works
97Sep\265       more 'feature i would like to see'
97Sep\267       \-> Re: more 'feature i would like to see'
97Sep\266       Dont hate me yet!
97Sep\270       \-> Re: Dont hate me yet!
97Sep\272       EEK!! the 300 mark!!!
97Sep\275       \-> Re: EEK!! the 300 mark!!!
97Sep\276       \-> Re: EEK!! the 300 mark!!!
97Sep\279       \-> Re: EEK!! the 300 mark!!!
97Sep\280       \-> Re: EEK!! the 300 mark!!!
97Sep\282       \-> Re: EEK!! the 300 mark!!!
97Sep\283       \-> Re: EEK!! the 300 mark!!!
97Sep\284       \-> Re: EEK!! the 300 mark!!!
97Sep\285       \-> Re: EEK!! the 300 mark!!!
97Sep\286       \-> Re: EEK!! the 300 mark!!!
97Sep\288       \-> Re: EEK!! the 300 mark!!!
97Sep\293       \-> Re: EEK!! the 300 mark!!!
97Sep\327       \-> Re: EEK!! the 300 mark!!!
97Sep\328       \-> Re: EEK!! the 300 mark!!!
97Sep\273       fullscreen problems
97Sep\274       fullscreen problems agian
97Sep\287       Demos?
97Sep\289       \-> Re: Demos?
97Sep\291       \-> Re: Demos?
97Sep\294       \-> Re: Demos?
97Sep\296       \-> Re: Demos?
97Sep\298       \-> Re: Demos?
97Sep\310       \-> Re: Demos?
97Sep\320       \-> Re: Demos?
97Sep\325       \-> Re: Demos?
97Sep\292       RE: Demos?
97Sep\295       wandering monsters
97Sep\297       Wandering Monsters
97Sep\299       Gravity Changes
97Sep\323       \-> Re: Gravity Changes
97Sep\301       Qoole CDROM
97Sep\303       \-> Re: Qoole CDROM
97Sep\305       \-> Re: Qoole CDROM
97Sep\311       \-> Re: Qoole CDROM
97Sep\329       \-> Re: Qoole CDROM
97Sep\304       Quake rulez and Duke drools!  Just read this...
97Sep\313       \-> Re: Quake rulez and Duke drools!  Just read this...
97Sep\318       \-> Re: Quake rulez and Duke drools!  Just read this...
97Oct\3         \-> Re: Quake rulez and Duke drools!  Just read this...
97Sep\306       Quick question
97Sep\308       \-> Re: Quick question
97Sep\307       Variables (how long can the name be)
97Sep\309       \-> Re: Variables (how long can the name be)
97Sep\312       Warning 08
97Sep\314       \-> Re: Warning 08
97Oct\1         \-> Re: Warning 08
97Oct\7         \-> Re: Warning 08
97Oct\12        \-> Re: Warning 08
97Sep\316       CTF
97Sep\319       \-> Re: CTF
97Sep\321       \-> Re: CTF
97Sep\322       \-> Re: CTF
97Sep\326       \-> Re: CTF
97Oct\15        \-> Re: CTF
97Oct\18        \-> Re: CTF
97Oct\21        \-> Re: CTF
97Oct\22        \-> Re: CTF
97Sep\330       Capture the Flag/Team Fortress
97Oct\6         \-> Re: Capture the Flag/Team Fortress
97Oct\2         Re: Quake rulez and Duke drools! Just read this...
97Oct\9         \-> Re: Quake rulez and Duke drools! Just read this...
97Oct\37        \-> Re: Quake rulez and Duke drools! Just read this...
97Oct\4         Hipnotic  stuff
97Oct\36        \-> Re: Hipnotic  stuff
97Oct\5         Prefabs
97Oct\8         \-> Re: Prefabs
97Oct\13        \-> Re: Prefabs
97Oct\20        \-> Re: Prefabs
97Oct\10        Re: Hipnotic stuff
97Oct\11        Ack TreeBsp!!!
97Oct\14        \-> Re: Ack TreeBsp!!!
97Oct\16        \-> Re: Ack TreeBsp!!!
97Oct\17        Congrats Sonya!
97Oct\32        \-> Re: Congrats Sonya!
97Oct\19        SPAWN HELP!
97Oct\43        \-> Re: SPAWN HELP!
97Oct\23        Qoole CD. Whats this restrictive license agreement???
97Oct\24        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\26        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\30        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\38        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\39        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\40        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\45        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\46        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\47        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\48        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\49        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\51        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\53        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\55        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\56        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\57        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\58        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\59        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\60        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\61        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\64        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\66        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\74        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\79        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\85        \-> Re: Qoole CD. Whats this restrictive license agreement???
97Oct\25        Here's my opinion, Quake VS. Duke
97Oct\33        \-> Re: Here's my opinion, Quake VS. Duke
97Oct\54        \-> Re: Here's my opinion, Quake VS. Duke
97Oct\27        RE: Qoole CD. Whats this restrictive license agreement???
97Oct\28        Re[2]: Qoole CD. Whats this restrictive license agreement???
97Oct\29        Re[2]: Qoole CD. Whats this restrictive license agreement???
97Oct\31        RE: Qoole CD. Whats this restrictive license agreement???
97Oct\34        RE: Qoole CD. Whats this restrictive license agreement???
97Oct\35        Re[2]: Congrats Sonya!
97Oct\41        Re: Let's get back to qoole!
97Oct\52        \-> Re: Let's get back to qoole!
97Oct\42        RE: Qoole CD. Whats this restrictive license agreement???
97Oct\50        RE: Qoole CD. Whats this restrictive license agreement???
97Oct\62        Qoole license agreement change
97Oct\63        \-> Re: Qoole license agreement change
97Oct\65        \-> Re: Qoole license agreement change
97Oct\67        \-> Re: Qoole license agreement change
97Oct\68        \-> Re: Qoole license agreement change
97Oct\81        \-> Re: Qoole license agreement change
97Oct\86        \-> Re: Qoole license agreement change
97Oct\87        \-> Re: Qoole license agreement change
97Oct\93        \-> Re: Qoole license agreement change
97Oct\107       \-> Re: Qoole license agreement change
97Oct\69        Command List for Qoole Console????
97Oct\71        \-> Re: Command List for Qoole Console????
97Oct\72        \-> Re: Command List for Qoole Console????
97Oct\75        \-> Re: Command List for Qoole Console????
97Oct\76        \-> Re: Command List for Qoole Console????
97Oct\77        \-> Re: Command List for Qoole Console????
97Oct\78        \-> Re: Command List for Qoole Console????
97Oct\70        New utility - texture colorizer
97Oct\73        \-> Re: New utility - texture colorizer
97Oct\80        Re: Quake vs. Duke IN QUAKE
97Oct\82        MAP2DXF
97Oct\83        RE: Qoole CD. Whats this restrictive license agreement???
97Oct\88        New Thread.......Hopefully
97Oct\94        \-> Re: New Thread.......Hopefully
97Oct\89        Capture the flag?
97Oct\92        \-> Re: Capture the flag?
97Oct\98        \-> Re: Capture the flag?
97Oct\91        RE: BSP to QLE decompiler
97Oct\95        textures
97Oct\97        RE: textures
97Oct\100       RE: BSP to QLE decompiler
97Oct\102       RE: BSP to QLE decompiler
97Oct\105       duh
97Oct\106       Rotating Brushes?
97Oct\123       \-> Re: Rotating Brushes?
97Oct\124       \-> Re: Rotating Brushes?
97Oct\108       Quake Levels....viewing them.
97Oct\111       \-> Re: Quake Levels....viewing them.
97Oct\112       \-> Re: Quake Levels....viewing them.
97Oct\122       \-> Re: Quake Levels....viewing them.
97Oct\109       How to subscribe?
97Oct\110       \-> Re: How to subscribe?
97Oct\113       \-> Re: How to subscribe?
97Oct\114       \-> Re: How to subscribe?
97Oct\115       RE: MAP2DXF
97Oct\116       RE: Rotating Brushes?
97Oct\117       RE: Quake Levels....viewing them.
97Oct\120       RE: BSP to QLE decompiler
97Oct\125       ENITITY BUG!
97Oct\203       \-> Re: ENITITY BUG!
97Oct\126       .BSP to .Map????
97Oct\129       \-> Re: .BSP to .Map????
97Oct\127       textures
97Oct\128       qoole cd
97Oct\147       \-> Re: qoole cd
97Oct\131       Entity placement (ammo, armour, etc.)
97Oct\133       \-> Re: Entity placement (ammo, armour, etc.)
97Oct\134       \-> Re: Entity placement (ammo, armour, etc.)
97Oct\140       \-> Re: Entity placement (ammo, armour, etc.)
97Oct\148       \-> Re: Entity placement (ammo, armour, etc.)
97Oct\152       \-> Re: Entity placement (ammo, armour, etc.)
97Oct\135       GLQOOLE crashes!!!!!
97Oct\136       \-> Re: GLQOOLE crashes!!!!!
97Oct\137       \-> Re: GLQOOLE crashes!!!!!
97Oct\141       \-> Re: GLQOOLE crashes!!!!!
97Oct\142       \-> Re: GLQOOLE crashes!!!!!
97Oct\143       \-> Re: GLQOOLE crashes!!!!!
97Oct\273       \-> Re: GLQOOLE crashes!!!!!
97Oct\139       RE: Entity placement (ammo, armour, etc.)
97Oct\144       Entity Limit?
97Oct\151       \-> Re: Entity Limit?
97Oct\153       \-> Re: Entity Limit?
97Oct\329       \-> Re: Entity Limit?
97Oct\408       \-> Re: Entity Limit?
97Oct\145       Creating new entity set
97Oct\154       \-> Re: Creating new entity set
97Oct\155       \-> Re: Creating new entity set
97Oct\146       [Fwd: CUT THE SENSELESS BS]
97Oct\149       Quake DOOM
97Oct\150       \-> Re: Quake DOOM
97Oct\156       \-> Re: Quake DOOM
97Oct\158       \-> Re: Quake DOOM
97Oct\166       \-> Re: Quake DOOM
97Oct\157       Upgrades
97Oct\165       \-> Re: Upgrades
97Oct\159       QOOLE TEXT!!!
97Oct\161       \-> Re: QOOLE TEXT!!!
97Oct\160       Team vs team
97Oct\162       \-> Re: Team vs team
97Oct\163       \-> Re: Team vs team
97Oct\164       \-> Re: Team vs team
97Oct\169       \-> Re: Team vs team
97Oct\172       \-> Re: Team vs team
97Oct\259       \-> Re: Team vs team
97Oct\167       The right direction
97Oct\168       \-> Re: The right direction
97Oct\170       \-> Re: The right direction
97Oct\173       \-> Re: The right direction
97Oct\174       \-> Re: The right direction
97Oct\175       \-> Re: The right direction
97Oct\176       \-> Re: The right direction
97Oct\178       \-> Re: The right direction
97Oct\180       \-> Re: The right direction
97Oct\183       \-> Re: The right direction
97Oct\171       RE: The right direction
97Oct\177       Level
97Oct\179       \-> Re: Level
97Oct\181       \-> Re: Level
97Oct\182       Bodies
97Oct\184       \-> Re: Bodies
97Oct\185       TEXT and WORLDTYPE!
97Oct\186       \-> Re: TEXT and WORLDTYPE!
97Oct\187       \-> Re: TEXT and WORLDTYPE!
97Oct\188       \-> Re: TEXT and WORLDTYPE!
97Oct\189       \-> Re: TEXT and WORLDTYPE!
97Oct\190       \-> Re: TEXT and WORLDTYPE!
97Oct\191       \-> Re: TEXT and WORLDTYPE!
97Oct\192       Trap vs Spike
97Oct\264       \-> Re: Trap vs Spike
97Oct\193       Rotational snap bug
97Oct\194       Looking for QRad
97Oct\195       GL Quake Water Troubles, Mirroring Objects
97Oct\196       \-> Re: GL Quake Water Troubles, Mirroring Objects
97Oct\197       \-> Re: GL Quake Water Troubles, Mirroring Objects
97Oct\198       \-> Re: GL Quake Water Troubles, Mirroring Objects
97Oct\199       \-> Re: GL Quake Water Troubles, Mirroring Objects
97Oct\200       \-> Re: GL Quake Water Troubles, Mirroring Objects
97Oct\201       \-> Re: GL Quake Water Troubles, Mirroring Objects
97Oct\202       Edge Move Problem
97Oct\217       \-> Re: Edge Move Problem
97Oct\229       \-> Re: Edge Move Problem
97Oct\204       Mysterious no-.prt problems
97Oct\206       \-> Re: Mysterious no-.prt problems
97Oct\218       \-> Re: Mysterious no-.prt problems
97Oct\205       Mysterious no-.prt problems
97Oct\210       Texture Stuff
97Oct\212       Serial Connection
97Oct\214       \-> Re: Serial Connection
97Oct\215       \-> Re: Serial Connection
97Oct\216       \-> Re: Serial Connection
97Oct\213       RE: Serial Connection
97Oct\219       Vertex
97Oct\220       \-> Re: Vertex
97Oct\222       \-> Re: Vertex
97Oct\221       Re: [I've done it] Serial Connection
97Oct\223       \-> Re: [I've done it] Serial Connection
97Oct\224       BSP Warning
97Oct\225       \-> Re: BSP Warning
97Oct\226       ? on trigger_relay
97Oct\233       \-> Re: ? on trigger_relay
97Oct\227       Re: Deathmatch Insults
97Oct\237       \-> Re: Deathmatch Insults
97Oct\240       \-> Re: Deathmatch Insults
97Oct\244       \-> Re: Deathmatch Insults
97Oct\246       \-> Re: Deathmatch Insults
97Oct\247       \-> Re: Deathmatch Insults
97Oct\250       \-> Re: Deathmatch Insults
97Oct\251       \-> Re: Deathmatch Insults
97Oct\252       \-> Re: Deathmatch Insults
97Oct\254       \-> Re: Deathmatch Insults
97Oct\255       \-> Re: Deathmatch Insults
97Oct\256       \-> Re: Deathmatch Insults
97Oct\257       \-> Re: Deathmatch Insults
97Oct\258       \-> Re: Deathmatch Insults
97Oct\263       \-> Re: Deathmatch Insults
97Oct\265       \-> Re: Deathmatch Insults
97Oct\266       \-> Re: Deathmatch Insults
97Oct\267       \-> Re: Deathmatch Insults
97Oct\269       \-> Re: Deathmatch Insults
97Oct\270       \-> Re: Deathmatch Insults
97Oct\271       \-> Re: Deathmatch Insults
97Oct\272       \-> Re: Deathmatch Insults
97Oct\276       \-> Re: Deathmatch Insults
97Oct\228       Qoole
97Oct\230       \-> Re: Qoole
97Oct\235       \-> Re: Qoole
97Oct\236       \-> Re: Qoole
97Oct\231       More Extensive Documentation
97Oct\232       \-> Re: More Extensive Documentation
97Oct\234       \-> Re: More Extensive Documentation
97Oct\238       Demos
97Oct\239       \-> Re: Demos
97Oct\245       \-> Re: Demos
97Oct\241       Hmm!! AARRGGHH!
97Oct\242       \-> Re: Hmm!! AARRGGHH!
97Oct\243       \-> Re: Hmm!! AARRGGHH!
97Oct\248       Team Fortress
97Oct\249       \-> Re: Team Fortress
97Oct\260       \-> Re: Team Fortress
97Nov\222       \-> Re: Team Fortress
97Nov\223       \-> Re: Team Fortress
97Nov\224       \-> Re: Team Fortress
97Nov\225       \-> Re: Team Fortress
97Nov\226       \-> Re: Team Fortress
97Dec\613       \-> Re: Team Fortress
97Dec\617       \-> Re: Team Fortress
97Oct\253       Next Two Acadmeny Classes
97Oct\261       Trap vs Spike
97Oct\262       Qoole
97Oct\268       RE: Deathmatch Insults
97Oct\274       Orthogonal Construction Option
97Oct\275       \-> Re: Orthogonal Construction Option
97Oct\277       Donkey
97Oct\278       \-> Re: Donkey
97Oct\279       \-> Re: Donkey
97Oct\280       \-> Re: Donkey
97Oct\281       \-> Re: Donkey
97Oct\282       \-> Re: Donkey
97Oct\283       \-> Re: Donkey
97Oct\284       \-> Re: Donkey
97Oct\304       \-> Re: Donkey
97Oct\306       \-> Re: Donkey
97Oct\340       \-> Re: Donkey
97Oct\342       \-> Re: Donkey
97Oct\285       door
97Oct\287       \-> Re: door
97Oct\286       Qoole CDROM
97Oct\288       Qoole crashes
97Oct\289       Alternate palette in Qoole 2.10
97Oct\290       loading a large qle
97Oct\291       \-> Re: loading a large qle
97Oct\292       academy classes
97Oct\294       \-> Re: academy classes
97Oct\295       \-> Re: academy classes
97Oct\293       Re: Item doesn't show
97Oct\296       \-> Re: Item doesn't show
97Oct\297       QuakeII
97Oct\317       \-> Re: QuakeII
97Oct\298       No DC's Available, GLQOOLE
97Oct\299       \-> Re: No DC's Available, GLQOOLE
97Oct\300       \-> Re: No DC's Available, GLQOOLE
97Oct\301       \-> Re: No DC's Available, GLQOOLE
97Oct\302       \-> Re: No DC's Available, GLQOOLE
97Oct\303       \-> Re: No DC's Available, GLQOOLE
97Oct\308       \-> Re: No DC's Available, GLQOOLE
97Oct\328       \-> Re: No DC's Available, GLQOOLE
97Oct\305       Donkey
97Oct\307       QUAKE II DEMO!!!
97Oct\309       \-> Re: QUAKE II DEMO!!!
97Oct\310       \-> Re: QUAKE II DEMO!!!
97Oct\311       \-> Re: QUAKE II DEMO!!!
97Oct\312       \-> Re: QUAKE II DEMO!!!
97Oct\313       \-> Re: QUAKE II DEMO!!!
97Oct\314       \-> Re: QUAKE II DEMO!!!
97Oct\315       \-> Re: QUAKE II DEMO!!!
97Oct\316       \-> Re: QUAKE II DEMO!!!
97Oct\318       \-> Re: QUAKE II DEMO!!!
97Oct\319       \-> Re: QUAKE II DEMO!!!
97Oct\320       \-> Re: QUAKE II DEMO!!!
97Oct\323       \-> Re: QUAKE II DEMO!!!
97Oct\325       \-> Re: QUAKE II DEMO!!!
97Oct\335       \-> Re: QUAKE II DEMO!!!
97Oct\336       \-> Re: QUAKE II DEMO!!!
97Oct\346       \-> Re: QUAKE II DEMO!!!
97Oct\321       NEW QUAKE II THRED
97Oct\322       \-> Re: NEW QUAKE II THRED
97Oct\324       \-> Re: NEW QUAKE II THRED
97Oct\334       \-> Re: NEW QUAKE II THRED
97Oct\337       \-> Re: NEW QUAKE II THRED
97Oct\341       \-> Re: NEW QUAKE II THRED
97Oct\326       Cheat Codes for Quake 2 (Do not read if you want to remain pure
               | and uncorrupted)
97Oct\327       Ful screen in Quake II
97Oct\338       \-> Re: Ful screen in Quake II
97Oct\344       \-> Re: Ful screen in Quake II
97Oct\330       even NEWer QUAKE II THRED
97Oct\331       \-> Re: even NEWer QUAKE II THRED
97Oct\332       \-> Re: even NEWer QUAKE II THRED
97Oct\333       \-> Re: even NEWer QUAKE II THRED
97Oct\339       Qoole Wishlist
97Oct\345       \-> Re: Qoole Wishlist
97Oct\343       So then....
97Oct\347       3dfx speed improvement?
97Oct\348       \-> Re: 3dfx speed improvement?
97Oct\349       \-> Re: 3dfx speed improvement?
97Oct\350       \-> Re: 3dfx speed improvement?
97Oct\365       \-> Re: 3dfx speed improvement?
97Oct\367       \-> Re: 3dfx speed improvement?
97Oct\369       \-> Re: 3dfx speed improvement?
97Oct\370       \-> Re: 3dfx speed improvement?
97Oct\371       \-> Re: 3dfx speed improvement?
97Oct\373       \-> Re: 3dfx speed improvement?
97Oct\374       \-> Re: 3dfx speed improvement?
97Oct\377       \-> Re: 3dfx speed improvement?
97Oct\396       \-> Re: 3dfx speed improvement?
97Oct\351       Blurred Effects
97Oct\357       \-> Re: Blurred Effects
97Oct\358       \-> Re: Blurred Effects
97Oct\359       \-> Re: Blurred Effects
97Oct\364       \-> Re: Blurred Effects
97Oct\372       \-> Re: Blurred Effects
97Oct\352       X-WinQoole? PLEASE!
97Oct\354       \-> Re: X-WinQoole? PLEASE!
97Oct\355       \-> Re: X-WinQoole? PLEASE!
97Oct\356       \-> Re: X-WinQoole? PLEASE!
97Oct\381       \-> Re: X-WinQoole? PLEASE!
97Oct\382       \-> Re: X-WinQoole? PLEASE!
97Oct\383       \-> Re: X-WinQoole? PLEASE!
97Oct\385       \-> Re: X-WinQoole? PLEASE!
97Oct\388       \-> Re: X-WinQoole? PLEASE!
97Oct\389       \-> Re: X-WinQoole? PLEASE!
97Oct\390       \-> Re: X-WinQoole? PLEASE!
97Oct\391       \-> Re: X-WinQoole? PLEASE!
97Oct\392       \-> Re: X-WinQoole? PLEASE!
97Oct\403       \-> Re: X-WinQoole? PLEASE!
97Oct\353       RE: X-WinQoole? PLEASE!
97Oct\360       GlQoole
97Oct\361       Does anyone know what "No more DC's Available" means???
97Oct\366       \-> Re: Does anyone know what "No more DC's Available" means???
97Oct\362       My computer is cursed!!!!
97Oct\363       \-> Re: My computer is cursed!!!!
97Oct\368       \-> Re: My computer is cursed!!!!
97Oct\402       \-> Re: My computer is cursed!!!!
97Oct\375       monsters - Qoole WISHLIST
97Oct\376       "No more DC's available" bug
97Oct\378       \-> Re: "No more DC's available" bug
97Oct\379       \-> Re: "No more DC's available" bug
97Oct\406       \-> Re: "No more DC's available" bug
97Oct\380       ICQ
97Oct\384       \-> Re: ICQ
97Oct\395       \-> Re: ICQ
97Oct\397       \-> Re: ICQ
97Oct\401       \-> Re: ICQ
97Oct\409       \-> Re: ICQ
97Oct\386       GPF
97Oct\387       Exporting BSP with WinQoole
97Oct\398       \-> Re: Exporting BSP with WinQoole
97Oct\399       \-> Re: Exporting BSP with WinQoole
97Oct\393       BSP
97Oct\394       \-> Re: BSP
97Oct\407       \-> Re: BSP
97Oct\400       Re: Ooops! Exporting BSP with WinQoole
97Oct\404       Walls
97Oct\405       \-> Re: Walls
97Oct\410       \-> Re: Walls
97Oct\411       Thick or Thin Walls
97Oct\412       \-> Re: Thick or Thin Walls
97Oct\413       \-> Re: Thick or Thin Walls
97Oct\414       \-> Re: Thick or Thin Walls
97Oct\415       \-> Re: Thick or Thin Walls
97Oct\416       \-> Re: Thick or Thin Walls
97Oct\417       \-> Re: Thick or Thin Walls
97Oct\419       \-> Re: Thick or Thin Walls
97Oct\418       WinQuake 1.07 vs WinQuake 1.09
97Oct\420       \-> Re: WinQuake 1.07 vs WinQuake 1.09
97Oct\421       \-> Re: WinQuake 1.07 vs WinQuake 1.09
97Oct\423       \-> Re: WinQuake 1.07 vs WinQuake 1.09
97Oct\424       \-> Re: WinQuake 1.07 vs WinQuake 1.09
97Oct\425       \-> Re: WinQuake 1.07 vs WinQuake 1.09
97Oct\422       Texture clipping bug?
97Oct\426       Monster Tags
97Oct\431       \-> Re: Monster Tags
97Oct\427       Bye Bye..
97Oct\428       \-> Re: Bye Bye..
97Oct\429       Still no DC's available
97Oct\430       \-> Re: Still no DC's available
97Oct\432       \-> Re: Still no DC's available
97Oct\433       \-> Re: Still no DC's available
97Nov\2         \-> Re: Still no DC's available
97Oct\434       Wrong WAD file?!?!
97Oct\439       \-> Re: Wrong WAD file?!?!
97Oct\441       \-> Re: Wrong WAD file?!?!
97Oct\447       \-> Re: Wrong WAD file?!?!
97Oct\435       multiple textures on 1 brush
97Oct\436       \-> Re: multiple textures on 1 brush
97Oct\437       Re: shadowtrick
97Oct\440       \-> Re: shadowtrick
97Oct\442       \-> Re: shadowtrick
97Oct\444       \-> Re: shadowtrick
97Oct\445       \-> Re: shadowtrick
97Oct\450       \-> Re: shadowtrick
97Oct\451       \-> Re: shadowtrick
97Oct\457       \-> Re: shadowtrick
97Oct\461       \-> Re: shadowtrick
97Oct\463       \-> Re: shadowtrick
97Oct\466       \-> Re: shadowtrick
97Nov\40        \-> Re: shadowtrick
97Nov\42        \-> Re: shadowtrick
97Nov\47        \-> Re: shadowtrick
97Nov\50        \-> Re: shadowtrick
97Nov\55        \-> Re: shadowtrick
97Nov\57        \-> Re: shadowtrick
97Nov\58        \-> Re: shadowtrick
97Oct\438       Adding WADs
97Oct\443       \-> Re: Adding WADs
97Oct\446       \-> Re: Adding WADs
97Oct\448       \-> Re: Adding WADs
97Oct\449       \-> Re: Adding WADs
97Oct\452       Emergency, please help.
97Oct\456       \-> Re: Emergency, please help.
97Oct\453       Byeeeee
97Oct\454       Exporting Maps
97Oct\455       \-> Re: Exporting Maps
97Nov\3         \-> Re: Exporting Maps
97Oct\458       worldspawn entity.
97Oct\459       \-> Re: worldspawn entity.
97Oct\460       \-> Re: worldspawn entity.
97Oct\464       HAPPY HOLLOWEEN
97Oct\465       TF entities
97Nov\5         \-> Re: TF entities
97Nov\6         \-> Re: TF entities
97Nov\1         sky textures
97Nov\4         \-> Re: sky textures
97Nov\11        \-> Re: sky textures
97Nov\12        \-> Re: sky textures
97Nov\13        \-> Re: sky textures
97Nov\19        \-> Re: sky textures
97Nov\7         Grey Matter
97Nov\8         \-> Re: Grey Matter
97Nov\9         \-> Re: Grey Matter
97Nov\10        \-> Re: Grey Matter
97Nov\14        Leviting Objects
97Nov\17        \-> Re: Leviting Objects
97Nov\15        Scoping/grouping problem
97Nov\18        \-> Re: Scoping/grouping problem
97Nov\21        \-> Re: Scoping/grouping problem
97Nov\16        Scoping/grouping problem
97Nov\20        What I see Is Not what I get
97Nov\22        my Qoole is swearing at me: HONESTALLY!!!!
97Nov\23        \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
97Nov\27        \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
97Nov\33        \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
97Nov\36        \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
97Nov\43        \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
97Nov\62        \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
97Nov\24        Off the subject
97Nov\25        \-> Re: Off the subject
97Nov\26        \-> Re: Off the subject
97Nov\28        I Just Finished my FIRST map will someone plz check it out? its
               | 180k zipped
97Nov\29        \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
97Nov\30        \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
97Nov\39        \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
97Nov\41        \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
97Nov\31        Hey there ppl, its me, YurDun4 again with another map I made
               | today.
97Nov\32        \-> Re: Hey there ppl, its me, YurDun4 again with another map I
               | made today.
97Nov\34        Crowbsp eh?
97Nov\35        \-> Re: Crowbsp eh?
97Nov\37        I need maps for my Gaming Page
97Nov\38        ARG!!! Ok so that addfress for my Gaming Page doesnt work
               | right...
97Nov\44        Maps dont work.
97Nov\45        \-> Re: Maps dont work.
97Nov\46        \-> Re: Maps dont work.
97Nov\48        \-> Re: Maps dont work.
97Nov\49        bsp times
97Nov\51        \-> Re: bsp times
97Nov\52        \-> Re: bsp times
97Nov\53        \-> Re: bsp times
97Nov\54        \-> Re: bsp times
97Nov\56        \-> Re: bsp times
97Nov\59        Building more with less brushes...
97Nov\60        \-> Re: Building more with less brushes...
97Nov\67        \-> Re: Building more with less brushes...
97Nov\61        Lightning!!!
97Nov\64        \-> Re: Lightning!!!
97Nov\65        \-> Re: Lightning!!!
97Nov\68        \-> Re: Lightning!!!
97Nov\69        \-> Re: Lightning!!!
97Nov\70        \-> Re: Lightning!!!
97Nov\76        \-> Re: Lightning!!!
97Nov\77        \-> Re: Lightning!!!
97Nov\63        Testing
97Nov\66        \-> Re: Testing
97Nov\71        Tf Entities and maps
97Nov\74        \-> Re: Tf Entities and maps
97Nov\72        Invisible brush.
97Nov\73        \-> Re: Invisible brush.
97Nov\75        \-> Re: Invisible brush.
97Nov\78        Error msg
97Nov\79        \-> Re: Error msg
97Nov\80        Quake 2 support???
97Nov\82        \-> Re: Quake 2 support???
97Nov\99        \-> Re: Quake 2 support???
97Nov\81        PAGE FAULTS
97Nov\83        \-> Re: PAGE FAULTS
97Nov\84        \-> Re: PAGE FAULTS
97Nov\86        \-> Re: PAGE FAULTS
97Nov\87        \-> Re: PAGE FAULTS
97Nov\89        \-> Re: PAGE FAULTS
97Nov\85        Hexen 2
97Nov\88        \-> Re: Hexen 2
97Nov\90        GLQoole
97Nov\91        \-> Re: GLQoole
97Nov\94        \-> Re: GLQoole
97Nov\95        \-> Re: GLQoole
97Nov\100       \-> Re: GLQoole
97Nov\101       \-> Re: GLQoole
97Nov\119       \-> Re: GLQoole
97Nov\92        re: I need maps for my Gaming Page
97Nov\93        Error Message
97Nov\96        RE: GLQoole
97Nov\97        \-> Re: RE: GLQoole
97Nov\98        RE: RE: GLQoole
97Nov\102       Bot's and Qoole...
97Nov\103       \-> Re: Bot's and Qoole...
97Nov\104       AGP and 3dfx
97Nov\105       \-> Re: AGP and 3dfx
97Nov\106       \-> Re: AGP and 3dfx
97Nov\107       RE: AGP and 3dfx
97Nov\109       \-> Re: RE: AGP and 3dfx
97Nov\108       RE: AGP and 3dfx
97Nov\110       RE: GLQoole
97Nov\111       Id's Quake 2 editor?
97Nov\114       \-> Re: Id's Quake 2 editor?
97Nov\115       \-> Re: Id's Quake 2 editor?
97Nov\117       \-> Re: Id's Quake 2 editor?
97Nov\118       \-> Re: Id's Quake 2 editor?
97Nov\121       \-> Re: Id's Quake 2 editor?
97Nov\123       \-> Re: Id's Quake 2 editor?
97Nov\124       \-> Re: Id's Quake 2 editor?
97Nov\125       \-> Re: Id's Quake 2 editor?
97Nov\127       \-> Re: Id's Quake 2 editor?
97Nov\112       pk custom ents
97Nov\113       \-> Re: pk custom ents
97Nov\116       QOOLE ACADEMY UPDATES! :)
97Nov\120       Qoole v2.18
97Nov\122       RE: GLQoole
97Nov\126       Qoole wish list....
97Nov\128       \-> Re: Qoole wish list....
97Nov\129       \-> Re: Qoole wish list....
97Nov\130       \-> Re: Qoole wish list....
97Nov\131       \-> Re: Qoole wish list....
97Nov\132       \-> Re: Qoole wish list....
97Nov\133       \-> Re: Qoole wish list....
97Nov\134       \-> Re: Qoole wish list....
97Nov\144       \-> Re: Qoole wish list....
97Nov\196       \-> Re: Qoole wish list....
97Nov\197       \-> Re: Qoole wish list....
97Nov\198       \-> Re: Qoole wish list....
97Nov\199       \-> Re: Qoole wish list....
97Nov\201       \-> Re: Qoole wish list....
97Nov\135       Re[2]: Qoole wish list....
97Nov\136       problem with QBSP (I think)
97Nov\139       \-> Re: problem with QBSP (I think)
97Nov\140       \-> Re: problem with QBSP (I think)
97Nov\146       \-> Re: problem with QBSP (I think)
97Nov\151       \-> Re: problem with QBSP (I think)
97Nov\154       \-> Re: problem with QBSP (I think)
97Nov\163       \-> Re: problem with QBSP (I think)
97Nov\165       \-> Re: problem with QBSP (I think)
97Nov\166       \-> Re: problem with QBSP (I think)
97Nov\137       parse error before line #24
97Nov\138       Carpal tunnel syndrome
97Nov\141       Fw: problem with QBSP (I think)
97Nov\142       Fw: problem with QBSP (I think)
97Nov\143       Opps!
97Nov\145       alt.games.quake.qoole?
97Nov\147       How bout this one...
97Nov\148       \-> Re: How bout this one...
97Nov\149       \-> Re: How bout this one...
97Nov\156       \-> Re: How bout this one...
97Nov\150       Little bit of help needed
97Nov\153       \-> Re: Little bit of help needed
97Nov\152       more problems
97Nov\155       \-> Re: more problems
97Nov\180       \-> Re: more problems
97Nov\187       \-> Re: more problems
97Nov\200       \-> Re: more problems
97Dec\127       \-> Re:  more problems
97Dec\133       \-> Re:  more problems
97Dec\135       \-> Re: more problems
97Nov\157       Using my own textures....
97Nov\159       \-> Re: Using my own textures....
97Nov\167       \-> Re: Using my own textures....
97Nov\158       VooDoo Cards
97Nov\160       \-> Re: VooDoo Cards
97Nov\161       \-> Re: VooDoo Cards
97Nov\162       \-> Re: VooDoo Cards
97Nov\168       \-> Re: VooDoo Cards
97Nov\169       \-> Re: VooDoo Cards
97Nov\170       \-> Re: VooDoo Cards
97Nov\171       \-> Re: VooDoo Cards
97Nov\173       \-> Re: VooDoo Cards
97Nov\174       \-> Re: VooDoo Cards
97Nov\179       \-> Re: VooDoo Cards
97Nov\181       \-> Re: VooDoo Cards
97Nov\183       \-> Re: VooDoo Cards
97Nov\184       \-> Re: VooDoo Cards
97Nov\190       \-> Re: VooDoo Cards
97Nov\191       \-> Re: VooDoo Cards
97Nov\192       \-> Re: VooDoo Cards
97Nov\208       \-> Re: VooDoo Cards
97Nov\164       RE: How bout this one...
97Nov\172       Re[2]: more problems
97Nov\175       \-> Re: Re[2]: more problems
97Nov\176       \-> Re: Re[2]: more problems
97Nov\178       \-> Re: Re[2]: more problems
97Nov\177       Here we go....
97Nov\186       \-> Re: Here we go....
97Nov\195       \-> Re: Here we go....
97Nov\204       \-> Re: Here we go....
97Nov\205       \-> Re: Here we go....
97Nov\206       \-> Re: Here we go....
97Nov\209       \-> Re: Here we go....
97Dec\10        \-> Re: Here we go....
97Nov\182       insanity reigns
97Nov\185       Re[2]: more problems
97Nov\188       vis not vis'ing
97Nov\189       \-> Re: vis not vis'ing
97Nov\193       parse error before line #24
97Nov\194       QOOLE wishlist alert! :)
97Nov\202       \-> Re: QOOLE wishlist alert! :)
97Nov\203       \-> Re: QOOLE wishlist alert! :)
97Nov\207       Trap's,trap's and more trap's
97Dec\92        \-> Re: Trap's,trap's and more trap's
97Nov\210       Model Files
97Nov\211       \-> Re: Model Files
97Nov\212       \-> Re: Model Files
97Nov\216       \-> Re: Model Files
97Nov\213       WISHLIST ALERT
97Nov\214       \-> Re: WISHLIST ALERT
97Nov\217       \-> Re: WISHLIST ALERT
97Nov\218       \-> Re: WISHLIST ALERT
97Nov\221       \-> Re: WISHLIST ALERT
97Nov\215       Hexen2
97Nov\219       Team Fortress
97Nov\220       Re: Airquake
97Dec\1         AGP and GLqoole/quake
97Dec\2         \-> Re: AGP and GLqoole/quake
97Dec\3         \-> Re: AGP and GLqoole/quake
97Dec\4         \-> Re: AGP and GLqoole/quake
97Dec\5         \-> Re: AGP and GLqoole/quake
97Dec\6         \-> Re: AGP and GLqoole/quake
97Dec\7         \-> Re: AGP and GLqoole/quake
97Dec\8         \-> Re: AGP and GLqoole/quake
97Dec\9         \-> Re: AGP and GLqoole/quake
97Dec\13        \-> Re: AGP and GLqoole/quake
97Dec\16        \-> Re: AGP and GLqoole/quake
97Dec\17        \-> Re: AGP and GLqoole/quake
97Dec\18        \-> Re: AGP and GLqoole/quake
97Dec\19        \-> Re: AGP and GLqoole/quake
97Dec\20        \-> Re: AGP and GLqoole/quake
97Dec\21        \-> Re: AGP and GLqoole/quake
97Dec\22        \-> Re: AGP and GLqoole/quake
97Dec\24        \-> Re: AGP and GLqoole/quake
97Dec\25        \-> Re: AGP and GLqoole/quake
97Dec\26        \-> Re: AGP and GLqoole/quake
97Dec\27        \-> Re: AGP and GLqoole/quake
97Dec\28        \-> Re: AGP and GLqoole/quake
97Dec\29        \-> Re: AGP and GLqoole/quake
97Dec\30        \-> Re: AGP and GLqoole/quake
97Dec\31        \-> Re: AGP and GLqoole/quake
97Dec\32        \-> Re: AGP and GLqoole/quake
97Dec\34        \-> Re: AGP and GLqoole/quake
97Dec\11        RE: Here we go....
97Dec\12        Been discussed....but forgotten
97Dec\14        remove
97Dec\15        \-> Re: remove
97Dec\23        Let there Be light!!!
97Dec\33        no more dc's available STILL!!!
97Dec\35        \-> Re: no more dc's available STILL!!!
97Dec\36        \-> Re: no more dc's available STILL!!!
97Dec\37        \-> Re: no more dc's available STILL!!!
97Dec\50        \-> Re: no more dc's available STILL!!!
97Dec\38        Split Doors
97Dec\40        \-> Re: Split Doors
97Dec\42        \-> Re: Split Doors
97Dec\44        \-> Re: Split Doors
97Dec\54        \-> Re: Split Doors
97Dec\39        Other Editing Lists
97Dec\41        \-> Re: Other Editing Lists
97Dec\43        Re[2]: Split Doors
97Dec\45        Setting Platform/Elevator heights
97Dec\47        \-> Re: Setting Platform/Elevator heights
97Dec\55        \-> Re: Setting Platform/Elevator heights
97Dec\56        \-> Re: Setting Platform/Elevator heights
97Dec\66        \-> Re: Setting Platform/Elevator heights
97Dec\75        \-> Re: Setting Platform/Elevator heights
97Dec\76        \-> Re: Setting Platform/Elevator heights
97Dec\46        LiL HeLp
97Dec\49        \-> Re: LiL HeLp
97Dec\48        ARGH! Parse error?!
97Dec\51        Prefab Door
97Dec\53        \-> Re: Prefab Door
97Dec\58        \-> Re: Prefab Door
97Dec\52        version 29
97Dec\117       \-> Re: version 29
97Dec\120       \-> Re: version 29
97Dec\125       \-> Re: version 29
97Dec\57        VooDoo 2 info
97Dec\63        \-> Re: VooDoo 2 info
97Dec\59        Re[2]: Split Doors
97Dec\60        map export weirdness
97Dec\61        QOOLE 2.11 HELP!
97Dec\70        \-> Re: QOOLE 2.11 HELP!
97Dec\62        Tutorials
97Dec\65        \-> Re: Tutorials
97Dec\67        \-> Re: Tutorials
97Dec\64        2.19a bugs
97Dec\68        \-> Re: 2.19a bugs
97Dec\69        Doors
97Dec\71        CTRL Copying
97Dec\73        \-> Re: CTRL Copying
97Dec\78        \-> Re: CTRL Copying
97Dec\72        Double doors
97Dec\74        \-> Re: Double doors
97Dec\77        \-> Re: Double doors
97Dec\79        Disappearing Geometry & PolyMaxes
97Dec\80        \-> Re: Disappearing Geometry & PolyMaxes
97Dec\81        \-> Re: Disappearing Geometry & PolyMaxes
97Dec\82        \-> Re: Disappearing Geometry & PolyMaxes
97Dec\83        \-> Re: Disappearing Geometry & PolyMaxes
97Dec\142       \-> Re: Disappearing Geometry & PolyMaxes
97Dec\147       \-> Re: Disappearing Geometry & PolyMaxes
97Dec\84        Give me an idea
97Dec\85        \-> Re: Give me an idea
97Dec\86        \-> Re: Give me an idea
97Dec\89        \-> Re: Give me an idea
97Dec\94        \-> Re: Give me an idea
97Dec\98        \-> Re: Give me an idea
97Dec\110       \-> Re: Give me an idea
97Dec\111       \-> Re: Give me an idea
97Dec\112       \-> Re: Give me an idea
97Dec\121       \-> Re: Give me an idea
97Dec\123       \-> Re: Give me an idea
97Dec\87        Jonathan R. Miller.vcf
97Dec\102       \-> Re: Jonathan R. Miller.vcf
97Dec\105       \-> Re: Jonathan R. Miller.vcf
97Dec\88        How To: Downward Moving Platforms
97Dec\97        \-> Re: How To: Downward Moving Platforms
97Dec\103       \-> Re: How To: Downward Moving Platforms
97Dec\90        weirdness
97Dec\101       \-> Re: weirdness
97Dec\106       \-> Re: weirdness
97Dec\107       \-> Re: weirdness
97Dec\113       \-> Re: weirdness
97Dec\91        area select
97Dec\93        Transparent Water
97Dec\95        \-> Re: Transparent Water
97Dec\96        \-> Re: Transparent Water
97Dec\99        \-> Re: Transparent Water
97Dec\100       \-> Re: Transparent Water
97Dec\109       \-> Re: Transparent Water
97Dec\104       Scourge of Amaragon
97Dec\108       Transparent Water
97Dec\114       RE: Give me an idea
97Dec\115       Re[2]: Give me an idea
97Dec\131       \-> Re: Re[2]: Give me an idea
97Dec\116       Re[2]: Disappearing Geometry & PolyMaxes
97Dec\118       Entity Files
97Dec\119       \-> Re: Entity Files
97Dec\132       \-> Re: Entity Files
97Dec\165       \-> Re: Entity Files
97Dec\122       Re[2]: Entity Files
97Dec\124       Sorry but
97Dec\128       \-> Re: Sorry but
97Dec\145       \-> Re: Sorry but
97Dec\126       Re[2]: Give me an idea
97Dec\129       Func_train: About
97Dec\134       \-> Re: Func_train: About
97Dec\137       \-> Re: Func_train: About
97Dec\139       \-> Re: Func_train: About
97Dec\130       Re[2]: Give me an idea
97Dec\136       Happy days  :-)
97Dec\138       \-> Re: Happy days  :-)
97Dec\143       \-> Re: Happy days  :-)
97Dec\140       Re[2]: Entity Files
97Dec\141       Re[2]: Func_train: About
97Dec\144       Re[2]: Disappearing Geometry & PolyMaxes
97Dec\146       anyone ever encountered this?
97Dec\151       \-> Re: anyone ever encountered this?
97Dec\153       \-> Re: anyone ever encountered this?
97Dec\148       blurring only on a self built Qoole level (see attached jpg)
97Dec\150       \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
97Dec\152       \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
97Dec\157       \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
97Dec\170       \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
97Dec\179       \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
97Dec\149       New Version Released(I guess?)
97Dec\154       RE: weirdness
97Dec\155       Re: blurring only on a self built Qoole level
97Dec\156       Re[2]: anyone ever encountered this?
97Dec\158       \-> Re: Re[2]: anyone ever encountered this?
97Dec\159       glide2x.dll
97Dec\161       \-> Re: glide2x.dll
97Dec\162       \-> Re: glide2x.dll
97Dec\163       \-> Re: glide2x.dll
97Dec\171       \-> Re: glide2x.dll
97Dec\181       \-> Re: glide2x.dll
97Dec\182       \-> Re: glide2x.dll
97Dec\183       \-> Re: glide2x.dll
97Dec\186       \-> Re: glide2x.dll
97Dec\189       \-> Re: glide2x.dll
97Dec\200       \-> Re: glide2x.dll
97Dec\160       Re: blurring only on a self built Qoole level (see attached jp
97Dec\164       GL Help please
97Dec\166       \-> Re: GL Help please
97Dec\167       \-> Re: GL Help please
97Dec\168       \-> Re: GL Help please
97Dec\169       RE: glide2x.dll
97Dec\172       STB128 nice but, no blood
97Dec\174       \-> Re: STB128 nice but, no blood
97Dec\176       \-> Re: STB128 nice but, no blood
97Dec\180       \-> Re: STB128 nice but, no blood
97Dec\173       custom art?
97Dec\194       \-> Re: custom art?
97Dec\175       Quake 2 textures
97Dec\177       RE: STB128 nice but, no blood
97Dec\178       agp STB128 vs 3dfx
97Dec\184       \-> Re: agp STB128 vs 3dfx
97Dec\185       q2 textures
97Dec\187       \-> Re: q2 textures
97Dec\188       \-> Re: q2 textures
97Dec\190       \-> Re: q2 textures
97Dec\191       TOP TEN MICROSOFT BUG EXCUSES
97Dec\192       Carving....
97Dec\193       Q2 textures
97Dec\197       \-> Re: Q2 textures
97Dec\203       \-> Re: Q2 textures
97Dec\205       \-> Re: Q2 textures
97Dec\208       \-> Re: Q2 textures
97Dec\209       \-> Re: Q2 textures
97Dec\211       \-> Re: Q2 textures
97Dec\212       \-> Re: Q2 textures
97Dec\215       \-> Re: Q2 textures
97Dec\219       \-> Re: Q2 textures
97Dec\220       \-> Re: Q2 textures
97Dec\246       \-> Re: Q2 textures
97Dec\250       \-> Re: Q2 textures
97Dec\252       \-> Re: Q2 textures
97Dec\253       \-> Re: Q2 textures
97Dec\273       \-> Re: Q2 textures
97Dec\295       \-> Re: Q2 textures
97Dec\195       Quake 2
97Dec\196       Re[2]: Quake 2
97Dec\198       \-> Re: Re[2]: Quake 2
97Dec\199       Re[4]: Quake 2
97Dec\201       Qoole CD......
97Dec\202       Game breakup
97Dec\210       \-> Re: Game breakup
97Dec\237       \-> Re: Game breakup
97Dec\204       Malice Entity Set
97Dec\206       GLQoole 2.30 beta
97Dec\207       2.30 beta
97Dec\213       Version 2.30
97Dec\214       QBsp3 note
97Dec\216       \-> Re: QBsp3 note
97Dec\217       \-> Re: QBsp3 note
97Dec\218       \-> Re: QBsp3 note
97Dec\221       -Sounds
97Dec\222       Quake 2: Light coming from brush surfaces
97Dec\229       \-> Re: Quake 2: Light coming from brush surfaces
97Dec\231       \-> Re: Quake 2: Light coming from brush surfaces
97Dec\233       \-> Re: Quake 2: Light coming from brush surfaces
97Dec\234       \-> Re: Quake 2: Light coming from brush surfaces
97Dec\238       \-> Re: Quake 2: Light coming from brush surfaces
97Dec\239       \-> Re: Quake 2: Light coming from brush surfaces
97Dec\241       \-> Re: Quake 2: Light coming from brush surfaces
97Dec\223       Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT
               | SHOULD BE IN QOOLE
97Dec\226       \-> Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE
               | THAT SHOULD BE IN QOOLE
97Dec\224       Re: I HAVE AN IDEA
97Dec\225       \-> Re: I HAVE AN IDEA
97Dec\244       \-> Re: I HAVE AN IDEA
97Dec\247       \-> Re: I HAVE AN IDEA
97Dec\227       -Rotating Models/Brushes
97Dec\230       \-> Re: -Rotating Models/Brushes
97Dec\232       \-> Re: -Rotating Models/Brushes
97Dec\235       \-> Re: -Rotating Models/Brushes
97Dec\228       q2 levels & voodoo2
97Dec\236       Transparencies......
97Dec\240       \-> Re: Transparencies......
97Dec\242       Quake 2
97Dec\243       Re: ~Quake 2: Light coming from brush surfaces
97Dec\245       Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT
97Dec\248       How do you set the respawn of weapons in Q???
97Dec\249       \-> Re: How do you set the respawn of weapons in Q???
97Dec\257       \-> Re: How do you set the respawn of weapons in Q???
97Dec\251       Re[2]: How do you set the respawn of weapons in Q???
97Dec\254       QUAKE 1
97Dec\256       \-> Re: QUAKE 1
97Dec\260       \-> Re: QUAKE 1
97Dec\262       \-> Re: QUAKE 1
97Dec\264       \-> Re: QUAKE 1
97Dec\266       \-> Re: QUAKE 1
97Dec\271       \-> Re: QUAKE 1
97Dec\274       \-> Re: QUAKE 1
97Dec\275       \-> Re: QUAKE 1
97Dec\278       \-> Re: QUAKE 1
97Dec\279       \-> Re: QUAKE 1
97Dec\280       \-> Re:QUAKE 1
97Dec\282       \-> Re: QUAKE 1
97Dec\283       \-> Re: QUAKE 1
97Dec\285       \-> Re: QUAKE 1
97Dec\290       \-> Re: QUAKE 1
97Dec\291       \-> Re: QUAKE 1
97Dec\342       \-> Re: QUAKE 1
97Dec\351       \-> Re: QUAKE 1
97Dec\255       Re[2]: Q2 textures
97Dec\261       \-> Re: Re[2]: Q2 textures
97Dec\269       \-> Re: Re[2]: Q2 textures
97Dec\272       \-> Re: Re[2]: Q2 textures
97Dec\284       \-> Re: Re[2]: Q2 textures
97Dec\258       Re: How do you set the respawn of weapons in Q rephrased
97Dec\263       \-> Re: How do you set the respawn of weapons in Q rephrased
97Dec\265       \-> Re: How do you set the respawn of weapons in Q rephrased
97Dec\259       Re: Quake 2 entities
97Dec\267       \-> Re: Quake 2 entities
97Dec\268       \-> Re: Quake 2 entities
97Dec\270       Files needed?
97Dec\276       Qoole Beta 4
97Dec\292       \-> Re: Qoole Beta 4
97Dec\311       \-> Re: Qoole Beta 4
97Dec\277       Rotate door
97Dec\281       Quake is DEAD?
97Dec\286       Re: Re:QUAKE 1
97Dec\293       \-> Re: Re:QUAKE 1
97Dec\307       \-> Re: Re:QUAKE 1
97Dec\322       \-> Re: Re:QUAKE 1
97Dec\325       \-> Re: Re:QUAKE 1
97Dec\330       \-> Re: Re:QUAKE 1
97Dec\338       \-> Re: Re:QUAKE 1
97Dec\357       \-> Re: Re:QUAKE 1
97Dec\287       Q2 leaks
97Dec\288       \-> Re: Q2 leaks
97Dec\289       \-> Re: Q2 leaks
97Dec\294       Quake C
97Dec\296       So what is the Status of Qoole 2.30 beta 5?
97Dec\298       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\302       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\303       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\304       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\305       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\306       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\308       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\309       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\327       \-> Re: So what is the Status of Qoole 2.30 beta 5?
97Dec\297       Maybe a dumb beginners question, buuuut...
97Dec\300       \-> Re: Maybe a dumb beginners question, buuuut...
97Dec\299       Hipnotic tutorial
97Dec\301       Qoole Beta 4
97Dec\310       RE: Re:QUAKE 1
97Dec\312       RE: Re:QUAKE 1
97Dec\313       Compile Question
97Dec\314       Suface Attributes.... for beta 6
97Dec\315       \-> Re: Suface Attributes.... for beta 6
97Dec\318       \-> Re: Suface Attributes.... for beta 6
97Dec\320       \-> Re: Suface Attributes.... for beta 6
97Dec\324       \-> Re: Suface Attributes.... for beta 6
97Dec\316       RE: Compile Question
97Dec\317       RE: Suface Attributes.... for beta 6
97Dec\319       Re[2]: Compile Question
97Dec\321       RE: Suface Attributes.... for beta 6
97Dec\323       --FYI: RGB Light Colors
97Dec\337       \-> Re: --FYI: RGB Light Colors
97Dec\326       Ladders again
97Dec\328       \-> Re: Ladders again
97Dec\329       Apology
97Dec\331       a few things
97Dec\332       Dog Year Projects
97Dec\333       Qoole's IRC channel?
97Dec\336       \-> Re: Qoole's IRC channel?
97Dec\370       \-> Re: Qoole's IRC channel?
97Dec\334       Leaks in Quake 2.
97Dec\335       Elevators In Quake II
97Dec\339       RE: Qoole's IRC channel?
97Dec\340       Beta 7!
97Dec\341       Request
97Dec\362       \-> Re: Request
97Dec\343       2.30 beta problem
97Dec\347       \-> Re: 2.30 beta problem
97Dec\350       \-> Re: 2.30 beta problem
97Dec\352       \-> Re: 2.30 beta problem
97Dec\375       \-> Re: 2.30 beta problem
97Dec\376       \-> Re: 2.30 beta problem
97Dec\344       Re: FYI: RGB Light Colors gets posted @ the Qworkshop
97Dec\358       \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop
97Dec\381       \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop
97Dec\387       \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop
97Dec\345       Pay For Qoole for QuakeII
97Dec\349       \-> Re: Pay For Qoole for QuakeII
97Dec\346       Problem
97Dec\348       \-> Re: Problem
97Dec\391       \-> Re: Problem
98Jan\579       \-> Re: Problem
98Jan\580       \-> Re: Problem
98Jan\582       \-> Re: Problem
98Jan\584       \-> Re: Problem
98Jan\632       \-> Re: Problem
98Jan\633       \-> Re: Problem
98Jan\635       \-> Re: Problem
98Jan\639       \-> Re: Problem
98Jan\651       \-> Re: Problem
97Dec\353       I've got the power
97Dec\354       \-> Re: I've got the power
97Dec\359       \-> Re: I've got the power
97Dec\363       \-> Re: I've got the power
97Dec\372       \-> Re: I've got the power
97Dec\373       \-> Re: I've got the power
97Dec\374       \-> Re: I've got the power
97Dec\382       \-> Re: I've got the power
97Dec\355       Jello Weapons
97Dec\360       \-> Re: Jello Weapons
97Dec\356       Quake 2 Help
97Dec\368       \-> Re: Quake 2 Help
97Dec\386       \-> Re: Quake 2 Help
97Dec\396       \-> Re: Quake 2 Help
97Dec\407       \-> Re: Quake 2 Help
97Dec\361       -Re: Quake 2 Help
97Dec\364       RE: Ladders again
97Dec\365       RE: Jello Weapons
97Dec\366       RE: Quake 2 Help
97Dec\367       RE: Quake 2 Help
97Dec\369       Registration Woes
97Dec\377       \-> Re: Registration Woes
97Dec\385       \-> Re: Registration Woes
97Dec\371       glass that breaks ?
97Dec\384       \-> Re: glass that breaks ?
97Dec\378       doors going up?
97Dec\379       RE: Registration Woes
97Dec\380       RE: Quake 2 Help
97Dec\383       Breakable Glass, and Func_Trains?
97Dec\388       I have beta 7, but can't QBSP maps...
97Dec\389       \-> Re: I have beta 7, but can't QBSP maps...
97Dec\409       \-> Re: I have beta 7, but can't QBSP maps...
97Dec\418       \-> Re: I have beta 7, but can't QBSP maps...
97Dec\390       New qbsp,vis & light errors
97Dec\406       \-> Re: New qbsp,vis & light errors
97Dec\408       \-> Re: New qbsp,vis & light errors
97Dec\410       \-> Re: New qbsp,vis & light errors
97Dec\411       \-> Re: New qbsp,vis & light errors
97Dec\498       \-> Re: New qbsp,vis & light errors
97Dec\392       hmmmm scaling...
97Dec\393       \-> Re: hmmmm scaling...
97Dec\397       \-> Re: hmmmm scaling...
97Dec\401       \-> Re: hmmmm scaling...
97Dec\422       \-> Re: hmmmm scaling...
97Dec\429       \-> Re: hmmmm scaling...
97Dec\394       RE: Quake 2 Help
97Dec\395       RE: Quake 2 Help
97Dec\398       Beta 8 Already!?!
97Dec\399       GLQuake for Righteous Orchid
97Dec\400       \-> Re: GLQuake for Righteous Orchid
97Dec\402       New TC Idea
97Dec\405       \-> Re: New TC Idea
97Dec\440       \-> Re: New TC Idea
97Dec\442       \-> Re: New TC Idea
97Dec\453       \-> Re: New TC Idea
97Dec\403       RE: New qbsp,vis & light errors
97Dec\404       RE: Quake 2 Help
97Dec\412       Slow compiling
97Dec\413       \-> Re: Slow compiling
97Dec\415       \-> Re: Slow compiling
97Dec\414       no PTS, NO PRT, where is the bug
97Dec\416       Quake II Entities
97Dec\430       \-> Re: Quake II Entities
97Dec\431       \-> Re: Quake II Entities
97Dec\434       \-> Re: Quake II Entities
97Dec\417       I HAVE 48 MEG RAM but its still compiling slow
97Dec\419       NT & QBSP
97Dec\421       \-> Re: NT & QBSP
97Dec\423       \-> Re: NT & QBSP
97Dec\427       \-> Re: NT & QBSP
97Dec\428       \-> Re: NT & QBSP
97Dec\420       Re: I HAVE 48 MEG RAM but it's still compiling slow
97Dec\424       Quake2 Prefabs
97Dec\448       \-> Re: Quake2 Prefabs
97Dec\452       \-> Re: Quake2 Prefabs
97Dec\455       \-> Re: Quake2 Prefabs
97Dec\456       \-> Re: Quake2 Prefabs
97Dec\458       \-> Re: Quake2 Prefabs
97Dec\461       \-> Re: Quake2 Prefabs
97Dec\462       \-> Re: Quake2 Prefabs
97Dec\463       \-> Re: Quake2 Prefabs
97Dec\465       \-> Re: Quake2 Prefabs
97Dec\481       \-> Re: Quake2 Prefabs
97Dec\489       \-> Re: Quake2 Prefabs
97Dec\501       \-> Re: Quake2 Prefabs
97Dec\505       \-> Re: Quake2 Prefabs
97Dec\425       TeamFortress Maps
97Dec\449       \-> Re: TeamFortress Maps
97Dec\426       I hate that.
97Dec\432       A spinning object
97Dec\433       \-> Re: A spinning object
97Dec\475       \-> Re: A spinning object
97Dec\476       \-> Re: A spinning object
97Dec\477       \-> Re: A spinning object
97Dec\478       \-> Re: A spinning object
97Dec\495       \-> Re: A spinning object
97Dec\435       Why doesnt my windows get transparent???
97Dec\437       \-> Re: Why doesnt my windows get transparent???
97Dec\439       \-> Re: Why doesnt my windows get transparent???
97Dec\444       \-> Re: Why doesnt my windows get transparent???
97Dec\436       Gl problems?
97Dec\443       \-> Re: Gl problems?
97Dec\445       \-> Re: Gl problems?
97Dec\450       \-> Re: Gl problems?
97Dec\438       Fortball iz Done!!! (I think)
97Dec\441       \-> Re: Fortball iz Done!!! (I think)
97Dec\457       \-> Re: Fortball iz Done!!! (I think)
97Dec\464       \-> Re: Fortball iz Done!!! (I think)
97Dec\446       WinQoole problems
97Dec\447       Re: I HAVE 48 MEG RAM but it4s still compiling slow
97Dec\451       A_Why_doesn=B4t_my_windows_get_transparent
97Dec\454       Q2 Textures
97Dec\459       leaks in q2 levels
97Dec\460       \-> Re: leaks in q2 levels
97Dec\466       \-> Re: leaks in q2 levels
97Dec\469       \-> Re: leaks in q2 levels
97Dec\467       RE: A_Why_doesn=B4t_my_windows_get_transparent
97Dec\468       Misc Questions
97Dec\472       \-> Re: Misc Questions
97Dec\470       um. a Question or
               | 50000000000000000000000000000000000000000000000000000000
97Dec\471       Re: um. a Question or
97Dec\473       Recompiled QBsp3 to not require opengl32.dll
97Dec\480       \-> Re: Recompiled QBsp3 to not require opengl32.dll
97Dec\490       \-> Re: Recompiled QBsp3 to not require opengl32.dll
97Dec\474       Re: um. a Question or 5000
97Dec\479       NETWORKING Quake 2
97Dec\491       \-> Re: NETWORKING Quake 2
97Dec\500       \-> Re: NETWORKING Quake 2
97Dec\482       RE: New qbsp,vis & light errors
97Dec\483       No Textures
97Dec\486       \-> Re: No Textures
97Dec\488       \-> Re: No Textures
97Dec\484       RE: Why_doesn=B4t_my_windows_get_transparent
97Dec\485       Cured Texture Problem
97Dec\487       A_Why_doesn=B4t_my_windows_get_transp
97Dec\492       Re: SV: Why_doesn=B4t_my_windows_get_transparent
97Dec\493       Quake 2 Entities: Explained in Detail!
97Dec\494       Compiles--Vis/Rad Details
97Dec\504       \-> Re: Compiles--Vis/Rad Details
97Dec\506       \-> Re: Compiles--Vis/Rad Details
97Dec\496       How do I make a spinning fan?
97Dec\497       \-> Re: How do I make a spinning fan?
97Dec\502       \-> Re: How do I make a spinning fan?
97Dec\503       \-> Re: How do I make a spinning fan?
97Dec\507       \-> Re: How do I make a spinning fan?
97Dec\508       \-> Re: How do I make a spinning fan?
97Dec\510       \-> Re: How do I make a spinning fan?
97Dec\499       Team Fortress Servers
97Dec\509       IDEAS ABOUT THE QOOLE HOMEPAGE
97Dec\511       \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
97Dec\513       \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
97Dec\515       \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
97Dec\516       \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
97Dec\512       Entities in Qoole betas
97Dec\514       wHAT THE?
97Dec\517       \-> Re: wHAT THE?
97Dec\518       colored, moving,rotating lights
97Dec\622       \-> Re: colored, moving,rotating lights
97Dec\624       \-> Re: colored, moving,rotating lights
97Dec\519       Qoole's been hacked
97Dec\521       \-> Re: Qoole's been hacked
97Dec\522       \-> Re: Qoole's been hacked
97Dec\524       \-> Re: Qoole's been hacked
97Dec\527       \-> Re: Qoole's been hacked
97Dec\529       \-> Re: Qoole's been hacked
97Dec\534       \-> Re: Qoole's been hacked
97Dec\535       \-> Re: Qoole's been hacked
97Dec\536       \-> Re: Qoole's been hacked
97Dec\537       \-> Re: Qoole's been hacked
97Dec\541       \-> Re: Qoole's been hacked
97Dec\542       \-> Re: Qoole's been hacked
97Dec\545       \-> Re: Qoole's been hacked
97Dec\546       \-> Re: Qoole's been hacked
97Dec\549       \-> Re: Qoole's been hacked
97Dec\550       \-> Re: Qoole's been hacked
97Dec\551       \-> Re: Qoole's been hacked
97Dec\555       \-> Re: Qoole's been hacked
97Dec\556       \-> Re: Qoole's been hacked
97Dec\557       \-> Re: Qoole's been hacked
97Dec\564       \-> Re: Qoole's been hacked
97Dec\566       \-> Re: Qoole's been hacked
97Dec\568       \-> Re: Qoole's been hacked
97Dec\569       \-> Re: Qoole's been hacked
97Dec\570       \-> Re: Qoole's been hacked
97Dec\520       Damn it!
97Dec\523       Problem loading wad files
97Dec\525       Qoole Betas
97Dec\526       \-> Re: Qoole Betas
97Dec\528       really need help
97Dec\530       Transparency in Quake maps
97Dec\531       MERRY XMAS !
97Dec\532       Cmon
97Dec\533       \-> Re: Cmon
97Dec\538       \-> Re: Cmon
97Dec\612       \-> Re: Cmon
97Dec\539       QOOLE IDEA
97Dec\540       \-> Re: QOOLE IDEA
97Dec\563       \-> Re: QOOLE IDEA
97Dec\571       \-> Re: QOOLE IDEA
97Dec\575       \-> Re: QOOLE IDEA
97Dec\576       \-> Re: QOOLE IDEA
97Dec\581       \-> Re: QOOLE IDEA
97Dec\586       \-> Re: QOOLE IDEA
97Dec\587       \-> Re: QOOLE IDEA
97Dec\589       \-> Re: QOOLE IDEA
97Dec\590       \-> Re: QOOLE IDEA
97Dec\596       \-> Re: QOOLE IDEA
97Dec\597       \-> Re: QOOLE IDEA
97Dec\598       \-> Re: QOOLE IDEA
97Dec\608       \-> Re: QOOLE IDEA
97Dec\609       \-> Re: QOOLE IDEA
97Dec\627       \-> Re: QOOLE IDEA
97Dec\638       \-> Re: QOOLE IDEA
97Dec\639       \-> Re: QOOLE IDEA
97Dec\642       \-> Re: QOOLE IDEA
97Dec\644       \-> Re: QOOLE IDEA
97Dec\645       \-> Re: QOOLE IDEA
97Dec\646       \-> Re: QOOLE IDEA
97Dec\647       \-> Re: QOOLE IDEA
97Dec\653       \-> Re: QOOLE IDEA
97Dec\658       \-> Re: QOOLE IDEA
97Dec\668       \-> Re: QOOLE IDEA
97Dec\669       \-> Re: QOOLE IDEA
97Dec\672       \-> Re: QOOLE IDEA
97Dec\692       \-> Re: QOOLE IDEA
97Dec\694       \-> Re: QOOLE IDEA
97Dec\700       \-> Re: QOOLE IDEA
97Dec\706       \-> Re: QOOLE IDEA
97Dec\716       \-> Re: QOOLE IDEA
97Dec\717       \-> Re: QOOLE IDEA
97Dec\720       \-> Re: QOOLE IDEA
98Jan\4         \-> Re: QOOLE IDEA
98Jan\10        \-> Re: QOOLE IDEA
98Jan\13        \-> Re: QOOLE IDEA
98Jan\19        \-> Re: QOOLE IDEA
98Jan\30        \-> Re: QOOLE IDEA
98Jan\38        \-> Re: QOOLE IDEA
98Jan\58        \-> Re: QOOLE IDEA
98Jan\62        \-> Re: QOOLE IDEA
98Jan\63        \-> Re: QOOLE IDEA
98Jan\73        \-> Re: QOOLE IDEA
98Jan\74        \-> Re: QOOLE IDEA
98Jan\75        \-> Re: QOOLE IDEA
98Jan\84        \-> Re: QOOLE IDEA
98Jan\87        \-> Re: QOOLE IDEA
98Jan\88        \-> Re: QOOLE IDEA
98Jan\92        \-> Re: QOOLE IDEA
98Jan\94        \-> Re: QOOLE IDEA
98Jan\105       \-> Re: QOOLE IDEA
98Jan\111       \-> Re: QOOLE IDEA
97Dec\543       Qoole Feature WishList
97Dec\565       \-> Re: Qoole Feature WishList
97Dec\544       Entities and (FA)Qs
97Dec\547       \-> Re: Entities and (FA)Qs
97Dec\548       \-> Re: Entities and (FA)Qs
97Dec\558       \-> Re: Entities and (FA)Qs
97Dec\578       \-> Re: Entities and (FA)Qs
97Dec\552       Re: Making shootable buttons (was: Qoole's been hacked)
97Dec\553       \-> Re: Making shootable buttons (was: Qoole's been hacked)
97Dec\554       \-> Re: Making shootable buttons (was: Qoole's been hacked)
97Dec\559       Hacked
97Dec\560       Qoole and Team Fortress
97Dec\561       Yet to register...
97Dec\562       \-> Re: Yet to register...
97Dec\567       Gravity Zones?
97Dec\572       -Nick
97Dec\573       Re: Texture Lock {Re: QOOLE IDEA}
97Dec\574       \-> Re: Texture Lock {Re: QOOLE IDEA}
97Dec\579       \-> Re: Texture Lock {Re: QOOLE IDEA}
97Dec\577       warning message
97Dec\580       Problems....Can anyone help?
97Dec\582       \-> Re: Problems....Can anyone help?
97Dec\583       Nasty little annoyance ver 2.30 beta 10a (methinks)
97Dec\584       \-> Re: Nasty little annoyance ver 2.30 beta 10a (methinks)
97Dec\585       SV: Qoole's been hacked
97Dec\588       Ugh, I Keep Getting the "Off Plane" error!
97Dec\591       Problem loading a wad for Q2
97Dec\649       \-> Re: Problem loading a wad for Q2
97Dec\592       Winqoole v2.30
97Dec\593       Func_Train
97Dec\648       \-> Re: Func_Train
97Dec\650       \-> Re: Func_Train
97Dec\657       \-> Re: Func_Train
97Dec\594       Re: Entities
97Dec\595       \-> Re: Entities
97Dec\614       \-> Re: Entities
97Dec\599       Problems & Suggestions...
97Dec\601       \-> Re: Problems & Suggestions...
97Dec\602       \-> Re: Problems & Suggestions...
97Dec\603       \-> Re: Problems & Suggestions...
97Dec\604       \-> Re: Problems & Suggestions...
97Dec\605       \-> Re: Problems & Suggestions...
97Dec\607       \-> Re: Problems & Suggestions...
97Dec\610       \-> Re: Problems & Suggestions...
97Dec\611       \-> Re: Problems & Suggestions...
97Dec\600       Team Fortress
97Dec\606       Qrad
97Dec\615       \-> Re: Qrad
97Dec\616       \-> Re: Qrad
97Dec\618       Re: Team Fortress ( TO ANDREW )
97Dec\620       \-> Re: Team Fortress ( TO ANDREW )
97Dec\621       \-> Re: Team Fortress ( TO ANDREW )
97Dec\619       TEST
97Dec\623       Qoole's been hacked
97Dec\625       I can't edit Quake II maps!
97Dec\626       \-> Re: I can't edit Quake II maps!
97Dec\628       BSP,VIS, AND RAD QUESTION
97Dec\629       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\630       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\631       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\633       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\635       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\641       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\643       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\651       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\656       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\659       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\660       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\663       \-> Re: BSP,VIS, AND RAD QUESTION
97Dec\632       Re[2]: BSP,VIS, AND RAD QUESTION
97Dec\636       \-> Re: Re[2]: BSP,VIS, AND RAD QUESTION
97Dec\634       QRAD, BSP, LIGHT
97Dec\637       \-> Re: QRAD, BSP, LIGHT
97Dec\640       Re[4]: BSP,VIS, AND RAD QUESTION
97Dec\652       A cool TF map (I hope)
97Dec\654       \-> Re: A cool TF map (I hope)
97Dec\655       \-> Re: A cool TF map (I hope)
97Dec\661       \-> Re: A cool TF map (I hope)
97Dec\690       \-> Re: A cool TF map (I hope)
97Dec\662       I Want to Play On the Net Now
97Dec\665       \-> Re: I Want to Play On the Net Now
97Dec\666       \-> Re: I Want to Play On the Net Now
97Dec\667       \-> Re: I Want to Play On the Net Now
97Dec\671       \-> Re: I Want to Play On the Net Now
97Dec\675       \-> Re: I Want to Play On the Net Now
97Dec\677       \-> Re: I Want to Play On the Net Now
97Dec\664       Func_Train that stops
97Dec\676       \-> Re: Func_Train that stops
97Dec\679       \-> Re: Func_Train that stops
97Dec\697       \-> Re: Func_Train that stops
97Dec\707       \-> Re: Func_Train that stops
97Dec\709       \-> Re: Func_Train that stops
98Jan\5         \-> Re: Func_Train that stops
97Dec\670       YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
97Dec\673       \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\2         \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\7         \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\21        \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\22        \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\28        \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\33        \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\42        \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
98Jan\44        \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
97Dec\674       Internet Connect
97Dec\678       Re[2]: I Want to Play On the Net Now
97Dec\680       \-> Re: Re[2]: I Want to Play On the Net Now
97Dec\705       \-> Re: Re[2]: I Want to Play On the Net Now
97Dec\715       \-> Re: Re[2]: I Want to Play On the Net Now
97Dec\721       \-> Re: Re[2]: I Want to Play On the Net Now
97Dec\681       Re[4]: I Want to Play On the Net Now
97Dec\683       \-> Re: Re[4]: I Want to Play On the Net Now
97Dec\682       Associating sounds with events
97Dec\684       \-> Re: Associating sounds with events
97Dec\685       Re: I Want to Play On the Net Now AND THREADS IN GENERAL
97Dec\701       \-> Re: I Want to Play On the Net Now AND THREADS IN GENERAL
97Dec\686       The TF Map I was talkin' about...
97Dec\687       Re: AOL Connecivity
97Dec\688       New Fields
97Dec\710       \-> Re: New Fields
97Dec\689       simple addition...
97Dec\698       \-> Re: simple addition...
97Dec\699       \-> Re: simple addition...
97Dec\702       \-> Re: simple addition...
97Dec\703       \-> Re: simple addition...
97Dec\708       \-> Re: simple addition...
97Dec\711       \-> Re: simple addition...
98Jan\3         \-> Re: simple addition...
98Jan\36        \-> Re: simple addition...
98Jan\71        \-> Re: simple addition...
98Jan\80        \-> Re: simple addition...
98Jan\98        \-> Re: simple addition...
97Dec\691       msdos
97Dec\696       \-> Re: msdos
97Dec\704       \-> Re: msdos
97Dec\693       RE: New Fields
97Dec\695       Leak
98Jan\591       \-> Re: Leak
97Dec\712       Leaks
97Dec\714       \-> Re: Leaks
97Dec\725       \-> Re: Leaks
98Jan\6         \-> Re: Leaks
98Jan\99        \-> Re: Leaks
97Dec\713       Rotating objects
97Dec\722       \-> Re: Rotating objects
97Dec\724       \-> Re: Rotating objects
97Dec\718       Re[2]: New Fields
97Dec\719       Sorry about that, the map is at:
98Jan\137       \-> Re: Sorry about that, the map is at:
98Jan\147       \-> Re: Sorry about that, the map is at:
98Jan\175       \-> Re: Sorry about that, the map is at:
98Jan\252       \-> Re: Sorry about that, the map is at:
97Dec\723       func_door_rotating
97Dec\729       \-> Re: func_door_rotating
97Dec\731       \-> Re: func_door_rotating
97Dec\732       \-> Re: func_door_rotating
97Dec\735       \-> Re: func_door_rotating
98Jan\20        \-> Re: func_door_rotating
97Dec\726       qoole 230 beta 11
97Dec\733       \-> Re: qoole 230 beta 11
97Dec\734       \-> Re: qoole 230 beta 11
97Dec\727       Re: Qoole problem ?
97Dec\728       \-> Re: Qoole problem ?
97Dec\730       \-> Re: Qoole problem ?
98Jan\8         \-> Re: Qoole problem ?
98Jan\12        \-> Re: Qoole problem ?
98Jan\14        \-> Re: Qoole problem ?
98Jan\26        \-> Re: Qoole problem ?
98Jan\56        \-> Re: Qoole problem ?
98Jan\60        \-> Re: Qoole problem ?
98Jan\69        \-> Re: Qoole problem ?
98Jan\1         Qoole 2.3 Final
98Jan\15        \-> Re: Qoole 2.3 Final
98Jan\9         Qoole Problem!!! HELP ME PLEASE!!!!
98Jan\11        \-> Re: Qoole Problem!!! HELP ME PLEASE!!!!
98Jan\16        IDEA 4 QOOLE!
98Jan\27        \-> Re: IDEA 4 QOOLE!
98Jan\40        \-> Re: IDEA 4 QOOLE!
98Jan\43        \-> Re: IDEA 4 QOOLE!
98Jan\65        \-> Re: IDEA 4 QOOLE!
98Jan\17        Texture Locking...aaaaaaahhhhhhh
98Jan\29        \-> Re: Texture Locking...aaaaaaahhhhhhh
98Jan\31        \-> Re: Texture Locking...aaaaaaahhhhhhh
98Jan\51        \-> Re: Texture Locking...aaaaaaahhhhhhh
98Jan\55        \-> Re: Texture Locking...aaaaaaahhhhhhh
98Jan\18        Crashing (grr)
98Jan\32        \-> Re: Crashing (grr)
98Jan\52        \-> Re: Crashing (grr)
98Jan\23        Texture Looking
98Jan\24        \-> Re: Texture Looking
98Jan\25        \-> Re: Texture Looking
98Jan\34        \-> Re: Texture Looking
98Jan\35        Lifts with multiple floors?
98Jan\37        Is it a bug?
98Jan\39        \-> Re: Is it a bug?
98Jan\41        \-> Re: Is it a bug?
98Jan\46        \-> Re: Is it a bug?
98Jan\50        \-> Re: Is it a bug?
98Jan\53        \-> Re: Is it a bug?
98Jan\45        Q2 and the cdrom
98Jan\47        \-> Re: Q2 and the cdrom
98Jan\48        \-> Re: Q2 and the cdrom
98Jan\104       \-> Re: Q2 and the cdrom
98Jan\49        Where New Fields Go
98Jan\54        Aliasing problems
98Jan\57        \-> Re: Aliasing problems
98Jan\61        \-> Re: Aliasing problems
98Jan\59        Is there a list of entity properties?
98Jan\68        \-> Re: Is there a list of entity properties?
98Jan\64        leaks argument, OpenGL?
98Jan\90        \-> Re: leaks argument, OpenGL?
98Jan\66        Texture Aliignment....
98Jan\67        Fw: A 3-floor automatic elevator (attn:  Paul Fretter)
98Jan\70        Beta 15 and other things
98Jan\72        \-> Re: Beta 15 and other things
98Jan\83        \-> Re: Beta 15 and other things
98Jan\76        Sentry Gun
98Jan\77        \-> Re: Sentry Gun
98Jan\79        \-> Re: Sentry Gun
98Jan\78        Map Info
98Jan\81        \-> Re: Map Info
98Jan\82        \-> Re: Map Info
98Jan\86        \-> Re: Map Info
98Jan\85        sparks
98Jan\89        HexenII
98Jan\93        \-> Re: HexenII
98Jan\97        \-> Re: HexenII
98Jan\91        Killing the Insane...
98Jan\96        \-> Re: Killing the Insane...
98Jan\95        PF_Setmodel error
98Jan\100       Entity wireframes
98Jan\101       Leaks
98Jan\102       Texturing brush faces
98Jan\107       \-> Re: Texturing brush faces
98Jan\108       \-> Re: Texturing brush faces
98Jan\106       Will someone PLEASE check out my TF map!?
98Jan\114       \-> Re: Will someone PLEASE check out my TF map!?
98Jan\136       \-> Re: Will someone PLEASE check out my TF map!?
98Jan\109       couple of things
98Jan\112       \-> Re: couple of things
98Jan\122       \-> Re: couple of things
98Jan\124       \-> Re: couple of things
98Jan\110       Custom entities
98Jan\113       News group?
98Jan\115       Invisible & Invincible Brushes...
98Jan\116       \-> Re: Invisible & Invincible Brushes...
98Jan\117       \-> Re: Invisible & Invincible Brushes...
98Jan\121       \-> Re: Invisible & Invincible Brushes...
98Jan\134       \-> Re: Invisible & Invincible Brushes...
98Jan\150       \-> Re: Invisible & Invincible Brushes...
98Jan\152       \-> Re: Invisible & Invincible Brushes...
98Jan\153       \-> Re: Invisible & Invincible Brushes...
98Jan\154       \-> Re: Invisible & Invincible Brushes...
98Jan\155       \-> Re: Invisible & Invincible Brushes...
98Jan\166       \-> Re: Invisible & Invincible Brushes...
98Jan\180       \-> Re: Invisible & Invincible Brushes...
98Jan\204       \-> Re: Invisible & Invincible Brushes...
98Jan\222       \-> Re: Invisible & Invincible Brushes...
98Jan\260       \-> Re: Invisible & Invincible Brushes...
98Jan\264       \-> Re: Invisible & Invincible Brushes...
98Jan\309       \-> Re: Invisible & Invincible Brushes...
98Jan\373       \-> Re: Invisible & Invincible Brushes...
98Jan\118       Er.. properties!
98Jan\120       \-> Re: Er.. properties!
98Jan\132       \-> Re: Er.. properties!
98Jan\161       \-> Re: Er.. properties!
98Jan\119       entity info
98Jan\123       \-> Re: entity info
98Jan\125       Brush Face Texturing
98Jan\128       \-> Re: Brush Face Texturing
98Jan\131       \-> Re: Brush Face Texturing
98Jan\160       \-> Re: Brush Face Texturing
98Jan\126       GLQoole weapon woes
98Jan\129       \-> Re: GLQoole weapon woes
98Jan\130       \-> Re: GLQoole weapon woes
98Jan\135       \-> Re: GLQoole weapon woes
98Jan\145       \-> Re: GLQoole weapon woes
98Jan\127       Dag-Nabbit!
98Jan\144       \-> Re: Dag-Nabbit!
98Jan\162       \-> Re: Dag-Nabbit!
98Jan\199       \-> Re: Dag-Nabbit!
98Jan\216       \-> Re: Dag-Nabbit!
98Jan\229       \-> Re: Dag-Nabbit!
98Jan\262       \-> Re: Dag-Nabbit!
98Jan\133       ****LEAKED****
98Jan\138       \-> Re: ****LEAKED****
98Jan\142       \-> Re: ****LEAKED****
98Jan\174       \-> Re: ****LEAKED****
98Jan\139       Compiling Errors -=- HELP!!!!!!!!!!
98Jan\140       \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
98Jan\141       \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
98Jan\143       \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
98Jan\146       Backup files
98Jan\148       Huh?
98Jan\151       \-> Re: Huh?
98Jan\165       \-> Re: Huh?
98Jan\198       \-> Re: Huh?
98Jan\220       \-> Re: Huh?
98Jan\149       ***Rotation and sparks***
98Jan\158       Mods TC etc...
98Jan\159       Re: Compiling Errors
98Jan\163       Texture Locking
98Jan\167       \-> Re: Texture Locking
98Jan\169       \-> Re: Texture Locking
98Jan\170       \-> Re: Texture Locking
98Jan\173       \-> Re: Texture Locking
98Jan\164       transparency
98Jan\185       \-> Re: transparency
98Jan\209       \-> Re: transparency
98Jan\168       Re[2]: Huh?
98Jan\171       Leaking Maps
98Jan\193       \-> Re: Leaking Maps
98Jan\212       \-> Re: Leaking Maps
98Jan\219       \-> Re: Leaking Maps
98Jan\228       \-> Re: Leaking Maps
98Jan\234       \-> Re: Leaking Maps
98Jan\235       \-> Re: Leaking Maps
98Jan\236       \-> Re: Leaking Maps
98Jan\245       \-> Re: Leaking Maps
98Jan\254       \-> Re: Leaking Maps
98Jan\257       \-> Re: Leaking Maps
98Jan\259       \-> Re: Leaking Maps
98Jan\266       \-> Re: Leaking Maps
98Jan\275       \-> Re: Leaking Maps
98Jan\281       \-> Re: Leaking Maps
98Jan\287       \-> Re: Leaking Maps
98Jan\297       \-> Re: Leaking Maps
98Jan\172       modifying quad damage
98Jan\176       Texture Offset Bug
98Jan\177       Sparky and Bubbles
98Jan\181       Colored lighting
98Jan\183       \-> Re: Colored lighting
98Jan\186       \-> Re: Colored lighting
98Jan\200       \-> Re: Colored lighting
98Jan\202       \-> Re: Colored lighting
98Jan\270       \-> Re: Colored lighting
98Jan\272       \-> Re: Colored lighting
98Jan\273       \-> Re: Colored lighting
98Jan\284       \-> Re: Colored lighting
98Jan\285       \-> Re: Colored lighting
98Jan\289       \-> Re: Colored lighting
98Jan\294       \-> Re: Colored lighting
98Jan\311       \-> Re: Colored lighting
98Jan\314       \-> Re: Colored lighting
98Jan\325       \-> Re: Colored lighting
98Jan\378       \-> Re: Colored lighting
98Jan\381       \-> Re: Colored lighting
98Jan\410       \-> Re: Colored lighting
98Jan\182       Re: (kein Betreff)
98Jan\184       SV: Colored lighting
98Jan\187       weird
98Jan\201       \-> Re: weird
98Jan\188       Colored Lighting
98Jan\189       \-> Re: Colored Lighting
98Jan\191       \-> Re: Colored Lighting
98Jan\192       \-> Re: Colored Lighting
98Jan\196       \-> Re: Colored Lighting
98Jan\206       \-> Re: Colored Lighting
98Jan\213       \-> Re: Colored Lighting
98Jan\249       \-> Re: Colored Lighting
98Jan\274       \-> Re: Colored Lighting
98Jan\277       \-> Re: Colored Lighting
98Jan\298       \-> Re: Colored Lighting
98Jan\312       \-> Re: Colored Lighting
98Jan\332       \-> Re: Colored Lighting
98Jan\335       \-> Re: Colored Lighting
98Jan\339       \-> Re: Colored Lighting
98Jan\347       \-> Re: Colored Lighting
98Jan\475       \-> Re: Colored Lighting
98Jan\476       \-> Re: Colored Lighting
98Jan\190       Yet Another Qoole Request
98Jan\205       \-> Re: Yet Another Qoole Request
98Jan\211       \-> Re: Yet Another Qoole Request
98Jan\214       \-> Re: Yet Another Qoole Request
98Jan\265       \-> Re: Yet Another Qoole Request
98Jan\672       \-> Re: Yet Another Qoole Request
98Jan\700       \-> Re: Yet Another Qoole Request
98Jan\705       \-> Re: Yet Another Qoole Request
98Jan\711       \-> Re: Yet Another Qoole Request
98Jan\716       \-> Re: Yet Another Qoole Request
98Jan\717       \-> Re: Yet Another Qoole Request
98Jan\719       \-> Re: Yet Another Qoole Request
98Jan\727       \-> Re: Yet Another Qoole Request
98Jan\734       \-> Re: Yet Another Qoole Request
98Jan\741       \-> Re: Yet Another Qoole Request
98Jan\744       \-> Re: Yet Another Qoole Request
98Jan\745       \-> Re: Yet Another Qoole Request
98Jan\795       \-> Re: Yet Another Qoole Request
98Jan\827       \-> Re: Yet Another Qoole Request
98Jan\849       \-> Re: Yet Another Qoole Request
98Jan\194       Errors Loading....
98Jan\197       \-> Re: Errors Loading....
98Jan\195       Quake 2 Teleporters
98Jan\203       TF Textures
98Jan\207       qoole 3.0 non-beta befuddlement
98Jan\217       \-> Re: qoole 3.0 non-beta befuddlement
98Jan\250       \-> Re: qoole 3.0 non-beta befuddlement
98Jan\208       SV: weird
98Jan\227       \-> Re: SV: weird
98Jan\210       SV: Errors Loading....
98Jan\215       \-> Re: SV: Errors Loading....
98Jan\218       It's about time...
98Jan\225       \-> Re: It's about time...
98Jan\221       Skies and lighting
98Jan\226       \-> Re: Skies and lighting
98Jan\223       Another new feature(EAI)
98Jan\231       \-> Re: Another new feature(EAI)
98Jan\271       \-> Re: Another new feature(EAI)
98Jan\308       \-> Re: Another new feature(EAI)
98Jan\322       \-> Re: Another new feature(EAI)
98Jan\356       \-> Re: Another new feature(EAI)
98Jan\224       Re[2]: Colored Lighting
98Jan\232       \-> Re: Re[2]: Colored Lighting
98Jan\255       \-> Re: Re[2]: Colored Lighting
98Jan\316       \-> Re: Re[2]: Colored Lighting
98Jan\323       \-> Re: Re[2]: Colored Lighting
98Jan\230       How To?
98Jan\233       Re[4]: Colored Lighting
98Jan\237       Creating an outdoor look
98Jan\239       \-> Re: Creating an outdoor look
98Jan\242       \-> Re: Creating an outdoor look
98Jan\253       \-> Re: Creating an outdoor look
98Jan\263       \-> Re: Creating an outdoor look
98Jan\376       \-> Re: Creating an outdoor look
98Jan\400       \-> Re: Creating an outdoor look
98Jan\423       \-> Re: Creating an outdoor look
98Jan\238       Outside maps
98Jan\246       \-> Re: Outside maps
98Jan\241       .plan stuff
98Jan\256       \-> Re: .plan stuff
98Jan\243       Re:
98Jan\481       \-> Re:
98Jan\483       \-> Re:
98Jan\1028      \-> Re:
98Jan\1451      \-> Re:
98Jan\1453      \-> Re:
98Jan\1454      \-> Re:
98Jan\244       whats the biggest?
98Jan\248       \-> Re: whats the biggest?
98Jan\247       Weird
98Jan\299       \-> Re: Weird
98Jan\313       \-> Re: Weird
98Jan\315       \-> Re: Weird
98Jan\317       \-> Re: Weird
98Jan\251       Lightning, how?
98Jan\258       Re: SmeliQuake & CompuSniff-3d
98Jan\261       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\268       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\269       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\290       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\310       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\334       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\387       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\390       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\401       \-> Re: SmeliQuake & CompuSniff-3d
98Jan\267       lumber and textures
98Jan\276       \-> Re: lumber and textures
98Jan\278       Re: UnrealEd
98Jan\282       \-> Re: UnrealEd
98Jan\288       \-> Re: UnrealEd
98Jan\353       \-> Re: UnrealEd
98Jan\354       \-> Re: UnrealEd
98Jan\355       \-> Re: UnrealEd
98Jan\392       \-> Re: UnrealEd
98Jan\478       \-> Re: UnrealEd
98Jan\503       \-> Re: UnrealEd
98Jan\279       QUAKE 1 or 2 ?????????
98Jan\286       \-> Re: QUAKE 1 or 2 ?????????
98Jan\280       QUAKE 1 or 2 ?????????
98Jan\283       Qoole v2.31 Released
98Jan\291       \-> Re: Qoole v2.31 Released
98Jan\295       \-> Re: Qoole v2.31 Released
98Jan\300       \-> Re: Qoole v2.31 Released
98Jan\301       \-> Re: Qoole v2.31 Released
98Jan\305       \-> Re: Qoole v2.31 Released
98Jan\319       \-> Re: Qoole v2.31 Released
98Jan\328       \-> Re: Qoole v2.31 Released
98Jan\329       \-> Re: Qoole v2.31 Released
98Jan\374       \-> Re: Qoole v2.31 Released
98Jan\377       \-> Re: Qoole v2.31 Released
98Jan\403       \-> Re: Qoole v2.31 Released
98Jan\292       cc:Mail Link to SMTP Undeliverable Message
98Jan\293       Scalesave
98Jan\296       Q2: Questions about ladders and custom textures
98Jan\302       weird
98Jan\303       Re[2]: UnrealEd
98Jan\304       Weapons
98Jan\307       \-> Re: Weapons
98Jan\324       \-> Re: Weapons
98Jan\327       \-> Re: Weapons
98Jan\330       \-> Re: Weapons
98Jan\343       \-> Re: Weapons
98Jan\306       Re[3]: UnrealEd
98Jan\342       \-> Re: Re[3]: UnrealEd
98Jan\318       Re[2]: Colored Lighting
98Jan\320       RE: Colored lighting
98Jan\321       RE: Colored lighting
98Jan\326       Too big for VIS?
98Jan\333       \-> Re: Too big for VIS?
98Jan\382       \-> Re: Too big for VIS?
98Jan\331       that copy bug
98Jan\336       SV: Too big for VIS?
98Jan\338       \-> Re: SV: Too big for VIS?
98Jan\344       \-> Re: SV: Too big for VIS?
98Jan\345       \-> Re: SV: Too big for VIS?
98Jan\432       \-> Re: SV: Too big for VIS?
98Jan\490       \-> Re: SV: Too big for VIS?
98Jan\337       Re[2]: Weapons
98Jan\340       RE: Colored Lighting
98Jan\341       Re[2]: Huh?
98Jan\346       ***SUCCESS***
98Jan\351       \-> Re: ***SUCCESS***
98Jan\384       \-> Re: ***SUCCESS***
98Jan\404       \-> Re: ***SUCCESS***
98Jan\437       \-> Re: ***SUCCESS***
98Jan\348       Different textures
98Jan\349       \-> Re: Different textures
98Jan\402       \-> Re: Different textures
98Jan\350       1.....2.....3 what does it represent?
98Jan\352       \-> Re: 1.....2.....3 what does it represent?
98Jan\357       Texture Properties Window Options
98Jan\380       \-> Re: Texture Properties Window Options
98Jan\383       \-> Re: Texture Properties Window Options
98Jan\394       \-> Re: Texture Properties Window Options
98Jan\418       \-> Re: Texture Properties Window Options
98Jan\420       \-> Re: Texture Properties Window Options
98Jan\458       \-> Re: Texture Properties Window Options
98Jan\461       \-> Re: Texture Properties Window Options
98Jan\462       \-> Re: Texture Properties Window Options
98Jan\358       Spot Lights
98Jan\372       \-> Re: Spot Lights
98Jan\414       \-> Re: Spot Lights
98Jan\359       Grouping
98Jan\405       \-> Re: Grouping
98Jan\360       The Qoole Interface
98Jan\364       \-> Re: The Qoole Interface
98Jan\361       Breakable windows?
98Jan\363       \-> Re: Breakable windows?
98Jan\366       \-> Re: Breakable windows?
98Jan\407       \-> Re: Breakable windows?
98Jan\434       \-> Re: Breakable windows?
98Jan\362       Elevators
98Jan\479       \-> Re: Elevators
98Jan\496       \-> Re: Elevators
98Jan\365       GLQoole Lock ups
98Jan\368       \-> Re: GLQoole Lock ups
98Jan\375       \-> Re: GLQoole Lock ups
98Jan\385       \-> Re: GLQoole Lock ups
98Jan\395       \-> Re: GLQoole Lock ups
98Jan\398       \-> Re: GLQoole Lock ups
98Jan\412       \-> Re: GLQoole Lock ups
98Jan\413       \-> Re: GLQoole Lock ups
98Jan\448       \-> Re: GLQoole Lock ups
98Jan\367       another question from a newbie
98Jan\396       \-> Re: another question from a newbie
98Jan\406       \-> Re: another question from a newbie
98Jan\416       \-> Re: another question from a newbie
98Jan\369       SV: ***SUCCESS***
98Jan\370       SV: Spot Lights
98Jan\371       SV: GLQoole Lock ups
98Jan\388       \-> Re: SV: GLQoole Lock ups
98Jan\391       \-> Re: SV: GLQoole Lock ups
98Jan\393       \-> Re: SV: GLQoole Lock ups
98Jan\397       \-> Re: SV: GLQoole Lock ups
98Jan\379       Attention Those With 3DFx Cards
98Jan\386       \-> Re: Attention Those With 3DFx Cards
98Jan\399       \-> Re: Attention Those With 3DFx Cards
98Jan\411       \-> Re: Attention Those With 3DFx Cards
98Jan\526       \-> Re: Attention Those With 3DFx Cards
98Jan\389       unreal
98Jan\408       GLQoole Stuck in Maximize only
98Jan\415       \-> Re: GLQoole Stuck in Maximize only
98Jan\427       \-> Re: GLQoole Stuck in Maximize only
98Jan\409       Buttons
98Jan\417       \-> Re: Buttons
98Jan\419       \-> Re: Buttons
98Jan\422       \-> Re: Buttons
98Jan\421       RE: Buttons
98Jan\424       Golfish Effect
98Jan\438       \-> Re: Golfish Effect
98Jan\441       \-> Re: Golfish Effect
98Jan\442       \-> Re: Golfish Effect
98Jan\444       \-> Re: Golfish Effect
98Jan\445       \-> Re: Golfish Effect
98Jan\449       \-> Re: Golfish Effect
98Jan\452       \-> Re: Golfish Effect
98Jan\453       \-> Re: Golfish Effect
98Jan\467       \-> Re: Golfish Effect
98Jan\473       \-> Re: Golfish Effect
98Jan\484       \-> Re: Golfish Effect
98Jan\489       \-> Re: Golfish Effect
98Jan\425       Re: Texture Properties Window Options  (q2 +1)
98Jan\428       \-> Re: Texture Properties Window Options  (q2 +1)
98Jan\429       \-> Re: Texture Properties Window Options  (q2 +1)
98Jan\430       \-> Re: Texture Properties Window Options  (q2 +1)
98Jan\426       RE: Buttons
98Jan\431       Quake Map Specs
98Jan\433       SV: Golfish Effect
98Jan\435       SV: Texture Properties Window Options  (q2 +1)
98Jan\436       ***tips***
98Jan\439       GLQoole ???????????
98Jan\443       \-> Re: GLQoole ???????????
98Jan\446       \-> Re: GLQoole ???????????
98Jan\447       \-> Re: GLQoole ???????????
98Jan\477       \-> Re: GLQoole ???????????
98Jan\440       Re: Quake 1 or 2  ( TO ROOT BEER )
98Jan\450       Fricken Fracken Func_Plat
98Jan\451       \-> Re: Fricken Fracken Func_Plat
98Jan\454       \-> Re: Fricken Fracken Func_Plat
98Jan\456       \-> Re: Fricken Fracken Func_Plat
98Jan\457       \-> Re: Fricken Fracken Func_Plat
98Jan\460       \-> Re: Fricken Fracken Func_Plat
98Jan\455       newbies
98Jan\459       Re: Goldfish Effect
98Jan\463       \-> Re: Goldfish Effect
98Jan\464       Diffrent
98Jan\465       \-> Re: Diffrent
98Jan\466       \-> Re: Diffrent
98Jan\468       Rotating [Q1]
98Jan\472       \-> Re: Rotating [Q1]
98Jan\469       Q2 Sparks
98Jan\470       SV: Golfish Effect
98Jan\471       RE: Q2 Sparks
98Jan\474       Q1 here, RE: Fricken Fracken Func_Plat
98Jan\482       Re: No subject given
98Jan\1033      \-> Re: No subject given
98Jan\485       Qoole IRC Chat channel?
98Jan\486       \-> Re: Qoole IRC Chat channel?
98Jan\488       \-> Re: Qoole IRC Chat channel?
98Jan\491       \-> Re: Qoole IRC Chat channel?
98Jan\487       Re: Qoole IRC Chat channel
98Jan\492       A cool secret in QuakeII
98Jan\493       SV: Golfish Effect
98Jan\494       (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
98Jan\495       \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
98Jan\497       \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
98Jan\498       SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
98Jan\499       Awful Swede
98Jan\500       Texture issues...[Q1]
98Jan\502       \-> Re: Texture issues...[Q1]
98Jan\501       Lights
98Jan\792       \-> Re: Lights
98Jan\801       \-> Re: Lights
98Jan\847       \-> Re: Lights
98Jan\857       \-> Re: Lights
98Jan\504       SV: Awful Swede
98Jan\505       [Q1] TF MAP/r_speeds 1
98Jan\506       \-> Re: [Q1] TF MAP/r_speeds 1
98Jan\513       \-> Re: [Q1] TF MAP/r_speeds 1
98Jan\507       TF2 Map
98Jan\509       \-> Re: TF2 Map
98Jan\511       \-> Re: TF2 Map
98Jan\508       Re: TF2 Map ( Q1 )
98Jan\519       \-> Re: TF2 Map ( Q1 )
98Jan\510       [Q1] TF MAP/HOOK
98Jan\515       \-> Re: [Q1] TF MAP/HOOK
98Jan\517       \-> Re: [Q1] TF MAP/HOOK
98Jan\521       \-> Re: [Q1] TF MAP/HOOK
98Jan\512       [Q1] TF Map & Hook
98Jan\514       leaks
98Jan\520       \-> Re: leaks
98Jan\524       \-> Re: leaks
98Jan\548       \-> Re: leaks
98Jan\556       \-> Re: leaks
98Jan\559       \-> Re: leaks
98Jan\560       \-> Re: leaks
98Jan\561       \-> Re: leaks
98Jan\563       \-> Re: leaks
98Jan\516       Spotlights...
98Jan\518       SV: Spotlights...
98Jan\522       \-> Re: SV: Spotlights...
98Jan\542       \-> Re: SV: Spotlights...
98Jan\523       Quake 2 Editing
98Jan\530       \-> Re: Quake 2 Editing
98Jan\532       \-> Re: Quake 2 Editing
98Jan\537       \-> Re: Quake 2 Editing
98Jan\539       \-> Re: Quake 2 Editing
98Jan\550       \-> Re: Quake 2 Editing
98Jan\551       \-> Re: Quake 2 Editing
98Jan\525       trigger_key [Q2]
98Jan\527       Lasers
98Jan\528       [Q1] No Vising performed?
98Jan\534       \-> Re: [Q1] No Vising performed?
98Jan\543       \-> Re: [Q1] No Vising performed?
98Jan\545       \-> Re: [Q1] No Vising performed?
98Jan\552       \-> Re: [Q1] No Vising performed?
98Jan\553       \-> Re: [Q1] No Vising performed?
98Jan\554       \-> Re: [Q1] No Vising performed?
98Jan\555       \-> Re: [Q1] No Vising performed?
98Jan\558       \-> Re: [Q1] No Vising performed?
98Jan\569       \-> Re: [Q1] No Vising performed?
98Jan\529       REQ: Help With Error Please
98Jan\546       \-> Re: REQ: Help With Error Please
98Jan\531       REQ: Strobe lighting
98Jan\686       \-> Re: REQ: Strobe lighting
98Jan\533       REQ: sky list
98Jan\535       SV: Strobe lighting
98Jan\536       Re: Quake 2 Editing (areaportals)
98Jan\538       ***func_areaportals***
98Jan\540       SV: Strobe lighting
98Jan\541       RE: REQ: sky list
98Jan\544       Want off the mailing list
98Jan\547       \-> Re: Want off the mailing list
98Jan\549       \-> Re: Want off the mailing list
98Jan\557       \-> Re: Want off the mailing list
98Jan\562       Worldspawn entity
98Jan\565       \-> Re: Worldspawn entity
98Jan\568       \-> Re: Worldspawn entity
98Jan\564       Numbering of brushes
98Jan\656       \-> Re: Numbering of brushes
98Jan\566       Modified qrad, anyone?
98Jan\594       \-> Re: Modified qrad, anyone?
98Jan\638       \-> Re: Modified qrad, anyone?
98Jan\567       Thanxs
98Jan\602       \-> Re: Thanxs
98Jan\570       Looking for Q2 File Structures
98Jan\573       \-> Re: Looking for Q2 File Structures
98Jan\571       Two Probably simple queries
98Jan\572       \-> Re: Two Probably simple queries
98Jan\588       \-> Re: Two Probably simple queries
98Jan\592       \-> Re: Two Probably simple queries
98Jan\596       \-> Re: Two Probably simple queries
98Jan\574       Subdivide Didn`t Split Polygon
98Jan\575       Leak
98Jan\576       Problem with animated textures in quake
98Jan\577       Goodbye
98Jan\581       \-> Re: Goodbye
98Jan\678       \-> Re: Goodbye
98Jan\578       Problem
98Jan\1442      \-> Re: Problem
98Feb\45        \-> Re: Problem
98Feb\60        \-> Re: Problem
98Jan\583       Texture size
98Jan\585       \-> Re: Texture size
98Jan\593       \-> Re: Texture size
98Jan\612       \-> Re: Texture size
98Jan\617       \-> Re: Texture size
98Jan\625       \-> Re: Texture size
98Jan\630       \-> Re: Texture size
98Jan\642       \-> Re: Texture size
98Jan\644       \-> Re: Texture size
98Jan\645       \-> Re: Texture size
98Jan\648       \-> Re: Texture size
98Jan\649       \-> Re: Texture size
98Jan\667       \-> Re: Texture size
98Jan\586       [Q1] LEAKS FOUND!
98Jan\587       error in map [Q2]
98Jan\589       [Q1] LEAK SOLUTION, kinda...
98Jan\597       \-> Re: [Q1] LEAK SOLUTION, kinda...
98Jan\599       \-> Re: [Q1] LEAK SOLUTION, kinda...
98Jan\637       \-> Re: [Q1] LEAK SOLUTION, kinda...
98Jan\590       ???????????
98Jan\600       \-> Re: ???????????
98Jan\606       \-> Re: ???????????
98Jan\607       \-> Re: ???????????
98Jan\595       Spotlights (again)
98Jan\598       \-> Re: Spotlights (again)
98Jan\601       \-> Re: Spotlights (again)
98Jan\621       \-> Re: Spotlights (again)
98Jan\603       QBSP3/QVIS3/QRAD3 options listed.
98Jan\611       \-> Re: QBSP3/QVIS3/QRAD3 options listed.
98Jan\685       \-> Re: QBSP3/QVIS3/QRAD3 options listed.
98Jan\1448      \-> Re: QBSP3/QVIS3/QRAD3 options listed.
98Jan\604       QRAD problem with Full_Bright??
98Jan\605       Missing entity for Q2??
98Jan\610       \-> Re: Missing entity for Q2??
98Jan\613       \-> Re: Missing entity for Q2??
98Jan\618       \-> Re: Missing entity for Q2??
98Jan\608       grey screen in q2 v3.10
98Jan\609       using Quake 2 as a virtual environment for non-gaming
               | application
98Jan\614       GLQoole
98Feb\86        \-> Re: GLQoole
98Jan\615       RE: Missing entity for Q2??
98Jan\616       SV: using Quake 2 as a virtual environment for non-gaming
               | applications
98Jan\619       big BSPfile
98Jan\623       \-> Re: big BSPfile
98Jan\624       \-> Re: big BSPfile
98Jan\655       \-> Re: big BSPfile
98Jan\1473      \-> Re: big BSPfile
98Jan\1479      \-> Re: big BSPfile
98Jan\620       Re: using Quake 2 as a virtual environment for non-gaming
98Jan\626       \-> Re: using Quake 2 as a virtual environment for non-gaming
98Jan\712       \-> Re: using Quake 2 as a virtual environment for non-gaming
98Jan\720       \-> Re: using Quake 2 as a virtual environment for non-gaming
98Jan\794       \-> Re: using Quake 2 as a virtual environment for non-gaming
98Jan\622       Please stop it...
98Jan\627       RE: Please stop it...
98Jan\628       RE: Please stop it...
98Jan\629       Qualm suggestion
98Jan\646       \-> Re: Qualm suggestion
98Jan\665       \-> Re: Qualm suggestion
98Jan\695       \-> Re: Qualm suggestion
98Jan\754       \-> Re: Qualm suggestion
98Jan\831       \-> Re: Qualm suggestion
98Jan\852       \-> Re: Qualm suggestion
98Jan\631       Problem
98Jan\634       Re: Texture size (invisible email)
98Jan\653       \-> Re: Texture size (invisible email)
98Jan\669       \-> Re: Texture size (invisible email)
98Jan\758       \-> Re: Texture size (invisible email)
98Jan\761       \-> Re: Texture size (invisible email)
98Jan\765       \-> Re: Texture size (invisible email)
98Jan\767       \-> Re: Texture size (invisible email)
98Jan\770       \-> Re: Texture size (invisible email)
98Jan\773       \-> Re: Texture size (invisible email)
98Jan\774       \-> Re: Texture size (invisible email)
98Jan\777       \-> Re: Texture size (invisible email)
98Jan\815       \-> Re: Texture size (invisible email)
98Jan\819       \-> Re: Texture size (invisible email)
98Jan\820       \-> Re: Texture size (invisible email)
98Jan\833       \-> Re: Texture size (invisible email)
98Jan\834       \-> Re: Texture size (invisible email)
98Jan\636       Re: using Quake 2 as a virtual environment for non-gaming
               | applications
98Jan\1474      \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
98Jan\640       Lasers in Quake1 [Q1]
98Jan\641       Can you read this?
98Jan\647       \-> Re: Can you read this?
98Jan\652       \-> Re: Can you read this?
98Jan\643       Re: using Quake 2 as a virtual environment for non-gaming
               | application s
98Jan\739       \-> Re: using Quake 2 as a virtual environment for non-gaming
               | application s
98Jan\650       Missions
98Jan\654       q2
98Jan\658       \-> Re: q2
98Jan\657       Q2
98Jan\668       \-> Re: Q2
98Jan\694       \-> Re: Q2
98Jan\1013      \-> Re: Q2
98Jan\1023      \-> Re: Q2
98Jan\659       RE: q2 radiosity and comp'ing in general
98Jan\660       QII, QL2.31
98Jan\662       \-> Re: QII, QL2.31
98Jan\664       \-> Re: QII, QL2.31
98Jan\661       Re: q2 radiosity and comp'ing in general
98Jan\663       -Re: q2 radiosity and comp'ing in general
98Jan\666       RE: q2 radiosity and comp'ing in general
98Jan\670       Qoole 2.31
98Jan\746       \-> Re: Qoole 2.31
98Jan\753       \-> Re: Qoole 2.31
98Jan\671       detail brushes
98Jan\673       Questions
98Jan\676       \-> Re: Questions
98Jan\689       \-> Re: Questions
98Feb\404       \-> Re: Questions
98Feb\411       \-> Re: Questions
98Feb\413       \-> Re: Questions
98Jan\674       Modular design
98Jan\701       \-> Re: Modular design
98Jan\704       \-> Re: Modular design
98Jan\706       \-> Re: Modular design
98Jan\721       \-> Re: Modular design
98Jan\675       Re[2]: Texture size (invisible email)
98Jan\677       Re: using Quake 2 as a virtual environment for non-gaming
               | applications
98Jan\679       \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
98Jan\735       \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
98Jan\680       Im Still Having Trouble With Ladder
98Jan\681       SV: Modular design
98Jan\691       \-> Re: SV: Modular design
98Jan\682       SV: Modular design
98Jan\683       Quake 2: Custom Textures in Qoole
98Jan\687       \-> Re: Quake 2: Custom Textures in Qoole
98Jan\690       \-> Re: Quake 2: Custom Textures in Qoole
98Jan\736       \-> Re: Quake 2: Custom Textures in Qoole
98Jan\684       Qoole Manual
98Jan\688       func_areaportal
98Jan\1417      \-> Re: func_areaportal
98Jan\1422      \-> Re: func_areaportal
98Jan\692       Step Height
98Jan\715       \-> Re: Step Height
98Jan\722       \-> Re: Step Height
98Jan\738       \-> Re: Step Height
98Jan\743       \-> Re: Step Height
98Jan\693       Questions from a newbie...
98Jan\696       BSP error
98Jan\703       \-> Re: BSP error
98Jan\697       Step Height
98Jan\698       SV: Q2 Sparks
98Jan\699       SV: BSP error
98Jan\702       SV: Yet Another Qoole Request
98Jan\707       QL2.31
98Jan\708       RE: Step Height
98Jan\709       RE: Yet Another Qoole Request
98Jan\710       conveyor
98Jan\713       [Q1] combining a func_train (platform) and trigger?
98Jan\737       \-> Re: [Q1] combining a func_train (platform) and trigger?
98Jan\798       \-> Re: [Q1] combining a func_train (platform) and trigger?
98Jan\714       Non Quake Non Qoole But This Is Funny
98Jan\718       Re: why did qoole save?(q1)
98Jan\723       RE: using Quake 2 as a virtual environment for non-gaming
               | applica
98Jan\724       RE: using Quake 2 as a virtual environment for non-gaming
               | applica
98Jan\725       Transparent Water
98Jan\726       \-> Re: Transparent Water
98Jan\728       \-> Re: Transparent Water
98Jan\729       Re[2]: Transparent Water
98Jan\730       \-> Re: Re[2]: Transparent Water
98Jan\731       Re: SKY
98Jan\740       \-> Re: SKY
98Jan\732       Re[2]: Modular design
98Jan\733       Re[2]: Step Height
98Jan\742       Q2: func_train and rotate, can both be used on the same brush?
98Jan\747       Quake Sounds (List)
98Jan\748       VCards was Step Height
98Jan\830       \-> Re: VCards was Step Height
98Jan\749       Re: using Quake 2 as a virtual environment for non-gaming
               | applica
98Jan\750       Re[2]: Yet Another Qoole Request
98Jan\752       \-> Re: Re[2]: Yet Another Qoole Request
98Jan\751       Hi...
98Jan\755       Re: func_train and rotate, can both be used on the same brush?
98Jan\756       Re: network VISing
98Jan\757       \-> Re: network VISing
98Jan\760       \-> Re: network VISing
98Jan\797       \-> Re: network VISing
98Jan\832       \-> Re: network VISing
98Jan\759       [Q1] Random_Thunder
98Jan\762       Registration
98Jan\763       \-> Re: Registration
98Jan\782       \-> Re: Registration
98Jan\764       Weird problems
98Jan\769       \-> Re: Weird problems
98Jan\803       \-> Re: Weird problems
98Jan\804       \-> Re: Weird problems
98Jan\828       \-> Re: Weird problems
98Jan\766       Lockable scaling
98Jan\771       \-> Re: Lockable scaling
98Jan\779       \-> Re: Lockable scaling
98Jan\780       \-> Re: Lockable scaling
98Jan\783       \-> Re: Lockable scaling
98Jan\784       \-> Re: Lockable scaling
98Jan\802       \-> Re: Lockable scaling
98Jan\768       RE: Weird problems
98Jan\772       RE: Step Height
98Jan\775       Fwd: Help
98Jan\776       Transparent Water
98Jan\778       Resetting Textures [ Q1 ]
98Jan\791       \-> Re: Resetting Textures [ Q1 ]
98Jan\781       Glass
98Jan\821       \-> Re: Glass
98Jan\826       \-> Re: Glass
98Jan\885       \-> Re: Glass
98Jan\785       RE: detail brushes, pls explain
98Jan\786       HTML not for email (was Re: Texture size (invisible email))
98Jan\788       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\790       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\817       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\822       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\823       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\824       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\829       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\836       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\840       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\843       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\903       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\904       \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
98Jan\787       RE: Qualm suggestion
98Jan\789       Lights
98Jan\793       Re: detail brushes, pls explain
98Jan\844       \-> Re: detail brushes, pls explain
98Jan\856       \-> Re: detail brushes, pls explain
98Jan\901       \-> Re: detail brushes, pls explain
98Jan\796       adding textures to quake2
98Jan\842       \-> Re: adding textures to quake2
98Jan\799       Re[2]: Weird problems
98Jan\800       Re[2]: Lockable scaling
98Jan\805       There's a hole in my bucket...
98Jan\818       \-> Re: There's a hole in my bucket...
98Jan\851       \-> Re: There's a hole in my bucket...
98Jan\806       Re[2]: Weird problems
98Jan\807       Re: Re[2]: Weird problems [Q2]
98Jan\808       Brushes
98Jan\812       \-> Re: Brushes
98Jan\816       \-> Re: Brushes
98Jan\871       \-> Re: Brushes
98Jan\809       Lockable scaling (re-explainded, with a clarfication)
98Jan\810       \-> Re: Lockable scaling (re-explainded, with a clarfication)
98Jan\813       \-> Re: Lockable scaling (re-explainded, with a clarfication)
98Jan\872       \-> Re: Lockable scaling (re-explainded, with a clarfication)
98Jan\811       Re[2]: Registration
98Jan\814       WRONG VER OF QBSP?
98Jan\850       \-> Re: WRONG VER OF QBSP?
98Jan\867       \-> Re: WRONG VER OF QBSP?
98Jan\877       \-> Re: WRONG VER OF QBSP?
98Jan\825       Emitting light [q2]
98Jan\835       HTML:Crisis of the coming century.
98Jan\839       \-> Re: HTML:Crisis of the coming century.
98Jan\837       Re: HTML not for email (was Re: Texture size (invisible
98Jan\838       Ugh...Too much for me...
98Jan\853       \-> Re: Ugh...Too much for me...
98Jan\860       \-> Re: Ugh...Too much for me...
98Jan\864       \-> Re: Ugh...Too much for me...
98Jan\870       \-> Re: Ugh...Too much for me...
98Jan\841       Sounds
98Jan\883       \-> Re: Sounds
98Jan\845       Ideas
98Jan\846       transparency and Lights  [Q2]
98Jan\859       \-> Re: transparency and Lights  [Q2]
98Jan\874       \-> Re: transparency and Lights  [Q2]
98Jan\848       Re: There's a hole in my bucket..[Q1].
98Jan\854       Side effects of textures - how can you predict them? Is there a
               | reference?
98Jan\858       \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
98Jan\862       \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
98Jan\868       \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
98Jan\869       \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
98Jan\855       HTML and email, my 2 cents's
98Jan\861       Water probs'N breakable glass (how I get it to work)
98Jan\865       \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\998       \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1015      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1039      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1040      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1044      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1080      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1081      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1082      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\1085      \-> Re: Water probs'N breakable glass (how I get it to work)
98Jan\863       Shut the F*** up about HTML ( Please excuse the harsh topic )
98Jan\866       Hahahaa
98Jan\873       Re: Qualm suggestion (more Undo steps!)
98Jan\875       FAQ off
98Jan\876       \-> Re: FAQ off
98Jan\888       \-> Re: FAQ off
98Jan\878       [Fwd: Undelivered Mail]
98Jan\879       Re: Shut the F*** up about HTML ( Please excuse the harsh topic
98Jan\880       mail prob
98Jan\881       \-> Re: mail prob
98Jan\886       \-> Re: mail prob
98Jan\893       \-> Re: mail prob
98Jan\915       \-> Re: mail prob
98Jan\981       \-> Re: mail prob
98Jan\882       Mirroring, Features Request
98Jan\949       \-> Re: Mirroring, Features Request
98Jan\884       Shut up about HTML already!
98Jan\887       SV: Texture size (invisible email)
98Jan\1016      \-> Re: SV: Texture size (invisible email)
98Jan\889       SV: Sounds
98Jan\890       SV: transparency and Lights  [Q2]
98Jan\891       ****Everybody****
98Jan\892       \-> Re: ****Everybody****
98Jan\894       \-> Re: ****Everybody****
98Jan\895       \-> Re: ****Everybody****
98Jan\896       \-> Re: ****Everybody****
98Jan\897       \-> Re: ****Everybody****
98Jan\917       \-> Re: ****Everybody****
98Jan\1086      \-> Re: ****Everybody****
98Jan\1094      \-> Re: ****Everybody****
98Jan\1099      \-> Re: ****Everybody****
98Jan\1102      \-> Re: ****Everybody****
98Jan\1139      \-> Re: ****Everybody****
98Jan\1140      \-> Re: ****Everybody****
98Jan\1143      \-> Re: ****Everybody****
98Jan\1145      \-> Re: ****Everybody****
98Jan\1146      \-> Re: ****Everybody****
98Jan\1155      \-> Re: ****Everybody****
98Jan\1159      \-> Re: ****Everybody****
98Jan\1164      \-> Re: ****Everybody****
98Jan\1167      \-> Re: ****Everybody****
98Jan\1172      \-> Re: ****Everybody****
98Jan\1173      \-> Re: ****Everybody****
98Jan\1186      \-> Re: ****Everybody****
98Jan\1192      \-> Re: ****Everybody****
98Jan\1203      \-> Re: ****Everybody****
98Jan\1204      \-> Re: ****Everybody****
98Jan\1205      \-> Re: ****Everybody****
98Jan\1223      \-> Re: ****Everybody****
98Jan\1348      \-> Re: ****Everybody****
98Jan\1349      \-> Re: ****Everybody****
98Jan\1375      \-> Re: ****Everybody****
98Jan\1379      \-> Re: ****Everybody****
98Jan\1475      \-> Re: ****Everybody****
98Jan\898       SV: ****Everybody****
98Jan\908       \-> Re: SV: ****Everybody****
98Jan\899       mirrored textures
98Jan\900       Idiocy
98Jan\927       \-> Re: Idiocy
98Jan\1017      \-> Re: Idiocy
98Jan\902       MAP Import Problem
98Jan\905       Top 10 reasons HTML doesn't belong in Email
98Jan\910       \-> Re: Top 10 reasons HTML doesn't belong in Email
98Jan\911       \-> Re: Top 10 reasons HTML doesn't belong in Email
98Jan\1019      \-> Re: Top 10 reasons HTML doesn't belong in Email
98Jan\906       TF and buttons
98Jan\907       Top 5 reasons the thread is over.
98Jan\912       \-> Re: Top 5 reasons the thread is over.
98Jan\914       \-> Re: Top 5 reasons the thread is over.
98Jan\916       \-> Re: Top 5 reasons the thread is over.
98Jan\926       \-> Re: Top 5 reasons the thread is over.
98Jan\928       \-> Re: Top 5 reasons the thread is over.
98Jan\929       \-> Re: Top 5 reasons the thread is over.
98Jan\933       \-> Re: Top 5 reasons the thread is over.
98Jan\1021      \-> Re: Top 5 reasons the thread is over.
98Jan\909       Re: HTML doesn't belong in Email
98Jan\913       conveyors
98Jan\920       \-> Re: conveyors
98Jan\918       TF refill Back packs
98Jan\921       \-> Re: TF refill Back packs
98Jan\1030      \-> Re: TF refill Back packs
98Jan\1036      \-> Re: TF refill Back packs
98Jan\919       SV: ****Everybody****
98Jan\922       RE:Top 5 rea...NICE SYSTEM $
98Jan\923       Q2: Unwanted lighting
98Jan\925       \-> Re: Q2: Unwanted lighting
98Jan\951       \-> Re: Q2: Unwanted lighting
98Jan\1011      \-> Re: Q2: Unwanted lighting
98Jan\924       Re: Top 5 rea...NICE SYSTEM $
98Jan\931       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\934       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\948       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\956       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\960       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\965       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\968       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\977       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\987       \-> Re: Top 5 rea...NICE SYSTEM $
98Jan\930       My system
98Jan\932       \-> Re: My system
98Jan\937       \-> Re: My system
98Jan\938       \-> Re: My system
98Jan\935       My system
98Jan\936       Swede (Re: SV: ****Everybody****)
98Jan\944       \-> Re: Swede (Re: SV: ****Everybody****)
98Jan\939       Error!
98Jan\940       \-> Re: Error!
98Jan\941       RE: Error!
98Jan\942       Splitting polygons
98Jan\1000      \-> Re: Splitting polygons
98Jan\1008      \-> Re: Splitting polygons
98Jan\1038      \-> Re: Splitting polygons
98Jan\1047      \-> Re: Splitting polygons
98Jan\943       CTF quake 2
98Jan\954       \-> Re: CTF quake 2
98Jan\971       \-> Re: CTF quake 2
98Jan\945       RE: conveyors
98Jan\946       RE: Top 5 rea...NICE SYSTEM $
98Jan\947       ***House of FuN***
98Jan\950       Hello
98Jan\952       A few bugs/problems/requests.
98Jan\976       \-> Re: A few bugs/problems/requests.
98Jan\953       [Q1] QBSP memory?
98Jan\955       Making actual mirriors, (Q2)
98Jan\957       Teleports and moving water
98Jan\958       SV: Making actual mirriors, (Q2)
98Jan\961       \-> Re: SV: Making actual mirriors, (Q2)
98Jan\966       \-> Re: SV: Making actual mirriors, (Q2)
98Jan\959       ladder func
98Jan\962       \-> Re: ladder func
98Jan\964       \-> Re: ladder func
98Jan\1018      \-> Re: ladder func
98Jan\1020      \-> Re: ladder func
98Jan\963       How do I...
98Jan\967       \-> Re: How do I...
98Jan\970       \-> Re: How do I...
98Jan\969       unfindeble leak (Q2]
98Jan\1041      \-> Re: unfindeble leak (Q2]
98Jan\972       Jaz Drives
98Jan\974       \-> Re: Jaz Drives
98Jan\978       \-> Re: Jaz Drives
98Jan\984       \-> Re: Jaz Drives
98Jan\985       \-> Re: Jaz Drives
98Jan\986       \-> Re: Jaz Drives
98Jan\1022      \-> Re: Jaz Drives
98Jan\1032      \-> Re: Jaz Drives
98Jan\973       SV: ladder func
98Jan\975       Everyone
98Jan\979       Quake 1 or 2 ? [N/A]
98Jan\980       Ladders In Quake 1  [Q1]
98Jan\982       Re: How do I... (multiple patch loads simultaneously)
98Jan\983       \-> Re: How do I... (multiple patch loads simultaneously)
98Jan\988       New Ladders GL subtract lines (q2)
98Jan\989       RE: HTML:Crisis of the coming century.
98Jan\990       RE: Brushes, q2.31
98Jan\991       RE: Side effects of textures - how can you predict them? Is
               | there
98Jan\992       RE: Water probs'N breakable glass (how I get it to work)
98Jan\993       RE: Side effects of textures - how can you predict them? Is
               | there
98Jan\994       RE: mail prob
98Jan\995       Re: Brushes, q2.31
98Jan\996       Qbsp problems
98Jan\999       \-> Re: Qbsp problems
98Jan\1001      \-> Re: Qbsp problems
98Jan\1005      \-> Re: Qbsp problems
98Jan\1007      \-> Re: Qbsp problems
98Jan\997       RE: Q2: Unwanted lighting
98Jan\1002      Q2. THIS MAIL IS LONG! but at least it's fairly topical ;)
98Jan\1006      \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical
               | ;)
98Jan\1014      \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical
               | ;)
98Jan\1003      Arbitrary, Q2
98Jan\1004      behavior of monsters
98Jan\1010      Q2
98Jan\1012      No subject given
98Jan\1024      Triggering "doors" [Q1]
98Jan\1025      \-> Re: Triggering "doors" [Q1]
98Jan\1026      \-> Re: Triggering "doors" [Q1]
98Jan\1027      \-> Re: Triggering "doors" [Q1]
98Jan\1029      H E L P   M E  ! ! ! ! [ Q1 ]
98Jan\1043      \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
98Jan\1048      \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
98Jan\1051      \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
98Jan\1031      RE: unfindeble leak (Q2]
98Jan\1034      How to get off mailing list now that I know what I'm doing
98Jan\1037      \-> Re: How to get off mailing list now that I know what I'm
               | doing
98Jan\1045      \-> Re: How to get off mailing list now that I know what I'm
               | doing
98Jan\1035      Keys in Q2
98Jan\1042      \-> Re: Keys in Q2
98Jan\1046      Q2 Skies
98Jan\1049      \-> Re: Q2 Skies
98Jan\1129      \-> Re: Q2 Skies
98Jan\1050      **Rotated Models and mirrored Textures** [Q2]
98Jan\1057      \-> Re: **Rotated Models and mirrored Textures** [Q2]
98Jan\1061      \-> Re: **Rotated Models and mirrored Textures** [Q2]
98Jan\1052      HELP.FPS
98Jan\1056      \-> Re: HELP.FPS
98Jan\1058      \-> Re: HELP.FPS
98Jan\1059      \-> Re: HELP.FPS
98Jan\1062      \-> Re: HELP.FPS
98Jan\1104      \-> Re: HELP.FPS
98Jan\1106      \-> Re: HELP.FPS
98Jan\1116      \-> Re: HELP.FPS
98Jan\1120      \-> Re: HELP.FPS
98Jan\1121      \-> Re: HELP.FPS
98Jan\1126      \-> Re: HELP.FPS
98Jan\1151      \-> Re: HELP.FPS
98Jan\1053      Re: How to get off mailing list now that I know what I'm doi
98Jan\1054      Re[2]: Splitting polygons
98Jan\1055      Re[2]: Water probs'N breakable glass (how I get it to work)
98Jan\1060      KEYS Q2 still need HELP
98Jan\1063      \-> Re: KEYS Q2 still need HELP
98Jan\1065      \-> Re: KEYS Q2 still need HELP
98Jan\1068      \-> Re: KEYS Q2 still need HELP
98Jan\1064      Platforms [Q1]
98Jan\1066      \-> Re: Platforms [Q1]
98Jan\1067      Lava Platform
98Jan\1069      \-> Re: Lava Platform
98Jan\1070      strange lights [Q2]
98Jan\1073      \-> Re: strange lights [Q2]
98Jan\1117      \-> Re: strange lights [Q2]
98Jan\1071      Re[2]: Lava Platform
98Jan\1072      RE: ****Everybody****
98Jan\1074      ***Lightramp***
98Jan\1075      Question on Target_Splash
98Jan\1076      \-> Re: Question on Target_Splash
98Jan\1077      \-> Re: Question on Target_Splash
98Jan\1079      \-> Re: Question on Target_Splash
98Jan\1091      \-> Re: Question on Target_Splash
98Jan\1093      \-> Re: Question on Target_Splash
98Jan\1078      REQ: Help With Those Banners please
98Jan\1083      Building ?? q2
98Jan\1084      \-> Re: Building ?? q2
98Jan\1101      \-> Re: Building ?? q2
98Jan\1107      \-> Re: Building ?? q2
98Jan\1087      teleporter
98Jan\1089      \-> Re: teleporter
98Jan\1088      start position
98Jan\1092      \-> Re: start position
98Jan\1090      End this "Warbling" conversation
98Jan\1112      \-> Re: End this "Warbling" conversation
98Jan\1113      \-> Re: End this "Warbling" conversation
98Jan\1125      \-> Re: End this "Warbling" conversation
98Jan\1134      \-> Re: End this "Warbling" conversation
98Jan\1095      Target_Splash problem Figured out
98Jan\1132      \-> Re: Target_Splash problem Figured out
98Jan\1096      flowing water
98Jan\1097      \-> Re: flowing water
98Jan\1098      \-> Re: flowing water
98Jan\1100      \-> Re: flowing water
98Jan\1103      \-> Re: flowing water
98Jan\1105      \-> Re: flowing water
98Jan\1128      \-> Re: flowing water
98Jan\1108      RE: Q2 Skies
98Jan\1109      Error message
98Jan\1110      \-> Re: Error message
98Jan\1111      \-> Re: Error message
98Jan\1115      \-> Re: Error message
98Jan\1118      \-> Re: Error message
98Jan\1119      \-> Re: Error message
98Jan\1160      \-> Re: Error message
98Jan\1114      Re: ****Everybody**** (long but worthy)
98Jan\1122      ...no subject...
98Jan\1123      ladders?
98Jan\1124      \-> Re: ladders?
98Jan\1127      \-> Re: ladders?
98Jan\1133      \-> Re: ladders?
98Jan\1130      Quake and GLQuake are essentially the same
98Jan\1131      Q2 - Gravity
98Jan\1135      \-> Re: Q2 - Gravity
98Jan\1136      Outdoor Scenes with Qoole
98Jan\1141      \-> Re: Outdoor Scenes with Qoole
98Jan\1142      \-> Re: Outdoor Scenes with Qoole
98Jan\1149      \-> Re: Outdoor Scenes with Qoole
98Jan\1137      RE: ****Everybody****
98Jan\1138      RE: ****Everybody****
98Jan\1144      Weapon entinites...
98Jan\1148      \-> Re: Weapon entinites...
98Jan\1161      \-> Re: Weapon entinites...
98Jan\1166      \-> Re: Weapon entinites...
98Jan\1147      Alignment screwed up with subtract
98Jan\1157      \-> Re: Alignment screwed up with subtract
98Jan\1178      \-> Re: Alignment screwed up with subtract
98Jan\1181      \-> Re: Alignment screwed up with subtract
98Jan\1183      \-> Re: Alignment screwed up with subtract
98Jan\1190      \-> Re: Alignment screwed up with subtract
98Jan\1211      \-> Re: Alignment screwed up with subtract
98Jan\1226      \-> Re: Alignment screwed up with subtract
98Jan\1231      \-> Re: Alignment screwed up with subtract
98Jan\1150      Wads!
98Jan\1199      \-> Re: Wads!
98Jan\1152      RE: start position
98Jan\1153      RE: teleporter
98Jan\1154      Textures..!
98Jan\1158      \-> Re: Textures..!
98Jan\1162      \-> Re: Textures..!
98Jan\1168      \-> Re: Textures..!
98Jan\1169      \-> Re: Textures..!
98Jan\1156      Re: Weapon entinites... EDGE
98Jan\1170      \-> Re: Weapon entinites... EDGE
98Jan\1174      \-> Re: Weapon entinites... EDGE
98Jan\1191      \-> Re: Weapon entinites... EDGE
98Jan\1193      \-> Re: Weapon entinites... EDGE
98Jan\1227      \-> Re: Weapon entinites... EDGE
98Jan\1241      \-> Re: Weapon entinites... EDGE
98Jan\1248      \-> Re: Weapon entinites... EDGE
98Jan\1163      ??--  QE4  --??
98Jan\1165      \-> Re: ??--  QE4  --??
98Jan\1171      \-> Re: ??--  QE4  --??
98Jan\1230      \-> Re: ??--  QE4  --??
98Jan\1175      BSP errors
98Jan\1176      \-> Re: BSP errors
98Jan\1180      \-> Re: BSP errors
98Jan\1189      \-> Re: BSP errors
98Jan\1194      \-> Re: BSP errors
98Jan\1177      RE: Alignment screwed up with subtract
98Jan\1179      SV: BSP errors
98Jan\1182      How do I create a power cube section? (Q2)
98Jan\1184      gdd build tools
98Jan\1213      \-> Re: gdd build tools
98Jan\1216      \-> Re: gdd build tools
98Jan\1185      FWD:Re: SV: BSP errors
98Jan\1212      \-> Re:  FWD:Re: SV: BSP errors
98Jan\1217      \-> Re: FWD:Re: SV: BSP errors
98Jan\1187      CSG subtract and water entites [Q2]
98Jan\1200      \-> Re: CSG subtract and water entites [Q2]
98Jan\1210      \-> Re: CSG subtract and water entites [Q2]
98Jan\1188      Re: Weapon entities...
98Jan\1228      \-> Re: Weapon entities...
98Jan\1195      hint brushes???
98Jan\1229      \-> Re: hint brushes???
98Jan\1237      \-> Re: hint brushes???
98Jan\1310      \-> Re: hint brushes???
98Jan\1343      \-> Re: hint brushes???
98Jan\1196      SV:  FWD:Re: SV: BSP errors
98Jan\1197      SV: ****Everybody****
98Jan\1198      How to stop a Thread.
98Jan\1201      Ahh shit (Was:Re: Weapon entities...)
98Jan\1207      \-> Re: Ahh shit (Was:Re: Weapon entities...)
98Jan\1202      Science Fair Project
98Jan\1220      \-> Re: Science Fair Project
98Jan\1221      \-> Re: Science Fair Project
98Jan\1224      \-> Re: Science Fair Project
98Jan\1206      Q2: Custom Textures in Qoole (problems)
98Jan\1209      \-> Re: Q2: Custom Textures in Qoole (problems)
98Jan\1208      Help!
98Jan\1214      Weapons for quake 2
98Jan\1215      \-> Re: Weapons for quake 2
98Jan\1218      \-> Re: Weapons for quake 2
98Jan\1219      Help!!!  QBSP errors
98Jan\1222      RE: Help!
98Jan\1225      QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
98Jan\1275      \-> Re: QBSP3: Warnings, after affing a power cude and a
               | computer screen! (Q2)
98Jan\1380      \-> Re: QBSP3: Warnings, after affing a power cude and a
               | computer screen! (Q2)
98Jan\1232      Re: Custom Textures in Qoole (problems)
98Jan\1233      \-> Re: Custom Textures in Qoole (problems)
98Jan\1234      \-> Re: Custom Textures in Qoole (problems)
98Jan\1239      \-> Re: Custom Textures in Qoole (problems)
98Jan\1245      \-> Re: Custom Textures in Qoole (problems)
98Jan\1246      \-> Re: Custom Textures in Qoole (problems)
98Jan\1235      CD ROM Help
98Jan\1243      \-> Re: CD ROM Help
98Jan\1244      \-> Re: CD ROM Help
98Jan\1247      \-> Re: CD ROM Help
98Jan\1236      QUAKE2: water and windows
98Jan\1238      Keys
98Jan\1242      \-> Re: Keys
98Jan\1252      \-> Re: Keys
98Jan\1253      \-> Re: Keys
98Jan\1260      \-> Re: Keys
98Jan\1240      Qoole importing...
98Jan\1249      Possible bug in Qoole Selections?
98Jan\1254      \-> Re: Possible bug in Qoole Selections?
98Jan\1256      \-> Re: Possible bug in Qoole Selections?
98Jan\1311      \-> Re: Possible bug in Qoole Selections?
98Jan\1317      \-> Re: Possible bug in Qoole Selections?
98Jan\1336      \-> Re: Possible bug in Qoole Selections?
98Jan\1250      view bookmarks idea
98Jan\1312      \-> Re: view bookmarks idea
98Jan\1315      \-> Re: view bookmarks idea
98Jan\1321      \-> Re: view bookmarks idea
98Jan\1351      \-> Re: view bookmarks idea
98Jan\1363      \-> Re: view bookmarks idea
98Jan\1372      \-> Re: view bookmarks idea
98Jan\1251      SV: Q2 Skies
98Jan\1255      Q1(?)/Q2 bug in qoole
98Jan\1261      \-> Re: Q1(?)/Q2 bug in qoole
98Jan\1262      \-> Re: Q1(?)/Q2 bug in qoole
98Jan\1268      \-> Re: Q1(?)/Q2 bug in qoole
98Jan\1278      \-> Re: Q1(?)/Q2 bug in qoole
98Jan\1291      \-> Re: Q1(?)/Q2 bug in qoole
98Jan\1313      \-> Re: Q1(?)/Q2 bug in qoole
98Jan\1257      *Everyone*
98Jan\1258      RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
98Jan\1259      New Stuff! [Re: Q2: Custom Textures ]
98Jan\1263      UPDATE:Fw: Alignment screwed up with subtract
98Jan\1264      More Entity Sets? [ Q1 ]
98Jan\1265      Q2: Door problem
98Jan\1266      FPS again!!
98Jan\1270      \-> Re: FPS again!!
98Jan\1274      \-> Re: FPS again!!
98Jan\1285      \-> Re: FPS again!!
98Jan\1304      \-> Re: FPS again!!
98Jan\1307      \-> Re: FPS again!!
98Jan\1267      Team Fortress Question [ Q1 ]
98Jan\1269      Re: Door problem
98Jan\1280      \-> Re: Door problem
98Jan\1271      problem
98Jan\1272      Mail
98Jan\1276      \-> Re: Mail
98Jan\1273      Problems
98Jan\1277      \-> Re: Problems
98Jan\1290      \-> Re: Problems
98Jan\1279      old question, easy to answer
98Jan\1281      Pentium ][ (mildly unrelated to Qoole, but please still help
               | me)
98Jan\1282      \-> Re: Pentium ][ (mildly unrelated to Qoole, but please still
               | help me)
98Jan\1283      AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1284      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1286      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1287      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1292      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1293      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1296      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1377      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1410      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1470      \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1288      RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
98Jan\1289      RE: old question, easy to answer
98Jan\1294      sparks?
98Jan\1299      \-> Re: sparks?
98Jan\1300      \-> Re: sparks?
98Jan\1302      \-> Re: sparks?
98Jan\1295      RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1297      Re: QBSP3: Warnings, after affing a power cude and a computer
               | screen!
98Jan\1298      FIX LEAKS
98Jan\1301      vis and rVis Question
98Jan\1306      \-> Re: vis and rVis Question
98Jan\1303      Re: Q1(?)/Q2 bug in qoole (MG sayas Q1)
98Jan\1305      Re: sparks?--direction
98Jan\1308      Qoole
98Jan\1309      \-> Re: Qoole
98Jan\1319      \-> Re: Qoole
98Jan\1326      \-> Re: Qoole
98Jan\1332      \-> Re: Qoole
98Jan\1335      \-> Re: Qoole
98Jan\1340      \-> Re: Qoole
98Jan\1345      \-> Re: Qoole
98Jan\1353      \-> Re: Qoole
98Jan\1357      \-> Re: Qoole
98Jan\1358      \-> Re: Qoole
98Jan\1365      \-> Re: Qoole
98Jan\1366      \-> Re: Qoole
98Jan\1370      \-> Re: Qoole
98Jan\1389      \-> Re: Qoole
98Jan\1390      \-> Re: Qoole
98Jan\1395      \-> Re: Qoole
98Jan\1396      \-> Re: Qoole
98Jan\1398      \-> Re: Qoole
98Jan\1400      \-> Re: Qoole
98Jan\1405      \-> Re: Qoole
98Jan\1421      \-> Re: Qoole
98Jan\1314      Web Page
98Jan\1318      \-> Re: Web Page
98Jan\1316      Re[2]: Possible bug in Qoole Selections?
98Jan\1341      \-> Re: Re[2]: Possible bug in Qoole Selections?
98Jan\1320      weapon probs
98Jan\1323      \-> Re: weapon probs
98Jan\1322      My first map
98Jan\1381      \-> Re: My first map
98Jan\1399      \-> Re: My first map
98Jan\1402      \-> Re: My first map
98Jan\1404      \-> Re: My first map
98Jan\1412      \-> Re: My first map
98Jan\1414      \-> Re: My first map
98Jan\1415      \-> Re: My first map
98Jan\1416      \-> Re: My first map
98Jan\1429      \-> Re: My first map
98Jan\1324      RE: Qoole
98Jan\1325      Re[2]: Qoole
98Jan\1327      x & y texture offsets...
98Jan\1344      \-> Re: x & y texture offsets...
98Jan\1382      \-> Re: x & y texture offsets...
98Jan\1328      gem files
98Jan\1329      Level Request...
98Jan\1330      VERBOSE
98Jan\1331      \-> Re: VERBOSE
98Jan\1334      \-> Re: VERBOSE
98Jan\1337      \-> Re: VERBOSE
98Jan\1356      \-> Re: VERBOSE
98Jan\1361      \-> Re: VERBOSE
98Jan\1371      \-> Re: VERBOSE
98Jan\1333      RE: Qoole
98Jan\1338      RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh
98Jan\1339      Team Fortress Question [ Q1 ]
98Jan\1342      RE: Q1(?)/Q2 bug in qoole
98Jan\1346      RE: ****Everybody****
98Jan\1347      Memory
98Jan\1359      \-> Re: Memory
98Jan\1350      Hint brush tutorial
98Jan\1352      Qrad3 and QVis3 Problems [Q2]
98Jan\1354      \-> Re: Qrad3 and QVis3 Problems [Q2]
98Jan\1360      \-> Re: Qrad3 and QVis3 Problems [Q2]
98Jan\1355      Leaks
98Jan\1364      \-> Re: Leaks
98Jan\1362      Re[2]: VERBOSE
98Jan\1368      \-> Re: Re[2]: VERBOSE
98Jan\1367      Teamed Entities
98Jan\1369      Q: How do you use .wal files in Qoole Q2
98Jan\1373      Re[4]: VERBOSE
98Jan\1374      \-> Re: Re[4]: VERBOSE
98Jan\1376      \-> Re: Re[4]: VERBOSE
98Jan\1378      Lasers & Stuff
98Jan\1385      \-> Re: Lasers & Stuff
98Feb\252       \-> Re: Lasers & Stuff
98Feb\258       \-> Re: Lasers & Stuff
98Feb\266       \-> Re: Lasers & Stuff
98Feb\281       \-> Re: Lasers & Stuff
98Jan\1383      RE: Re[2]: VERBOSE
98Jan\1384      RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
98Jan\1386      Textures and Progs
98Jan\1388      \-> Re: Textures and Progs
98Jan\1387      Re: How do you use .wal files in Qoole Q2
98Jan\1408      \-> Re: How do you use .wal files in Qoole Q2
98Jan\1409      \-> Re: How do you use .wal files in Qoole Q2
98Jan\1391      RE: How do you use .wal files in Qoole Q2
98Jan\1392      RE: Lasers & Stuff
98Jan\1393      RE: Qoole
98Jan\1394      RE: Qoole
98Jan\1397      Speeding up your level..
98Jan\1401      Strange Quake 1 Error
98Jan\1403      \-> Re: Strange Quake 1 Error
98Jan\1406      Leaving...
98Jan\1407      Help !!
98Jan\1411      \-> Re: Help !!
98Jan\1413      func_areaportal
98Jan\1418      Re: My first map - adding to spam
98Jan\1419      Hello and help
98Jan\1424      \-> Re: Hello and help
98Jan\1423      HELP!!!
98Jan\1425      \-> Re: HELP!!!
98Jan\1427      \-> Re: HELP!!!
98Jan\1428      \-> Re: HELP!!!
98Jan\1437      \-> Re: HELP!!!
98Jan\1438      \-> Re: HELP!!!
98Jan\1440      \-> Re: HELP!!!
98Jan\1444      \-> Re: HELP!!!
98Jan\1426      my new site
98Jan\1430      BSP To MAP Utility
98Jan\1434      \-> Re: BSP To MAP Utility
98Jan\1432      Lighting questions
98Jan\1433      RE: Lighting questions
98Jan\1435      Where to find Sky texture with Stars....
98Jan\1436      Re: Entity sets
98Jan\1439      New Feature!
98Jan\1441      =?ISO-8859-1?Q?Qoole....for_=A3=A3=A3_not_$$$?=
98Jan\1443      Re: Lasers & Stuff Cont..
98Jan\1445      \-> Re: Lasers & Stuff Cont..
98Jan\1446      QE4 is good....
98Jan\1464      \-> Re: QE4 is good....
98Jan\1471      \-> Re: QE4 is good....
98Jan\1476      \-> Re: QE4 is good....
98Feb\46        \-> Re: QE4 is good....
98Feb\50        \-> Re: QE4 is good....
98Feb\54        \-> Re: QE4 is good....
98Jan\1447      =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
98Jan\1450      Where to find Sky texture with Stars...
98Jan\1452      Re: Lighting questions [Q1?]
98Jan\1458      \-> Re: Lighting questions [Q1?]
98Jan\1455      RE: New Feature!
98Jan\1456      RE:
98Jan\1457      whole lotta q
98Jan\1482      \-> Re: whole lotta q
98Jan\1459      RE: Help !!
98Jan\1460      =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
98Jan\1461      Dum Ed here with his first Map
98Jan\1462      Auzze's Cyrix200+ problem
98Jan\1463      =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
98Jan\1465      =?iso-8859-1?Q?Re:_Qoole....for__not_$$$?=
98Jan\1466      Extending water outside a level?
98Jan\1467      \-> Re: Extending water outside a level?
98Jan\1472      \-> Re: Extending water outside a level?
98Feb\47        \-> Re: Extending water outside a level?
98Jan\1468      LEAF Problems
98Jan\1487      \-> Re: LEAF Problems
98Feb\6         \-> Re: LEAF Problems
98Feb\9         \-> Re: LEAF Problems
98Feb\33        \-> Re: LEAF Problems
98Feb\48        \-> Re: LEAF Problems
98Feb\76        \-> Re: LEAF Problems
98Jan\1469      Banners
98Jan\1477      Secret Room Question [Q1]
98Feb\35        \-> Re: Secret Room Question [Q1]
98Jan\1478      problems
98Jan\1480      Sorry about that last fowarded mail :)
98Jan\1481      Ordering Help
98Jan\1483      Problems in the construction of maps for Quake 2
98Jan\1486      \-> Re: Problems in the construction of maps for Quake 2
98Feb\11        \-> Re: Problems in the construction of maps for Quake 2
98Feb\18        \-> Re: Problems in the construction of maps for Quake 2
98Jan\1484      RE: Problems in the construction of maps for Quake 2
98Jan\1485      Q2 Related Problem
98Jan\1488      \-> Re: Q2 Related Problem
98Jan\1489      \-> Re: Q2 Related Problem
98Feb\4         \-> Re: Q2 Related Problem
98Feb\81        \-> Re: Q2 Related Problem
98Feb\1         Duplicate Plane [Q1]
98Feb\2         \-> Re: Duplicate Plane [Q1]
98Feb\7         \-> Re: Duplicate Plane [Q1]
98Feb\3         Hint brush tutorial online
98Feb\5         Textures from Duke Nukem 3d to Quake
98Feb\8         \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\13        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\15        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\53        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\65        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\70        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\72        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\73        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\87        \-> Re: Textures from Duke Nukem 3d to Quake
98Feb\10        Convertors
98Feb\14        \-> Re: Convertors
98Feb\12        RE: Problems in the construction of maps for Quake 2
98Feb\16        Technique Question
98Feb\49        \-> Re: Technique Question
98Feb\17        My own textures in Q2
98Feb\23        \-> Re: My own textures in Q2
98Feb\34        \-> Re: My own textures in Q2
98Feb\85        \-> Re: My own textures in Q2
98Feb\89        \-> Re: My own textures in Q2
98Feb\90        \-> Re: My own textures in Q2
98Feb\91        \-> Re: My own textures in Q2
98Feb\93        \-> Re: My own textures in Q2
98Feb\106       \-> Re: My own textures in Q2
98Feb\148       \-> Re: My own textures in Q2
98Feb\155       \-> Re: My own textures in Q2
98Feb\213       \-> Re: My own textures in Q2
98Feb\19        Orienting entities
98Feb\24        \-> Re: Orienting entities
98Feb\20        Visual problems
98Feb\22        \-> Re: Visual problems
98Feb\25        \-> Re: Visual problems
98Feb\28        \-> Re: Visual problems
98Feb\39        \-> Re: Visual problems
98Feb\115       \-> Re: Visual problems
98Feb\166       \-> Re: Visual problems
98Feb\178       \-> Re: Visual problems
98Feb\181       \-> Re: Visual problems
98Feb\191       \-> Re: Visual problems
98Feb\203       \-> Re: Visual problems
98Feb\209       \-> Re: Visual problems
98Feb\21        Power Qubes [Q2]
98Feb\27        \-> Re: Power Qubes [Q2]
98Feb\26        Level Contest
98Feb\30        \-> Re: Level Contest
98Feb\31        \-> Re: Level Contest
98Feb\36        \-> Re: Level Contest
98Feb\38        \-> Re: Level Contest
98Feb\40        \-> Re: Level Contest
98Feb\75        \-> Re: Level Contest
98Feb\29        Q2: Weapons Placement
98Feb\32        \-> Re: Q2: Weapons Placement
98Feb\132       \-> Re: Q2: Weapons Placement
98Feb\37        Reply
98Feb\41        RE: Textures from Duke Nukem 3d to Quake
98Feb\42        RE: Textures from Duke Nukem 3d to Quake
98Feb\43        Some questions
98Feb\55        \-> Re: Some questions
98Feb\67        \-> Re: Some questions
98Feb\44        Fw: Banners
98Feb\51        A sincere thank you...
98Feb\52        Level Contest Prize
98Feb\56        Fun Names In Quake 2
98Feb\62        \-> Re: Fun Names In Quake 2
98Feb\80        \-> Re: Fun Names In Quake 2
98Feb\61        RE: Textures from Duke Nukem 3d to Quake
98Feb\63        A Few Questions...
98Feb\66        \-> Re: A Few Questions...
98Feb\88        \-> Re: A Few Questions...
98Feb\92        \-> Re: A Few Questions...
98Feb\95        \-> Re: A Few Questions...
98Feb\97        \-> Re: A Few Questions...
98Feb\98        \-> Re: A Few Questions...
98Feb\127       \-> Re: A Few Questions...
98Feb\169       \-> Re: A Few Questions...
98Feb\64        Re: Fun Names In Quake 2 "Edge"
98Feb\68        \-> Re: Fun Names In Quake 2 "Edge"
98Feb\74        \-> Re: Fun Names In Quake 2 "Edge"
98Feb\79        \-> Re: Fun Names In Quake 2 "Edge"
98Feb\82        \-> Re: Fun Names In Quake 2 "Edge"
98Feb\103       \-> Re: Re: Fun Names In Quake 2 "Edge"
98Feb\69        Re:
98Feb\71        Textures
98Feb\77        RE: Some questions
98Feb\78        RE: Problem
98Feb\83        Re: Fun Names In Quake 2 THE THREAD IS DONE NOW!!!!!
98Feb\84        GLQoole
98Feb\94        target>speakers (Q2)
98Feb\96        VCards and this list
98Feb\104       \-> Re: VCards and this list
98Feb\105       \-> Re: VCards and this list
98Feb\107       \-> Re: VCards and this list
98Feb\125       \-> Re: VCards and this list
98Feb\129       \-> Re: VCards and this list
98Feb\99        Re:       Re: Q2 Related Problem
98Feb\100       Running my Quake 2 maps on other machines.
98Feb\101       Q2-Turret..How do you get the turret working in
               | Deathmatch?...no text
98Feb\102       RE: My own textures in Q2
98Feb\108       ent-file
98Feb\117       \-> Re: ent-file
98Feb\121       \-> Re: ent-file
98Feb\152       \-> Re: ent-file
98Feb\109       Three questions
98Feb\113       \-> Re: Three questions
98Feb\116       \-> Re: Three questions
98Feb\118       \-> Re: Three questions
98Feb\151       \-> Re: Three questions
98Feb\153       \-> Re: Three questions
98Feb\173       \-> Re: Three questions
98Feb\174       \-> Re: Three questions
98Feb\175       \-> Re: Three questions
98Feb\110       Slightly off subject Q2 question
98Feb\119       \-> Re: Slightly off subject Q2 question
98Feb\128       \-> Re: Slightly off subject Q2 question
98Feb\111       Snap to grid
98Feb\112       \-> Re: Snap to grid
98Feb\114       \-> Re: Snap to grid
98Feb\120       new entfile
98Feb\126       \-> Re: new entfile
98Feb\122       Q2 specs
98Feb\123       Textures don't appear
98Feb\168       \-> Re: Textures don't appear
98Feb\190       \-> Re: Textures don't appear
98Feb\194       \-> Re: Textures don't appear
98Feb\124       Qoole CD
98Feb\130       Questions about Cone function with lights!
98Feb\144       \-> Re: Questions about Cone function with lights!
98Feb\170       \-> Re: Questions about Cone function with lights!
98Feb\131       My Qoole CD isn't comin!
98Feb\142       \-> Re: My Qoole CD isn't comin!
98Feb\133       Quake 1 or 2 ????
98Feb\135       \-> Re: Quake 1 or 2 ????
98Feb\136       \-> Re: Quake 1 or 2 ????
98Feb\134       RE: My Qoole CD isn't comin!
98Feb\137       sparks, Q2
98Feb\143       \-> Re: sparks, Q2
98Feb\146       \-> Re: sparks, Q2
98Feb\138       RE: Quake 1 or 2 ????
98Feb\139       RE: sparks, Q2
98Feb\140       CSG SUB {Q2} (qoole)
98Feb\141       \-> Re: CSG SUB {Q2} (qoole)
98Feb\167       \-> Re: CSG SUB {Q2} (qoole)
98Feb\145       Secret Question [Q1]
98Feb\147       Prefab contest - need input
98Feb\150       \-> Re: Prefab contest - need input
98Feb\149       Spawn Points> Q2 (qoole)
98Feb\172       \-> Re: Spawn Points> Q2 (qoole)
98Feb\154       REQ: Help with Intermission Qoole 2.31 Quake 2
98Feb\156       Prefabs
98Feb\164       \-> Re: Prefabs
98Feb\157       Prefab contest - call for input
98Feb\158       \-> Re: Prefab contest - call for input
98Feb\159       \-> Re: Prefab contest - call for input
98Feb\160       \-> Re: Prefab contest - call for input
98Feb\161       \-> Re: Prefab contest - call for input
98Feb\162       \-> Re: Prefab contest - call for input
98Feb\163       \-> Re: Prefab contest - call for input
98Feb\165       \-> Re: Prefab contest - call for input
98Feb\171       \-> Re: Prefab contest - call for input
98Feb\177       \-> Re: Prefab contest - call for input
98Feb\179       \-> Re: Prefab contest - call for input
98Feb\183       \-> Re: Prefab contest - call for input
98Feb\189       \-> Re: Prefab contest - call for input
98Feb\193       \-> Re: Prefab contest - call for input
98Feb\176       Moving Spotlights? [ Q1 ]
98Feb\180       \-> Re: Moving Spotlights? [ Q1 ]
98Feb\182       \-> Re: Moving Spotlights? [ Q1 ]
98Feb\186       \-> Re: Moving Spotlights? [ Q1 ]
98Feb\184       REQ:Entity Error Qoole2.31 / Quake 2
98Feb\187       \-> Re: REQ:Entity Error Qoole2.31 / Quake 2
98Feb\185       RE:Qoole2.31 / Quake 2 SPAWNFLAGS for Deadmonster
98Feb\188       Q2   Button activating timed lasers?
98Feb\192       leaks
98Feb\195       bright on Quake textures
98Feb\196       Trigger - Door Problems
98Feb\197       \-> Re: Trigger - Door Problems
98Feb\198       \-> Re: Trigger - Door Problems
98Feb\199       triggering clips and triggers
98Feb\200       Prefab contest starts!
98Feb\201       Teamed Entities [Q2] answered...
98Feb\202       Qoole Prefab Page
98Feb\204       H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !  [ Q 1
               | ]
98Feb\206       \-> Re: H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !
               |  [ Q 1 ]
98Feb\207       \-> Re:  H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !
               | !  [ Q 1 ]
98Feb\208       \-> Re: H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !
               |  [ Q 1 ]
98Feb\205       RE: leaks
98Feb\210       .pts files and tracing from Quake?
98Feb\211       \-> Re: .pts files and tracing from Quake?
98Feb\214       \-> Re: .pts files and tracing from Quake?
98Feb\212       fly by
98Feb\215       auth bd183169 subscribe ml knight@halcyon.com
98Feb\216       BIG HELP!!!
98Feb\218       \-> Re: BIG HELP!!!
98Feb\219       \-> Re: BIG HELP!!!
98Feb\226       \-> Re: BIG HELP!!!
98Feb\217       Quake 2 editing..
98Feb\224       \-> Re: Quake 2 editing..
98Feb\228       \-> Re: Quake 2 editing..
98Feb\229       \-> Re: Quake 2 editing..
98Feb\220       suggestion
98Feb\223       \-> Re: suggestion
98Feb\227       \-> Re: suggestion
98Feb\221       RE: BIG HELP!!!
98Feb\222       RE: Quake 2 editing..
98Feb\225       RE: BIG HELP!!!<-- Setting virtual memory
98Feb\230       rmf to qle
98Feb\232       \-> Re: rmf to qle
98Feb\234       \-> Re: rmf to qle
98Feb\241       \-> Re: rmf to qle
98Feb\231       Prefabs in 3dsMax
98Feb\233       \-> Re: Prefabs in 3dsMax
98Feb\235       Re: rmf to qle [Worldcraft]
98Feb\236       I've had it with this ordering junk
98Feb\240       \-> Re: I've had it with this ordering junk
98Feb\242       \-> Re: I've had it with this ordering junk
98Feb\243       \-> Re: I've had it with this ordering junk
98Feb\245       \-> Re: I've had it with this ordering junk
98Feb\237       Algorithm needed
98Feb\238       \-> Re: Algorithm needed
98Feb\246       \-> Re: Algorithm needed
98Feb\254       \-> Re: Algorithm needed
98Feb\270       \-> Re: Algorithm needed
98Feb\239       Prefab contest update
98Feb\338       \-> Re: Prefab contest update
98Feb\339       \-> Re: Prefab contest update
98Feb\340       \-> Re: Prefab contest update
98Feb\341       \-> Re: Prefab contest update
98Feb\342       \-> Re: Prefab contest update
98Mar\85        \-> Re: Prefab contest update
98Mar\110       \-> Re: Prefab contest update
98Mar\123       \-> Re: Prefab contest update
98Mar\139       \-> Re: Prefab contest update
98Mar\148       \-> Re: Prefab contest update
98Mar\302       \-> Re: Prefab contest update
98Mar\304       \-> Re: Prefab contest update
98Mar\306       \-> Re: Prefab contest update
98Mar\322       \-> Re: Prefab contest update
98Mar\343       \-> Re: Prefab contest update
98Mar\344       \-> Re: Prefab contest update
98Feb\244       How do you make a force field??
98Feb\248       \-> Re: How do you make a force field??
98Feb\249       \-> Re: How do you make a force field??
98Feb\247       Getting qoole
98Feb\250       \-> Re: Getting qoole
98Feb\251       RE: How do you make a force field??
98Feb\253       Qoole Problems
98Feb\255       \-> Re: Qoole Problems
98Feb\292       \-> Re: Qoole Problems
98Feb\256       Caught a SIGSEGV?
98Feb\257       \-> Re: Caught a SIGSEGV?
98Feb\259       \-> Re: Caught a SIGSEGV?
98Feb\265       \-> Re: Caught a SIGSEGV?
98Feb\268       \-> Re: Caught a SIGSEGV?
98Feb\272       \-> Re: Caught a SIGSEGV?
98Feb\274       \-> Re: Caught a SIGSEGV?
98Feb\278       \-> Re: Caught a SIGSEGV?
98Feb\260       RE: Algorithm needed<-- Concave brushes
98Feb\261       Map gaps
98Feb\264       \-> Re: Map gaps
98Feb\267       \-> Re: Map gaps
98Feb\275       \-> Re: Map gaps
98Feb\262       func_explosion
98Feb\263       \-> Re: func_explosion
98Feb\283       \-> Re: func_explosion
98Feb\284       \-> Re: func_explosion
98Feb\269       new textures ???
98Feb\271       Please offer some kind help....
98Feb\273       entities not appearing
98Feb\277       \-> Re: entities not appearing
98Feb\279       \-> Re: entities not appearing
98Feb\296       \-> Re: entities not appearing
98Feb\276       HEXEN2!!!
98Feb\280       RE: HEXEN2!!!
98Feb\282       Prefab contest
98Feb\285       \-> Re: Prefab contest
98Feb\333       \-> Re: Prefab contest
98Feb\337       \-> Re: Prefab contest
98Feb\286       Q2: overlapping brushes and basic design?
98Feb\287       Re: overlapping brushes and basic design?
98Feb\291       \-> Re: overlapping brushes and basic design?
98Feb\293       \-> Re: overlapping brushes and basic design?
98Feb\297       \-> Re: overlapping brushes and basic design?
98Feb\288       q2 questions
98Feb\299       \-> Re: q2 questions
98Feb\289       Testure alignment with copy-paste
98Feb\295       \-> Re: Testure alignment with copy-paste
98Feb\302       \-> Re: Testure alignment with copy-paste
98Feb\309       \-> Re: Testure alignment with copy-paste
98Feb\318       \-> Re: Testure alignment with copy-paste
98Feb\327       \-> Re: Testure alignment with copy-paste
98Feb\329       \-> Re: Testure alignment with copy-paste
98Feb\332       \-> Re: Testure alignment with copy-paste
98Feb\354       \-> Re: Testure alignment with copy-paste
98Feb\460       \-> Re: Testure alignment with copy-paste
98Feb\290       RE:Re:RE:  HEXEN2!!!  perhaps if I just push this big red
               | button ...
98Feb\294       Re[2]: Qoole Problems
98Feb\298       Q2 dying on launch
98Feb\303       \-> Re: Q2 dying on launch
98Feb\308       \-> Re: Q2 dying on launch
98Feb\314       \-> Re: Q2 dying on launch
98Feb\331       \-> Re: Q2 dying on launch
98Feb\300       Getting ships to flyby in maps solved!
98Feb\313       \-> Re: Getting ships to flyby in maps solved!
98Feb\301       BIG HELP!!!! {FOUND}
98Feb\304       \-> Re: BIG HELP!!!! {FOUND}
98Feb\334       \-> Re: BIG HELP!!!! {FOUND}
98Feb\336       \-> Re: BIG HELP!!!! {FOUND}
98Feb\305       Re: overlapping brushes...[Q1]?
98Feb\306       \-> Re: overlapping brushes...[Q1]?
98Feb\311       \-> Re: overlapping brushes...[Q1]?
98Feb\317       \-> Re: overlapping brushes...[Q1]?
98Feb\320       \-> Re: overlapping brushes...[Q1]?
98Feb\322       \-> Re: overlapping brushes...[Q1]?
98Feb\307       Prefab Contest
98Feb\316       \-> Re: Prefab Contest
98Feb\310       QuakeDoom
98Feb\312       \-> Re: QuakeDoom
98Feb\315       Lite _cone q2
98Feb\319       \-> Re: Lite _cone q2
98Feb\323       \-> Re: Lite _cone q2
98Feb\321       Re: Re[2]: Qoole Problems - More crazyness.
98Feb\325       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\328       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\343       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\347       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\350       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\361       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\362       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\363       \-> Re: Re[2]: Qoole Problems - More crazyness.
98Feb\324       Help me!
98Feb\326       \-> Re: Help me!
98Mar\709       \-> Re: Help me!
98Mar\710       \-> Re: Help me!
98Mar\711       \-> Re: Help me!
98Mar\713       \-> Re: Help me!
98Mar\723       \-> Re: Help me!
98Mar\738       \-> Re: Help me!
98Mar\739       \-> Re: Help me!
98Feb\330       Prefab contest update
98Feb\335       Re: Re: BIG HELP!!! {FOUND}
98Feb\344       Qoole Error
98Feb\355       \-> Re: Qoole Error
98Feb\461       \-> Re: Qoole Error
98Feb\345       RE: rmf to qle
98Feb\346       RE: rmf to qle [Worldcraft]
98Feb\348       SIGSEGV again
98Feb\356       \-> Re: SIGSEGV again
98Feb\374       \-> Re: SIGSEGV again
98Mar\151       \-> Re: SIGSEGV again
98Feb\349       Build settings
98Feb\351       \-> Re: Build settings
98Feb\357       \-> Re: Build settings
98Feb\352       Illegal Op
98Feb\353       GLQoole Q2 funny dark lines!
98Feb\358       \-> Re: GLQoole Q2 funny dark lines!
98Feb\359       illegal operation question
98Feb\360       \-> Re: illegal operation question
98Feb\364       Future of Qoole
98Feb\366       \-> Re: Future of Qoole
98Feb\365       Re: Re[2]: Qoole Problems - More crazyness. [&Activision]
98Feb\367       rotating door
98Feb\368       \-> Re: rotating door
98Feb\369       \-> Re: rotating door
98Feb\370       \-> Re: rotating door
98Feb\378       \-> Re: rotating door
98Feb\387       \-> Re: rotating door
98Feb\401       \-> Re: rotating door
98Feb\417       \-> Re: rotating door
98Feb\421       \-> Re: rotating door
98Feb\427       \-> Re: rotating door
98Feb\435       \-> Re: rotating door
98Feb\371       Re: rotating door (fixed)
98Feb\373       \-> Re: rotating door (fixed)
98Feb\372       Hexen2 and Qoole comments
98Feb\375       q2: vis3 with ents only
98Feb\376       Prefabs, helpful hints?
98Feb\381       \-> Re: Prefabs, helpful hints?
98Feb\377       Qoole GUI
98Feb\379       \-> Re: Qoole GUI
98Feb\389       \-> Re: Qoole GUI
98Feb\434       \-> Re: Qoole GUI
98Feb\380       Q2: What does area_portal do?
98Feb\382       qoole with NT vs 95
98Feb\383       \-> Re: qoole with NT vs 95
98Feb\391       \-> Re: qoole with NT vs 95
98Feb\393       \-> Re: qoole with NT vs 95
98Feb\397       \-> Re: qoole with NT vs 95
98Feb\384       Email address
98Feb\385       QRAD3/BSP3/VISY3
98Feb\388       \-> Re: QRAD3/BSP3/VISY3
98Feb\386       2 mails in one day!!
98Feb\390       Re: What does area_portal do?
98Feb\392       Transparent water in Q1 ?
98Feb\396       \-> Re: Transparent water in Q1 ?
98Feb\394       HELP!
98Feb\398       \-> Re: HELP!
98Feb\395       Q1 textures in Q2
98Feb\399       wad2wal Textures Probs in Q2
98Feb\408       \-> Re: wad2wal Textures Probs in Q2
98Feb\400       RE: qoole with NT vs 95
98Feb\402       Questions
98Feb\486       \-> Re: Questions
98Feb\403       Prefab contest info
98Feb\405       \-> Re: Prefab contest info
98Feb\406       RE: Questions <-- Answers
98Feb\407       RE: wad2wal Textures Probs in Q2
98Feb\409       Aspect ratios ...
98Feb\416       \-> Re: Aspect ratios ...
98Feb\428       \-> Re: Aspect ratios ...
98Feb\410       I have a minor problem
98Feb\412       \-> Re: I have a minor problem
98Feb\415       \-> Re: I have a minor problem
98Feb\414       OpenGL for Matrox Mill II
98Feb\418       \-> Re: OpenGL for Matrox Mill II
98Feb\422       \-> Re: OpenGL for Matrox Mill II
98Feb\441       \-> Re: OpenGL for Matrox Mill II
98Feb\419       Quake2 tutorials.
98Feb\423       \-> Re: Quake2 tutorials.
98Feb\425       \-> Re: Quake2 tutorials.
98Feb\440       \-> Re: Quake2 tutorials.
98Feb\420       Qoole FAQ.
98Feb\424       \-> Re: Qoole FAQ.
98Feb\426       MORE OpenGL for Matrox Mill II
98Feb\431       \-> Re: MORE OpenGL for Matrox Mill II
98Feb\432       \-> Re: MORE OpenGL for Matrox Mill II
98Feb\429       Flags question
98Feb\433       \-> Re: Flags question
98Feb\443       \-> Re: Flags question
98Feb\430       RE: rotating door
98Feb\436       Level Design Inspirations
98Feb\437       \-> Re: Level Design Inspirations
98Feb\438       \-> Re: Level Design Inspirations
98Feb\439       \-> Re: Level Design Inspirations
98Feb\448       \-> Re: Level Design Inspirations
98Feb\455       \-> Re: Level Design Inspirations
98Feb\463       \-> Re: Level Design Inspirations
98Feb\442       On the subject of 3dfx
98Feb\444       Off-topic: OpenGL
98Feb\446       \-> Re: Off-topic: OpenGL
98Feb\447       \-> Re: Off-topic: OpenGL
98Feb\453       \-> Re: Off-topic: OpenGL
98Feb\445       Re: Off-Topic: OpenGL
98Feb\449       Quake2 Servers
98Feb\450       Newbie questions...
98Feb\456       \-> Re: Newbie questions...
98Feb\471       \-> Re: Newbie questions...
98Feb\451       Running GLQoole and Q2 at the same time.
98Feb\454       \-> Re: Running GLQoole and Q2 at the same time.
98Feb\452       Ending a level in Q2
98Feb\457       RE: Running GLQoole and Q2 at the same time.
98Feb\458       map inspirations
98Feb\459       Q2 - Tools info. and adding textures
98Feb\462       Leak Problems in already tested MAPs
98Feb\465       \-> Re: Leak Problems in already tested MAPs
98Feb\468       \-> Re: Leak Problems in already tested MAPs
98Feb\464       Ending a Level Q2
98Feb\466       \-> Re: Ending a Level Q2
98Feb\467       RE: Leak Problems in already tested MAPs
98Feb\469       Water but not as we know it!
98Feb\472       \-> Re: Water but not as we know it!
98Feb\479       \-> Re: Water but not as we know it!
98Feb\547       \-> Re: Water but not as we know it!
98Feb\470       Computer update q2
98Feb\473       SIG...
98Feb\480       \-> Re: SIG...
98Feb\503       \-> Re: SIG...
98Feb\505       \-> Re: SIG...
98Feb\514       \-> Re: SIG...
98Feb\519       \-> Re: SIG...
98Feb\523       \-> Re: SIG...
98Feb\532       \-> Re: SIG...
98Feb\538       \-> Re: SIG...
98Feb\539       \-> Re: SIG...
98Feb\474       GLQoole Bug?
98Feb\481       \-> Re: GLQoole Bug?
98Feb\488       \-> Re: GLQoole Bug?
98Feb\475       Picking textures in Q2...
98Feb\482       \-> Re: Picking textures in Q2...
98Feb\489       \-> Re: Picking textures in Q2...
98Feb\476       vis problem
98Feb\478       \-> Re: vis problem
98Feb\483       \-> Re: vis problem
98Feb\485       \-> Re: vis problem
98Feb\501       \-> Re: vis problem
98Feb\504       \-> Re: vis problem
98Feb\518       \-> Re: vis problem
98Feb\477       Beyond leaks - major bug 2.31 WinQoole
98Feb\490       \-> Re: Beyond leaks - major bug 2.31 WinQoole
98Feb\484       PLEASE help Ending my level
98Feb\493       \-> Re: PLEASE help Ending my level
98Feb\574       \-> Re: PLEASE help Ending my level
98Feb\487       Automated Electric Shocks...
98Feb\494       \-> Re: Automated Electric Shocks...
98Feb\491       Q1,Q2 general: Use descriptive subject lines
98Feb\492       RE: PLEASE help Ending my level
98Feb\495       light textures, and mist
98Feb\499       \-> Re: light textures, and mist
98Feb\502       \-> Re: light textures, and mist
98Feb\531       \-> Re: light textures, and mist
98Mar\54        \-> Re: light textures, and mist
98Feb\496       RE: light textures, and mist
98Feb\497       D'oh!
98Feb\498       Changelevel vs Cross level
98Feb\500       \-> Re: Changelevel vs Cross level
98Feb\507       Re: Door texture manipulation and scope up/down
98Feb\508       Qoole's Quake Server MOD Plead
98Feb\516       \-> Re: Qoole's Quake Server MOD Plead
98Feb\517       \-> Re: Qoole's Quake Server MOD Plead
98Feb\520       \-> Re: Qoole's Quake Server MOD Plead
98Feb\522       \-> Re: Qoole's Quake Server MOD Plead
98Feb\527       \-> Re: Qoole's Quake Server MOD Plead
98Feb\509       To Jason Wolford
98Feb\510       Point Release is HERE
98Feb\512       \-> Re: Point Release is HERE
98Feb\511       entities
98Feb\513       Help! offset!
98Feb\515       RE: Help! offset!
98Feb\521       Automated Eletric Shocks ( AGAIN ) [ Q1 ]
98Feb\524       RE: Help! offset!
98Feb\525       Question about sounds.
98Feb\526       \-> Re: Question about sounds.
98Feb\535       \-> Re: Question about sounds.
98Feb\528       mein level fer test
98Feb\530       \-> Re: mein level fer test
98Feb\537       \-> Re: mein level fer test
98Feb\543       \-> Re: mein level fer test
98Feb\529       Stuff
98Feb\534       \-> Re: Stuff
98Feb\533       Entity Sets - Few Questions
98Feb\536       Quake2 CTF ent. set
98Feb\540       Like it or lump it!  [QOOLE]
98Feb\549       \-> Re: Like it or lump it!  [QOOLE]
98Feb\552       \-> Re: Like it or lump it!  [QOOLE]
98Feb\541       Re: Like it or lump it! [QOOLE]
98Feb\542       RE: Like it or lump it!  [QOOLE]
98Feb\544       Q2 Doors and Keys
98Feb\545       \-> Re: Q2 Doors and Keys
98Feb\546       \-> Re: Q2 Doors and Keys
98Feb\548       New Textures
98Feb\550       \-> Re: New Textures
98Feb\551       \-> Re: New Textures
98Feb\618       \-> Re: New Textures
98Feb\679       \-> Re: New Textures
98Feb\553       More Stuff
98Feb\554       \-> Re: More Stuff
98Feb\558       \-> Re: More Stuff
98Feb\560       \-> Re: More Stuff
98Feb\597       \-> Re: More Stuff
98Feb\605       \-> Re: More Stuff
98Feb\555       Doors and PAK files
98Feb\557       \-> Re: Doors and PAK files
98Feb\565       \-> Re: Doors and PAK files
98Feb\568       \-> Re: Doors and PAK files
98Feb\569       \-> Re: Doors and PAK files
98Feb\556       RE: Q2 Doors and Keys
98Feb\559       Custom textures
98Feb\561       \-> Re: Custom textures
98Feb\562       Where are the flames?
98Feb\566       \-> Re: Where are the flames?
98Feb\570       \-> Re: Where are the flames?
98Feb\563       Re: New Textures Q2
98Feb\567       \-> Re: New Textures Q2
98Feb\564       RE: Where are the flames? (Quake 2)
98Feb\571       GL question
98Feb\573       \-> Re: GL question
98Feb\631       \-> Re: GL question
98Feb\634       \-> Re: GL question
98Feb\639       \-> Re: GL question
98Feb\647       \-> Re: GL question
98Feb\651       \-> Re: GL question
98Feb\652       \-> Re: GL question
98Feb\656       \-> Re: GL question
98Feb\657       \-> Re: GL question
98Feb\660       \-> Re: GL question
98Feb\670       \-> Re: GL question
98Feb\671       \-> Re: GL question
98Feb\674       \-> Re: GL question
98Feb\572       Ah! Thanks everyone! ('bout the flames)
98Feb\575       Qoole > 2.31?
98Feb\576       \-> Re: Qoole > 2.31?
98Feb\577       \-> Re: Qoole > 2.31?
98Feb\578       Unsubscribe
98Feb\587       \-> Re: Unsubscribe
98Feb\579       Level Editors
98Feb\580       \-> Re: Level Editors
98Feb\581       \-> Re: Level Editors
98Feb\582       \-> Re: Level Editors
98Feb\588       \-> Re: Level Editors
98Feb\589       \-> Re: Level Editors
98Feb\591       \-> Re: Level Editors
98Feb\583       QOOLE2.32
98Feb\584       \-> Re: QOOLE2.32
98Feb\590       \-> Re: QOOLE2.32
98Feb\585       Vertex Manipulation
98Feb\586       TURRET HELP PLEASE
98Feb\592       RE: Level Editors
98Feb\593       Dissapearing doors and grey bits
98Feb\603       \-> Re: Dissapearing doors and grey bits
98Feb\610       \-> Re: Dissapearing doors and grey bits
98Feb\613       \-> Re: Dissapearing doors and grey bits
98Feb\614       \-> Re: Dissapearing doors and grey bits
98Feb\615       \-> Re: Dissapearing doors and grey bits
98Feb\617       \-> Re: Dissapearing doors and grey bits
98Feb\594       Vis
98Feb\596       \-> Re: Vis
98Feb\598       \-> Re: Vis
98Feb\599       \-> Re: Vis
98Feb\601       \-> Re: Vis
98Feb\604       \-> Re: Vis
98Feb\606       \-> Re: Vis
98Feb\595       Removal from mailing list
98Feb\600       RE: Level Editors
98Feb\602       pipe elbow
98Feb\607       \-> Re: pipe elbow
98Feb\608       \-> Re: pipe elbow
98Feb\609       RE: Level Editors
98Feb\611       Silicon Graphics UNIX map compiles
98Feb\678       \-> Re: Silicon Graphics UNIX map compiles
98Feb\612       Q2 - Lifts that only trigger on the roof???
98Feb\616       \-> Re: Q2 - Lifts that only trigger on the roof???
98Feb\619       Vis another one, part 2
98Feb\620       Last message and Grey doors
98Feb\624       \-> Re: Last message and Grey doors
98Feb\621       Vis another one (Q2)
98Feb\622       TURRET HELP ME PLEAESE
98Feb\625       \-> Re: TURRET HELP ME PLEAESE
98Feb\623       RE: Level Editors
98Feb\626       Wish: Explorer view for scoping in Qoole
98Feb\627       \-> Re: Wish: Explorer view for scoping in Qoole
98Feb\628       \-> Re: Wish: Explorer view for scoping in Qoole
98Feb\630       \-> Re: Wish: Explorer view for scoping in Qoole
98Feb\633       \-> Re: Wish: Explorer view for scoping in Qoole
98Feb\640       \-> Re: Wish: Explorer view for scoping in Qoole
98Feb\658       \-> Re: Wish: Explorer view for scoping in Qoole
98Feb\661       \-> Re: Wish: Explorer view for scoping in Qoole
98Feb\629       RE: Silicon Graphics UNIX map compiles
98Feb\632       RE: Level Editors
98Feb\635       RE: Level Editors
98Feb\636       RE: More Stuff
98Feb\637       RE: pipe elbow
98Feb\638       RE: GL question
98Feb\641       RE: Level Editors
98Feb\642       RE: More Stuff
98Feb\643       texture lightning pulse ?
98Feb\680       \-> Re: texture lightning pulse ?
98Feb\644       Re[2]: Dissapearing doors and grey bits
98Feb\646       \-> Re: Re[2]: Dissapearing doors and grey bits
98Feb\645       WC vs. Qoole/OO vs. VisGroups
98Feb\648       Reply to Necro
98Feb\649       \-> Re: Reply to Necro
98Feb\650       To sun: RE: texture lightning pulse ?
98Feb\653       'The detail flag' was RE: Re[2]: Dissapearing doors and grey
               | bits
98Feb\654       To Necro
98Feb\655       \-> Re: To Necro
98Feb\659       Help, Spawners, Quake2
98Feb\664       \-> Re: Help, Spawners, Quake2
98Feb\662       One big info site
98Feb\665       \-> Re: One big info site
98Feb\667       \-> Re: One big info site
98Mar\192       \-> Re: One big info site
98Feb\663       Anyone archiving all this stuff?
98Feb\693       \-> Re: Anyone archiving all this stuff?
98Feb\714       \-> Re: Anyone archiving all this stuff?
98Mar\480       \-> Re: Anyone archiving all this stuff?
98Feb\666       MORE Re: One big info site
98Feb\668       Q1 TF Entities
98Feb\669       \-> Re: Q1 TF Entities
98Feb\686       \-> Re: Q1 TF Entities
98Feb\723       \-> Re: Q1 TF Entities
98Feb\672       TC-Need skilled programmers,skin artists,2 modelers,and a map
               | making fool
98Feb\673       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\675       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\677       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\681       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\684       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\685       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\687       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\688       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\720       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Mar\5         \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
98Feb\676       TC Programming
98Feb\682       \-> Re: TC Programming
98Feb\683       \-> Re: TC Programming
98Feb\718       \-> Re: TC Programming
98Feb\689       REPENTING
98Feb\704       \-> Re: REPENTING
98Feb\709       \-> Re: REPENTING
98Feb\710       \-> Re: REPENTING
98Feb\712       \-> Re: REPENTING
98Feb\717       \-> Re: REPENTING
98Feb\732       \-> Re: REPENTING
98Mar\61        \-> Re: REPENTING
98Mar\87        \-> Re: REPENTING
98Mar\98        \-> Re: REPENTING
98Feb\690       What the hell! [Q1]
98Feb\699       \-> Re: What the hell! [Q1]
98Feb\706       \-> Re: What the hell! [Q1]
98Feb\735       \-> Re: What the hell! [Q1]
98Feb\691       NEEDS
98Feb\705       \-> Re: NEEDS
98Feb\708       \-> Re: NEEDS
98Feb\692       MAPS
98Feb\694       dissapearing stuff.
98Feb\698       \-> Re: dissapearing stuff.
98Feb\700       \-> Re: dissapearing stuff.
98Mar\10        \-> Re: dissapearing stuff.
98Feb\695       Q1 & Q2: technique - platforms height position
98Feb\696       Fw: Q1 & Q2: technique - platforms height position (oops!)
98Feb\697       TC-Programming,Mapping,skinners needed,modelers also
98Feb\721       \-> Re: TC-Programming,Mapping,skinners needed,modelers also
98Feb\730       \-> Re: TC-Programming,Mapping,skinners needed,modelers also
98Feb\701       Re: TC-Need skilled programmers,skin artists,2 modelers,and a
98Feb\716       \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a
98Feb\702       bugs!
98Feb\703       RE: Wish: Explorer view for scoping in Qoole
98Feb\707       Switches for QRAD
98Feb\713       \-> Re: Switches for QRAD
98Feb\719       \-> Re: Switches for QRAD
98Feb\711       Display Problem
98Feb\715       \-> Re: Display Problem
98Feb\729       \-> Re: Display Problem
98Feb\746       \-> Re: Display Problem
98Feb\722       Quake2 TC
98Feb\724       ADVANCED PROGRAMMER
98Feb\725       Skin Artist
98Feb\726       Level designers needed for commercial product
98Feb\738       \-> Re: Level designers needed for commercial product
98Feb\740       \-> Re: Level designers needed for commercial product
98Feb\727       RE: bugs!
98Feb\728       qoole questions
98Feb\733       \-> Re: qoole questions
98Feb\734       \-> Re: qoole questions
98Feb\731       RE: Level Editors
98Feb\736       What's up with the snap to grid !
98Feb\739       \-> Re: What's up with the snap to grid !
98Feb\737       Display Problem (revisited)
98Feb\741       LEAK BUG!
98Feb\743       \-> Re: LEAK BUG!
98Feb\742       Need lots of help!
98Feb\744       Some things I'd like to see improved about Qoole (long)
98Feb\745       \-> Re: Some things I'd like to see improved about Qoole (long)
98Feb\747       \-> Re: Some things I'd like to see improved about Qoole (long)
98Feb\748       \-> Re: Some things I'd like to see improved about Qoole (long)
98Mar\19        \-> Re: Some things I'd like to see improved about Qoole (long)
98Mar\1         Very strange, no? [Q1]
98Mar\4         \-> Re: Very strange, no? [Q1]
98Mar\2         problems
98Mar\3         Adding entities
98Mar\7         \-> Re: Adding entities
98Mar\13        \-> Re: Adding entities
98Mar\14        \-> Re: Adding entities
98Mar\16        \-> Re: Adding entities
98Mar\6         What is wrong with this piece of shit software?
98Mar\8         \-> Re: What is wrong with this piece of shit software?
98Mar\11        \-> Re: What is wrong with this piece of shit software?
98Mar\15        \-> Re: What is wrong with this piece of shit software?
98Mar\26        \-> Re: What is wrong with this piece of shit software?
98Mar\41        \-> Re: What is wrong with this piece of shit software?
98Mar\9         Qoole 2.33 at http://wolf.lithium.com
98Mar\21        \-> Re: Qoole 2.33 at http://wolf.lithium.com
98Mar\51        \-> Re: Qoole 2.33 at http://wolf.lithium.com
98Mar\12        Re: What's wrong with this piece of shit software?
98Mar\17        RE: Some things I'd like to see improved about Qoole (long)
98Mar\18        I found the error - not saving QLE files properly
98Mar\20        Dear jcaesar
98Mar\35        \-> Re: Dear jcaesar
98Mar\22        wind tunnel
98Mar\25        \-> Re: wind tunnel
98Mar\28        \-> Re: wind tunnel
98Mar\29        \-> Re: wind tunnel
98Mar\23        Q2 Screenshots
98Mar\24        \-> Re: Q2 Screenshots
98Mar\32        \-> Re: Q2 Screenshots
98Mar\37        \-> Re: Q2 Screenshots
98Mar\43        \-> Re: Q2 Screenshots
98Mar\27        Qoole 2.33test bug report
98Mar\36        \-> Re: Qoole 2.33test bug report
98Mar\30        RE: Q2 Screenshots
98Mar\31        suggestion for future release.
98Mar\74        \-> Re: suggestion for future release.
98Mar\33        REPENTING cont
98Mar\34        \-> Re: REPENTING cont
98Mar\38        \-> Re: REPENTING cont
98Mar\39        \-> Re: REPENTING cont
98Mar\40        \-> Re: REPENTING cont
98Mar\42        RE: Q2 Screenshots
98Mar\44        Hand Signals
98Mar\47        \-> Re: Hand Signals
98Mar\133       \-> Re: Hand Signals
98Mar\326       \-> Re: Hand Signals
98Mar\45        Water slides in Q2
98Mar\49        \-> Re: Water slides in Q2
98Mar\46        v2.33 problems
98Mar\48        RE: Hand Signals
98Mar\50        RE: Hand Signals
98Mar\52        Unsubscribe
98Mar\53        error
98Mar\55        Amazing
98Mar\56        \-> Re: Amazing
98Mar\60        \-> Re: Amazing
98Mar\65        \-> Re: Amazing
98Mar\69        \-> Re: Amazing
98Mar\84        \-> Re: Amazing
98Mar\86        \-> Re: Amazing
98Mar\57        Re: Amazing...erk
98Mar\58        RE: Amazing
98Mar\59        Test Level
98Mar\62        error and wind tunnels
98Mar\66        \-> Re: error and wind tunnels
98Mar\68        \-> Re: error and wind tunnels
98Mar\80        \-> Re: error and wind tunnels
98Mar\81        \-> Re: error and wind tunnels
98Mar\63        TC - Skilled Map Making. Here
98Mar\64        I'm quite boggled  (lightramp)
98Mar\67        \-> Re: I'm quite boggled  (lightramp)
98Mar\70        QBSP3 Error Message Question
98Mar\88        \-> Re: QBSP3 Error Message Question
98Mar\99        \-> Re: QBSP3 Error Message Question
98Mar\71        New entity
98Mar\76        \-> Re: New entity
98Mar\78        \-> Re: New entity
98Mar\121       \-> Re: New entity
98Mar\72        RE: Amazing
98Mar\73        Quake2, rotating grouped objects, 2.31 QOOLE
98Mar\97        \-> Re: Quake2, rotating grouped objects, 2.31 QOOLE
98Mar\75        Editing points by entering values?
98Mar\77        More suggestions & a Q.
98Mar\79        \-> Re: More suggestions & a Q.
98Mar\103       \-> Re: More suggestions & a Q.
98Mar\82        Prefab contest update
98Mar\83        MajorDomo commands (How to unsubscibe and stuff)
98Mar\135       \-> Re: MajorDomo commands (How to unsubscibe and stuff)
98Mar\89        problems with 2.33
98Mar\92        \-> Re: problems with 2.33
98Mar\111       \-> Re: problems with 2.33
98Mar\90        Q on those  wind tunnels
98Mar\93        \-> Re: Q on those  wind tunnels
98Mar\100       \-> Re: Q on those  wind tunnels
98Mar\105       \-> Re: Q on those  wind tunnels
98Mar\91        Amazing
98Mar\94        Point Release Question
98Mar\96        \-> Re: Point Release Question
98Mar\101       \-> Re: Point Release Question
98Mar\104       \-> Re: Point Release Question
98Mar\106       \-> Re: Point Release Question
98Mar\107       \-> Re: Point Release Question
98Mar\114       \-> Re: Point Release Question
98Mar\127       \-> Re: Point Release Question
98Mar\95        RE: Amazing
98Mar\102       Re: Point Release Question-part 2
98Mar\108       Ceiling fan!!??
98Mar\112       \-> Re: Ceiling fan!!??
98Mar\516       \-> Re: Ceiling fan!!??
98Mar\523       \-> Re: Ceiling fan!!??
98Mar\564       \-> Re: Ceiling fan!!??
98Mar\642       \-> Re: Ceiling fan!!??
98Mar\643       \-> Re: Ceiling fan!!??
98Mar\644       \-> Re: Ceiling fan!!??
98Mar\109       RE: problems with 2.33
98Mar\113       RE: Prefab contest update
98Mar\115       Source for 3.14....NONE!
98Mar\116       Rocket Jumping.
98Mar\117       Q2 - Deathmatch Hosting
98Mar\132       \-> Re: Q2 - Deathmatch Hosting
98Mar\118       RE: problems with 2.33
98Mar\119       RE: Q2 - Deathmatch Hosting
98Mar\120       RE: problems with 2.33
98Mar\122       Train Function Question
98Mar\149       \-> Re: Train Function Question
98Mar\124       TEXTURES
98Mar\125       \-> Re: TEXTURES
98Mar\130       \-> Re: TEXTURES
98Mar\126       RE: Hand Signals
98Mar\128       how to dim texture lights?
98Mar\134       \-> Re: how to dim texture lights?
98Mar\140       \-> Re: how to dim texture lights?
98Mar\142       \-> Re: how to dim texture lights?
98Mar\144       \-> Re: how to dim texture lights?
98Mar\129       SKEWER and TWISTER
98Mar\141       \-> Re: SKEWER and TWISTER
98Mar\145       \-> Re: SKEWER and TWISTER
98Mar\131       RE: Source for 3.14....NONE!
98Mar\136       Source here?
98Mar\137       RE: Train Function Question
98Mar\138       Level
98Mar\170       \-> Re: Level
98Mar\184       \-> Re: Level
98Mar\425       \-> Re: Level
98Mar\434       \-> Re: Level
98Mar\436       \-> Re: Level
98Mar\143       RE: how to dim texture lights?
98Mar\146       Glass doors ?
98Mar\147       \-> Re: Glass doors ?
98Mar\152       \-> Re: Glass doors ?
98Mar\153       \-> Re: Glass doors ?
98Mar\166       \-> Re: Glass doors ?
98Mar\150       How to light a level PROPERLY?
98Mar\154       \-> Re: How to light a level PROPERLY?
98Mar\155       bsp3 errors
98Mar\159       \-> Re: bsp3 errors
98Mar\171       \-> Re: bsp3 errors
98Mar\174       \-> Re: bsp3 errors
98Mar\156       (no subject)
98Mar\157       RE: Glass doors ?
98Mar\158       C++ Question
98Mar\160       \-> Re: C++ Question
98Mar\161       \-> Re: C++ Question
98Mar\162       Tutorials
98Mar\163       \-> Re: Tutorials
98Mar\819       \-> Re: Tutorials
98Mar\164       Func_aeroportal
98Mar\165       \-> Re: Func_aeroportal
98Mar\176       \-> Re: Func_aeroportal
98Mar\179       \-> Re: Func_aeroportal
98Mar\167       Evil texture lock
98Mar\168       \-> Re: Evil texture lock
98Mar\199       \-> Re: Evil texture lock
98Mar\169       Not Qoole related
98Mar\172       TC PROGRAMMER
98Mar\173       using quake1 models in qoole
98Mar\175       TC Programmer URGENT!
98Mar\177       \-> Re: TC Programmer URGENT!
98Mar\178       unsubscibe
98Mar\250       \-> Re: unsubscibe
98Mar\180       test..
98Mar\181       \-> Re: test..
98Mar\182       2.33
98Mar\186       \-> Re: 2.33
98Mar\187       \-> Re: 2.33
98Mar\188       \-> Re: 2.33
98Mar\209       \-> Re: 2.33
98Mar\212       \-> Re: 2.33
98Mar\214       \-> Re: 2.33
98Mar\215       \-> Re: 2.33
98Mar\183       FW: Qoole 2.33 at http://wolf.lithium.com
98Mar\185       New compiling utilities
98Mar\206       \-> Re: New compiling utilities
98Mar\189       Question about bsp3 and all the othe compilers...
98Mar\190       \-> Re: Question about bsp3 and all the othe compilers...
98Mar\191       \-> Re: Question about bsp3 and all the othe compilers...
98Mar\193       \-> Re: Question about bsp3 and all the othe compilers...
98Mar\194       QBSP pause
98Mar\195       \-> Re: QBSP pause
98Mar\196       \-> Re: QBSP pause
98Mar\197       \-> Re: QBSP pause
98Mar\198       \-> Re: QBSP pause
98Mar\200       \-> Re: QBSP pause
98Mar\201       cut and paste
98Mar\203       \-> Re: cut and paste
98Mar\207       \-> Re: cut and paste
98Mar\210       \-> Re: cut and paste
98Mar\546       \-> Re: cut and paste
98Mar\202       Ultimate Tutorial page!
98Mar\204       \-> Re: Ultimate Tutorial page!
98Mar\213       \-> Re: Ultimate Tutorial page!
98Mar\259       \-> Re: Ultimate Tutorial page!
98Mar\363       \-> Re: Ultimate Tutorial page!
98Mar\364       \-> Re: Ultimate Tutorial page!
98Mar\205       Quake 2 and Transparent Window
98Mar\260       \-> Re: Quake 2 and Transparent Window
98Mar\350       \-> Re: Quake 2 and Transparent Window
98Mar\208       When did I sign up on a TC Mailing list?
98Mar\211       \-> Re: When did I sign up on a TC Mailing list?
98Mar\216       \-> Re: When did I sign up on a TC Mailing list?
98Mar\222       \-> Re: When did I sign up on a TC Mailing list?
98Mar\226       \-> Re: When did I sign up on a TC Mailing list?
98Mar\249       \-> Re: When did I sign up on a TC Mailing list?
98Mar\217       Sorry..
98Mar\218       Q2 - Rotating light?
98Mar\220       \-> Re: Q2 - Rotating light?
98Mar\221       \-> Re: Q2 - Rotating light?
98Mar\223       \-> Re: Q2 - Rotating light?
98Mar\225       \-> Re: Q2 - Rotating light?
98Mar\234       \-> Re: Q2 - Rotating light?
98Mar\241       \-> Re: Q2 - Rotating light?
98Mar\243       \-> Re: Q2 - Rotating light?
98Mar\403       \-> Re: Q2 - Rotating light?
98Mar\404       \-> Re: Q2 - Rotating light?
98Mar\405       \-> Re: Q2 - Rotating light?
98Mar\426       \-> Re: Q2 - Rotating light?
98Mar\527       \-> Re: Q2 - Rotating light?
98Mar\529       \-> Re: Q2 - Rotating light?
98Mar\541       \-> Re: Q2 - Rotating light?
98Mar\548       \-> Re: Q2 - Rotating light?
98Mar\569       \-> Re: Q2 - Rotating light?
98Mar\570       \-> Re: Q2 - Rotating light?
98Mar\219       RE: TC Programmer URGENT!
98Mar\224       prefab contest
98Mar\231       \-> Re: prefab contest
98Mar\227       Re[2]: Evil texture lock
98Mar\525       \-> Re: Re[2]: Evil texture lock
98Mar\228       prefab contest for RMG
98Mar\229       Re[2]: problems with 2.33
98Mar\230       Re[2]: When did I sign up on a TC Mailing list?
98Mar\238       \-> Re: Re[2]: When did I sign up on a TC Mailing list?
98Mar\530       \-> Re: Re[2]: When did I sign up on a TC Mailing list?
98Mar\232       Mod Group
98Mar\233       Re: Q2 - Rotating Light
98Mar\242       \-> Re: Q2 - Rotating Light
98Mar\235       answer
98Mar\236       Necro style was RE: Mod Group
98Mar\239       \-> Re: Necro style was RE: Mod Group
98Mar\237       RE: Quake 2 and Transparent Window
98Mar\240       unsubscibe
98Mar\244       MAP file specs
98Mar\245       My small room has problems
98Mar\246       \-> Re: My small room has problems
98Mar\247       3.34 spontanious leaks?
98Mar\272       \-> Re: 3.34 spontanious leaks?
98Mar\280       \-> Re: 3.34 spontanious leaks?
98Mar\248       Force Field
98Mar\252       \-> Re: Force Field
98Mar\251       Probably a question that's been asked 20 times..
98Mar\253       \-> Re: Probably a question that's been asked 20 times..
98Mar\256       \-> Re: Probably a question that's been asked 20 times..
98Mar\266       \-> Re: Probably a question that's been asked 20 times..
98Mar\267       \-> Re: Probably a question that's been asked 20 times..
98Mar\268       \-> Re: Probably a question that's been asked 20 times..
98Mar\269       \-> Re: Probably a question that's been asked 20 times..
98Mar\271       \-> Re: Probably a question that's been asked 20 times..
98Mar\276       \-> Re: Probably a question that's been asked 20 times..
98Mar\254       unsubscribe
98Mar\328       \-> Re: unsubscribe
98Mar\332       \-> Re: unsubscribe
98Mar\553       \-> Re: unsubscribe
98Mar\255       RE: Re[3]: Evil texture lock
98Mar\257       GIVE AWAY
98Mar\258       Buttons that 'toggle'
98Mar\263       \-> Re: Buttons that 'toggle'
98Mar\261       RE: Buttons that 'toggle'
98Mar\262       BSP-stage error message: didn't split the polygon
98Mar\264       Didn't split polygon error sorted out.
98Mar\274       \-> Re: Didn't split polygon error sorted out.
98Mar\265       [Q1] distributing extra entities
98Mar\275       \-> Re: [Q1] distributing extra entities
98Mar\286       \-> Re: [Q1] distributing extra entities
98Mar\292       \-> Re: [Q1] distributing extra entities
98Mar\270       quit
98Mar\273       RE: BSP-stage error message: didn't split the polygon
98Mar\277       light trigger
98Mar\278       Prefab contest update
98Mar\279       How to..?
98Mar\281       \-> Re: How to..?
98Mar\289       \-> Re: How to..?
98Mar\297       \-> Re: How to..?
98Mar\282       Weapons
98Mar\284       \-> Re: Weapons
98Mar\308       \-> Re: Weapons
98Mar\310       \-> Re: Weapons
98Mar\311       \-> Re: Weapons
98Mar\313       \-> Re: Weapons
98Mar\826       \-> Re: Weapons
98Mar\828       \-> Re: Weapons
98Mar\830       \-> Re: Weapons
98Mar\285       SV: Weapons
98Mar\287       RE: Probably a question that's been asked 20 times..
98Mar\288       RE: Buttons that 'toggle'
98Mar\290       Startsolid & droptofloor explained was RE: Weapons
98Mar\291       Grabbing those vector handles!
98Mar\293       Bugs/wishlist
98Mar\298       \-> Re: Bugs/wishlist
98Mar\303       \-> Re: Bugs/wishlist
98Mar\294       This has been bothering me.
98Mar\295       \-> Re: This has been bothering me.
98Mar\296       RE: Bugs/wishlist
98Mar\299       MAPS CD
98Mar\300       \-> Re: MAPS CD
98Mar\301       \-> Re: MAPS CD
98Mar\307       \-> Re: MAPS CD
98Mar\309       \-> Re: MAPS CD
98Mar\312       \-> Re: MAPS CD
98Mar\314       \-> Re: MAPS CD
98Mar\315       \-> Re: MAPS CD
98Mar\317       \-> Re: MAPS CD
98Mar\305       Q. A DIY timed laser?
98Mar\316       Dead bodies on the floor.
98Mar\318       C functions..
98Mar\319       \-> Re: C functions..
98Mar\320       License
98Mar\323       \-> Re: License
98Mar\324       \-> Re: License
98Mar\339       \-> Re: License
98Mar\341       \-> Re: License
98Mar\415       \-> Re: License
98Mar\321       Console commands
98Mar\325       unsubscribe
98Apr\628       \-> Re: unsubscribe
98Apr\641       \-> Re: unsubscribe
98Apr\666       \-> Re: unsubscribe
98Mar\327       unsubscribe
98Mar\329       Target Spawner
98Mar\330       \-> Re: Target Spawner
98Mar\331       \-> Re: Target Spawner
98Mar\345       \-> Re: Target Spawner
98Mar\347       \-> Re: Target Spawner
98Mar\580       \-> Re: Target Spawner
98Mar\581       \-> Re: Target Spawner
98Mar\333       Unsubscribe (doesn't work)
98Mar\334       \-> Re: Unsubscribe (doesn't work)
98Mar\335       Re: Unsubscribe (doesn't work) & Another Dumb Question: Ladders
98Mar\336       [Q1] look at my big .pts!!!! (the size of leaks)
98Mar\340       \-> Re: [Q1] look at my big .pts!!!! (the size of leaks)
98Mar\337       RE: Another Dumb Question: Ladders
98Mar\338       RE: Unsubscribe (doesn't work) & Another Dumb Question: Ladders
98Mar\346       Re: Another Dumb Question: Ladders (one of the best methods)
98Mar\348       Rotating sky
98Mar\349       \-> Re: Rotating sky
98Mar\351       Water
98Mar\354       \-> Re: Water
98Mar\358       \-> Re: Water
98Mar\359       \-> Re: Water
98Mar\361       \-> Re: Water
98Mar\367       \-> Re: Water
98Mar\368       \-> Re: Water
98Mar\352       Qoole & CD Music & Quake2
98Mar\355       \-> Re: Qoole & CD Music & Quake2
98Mar\356       \-> Re: Qoole & CD Music & Quake2
98Mar\357       \-> Re: Qoole & CD Music & Quake2
98Mar\366       \-> Re: Qoole & CD Music & Quake2
98Mar\390       \-> Re: Qoole & CD Music & Quake2
98Mar\353       RE: Rotating sky
98Mar\360       Multi - Monster - Spawner?
98Mar\365       \-> Re: Multi - Monster - Spawner?
98Mar\362       Re: Re: Water (shouldn't be Water anyway)
98Mar\582       \-> Re: Re: Water (shouldn't be Water anyway)
98Mar\369       Looking for levels made with Qoole...
98Mar\370       \-> Re: Looking for levels made with Qoole...
98Mar\371       subdivideFace error, again
98Mar\374       \-> Re: subdivideFace error, again
98Mar\372       EmuLand giving away VooDoo Card
98Mar\375       Entity Sets...
98Mar\376       CTF entities.. has this been discussed?
98Mar\396       \-> Re: CTF entities.. has this been discussed?
98Mar\377       Qoole Reg Code (all versions)
98Mar\378       \-> Re: Qoole Reg Code (all versions)
98Mar\379       \-> Re: Qoole Reg Code (all versions)
98Mar\380       \-> Re: Qoole Reg Code (all versions)
98Mar\381       \-> Re: Qoole Reg Code (all versions)
98Mar\382       \-> Re: Qoole Reg Code (all versions)
98Mar\383       \-> Re: Qoole Reg Code (all versions)
98Mar\384       \-> Re: Qoole Reg Code (all versions)
98Mar\385       \-> Re: Qoole Reg Code (all versions)
98Mar\387       \-> Re: Qoole Reg Code (all versions)
98Mar\388       \-> Re: Qoole Reg Code (all versions)
98Mar\406       \-> Re: Qoole Reg Code (all versions)
98Mar\407       \-> Re: Qoole Reg Code (all versions)
98Mar\410       \-> Re: Qoole Reg Code (all versions)
98Mar\412       \-> Re: Qoole Reg Code (all versions)
98Mar\495       \-> Re: Qoole Reg Code (all versions)
98Mar\502       \-> Re: Qoole Reg Code (all versions)
98Mar\506       \-> Re: Qoole Reg Code (all versions)
98Mar\518       \-> Re: Qoole Reg Code (all versions)
98Mar\534       \-> Re: Qoole Reg Code (all versions)
98Mar\550       \-> Re: Qoole Reg Code (all versions)
98Mar\698       \-> Re: Qoole Reg Code (all versions)
98Mar\726       \-> Re: Qoole Reg Code (all versions)
98Mar\386       Does anyone have a Model maker for Quake2?
98Mar\395       \-> Re: Does anyone have a Model maker for Quake2?
98Mar\397       \-> Re: Does anyone have a Model maker for Quake2?
98Mar\389       Modellers,skinners and map makers required!!
98Mar\391       re: free reg user
98Mar\392       Couple of stuuppid Q's.
98Mar\393       Re: free reg user
98Mar\408       \-> Re: free reg user
98Mar\394       re: free reg user
98Mar\398       re: free reg user
98Mar\399       Solved!
98Mar\400       Qoole: Piracy Resistance Philosophy
98Mar\401       \-> Re: Qoole: Piracy Resistance Philosophy
98Mar\431       \-> Re: Qoole: Piracy Resistance Philosophy
98Mar\468       \-> Re: Qoole: Piracy Resistance Philosophy
98Mar\402       Warning!
98Mar\409       Re: Qoole Reg Code (all versions) (in reply to necro)
98Mar\411       Teleport
98Mar\416       \-> Re: Teleport
98Mar\417       \-> Re: Teleport
98Mar\413       RE: License
98Mar\414       RE: Teleport
98Mar\418       Terraform1 Landing Pad
98Mar\444       \-> Re: Terraform1 Landing Pad
98Mar\448       \-> Re: Terraform1 Landing Pad
98Mar\449       \-> Re: Terraform1 Landing Pad
98Mar\419       re: free reg user
98Mar\420       re: free reg user
98Mar\421       Spawning
98Mar\454       \-> Re: Spawning
98Mar\467       \-> Re: Spawning
98Mar\469       \-> Re: Spawning
98Mar\497       \-> Re: Spawning
98Mar\700       \-> Re: Spawning
98Mar\422       re: free reg user
98Mar\423       Level
98Mar\424       re: free reg user
98Mar\427       Map
98Mar\428       \-> Re: Map
98Mar\437       \-> Re: Map
98Mar\429       Stupid yet important(to me) question
98Mar\430       \-> Re: Stupid yet important(to me) question
98Mar\432       \-> Re: Stupid yet important(to me) question
98Mar\433       \-> Re: Stupid yet important(to me) question
98Mar\435       Question regarding compile times..
98Mar\438       \-> Re: Question regarding compile times..
98Mar\440       \-> Re: Question regarding compile times..
98Mar\441       \-> Re: Question regarding compile times..
98Mar\558       \-> Re: Question regarding compile times..
98Mar\561       \-> Re: Question regarding compile times..
98Mar\439       Is there a FAQ? Is there a medium-to-quick vis parameter?
98Mar\442       Oh, one more thing about Ramshackle..
98Mar\443       SPARKS
98Mar\455       \-> Re: SPARKS
98Mar\458       \-> Re: SPARKS
98Mar\461       \-> Re: SPARKS
98Mar\490       \-> Re: SPARKS
98Mar\492       \-> Re: SPARKS
98Mar\598       \-> Re: SPARKS
98Mar\445       Prefab contest - just a bit longer...
98Mar\446       Vis parameters?
98Mar\451       \-> Re: Vis parameters?
98Mar\447       New question
98Mar\450       RE: Necro's Level
98Mar\452       Re: Question regarding compile times..hehe I'll fix up that 2nd
               | asci
98Mar\453       Terraform1 Landing Pad - Site down.. go figure
98Mar\456       Prefab Contest Winners Announced!!!
98Mar\457       \-> Re: Prefab Contest Winners Announced!!!
98Mar\476       \-> Re: Prefab Contest Winners Announced!!!
98Mar\459       unsuscribe
98Mar\460       RE: SPARKS
98Mar\462       OpenGL and 3d video cards
98Mar\465       \-> Re: OpenGL and 3d video cards
98Mar\470       \-> Re: OpenGL and 3d video cards
98Mar\473       \-> Re: OpenGL and 3d video cards
98Mar\474       \-> Re: OpenGL and 3d video cards
98Mar\477       \-> Re: OpenGL and 3d video cards
98Mar\485       \-> Re: OpenGL and 3d video cards
98Mar\488       \-> Re: OpenGL and 3d video cards
98Mar\491       \-> Re: OpenGL and 3d video cards
98Mar\463       RE: OpenGL and 3d video cards
98Mar\464       RE: OpenGL and 3d video cards
98Mar\466       RE: Map
98Mar\471       re: [Q1] falling out of a visd level
98Mar\472       Quake2
98Mar\478       \-> Re: Quake2
98Mar\496       \-> Re: Quake2
98Mar\532       \-> Re: Quake2
98Mar\542       \-> Re: Quake2
98Mar\549       \-> Re: Quake2
98Mar\475       Re: Boredom of a qooler
98Mar\484       \-> Re: Boredom of a qooler
98Mar\479       Isolating a brush
98Mar\481       Help - Conveyor belts
98Mar\503       \-> Re: Help - Conveyor belts
98Mar\611       \-> Re: Help - Conveyor belts
98Mar\617       \-> Re: Help - Conveyor belts
98Mar\701       \-> Re: Help - Conveyor belts
98Mar\482       RE: Isolating a brush
98Mar\483       RE: OpenGL and 3d video cards
98Mar\486       ICQ
98Mar\487       RE: OpenGL and 3d video cards
98Mar\489       Compile problems [Q2]
98Mar\528       \-> Re: Compile problems [Q2]
98Mar\493       Spawners, Splashes and Explosions - Quite easy! (fairly long)
98Mar\494       Help me (2 Simple questions)
98Mar\520       \-> Re: Help me (2 Simple questions)
98Mar\498       unsubscribe martinr@hom.net
98Mar\499       Q2:Terraform is available again, my site came back up
98Mar\500       RE: Qoole Reg Code (all versions). Last message!!!!
98Mar\501       AreaPortal
98Mar\507       \-> Re: AreaPortal
98Mar\504       Help - rad errors
98Mar\505       \-> Re: Help - rad errors
98Mar\514       \-> Re: Help - rad errors
98Mar\539       \-> Re: Help - rad errors
98Mar\547       \-> Re: Help - rad errors
98Mar\508       Skinners and Modellers needed
98Mar\509       Re: Qoole Reg Code Apology
98Mar\511       \-> Re: Qoole Reg Code Apology
98Mar\512       \-> Re: Qoole Reg Code Apology
98Mar\517       \-> Re: Qoole Reg Code Apology
98Mar\522       \-> Re: Qoole Reg Code Apology
98Mar\524       \-> Re: Qoole Reg Code Apology
98Mar\526       \-> Re: Qoole Reg Code Apology
98Mar\533       \-> Re: Qoole Reg Code Apology
98Mar\536       \-> Re: Qoole Reg Code Apology
98Mar\540       \-> Re: Qoole Reg Code Apology
98Mar\510       RE: Qoole Reg Code (all versions)
98Mar\513       RE: Qoole Reg Code Apology
98Mar\515       RE: Qoole Reg Code (all versions)
98Mar\519       RE: Qoole Reg Code (all versions). Last message!!!!
98Mar\521       RE: Qoole Reg Code Apology
98Mar\531       unsubscribe
98Mar\535       RE: Qoole Reg Code -- SHUT THE FUCK UP ABOUT IT
98Mar\537       2.34 bugs ?
98Mar\543       \-> Re: 2.34 bugs ?
98Mar\538       Damned Development cheak it out!
98Mar\544       Q2 - Mysterious disappearing walls...
98Mar\554       \-> Re: Q2 - Mysterious disappearing walls...
98Mar\545       unsubscribe
98Mar\551       How to Unsubscribe [READ]
98Mar\559       \-> Re: How to Unsubscribe [READ]
98Mar\552       unsubscribe
98Mar\555       THIS SUCKS!
98Mar\557       \-> Re: THIS SUCKS!
98Mar\556       instal error
98Mar\560       \-> Re: instal error
98Mar\568       \-> Re: instal error
98Mar\562       Q2MOD
98Mar\571       \-> Re: Q2MOD
98Mar\605       \-> Re: Q2MOD
98Mar\563       one more thing...
98Mar\565       Custom Entity Sets
98Mar\566       Rick Dale
98Mar\574       \-> Re: Rick Dale
98Mar\576       \-> Re: Rick Dale
98Mar\567       Registration numbers
98Mar\572       bgab: Qoole install error
98Mar\573       READ BEFORE POSTING: Free mailing list advice..
98Mar\575       Re[2]: Ceiling fan!!??
98Mar\601       \-> Re: Re[2]: Ceiling fan!!??
98Mar\577       Re[2]: Rick Dale
98Mar\578       [Q2/General Qoole] Rad Errors
98Mar\591       \-> Re: [Q2/General Qoole] Rad Errors
98Mar\595       \-> Re: [Q2/General Qoole] Rad Errors
98Mar\597       \-> Re: [Q2/General Qoole] Rad Errors
98Mar\579       RE: [Q2/General Qoole] Rad Errors
98Mar\583       Linux?
98Mar\584       RE: Rad errors and Pak extracting.
98Mar\585       RE: Rad errors and Pak extracting.
98Mar\586       How is the FireGL1000?
98Mar\587       \-> Re: How is the FireGL1000?
98Mar\589       \-> Re: How is the FireGL1000?
98Mar\590       \-> Re: How is the FireGL1000?
98Mar\592       \-> Re: How is the FireGL1000?
98Mar\594       \-> Re: How is the FireGL1000?
98Mar\596       \-> Re: How is the FireGL1000?
98Mar\600       \-> Re: How is the FireGL1000?
98Mar\603       \-> Re: How is the FireGL1000?
98Mar\588       comment suggestions EAL
98Mar\593       2.34-2.31
98Mar\599       [Q2]  Trouble getting custom textures into Qoole
98Mar\606       \-> Re: [Q2]  Trouble getting custom textures into Qoole
98Mar\602       RE: [Q2]  Trouble getting custom textures into Qoole
98Mar\604       grouping/creating a team
98Mar\607       Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discovered
98Mar\608       RE: Help - Conveyor belts
98Mar\609       RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discovered....or not.
98Mar\610       Re: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discovered....or not.
98Mar\612       Tex probs HELP MEEE
98Mar\615       \-> Re: Tex probs HELP MEEE
98Mar\618       \-> Re: Tex probs HELP MEEE
98Mar\619       \-> Re: Tex probs HELP MEEE
98Mar\620       \-> Re: Tex probs HELP MEEE
98Mar\622       \-> Re: Tex probs HELP MEEE
98Mar\613       Jeff Miner: Using Targetname (was RE: grouping/creating a team)
98Mar\614       Ques regarding stuff
98Mar\616       Last Video Question
98Mar\634       \-> Re: Last Video Question
98Mar\638       \-> Re: Last Video Question
98Mar\639       \-> Re: Last Video Question
98Mar\704       \-> Re: Last Video Question
98Mar\621       Re: Tex probs HELP MEEE(new problem) textures
98Mar\623       \-> Re: Tex probs HELP MEEE(new problem) textures
98Mar\624       Re[2]: Tex probs HELP MEEE
98Mar\627       \-> Re: Re[2]: Tex probs HELP MEEE
98Mar\625       [Q2/Qoole] Func_killbox
98Mar\632       \-> Re: [Q2/Qoole] Func_killbox
98Mar\635       \-> Re: [Q2/Qoole] Func_killbox
98Mar\626       Official - Qoole Web Ring
98Mar\628       Mail Porblem read please
98Mar\629       \-> Re: Mail Porblem read please
98Mar\630       RE: [Q2/Qoole] Func_killbox
98Mar\631       RE: How is the FireGL1000?
98Mar\633       [Q2/Qoole] Result of Func_Killbox
98Mar\636       need md2 editor
98Mar\637       RE: Mail Problem read please
98Mar\640       problems compiling, screen goes black
98Mar\641       Cancelation of Mailing List
98Mar\645       Tutorial pages
98Mar\646       Possible problem with Qoole and new pure3d drivers
98Mar\647       \-> Re: Possible problem with Qoole and new pure3d drivers
98Mar\650       \-> Re: Possible problem with Qoole and new pure3d drivers
98Mar\649       Re: Ceiling fan!!?? - fixed
98Mar\651       Painkeep entity list for Qoole
98Mar\652       Quake 2:  Monsters and buttons
98Mar\654       \-> Re: Quake 2:  Monsters and buttons
98Mar\655       \-> Re: Quake 2:  Monsters and buttons
98Mar\657       \-> Re: Quake 2:  Monsters and buttons
98Mar\663       \-> Re: Quake 2:  Monsters and buttons
98Mar\667       \-> Re: Quake 2:  Monsters and buttons
98Mar\668       \-> Re: Quake 2:  Monsters and buttons
98Mar\669       \-> Re: Quake 2:  Monsters and buttons
98Mar\670       \-> Re: Quake 2:  Monsters and buttons
98Mar\671       \-> Re: Quake 2:  Monsters and buttons
98Mar\693       \-> Re: Quake 2:  Monsters and buttons
98Mar\653       Quake 2: Light Ramp
98Mar\656       Prebaf mayhem!
98Mar\659       \-> Re: Prebaf mayhem!
98Mar\661       \-> Re: Prebaf mayhem!
98Mar\658       ICQ list
98Mar\660       non-qoole question(please read)
98Mar\662       \-> Re: non-qoole question(please read)
98Mar\664       \-> Re: non-qoole question(please read)
98Mar\665       RE: Re: Q2 Monsters and buttons/Timers?
98Mar\666       Wanted - Graphics Card Info
98Mar\705       \-> Re: Wanted - Graphics Card Info
98Mar\760       \-> Re: Wanted - Graphics Card Info
98Mar\672       AI
98Mar\683       \-> Re: AI
98Mar\673       Mod and Map.
98Mar\681       \-> Re: Mod and Map.
98Mar\674       Flowing textures
98Mar\678       \-> Re: Flowing textures
98Mar\679       \-> Re: Flowing textures
98Mar\718       \-> Re: Flowing textures
98Mar\720       \-> Re: Flowing textures
98Mar\675       RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discov
98Mar\676       RE: Quake2 qbsp - dewan
98Mar\677       RE: Possible problem with Qoole and new pure3d drivers
98Mar\680       Re: Quake2 qbsp - dewan
98Mar\682       [Q2] - Putting player info in level crashes Qoole
98Mar\685       \-> Re: [Q2] - Putting player info in level crashes Qoole
98Mar\692       \-> Re: [Q2] - Putting player info in level crashes Qoole
98Mar\694       \-> Re: [Q2] - Putting player info in level crashes Qoole
98Mar\684       Computer Updates
98Mar\690       \-> Re: Computer Updates
98Mar\695       \-> Re: Computer Updates
98Mar\686       Re[2]: Quake 2:  Monsters and buttons
98Mar\687       Re: AI/User-defined entities.
98Mar\688       RE: [Q2] - Putting player info in level crashes Qoole
98Mar\689       Hollow Brush face
98Mar\691       Re: Texture properties for a hollowed room (Was: [Q2] - Putting
               | player info in level crashes Qoole])
98Mar\696       Automatic Elevator
98Mar\697       \-> Re: Automatic Elevator
98Mar\706       \-> Re: Automatic Elevator
98Mar\722       \-> Re: Automatic Elevator
98Mar\699       Re: Piracy Resistance Philosophy
98Mar\702       RE: Automatic Elevator
98Mar\703       Re: How is the FireGL1000? (Answers to many questions)
98Mar\714       \-> Re: How is the FireGL1000? (Answers to many questions)
98Mar\737       \-> Re: How is the FireGL1000? (Answers to many questions)
98Mar\707       re: free reg user
98Mar\708       Help me!
98Mar\712       Qbsp and numbered brushes
98Mar\715       \-> Re: Qbsp and numbered brushes
98Mar\727       \-> Re: Qbsp and numbered brushes
98Mar\716       Re: Help me! Registration code for Gamespy....
98Mar\717       RE: Help me!
98Mar\719       Gamespy.... CTF?
98Mar\725       \-> Re: Gamespy.... CTF?
98Mar\746       \-> Re: Gamespy.... CTF?
98Mar\751       \-> Re: Gamespy.... CTF?
98Mar\721       Sky1 vs. Sky2
98Mar\724       RE: Help me!
98Mar\728       Guys...chill out.
98Mar\729       NO MORE "RE: Help me!"
98Mar\730       Guys...chill out.
98Mar\731       unsubscribe
98Mar\732       unusbscribe
98Mar\735       \-> Re: unusbscribe
98Mar\733       A bid farewell...
98Mar\740       \-> Re: A bid farewell...
98Mar\734       icq list
98Mar\736       Grouping question, and maybe even a wish?
98Mar\741       Floating items
98Mar\745       \-> Re: Floating items
98Mar\742       RE: Grouping question, and maybe even a wish?
98Mar\743       RE: A bid farewell...
98Mar\744       Mailing list frustrations. +2 questions (Q2)
98Mar\750       \-> Re: Mailing list frustrations. +2 questions (Q2)
98Mar\752       \-> Re: Mailing list frustrations. +2 questions (Q2)
98Mar\755       \-> Re: Mailing list frustrations. +2 questions (Q2)
98Mar\756       \-> Re: Mailing list frustrations. +2 questions (Q2)
98Mar\757       \-> Re: Mailing list frustrations. +2 questions (Q2)
98Mar\770       \-> Re: Mailing list frustrations. +2 questions (Q2)
98Mar\747       Teamfortress Bot?
98Mar\748       Qoole Ceiling fan tutorial for Q2
98Mar\749       CTF entities
98Mar\754       \-> Re: CTF entities
98Mar\753       re: q2:switched laser
98Mar\758       Weapons Disappearing in quake
98Mar\759       \-> Re: Weapons Disappearing in quake
98Mar\762       \-> Re: Weapons Disappearing in quake
98Mar\761       Re: Mailing list frustrations/Idea/Moderate/FAQ?
98Mar\764       \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
98Mar\765       \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
98Mar\766       \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
98Mar\767       \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
98Mar\783       \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
98Mar\763       Re[2]: Weapons Disappearing in quake
98Mar\768       Texturing Help...
98Mar\769       qooleBoard now up
98Mar\771       CTF start problems
98Mar\773       \-> Re: CTF start problems
98Mar\786       \-> Re: CTF start problems
98Mar\772       Importing WALs
98Mar\785       \-> Re: Importing WALs
98Mar\774       Chain maps.
98Mar\775       \-> Re: Chain maps.
98Mar\776       walls disappearing in game
98Mar\777       \-> Re: walls disappearing in game
98Mar\778       two quick questions
98Mar\788       \-> Re: two quick questions
98Mar\791       \-> Re: two quick questions
98Mar\795       \-> Re: two quick questions
98Mar\796       \-> Re: two quick questions
98Mar\779       BTW
98Mar\780       Quad Question
98Mar\789       \-> Re: Quad Question
98Mar\781       Re: walls disappearing in ga
98Mar\797       \-> Re: walls disappearing in ga
98Mar\801       \-> Re: walls disappearing in ga
98Mar\809       \-> Re: walls disappearing in ga
98Mar\885       \-> Re: walls disappearing in ga
98Mar\782       RE: two quick questions
98Mar\784       RE: Quad Question
98Mar\787       Re: Quad Question: Thanks C
98Mar\790       Qoole vs Gamespy
98Mar\792       \-> Re: Qoole vs Gamespy
98Mar\793       Help with prefabs and moving textures
98Mar\794       \-> Re: Help with prefabs and moving textures
98Mar\798       Import Import
98Mar\800       \-> Re: Import Import
98Mar\802       \-> Re: Import Import
98Mar\807       \-> Re: Import Import
98Mar\810       \-> Re: Import Import
98Mar\813       \-> Re: Import Import
98Mar\799       Doors
98Mar\803       \-> Re: Doors
98Mar\804       \-> Re: Doors
98Mar\805       \-> Re: Doors
98Mar\866       \-> Re: Doors
98Mar\869       \-> Re: Doors
98Mar\806       Re[2]: Doors
98Mar\808       qrad3 lighting problems, something to do loading textures
98Mar\811       \-> Re: qrad3 lighting problems, something to do loading
               | textures
98Mar\812       Func_clock
98Mar\814       CTF Entities...
98Mar\815       \-> Re: CTF Entities...
98Mar\816       \-> Re: CTF Entities...
98Mar\817       \-> Re: CTF Entities...
98Mar\818       Tutorials
98Mar\820       Ladders [ Q1 ]
98Mar\821       What makes a good DM map? Your thoughts.
98Mar\823       \-> Re: What makes a good DM map? Your thoughts.
98Mar\838       \-> Re: What makes a good DM map? Your thoughts.
98Mar\880       \-> Re: What makes a good DM map? Your thoughts.
98Mar\892       \-> Re: What makes a good DM map? Your thoughts.
98Mar\822       Texture problem with copy and paste. (2.34)
98Mar\824       \-> Re: Texture problem with copy and paste. (2.34)
98Mar\833       \-> Re: Texture problem with copy and paste. (2.34)
98Mar\837       \-> Re: Texture problem with copy and paste. (2.34)
98Mar\825       Weapons
98Mar\827       portions of map disappearing
98Mar\829       \-> Re: portions of map disappearing
98Mar\831       \-> Re: portions of map disappearing
98Mar\834       \-> Re: portions of map disappearing
98Mar\832       Re: Weapons (Im too qool ;)
98Mar\835       Q about QRAD swapping.
98Mar\840       \-> Re: Q about QRAD swapping.
98Mar\856       \-> Re: Q about QRAD swapping.
98Mar\860       \-> Re: Q about QRAD swapping.
98Mar\882       \-> Re: Q about QRAD swapping.
98Mar\836       delayed lights
98Mar\839       Adding Sound in Q2 ???
98Mar\841       \-> Re: Adding Sound in Q2 ???
98Mar\842       \-> Re: Adding Sound in Q2 ???
98Mar\846       \-> Re: Adding Sound in Q2 ???
98Mar\843       A warning to all editors
98Mar\854       \-> Re: A warning to all editors
98Mar\857       \-> Re: A warning to all editors
98Mar\859       \-> Re: A warning to all editors
98Mar\870       \-> Re: A warning to all editors
98Mar\844       __Please help...skies !?
98Mar\845       kind of team map!
98Mar\853       \-> Re: kind of team map!
98Mar\847       Strogg Fortress - Help Needed
98Mar\848       map rotator/mirrorer
98Mar\849       Need help finding leak
98Mar\858       \-> Re: Need help finding leak
98Mar\850       NEW VIPER DRIVERS
98Mar\851       anyone getting illegal operation crashes with the BSP compile?
98Mar\852       RE: Need help finding leak
98Mar\855       Re: kind of team map! - Chain map
98Mar\861       Finding leaks
98Mar\862       RE: Texture problem with copy and paste. (2.34)
98Mar\863       Doors
98Mar\864       texture question
98Mar\865       Let's Chat
98Mar\867       Re: memory
98Mar\868       \-> Re: memory
98Mar\878       \-> Re: memory
98Mar\881       \-> Re: memory
98Mar\884       \-> Re: memory
98Mar\901       \-> Re: memory
98Mar\902       \-> Re: memory
98Mar\871       [Fwd: Pivn ratoksi]
98Mar\872       OOPS!
98Mar\873       Map Help needed
98Mar\874       \-> Re: Map Help needed
98Mar\875       \-> Re: Map Help needed
98Mar\877       \-> Re: Map Help needed
98Mar\879       \-> Re: Map Help needed
98Mar\876       AW: walls disappearing in ga
98Mar\888       \-> Re: AW: walls disappearing in ga
98Mar\889       \-> Re: AW: walls disappearing in ga
98Apr\12        \-> Re: AW: walls disappearing in ga
98Mar\883       RE: A warning to all editors
98Mar\886       [Fwd: Pivn ratoksi]
98Mar\887       1 floor or 4 floors??????
98Mar\890       \-> Re: 1 floor or 4 floors??????
98Mar\894       \-> Re: 1 floor or 4 floors??????
98Mar\891       =?iso-8859-1?Q?Vs:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?=
98Mar\893       =?us-ascii?Q?Re:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?=
98Mar\895       Force fields and keyed doors
98Mar\896       Map help
98Mar\898       \-> Re: Map help
98Mar\897       RE: A warning to all editors
98Mar\899       Re[2]: What makes a good DM map? Your thoughts.
98Mar\900       Keyed doors and Force Fields
98Mar\903       BSP Files
98Mar\904       \-> Re: BSP Files
98Mar\905       \-> Re: BSP Files
98Mar\906       \-> Re: BSP Files
98Apr\4         \-> Re: BSP Files
98Apr\1         Adding/Seeing new entities?
98Apr\2         Conveyor belts
98Apr\3         \-> Re: Conveyor belts
98Apr\5         qooleBoard
98Apr\6         Re: FireGL Pro 1000
98Apr\8         \-> Re: FireGL Pro 1000
98Apr\9         \-> Re: FireGL Pro 1000
98Apr\10        \-> Re: FireGL Pro 1000
98Apr\11        \-> Re: FireGL Pro 1000
98Apr\16        \-> Re: FireGL Pro 1000
98Apr\20        \-> Re: FireGL Pro 1000
98Apr\7         animating textures
98Apr\13        RE: AW: walls disappearing in ga
98Apr\14        Re[2]: FireGL Pro 1000
98Apr\15        Dave: Animating textures
98Apr\17        unsubscribe??
98Apr\18        \-> Re: unsubscribe??
98Apr\21        \-> Re: unsubscribe??
98Apr\19        TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to his re
               | to "a warning to"
98Apr\22        \-> Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to
               | his re to "a warning to"
98Apr\23        Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to
98Apr\24        Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to his
               | re to "a warni
98Apr\30        \-> Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to
               | his re to "a warni
98Apr\25        Map textures
98Apr\26        Re: TO StinkyMnky  (Yes it's THAT thread)
98Apr\27        Quake2 Editing FAQ
98Apr\28        \-> Re: Quake2 Editing FAQ
98Apr\29        \-> Re: Quake2 Editing FAQ
98Apr\48        \-> Re: Quake2 Editing FAQ
98Apr\31        Q2 DEmos
98Apr\32        \-> Re: Q2 DEmos
98Apr\33        RE: Q2 Demos
98Apr\34        Q2 Demos (2nd Part)
98Apr\35        Swinging doors
98Apr\39        \-> Re: Swinging doors
98Apr\75        \-> Re: Swinging doors
98Apr\76        \-> Re: Swinging doors
98Apr\36        video card
98Apr\40        \-> Re: video card
98Apr\41        \-> Re: video card
98Apr\43        \-> Re: video card
98Apr\46        \-> Re: video card
98Apr\54        \-> Re: video card
98Apr\59        \-> Re: video card
98Apr\64        \-> Re: video card
98Apr\71        \-> Re: video card
98Apr\96        \-> Re: video card
98Apr\120       \-> Re: video card
98Apr\123       \-> Re: video card
98Apr\126       \-> Re: video card
98Apr\130       \-> Re: video card
98Apr\135       \-> Re: video card
98Apr\136       \-> Re: video card
98Apr\153       \-> Re: video card
98Apr\158       \-> Re: video card
98Apr\159       \-> Re: video card
98Apr\37        DEmo AND PREFAB
98Apr\38        \-> Re: DEmo AND PREFAB
98Apr\42        Trees for Q2
98Apr\44        \-> Re: Trees for Q2
98Apr\45        \-> Re: Trees for Q2
98Apr\60        \-> Re: Trees for Q2
98Apr\47        New Map Dammit!
98Apr\49        \-> Re: New Map Dammit!
98Apr\50        water question
98Apr\52        \-> Re: water question
98Apr\51        detail brush
98Apr\53        \-> Re: detail brush
98Apr\55        Rotating objects
98Apr\56        bug in qoole??????
98Apr\57        Quake2 Lighting infos...
98Apr\58        \-> Re: Quake2 Lighting infos...
98Apr\61        couple of questions
98Apr\62        \-> Re: couple of questions
98Apr\63        \-> Re: couple of questions
98Apr\112       \-> Re: couple of questions
98Apr\65        can qoole do hint or skip brushes?
98Apr\67        \-> Re: can qoole do hint or skip brushes?
98Apr\68        \-> Re: can qoole do hint or skip brushes?
98Apr\104       \-> Re: can qoole do hint or skip brushes?
98Apr\66        finding leaks
98Apr\69        \-> Re: finding leaks
98Apr\70        Glide Qoole
98Apr\72        Examples and rotating stuff
98Apr\73        q2--To those of you with disappearing polygons
98Apr\74        \-> Re: q2--To those of you with disappearing polygons
98Apr\97        \-> Re: q2--To those of you with disappearing polygons
98Apr\77        Tree prefab.
98Apr\115       \-> Re: Tree prefab.
98Apr\78        RE: Swinging doors
98Apr\79        Threads
98Apr\83        \-> Re: Threads
98Apr\85        \-> Re: Threads
98Apr\86        \-> Re: Threads
98Apr\87        \-> Re: Threads
98Apr\88        \-> Re: Threads
98Apr\98        \-> Re: Threads
98Apr\107       \-> Re: Threads
98Apr\108       \-> Re: Threads
98Apr\110       \-> Re: Threads
98Apr\80        Re[2]: video card
98Apr\84        \-> Re: Re[2]: video card
98Apr\100       \-> Re: Re[2]: video card
98Apr\101       \-> Re: Re[2]: video card
98Apr\122       \-> Re: Re[2]: video card
98Apr\81        Re[2]: Swinging doors
98Apr\106       \-> Re: Re[2]: Swinging doors
98Apr\82        Correction
98Apr\89        Re[2]: video card / Also Q2 questions
98Apr\94        \-> Re: Re[2]: video card / Also Q2 questions
98Apr\114       \-> Re: Re[2]: video card / Also Q2 questions
98Apr\90        Re[2]: Threads
98Apr\91        \-> Re: Re[2]: Threads
98Apr\92        Re: can qoole do hint or ski
98Apr\93        nice attitude
98Apr\99        \-> Re: nice attitude
98Apr\127       \-> Re: nice attitude
98Apr\95        Re[4]: Threads
98Apr\102       Hexen II Mission Pack
98Apr\105       \-> Re: Hexen II Mission Pack
98Apr\103       Re: Also Q2 questions
98Apr\109       \-> Re: Also Q2 questions
98Apr\111       Re[2]: video card
98Apr\113       QRAD3
98Apr\117       \-> Re: QRAD3
98Apr\116       replies to 'video card'
98Apr\121       \-> Re: replies to 'video card'
98Apr\118       RE: nice attitude
98Apr\119       Re:  Q2 questions
98Apr\124       gddqrad3 and qrad3... what's the difference?
98Apr\140       \-> Re: gddqrad3 and qrad3... what's the difference?
98Apr\160       \-> Re: gddqrad3 and qrad3... what's the difference?
98Apr\164       \-> Re: gddqrad3 and qrad3... what's the difference?
98Apr\125       Qbsp3, Qvis3 and Qrad3 switches
98Apr\141       \-> Re: Qbsp3, Qvis3 and Qrad3 switches
98Apr\128       aligning textures
98Apr\134       \-> Re: aligning textures
98Apr\150       \-> Re: aligning textures
98Apr\129       Re: Qbsp3, Qvis3 and Qrad3 switches/and gddqrad
98Apr\131       Re: Qbsp3, Qvis3 and Qrad3 s
98Apr\132       RE: video card - Carmack's Plan
98Apr\133       TEX moves
98Apr\137       [Q2] Compiling & Switches..
98Apr\138       Re: video card - Carmack's Plan
98Apr\139       Re: video card - Carmack's
98Apr\142       How Do You Make The Menu Bigger????
98Apr\143       3Dfx chipset
98Apr\147       \-> Re: 3Dfx chipset
98Apr\152       \-> Re: 3Dfx chipset
98Apr\155       \-> Re: 3Dfx chipset
98Apr\156       \-> Re: 3Dfx chipset
98Apr\161       \-> Re: 3Dfx chipset
98Apr\144       qooleBoard and screeshots
98Apr\148       \-> Re: qooleBoard and screeshots
98Apr\149       \-> Re: qooleBoard and screeshots
98Apr\145       Off subject a little... Quake2 servers?
98Apr\146       \-> Re: Off subject a little... Quake2 servers?
98Apr\151       Qoole Board
98Apr\154       Dayl Kimoto: RE: 3Dfx chipset
98Apr\157       Re: Dayl Kimoto: RE: 3Dfx ch
98Apr\162       qoole 2.35 test
98Apr\163       \-> Re: qoole 2.35 test
98Apr\166       \-> Re: qoole 2.35 test
98Apr\183       \-> Re: qoole 2.35 test
98Apr\165       qool 2.36
98Apr\168       \-> Re: qool 2.36
98Apr\167       Glass in Level
98Apr\169       v2.4 Next stable release?
98Apr\184       \-> Re: v2.4 Next stable release?
98Apr\170       RE: Glass in Level
98Apr\171       Re[2]: video card
98Apr\172       Malice Entity Set
98Apr\177       \-> Re: Malice Entity Set
98Apr\181       \-> Re: Malice Entity Set
98Apr\173       ICQ not ICN
98Apr\191       \-> Re: ICQ not ICN
98Apr\174       Dayl Kimoto: A bunch of stuff about graphics/bits/etc.
98Apr\175       Re[2]: Glass in Level
98Apr\176       Qoole Versions
98Apr\182       \-> Re: Qoole Versions
98Apr\188       \-> Re: Qoole Versions
98Apr\178       More on the 3Dfx chipset
98Apr\179       Re: New Map (Long Part One)
98Apr\180       Re[2]: Malice Entity Set
98Apr\185       academy
98Apr\189       \-> Re: academy
98Apr\190       \-> Re: academy
98Apr\186       Re: New Map (Part Two, Long)
98Apr\187       \-> Re: New Map (Part Two, Long)
98Apr\192       Re: qoole 2.36 test
98Apr\193       \-> Re: qoole 2.36 test
98Apr\196       \-> Re: qoole 2.36 test
98Apr\194       split polys
98Apr\195       \-> Re: split polys
98Apr\216       \-> Re: split polys
98Apr\219       \-> Re: split polys
98Apr\197       Patrol!
98Apr\198       \-> Re: Patrol!
98Apr\199       \-> Re: Patrol!
98Apr\200       \-> Re: Patrol!
98Apr\201       Patrol Duty now ok!
98Apr\202       Quake 2: Error Message at runtime
98Apr\204       \-> Re: Quake 2: Error Message at runtime
98Apr\206       \-> Re: Quake 2: Error Message at runtime
98Apr\299       \-> Re: Quake 2: Error Message at runtime
98Apr\203       Adding A Sky
98Apr\205       \-> Re: Adding A Sky
98Apr\207       \-> Re: Adding A Sky
98Apr\364       \-> Re: Adding A Sky
98Apr\208       more than 1 ?
98Apr\224       \-> Re: more than 1 ?
98Apr\228       \-> Re: more than 1 ?
98Apr\209       help...
98Apr\210       \-> Re: help...
98Apr\212       \-> Re: help...
98Apr\213       \-> Re: help...
98Apr\211       Re: New Map (Long Part Three)
98Apr\214       textures
98Apr\215       \-> Re: textures
98Apr\217       Re: New Map (Long Part Four)
98Apr\218       Hint brushes problem...
98Apr\220       \-> Re: Hint brushes problem...
98Apr\221       \-> Re: Hint brushes problem...
98Apr\222       \-> Re: Hint brushes problem...
98Apr\315       \-> Re: Hint brushes problem...
98Apr\223       {Qoole Question}
98Apr\227       \-> Re: {Qoole Question}
98Apr\233       \-> Re: {Qoole Question}
98Apr\225       Cable internet access
98Apr\232       \-> Re: Cable internet access
98Apr\236       \-> Re: Cable internet access
98Apr\239       \-> Re: Cable internet access
98Apr\260       \-> Re: Cable internet access
98Apr\226       Welcome to Pornmail! Reply to confirm!
98Apr\246       \-> Re: Welcome to Pornmail! Reply to confirm!
98Apr\319       \-> Re: Welcome to Pornmail! Reply to confirm!
98Apr\229       ban
98Apr\244       \-> Re: ban
98Apr\230       ban
98Apr\231       Don't reply to pornmail
98Apr\234       Qoole Wishlist..?
98Apr\238       \-> Re: Qoole Wishlist..?
98Apr\235       ban
98Apr\237       Multi Textures on Same Brush
98Apr\242       \-> Re: Multi Textures on Same Brush
98Apr\247       \-> Re: Multi Textures on Same Brush
98Apr\240       The PornMail thingy.... Wrong Address....
98Apr\255       \-> Re: The PornMail thingy.... Wrong Address....
98Apr\258       \-> Re: The PornMail thingy.... Wrong Address....
98Apr\259       \-> Re: The PornMail thingy.... Wrong Address....
98Apr\270       \-> Re: The PornMail thingy.... Wrong Address....
98Apr\271       \-> Re: The PornMail thingy.... Wrong Address....
98Apr\241       Random Qoole Stuff..
98Apr\245       \-> Re: Random Qoole Stuff..
98Apr\263       \-> Re: Random Qoole Stuff..
98Apr\243       Ah HA!
98Apr\308       \-> Re: Ah HA!
98Apr\329       \-> Re: Ah HA!
98Apr\248       BAN!
98Apr\249       ban
98Apr\250       Qoole v2.40 Released
98Apr\304       \-> Re: Qoole v2.40 Released
98Apr\306       \-> Re: Qoole v2.40 Released
98Apr\313       \-> Re: Qoole v2.40 Released
98Apr\325       \-> Re: Qoole v2.40 Released
98Apr\327       \-> Re: Qoole v2.40 Released
98Apr\425       \-> Re: Qoole v2.40 Released
98Apr\448       \-> Re: Qoole v2.40 Released
98Apr\251       ban
98Apr\252       ban
98Apr\253       Our names entered on porn site??
98Apr\256       \-> Re: Our names entered on porn site??
98Apr\261       \-> Re: Our names entered on porn site??
98Apr\254       quake mailing lists
98Apr\257       \-> Re: quake mailing lists
98Apr\262       (KBagwell@slip.net) Re: The PornMail thingy.
98Apr\272       \-> Re: (KBagwell@slip.net) Re: The PornMail thingy.
98Apr\285       \-> Re: (KBagwell@slip.net) Re: The PornMail thingy.
98Apr\264       unsubscribe qoole
98Apr\265       The "Best" Editor?
98Apr\277       \-> Re: The "Best" Editor?
98Apr\266       The "Best" Editor?
98Apr\267       Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\279       \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\294       \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\312       \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\268       Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\269       Quake 1 and Q2
98Apr\273       The "Best" Editor?
98Apr\274       RE: Quake 1 and Q2
98Apr\275       RE: more than 1 ? {B}
98Apr\276       cc:Mail Link to SMTP Undeliverable Message
98Apr\278       Wishlist
98Apr\284       \-> Re: Wishlist
98Apr\302       \-> Re: Wishlist
98Apr\334       \-> Re: Wishlist
98Apr\280       RE: Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\281       entities...
98Apr\282       Re: BSP To MAP Utility (fwd)
98Apr\283       Still problems/bugs in qoole.....
98Apr\286       Re: more than 1 ? {B}
98Apr\287       RE: Random Qoole Stuff..
98Apr\288       RE: The PornMail thingy.... Wrong Address....
98Apr\289       RE: Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\290       unsubscribe
98Apr\291       RE: The "Best" Editor?
98Apr\292       Re: [q2mapediting] Re:  Re: New Map (Long Part Three) this d
98Apr\293       RMG
98Apr\295       [Comments] Re: Still problems/bugs in qoole.....
98Apr\343       \-> Re: [Comments] Re: Still problems/bugs in qoole.....
98Apr\348       \-> Re: [Comments] Re: Still problems/bugs in qoole.....
98Apr\296       RE: Wishlist
98Apr\297       ban
98Apr\298       RE: Wishlist
98Apr\300       Hrmmm..Something's not Qoole..
98Apr\301       ban
98Apr\303       Re: Our names entered on por
98Apr\305       Re: Hrmmm..Something's not Q
98Apr\317       \-> Re: Hrmmm..Something's not Q
98Apr\307       Glideqoole runs like a piece of @%#$%!
98Apr\333       \-> Re: Glideqoole runs like a piece of @%#$%!
98Apr\350       \-> Re: Glideqoole runs like a piece of @%#$%!
98Apr\309       end
98Apr\318       \-> Re: end
98Apr\310       Point proven.
98Apr\420       \-> Re: Point proven.
98Apr\311       Re[2]: The "Best" Editor?
98Apr\314       Point proven...
98Apr\316       unsubscribe
98Apr\320       unsubscribe
98Apr\321       Help!!(Entities)
98Apr\322       unsubscribe
98Apr\323       Can't load Textures???
98Apr\326       \-> Re: Can't load Textures???
98Apr\330       \-> Re: Can't load Textures???
98Apr\379       \-> Re: Can't load Textures???
98Apr\324       Could'nt load textures
98Apr\367       \-> Re: Could'nt load textures
98Apr\386       \-> Re: Could'nt load textures
98Apr\389       \-> Re: Could'nt load textures
98Apr\415       \-> Re: Could'nt load textures
98Apr\432       \-> Re: Could'nt load textures
98Apr\443       \-> Re: Could'nt load textures
98Apr\328       quake1 -> quake2 textures
98Apr\351       \-> Re: quake1 -> quake2 textures
98Apr\331       solve to textures problem
98Apr\332       Qoole 2.40
98Apr\335       \-> Re: Qoole 2.40
98Apr\336       RE: Quake II Blackout / Base1 Weirdness / Quake II Crack?
98Apr\337       RE: Hrmmm..Something's not Qoole..
98Apr\338       RE: Wishlist
98Apr\339       RE: Glideqoole runs like a piece of @%#$%!
98Apr\340       RE: Point proven.
98Apr\341       RE: Qoole v2.40 Released
98Apr\342       RE: Wishlist
98Apr\344       RE: Glideqoole runs like a piece of @%#$%!
98Apr\345       RE: [Comments] Re: Still problems/bugs in qoole.....
98Apr\346       RE: Qoole 2.40
98Apr\347       RE: Wishlist
98Apr\349       Re: Quake II Blackout / Bas
98Apr\352       Re: Boss2 Sky Texture
98Apr\354       \-> Re: Boss2 Sky Texture
98Apr\360       \-> Re: Boss2 Sky Texture
98Apr\377       \-> Re: Boss2 Sky Texture
98Apr\353       Boss2 Sky Texture
98Apr\355       New with Qoole - Trouble with lights!
98Apr\356       \-> Re: New with Qoole - Trouble with lights!
98Apr\358       \-> Re: New with Qoole - Trouble with lights!
98Apr\394       \-> Re: New with Qoole - Trouble with lights!
98Apr\413       \-> Re: New with Qoole - Trouble with lights!
98Apr\357       RE: New with Qoole - Trouble with lights!
98Apr\359       RE: New with Qoole - Trouble with lights!
98Apr\361       Solution!
98Apr\362       Where are CTF maps?
98Apr\366       \-> Re: Where are CTF maps?
98Apr\363       Texture alignment problem
98Apr\402       \-> Re: Texture alignment problem
98Apr\410       \-> Re: Texture alignment problem
98Apr\365       SIGSEV question (Matt or Paul or anyone who might know)
98Apr\368       Compile program
98Apr\383       \-> Re: Compile program
98Apr\429       \-> Re: Compile program
98Apr\687       \-> Re: Compile program
98Apr\688       \-> Re: Compile program
98Apr\689       \-> Re: Compile program
98Apr\690       \-> Re: Compile program
98Apr\693       \-> Re: Compile program
98Apr\698       \-> Re: Compile program
98Apr\699       \-> Re: Compile program
98Apr\701       \-> Re: Compile program
98Apr\702       \-> Re: Compile program
98Apr\369       Compile Questions
98Apr\370       FW: CTF Keys?
98Apr\382       \-> Re: FW: CTF Keys?
98Apr\387       \-> Re: FW: CTF Keys?
98Apr\371       RE: [Comments] Re: Still problems/bugs in qoole.....
98Apr\372       Entity Wireframe Models
98Apr\433       \-> Re: Entity Wireframe Models
98Apr\373       RE: Where are CTF maps?
98Apr\374       RE: Entity Wireframe Models
98Apr\375       ACK!! Help I am retarded..  :)
98Apr\381       \-> Re: ACK!! Help I am retarded..  :)
98Apr\376       RE: Entity Wireframe Models
98Apr\378       button enabling button??
98Apr\385       \-> Re: button enabling button??
98Apr\380       Fine tuning
98Apr\430       \-> Re: Fine tuning
98Apr\384       bUGGY Still!
98Apr\427       \-> Re: bUGGY Still!
98Apr\436       \-> Re: bUGGY Still!
98Apr\388       RE: New with Qoole - Trouble with lights!
98Apr\390       Thanks for the help! - anyone have some nive wood textures/wals
98Apr\391       Re: Some problems with your editor
98Apr\392       Re: Unregisterd Qoole!! please help
98Apr\393       \-> Re: Unregisterd Qoole!! please help
98Apr\395       \-> Re: Unregisterd Qoole!! please help
98Apr\396       \-> Re: Unregisterd Qoole!! please help
98Apr\404       \-> Re: Unregisterd Qoole!! please help
98Apr\407       \-> Re: Unregisterd Qoole!! please help
98Apr\409       \-> Re: Unregisterd Qoole!! please help
98Apr\418       \-> Re: Unregisterd Qoole!! please help
98Apr\426       \-> Re: Unregisterd Qoole!! please help
98Apr\461       \-> Re: Unregisterd Qoole!! please help
98Apr\462       \-> Re: Unregisterd Qoole!! please help
98Apr\474       \-> Re: Unregisterd Qoole!! please help
98Apr\479       \-> Re: Unregisterd Qoole!! please help
98Apr\480       \-> Re: Unregisterd Qoole!! please help
98Apr\481       \-> Re: Unregisterd Qoole!! please help
98Apr\397       MAX_PACHES ?? when I compile with QRAD3
98Apr\437       \-> Re: MAX_PACHES ?? when I compile with QRAD3
98Apr\398       Odd Thing Happened..
98Apr\403       \-> Re: Odd Thing Happened..
98Apr\405       \-> Re: Odd Thing Happened..
98Apr\412       \-> Re: Odd Thing Happened..
98Apr\414       \-> Re: Odd Thing Happened..
98Apr\417       \-> Re: Odd Thing Happened..
98Apr\431       \-> Re: Odd Thing Happened..
98Apr\454       \-> Re: Odd Thing Happened..
98Apr\577       \-> Re: Odd Thing Happened..
98Apr\581       \-> Re: Odd Thing Happened..
98Apr\399       PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregisterd
               | Qoole!! please help
98Apr\400       Re: New with Qoole - Troubl
98Apr\401       RE: Odd Thing Happened..
98Apr\406       Re[2]: Odd Thing Happened..
98Apr\408       Re: PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregi
98Apr\411       Re[2]: Odd Thing Happened..
98Apr\416       Coolit150, Torkel, and Luke are Fucking Losers
98Apr\421       \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
98Apr\428       \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
98Apr\444       \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
98Apr\468       \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
98Apr\419       VIS ERROR (please don't giv
98Apr\422       RE: Coolit150, Torkel, and Luke are Fucking Losers
98Apr\423       Entities
98Apr\467       \-> Re: Entities
98Apr\424       [Q1] Custents entity set...
98Apr\434       My first prefab made in Qoole
98Apr\435       My first prefab made in Qoole... add..
98Apr\438       Linux compiling utils
98Apr\439       FACE and BRUSH property window
98Apr\471       \-> Re: FACE and BRUSH property window
98Apr\583       \-> Re: FACE and BRUSH property window
98Apr\440       Problem with qrad3
98Apr\445       \-> Re: Problem with qrad3
98Apr\455       \-> Re: Problem with qrad3
98Apr\460       \-> Re: Problem with qrad3
98Apr\469       \-> Re: Problem with qrad3
98Apr\484       \-> Re: Problem with qrad3
98Apr\441       Qoole Board
98Apr\442       RE: Entities
98Apr\446       RE: Problem with qrad3
98Apr\447       PRT files
98Apr\489       \-> Re: PRT files
98Apr\490       \-> Re: PRT files
98Apr\493       \-> Re: PRT files
98Apr\509       \-> Re: PRT files
98Apr\513       \-> Re: PRT files
98Apr\449       Vidieo Driver Probs.
98Apr\450       MAX_PACHES ERROR with QRAD3?? Help please
98Apr\451       Hexen GLpatch?
98Apr\453       \-> Re: Hexen GLpatch?
98Apr\457       \-> Re: Hexen GLpatch?
98Apr\452       Re: Solid Colours & Strange Textures
98Apr\456       Unreal
98Apr\459       \-> Re: Unreal
98Apr\601       \-> Re: Unreal
98Apr\602       \-> Re: Unreal
98Apr\603       \-> Re: Unreal
98Apr\605       \-> Re: Unreal
98Apr\606       \-> Re: Unreal
98Apr\615       \-> Re: Unreal
98Apr\619       \-> Re: Unreal
98Apr\623       \-> Re: Unreal
98Apr\631       \-> Re: Unreal
98Apr\632       \-> Re: Unreal
98Apr\633       \-> Re: Unreal
98Apr\637       \-> Re: Unreal
98Apr\643       \-> Re: Unreal
98Apr\652       \-> Re: Unreal
98Apr\661       \-> Re: Unreal
98Apr\662       \-> Re: Unreal
98Apr\692       \-> Re: Unreal
98Apr\458       leaks...
98Apr\463       \-> Re: leaks...
98Apr\465       \-> Re: leaks...
98Apr\472       \-> Re: leaks...
98Apr\473       \-> Re: leaks...
98Apr\475       \-> Re: leaks...
98Apr\464       RE: Unregistered Qoole!! please help
98Apr\466       RE: leaks...
98Apr\470       Re: Problem with qrad3 - Apology
98Apr\476       Re[2]: leaks...
98Apr\477       Experimenting - max room size
98Apr\492       \-> Re: Experimenting - max room size
98Apr\478       Re: Unregistered Qoole!! please help
98Apr\482       target_speaker
98Apr\483       target_speaker
98Apr\485       error?
98Apr\486       VisGroups.
98Apr\487       \-> Re: VisGroups.
98Apr\488       \-> Re: VisGroups.
98Apr\491       \-> Re: VisGroups.
98Apr\494       RE: VisGroups. (and a possible bug, too)
98Apr\495       Re: VisGroups. (leak detection)
98Apr\496       \-> Re: VisGroups. (leak detection)
98Apr\510       \-> Re: VisGroups. (leak detection)
98Apr\514       \-> Re: VisGroups. (leak detection)
98Apr\524       \-> Re: VisGroups. (leak detection)
98Apr\497       Re: Experimenting - max room
98Apr\498       UNSUBSCRIBE
98Apr\500       \-> Re: UNSUBSCRIBE
98Apr\502       \-> Re: UNSUBSCRIBE
98Apr\705       \-> Re: UNSUBSCRIBE
98Apr\499       Re: Sky with no leak? How do I do that?
98Apr\503       \-> Re: Sky with no leak? How do I do that?
98Apr\511       \-> Re: Sky with no leak? How do I do that?
98Apr\512       \-> Re: Sky with no leak? How do I do that?
98Apr\516       \-> Re: Sky with no leak? How do I do that?
98Apr\517       \-> Re: Sky with no leak? How do I do that?
98Apr\523       \-> Re: Sky with no leak? How do I do that?
98Apr\501       Qoole v2.41 Released
98Apr\542       \-> Re: Qoole v2.41 Released
98Apr\595       \-> Re: Qoole v2.41 Released
98Apr\710       \-> Re: Qoole v2.41 Released
98Apr\504       Particle Crazy Boss
98Apr\505       unsubscribe
98Apr\506       RE: Qoole v2.41 Released
98Apr\507       Clipping textures?
98Apr\508       Re: VisGroups. (and a possible bug, too)
98Apr\515       New mailing list subscribers
98Apr\518       \-> Re: New mailing list subscribers
98Apr\520       \-> Re: New mailing list subscribers
98Apr\527       \-> Re: New mailing list subscribers
98Apr\547       \-> Re: New mailing list subscribers
98Apr\519       what the ----?
98Apr\592       \-> Re: what the ----?
98Apr\608       \-> Re: what the ----?
98Apr\612       \-> Re: what the ----?
98Apr\522       Re: Qoole v2.41 Released -- Still have problems
98Apr\525       i hate qoole!!!
98Apr\528       \-> Re: i hate qoole!!!
98Apr\529       \-> Re: i hate qoole!!!
98Apr\532       \-> Re: i hate qoole!!!
98Apr\556       \-> Re: i hate qoole!!!
98Apr\557       \-> Re: i hate qoole!!!
98Apr\558       \-> Re: i hate qoole!!!
98Apr\607       \-> Re: i hate qoole!!!
98Apr\526       voodoo 2
98Apr\530       \-> Re: voodoo 2
98Apr\531       \-> Re: voodoo 2
98Apr\533       \-> Re: voodoo 2
98Apr\539       \-> Re: voodoo 2
98Apr\540       \-> Re: voodoo 2
98Apr\559       \-> Re: voodoo 2
98Apr\562       \-> Re: voodoo 2
98Apr\563       \-> Re: voodoo 2
98Apr\565       \-> Re: voodoo 2
98Apr\567       \-> Re: voodoo 2
98Apr\568       \-> Re: voodoo 2
98Apr\587       \-> Re: voodoo 2
98Apr\588       \-> Re: voodoo 2
98Apr\610       \-> Re: voodoo 2
98Apr\618       \-> Re: voodoo 2
98Apr\624       \-> Re: voodoo 2
98Apr\534       RE: voodoo 2
98Apr\535       Q2: Grey areaportal problem
98Apr\536       HEY jcaesar & DarkShade!!!
98Apr\538       \-> Re: HEY jcaesar & DarkShade!!!
98Apr\545       \-> Re: HEY jcaesar & DarkShade!!!
98Apr\537       UNSUBSCRIBE
98Apr\541       Humm just asking...
98Apr\544       \-> Re: Humm just asking...
98Apr\546       \-> Re: Humm just asking...
98Apr\543       Entities.....
98Apr\548       That Reg Code, and the screaming
98Apr\550       \-> Re: That Reg Code, and the screaming
98Apr\551       \-> Re: That Reg Code, and the screaming
98Apr\553       \-> Re: That Reg Code, and the screaming
98Apr\555       \-> Re: That Reg Code, and the screaming
98Apr\564       \-> Re: That Reg Code, and the screaming
98Apr\579       \-> Re: That Reg Code, and the screaming
98Apr\586       \-> Re: That Reg Code, and the screaming
98Apr\654       \-> Re: That Reg Code, and the screaming
98Apr\655       \-> Re: That Reg Code, and the screaming
98Apr\549       RE: Entities.....
98Apr\552       Qoole 2.41
98Apr\569       \-> Re: Qoole 2.41
98Apr\554       Particle FX
98Apr\560       \-> Re: Particle FX
98Apr\580       \-> Re: Particle FX
98Apr\561       ban
98Apr\566       Rocket
98Apr\570       \-> Re: Rocket
98Apr\571       \-> Re: Rocket
98Apr\575       \-> Re: Rocket
98Apr\576       \-> Re: Rocket
98Apr\572       splash entities
98Apr\573       RE: That Reg Code, and the screaming
98Apr\574       "Parsing brush" error runing Qbsp.
98Apr\578       Arrrrggghhh
98Apr\584       \-> Re: Arrrrggghhh
98Apr\589       \-> Re: Arrrrggghhh
98Apr\640       \-> Re: Arrrrggghhh
98Apr\582       UNSUBSCRIBE
98Apr\585       Qoole with other Editors
98Apr\590       UNSUBSCRIBE
98Apr\591       cc:Mail Link to SMTP Undeliverable Message
98Apr\593       Improvements
98Apr\596       \-> Re: Improvements
98Apr\598       \-> Re: Improvements
98Apr\611       \-> Re: Improvements
98Apr\617       \-> Re: Improvements
98Apr\622       \-> Re: Improvements
98Apr\627       \-> Re: Improvements
98Apr\650       \-> Re: Improvements
98Apr\653       \-> Re: Improvements
98Apr\656       \-> Re: Improvements
98Apr\673       \-> Re: Improvements
98Apr\700       \-> Re: Improvements
98Apr\594       UNSUBSCRIBE
98Apr\597       RE: Improvements
98Apr\599       RV: "Parsing brush" error runing Qbsp.
98Apr\600       Unreal
98Apr\604       Wood textures?
98Apr\609       \-> Re: Wood textures?
98Apr\621       \-> Re: Wood textures?
98Apr\646       \-> Re: Wood textures?
98Apr\647       \-> Re: Wood textures?
98Apr\613       Re: New Map Dammit! [HE'S RIGHT]
98Apr\649       \-> Re: New Map Dammit! [HE'S RIGHT]
98Apr\614       Re[2]: Unreal
98Apr\616       Re[2]: Wood textures?
98Apr\620       Help
98Apr\625       \-> Re: Help
98Apr\639       \-> Re: Help
98Apr\626       unsubscribe
98Apr\629       unsubscribe
98Apr\630       UNSUBSCRIBE
98Apr\634       RE: Help
98Apr\635       RE: Help
98Apr\636       UNSUBSCRIBE?!  Not here!
98Apr\638       Re: Unreal....Duck and Fire.
98Apr\663       \-> Re: Unreal....Duck and Fire.
98Apr\691       \-> Re: Unreal....Duck and Fire.
98Apr\642       Nobody knows about  "Parsing brush" error in Qbsp?
98Apr\644       RE: Help
98Apr\645       FW: Help
98Apr\648       Question
98Apr\651       \-> Re: Question
98Apr\672       \-> Re: Question
98Apr\686       \-> Re: Question
98Apr\657       Rotating tut
98Apr\660       \-> Re: Rotating tut
98Apr\658       RE: Improvements
98Apr\659       Qoole Bug
98Apr\664       Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
98Apr\674       \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
98Apr\680       \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
98Apr\684       \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
98Apr\695       \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
98Apr\665       unsubscribing
98Apr\667       What about...
98Apr\669       \-> Re: What about...
98Apr\668       Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!
98Apr\670       RE: Help
98Apr\671       Re: Nobody knows about  "Par
98Apr\697       \-> Re: Nobody knows about  "Par
98Apr\675       Re: Unreal....Duck and Fire
98Apr\679       \-> Re: Unreal....Duck and Fire
98Apr\682       \-> Re: Unreal....Duck and Fire
98Apr\696       \-> Re: Unreal....Duck and Fire
98Apr\676       Re[2]: Help
98Apr\677       OT: Newsgroups
98Apr\678       Re[2]: Unreal....Duck and Fire
98Apr\683       RE: Nobody knows about  "Par
98Apr\685       RE: Unreal....Duck and Fire
98Apr\694       Qoole Faster in NT was Re: Unreal....Duck and Fire.
98Apr\703       Is this mailing-list archived somewhere?
98Apr\704       Texture Problem
98Apr\707       \-> Re: Texture Problem
98Apr\706       Trouble reaching Qoole web site
98Apr\708       Server switches
98Apr\709       Laser Timing
-----------------------------------------------------------
path: /maillist/97Dec/
-----------------------------------------------------------
1               AGP and GLqoole/quake
2               \-> Re: AGP and GLqoole/quake
3               \-> Re: AGP and GLqoole/quake
4               \-> Re: AGP and GLqoole/quake
5               \-> Re: AGP and GLqoole/quake
6               \-> Re: AGP and GLqoole/quake
7               \-> Re: AGP and GLqoole/quake
8               \-> Re: AGP and GLqoole/quake
9               \-> Re: AGP and GLqoole/quake
13              \-> Re: AGP and GLqoole/quake
16              \-> Re: AGP and GLqoole/quake
17              \-> Re: AGP and GLqoole/quake
18              \-> Re: AGP and GLqoole/quake
19              \-> Re: AGP and GLqoole/quake
20              \-> Re: AGP and GLqoole/quake
21              \-> Re: AGP and GLqoole/quake
22              \-> Re: AGP and GLqoole/quake
24              \-> Re: AGP and GLqoole/quake
25              \-> Re: AGP and GLqoole/quake
26              \-> Re: AGP and GLqoole/quake
27              \-> Re: AGP and GLqoole/quake
28              \-> Re: AGP and GLqoole/quake
29              \-> Re: AGP and GLqoole/quake
30              \-> Re: AGP and GLqoole/quake
31              \-> Re: AGP and GLqoole/quake
32              \-> Re: AGP and GLqoole/quake
34              \-> Re: AGP and GLqoole/quake
10              Re: Here we go....
11              RE: Here we go....
12              Been discussed....but forgotten
14              remove
15              \-> Re: remove
23              Let there Be light!!!
33              no more dc's available STILL!!!
35              \-> Re: no more dc's available STILL!!!
36              \-> Re: no more dc's available STILL!!!
37              \-> Re: no more dc's available STILL!!!
50              \-> Re: no more dc's available STILL!!!
38              Split Doors
40              \-> Re: Split Doors
42              \-> Re: Split Doors
44              \-> Re: Split Doors
54              \-> Re: Split Doors
39              Other Editing Lists
41              \-> Re: Other Editing Lists
43              Re[2]: Split Doors
45              Setting Platform/Elevator heights
47              \-> Re: Setting Platform/Elevator heights
55              \-> Re: Setting Platform/Elevator heights
56              \-> Re: Setting Platform/Elevator heights
66              \-> Re: Setting Platform/Elevator heights
75              \-> Re: Setting Platform/Elevator heights
76              \-> Re: Setting Platform/Elevator heights
46              LiL HeLp
49              \-> Re: LiL HeLp
48              ARGH! Parse error?!
51              Prefab Door
53              \-> Re: Prefab Door
58              \-> Re: Prefab Door
52              version 29
117             \-> Re: version 29
120             \-> Re: version 29
125             \-> Re: version 29
57              VooDoo 2 info
63              \-> Re: VooDoo 2 info
59              Re[2]: Split Doors
60              map export weirdness
61              QOOLE 2.11 HELP!
70              \-> Re: QOOLE 2.11 HELP!
62              Tutorials
65              \-> Re: Tutorials
67              \-> Re: Tutorials
64              2.19a bugs
68              \-> Re: 2.19a bugs
69              Doors
71              CTRL Copying
73              \-> Re: CTRL Copying
78              \-> Re: CTRL Copying
72              Double doors
74              \-> Re: Double doors
77              \-> Re: Double doors
79              Disappearing Geometry & PolyMaxes
80              \-> Re: Disappearing Geometry & PolyMaxes
81              \-> Re: Disappearing Geometry & PolyMaxes
82              \-> Re: Disappearing Geometry & PolyMaxes
83              \-> Re: Disappearing Geometry & PolyMaxes
142             \-> Re: Disappearing Geometry & PolyMaxes
147             \-> Re: Disappearing Geometry & PolyMaxes
84              Give me an idea
85              \-> Re: Give me an idea
86              \-> Re: Give me an idea
89              \-> Re: Give me an idea
94              \-> Re: Give me an idea
98              \-> Re: Give me an idea
110             \-> Re: Give me an idea
111             \-> Re: Give me an idea
112             \-> Re: Give me an idea
121             \-> Re: Give me an idea
123             \-> Re: Give me an idea
87              Jonathan R. Miller.vcf
102             \-> Re: Jonathan R. Miller.vcf
105             \-> Re: Jonathan R. Miller.vcf
88              How To: Downward Moving Platforms
97              \-> Re: How To: Downward Moving Platforms
103             \-> Re: How To: Downward Moving Platforms
90              weirdness
101             \-> Re: weirdness
106             \-> Re: weirdness
107             \-> Re: weirdness
113             \-> Re: weirdness
91              area select
92              Re: Trap's,trap's and more trap's
93              Transparent Water
95              \-> Re: Transparent Water
96              \-> Re: Transparent Water
99              \-> Re: Transparent Water
100             \-> Re: Transparent Water
109             \-> Re: Transparent Water
104             Scourge of Amaragon
108             Transparent Water
114             RE: Give me an idea
115             Re[2]: Give me an idea
131             \-> Re: Re[2]: Give me an idea
116             Re[2]: Disappearing Geometry & PolyMaxes
118             Entity Files
119             \-> Re: Entity Files
132             \-> Re: Entity Files
165             \-> Re: Entity Files
122             Re[2]: Entity Files
124             Sorry but
128             \-> Re: Sorry but
145             \-> Re: Sorry but
126             Re[2]: Give me an idea
127             Re:  more problems
133             \-> Re:  more problems
129             Func_train: About
134             \-> Re: Func_train: About
137             \-> Re: Func_train: About
139             \-> Re: Func_train: About
130             Re[2]: Give me an idea
135             Re: more problems
136             Happy days  :-)
138             \-> Re: Happy days  :-)
143             \-> Re: Happy days  :-)
140             Re[2]: Entity Files
141             Re[2]: Func_train: About
144             Re[2]: Disappearing Geometry & PolyMaxes
146             anyone ever encountered this?
151             \-> Re: anyone ever encountered this?
153             \-> Re: anyone ever encountered this?
148             blurring only on a self built Qoole level (see attached jpg)
150             \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
152             \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
157             \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
170             \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
179             \-> Re: blurring only on a self built Qoole level (see attached
               | jpg)
149             New Version Released(I guess?)
154             RE: weirdness
155             Re: blurring only on a self built Qoole level
156             Re[2]: anyone ever encountered this?
158             \-> Re: Re[2]: anyone ever encountered this?
159             glide2x.dll
161             \-> Re: glide2x.dll
162             \-> Re: glide2x.dll
163             \-> Re: glide2x.dll
171             \-> Re: glide2x.dll
181             \-> Re: glide2x.dll
182             \-> Re: glide2x.dll
183             \-> Re: glide2x.dll
186             \-> Re: glide2x.dll
189             \-> Re: glide2x.dll
200             \-> Re: glide2x.dll
160             Re: blurring only on a self built Qoole level (see attached jp
164             GL Help please
166             \-> Re: GL Help please
167             \-> Re: GL Help please
168             \-> Re: GL Help please
169             RE: glide2x.dll
172             STB128 nice but, no blood
174             \-> Re: STB128 nice but, no blood
176             \-> Re: STB128 nice but, no blood
180             \-> Re: STB128 nice but, no blood
173             custom art?
194             \-> Re: custom art?
175             Quake 2 textures
177             RE: STB128 nice but, no blood
178             agp STB128 vs 3dfx
184             \-> Re: agp STB128 vs 3dfx
185             q2 textures
187             \-> Re: q2 textures
188             \-> Re: q2 textures
190             \-> Re: q2 textures
191             TOP TEN MICROSOFT BUG EXCUSES
192             Carving....
193             Q2 textures
197             \-> Re: Q2 textures
203             \-> Re: Q2 textures
205             \-> Re: Q2 textures
208             \-> Re: Q2 textures
209             \-> Re: Q2 textures
211             \-> Re: Q2 textures
212             \-> Re: Q2 textures
215             \-> Re: Q2 textures
219             \-> Re: Q2 textures
220             \-> Re: Q2 textures
246             \-> Re: Q2 textures
250             \-> Re: Q2 textures
252             \-> Re: Q2 textures
253             \-> Re: Q2 textures
273             \-> Re: Q2 textures
295             \-> Re: Q2 textures
195             Quake 2
196             Re[2]: Quake 2
198             \-> Re: Re[2]: Quake 2
199             Re[4]: Quake 2
201             Qoole CD......
202             Game breakup
210             \-> Re: Game breakup
237             \-> Re: Game breakup
204             Malice Entity Set
206             GLQoole 2.30 beta
207             2.30 beta
213             Version 2.30
214             QBsp3 note
216             \-> Re: QBsp3 note
217             \-> Re: QBsp3 note
218             \-> Re: QBsp3 note
221             -Sounds
222             Quake 2: Light coming from brush surfaces
229             \-> Re: Quake 2: Light coming from brush surfaces
231             \-> Re: Quake 2: Light coming from brush surfaces
233             \-> Re: Quake 2: Light coming from brush surfaces
234             \-> Re: Quake 2: Light coming from brush surfaces
238             \-> Re: Quake 2: Light coming from brush surfaces
239             \-> Re: Quake 2: Light coming from brush surfaces
241             \-> Re: Quake 2: Light coming from brush surfaces
223             Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT
               | SHOULD BE IN QOOLE
226             \-> Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE
               | THAT SHOULD BE IN QOOLE
224             Re: I HAVE AN IDEA
225             \-> Re: I HAVE AN IDEA
244             \-> Re: I HAVE AN IDEA
247             \-> Re: I HAVE AN IDEA
227             -Rotating Models/Brushes
230             \-> Re: -Rotating Models/Brushes
232             \-> Re: -Rotating Models/Brushes
235             \-> Re: -Rotating Models/Brushes
228             q2 levels & voodoo2
236             Transparencies......
240             \-> Re: Transparencies......
242             Quake 2
243             Re: ~Quake 2: Light coming from brush surfaces
245             Re: Q2 COLOR PROSPAL, I HAVE AN IDEA ABOUT A NEW FEATURE THAT
248             How do you set the respawn of weapons in Q???
249             \-> Re: How do you set the respawn of weapons in Q???
257             \-> Re: How do you set the respawn of weapons in Q???
251             Re[2]: How do you set the respawn of weapons in Q???
254             QUAKE 1
256             \-> Re: QUAKE 1
260             \-> Re: QUAKE 1
262             \-> Re: QUAKE 1
264             \-> Re: QUAKE 1
266             \-> Re: QUAKE 1
271             \-> Re: QUAKE 1
274             \-> Re: QUAKE 1
275             \-> Re: QUAKE 1
278             \-> Re: QUAKE 1
279             \-> Re: QUAKE 1
280             \-> Re:QUAKE 1
282             \-> Re: QUAKE 1
283             \-> Re: QUAKE 1
285             \-> Re: QUAKE 1
290             \-> Re: QUAKE 1
291             \-> Re: QUAKE 1
342             \-> Re: QUAKE 1
351             \-> Re: QUAKE 1
255             Re[2]: Q2 textures
261             \-> Re: Re[2]: Q2 textures
269             \-> Re: Re[2]: Q2 textures
272             \-> Re: Re[2]: Q2 textures
284             \-> Re: Re[2]: Q2 textures
258             Re: How do you set the respawn of weapons in Q rephrased
263             \-> Re: How do you set the respawn of weapons in Q rephrased
265             \-> Re: How do you set the respawn of weapons in Q rephrased
259             Re: Quake 2 entities
267             \-> Re: Quake 2 entities
268             \-> Re: Quake 2 entities
270             Files needed?
276             Qoole Beta 4
292             \-> Re: Qoole Beta 4
311             \-> Re: Qoole Beta 4
277             Rotate door
281             Quake is DEAD?
286             Re: Re:QUAKE 1
293             \-> Re: Re:QUAKE 1
307             \-> Re: Re:QUAKE 1
322             \-> Re: Re:QUAKE 1
325             \-> Re: Re:QUAKE 1
330             \-> Re: Re:QUAKE 1
338             \-> Re: Re:QUAKE 1
357             \-> Re: Re:QUAKE 1
287             Q2 leaks
288             \-> Re: Q2 leaks
289             \-> Re: Q2 leaks
294             Quake C
296             So what is the Status of Qoole 2.30 beta 5?
298             \-> Re: So what is the Status of Qoole 2.30 beta 5?
302             \-> Re: So what is the Status of Qoole 2.30 beta 5?
303             \-> Re: So what is the Status of Qoole 2.30 beta 5?
304             \-> Re: So what is the Status of Qoole 2.30 beta 5?
305             \-> Re: So what is the Status of Qoole 2.30 beta 5?
306             \-> Re: So what is the Status of Qoole 2.30 beta 5?
308             \-> Re: So what is the Status of Qoole 2.30 beta 5?
309             \-> Re: So what is the Status of Qoole 2.30 beta 5?
327             \-> Re: So what is the Status of Qoole 2.30 beta 5?
297             Maybe a dumb beginners question, buuuut...
300             \-> Re: Maybe a dumb beginners question, buuuut...
299             Hipnotic tutorial
301             Qoole Beta 4
310             RE: Re:QUAKE 1
312             RE: Re:QUAKE 1
313             Compile Question
314             Suface Attributes.... for beta 6
315             \-> Re: Suface Attributes.... for beta 6
318             \-> Re: Suface Attributes.... for beta 6
320             \-> Re: Suface Attributes.... for beta 6
324             \-> Re: Suface Attributes.... for beta 6
316             RE: Compile Question
317             RE: Suface Attributes.... for beta 6
319             Re[2]: Compile Question
321             RE: Suface Attributes.... for beta 6
323             --FYI: RGB Light Colors
337             \-> Re: --FYI: RGB Light Colors
326             Ladders again
328             \-> Re: Ladders again
329             Apology
331             a few things
332             Dog Year Projects
333             Qoole's IRC channel?
336             \-> Re: Qoole's IRC channel?
370             \-> Re: Qoole's IRC channel?
334             Leaks in Quake 2.
335             Elevators In Quake II
339             RE: Qoole's IRC channel?
340             Beta 7!
341             Request
362             \-> Re: Request
343             2.30 beta problem
347             \-> Re: 2.30 beta problem
350             \-> Re: 2.30 beta problem
352             \-> Re: 2.30 beta problem
375             \-> Re: 2.30 beta problem
376             \-> Re: 2.30 beta problem
344             Re: FYI: RGB Light Colors gets posted @ the Qworkshop
358             \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop
381             \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop
387             \-> Re: FYI: RGB Light Colors gets posted @ the Qworkshop
345             Pay For Qoole for QuakeII
349             \-> Re: Pay For Qoole for QuakeII
346             Problem
348             \-> Re: Problem
391             \-> Re: Problem
353             I've got the power
354             \-> Re: I've got the power
359             \-> Re: I've got the power
363             \-> Re: I've got the power
372             \-> Re: I've got the power
373             \-> Re: I've got the power
374             \-> Re: I've got the power
382             \-> Re: I've got the power
355             Jello Weapons
360             \-> Re: Jello Weapons
356             Quake 2 Help
368             \-> Re: Quake 2 Help
386             \-> Re: Quake 2 Help
396             \-> Re: Quake 2 Help
407             \-> Re: Quake 2 Help
361             -Re: Quake 2 Help
364             RE: Ladders again
365             RE: Jello Weapons
366             RE: Quake 2 Help
367             RE: Quake 2 Help
369             Registration Woes
377             \-> Re: Registration Woes
385             \-> Re: Registration Woes
371             glass that breaks ?
384             \-> Re: glass that breaks ?
378             doors going up?
379             RE: Registration Woes
380             RE: Quake 2 Help
383             Breakable Glass, and Func_Trains?
388             I have beta 7, but can't QBSP maps...
389             \-> Re: I have beta 7, but can't QBSP maps...
409             \-> Re: I have beta 7, but can't QBSP maps...
418             \-> Re: I have beta 7, but can't QBSP maps...
390             New qbsp,vis & light errors
406             \-> Re: New qbsp,vis & light errors
408             \-> Re: New qbsp,vis & light errors
410             \-> Re: New qbsp,vis & light errors
411             \-> Re: New qbsp,vis & light errors
498             \-> Re: New qbsp,vis & light errors
392             hmmmm scaling...
393             \-> Re: hmmmm scaling...
397             \-> Re: hmmmm scaling...
401             \-> Re: hmmmm scaling...
422             \-> Re: hmmmm scaling...
429             \-> Re: hmmmm scaling...
394             RE: Quake 2 Help
395             RE: Quake 2 Help
398             Beta 8 Already!?!
399             GLQuake for Righteous Orchid
400             \-> Re: GLQuake for Righteous Orchid
402             New TC Idea
405             \-> Re: New TC Idea
440             \-> Re: New TC Idea
442             \-> Re: New TC Idea
453             \-> Re: New TC Idea
403             RE: New qbsp,vis & light errors
404             RE: Quake 2 Help
412             Slow compiling
413             \-> Re: Slow compiling
415             \-> Re: Slow compiling
414             no PTS, NO PRT, where is the bug
416             Quake II Entities
430             \-> Re: Quake II Entities
431             \-> Re: Quake II Entities
434             \-> Re: Quake II Entities
417             I HAVE 48 MEG RAM but its still compiling slow
419             NT & QBSP
421             \-> Re: NT & QBSP
423             \-> Re: NT & QBSP
427             \-> Re: NT & QBSP
428             \-> Re: NT & QBSP
420             Re: I HAVE 48 MEG RAM but it's still compiling slow
424             Quake2 Prefabs
448             \-> Re: Quake2 Prefabs
452             \-> Re: Quake2 Prefabs
455             \-> Re: Quake2 Prefabs
456             \-> Re: Quake2 Prefabs
458             \-> Re: Quake2 Prefabs
461             \-> Re: Quake2 Prefabs
462             \-> Re: Quake2 Prefabs
463             \-> Re: Quake2 Prefabs
465             \-> Re: Quake2 Prefabs
481             \-> Re: Quake2 Prefabs
489             \-> Re: Quake2 Prefabs
501             \-> Re: Quake2 Prefabs
505             \-> Re: Quake2 Prefabs
425             TeamFortress Maps
449             \-> Re: TeamFortress Maps
426             I hate that.
432             A spinning object
433             \-> Re: A spinning object
475             \-> Re: A spinning object
476             \-> Re: A spinning object
477             \-> Re: A spinning object
478             \-> Re: A spinning object
495             \-> Re: A spinning object
435             Why doesnt my windows get transparent???
437             \-> Re: Why doesnt my windows get transparent???
439             \-> Re: Why doesnt my windows get transparent???
444             \-> Re: Why doesnt my windows get transparent???
436             Gl problems?
443             \-> Re: Gl problems?
445             \-> Re: Gl problems?
450             \-> Re: Gl problems?
438             Fortball iz Done!!! (I think)
441             \-> Re: Fortball iz Done!!! (I think)
457             \-> Re: Fortball iz Done!!! (I think)
464             \-> Re: Fortball iz Done!!! (I think)
446             WinQoole problems
447             Re: I HAVE 48 MEG RAM but it4s still compiling slow
451             A_Why_doesn=B4t_my_windows_get_transparent
454             Q2 Textures
459             leaks in q2 levels
460             \-> Re: leaks in q2 levels
466             \-> Re: leaks in q2 levels
469             \-> Re: leaks in q2 levels
467             RE: A_Why_doesn=B4t_my_windows_get_transparent
468             Misc Questions
472             \-> Re: Misc Questions
470             um. a Question or
               | 50000000000000000000000000000000000000000000000000000000
471             Re: um. a Question or
473             Recompiled QBsp3 to not require opengl32.dll
480             \-> Re: Recompiled QBsp3 to not require opengl32.dll
490             \-> Re: Recompiled QBsp3 to not require opengl32.dll
474             Re: um. a Question or 5000
479             NETWORKING Quake 2
491             \-> Re: NETWORKING Quake 2
500             \-> Re: NETWORKING Quake 2
482             RE: New qbsp,vis & light errors
483             No Textures
486             \-> Re: No Textures
488             \-> Re: No Textures
484             RE: Why_doesn=B4t_my_windows_get_transparent
485             Cured Texture Problem
487             A_Why_doesn=B4t_my_windows_get_transp
492             Re: SV: Why_doesn=B4t_my_windows_get_transparent
493             Quake 2 Entities: Explained in Detail!
494             Compiles--Vis/Rad Details
504             \-> Re: Compiles--Vis/Rad Details
506             \-> Re: Compiles--Vis/Rad Details
496             How do I make a spinning fan?
497             \-> Re: How do I make a spinning fan?
502             \-> Re: How do I make a spinning fan?
503             \-> Re: How do I make a spinning fan?
507             \-> Re: How do I make a spinning fan?
508             \-> Re: How do I make a spinning fan?
510             \-> Re: How do I make a spinning fan?
499             Team Fortress Servers
509             IDEAS ABOUT THE QOOLE HOMEPAGE
511             \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
513             \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
515             \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
516             \-> Re: IDEAS ABOUT THE QOOLE HOMEPAGE
512             Entities in Qoole betas
514             wHAT THE?
517             \-> Re: wHAT THE?
518             colored, moving,rotating lights
622             \-> Re: colored, moving,rotating lights
624             \-> Re: colored, moving,rotating lights
519             Qoole's been hacked
521             \-> Re: Qoole's been hacked
522             \-> Re: Qoole's been hacked
524             \-> Re: Qoole's been hacked
527             \-> Re: Qoole's been hacked
529             \-> Re: Qoole's been hacked
534             \-> Re: Qoole's been hacked
535             \-> Re: Qoole's been hacked
536             \-> Re: Qoole's been hacked
537             \-> Re: Qoole's been hacked
541             \-> Re: Qoole's been hacked
542             \-> Re: Qoole's been hacked
545             \-> Re: Qoole's been hacked
546             \-> Re: Qoole's been hacked
549             \-> Re: Qoole's been hacked
550             \-> Re: Qoole's been hacked
551             \-> Re: Qoole's been hacked
555             \-> Re: Qoole's been hacked
556             \-> Re: Qoole's been hacked
557             \-> Re: Qoole's been hacked
564             \-> Re: Qoole's been hacked
566             \-> Re: Qoole's been hacked
568             \-> Re: Qoole's been hacked
569             \-> Re: Qoole's been hacked
570             \-> Re: Qoole's been hacked
520             Damn it!
523             Problem loading wad files
525             Qoole Betas
526             \-> Re: Qoole Betas
528             really need help
530             Transparency in Quake maps
531             MERRY XMAS !
532             Cmon
533             \-> Re: Cmon
538             \-> Re: Cmon
612             \-> Re: Cmon
539             QOOLE IDEA
540             \-> Re: QOOLE IDEA
563             \-> Re: QOOLE IDEA
571             \-> Re: QOOLE IDEA
575             \-> Re: QOOLE IDEA
576             \-> Re: QOOLE IDEA
581             \-> Re: QOOLE IDEA
586             \-> Re: QOOLE IDEA
587             \-> Re: QOOLE IDEA
589             \-> Re: QOOLE IDEA
590             \-> Re: QOOLE IDEA
596             \-> Re: QOOLE IDEA
597             \-> Re: QOOLE IDEA
598             \-> Re: QOOLE IDEA
608             \-> Re: QOOLE IDEA
609             \-> Re: QOOLE IDEA
627             \-> Re: QOOLE IDEA
638             \-> Re: QOOLE IDEA
639             \-> Re: QOOLE IDEA
642             \-> Re: QOOLE IDEA
644             \-> Re: QOOLE IDEA
645             \-> Re: QOOLE IDEA
646             \-> Re: QOOLE IDEA
647             \-> Re: QOOLE IDEA
653             \-> Re: QOOLE IDEA
658             \-> Re: QOOLE IDEA
668             \-> Re: QOOLE IDEA
669             \-> Re: QOOLE IDEA
672             \-> Re: QOOLE IDEA
692             \-> Re: QOOLE IDEA
694             \-> Re: QOOLE IDEA
700             \-> Re: QOOLE IDEA
706             \-> Re: QOOLE IDEA
716             \-> Re: QOOLE IDEA
717             \-> Re: QOOLE IDEA
720             \-> Re: QOOLE IDEA
543             Qoole Feature WishList
565             \-> Re: Qoole Feature WishList
544             Entities and (FA)Qs
547             \-> Re: Entities and (FA)Qs
548             \-> Re: Entities and (FA)Qs
558             \-> Re: Entities and (FA)Qs
578             \-> Re: Entities and (FA)Qs
552             Re: Making shootable buttons (was: Qoole's been hacked)
553             \-> Re: Making shootable buttons (was: Qoole's been hacked)
554             \-> Re: Making shootable buttons (was: Qoole's been hacked)
559             Hacked
560             Qoole and Team Fortress
561             Yet to register...
562             \-> Re: Yet to register...
567             Gravity Zones?
572             -Nick
573             Re: Texture Lock {Re: QOOLE IDEA}
574             \-> Re: Texture Lock {Re: QOOLE IDEA}
579             \-> Re: Texture Lock {Re: QOOLE IDEA}
577             warning message
580             Problems....Can anyone help?
582             \-> Re: Problems....Can anyone help?
583             Nasty little annoyance ver 2.30 beta 10a (methinks)
584             \-> Re: Nasty little annoyance ver 2.30 beta 10a (methinks)
585             SV: Qoole's been hacked
588             Ugh, I Keep Getting the "Off Plane" error!
591             Problem loading a wad for Q2
649             \-> Re: Problem loading a wad for Q2
592             Winqoole v2.30
593             Func_Train
648             \-> Re: Func_Train
650             \-> Re: Func_Train
657             \-> Re: Func_Train
594             Re: Entities
595             \-> Re: Entities
614             \-> Re: Entities
599             Problems & Suggestions...
601             \-> Re: Problems & Suggestions...
602             \-> Re: Problems & Suggestions...
603             \-> Re: Problems & Suggestions...
604             \-> Re: Problems & Suggestions...
605             \-> Re: Problems & Suggestions...
607             \-> Re: Problems & Suggestions...
610             \-> Re: Problems & Suggestions...
611             \-> Re: Problems & Suggestions...
600             Team Fortress
613             \-> Re: Team Fortress
617             \-> Re: Team Fortress
606             Qrad
615             \-> Re: Qrad
616             \-> Re: Qrad
618             Re: Team Fortress ( TO ANDREW )
620             \-> Re: Team Fortress ( TO ANDREW )
621             \-> Re: Team Fortress ( TO ANDREW )
619             TEST
623             Qoole's been hacked
625             I can't edit Quake II maps!
626             \-> Re: I can't edit Quake II maps!
628             BSP,VIS, AND RAD QUESTION
629             \-> Re: BSP,VIS, AND RAD QUESTION
630             \-> Re: BSP,VIS, AND RAD QUESTION
631             \-> Re: BSP,VIS, AND RAD QUESTION
633             \-> Re: BSP,VIS, AND RAD QUESTION
635             \-> Re: BSP,VIS, AND RAD QUESTION
641             \-> Re: BSP,VIS, AND RAD QUESTION
643             \-> Re: BSP,VIS, AND RAD QUESTION
651             \-> Re: BSP,VIS, AND RAD QUESTION
656             \-> Re: BSP,VIS, AND RAD QUESTION
659             \-> Re: BSP,VIS, AND RAD QUESTION
660             \-> Re: BSP,VIS, AND RAD QUESTION
663             \-> Re: BSP,VIS, AND RAD QUESTION
632             Re[2]: BSP,VIS, AND RAD QUESTION
636             \-> Re: Re[2]: BSP,VIS, AND RAD QUESTION
634             QRAD, BSP, LIGHT
637             \-> Re: QRAD, BSP, LIGHT
640             Re[4]: BSP,VIS, AND RAD QUESTION
652             A cool TF map (I hope)
654             \-> Re: A cool TF map (I hope)
655             \-> Re: A cool TF map (I hope)
661             \-> Re: A cool TF map (I hope)
690             \-> Re: A cool TF map (I hope)
662             I Want to Play On the Net Now
665             \-> Re: I Want to Play On the Net Now
666             \-> Re: I Want to Play On the Net Now
667             \-> Re: I Want to Play On the Net Now
671             \-> Re: I Want to Play On the Net Now
675             \-> Re: I Want to Play On the Net Now
677             \-> Re: I Want to Play On the Net Now
664             Func_Train that stops
676             \-> Re: Func_Train that stops
679             \-> Re: Func_Train that stops
697             \-> Re: Func_Train that stops
707             \-> Re: Func_Train that stops
709             \-> Re: Func_Train that stops
670             YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
673             \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
674             Internet Connect
678             Re[2]: I Want to Play On the Net Now
680             \-> Re: Re[2]: I Want to Play On the Net Now
705             \-> Re: Re[2]: I Want to Play On the Net Now
715             \-> Re: Re[2]: I Want to Play On the Net Now
721             \-> Re: Re[2]: I Want to Play On the Net Now
681             Re[4]: I Want to Play On the Net Now
683             \-> Re: Re[4]: I Want to Play On the Net Now
682             Associating sounds with events
684             \-> Re: Associating sounds with events
685             Re: I Want to Play On the Net Now AND THREADS IN GENERAL
701             \-> Re: I Want to Play On the Net Now AND THREADS IN GENERAL
686             The TF Map I was talkin' about...
687             Re: AOL Connecivity
688             New Fields
710             \-> Re: New Fields
689             simple addition...
698             \-> Re: simple addition...
699             \-> Re: simple addition...
702             \-> Re: simple addition...
703             \-> Re: simple addition...
708             \-> Re: simple addition...
711             \-> Re: simple addition...
691             msdos
696             \-> Re: msdos
704             \-> Re: msdos
693             RE: New Fields
695             Leak
712             Leaks
714             \-> Re: Leaks
725             \-> Re: Leaks
713             Rotating objects
722             \-> Re: Rotating objects
724             \-> Re: Rotating objects
718             Re[2]: New Fields
719             Sorry about that, the map is at:
723             func_door_rotating
729             \-> Re: func_door_rotating
731             \-> Re: func_door_rotating
732             \-> Re: func_door_rotating
735             \-> Re: func_door_rotating
726             qoole 230 beta 11
733             \-> Re: qoole 230 beta 11
734             \-> Re: qoole 230 beta 11
727             Re: Qoole problem ?
728             \-> Re: Qoole problem ?
730             \-> Re: Qoole problem ?
-----------------------------------------------------------
path: /maillist/97Nov/
-----------------------------------------------------------
1               sky textures
4               \-> Re: sky textures
11              \-> Re: sky textures
12              \-> Re: sky textures
13              \-> Re: sky textures
19              \-> Re: sky textures
2               Re: Still no DC's available
3               Re: Exporting Maps
5               Re: TF entities
6               \-> Re: TF entities
7               Grey Matter
8               \-> Re: Grey Matter
9               \-> Re: Grey Matter
10              \-> Re: Grey Matter
14              Leviting Objects
17              \-> Re: Leviting Objects
15              Scoping/grouping problem
18              \-> Re: Scoping/grouping problem
21              \-> Re: Scoping/grouping problem
16              Scoping/grouping problem
20              What I see Is Not what I get
22              my Qoole is swearing at me: HONESTALLY!!!!
23              \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
27              \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
33              \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
36              \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
43              \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
62              \-> Re: my Qoole is swearing at me: HONESTALLY!!!!
24              Off the subject
25              \-> Re: Off the subject
26              \-> Re: Off the subject
28              I Just Finished my FIRST map will someone plz check it out? its
               | 180k zipped
29              \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
30              \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
39              \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
41              \-> Re: I Just Finished my FIRST map will someone plz check it
               | out? its 180k zipped
31              Hey there ppl, its me, YurDun4 again with another map I made
               | today.
32              \-> Re: Hey there ppl, its me, YurDun4 again with another map I
               | made today.
34              Crowbsp eh?
35              \-> Re: Crowbsp eh?
37              I need maps for my Gaming Page
38              ARG!!! Ok so that addfress for my Gaming Page doesnt work
               | right...
40              Re: shadowtrick
42              \-> Re: shadowtrick
47              \-> Re: shadowtrick
50              \-> Re: shadowtrick
55              \-> Re: shadowtrick
57              \-> Re: shadowtrick
58              \-> Re: shadowtrick
44              Maps dont work.
45              \-> Re: Maps dont work.
46              \-> Re: Maps dont work.
48              \-> Re: Maps dont work.
49              bsp times
51              \-> Re: bsp times
52              \-> Re: bsp times
53              \-> Re: bsp times
54              \-> Re: bsp times
56              \-> Re: bsp times
59              Building more with less brushes...
60              \-> Re: Building more with less brushes...
67              \-> Re: Building more with less brushes...
61              Lightning!!!
64              \-> Re: Lightning!!!
65              \-> Re: Lightning!!!
68              \-> Re: Lightning!!!
69              \-> Re: Lightning!!!
70              \-> Re: Lightning!!!
76              \-> Re: Lightning!!!
77              \-> Re: Lightning!!!
63              Testing
66              \-> Re: Testing
71              Tf Entities and maps
74              \-> Re: Tf Entities and maps
72              Invisible brush.
73              \-> Re: Invisible brush.
75              \-> Re: Invisible brush.
78              Error msg
79              \-> Re: Error msg
80              Quake 2 support???
82              \-> Re: Quake 2 support???
99              \-> Re: Quake 2 support???
81              PAGE FAULTS
83              \-> Re: PAGE FAULTS
84              \-> Re: PAGE FAULTS
86              \-> Re: PAGE FAULTS
87              \-> Re: PAGE FAULTS
89              \-> Re: PAGE FAULTS
85              Hexen 2
88              \-> Re: Hexen 2
90              GLQoole
91              \-> Re: GLQoole
94              \-> Re: GLQoole
95              \-> Re: GLQoole
100             \-> Re: GLQoole
101             \-> Re: GLQoole
119             \-> Re: GLQoole
92              re: I need maps for my Gaming Page
93              Error Message
96              RE: GLQoole
97              \-> Re: RE: GLQoole
98              RE: RE: GLQoole
102             Bot's and Qoole...
103             \-> Re: Bot's and Qoole...
104             AGP and 3dfx
105             \-> Re: AGP and 3dfx
106             \-> Re: AGP and 3dfx
107             RE: AGP and 3dfx
109             \-> Re: RE: AGP and 3dfx
108             RE: AGP and 3dfx
110             RE: GLQoole
111             Id's Quake 2 editor?
114             \-> Re: Id's Quake 2 editor?
115             \-> Re: Id's Quake 2 editor?
117             \-> Re: Id's Quake 2 editor?
118             \-> Re: Id's Quake 2 editor?
121             \-> Re: Id's Quake 2 editor?
123             \-> Re: Id's Quake 2 editor?
124             \-> Re: Id's Quake 2 editor?
125             \-> Re: Id's Quake 2 editor?
127             \-> Re: Id's Quake 2 editor?
112             pk custom ents
113             \-> Re: pk custom ents
116             QOOLE ACADEMY UPDATES! :)
120             Qoole v2.18
122             RE: GLQoole
126             Qoole wish list....
128             \-> Re: Qoole wish list....
129             \-> Re: Qoole wish list....
130             \-> Re: Qoole wish list....
131             \-> Re: Qoole wish list....
132             \-> Re: Qoole wish list....
133             \-> Re: Qoole wish list....
134             \-> Re: Qoole wish list....
144             \-> Re: Qoole wish list....
196             \-> Re: Qoole wish list....
197             \-> Re: Qoole wish list....
198             \-> Re: Qoole wish list....
199             \-> Re: Qoole wish list....
201             \-> Re: Qoole wish list....
135             Re[2]: Qoole wish list....
136             problem with QBSP (I think)
139             \-> Re: problem with QBSP (I think)
140             \-> Re: problem with QBSP (I think)
146             \-> Re: problem with QBSP (I think)
151             \-> Re: problem with QBSP (I think)
154             \-> Re: problem with QBSP (I think)
163             \-> Re: problem with QBSP (I think)
165             \-> Re: problem with QBSP (I think)
166             \-> Re: problem with QBSP (I think)
137             parse error before line #24
138             Carpal tunnel syndrome
141             Fw: problem with QBSP (I think)
142             Fw: problem with QBSP (I think)
143             Opps!
145             alt.games.quake.qoole?
147             How bout this one...
148             \-> Re: How bout this one...
149             \-> Re: How bout this one...
156             \-> Re: How bout this one...
150             Little bit of help needed
153             \-> Re: Little bit of help needed
152             more problems
155             \-> Re: more problems
180             \-> Re: more problems
187             \-> Re: more problems
200             \-> Re: more problems
157             Using my own textures....
159             \-> Re: Using my own textures....
167             \-> Re: Using my own textures....
158             VooDoo Cards
160             \-> Re: VooDoo Cards
161             \-> Re: VooDoo Cards
162             \-> Re: VooDoo Cards
168             \-> Re: VooDoo Cards
169             \-> Re: VooDoo Cards
170             \-> Re: VooDoo Cards
171             \-> Re: VooDoo Cards
173             \-> Re: VooDoo Cards
174             \-> Re: VooDoo Cards
179             \-> Re: VooDoo Cards
181             \-> Re: VooDoo Cards
183             \-> Re: VooDoo Cards
184             \-> Re: VooDoo Cards
190             \-> Re: VooDoo Cards
191             \-> Re: VooDoo Cards
192             \-> Re: VooDoo Cards
208             \-> Re: VooDoo Cards
164             RE: How bout this one...
172             Re[2]: more problems
175             \-> Re: Re[2]: more problems
176             \-> Re: Re[2]: more problems
178             \-> Re: Re[2]: more problems
177             Here we go....
186             \-> Re: Here we go....
195             \-> Re: Here we go....
204             \-> Re: Here we go....
205             \-> Re: Here we go....
206             \-> Re: Here we go....
209             \-> Re: Here we go....
182             insanity reigns
185             Re[2]: more problems
188             vis not vis'ing
189             \-> Re: vis not vis'ing
193             parse error before line #24
194             QOOLE wishlist alert! :)
202             \-> Re: QOOLE wishlist alert! :)
203             \-> Re: QOOLE wishlist alert! :)
207             Trap's,trap's and more trap's
210             Model Files
211             \-> Re: Model Files
212             \-> Re: Model Files
216             \-> Re: Model Files
213             WISHLIST ALERT
214             \-> Re: WISHLIST ALERT
217             \-> Re: WISHLIST ALERT
218             \-> Re: WISHLIST ALERT
221             \-> Re: WISHLIST ALERT
215             Hexen2
219             Team Fortress
222             \-> Re: Team Fortress
223             \-> Re: Team Fortress
224             \-> Re: Team Fortress
225             \-> Re: Team Fortress
226             \-> Re: Team Fortress
220             Re: Airquake
-----------------------------------------------------------
path: /maillist/97Oct/
-----------------------------------------------------------
1               Re: Warning 08
7               \-> Re: Warning 08
12              \-> Re: Warning 08
2               Re: Quake rulez and Duke drools! Just read this...
9               \-> Re: Quake rulez and Duke drools! Just read this...
37              \-> Re: Quake rulez and Duke drools! Just read this...
3               Re: Quake rulez and Duke drools!  Just read this...
4               Hipnotic  stuff
36              \-> Re: Hipnotic  stuff
5               Prefabs
8               \-> Re: Prefabs
13              \-> Re: Prefabs
20              \-> Re: Prefabs
6               Re: Capture the Flag/Team Fortress
10              Re: Hipnotic stuff
11              Ack TreeBsp!!!
14              \-> Re: Ack TreeBsp!!!
16              \-> Re: Ack TreeBsp!!!
15              Re: CTF
18              \-> Re: CTF
21              \-> Re: CTF
22              \-> Re: CTF
17              Congrats Sonya!
32              \-> Re: Congrats Sonya!
19              SPAWN HELP!
43              \-> Re: SPAWN HELP!
23              Qoole CD. Whats this restrictive license agreement???
24              \-> Re: Qoole CD. Whats this restrictive license agreement???
26              \-> Re: Qoole CD. Whats this restrictive license agreement???
30              \-> Re: Qoole CD. Whats this restrictive license agreement???
38              \-> Re: Qoole CD. Whats this restrictive license agreement???
39              \-> Re: Qoole CD. Whats this restrictive license agreement???
40              \-> Re: Qoole CD. Whats this restrictive license agreement???
45              \-> Re: Qoole CD. Whats this restrictive license agreement???
46              \-> Re: Qoole CD. Whats this restrictive license agreement???
47              \-> Re: Qoole CD. Whats this restrictive license agreement???
48              \-> Re: Qoole CD. Whats this restrictive license agreement???
49              \-> Re: Qoole CD. Whats this restrictive license agreement???
51              \-> Re: Qoole CD. Whats this restrictive license agreement???
53              \-> Re: Qoole CD. Whats this restrictive license agreement???
55              \-> Re: Qoole CD. Whats this restrictive license agreement???
56              \-> Re: Qoole CD. Whats this restrictive license agreement???
57              \-> Re: Qoole CD. Whats this restrictive license agreement???
58              \-> Re: Qoole CD. Whats this restrictive license agreement???
59              \-> Re: Qoole CD. Whats this restrictive license agreement???
60              \-> Re: Qoole CD. Whats this restrictive license agreement???
61              \-> Re: Qoole CD. Whats this restrictive license agreement???
64              \-> Re: Qoole CD. Whats this restrictive license agreement???
66              \-> Re: Qoole CD. Whats this restrictive license agreement???
74              \-> Re: Qoole CD. Whats this restrictive license agreement???
79              \-> Re: Qoole CD. Whats this restrictive license agreement???
85              \-> Re: Qoole CD. Whats this restrictive license agreement???
25              Here's my opinion, Quake VS. Duke
33              \-> Re: Here's my opinion, Quake VS. Duke
54              \-> Re: Here's my opinion, Quake VS. Duke
27              RE: Qoole CD. Whats this restrictive license agreement???
28              Re[2]: Qoole CD. Whats this restrictive license agreement???
29              Re[2]: Qoole CD. Whats this restrictive license agreement???
31              RE: Qoole CD. Whats this restrictive license agreement???
34              RE: Qoole CD. Whats this restrictive license agreement???
35              Re[2]: Congrats Sonya!
41              Re: Let's get back to qoole!
52              \-> Re: Let's get back to qoole!
42              RE: Qoole CD. Whats this restrictive license agreement???
44              Re: BSP to QLE decompiler
84              \-> Re: BSP to QLE decompiler
90              \-> Re: BSP to QLE decompiler
99              \-> Re: BSP to QLE decompiler
101             \-> Re: BSP to QLE decompiler
103             \-> Re: BSP to QLE decompiler
104             \-> Re: BSP to QLE decompiler
118             \-> Re: BSP to QLE decompiler
119             \-> Re: BSP to QLE decompiler
121             \-> Re: BSP to QLE decompiler
50              RE: Qoole CD. Whats this restrictive license agreement???
62              Qoole license agreement change
63              \-> Re: Qoole license agreement change
65              \-> Re: Qoole license agreement change
67              \-> Re: Qoole license agreement change
68              \-> Re: Qoole license agreement change
81              \-> Re: Qoole license agreement change
86              \-> Re: Qoole license agreement change
87              \-> Re: Qoole license agreement change
93              \-> Re: Qoole license agreement change
107             \-> Re: Qoole license agreement change
69              Command List for Qoole Console????
71              \-> Re: Command List for Qoole Console????
72              \-> Re: Command List for Qoole Console????
75              \-> Re: Command List for Qoole Console????
76              \-> Re: Command List for Qoole Console????
77              \-> Re: Command List for Qoole Console????
78              \-> Re: Command List for Qoole Console????
70              New utility - texture colorizer
73              \-> Re: New utility - texture colorizer
80              Re: Quake vs. Duke IN QUAKE
82              MAP2DXF
83              RE: Qoole CD. Whats this restrictive license agreement???
88              New Thread.......Hopefully
94              \-> Re: New Thread.......Hopefully
89              Capture the flag?
92              \-> Re: Capture the flag?
98              \-> Re: Capture the flag?
91              RE: BSP to QLE decompiler
95              textures
96              \-> Re: textures
130             \-> Re: textures
132             \-> Re: textures
138             \-> Re: textures
97              RE: textures
100             RE: BSP to QLE decompiler
102             RE: BSP to QLE decompiler
105             duh
106             Rotating Brushes?
123             \-> Re: Rotating Brushes?
124             \-> Re: Rotating Brushes?
108             Quake Levels....viewing them.
111             \-> Re: Quake Levels....viewing them.
112             \-> Re: Quake Levels....viewing them.
122             \-> Re: Quake Levels....viewing them.
109             How to subscribe?
110             \-> Re: How to subscribe?
113             \-> Re: How to subscribe?
114             \-> Re: How to subscribe?
115             RE: MAP2DXF
116             RE: Rotating Brushes?
117             RE: Quake Levels....viewing them.
120             RE: BSP to QLE decompiler
125             ENITITY BUG!
203             \-> Re: ENITITY BUG!
126             .BSP to .Map????
129             \-> Re: .BSP to .Map????
127             textures
128             qoole cd
147             \-> Re: qoole cd
131             Entity placement (ammo, armour, etc.)
133             \-> Re: Entity placement (ammo, armour, etc.)
134             \-> Re: Entity placement (ammo, armour, etc.)
140             \-> Re: Entity placement (ammo, armour, etc.)
148             \-> Re: Entity placement (ammo, armour, etc.)
152             \-> Re: Entity placement (ammo, armour, etc.)
135             GLQOOLE crashes!!!!!
136             \-> Re: GLQOOLE crashes!!!!!
137             \-> Re: GLQOOLE crashes!!!!!
141             \-> Re: GLQOOLE crashes!!!!!
142             \-> Re: GLQOOLE crashes!!!!!
143             \-> Re: GLQOOLE crashes!!!!!
273             \-> Re: GLQOOLE crashes!!!!!
139             RE: Entity placement (ammo, armour, etc.)
144             Entity Limit?
151             \-> Re: Entity Limit?
153             \-> Re: Entity Limit?
329             \-> Re: Entity Limit?
408             \-> Re: Entity Limit?
145             Creating new entity set
154             \-> Re: Creating new entity set
155             \-> Re: Creating new entity set
146             [Fwd: CUT THE SENSELESS BS]
149             Quake DOOM
150             \-> Re: Quake DOOM
156             \-> Re: Quake DOOM
158             \-> Re: Quake DOOM
166             \-> Re: Quake DOOM
157             Upgrades
165             \-> Re: Upgrades
159             QOOLE TEXT!!!
161             \-> Re: QOOLE TEXT!!!
160             Team vs team
162             \-> Re: Team vs team
163             \-> Re: Team vs team
164             \-> Re: Team vs team
169             \-> Re: Team vs team
172             \-> Re: Team vs team
259             \-> Re: Team vs team
167             The right direction
168             \-> Re: The right direction
170             \-> Re: The right direction
173             \-> Re: The right direction
174             \-> Re: The right direction
175             \-> Re: The right direction
176             \-> Re: The right direction
178             \-> Re: The right direction
180             \-> Re: The right direction
183             \-> Re: The right direction
171             RE: The right direction
177             Level
179             \-> Re: Level
181             \-> Re: Level
182             Bodies
184             \-> Re: Bodies
185             TEXT and WORLDTYPE!
186             \-> Re: TEXT and WORLDTYPE!
187             \-> Re: TEXT and WORLDTYPE!
188             \-> Re: TEXT and WORLDTYPE!
189             \-> Re: TEXT and WORLDTYPE!
190             \-> Re: TEXT and WORLDTYPE!
191             \-> Re: TEXT and WORLDTYPE!
192             Trap vs Spike
264             \-> Re: Trap vs Spike
193             Rotational snap bug
194             Looking for QRad
195             GL Quake Water Troubles, Mirroring Objects
196             \-> Re: GL Quake Water Troubles, Mirroring Objects
197             \-> Re: GL Quake Water Troubles, Mirroring Objects
198             \-> Re: GL Quake Water Troubles, Mirroring Objects
199             \-> Re: GL Quake Water Troubles, Mirroring Objects
200             \-> Re: GL Quake Water Troubles, Mirroring Objects
201             \-> Re: GL Quake Water Troubles, Mirroring Objects
202             Edge Move Problem
217             \-> Re: Edge Move Problem
229             \-> Re: Edge Move Problem
204             Mysterious no-.prt problems
206             \-> Re: Mysterious no-.prt problems
218             \-> Re: Mysterious no-.prt problems
205             Mysterious no-.prt problems
208             Re:
209             \-> Re:
211             \-> Re:
210             Texture Stuff
212             Serial Connection
214             \-> Re: Serial Connection
215             \-> Re: Serial Connection
216             \-> Re: Serial Connection
213             RE: Serial Connection
219             Vertex
220             \-> Re: Vertex
222             \-> Re: Vertex
221             Re: [I've done it] Serial Connection
223             \-> Re: [I've done it] Serial Connection
224             BSP Warning
225             \-> Re: BSP Warning
226             ? on trigger_relay
233             \-> Re: ? on trigger_relay
227             Re: Deathmatch Insults
237             \-> Re: Deathmatch Insults
240             \-> Re: Deathmatch Insults
244             \-> Re: Deathmatch Insults
246             \-> Re: Deathmatch Insults
247             \-> Re: Deathmatch Insults
250             \-> Re: Deathmatch Insults
251             \-> Re: Deathmatch Insults
252             \-> Re: Deathmatch Insults
254             \-> Re: Deathmatch Insults
255             \-> Re: Deathmatch Insults
256             \-> Re: Deathmatch Insults
257             \-> Re: Deathmatch Insults
258             \-> Re: Deathmatch Insults
263             \-> Re: Deathmatch Insults
265             \-> Re: Deathmatch Insults
266             \-> Re: Deathmatch Insults
267             \-> Re: Deathmatch Insults
269             \-> Re: Deathmatch Insults
270             \-> Re: Deathmatch Insults
271             \-> Re: Deathmatch Insults
272             \-> Re: Deathmatch Insults
276             \-> Re: Deathmatch Insults
228             Qoole
230             \-> Re: Qoole
235             \-> Re: Qoole
236             \-> Re: Qoole
231             More Extensive Documentation
232             \-> Re: More Extensive Documentation
234             \-> Re: More Extensive Documentation
238             Demos
239             \-> Re: Demos
245             \-> Re: Demos
241             Hmm!! AARRGGHH!
242             \-> Re: Hmm!! AARRGGHH!
243             \-> Re: Hmm!! AARRGGHH!
248             Team Fortress
249             \-> Re: Team Fortress
260             \-> Re: Team Fortress
253             Next Two Acadmeny Classes
261             Trap vs Spike
262             Qoole
268             RE: Deathmatch Insults
274             Orthogonal Construction Option
275             \-> Re: Orthogonal Construction Option
277             Donkey
278             \-> Re: Donkey
279             \-> Re: Donkey
280             \-> Re: Donkey
281             \-> Re: Donkey
282             \-> Re: Donkey
283             \-> Re: Donkey
284             \-> Re: Donkey
304             \-> Re: Donkey
306             \-> Re: Donkey
340             \-> Re: Donkey
342             \-> Re: Donkey
285             door
287             \-> Re: door
286             Qoole CDROM
288             Qoole crashes
289             Alternate palette in Qoole 2.10
290             loading a large qle
291             \-> Re: loading a large qle
292             academy classes
294             \-> Re: academy classes
295             \-> Re: academy classes
293             Re: Item doesn't show
296             \-> Re: Item doesn't show
297             QuakeII
317             \-> Re: QuakeII
298             No DC's Available, GLQOOLE
299             \-> Re: No DC's Available, GLQOOLE
300             \-> Re: No DC's Available, GLQOOLE
301             \-> Re: No DC's Available, GLQOOLE
302             \-> Re: No DC's Available, GLQOOLE
303             \-> Re: No DC's Available, GLQOOLE
308             \-> Re: No DC's Available, GLQOOLE
328             \-> Re: No DC's Available, GLQOOLE
305             Donkey
307             QUAKE II DEMO!!!
309             \-> Re: QUAKE II DEMO!!!
310             \-> Re: QUAKE II DEMO!!!
311             \-> Re: QUAKE II DEMO!!!
312             \-> Re: QUAKE II DEMO!!!
313             \-> Re: QUAKE II DEMO!!!
314             \-> Re: QUAKE II DEMO!!!
315             \-> Re: QUAKE II DEMO!!!
316             \-> Re: QUAKE II DEMO!!!
318             \-> Re: QUAKE II DEMO!!!
319             \-> Re: QUAKE II DEMO!!!
320             \-> Re: QUAKE II DEMO!!!
323             \-> Re: QUAKE II DEMO!!!
325             \-> Re: QUAKE II DEMO!!!
335             \-> Re: QUAKE II DEMO!!!
336             \-> Re: QUAKE II DEMO!!!
346             \-> Re: QUAKE II DEMO!!!
321             NEW QUAKE II THRED
322             \-> Re: NEW QUAKE II THRED
324             \-> Re: NEW QUAKE II THRED
334             \-> Re: NEW QUAKE II THRED
337             \-> Re: NEW QUAKE II THRED
341             \-> Re: NEW QUAKE II THRED
326             Cheat Codes for Quake 2 (Do not read if you want to remain pure
               | and uncorrupted)
327             Ful screen in Quake II
338             \-> Re: Ful screen in Quake II
344             \-> Re: Ful screen in Quake II
330             even NEWer QUAKE II THRED
331             \-> Re: even NEWer QUAKE II THRED
332             \-> Re: even NEWer QUAKE II THRED
333             \-> Re: even NEWer QUAKE II THRED
339             Qoole Wishlist
345             \-> Re: Qoole Wishlist
343             So then....
347             3dfx speed improvement?
348             \-> Re: 3dfx speed improvement?
349             \-> Re: 3dfx speed improvement?
350             \-> Re: 3dfx speed improvement?
365             \-> Re: 3dfx speed improvement?
367             \-> Re: 3dfx speed improvement?
369             \-> Re: 3dfx speed improvement?
370             \-> Re: 3dfx speed improvement?
371             \-> Re: 3dfx speed improvement?
373             \-> Re: 3dfx speed improvement?
374             \-> Re: 3dfx speed improvement?
377             \-> Re: 3dfx speed improvement?
396             \-> Re: 3dfx speed improvement?
351             Blurred Effects
357             \-> Re: Blurred Effects
358             \-> Re: Blurred Effects
359             \-> Re: Blurred Effects
364             \-> Re: Blurred Effects
372             \-> Re: Blurred Effects
352             X-WinQoole? PLEASE!
354             \-> Re: X-WinQoole? PLEASE!
355             \-> Re: X-WinQoole? PLEASE!
356             \-> Re: X-WinQoole? PLEASE!
381             \-> Re: X-WinQoole? PLEASE!
382             \-> Re: X-WinQoole? PLEASE!
383             \-> Re: X-WinQoole? PLEASE!
385             \-> Re: X-WinQoole? PLEASE!
388             \-> Re: X-WinQoole? PLEASE!
389             \-> Re: X-WinQoole? PLEASE!
390             \-> Re: X-WinQoole? PLEASE!
391             \-> Re: X-WinQoole? PLEASE!
392             \-> Re: X-WinQoole? PLEASE!
403             \-> Re: X-WinQoole? PLEASE!
353             RE: X-WinQoole? PLEASE!
360             GlQoole
361             Does anyone know what "No more DC's Available" means???
366             \-> Re: Does anyone know what "No more DC's Available" means???
362             My computer is cursed!!!!
363             \-> Re: My computer is cursed!!!!
368             \-> Re: My computer is cursed!!!!
402             \-> Re: My computer is cursed!!!!
375             monsters - Qoole WISHLIST
376             "No more DC's available" bug
378             \-> Re: "No more DC's available" bug
379             \-> Re: "No more DC's available" bug
406             \-> Re: "No more DC's available" bug
380             ICQ
384             \-> Re: ICQ
395             \-> Re: ICQ
397             \-> Re: ICQ
401             \-> Re: ICQ
409             \-> Re: ICQ
386             GPF
387             Exporting BSP with WinQoole
398             \-> Re: Exporting BSP with WinQoole
399             \-> Re: Exporting BSP with WinQoole
393             BSP
394             \-> Re: BSP
407             \-> Re: BSP
400             Re: Ooops! Exporting BSP with WinQoole
404             Walls
405             \-> Re: Walls
410             \-> Re: Walls
411             Thick or Thin Walls
412             \-> Re: Thick or Thin Walls
413             \-> Re: Thick or Thin Walls
414             \-> Re: Thick or Thin Walls
415             \-> Re: Thick or Thin Walls
416             \-> Re: Thick or Thin Walls
417             \-> Re: Thick or Thin Walls
419             \-> Re: Thick or Thin Walls
418             WinQuake 1.07 vs WinQuake 1.09
420             \-> Re: WinQuake 1.07 vs WinQuake 1.09
421             \-> Re: WinQuake 1.07 vs WinQuake 1.09
423             \-> Re: WinQuake 1.07 vs WinQuake 1.09
424             \-> Re: WinQuake 1.07 vs WinQuake 1.09
425             \-> Re: WinQuake 1.07 vs WinQuake 1.09
422             Texture clipping bug?
426             Monster Tags
431             \-> Re: Monster Tags
427             Bye Bye..
428             \-> Re: Bye Bye..
429             Still no DC's available
430             \-> Re: Still no DC's available
432             \-> Re: Still no DC's available
433             \-> Re: Still no DC's available
434             Wrong WAD file?!?!
439             \-> Re: Wrong WAD file?!?!
441             \-> Re: Wrong WAD file?!?!
447             \-> Re: Wrong WAD file?!?!
435             multiple textures on 1 brush
436             \-> Re: multiple textures on 1 brush
437             Re: shadowtrick
440             \-> Re: shadowtrick
442             \-> Re: shadowtrick
444             \-> Re: shadowtrick
445             \-> Re: shadowtrick
450             \-> Re: shadowtrick
451             \-> Re: shadowtrick
457             \-> Re: shadowtrick
461             \-> Re: shadowtrick
463             \-> Re: shadowtrick
466             \-> Re: shadowtrick
438             Adding WADs
443             \-> Re: Adding WADs
446             \-> Re: Adding WADs
448             \-> Re: Adding WADs
449             \-> Re: Adding WADs
452             Emergency, please help.
456             \-> Re: Emergency, please help.
453             Byeeeee
454             Exporting Maps
455             \-> Re: Exporting Maps
458             worldspawn entity.
459             \-> Re: worldspawn entity.
460             \-> Re: worldspawn entity.
464             HAPPY HOLLOWEEN
465             TF entities
-----------------------------------------------------------
path: /maillist/97Sep/
-----------------------------------------------------------
1               Erk...
6               \-> Re: Erk...
10              \-> Re: Erk...
2               Texture clipping bug?
5               \-> Re: Texture clipping bug?
3               Re: crane in level
4               Grouping
7               Vanishing wall
8               \-> Re: Vanishing wall
9               \-> Re: Vanishing wall
11              Light straight up
12              \-> Re: Light straight up
13              \-> Re: Light straight up
14              pointfile
15              \-> Re: pointfile
17              \-> Re: pointfile
16              WinQoole v1.999 Final Beta
18              Qoole 1.999
19              Texture clipping bug?
20              Re: Texture clipping bug
23              \-> Re: Texture clipping bug
34              \-> Re: Texture clipping bug
21              Erk...
22              light textures
24              \-> Re: light textures
25              Entity Set Tutorial
26              Non Qoole question....sorry!
27              \-> Re: Non Qoole question....sorry!
28              textures
29              \-> Re: textures
30              \-> Re: textures
32              \-> Re: textures
31              AdQuedit's Web Site
33              Sorting MLQoole
35              thanks
36              Locking textures?
37              \-> Re: Locking textures?
41              \-> Re: Locking textures?
38              QBSP Errors
39              QBSP Errors part II (oops)
40              \-> Re: QBSP Errors part II (oops)
42              WinQoole v2.00 Release Party
43              \-> Re: WinQoole v2.00 Release Party
44              \-> Re: WinQoole v2.00 Release Party
45              \-> Re: WinQoole v2.00 Release Party
47              \-> Re: WinQoole v2.00 Release Party
54              \-> Re: WinQoole v2.00 Release Party
84              \-> Re: WinQoole v2.00 Release Party
87              \-> Re: WinQoole v2.00 Release Party
46              Internet ordering?
48              More qbsp errors
52              \-> Re: More qbsp errors
61              \-> Re: More qbsp errors
49              curious problem that is making me rip out my pubes
50              \-> Re: curious problem that is making me rip out my pubes
51              Re: Qoole v2.00...?
53              Re: More qbsp errors (Sonya)
55              Penultimate chapter in the ammo boxes from HELL
57              \-> Re: Penultimate chapter in the ammo boxes from HELL
56              huge prt-file
58              Sounds stupid, but...
60              \-> Re: Sounds stupid, but...
62              \-> Re: Sounds stupid, but...
59              RE: curious problem that is making me rip out my pubes
63              RE: Sounds stupid, but...
64              place nasty language here -_______________-
68              \-> Re: place nasty language here -_______________-
71              \-> Re: place nasty language here -_______________-
65              Qoole with SW quake
77              \-> Re: Qoole with SW quake
78              \-> Re: Qoole with SW quake
90              \-> Re: Qoole with SW quake
97              \-> Re: Qoole with SW quake
138             \-> Re: Qoole with SW quake
142             \-> Re: Qoole with SW quake
66              please tell me something...
69              \-> Re: please tell me something...
70              \-> Re: please tell me something...
67              please tell me something...
72              I doubt this exists, but...
73              \-> Re: I doubt this exists, but...
74              \-> Re: I doubt this exists, but...
76              \-> Re: I doubt this exists, but...
105             \-> Re: I doubt this exists, but...
106             \-> Re: I doubt this exists, but...
75              Hexen II maps?
89              \-> Re: Hexen II maps?
79              What Is The Space Bar Abr.. ?
80              Re: QBSPing...Not enough memory?
83              \-> Re: QBSPing...Not enough memory?
85              \-> Re: QBSPing...Not enough memory?
86              \-> Re: QBSPing...Not enough memory?
88              \-> Re: QBSPing...Not enough memory?
98              \-> Re: QBSPing...Not enough memory?
102             \-> Re: QBSPing...Not enough memory?
104             \-> Re: QBSPing...Not enough memory?
110             \-> Re: QBSPing...Not enough memory?
118             \-> Re: QBSPing...Not enough memory?
125             \-> Re: QBSPing...Not enough memory?
81              A good wad-utility
82              \-> Re: A good wad-utility
99              \-> Re: A good wad-utility
91              Re: Hexen II maps?(STOP IT)
92              Quake Server
96              \-> Re: Quake Server
93              Anyone there?
100             \-> Re: Anyone there?
94              RE: QBSPing...Not enough memory?
95              "<<< obscenely long signature deleted >>>"
101             \-> Re: "<<< obscenely long signature deleted >>>"
103             \-> Re: "<<< obscenely long signature deleted >>>"
108             \-> Re: "<<< obscenely long signature deleted >>>"
109             \-> Re: "<<< obscenely long signature deleted >>>"
112             \-> Re: "<<< obscenely long signature deleted >>>"
114             \-> Re: "<<< obscenely long signature deleted >>>"
140             \-> Re: "<<< obscenely long signature deleted >>>"
147             \-> Re: "<<< obscenely long signature deleted >>>"
163             \-> Re: "<<< obscenely long signature deleted >>>"
107             Re[2]: I doubt this exists, but...
111             Another QBSP problem.  From lack of memory?
141             \-> Re: Another QBSP problem.  From lack of memory?
113             RE: "<<< obscenely long signature deleted >>>"
115             JadeKey for QOOLE. Check It Out!!
116             HTML in e-mail
126             \-> Re: HTML in e-mail
139             \-> Re: HTML in e-mail
149             \-> Re: HTML in e-mail
151             \-> Re: HTML in e-mail
152             \-> Re: HTML in e-mail
153             \-> Re: HTML in e-mail
117             RE: "<<< obscenely long signature deleted >>>"
119             Cats
120             \-> Re: Cats
123             \-> Re: Cats
121             RE: --obscenely large signature ADDED--
122             Secure Order Form
124             \-> Re: Secure Order Form
132             \-> Re: Secure Order Form
143             \-> Re: Secure Order Form
127             Another QBSP problem.  F
128             Re: Another QBSP problem. F
135             \-> Re: Another QBSP problem. F
136             \-> Re: Another QBSP problem. F
137             \-> Re: Another QBSP problem. F
144             \-> Re: Another QBSP problem. F
129             Re: --obscenely large signature ADDED--
130             Ok Ok
131             \-> Re: Ok Ok
133             RE: --obscenely large signature ADDED--
134             RE: Ok Ok
145             2 of the quickest . . .
146             \-> Re: 2 of the quickest . . .
154             \-> Re: 2 of the quickest . . .
156             \-> Re: 2 of the quickest . . .
148             Re: Another QBSP problem. From lack of memory?
150             hexen pallete
155             \-> Re: hexen pallete
160             \-> Re: hexen pallete
157             RE: "<<< obscenely long signature deleted >>>"
158             Texture clip - The Result
162             \-> Re: Texture clip - The Result
159             ? -  q108exe  - ?  (where it located?)
161             \-> Re: ? -  q108exe  - ?  (where it located?)
164             Re:
165             View trouble
168             \-> Re: View trouble
166             RE: View trouble
167             RE: View trouble
169             RE: View trouble
170             whats new?
171             \-> Re: whats new?
172             Q.L.E.T.
173             Secret Door
186             \-> Re: Secret Door
174             Yicks, I got brushes warping on export
175             \-> Re: Yicks, I got brushes warping on export
177             \-> Re: Yicks, I got brushes warping on export
176             GLQoole question
178             \-> Re: GLQoole question
188             \-> Re: GLQoole question
189             \-> Re: GLQoole question
190             \-> Re: GLQoole question
191             \-> Re: GLQoole question
193             \-> Re: GLQoole question
198             \-> Re: GLQoole question
179             qbsp problem
180             \-> Re: qbsp problem
200             \-> Re: qbsp problem
201             \-> Re: qbsp problem
203             \-> Re: qbsp problem
204             \-> Re: qbsp problem
214             \-> Re: qbsp problem
181             Remove
182             textures...
183             \-> Re: textures...
197             \-> Re: textures...
184             Caves,Hollow vs Subtract
194             \-> Re: Caves,Hollow vs Subtract
195             \-> Re: Caves,Hollow vs Subtract
185             GLQoole question
187             Qoole in general
192             Re: Qoole [not so] general (MDLs, ENTs)
196             \-> Re: Qoole [not so] general (MDLs, ENTs)
199             Re: The Qoole grid, units and textures
202             ChAoS's Qoole Homepage
205             Archives
207             \-> Re: Archives
208             \-> Re: Archives
209             \-> Re: Archives
210             \-> Re: Archives
206             Re: palette modification
211             RE: Archives
212             Qoole Prefabs
213             \-> Re: Qoole Prefabs
215             \-> Re: Qoole Prefabs
216             \-> Re: Qoole Prefabs
217             \-> Re: Qoole Prefabs
218             \-> Re: Qoole Prefabs
219             e-mail test
220             Operation Bayshield
221             doors
222             \-> Re: doors
223             RE: doors
224             feature i would like to see
226             \-> Re: feature i would like to see
225             CDrom Arrives in UK!
228             \-> Re: CDrom Arrives in UK!
232             \-> Re: CDrom Arrives in UK!
227             adding prefabs to the 'right click' menu
230             \-> Re: adding prefabs to the 'right click' menu
231             \-> Re: adding prefabs to the 'right click' menu
229             some questions...
233             Ant Fresh Downloads?
235             \-> Re: Ant Fresh Downloads?
236             \-> Re: Ant Fresh Downloads?
237             \-> Re: Ant Fresh Downloads?
242             \-> Re: Ant Fresh Downloads?
243             \-> Re: Ant Fresh Downloads?
234             Naaaaaaahhhh!!!!!!
238             \-> Re: Naaaaaaahhhh!!!!!!
239             AARRGHHHHHH!!!!!!!! NOOOOOOOOO
240             \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
241             \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
244             \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
245             \-> Re: AARRGHHHHHH!!!!!!!! NOOOOOOOOO
246             GLQoole and spheres
247             GlQoole not working
248             \-> Re: GlQoole not working
250             \-> Re: GlQoole not working
252             \-> Re: GlQoole not working
249             Qoole CD- a trip down the street maybe?
251             \-> Re: Qoole CD- a trip down the street maybe?
253             BSP to QLE decompiler
277             \-> Re: BSP to QLE decompiler
278             \-> Re: BSP to QLE decompiler
281             \-> Re: BSP to QLE decompiler
290             \-> Re: BSP to QLE decompiler
324             \-> Re: BSP to QLE decompiler
254             Tf Goals And Objects
255             \-> Re: Tf Goals And Objects
257             \-> Re: Tf Goals And Objects
261             \-> Re: Tf Goals And Objects
263             \-> Re: Tf Goals And Objects
264             \-> Re: Tf Goals And Objects
268             \-> Re: Tf Goals And Objects
269             \-> Re: Tf Goals And Objects
271             \-> Re: Tf Goals And Objects
300             \-> Re: Tf Goals And Objects
302             \-> Re: Tf Goals And Objects
256             Academy problems...
258             \-> Re: Academy problems...
315             \-> Re: Academy problems...
317             \-> Re: Academy problems...
259             RE: doors
260             cdrom and contest
262             How The Acdmeny Works
265             more 'feature i would like to see'
267             \-> Re: more 'feature i would like to see'
266             Dont hate me yet!
270             \-> Re: Dont hate me yet!
272             EEK!! the 300 mark!!!
275             \-> Re: EEK!! the 300 mark!!!
276             \-> Re: EEK!! the 300 mark!!!
279             \-> Re: EEK!! the 300 mark!!!
280             \-> Re: EEK!! the 300 mark!!!
282             \-> Re: EEK!! the 300 mark!!!
283             \-> Re: EEK!! the 300 mark!!!
284             \-> Re: EEK!! the 300 mark!!!
285             \-> Re: EEK!! the 300 mark!!!
286             \-> Re: EEK!! the 300 mark!!!
288             \-> Re: EEK!! the 300 mark!!!
293             \-> Re: EEK!! the 300 mark!!!
327             \-> Re: EEK!! the 300 mark!!!
328             \-> Re: EEK!! the 300 mark!!!
273             fullscreen problems
274             fullscreen problems agian
287             Demos?
289             \-> Re: Demos?
291             \-> Re: Demos?
294             \-> Re: Demos?
296             \-> Re: Demos?
298             \-> Re: Demos?
310             \-> Re: Demos?
320             \-> Re: Demos?
325             \-> Re: Demos?
292             RE: Demos?
295             wandering monsters
297             Wandering Monsters
299             Gravity Changes
323             \-> Re: Gravity Changes
301             Qoole CDROM
303             \-> Re: Qoole CDROM
305             \-> Re: Qoole CDROM
311             \-> Re: Qoole CDROM
329             \-> Re: Qoole CDROM
304             Quake rulez and Duke drools!  Just read this...
313             \-> Re: Quake rulez and Duke drools!  Just read this...
318             \-> Re: Quake rulez and Duke drools!  Just read this...
306             Quick question
308             \-> Re: Quick question
307             Variables (how long can the name be)
309             \-> Re: Variables (how long can the name be)
312             Warning 08
314             \-> Re: Warning 08
316             CTF
319             \-> Re: CTF
321             \-> Re: CTF
322             \-> Re: CTF
326             \-> Re: CTF
330             Capture the Flag/Team Fortress
-----------------------------------------------------------
path: /maillist/98Apr/
-----------------------------------------------------------
1               Adding/Seeing new entities?
2               Conveyor belts
3               \-> Re: Conveyor belts
4               Re: BSP Files
5               qooleBoard
6               Re: FireGL Pro 1000
8               \-> Re: FireGL Pro 1000
9               \-> Re: FireGL Pro 1000
10              \-> Re: FireGL Pro 1000
11              \-> Re: FireGL Pro 1000
16              \-> Re: FireGL Pro 1000
20              \-> Re: FireGL Pro 1000
7               animating textures
12              Re: AW: walls disappearing in ga
13              RE: AW: walls disappearing in ga
14              Re[2]: FireGL Pro 1000
15              Dave: Animating textures
17              unsubscribe??
18              \-> Re: unsubscribe??
21              \-> Re: unsubscribe??
19              TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to his re
               | to "a warning to"
22              \-> Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to
               | his re to "a warning to"
23              Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to
24              Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to his
               | re to "a warni
30              \-> Re: TO CRUCIFORM@LONDON.asshole  (rather vulgar in reply to
               | his re to "a warni
25              Map textures
26              Re: TO StinkyMnky  (Yes it's THAT thread)
27              Quake2 Editing FAQ
28              \-> Re: Quake2 Editing FAQ
29              \-> Re: Quake2 Editing FAQ
48              \-> Re: Quake2 Editing FAQ
31              Q2 DEmos
32              \-> Re: Q2 DEmos
33              RE: Q2 Demos
34              Q2 Demos (2nd Part)
35              Swinging doors
39              \-> Re: Swinging doors
75              \-> Re: Swinging doors
76              \-> Re: Swinging doors
36              video card
40              \-> Re: video card
41              \-> Re: video card
43              \-> Re: video card
46              \-> Re: video card
54              \-> Re: video card
59              \-> Re: video card
64              \-> Re: video card
71              \-> Re: video card
96              \-> Re: video card
120             \-> Re: video card
123             \-> Re: video card
126             \-> Re: video card
130             \-> Re: video card
135             \-> Re: video card
136             \-> Re: video card
153             \-> Re: video card
158             \-> Re: video card
159             \-> Re: video card
37              DEmo AND PREFAB
38              \-> Re: DEmo AND PREFAB
42              Trees for Q2
44              \-> Re: Trees for Q2
45              \-> Re: Trees for Q2
60              \-> Re: Trees for Q2
47              New Map Dammit!
49              \-> Re: New Map Dammit!
50              water question
52              \-> Re: water question
51              detail brush
53              \-> Re: detail brush
55              Rotating objects
56              bug in qoole??????
57              Quake2 Lighting infos...
58              \-> Re: Quake2 Lighting infos...
61              couple of questions
62              \-> Re: couple of questions
63              \-> Re: couple of questions
112             \-> Re: couple of questions
65              can qoole do hint or skip brushes?
67              \-> Re: can qoole do hint or skip brushes?
68              \-> Re: can qoole do hint or skip brushes?
104             \-> Re: can qoole do hint or skip brushes?
66              finding leaks
69              \-> Re: finding leaks
70              Glide Qoole
72              Examples and rotating stuff
73              q2--To those of you with disappearing polygons
74              \-> Re: q2--To those of you with disappearing polygons
97              \-> Re: q2--To those of you with disappearing polygons
77              Tree prefab.
115             \-> Re: Tree prefab.
78              RE: Swinging doors
79              Threads
83              \-> Re: Threads
85              \-> Re: Threads
86              \-> Re: Threads
87              \-> Re: Threads
88              \-> Re: Threads
98              \-> Re: Threads
107             \-> Re: Threads
108             \-> Re: Threads
110             \-> Re: Threads
80              Re[2]: video card
84              \-> Re: Re[2]: video card
100             \-> Re: Re[2]: video card
101             \-> Re: Re[2]: video card
122             \-> Re: Re[2]: video card
81              Re[2]: Swinging doors
106             \-> Re: Re[2]: Swinging doors
82              Correction
89              Re[2]: video card / Also Q2 questions
94              \-> Re: Re[2]: video card / Also Q2 questions
114             \-> Re: Re[2]: video card / Also Q2 questions
90              Re[2]: Threads
91              \-> Re: Re[2]: Threads
92              Re: can qoole do hint or ski
93              nice attitude
99              \-> Re: nice attitude
127             \-> Re: nice attitude
95              Re[4]: Threads
102             Hexen II Mission Pack
105             \-> Re: Hexen II Mission Pack
103             Re: Also Q2 questions
109             \-> Re: Also Q2 questions
111             Re[2]: video card
113             QRAD3
117             \-> Re: QRAD3
116             replies to 'video card'
121             \-> Re: replies to 'video card'
118             RE: nice attitude
119             Re:  Q2 questions
124             gddqrad3 and qrad3... what's the difference?
140             \-> Re: gddqrad3 and qrad3... what's the difference?
160             \-> Re: gddqrad3 and qrad3... what's the difference?
164             \-> Re: gddqrad3 and qrad3... what's the difference?
125             Qbsp3, Qvis3 and Qrad3 switches
141             \-> Re: Qbsp3, Qvis3 and Qrad3 switches
128             aligning textures
134             \-> Re: aligning textures
150             \-> Re: aligning textures
129             Re: Qbsp3, Qvis3 and Qrad3 switches/and gddqrad
131             Re: Qbsp3, Qvis3 and Qrad3 s
132             RE: video card - Carmack's Plan
133             TEX moves
137             [Q2] Compiling & Switches..
138             Re: video card - Carmack's Plan
139             Re: video card - Carmack's
142             How Do You Make The Menu Bigger????
143             3Dfx chipset
147             \-> Re: 3Dfx chipset
152             \-> Re: 3Dfx chipset
155             \-> Re: 3Dfx chipset
156             \-> Re: 3Dfx chipset
161             \-> Re: 3Dfx chipset
144             qooleBoard and screeshots
148             \-> Re: qooleBoard and screeshots
149             \-> Re: qooleBoard and screeshots
145             Off subject a little... Quake2 servers?
146             \-> Re: Off subject a little... Quake2 servers?
151             Qoole Board
154             Dayl Kimoto: RE: 3Dfx chipset
157             Re: Dayl Kimoto: RE: 3Dfx ch
162             qoole 2.35 test
163             \-> Re: qoole 2.35 test
166             \-> Re: qoole 2.35 test
183             \-> Re: qoole 2.35 test
165             qool 2.36
168             \-> Re: qool 2.36
167             Glass in Level
169             v2.4 Next stable release?
184             \-> Re: v2.4 Next stable release?
170             RE: Glass in Level
171             Re[2]: video card
172             Malice Entity Set
177             \-> Re: Malice Entity Set
181             \-> Re: Malice Entity Set
173             ICQ not ICN
191             \-> Re: ICQ not ICN
174             Dayl Kimoto: A bunch of stuff about graphics/bits/etc.
175             Re[2]: Glass in Level
176             Qoole Versions
182             \-> Re: Qoole Versions
188             \-> Re: Qoole Versions
178             More on the 3Dfx chipset
179             Re: New Map (Long Part One)
180             Re[2]: Malice Entity Set
185             academy
189             \-> Re: academy
190             \-> Re: academy
186             Re: New Map (Part Two, Long)
187             \-> Re: New Map (Part Two, Long)
192             Re: qoole 2.36 test
193             \-> Re: qoole 2.36 test
196             \-> Re: qoole 2.36 test
194             split polys
195             \-> Re: split polys
216             \-> Re: split polys
219             \-> Re: split polys
197             Patrol!
198             \-> Re: Patrol!
199             \-> Re: Patrol!
200             \-> Re: Patrol!
201             Patrol Duty now ok!
202             Quake 2: Error Message at runtime
204             \-> Re: Quake 2: Error Message at runtime
206             \-> Re: Quake 2: Error Message at runtime
299             \-> Re: Quake 2: Error Message at runtime
203             Adding A Sky
205             \-> Re: Adding A Sky
207             \-> Re: Adding A Sky
364             \-> Re: Adding A Sky
208             more than 1 ?
224             \-> Re: more than 1 ?
228             \-> Re: more than 1 ?
209             help...
210             \-> Re: help...
212             \-> Re: help...
213             \-> Re: help...
211             Re: New Map (Long Part Three)
214             textures
215             \-> Re: textures
217             Re: New Map (Long Part Four)
218             Hint brushes problem...
220             \-> Re: Hint brushes problem...
221             \-> Re: Hint brushes problem...
222             \-> Re: Hint brushes problem...
315             \-> Re: Hint brushes problem...
223             {Qoole Question}
227             \-> Re: {Qoole Question}
233             \-> Re: {Qoole Question}
225             Cable internet access
232             \-> Re: Cable internet access
236             \-> Re: Cable internet access
239             \-> Re: Cable internet access
260             \-> Re: Cable internet access
226             Welcome to Pornmail! Reply to confirm!
246             \-> Re: Welcome to Pornmail! Reply to confirm!
319             \-> Re: Welcome to Pornmail! Reply to confirm!
229             ban
244             \-> Re: ban
230             ban
231             Don't reply to pornmail
234             Qoole Wishlist..?
238             \-> Re: Qoole Wishlist..?
235             ban
237             Multi Textures on Same Brush
242             \-> Re: Multi Textures on Same Brush
247             \-> Re: Multi Textures on Same Brush
240             The PornMail thingy.... Wrong Address....
255             \-> Re: The PornMail thingy.... Wrong Address....
258             \-> Re: The PornMail thingy.... Wrong Address....
259             \-> Re: The PornMail thingy.... Wrong Address....
270             \-> Re: The PornMail thingy.... Wrong Address....
271             \-> Re: The PornMail thingy.... Wrong Address....
241             Random Qoole Stuff..
245             \-> Re: Random Qoole Stuff..
263             \-> Re: Random Qoole Stuff..
243             Ah HA!
308             \-> Re: Ah HA!
329             \-> Re: Ah HA!
248             BAN!
249             ban
250             Qoole v2.40 Released
304             \-> Re: Qoole v2.40 Released
306             \-> Re: Qoole v2.40 Released
313             \-> Re: Qoole v2.40 Released
325             \-> Re: Qoole v2.40 Released
327             \-> Re: Qoole v2.40 Released
425             \-> Re: Qoole v2.40 Released
448             \-> Re: Qoole v2.40 Released
251             ban
252             ban
253             Our names entered on porn site??
256             \-> Re: Our names entered on porn site??
261             \-> Re: Our names entered on porn site??
254             quake mailing lists
257             \-> Re: quake mailing lists
262             (KBagwell@slip.net) Re: The PornMail thingy.
272             \-> Re: (KBagwell@slip.net) Re: The PornMail thingy.
285             \-> Re: (KBagwell@slip.net) Re: The PornMail thingy.
264             unsubscribe qoole
265             The "Best" Editor?
277             \-> Re: The "Best" Editor?
266             The "Best" Editor?
267             Quake II Blackout / Base1 Weirdness / Quake II Crack?
279             \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack?
294             \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack?
312             \-> Re: Quake II Blackout / Base1 Weirdness / Quake II Crack?
268             Quake II Blackout / Base1 Weirdness / Quake II Crack?
269             Quake 1 and Q2
273             The "Best" Editor?
274             RE: Quake 1 and Q2
275             RE: more than 1 ? {B}
276             cc:Mail Link to SMTP Undeliverable Message
278             Wishlist
284             \-> Re: Wishlist
302             \-> Re: Wishlist
334             \-> Re: Wishlist
280             RE: Quake II Blackout / Base1 Weirdness / Quake II Crack?
281             entities...
282             Re: BSP To MAP Utility (fwd)
283             Still problems/bugs in qoole.....
286             Re: more than 1 ? {B}
287             RE: Random Qoole Stuff..
288             RE: The PornMail thingy.... Wrong Address....
289             RE: Quake II Blackout / Base1 Weirdness / Quake II Crack?
290             unsubscribe
628             \-> Re: unsubscribe
641             \-> Re: unsubscribe
666             \-> Re: unsubscribe
291             RE: The "Best" Editor?
292             Re: [q2mapediting] Re:  Re: New Map (Long Part Three) this d
293             RMG
295             [Comments] Re: Still problems/bugs in qoole.....
343             \-> Re: [Comments] Re: Still problems/bugs in qoole.....
348             \-> Re: [Comments] Re: Still problems/bugs in qoole.....
296             RE: Wishlist
297             ban
298             RE: Wishlist
300             Hrmmm..Something's not Qoole..
301             ban
303             Re: Our names entered on por
305             Re: Hrmmm..Something's not Q
317             \-> Re: Hrmmm..Something's not Q
307             Glideqoole runs like a piece of @%#$%!
333             \-> Re: Glideqoole runs like a piece of @%#$%!
350             \-> Re: Glideqoole runs like a piece of @%#$%!
309             end
318             \-> Re: end
310             Point proven.
420             \-> Re: Point proven.
311             Re[2]: The "Best" Editor?
314             Point proven...
316             unsubscribe
320             unsubscribe
321             Help!!(Entities)
322             unsubscribe
323             Can't load Textures???
326             \-> Re: Can't load Textures???
330             \-> Re: Can't load Textures???
379             \-> Re: Can't load Textures???
324             Could'nt load textures
367             \-> Re: Could'nt load textures
386             \-> Re: Could'nt load textures
389             \-> Re: Could'nt load textures
415             \-> Re: Could'nt load textures
432             \-> Re: Could'nt load textures
443             \-> Re: Could'nt load textures
328             quake1 -> quake2 textures
351             \-> Re: quake1 -> quake2 textures
331             solve to textures problem
332             Qoole 2.40
335             \-> Re: Qoole 2.40
336             RE: Quake II Blackout / Base1 Weirdness / Quake II Crack?
337             RE: Hrmmm..Something's not Qoole..
338             RE: Wishlist
339             RE: Glideqoole runs like a piece of @%#$%!
340             RE: Point proven.
341             RE: Qoole v2.40 Released
342             RE: Wishlist
344             RE: Glideqoole runs like a piece of @%#$%!
345             RE: [Comments] Re: Still problems/bugs in qoole.....
346             RE: Qoole 2.40
347             RE: Wishlist
349             Re: Quake II Blackout / Bas
352             Re: Boss2 Sky Texture
354             \-> Re: Boss2 Sky Texture
360             \-> Re: Boss2 Sky Texture
377             \-> Re: Boss2 Sky Texture
353             Boss2 Sky Texture
355             New with Qoole - Trouble with lights!
356             \-> Re: New with Qoole - Trouble with lights!
358             \-> Re: New with Qoole - Trouble with lights!
394             \-> Re: New with Qoole - Trouble with lights!
413             \-> Re: New with Qoole - Trouble with lights!
357             RE: New with Qoole - Trouble with lights!
359             RE: New with Qoole - Trouble with lights!
361             Solution!
362             Where are CTF maps?
366             \-> Re: Where are CTF maps?
363             Texture alignment problem
402             \-> Re: Texture alignment problem
410             \-> Re: Texture alignment problem
365             SIGSEV question (Matt or Paul or anyone who might know)
368             Compile program
383             \-> Re: Compile program
429             \-> Re: Compile program
687             \-> Re: Compile program
688             \-> Re: Compile program
689             \-> Re: Compile program
690             \-> Re: Compile program
693             \-> Re: Compile program
698             \-> Re: Compile program
699             \-> Re: Compile program
701             \-> Re: Compile program
702             \-> Re: Compile program
369             Compile Questions
370             FW: CTF Keys?
382             \-> Re: FW: CTF Keys?
387             \-> Re: FW: CTF Keys?
371             RE: [Comments] Re: Still problems/bugs in qoole.....
372             Entity Wireframe Models
433             \-> Re: Entity Wireframe Models
373             RE: Where are CTF maps?
374             RE: Entity Wireframe Models
375             ACK!! Help I am retarded..  :)
381             \-> Re: ACK!! Help I am retarded..  :)
376             RE: Entity Wireframe Models
378             button enabling button??
385             \-> Re: button enabling button??
380             Fine tuning
430             \-> Re: Fine tuning
384             bUGGY Still!
427             \-> Re: bUGGY Still!
436             \-> Re: bUGGY Still!
388             RE: New with Qoole - Trouble with lights!
390             Thanks for the help! - anyone have some nive wood textures/wals
391             Re: Some problems with your editor
392             Re: Unregisterd Qoole!! please help
393             \-> Re: Unregisterd Qoole!! please help
395             \-> Re: Unregisterd Qoole!! please help
396             \-> Re: Unregisterd Qoole!! please help
404             \-> Re: Unregisterd Qoole!! please help
407             \-> Re: Unregisterd Qoole!! please help
409             \-> Re: Unregisterd Qoole!! please help
418             \-> Re: Unregisterd Qoole!! please help
426             \-> Re: Unregisterd Qoole!! please help
461             \-> Re: Unregisterd Qoole!! please help
462             \-> Re: Unregisterd Qoole!! please help
474             \-> Re: Unregisterd Qoole!! please help
479             \-> Re: Unregisterd Qoole!! please help
480             \-> Re: Unregisterd Qoole!! please help
481             \-> Re: Unregisterd Qoole!! please help
397             MAX_PACHES ?? when I compile with QRAD3
437             \-> Re: MAX_PACHES ?? when I compile with QRAD3
398             Odd Thing Happened..
403             \-> Re: Odd Thing Happened..
405             \-> Re: Odd Thing Happened..
412             \-> Re: Odd Thing Happened..
414             \-> Re: Odd Thing Happened..
417             \-> Re: Odd Thing Happened..
431             \-> Re: Odd Thing Happened..
454             \-> Re: Odd Thing Happened..
577             \-> Re: Odd Thing Happened..
581             \-> Re: Odd Thing Happened..
399             PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregisterd
               | Qoole!! please help
400             Re: New with Qoole - Troubl
401             RE: Odd Thing Happened..
406             Re[2]: Odd Thing Happened..
408             Re: PLEASE DON'T START THE PIRACY THREAD AGAIN Re: Unregi
411             Re[2]: Odd Thing Happened..
416             Coolit150, Torkel, and Luke are Fucking Losers
421             \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
428             \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
444             \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
468             \-> Re: Coolit150, Torkel, and Luke are Fucking Losers
419             VIS ERROR (please don't giv
422             RE: Coolit150, Torkel, and Luke are Fucking Losers
423             Entities
467             \-> Re: Entities
424             [Q1] Custents entity set...
434             My first prefab made in Qoole
435             My first prefab made in Qoole... add..
438             Linux compiling utils
439             FACE and BRUSH property window
471             \-> Re: FACE and BRUSH property window
583             \-> Re: FACE and BRUSH property window
440             Problem with qrad3
445             \-> Re: Problem with qrad3
455             \-> Re: Problem with qrad3
460             \-> Re: Problem with qrad3
469             \-> Re: Problem with qrad3
484             \-> Re: Problem with qrad3
441             Qoole Board
442             RE: Entities
446             RE: Problem with qrad3
447             PRT files
489             \-> Re: PRT files
490             \-> Re: PRT files
493             \-> Re: PRT files
509             \-> Re: PRT files
513             \-> Re: PRT files
449             Vidieo Driver Probs.
450             MAX_PACHES ERROR with QRAD3?? Help please
451             Hexen GLpatch?
453             \-> Re: Hexen GLpatch?
457             \-> Re: Hexen GLpatch?
452             Re: Solid Colours & Strange Textures
456             Unreal
459             \-> Re: Unreal
601             \-> Re: Unreal
602             \-> Re: Unreal
603             \-> Re: Unreal
605             \-> Re: Unreal
606             \-> Re: Unreal
615             \-> Re: Unreal
619             \-> Re: Unreal
623             \-> Re: Unreal
631             \-> Re: Unreal
632             \-> Re: Unreal
633             \-> Re: Unreal
637             \-> Re: Unreal
643             \-> Re: Unreal
652             \-> Re: Unreal
661             \-> Re: Unreal
662             \-> Re: Unreal
692             \-> Re: Unreal
458             leaks...
463             \-> Re: leaks...
465             \-> Re: leaks...
472             \-> Re: leaks...
473             \-> Re: leaks...
475             \-> Re: leaks...
464             RE: Unregistered Qoole!! please help
466             RE: leaks...
470             Re: Problem with qrad3 - Apology
476             Re[2]: leaks...
477             Experimenting - max room size
492             \-> Re: Experimenting - max room size
478             Re: Unregistered Qoole!! please help
482             target_speaker
483             target_speaker
485             error?
486             VisGroups.
487             \-> Re: VisGroups.
488             \-> Re: VisGroups.
491             \-> Re: VisGroups.
494             RE: VisGroups. (and a possible bug, too)
495             Re: VisGroups. (leak detection)
496             \-> Re: VisGroups. (leak detection)
510             \-> Re: VisGroups. (leak detection)
514             \-> Re: VisGroups. (leak detection)
524             \-> Re: VisGroups. (leak detection)
497             Re: Experimenting - max room
498             UNSUBSCRIBE
500             \-> Re: UNSUBSCRIBE
502             \-> Re: UNSUBSCRIBE
705             \-> Re: UNSUBSCRIBE
499             Re: Sky with no leak? How do I do that?
503             \-> Re: Sky with no leak? How do I do that?
511             \-> Re: Sky with no leak? How do I do that?
512             \-> Re: Sky with no leak? How do I do that?
516             \-> Re: Sky with no leak? How do I do that?
517             \-> Re: Sky with no leak? How do I do that?
523             \-> Re: Sky with no leak? How do I do that?
501             Qoole v2.41 Released
542             \-> Re: Qoole v2.41 Released
595             \-> Re: Qoole v2.41 Released
710             \-> Re: Qoole v2.41 Released
504             Particle Crazy Boss
505             unsubscribe
506             RE: Qoole v2.41 Released
507             Clipping textures?
508             Re: VisGroups. (and a possible bug, too)
515             New mailing list subscribers
518             \-> Re: New mailing list subscribers
520             \-> Re: New mailing list subscribers
527             \-> Re: New mailing list subscribers
547             \-> Re: New mailing list subscribers
519             what the ----?
592             \-> Re: what the ----?
608             \-> Re: what the ----?
612             \-> Re: what the ----?
522             Re: Qoole v2.41 Released -- Still have problems
525             i hate qoole!!!
528             \-> Re: i hate qoole!!!
529             \-> Re: i hate qoole!!!
532             \-> Re: i hate qoole!!!
556             \-> Re: i hate qoole!!!
557             \-> Re: i hate qoole!!!
558             \-> Re: i hate qoole!!!
607             \-> Re: i hate qoole!!!
526             voodoo 2
530             \-> Re: voodoo 2
531             \-> Re: voodoo 2
533             \-> Re: voodoo 2
539             \-> Re: voodoo 2
540             \-> Re: voodoo 2
559             \-> Re: voodoo 2
562             \-> Re: voodoo 2
563             \-> Re: voodoo 2
565             \-> Re: voodoo 2
567             \-> Re: voodoo 2
568             \-> Re: voodoo 2
587             \-> Re: voodoo 2
588             \-> Re: voodoo 2
610             \-> Re: voodoo 2
618             \-> Re: voodoo 2
624             \-> Re: voodoo 2
534             RE: voodoo 2
535             Q2: Grey areaportal problem
536             HEY jcaesar & DarkShade!!!
538             \-> Re: HEY jcaesar & DarkShade!!!
545             \-> Re: HEY jcaesar & DarkShade!!!
537             UNSUBSCRIBE
541             Humm just asking...
544             \-> Re: Humm just asking...
546             \-> Re: Humm just asking...
543             Entities.....
548             That Reg Code, and the screaming
550             \-> Re: That Reg Code, and the screaming
551             \-> Re: That Reg Code, and the screaming
553             \-> Re: That Reg Code, and the screaming
555             \-> Re: That Reg Code, and the screaming
564             \-> Re: That Reg Code, and the screaming
579             \-> Re: That Reg Code, and the screaming
586             \-> Re: That Reg Code, and the screaming
654             \-> Re: That Reg Code, and the screaming
655             \-> Re: That Reg Code, and the screaming
549             RE: Entities.....
552             Qoole 2.41
569             \-> Re: Qoole 2.41
554             Particle FX
560             \-> Re: Particle FX
580             \-> Re: Particle FX
561             ban
566             Rocket
570             \-> Re: Rocket
571             \-> Re: Rocket
575             \-> Re: Rocket
576             \-> Re: Rocket
572             splash entities
573             RE: That Reg Code, and the screaming
574             "Parsing brush" error runing Qbsp.
578             Arrrrggghhh
584             \-> Re: Arrrrggghhh
589             \-> Re: Arrrrggghhh
640             \-> Re: Arrrrggghhh
582             UNSUBSCRIBE
585             Qoole with other Editors
590             UNSUBSCRIBE
591             cc:Mail Link to SMTP Undeliverable Message
593             Improvements
596             \-> Re: Improvements
598             \-> Re: Improvements
611             \-> Re: Improvements
617             \-> Re: Improvements
622             \-> Re: Improvements
627             \-> Re: Improvements
650             \-> Re: Improvements
653             \-> Re: Improvements
656             \-> Re: Improvements
673             \-> Re: Improvements
700             \-> Re: Improvements
594             UNSUBSCRIBE
597             RE: Improvements
599             RV: "Parsing brush" error runing Qbsp.
600             Unreal
604             Wood textures?
609             \-> Re: Wood textures?
621             \-> Re: Wood textures?
646             \-> Re: Wood textures?
647             \-> Re: Wood textures?
613             Re: New Map Dammit! [HE'S RIGHT]
649             \-> Re: New Map Dammit! [HE'S RIGHT]
614             Re[2]: Unreal
616             Re[2]: Wood textures?
620             Help
625             \-> Re: Help
639             \-> Re: Help
626             unsubscribe
629             unsubscribe
630             UNSUBSCRIBE
634             RE: Help
635             RE: Help
636             UNSUBSCRIBE?!  Not here!
638             Re: Unreal....Duck and Fire.
663             \-> Re: Unreal....Duck and Fire.
691             \-> Re: Unreal....Duck and Fire.
642             Nobody knows about  "Parsing brush" error in Qbsp?
644             RE: Help
645             FW: Help
648             Question
651             \-> Re: Question
672             \-> Re: Question
686             \-> Re: Question
657             Rotating tut
660             \-> Re: Rotating tut
658             RE: Improvements
659             Qoole Bug
664             Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
674             \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
680             \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
684             \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
695             \-> Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!?!
665             unsubscribing
667             What about...
669             \-> Re: What about...
668             Re: Unreal....Duck and Fire. <Grr-Off-Topic!> and an OS
               | Question!
670             RE: Help
671             Re: Nobody knows about  "Par
697             \-> Re: Nobody knows about  "Par
675             Re: Unreal....Duck and Fire
679             \-> Re: Unreal....Duck and Fire
682             \-> Re: Unreal....Duck and Fire
696             \-> Re: Unreal....Duck and Fire
676             Re[2]: Help
677             OT: Newsgroups
678             Re[2]: Unreal....Duck and Fire
683             RE: Nobody knows about  "Par
685             RE: Unreal....Duck and Fire
694             Qoole Faster in NT was Re: Unreal....Duck and Fire.
703             Is this mailing-list archived somewhere?
704             Texture Problem
707             \-> Re: Texture Problem
706             Trouble reaching Qoole web site
708             Server switches
709             Laser Timing
-----------------------------------------------------------
path: /maillist/98Feb/
-----------------------------------------------------------
1               Duplicate Plane [Q1]
2               \-> Re: Duplicate Plane [Q1]
7               \-> Re: Duplicate Plane [Q1]
3               Hint brush tutorial online
4               Re: Q2 Related Problem
81              \-> Re: Q2 Related Problem
99              \-> Re:       Re: Q2 Related Problem
5               Textures from Duke Nukem 3d to Quake
8               \-> Re: Textures from Duke Nukem 3d to Quake
13              \-> Re: Textures from Duke Nukem 3d to Quake
15              \-> Re: Textures from Duke Nukem 3d to Quake
53              \-> Re: Textures from Duke Nukem 3d to Quake
65              \-> Re: Textures from Duke Nukem 3d to Quake
70              \-> Re: Textures from Duke Nukem 3d to Quake
72              \-> Re: Textures from Duke Nukem 3d to Quake
73              \-> Re: Textures from Duke Nukem 3d to Quake
87              \-> Re: Textures from Duke Nukem 3d to Quake
6               Re: LEAF Problems
9               \-> Re: LEAF Problems
33              \-> Re: LEAF Problems
48              \-> Re: LEAF Problems
76              \-> Re: LEAF Problems
10              Convertors
14              \-> Re: Convertors
11              Re: Problems in the construction of maps for Quake 2
18              \-> Re: Problems in the construction of maps for Quake 2
12              RE: Problems in the construction of maps for Quake 2
16              Technique Question
49              \-> Re: Technique Question
17              My own textures in Q2
23              \-> Re: My own textures in Q2
34              \-> Re: My own textures in Q2
85              \-> Re: My own textures in Q2
89              \-> Re: My own textures in Q2
90              \-> Re: My own textures in Q2
91              \-> Re: My own textures in Q2
93              \-> Re: My own textures in Q2
106             \-> Re: My own textures in Q2
148             \-> Re: My own textures in Q2
155             \-> Re: My own textures in Q2
213             \-> Re: My own textures in Q2
19              Orienting entities
24              \-> Re: Orienting entities
20              Visual problems
22              \-> Re: Visual problems
25              \-> Re: Visual problems
28              \-> Re: Visual problems
39              \-> Re: Visual problems
115             \-> Re: Visual problems
166             \-> Re: Visual problems
178             \-> Re: Visual problems
181             \-> Re: Visual problems
191             \-> Re: Visual problems
203             \-> Re: Visual problems
209             \-> Re: Visual problems
21              Power Qubes [Q2]
27              \-> Re: Power Qubes [Q2]
26              Level Contest
30              \-> Re: Level Contest
31              \-> Re: Level Contest
36              \-> Re: Level Contest
38              \-> Re: Level Contest
40              \-> Re: Level Contest
75              \-> Re: Level Contest
29              Q2: Weapons Placement
32              \-> Re: Q2: Weapons Placement
132             \-> Re: Q2: Weapons Placement
35              Re: Secret Room Question [Q1]
37              Reply
41              RE: Textures from Duke Nukem 3d to Quake
42              RE: Textures from Duke Nukem 3d to Quake
43              Some questions
55              \-> Re: Some questions
67              \-> Re: Some questions
44              Fw: Banners
45              Re: Problem
60              \-> Re: Problem
46              Re: QE4 is good....
50              \-> Re: QE4 is good....
54              \-> Re: QE4 is good....
47              Re: Extending water outside a level?
51              A sincere thank you...
52              Level Contest Prize
56              Fun Names In Quake 2
62              \-> Re: Fun Names In Quake 2
80              \-> Re: Fun Names In Quake 2
61              RE: Textures from Duke Nukem 3d to Quake
63              A Few Questions...
66              \-> Re: A Few Questions...
88              \-> Re: A Few Questions...
92              \-> Re: A Few Questions...
95              \-> Re: A Few Questions...
97              \-> Re: A Few Questions...
98              \-> Re: A Few Questions...
127             \-> Re: A Few Questions...
169             \-> Re: A Few Questions...
64              Re: Fun Names In Quake 2 "Edge"
68              \-> Re: Fun Names In Quake 2 "Edge"
74              \-> Re: Fun Names In Quake 2 "Edge"
79              \-> Re: Fun Names In Quake 2 "Edge"
82              \-> Re: Fun Names In Quake 2 "Edge"
103             \-> Re: Re: Fun Names In Quake 2 "Edge"
69              Re:
71              Textures
77              RE: Some questions
78              RE: Problem
83              Re: Fun Names In Quake 2 THE THREAD IS DONE NOW!!!!!
84              GLQoole
86              \-> Re: GLQoole
94              target>speakers (Q2)
96              VCards and this list
104             \-> Re: VCards and this list
105             \-> Re: VCards and this list
107             \-> Re: VCards and this list
125             \-> Re: VCards and this list
129             \-> Re: VCards and this list
100             Running my Quake 2 maps on other machines.
101             Q2-Turret..How do you get the turret working in
               | Deathmatch?...no text
102             RE: My own textures in Q2
108             ent-file
117             \-> Re: ent-file
121             \-> Re: ent-file
152             \-> Re: ent-file
109             Three questions
113             \-> Re: Three questions
116             \-> Re: Three questions
118             \-> Re: Three questions
151             \-> Re: Three questions
153             \-> Re: Three questions
173             \-> Re: Three questions
174             \-> Re: Three questions
175             \-> Re: Three questions
110             Slightly off subject Q2 question
119             \-> Re: Slightly off subject Q2 question
128             \-> Re: Slightly off subject Q2 question
111             Snap to grid
112             \-> Re: Snap to grid
114             \-> Re: Snap to grid
120             new entfile
126             \-> Re: new entfile
122             Q2 specs
123             Textures don't appear
168             \-> Re: Textures don't appear
190             \-> Re: Textures don't appear
194             \-> Re: Textures don't appear
124             Qoole CD
130             Questions about Cone function with lights!
144             \-> Re: Questions about Cone function with lights!
170             \-> Re: Questions about Cone function with lights!
131             My Qoole CD isn't comin!
142             \-> Re: My Qoole CD isn't comin!
133             Quake 1 or 2 ????
135             \-> Re: Quake 1 or 2 ????
136             \-> Re: Quake 1 or 2 ????
134             RE: My Qoole CD isn't comin!
137             sparks, Q2
143             \-> Re: sparks, Q2
146             \-> Re: sparks, Q2
138             RE: Quake 1 or 2 ????
139             RE: sparks, Q2
140             CSG SUB {Q2} (qoole)
141             \-> Re: CSG SUB {Q2} (qoole)
167             \-> Re: CSG SUB {Q2} (qoole)
145             Secret Question [Q1]
147             Prefab contest - need input
150             \-> Re: Prefab contest - need input
149             Spawn Points> Q2 (qoole)
172             \-> Re: Spawn Points> Q2 (qoole)
154             REQ: Help with Intermission Qoole 2.31 Quake 2
156             Prefabs
164             \-> Re: Prefabs
157             Prefab contest - call for input
158             \-> Re: Prefab contest - call for input
159             \-> Re: Prefab contest - call for input
160             \-> Re: Prefab contest - call for input
161             \-> Re: Prefab contest - call for input
162             \-> Re: Prefab contest - call for input
163             \-> Re: Prefab contest - call for input
165             \-> Re: Prefab contest - call for input
171             \-> Re: Prefab contest - call for input
177             \-> Re: Prefab contest - call for input
179             \-> Re: Prefab contest - call for input
183             \-> Re: Prefab contest - call for input
189             \-> Re: Prefab contest - call for input
193             \-> Re: Prefab contest - call for input
176             Moving Spotlights? [ Q1 ]
180             \-> Re: Moving Spotlights? [ Q1 ]
182             \-> Re: Moving Spotlights? [ Q1 ]
186             \-> Re: Moving Spotlights? [ Q1 ]
184             REQ:Entity Error Qoole2.31 / Quake 2
187             \-> Re: REQ:Entity Error Qoole2.31 / Quake 2
185             RE:Qoole2.31 / Quake 2 SPAWNFLAGS for Deadmonster
188             Q2   Button activating timed lasers?
192             leaks
195             bright on Quake textures
196             Trigger - Door Problems
197             \-> Re: Trigger - Door Problems
198             \-> Re: Trigger - Door Problems
199             triggering clips and triggers
200             Prefab contest starts!
201             Teamed Entities [Q2] answered...
202             Qoole Prefab Page
204             H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !  [ Q 1
               | ]
206             \-> Re: H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !
               |  [ Q 1 ]
207             \-> Re:  H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !
               | !  [ Q 1 ]
208             \-> Re: H  E  L  P    M  E  !  !  !   P  L  E  A  S  E  !  !  !
               |  [ Q 1 ]
205             RE: leaks
210             .pts files and tracing from Quake?
211             \-> Re: .pts files and tracing from Quake?
214             \-> Re: .pts files and tracing from Quake?
212             fly by
215             auth bd183169 subscribe ml knight@halcyon.com
216             BIG HELP!!!
218             \-> Re: BIG HELP!!!
219             \-> Re: BIG HELP!!!
226             \-> Re: BIG HELP!!!
217             Quake 2 editing..
224             \-> Re: Quake 2 editing..
228             \-> Re: Quake 2 editing..
229             \-> Re: Quake 2 editing..
220             suggestion
223             \-> Re: suggestion
227             \-> Re: suggestion
221             RE: BIG HELP!!!
222             RE: Quake 2 editing..
225             RE: BIG HELP!!!<-- Setting virtual memory
230             rmf to qle
232             \-> Re: rmf to qle
234             \-> Re: rmf to qle
241             \-> Re: rmf to qle
231             Prefabs in 3dsMax
233             \-> Re: Prefabs in 3dsMax
235             Re: rmf to qle [Worldcraft]
236             I've had it with this ordering junk
240             \-> Re: I've had it with this ordering junk
242             \-> Re: I've had it with this ordering junk
243             \-> Re: I've had it with this ordering junk
245             \-> Re: I've had it with this ordering junk
237             Algorithm needed
238             \-> Re: Algorithm needed
246             \-> Re: Algorithm needed
254             \-> Re: Algorithm needed
270             \-> Re: Algorithm needed
239             Prefab contest update
338             \-> Re: Prefab contest update
339             \-> Re: Prefab contest update
340             \-> Re: Prefab contest update
341             \-> Re: Prefab contest update
342             \-> Re: Prefab contest update
244             How do you make a force field??
248             \-> Re: How do you make a force field??
249             \-> Re: How do you make a force field??
247             Getting qoole
250             \-> Re: Getting qoole
251             RE: How do you make a force field??
252             Re: Lasers & Stuff
258             \-> Re: Lasers & Stuff
266             \-> Re: Lasers & Stuff
281             \-> Re: Lasers & Stuff
253             Qoole Problems
255             \-> Re: Qoole Problems
292             \-> Re: Qoole Problems
256             Caught a SIGSEGV?
257             \-> Re: Caught a SIGSEGV?
259             \-> Re: Caught a SIGSEGV?
265             \-> Re: Caught a SIGSEGV?
268             \-> Re: Caught a SIGSEGV?
272             \-> Re: Caught a SIGSEGV?
274             \-> Re: Caught a SIGSEGV?
278             \-> Re: Caught a SIGSEGV?
260             RE: Algorithm needed<-- Concave brushes
261             Map gaps
264             \-> Re: Map gaps
267             \-> Re: Map gaps
275             \-> Re: Map gaps
262             func_explosion
263             \-> Re: func_explosion
283             \-> Re: func_explosion
284             \-> Re: func_explosion
269             new textures ???
271             Please offer some kind help....
273             entities not appearing
277             \-> Re: entities not appearing
279             \-> Re: entities not appearing
296             \-> Re: entities not appearing
276             HEXEN2!!!
280             RE: HEXEN2!!!
282             Prefab contest
285             \-> Re: Prefab contest
333             \-> Re: Prefab contest
337             \-> Re: Prefab contest
286             Q2: overlapping brushes and basic design?
287             Re: overlapping brushes and basic design?
291             \-> Re: overlapping brushes and basic design?
293             \-> Re: overlapping brushes and basic design?
297             \-> Re: overlapping brushes and basic design?
288             q2 questions
299             \-> Re: q2 questions
289             Testure alignment with copy-paste
295             \-> Re: Testure alignment with copy-paste
302             \-> Re: Testure alignment with copy-paste
309             \-> Re: Testure alignment with copy-paste
318             \-> Re: Testure alignment with copy-paste
327             \-> Re: Testure alignment with copy-paste
329             \-> Re: Testure alignment with copy-paste
332             \-> Re: Testure alignment with copy-paste
354             \-> Re: Testure alignment with copy-paste
460             \-> Re: Testure alignment with copy-paste
290             RE:Re:RE:  HEXEN2!!!  perhaps if I just push this big red
               | button ...
294             Re[2]: Qoole Problems
298             Q2 dying on launch
303             \-> Re: Q2 dying on launch
308             \-> Re: Q2 dying on launch
314             \-> Re: Q2 dying on launch
331             \-> Re: Q2 dying on launch
300             Getting ships to flyby in maps solved!
313             \-> Re: Getting ships to flyby in maps solved!
301             BIG HELP!!!! {FOUND}
304             \-> Re: BIG HELP!!!! {FOUND}
334             \-> Re: BIG HELP!!!! {FOUND}
336             \-> Re: BIG HELP!!!! {FOUND}
305             Re: overlapping brushes...[Q1]?
306             \-> Re: overlapping brushes...[Q1]?
311             \-> Re: overlapping brushes...[Q1]?
317             \-> Re: overlapping brushes...[Q1]?
320             \-> Re: overlapping brushes...[Q1]?
322             \-> Re: overlapping brushes...[Q1]?
307             Prefab Contest
316             \-> Re: Prefab Contest
310             QuakeDoom
312             \-> Re: QuakeDoom
315             Lite _cone q2
319             \-> Re: Lite _cone q2
323             \-> Re: Lite _cone q2
321             Re: Re[2]: Qoole Problems - More crazyness.
325             \-> Re: Re[2]: Qoole Problems - More crazyness.
328             \-> Re: Re[2]: Qoole Problems - More crazyness.
343             \-> Re: Re[2]: Qoole Problems - More crazyness.
347             \-> Re: Re[2]: Qoole Problems - More crazyness.
350             \-> Re: Re[2]: Qoole Problems - More crazyness.
361             \-> Re: Re[2]: Qoole Problems - More crazyness.
362             \-> Re: Re[2]: Qoole Problems - More crazyness.
363             \-> Re: Re[2]: Qoole Problems - More crazyness.
324             Help me!
326             \-> Re: Help me!
330             Prefab contest update
335             Re: Re: BIG HELP!!! {FOUND}
344             Qoole Error
355             \-> Re: Qoole Error
461             \-> Re: Qoole Error
345             RE: rmf to qle
346             RE: rmf to qle [Worldcraft]
348             SIGSEGV again
356             \-> Re: SIGSEGV again
374             \-> Re: SIGSEGV again
349             Build settings
351             \-> Re: Build settings
357             \-> Re: Build settings
352             Illegal Op
353             GLQoole Q2 funny dark lines!
358             \-> Re: GLQoole Q2 funny dark lines!
359             illegal operation question
360             \-> Re: illegal operation question
364             Future of Qoole
366             \-> Re: Future of Qoole
365             Re: Re[2]: Qoole Problems - More crazyness. [&Activision]
367             rotating door
368             \-> Re: rotating door
369             \-> Re: rotating door
370             \-> Re: rotating door
378             \-> Re: rotating door
387             \-> Re: rotating door
401             \-> Re: rotating door
417             \-> Re: rotating door
421             \-> Re: rotating door
427             \-> Re: rotating door
435             \-> Re: rotating door
371             Re: rotating door (fixed)
373             \-> Re: rotating door (fixed)
372             Hexen2 and Qoole comments
375             q2: vis3 with ents only
376             Prefabs, helpful hints?
381             \-> Re: Prefabs, helpful hints?
377             Qoole GUI
379             \-> Re: Qoole GUI
389             \-> Re: Qoole GUI
434             \-> Re: Qoole GUI
380             Q2: What does area_portal do?
382             qoole with NT vs 95
383             \-> Re: qoole with NT vs 95
391             \-> Re: qoole with NT vs 95
393             \-> Re: qoole with NT vs 95
397             \-> Re: qoole with NT vs 95
384             Email address
385             QRAD3/BSP3/VISY3
388             \-> Re: QRAD3/BSP3/VISY3
386             2 mails in one day!!
390             Re: What does area_portal do?
392             Transparent water in Q1 ?
396             \-> Re: Transparent water in Q1 ?
394             HELP!
398             \-> Re: HELP!
395             Q1 textures in Q2
399             wad2wal Textures Probs in Q2
408             \-> Re: wad2wal Textures Probs in Q2
400             RE: qoole with NT vs 95
402             Questions
404             \-> Re: Questions
411             \-> Re: Questions
413             \-> Re: Questions
486             \-> Re: Questions
403             Prefab contest info
405             \-> Re: Prefab contest info
406             RE: Questions <-- Answers
407             RE: wad2wal Textures Probs in Q2
409             Aspect ratios ...
416             \-> Re: Aspect ratios ...
428             \-> Re: Aspect ratios ...
410             I have a minor problem
412             \-> Re: I have a minor problem
415             \-> Re: I have a minor problem
414             OpenGL for Matrox Mill II
418             \-> Re: OpenGL for Matrox Mill II
422             \-> Re: OpenGL for Matrox Mill II
441             \-> Re: OpenGL for Matrox Mill II
419             Quake2 tutorials.
423             \-> Re: Quake2 tutorials.
425             \-> Re: Quake2 tutorials.
440             \-> Re: Quake2 tutorials.
420             Qoole FAQ.
424             \-> Re: Qoole FAQ.
426             MORE OpenGL for Matrox Mill II
431             \-> Re: MORE OpenGL for Matrox Mill II
432             \-> Re: MORE OpenGL for Matrox Mill II
429             Flags question
433             \-> Re: Flags question
443             \-> Re: Flags question
430             RE: rotating door
436             Level Design Inspirations
437             \-> Re: Level Design Inspirations
438             \-> Re: Level Design Inspirations
439             \-> Re: Level Design Inspirations
448             \-> Re: Level Design Inspirations
455             \-> Re: Level Design Inspirations
463             \-> Re: Level Design Inspirations
442             On the subject of 3dfx
444             Off-topic: OpenGL
446             \-> Re: Off-topic: OpenGL
447             \-> Re: Off-topic: OpenGL
453             \-> Re: Off-topic: OpenGL
445             Re: Off-Topic: OpenGL
449             Quake2 Servers
450             Newbie questions...
456             \-> Re: Newbie questions...
471             \-> Re: Newbie questions...
451             Running GLQoole and Q2 at the same time.
454             \-> Re: Running GLQoole and Q2 at the same time.
452             Ending a level in Q2
457             RE: Running GLQoole and Q2 at the same time.
458             map inspirations
459             Q2 - Tools info. and adding textures
462             Leak Problems in already tested MAPs
465             \-> Re: Leak Problems in already tested MAPs
468             \-> Re: Leak Problems in already tested MAPs
464             Ending a Level Q2
466             \-> Re: Ending a Level Q2
467             RE: Leak Problems in already tested MAPs
469             Water but not as we know it!
472             \-> Re: Water but not as we know it!
479             \-> Re: Water but not as we know it!
547             \-> Re: Water but not as we know it!
470             Computer update q2
473             SIG...
480             \-> Re: SIG...
503             \-> Re: SIG...
505             \-> Re: SIG...
514             \-> Re: SIG...
519             \-> Re: SIG...
523             \-> Re: SIG...
532             \-> Re: SIG...
538             \-> Re: SIG...
539             \-> Re: SIG...
474             GLQoole Bug?
481             \-> Re: GLQoole Bug?
488             \-> Re: GLQoole Bug?
475             Picking textures in Q2...
482             \-> Re: Picking textures in Q2...
489             \-> Re: Picking textures in Q2...
476             vis problem
478             \-> Re: vis problem
483             \-> Re: vis problem
485             \-> Re: vis problem
501             \-> Re: vis problem
504             \-> Re: vis problem
518             \-> Re: vis problem
477             Beyond leaks - major bug 2.31 WinQoole
490             \-> Re: Beyond leaks - major bug 2.31 WinQoole
484             PLEASE help Ending my level
493             \-> Re: PLEASE help Ending my level
574             \-> Re: PLEASE help Ending my level
487             Automated Electric Shocks...
494             \-> Re: Automated Electric Shocks...
491             Q1,Q2 general: Use descriptive subject lines
492             RE: PLEASE help Ending my level
495             light textures, and mist
499             \-> Re: light textures, and mist
502             \-> Re: light textures, and mist
531             \-> Re: light textures, and mist
496             RE: light textures, and mist
497             D'oh!
498             Changelevel vs Cross level
500             \-> Re: Changelevel vs Cross level
507             Re: Door texture manipulation and scope up/down
508             Qoole's Quake Server MOD Plead
516             \-> Re: Qoole's Quake Server MOD Plead
517             \-> Re: Qoole's Quake Server MOD Plead
520             \-> Re: Qoole's Quake Server MOD Plead
522             \-> Re: Qoole's Quake Server MOD Plead
527             \-> Re: Qoole's Quake Server MOD Plead
509             To Jason Wolford
510             Point Release is HERE
512             \-> Re: Point Release is HERE
511             entities
513             Help! offset!
515             RE: Help! offset!
521             Automated Eletric Shocks ( AGAIN ) [ Q1 ]
524             RE: Help! offset!
525             Question about sounds.
526             \-> Re: Question about sounds.
535             \-> Re: Question about sounds.
528             mein level fer test
530             \-> Re: mein level fer test
537             \-> Re: mein level fer test
543             \-> Re: mein level fer test
529             Stuff
534             \-> Re: Stuff
533             Entity Sets - Few Questions
536             Quake2 CTF ent. set
540             Like it or lump it!  [QOOLE]
549             \-> Re: Like it or lump it!  [QOOLE]
552             \-> Re: Like it or lump it!  [QOOLE]
541             Re: Like it or lump it! [QOOLE]
542             RE: Like it or lump it!  [QOOLE]
544             Q2 Doors and Keys
545             \-> Re: Q2 Doors and Keys
546             \-> Re: Q2 Doors and Keys
548             New Textures
550             \-> Re: New Textures
551             \-> Re: New Textures
618             \-> Re: New Textures
679             \-> Re: New Textures
553             More Stuff
554             \-> Re: More Stuff
558             \-> Re: More Stuff
560             \-> Re: More Stuff
597             \-> Re: More Stuff
605             \-> Re: More Stuff
555             Doors and PAK files
557             \-> Re: Doors and PAK files
565             \-> Re: Doors and PAK files
568             \-> Re: Doors and PAK files
569             \-> Re: Doors and PAK files
556             RE: Q2 Doors and Keys
559             Custom textures
561             \-> Re: Custom textures
562             Where are the flames?
566             \-> Re: Where are the flames?
570             \-> Re: Where are the flames?
563             Re: New Textures Q2
567             \-> Re: New Textures Q2
564             RE: Where are the flames? (Quake 2)
571             GL question
573             \-> Re: GL question
631             \-> Re: GL question
634             \-> Re: GL question
639             \-> Re: GL question
647             \-> Re: GL question
651             \-> Re: GL question
652             \-> Re: GL question
656             \-> Re: GL question
657             \-> Re: GL question
660             \-> Re: GL question
670             \-> Re: GL question
671             \-> Re: GL question
674             \-> Re: GL question
572             Ah! Thanks everyone! ('bout the flames)
575             Qoole > 2.31?
576             \-> Re: Qoole > 2.31?
577             \-> Re: Qoole > 2.31?
578             Unsubscribe
587             \-> Re: Unsubscribe
579             Level Editors
580             \-> Re: Level Editors
581             \-> Re: Level Editors
582             \-> Re: Level Editors
588             \-> Re: Level Editors
589             \-> Re: Level Editors
591             \-> Re: Level Editors
583             QOOLE2.32
584             \-> Re: QOOLE2.32
590             \-> Re: QOOLE2.32
585             Vertex Manipulation
586             TURRET HELP PLEASE
592             RE: Level Editors
593             Dissapearing doors and grey bits
603             \-> Re: Dissapearing doors and grey bits
610             \-> Re: Dissapearing doors and grey bits
613             \-> Re: Dissapearing doors and grey bits
614             \-> Re: Dissapearing doors and grey bits
615             \-> Re: Dissapearing doors and grey bits
617             \-> Re: Dissapearing doors and grey bits
594             Vis
596             \-> Re: Vis
598             \-> Re: Vis
599             \-> Re: Vis
601             \-> Re: Vis
604             \-> Re: Vis
606             \-> Re: Vis
595             Removal from mailing list
600             RE: Level Editors
602             pipe elbow
607             \-> Re: pipe elbow
608             \-> Re: pipe elbow
609             RE: Level Editors
611             Silicon Graphics UNIX map compiles
678             \-> Re: Silicon Graphics UNIX map compiles
612             Q2 - Lifts that only trigger on the roof???
616             \-> Re: Q2 - Lifts that only trigger on the roof???
619             Vis another one, part 2
620             Last message and Grey doors
624             \-> Re: Last message and Grey doors
621             Vis another one (Q2)
622             TURRET HELP ME PLEAESE
625             \-> Re: TURRET HELP ME PLEAESE
623             RE: Level Editors
626             Wish: Explorer view for scoping in Qoole
627             \-> Re: Wish: Explorer view for scoping in Qoole
628             \-> Re: Wish: Explorer view for scoping in Qoole
630             \-> Re: Wish: Explorer view for scoping in Qoole
633             \-> Re: Wish: Explorer view for scoping in Qoole
640             \-> Re: Wish: Explorer view for scoping in Qoole
658             \-> Re: Wish: Explorer view for scoping in Qoole
661             \-> Re: Wish: Explorer view for scoping in Qoole
629             RE: Silicon Graphics UNIX map compiles
632             RE: Level Editors
635             RE: Level Editors
636             RE: More Stuff
637             RE: pipe elbow
638             RE: GL question
641             RE: Level Editors
642             RE: More Stuff
643             texture lightning pulse ?
680             \-> Re: texture lightning pulse ?
644             Re[2]: Dissapearing doors and grey bits
646             \-> Re: Re[2]: Dissapearing doors and grey bits
645             WC vs. Qoole/OO vs. VisGroups
648             Reply to Necro
649             \-> Re: Reply to Necro
650             To sun: RE: texture lightning pulse ?
653             'The detail flag' was RE: Re[2]: Dissapearing doors and grey
               | bits
654             To Necro
655             \-> Re: To Necro
659             Help, Spawners, Quake2
664             \-> Re: Help, Spawners, Quake2
662             One big info site
665             \-> Re: One big info site
667             \-> Re: One big info site
663             Anyone archiving all this stuff?
693             \-> Re: Anyone archiving all this stuff?
714             \-> Re: Anyone archiving all this stuff?
666             MORE Re: One big info site
668             Q1 TF Entities
669             \-> Re: Q1 TF Entities
686             \-> Re: Q1 TF Entities
723             \-> Re: Q1 TF Entities
672             TC-Need skilled programmers,skin artists,2 modelers,and a map
               | making fool
673             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
675             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
677             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
681             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
684             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
685             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
687             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
688             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
720             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a map making fool
676             TC Programming
682             \-> Re: TC Programming
683             \-> Re: TC Programming
718             \-> Re: TC Programming
689             REPENTING
704             \-> Re: REPENTING
709             \-> Re: REPENTING
710             \-> Re: REPENTING
712             \-> Re: REPENTING
717             \-> Re: REPENTING
732             \-> Re: REPENTING
690             What the hell! [Q1]
699             \-> Re: What the hell! [Q1]
706             \-> Re: What the hell! [Q1]
735             \-> Re: What the hell! [Q1]
691             NEEDS
705             \-> Re: NEEDS
708             \-> Re: NEEDS
692             MAPS
694             dissapearing stuff.
698             \-> Re: dissapearing stuff.
700             \-> Re: dissapearing stuff.
695             Q1 & Q2: technique - platforms height position
696             Fw: Q1 & Q2: technique - platforms height position (oops!)
697             TC-Programming,Mapping,skinners needed,modelers also
721             \-> Re: TC-Programming,Mapping,skinners needed,modelers also
730             \-> Re: TC-Programming,Mapping,skinners needed,modelers also
701             Re: TC-Need skilled programmers,skin artists,2 modelers,and a
716             \-> Re: TC-Need skilled programmers,skin artists,2 modelers,and
               | a
702             bugs!
703             RE: Wish: Explorer view for scoping in Qoole
707             Switches for QRAD
713             \-> Re: Switches for QRAD
719             \-> Re: Switches for QRAD
711             Display Problem
715             \-> Re: Display Problem
729             \-> Re: Display Problem
746             \-> Re: Display Problem
722             Quake2 TC
724             ADVANCED PROGRAMMER
725             Skin Artist
726             Level designers needed for commercial product
738             \-> Re: Level designers needed for commercial product
740             \-> Re: Level designers needed for commercial product
727             RE: bugs!
728             qoole questions
733             \-> Re: qoole questions
734             \-> Re: qoole questions
731             RE: Level Editors
736             What's up with the snap to grid !
739             \-> Re: What's up with the snap to grid !
737             Display Problem (revisited)
741             LEAK BUG!
743             \-> Re: LEAK BUG!
742             Need lots of help!
744             Some things I'd like to see improved about Qoole (long)
745             \-> Re: Some things I'd like to see improved about Qoole (long)
747             \-> Re: Some things I'd like to see improved about Qoole (long)
748             \-> Re: Some things I'd like to see improved about Qoole (long)
-----------------------------------------------------------
path: /maillist/98Jan/
-----------------------------------------------------------
1               Qoole 2.3 Final
15              \-> Re: Qoole 2.3 Final
2               Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
7               \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
21              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
22              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
28              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
33              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
42              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
44              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
3               Re: simple addition...
36              \-> Re: simple addition...
71              \-> Re: simple addition...
80              \-> Re: simple addition...
98              \-> Re: simple addition...
4               Re: QOOLE IDEA
10              \-> Re: QOOLE IDEA
13              \-> Re: QOOLE IDEA
19              \-> Re: QOOLE IDEA
30              \-> Re: QOOLE IDEA
38              \-> Re: QOOLE IDEA
58              \-> Re: QOOLE IDEA
62              \-> Re: QOOLE IDEA
63              \-> Re: QOOLE IDEA
73              \-> Re: QOOLE IDEA
74              \-> Re: QOOLE IDEA
75              \-> Re: QOOLE IDEA
84              \-> Re: QOOLE IDEA
87              \-> Re: QOOLE IDEA
88              \-> Re: QOOLE IDEA
92              \-> Re: QOOLE IDEA
94              \-> Re: QOOLE IDEA
105             \-> Re: QOOLE IDEA
111             \-> Re: QOOLE IDEA
5               Re: Func_Train that stops
6               Re: Leaks
99              \-> Re: Leaks
8               Re: Qoole problem ?
12              \-> Re: Qoole problem ?
14              \-> Re: Qoole problem ?
26              \-> Re: Qoole problem ?
56              \-> Re: Qoole problem ?
60              \-> Re: Qoole problem ?
69              \-> Re: Qoole problem ?
9               Qoole Problem!!! HELP ME PLEASE!!!!
11              \-> Re: Qoole Problem!!! HELP ME PLEASE!!!!
16              IDEA 4 QOOLE!
27              \-> Re: IDEA 4 QOOLE!
40              \-> Re: IDEA 4 QOOLE!
43              \-> Re: IDEA 4 QOOLE!
65              \-> Re: IDEA 4 QOOLE!
17              Texture Locking...aaaaaaahhhhhhh
29              \-> Re: Texture Locking...aaaaaaahhhhhhh
31              \-> Re: Texture Locking...aaaaaaahhhhhhh
51              \-> Re: Texture Locking...aaaaaaahhhhhhh
55              \-> Re: Texture Locking...aaaaaaahhhhhhh
18              Crashing (grr)
32              \-> Re: Crashing (grr)
52              \-> Re: Crashing (grr)
20              Re: func_door_rotating
23              Texture Looking
24              \-> Re: Texture Looking
25              \-> Re: Texture Looking
34              \-> Re: Texture Looking
35              Lifts with multiple floors?
37              Is it a bug?
39              \-> Re: Is it a bug?
41              \-> Re: Is it a bug?
46              \-> Re: Is it a bug?
50              \-> Re: Is it a bug?
53              \-> Re: Is it a bug?
45              Q2 and the cdrom
47              \-> Re: Q2 and the cdrom
48              \-> Re: Q2 and the cdrom
104             \-> Re: Q2 and the cdrom
49              Where New Fields Go
54              Aliasing problems
57              \-> Re: Aliasing problems
61              \-> Re: Aliasing problems
59              Is there a list of entity properties?
68              \-> Re: Is there a list of entity properties?
64              leaks argument, OpenGL?
90              \-> Re: leaks argument, OpenGL?
66              Texture Aliignment....
67              Fw: A 3-floor automatic elevator (attn:  Paul Fretter)
70              Beta 15 and other things
72              \-> Re: Beta 15 and other things
83              \-> Re: Beta 15 and other things
76              Sentry Gun
77              \-> Re: Sentry Gun
79              \-> Re: Sentry Gun
78              Map Info
81              \-> Re: Map Info
82              \-> Re: Map Info
86              \-> Re: Map Info
85              sparks
89              HexenII
93              \-> Re: HexenII
97              \-> Re: HexenII
91              Killing the Insane...
96              \-> Re: Killing the Insane...
95              PF_Setmodel error
100             Entity wireframes
101             Leaks
102             Texturing brush faces
107             \-> Re: Texturing brush faces
108             \-> Re: Texturing brush faces
106             Will someone PLEASE check out my TF map!?
114             \-> Re: Will someone PLEASE check out my TF map!?
136             \-> Re: Will someone PLEASE check out my TF map!?
109             couple of things
112             \-> Re: couple of things
122             \-> Re: couple of things
124             \-> Re: couple of things
110             Custom entities
113             News group?
115             Invisible & Invincible Brushes...
116             \-> Re: Invisible & Invincible Brushes...
117             \-> Re: Invisible & Invincible Brushes...
121             \-> Re: Invisible & Invincible Brushes...
134             \-> Re: Invisible & Invincible Brushes...
150             \-> Re: Invisible & Invincible Brushes...
152             \-> Re: Invisible & Invincible Brushes...
153             \-> Re: Invisible & Invincible Brushes...
154             \-> Re: Invisible & Invincible Brushes...
155             \-> Re: Invisible & Invincible Brushes...
166             \-> Re: Invisible & Invincible Brushes...
180             \-> Re: Invisible & Invincible Brushes...
204             \-> Re: Invisible & Invincible Brushes...
222             \-> Re: Invisible & Invincible Brushes...
260             \-> Re: Invisible & Invincible Brushes...
264             \-> Re: Invisible & Invincible Brushes...
309             \-> Re: Invisible & Invincible Brushes...
373             \-> Re: Invisible & Invincible Brushes...
118             Er.. properties!
120             \-> Re: Er.. properties!
132             \-> Re: Er.. properties!
161             \-> Re: Er.. properties!
119             entity info
123             \-> Re: entity info
125             Brush Face Texturing
128             \-> Re: Brush Face Texturing
131             \-> Re: Brush Face Texturing
160             \-> Re: Brush Face Texturing
126             GLQoole weapon woes
129             \-> Re: GLQoole weapon woes
130             \-> Re: GLQoole weapon woes
135             \-> Re: GLQoole weapon woes
145             \-> Re: GLQoole weapon woes
127             Dag-Nabbit!
144             \-> Re: Dag-Nabbit!
162             \-> Re: Dag-Nabbit!
199             \-> Re: Dag-Nabbit!
216             \-> Re: Dag-Nabbit!
229             \-> Re: Dag-Nabbit!
262             \-> Re: Dag-Nabbit!
133             ****LEAKED****
138             \-> Re: ****LEAKED****
142             \-> Re: ****LEAKED****
174             \-> Re: ****LEAKED****
137             Re: Sorry about that, the map is at:
147             \-> Re: Sorry about that, the map is at:
175             \-> Re: Sorry about that, the map is at:
252             \-> Re: Sorry about that, the map is at:
139             Compiling Errors -=- HELP!!!!!!!!!!
140             \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
141             \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
143             \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
146             Backup files
148             Huh?
151             \-> Re: Huh?
165             \-> Re: Huh?
198             \-> Re: Huh?
220             \-> Re: Huh?
149             ***Rotation and sparks***
158             Mods TC etc...
159             Re: Compiling Errors
163             Texture Locking
167             \-> Re: Texture Locking
169             \-> Re: Texture Locking
170             \-> Re: Texture Locking
173             \-> Re: Texture Locking
164             transparency
185             \-> Re: transparency
209             \-> Re: transparency
168             Re[2]: Huh?
171             Leaking Maps
193             \-> Re: Leaking Maps
212             \-> Re: Leaking Maps
219             \-> Re: Leaking Maps
228             \-> Re: Leaking Maps
234             \-> Re: Leaking Maps
235             \-> Re: Leaking Maps
236             \-> Re: Leaking Maps
245             \-> Re: Leaking Maps
254             \-> Re: Leaking Maps
257             \-> Re: Leaking Maps
259             \-> Re: Leaking Maps
266             \-> Re: Leaking Maps
275             \-> Re: Leaking Maps
281             \-> Re: Leaking Maps
287             \-> Re: Leaking Maps
297             \-> Re: Leaking Maps
172             modifying quad damage
176             Texture Offset Bug
177             Sparky and Bubbles
181             Colored lighting
183             \-> Re: Colored lighting
186             \-> Re: Colored lighting
200             \-> Re: Colored lighting
202             \-> Re: Colored lighting
270             \-> Re: Colored lighting
272             \-> Re: Colored lighting
273             \-> Re: Colored lighting
284             \-> Re: Colored lighting
285             \-> Re: Colored lighting
289             \-> Re: Colored lighting
294             \-> Re: Colored lighting
311             \-> Re: Colored lighting
314             \-> Re: Colored lighting
325             \-> Re: Colored lighting
378             \-> Re: Colored lighting
381             \-> Re: Colored lighting
410             \-> Re: Colored lighting
182             Re: (kein Betreff)
184             SV: Colored lighting
187             weird
201             \-> Re: weird
188             Colored Lighting
189             \-> Re: Colored Lighting
191             \-> Re: Colored Lighting
192             \-> Re: Colored Lighting
196             \-> Re: Colored Lighting
206             \-> Re: Colored Lighting
213             \-> Re: Colored Lighting
249             \-> Re: Colored Lighting
274             \-> Re: Colored Lighting
277             \-> Re: Colored Lighting
298             \-> Re: Colored Lighting
312             \-> Re: Colored Lighting
332             \-> Re: Colored Lighting
335             \-> Re: Colored Lighting
339             \-> Re: Colored Lighting
347             \-> Re: Colored Lighting
475             \-> Re: Colored Lighting
476             \-> Re: Colored Lighting
190             Yet Another Qoole Request
205             \-> Re: Yet Another Qoole Request
211             \-> Re: Yet Another Qoole Request
214             \-> Re: Yet Another Qoole Request
265             \-> Re: Yet Another Qoole Request
672             \-> Re: Yet Another Qoole Request
700             \-> Re: Yet Another Qoole Request
705             \-> Re: Yet Another Qoole Request
711             \-> Re: Yet Another Qoole Request
716             \-> Re: Yet Another Qoole Request
717             \-> Re: Yet Another Qoole Request
719             \-> Re: Yet Another Qoole Request
727             \-> Re: Yet Another Qoole Request
734             \-> Re: Yet Another Qoole Request
741             \-> Re: Yet Another Qoole Request
744             \-> Re: Yet Another Qoole Request
745             \-> Re: Yet Another Qoole Request
795             \-> Re: Yet Another Qoole Request
827             \-> Re: Yet Another Qoole Request
849             \-> Re: Yet Another Qoole Request
194             Errors Loading....
197             \-> Re: Errors Loading....
195             Quake 2 Teleporters
203             TF Textures
207             qoole 3.0 non-beta befuddlement
217             \-> Re: qoole 3.0 non-beta befuddlement
250             \-> Re: qoole 3.0 non-beta befuddlement
208             SV: weird
227             \-> Re: SV: weird
210             SV: Errors Loading....
215             \-> Re: SV: Errors Loading....
218             It's about time...
225             \-> Re: It's about time...
221             Skies and lighting
226             \-> Re: Skies and lighting
223             Another new feature(EAI)
231             \-> Re: Another new feature(EAI)
271             \-> Re: Another new feature(EAI)
308             \-> Re: Another new feature(EAI)
322             \-> Re: Another new feature(EAI)
356             \-> Re: Another new feature(EAI)
224             Re[2]: Colored Lighting
232             \-> Re: Re[2]: Colored Lighting
255             \-> Re: Re[2]: Colored Lighting
316             \-> Re: Re[2]: Colored Lighting
323             \-> Re: Re[2]: Colored Lighting
230             How To?
233             Re[4]: Colored Lighting
237             Creating an outdoor look
239             \-> Re: Creating an outdoor look
242             \-> Re: Creating an outdoor look
253             \-> Re: Creating an outdoor look
263             \-> Re: Creating an outdoor look
376             \-> Re: Creating an outdoor look
400             \-> Re: Creating an outdoor look
423             \-> Re: Creating an outdoor look
238             Outside maps
246             \-> Re: Outside maps
241             .plan stuff
256             \-> Re: .plan stuff
243             Re:
481             \-> Re:
483             \-> Re:
1028            \-> Re:
1451            \-> Re:
1453            \-> Re:
1454            \-> Re:
244             whats the biggest?
248             \-> Re: whats the biggest?
247             Weird
299             \-> Re: Weird
313             \-> Re: Weird
315             \-> Re: Weird
317             \-> Re: Weird
251             Lightning, how?
258             Re: SmeliQuake & CompuSniff-3d
261             \-> Re: SmeliQuake & CompuSniff-3d
268             \-> Re: SmeliQuake & CompuSniff-3d
269             \-> Re: SmeliQuake & CompuSniff-3d
290             \-> Re: SmeliQuake & CompuSniff-3d
310             \-> Re: SmeliQuake & CompuSniff-3d
334             \-> Re: SmeliQuake & CompuSniff-3d
387             \-> Re: SmeliQuake & CompuSniff-3d
390             \-> Re: SmeliQuake & CompuSniff-3d
401             \-> Re: SmeliQuake & CompuSniff-3d
267             lumber and textures
276             \-> Re: lumber and textures
278             Re: UnrealEd
282             \-> Re: UnrealEd
288             \-> Re: UnrealEd
353             \-> Re: UnrealEd
354             \-> Re: UnrealEd
355             \-> Re: UnrealEd
392             \-> Re: UnrealEd
478             \-> Re: UnrealEd
503             \-> Re: UnrealEd
279             QUAKE 1 or 2 ?????????
286             \-> Re: QUAKE 1 or 2 ?????????
280             QUAKE 1 or 2 ?????????
283             Qoole v2.31 Released
291             \-> Re: Qoole v2.31 Released
295             \-> Re: Qoole v2.31 Released
300             \-> Re: Qoole v2.31 Released
301             \-> Re: Qoole v2.31 Released
305             \-> Re: Qoole v2.31 Released
319             \-> Re: Qoole v2.31 Released
328             \-> Re: Qoole v2.31 Released
329             \-> Re: Qoole v2.31 Released
374             \-> Re: Qoole v2.31 Released
377             \-> Re: Qoole v2.31 Released
403             \-> Re: Qoole v2.31 Released
292             cc:Mail Link to SMTP Undeliverable Message
293             Scalesave
296             Q2: Questions about ladders and custom textures
302             weird
303             Re[2]: UnrealEd
304             Weapons
307             \-> Re: Weapons
324             \-> Re: Weapons
327             \-> Re: Weapons
330             \-> Re: Weapons
343             \-> Re: Weapons
306             Re[3]: UnrealEd
342             \-> Re: Re[3]: UnrealEd
318             Re[2]: Colored Lighting
320             RE: Colored lighting
321             RE: Colored lighting
326             Too big for VIS?
333             \-> Re: Too big for VIS?
382             \-> Re: Too big for VIS?
331             that copy bug
336             SV: Too big for VIS?
338             \-> Re: SV: Too big for VIS?
344             \-> Re: SV: Too big for VIS?
345             \-> Re: SV: Too big for VIS?
432             \-> Re: SV: Too big for VIS?
490             \-> Re: SV: Too big for VIS?
337             Re[2]: Weapons
340             RE: Colored Lighting
341             Re[2]: Huh?
346             ***SUCCESS***
351             \-> Re: ***SUCCESS***
384             \-> Re: ***SUCCESS***
404             \-> Re: ***SUCCESS***
437             \-> Re: ***SUCCESS***
348             Different textures
349             \-> Re: Different textures
402             \-> Re: Different textures
350             1.....2.....3 what does it represent?
352             \-> Re: 1.....2.....3 what does it represent?
357             Texture Properties Window Options
380             \-> Re: Texture Properties Window Options
383             \-> Re: Texture Properties Window Options
394             \-> Re: Texture Properties Window Options
418             \-> Re: Texture Properties Window Options
420             \-> Re: Texture Properties Window Options
458             \-> Re: Texture Properties Window Options
461             \-> Re: Texture Properties Window Options
462             \-> Re: Texture Properties Window Options
358             Spot Lights
372             \-> Re: Spot Lights
414             \-> Re: Spot Lights
359             Grouping
405             \-> Re: Grouping
360             The Qoole Interface
364             \-> Re: The Qoole Interface
361             Breakable windows?
363             \-> Re: Breakable windows?
366             \-> Re: Breakable windows?
407             \-> Re: Breakable windows?
434             \-> Re: Breakable windows?
362             Elevators
479             \-> Re: Elevators
496             \-> Re: Elevators
365             GLQoole Lock ups
368             \-> Re: GLQoole Lock ups
375             \-> Re: GLQoole Lock ups
385             \-> Re: GLQoole Lock ups
395             \-> Re: GLQoole Lock ups
398             \-> Re: GLQoole Lock ups
412             \-> Re: GLQoole Lock ups
413             \-> Re: GLQoole Lock ups
448             \-> Re: GLQoole Lock ups
367             another question from a newbie
396             \-> Re: another question from a newbie
406             \-> Re: another question from a newbie
416             \-> Re: another question from a newbie
369             SV: ***SUCCESS***
370             SV: Spot Lights
371             SV: GLQoole Lock ups
388             \-> Re: SV: GLQoole Lock ups
391             \-> Re: SV: GLQoole Lock ups
393             \-> Re: SV: GLQoole Lock ups
397             \-> Re: SV: GLQoole Lock ups
379             Attention Those With 3DFx Cards
386             \-> Re: Attention Those With 3DFx Cards
399             \-> Re: Attention Those With 3DFx Cards
411             \-> Re: Attention Those With 3DFx Cards
526             \-> Re: Attention Those With 3DFx Cards
389             unreal
408             GLQoole Stuck in Maximize only
415             \-> Re: GLQoole Stuck in Maximize only
427             \-> Re: GLQoole Stuck in Maximize only
409             Buttons
417             \-> Re: Buttons
419             \-> Re: Buttons
422             \-> Re: Buttons
421             RE: Buttons
424             Golfish Effect
438             \-> Re: Golfish Effect
441             \-> Re: Golfish Effect
442             \-> Re: Golfish Effect
444             \-> Re: Golfish Effect
445             \-> Re: Golfish Effect
449             \-> Re: Golfish Effect
452             \-> Re: Golfish Effect
453             \-> Re: Golfish Effect
467             \-> Re: Golfish Effect
473             \-> Re: Golfish Effect
484             \-> Re: Golfish Effect
489             \-> Re: Golfish Effect
425             Re: Texture Properties Window Options  (q2 +1)
428             \-> Re: Texture Properties Window Options  (q2 +1)
429             \-> Re: Texture Properties Window Options  (q2 +1)
430             \-> Re: Texture Properties Window Options  (q2 +1)
426             RE: Buttons
431             Quake Map Specs
433             SV: Golfish Effect
435             SV: Texture Properties Window Options  (q2 +1)
436             ***tips***
439             GLQoole ???????????
443             \-> Re: GLQoole ???????????
446             \-> Re: GLQoole ???????????
447             \-> Re: GLQoole ???????????
477             \-> Re: GLQoole ???????????
440             Re: Quake 1 or 2  ( TO ROOT BEER )
450             Fricken Fracken Func_Plat
451             \-> Re: Fricken Fracken Func_Plat
454             \-> Re: Fricken Fracken Func_Plat
456             \-> Re: Fricken Fracken Func_Plat
457             \-> Re: Fricken Fracken Func_Plat
460             \-> Re: Fricken Fracken Func_Plat
455             newbies
459             Re: Goldfish Effect
463             \-> Re: Goldfish Effect
464             Diffrent
465             \-> Re: Diffrent
466             \-> Re: Diffrent
468             Rotating [Q1]
472             \-> Re: Rotating [Q1]
469             Q2 Sparks
470             SV: Golfish Effect
471             RE: Q2 Sparks
474             Q1 here, RE: Fricken Fracken Func_Plat
482             Re: No subject given
1033            \-> Re: No subject given
485             Qoole IRC Chat channel?
486             \-> Re: Qoole IRC Chat channel?
488             \-> Re: Qoole IRC Chat channel?
491             \-> Re: Qoole IRC Chat channel?
487             Re: Qoole IRC Chat channel
492             A cool secret in QuakeII
493             SV: Golfish Effect
494             (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
495             \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
497             \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
498             SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
499             Awful Swede
500             Texture issues...[Q1]
502             \-> Re: Texture issues...[Q1]
501             Lights
792             \-> Re: Lights
801             \-> Re: Lights
847             \-> Re: Lights
857             \-> Re: Lights
504             SV: Awful Swede
505             [Q1] TF MAP/r_speeds 1
506             \-> Re: [Q1] TF MAP/r_speeds 1
513             \-> Re: [Q1] TF MAP/r_speeds 1
507             TF2 Map
509             \-> Re: TF2 Map
511             \-> Re: TF2 Map
508             Re: TF2 Map ( Q1 )
519             \-> Re: TF2 Map ( Q1 )
510             [Q1] TF MAP/HOOK
515             \-> Re: [Q1] TF MAP/HOOK
517             \-> Re: [Q1] TF MAP/HOOK
521             \-> Re: [Q1] TF MAP/HOOK
512             [Q1] TF Map & Hook
514             leaks
520             \-> Re: leaks
524             \-> Re: leaks
548             \-> Re: leaks
556             \-> Re: leaks
559             \-> Re: leaks
560             \-> Re: leaks
561             \-> Re: leaks
563             \-> Re: leaks
516             Spotlights...
518             SV: Spotlights...
522             \-> Re: SV: Spotlights...
542             \-> Re: SV: Spotlights...
523             Quake 2 Editing
530             \-> Re: Quake 2 Editing
532             \-> Re: Quake 2 Editing
537             \-> Re: Quake 2 Editing
539             \-> Re: Quake 2 Editing
550             \-> Re: Quake 2 Editing
551             \-> Re: Quake 2 Editing
525             trigger_key [Q2]
527             Lasers
528             [Q1] No Vising performed?
534             \-> Re: [Q1] No Vising performed?
543             \-> Re: [Q1] No Vising performed?
545             \-> Re: [Q1] No Vising performed?
552             \-> Re: [Q1] No Vising performed?
553             \-> Re: [Q1] No Vising performed?
554             \-> Re: [Q1] No Vising performed?
555             \-> Re: [Q1] No Vising performed?
558             \-> Re: [Q1] No Vising performed?
569             \-> Re: [Q1] No Vising performed?
529             REQ: Help With Error Please
546             \-> Re: REQ: Help With Error Please
531             REQ: Strobe lighting
686             \-> Re: REQ: Strobe lighting
533             REQ: sky list
535             SV: Strobe lighting
536             Re: Quake 2 Editing (areaportals)
538             ***func_areaportals***
540             SV: Strobe lighting
541             RE: REQ: sky list
544             Want off the mailing list
547             \-> Re: Want off the mailing list
549             \-> Re: Want off the mailing list
557             \-> Re: Want off the mailing list
562             Worldspawn entity
565             \-> Re: Worldspawn entity
568             \-> Re: Worldspawn entity
564             Numbering of brushes
656             \-> Re: Numbering of brushes
566             Modified qrad, anyone?
594             \-> Re: Modified qrad, anyone?
638             \-> Re: Modified qrad, anyone?
567             Thanxs
602             \-> Re: Thanxs
570             Looking for Q2 File Structures
573             \-> Re: Looking for Q2 File Structures
571             Two Probably simple queries
572             \-> Re: Two Probably simple queries
588             \-> Re: Two Probably simple queries
592             \-> Re: Two Probably simple queries
596             \-> Re: Two Probably simple queries
574             Subdivide Didn`t Split Polygon
575             Leak
591             \-> Re: Leak
576             Problem with animated textures in quake
577             Goodbye
581             \-> Re: Goodbye
678             \-> Re: Goodbye
578             Problem
579             \-> Re: Problem
580             \-> Re: Problem
582             \-> Re: Problem
584             \-> Re: Problem
632             \-> Re: Problem
633             \-> Re: Problem
635             \-> Re: Problem
639             \-> Re: Problem
651             \-> Re: Problem
1442            \-> Re: Problem
583             Texture size
585             \-> Re: Texture size
593             \-> Re: Texture size
612             \-> Re: Texture size
617             \-> Re: Texture size
625             \-> Re: Texture size
630             \-> Re: Texture size
642             \-> Re: Texture size
644             \-> Re: Texture size
645             \-> Re: Texture size
648             \-> Re: Texture size
649             \-> Re: Texture size
667             \-> Re: Texture size
586             [Q1] LEAKS FOUND!
587             error in map [Q2]
589             [Q1] LEAK SOLUTION, kinda...
597             \-> Re: [Q1] LEAK SOLUTION, kinda...
599             \-> Re: [Q1] LEAK SOLUTION, kinda...
637             \-> Re: [Q1] LEAK SOLUTION, kinda...
590             ???????????
600             \-> Re: ???????????
606             \-> Re: ???????????
607             \-> Re: ???????????
595             Spotlights (again)
598             \-> Re: Spotlights (again)
601             \-> Re: Spotlights (again)
621             \-> Re: Spotlights (again)
603             QBSP3/QVIS3/QRAD3 options listed.
611             \-> Re: QBSP3/QVIS3/QRAD3 options listed.
685             \-> Re: QBSP3/QVIS3/QRAD3 options listed.
1448            \-> Re: QBSP3/QVIS3/QRAD3 options listed.
604             QRAD problem with Full_Bright??
605             Missing entity for Q2??
610             \-> Re: Missing entity for Q2??
613             \-> Re: Missing entity for Q2??
618             \-> Re: Missing entity for Q2??
608             grey screen in q2 v3.10
609             using Quake 2 as a virtual environment for non-gaming
               | application
614             GLQoole
615             RE: Missing entity for Q2??
616             SV: using Quake 2 as a virtual environment for non-gaming
               | applications
619             big BSPfile
623             \-> Re: big BSPfile
624             \-> Re: big BSPfile
655             \-> Re: big BSPfile
1473            \-> Re: big BSPfile
1479            \-> Re: big BSPfile
620             Re: using Quake 2 as a virtual environment for non-gaming
626             \-> Re: using Quake 2 as a virtual environment for non-gaming
712             \-> Re: using Quake 2 as a virtual environment for non-gaming
720             \-> Re: using Quake 2 as a virtual environment for non-gaming
794             \-> Re: using Quake 2 as a virtual environment for non-gaming
622             Please stop it...
627             RE: Please stop it...
628             RE: Please stop it...
629             Qualm suggestion
646             \-> Re: Qualm suggestion
665             \-> Re: Qualm suggestion
695             \-> Re: Qualm suggestion
754             \-> Re: Qualm suggestion
831             \-> Re: Qualm suggestion
852             \-> Re: Qualm suggestion
631             Problem
634             Re: Texture size (invisible email)
653             \-> Re: Texture size (invisible email)
669             \-> Re: Texture size (invisible email)
758             \-> Re: Texture size (invisible email)
761             \-> Re: Texture size (invisible email)
765             \-> Re: Texture size (invisible email)
767             \-> Re: Texture size (invisible email)
770             \-> Re: Texture size (invisible email)
773             \-> Re: Texture size (invisible email)
774             \-> Re: Texture size (invisible email)
777             \-> Re: Texture size (invisible email)
815             \-> Re: Texture size (invisible email)
819             \-> Re: Texture size (invisible email)
820             \-> Re: Texture size (invisible email)
833             \-> Re: Texture size (invisible email)
834             \-> Re: Texture size (invisible email)
636             Re: using Quake 2 as a virtual environment for non-gaming
               | applications
1474            \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
640             Lasers in Quake1 [Q1]
641             Can you read this?
647             \-> Re: Can you read this?
652             \-> Re: Can you read this?
643             Re: using Quake 2 as a virtual environment for non-gaming
               | application s
739             \-> Re: using Quake 2 as a virtual environment for non-gaming
               | application s
650             Missions
654             q2
658             \-> Re: q2
657             Q2
668             \-> Re: Q2
694             \-> Re: Q2
1013            \-> Re: Q2
1023            \-> Re: Q2
659             RE: q2 radiosity and comp'ing in general
660             QII, QL2.31
662             \-> Re: QII, QL2.31
664             \-> Re: QII, QL2.31
661             Re: q2 radiosity and comp'ing in general
663             -Re: q2 radiosity and comp'ing in general
666             RE: q2 radiosity and comp'ing in general
670             Qoole 2.31
746             \-> Re: Qoole 2.31
753             \-> Re: Qoole 2.31
671             detail brushes
673             Questions
676             \-> Re: Questions
689             \-> Re: Questions
674             Modular design
701             \-> Re: Modular design
704             \-> Re: Modular design
706             \-> Re: Modular design
721             \-> Re: Modular design
675             Re[2]: Texture size (invisible email)
677             Re: using Quake 2 as a virtual environment for non-gaming
               | applications
679             \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
735             \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
680             Im Still Having Trouble With Ladder
681             SV: Modular design
691             \-> Re: SV: Modular design
682             SV: Modular design
683             Quake 2: Custom Textures in Qoole
687             \-> Re: Quake 2: Custom Textures in Qoole
690             \-> Re: Quake 2: Custom Textures in Qoole
736             \-> Re: Quake 2: Custom Textures in Qoole
684             Qoole Manual
688             func_areaportal
1417            \-> Re: func_areaportal
1422            \-> Re: func_areaportal
692             Step Height
715             \-> Re: Step Height
722             \-> Re: Step Height
738             \-> Re: Step Height
743             \-> Re: Step Height
693             Questions from a newbie...
696             BSP error
703             \-> Re: BSP error
697             Step Height
698             SV: Q2 Sparks
699             SV: BSP error
702             SV: Yet Another Qoole Request
707             QL2.31
708             RE: Step Height
709             RE: Yet Another Qoole Request
710             conveyor
713             [Q1] combining a func_train (platform) and trigger?
737             \-> Re: [Q1] combining a func_train (platform) and trigger?
798             \-> Re: [Q1] combining a func_train (platform) and trigger?
714             Non Quake Non Qoole But This Is Funny
718             Re: why did qoole save?(q1)
723             RE: using Quake 2 as a virtual environment for non-gaming
               | applica
724             RE: using Quake 2 as a virtual environment for non-gaming
               | applica
725             Transparent Water
726             \-> Re: Transparent Water
728             \-> Re: Transparent Water
729             Re[2]: Transparent Water
730             \-> Re: Re[2]: Transparent Water
731             Re: SKY
740             \-> Re: SKY
732             Re[2]: Modular design
733             Re[2]: Step Height
742             Q2: func_train and rotate, can both be used on the same brush?
747             Quake Sounds (List)
748             VCards was Step Height
830             \-> Re: VCards was Step Height
749             Re: using Quake 2 as a virtual environment for non-gaming
               | applica
750             Re[2]: Yet Another Qoole Request
752             \-> Re: Re[2]: Yet Another Qoole Request
751             Hi...
755             Re: func_train and rotate, can both be used on the same brush?
756             Re: network VISing
757             \-> Re: network VISing
760             \-> Re: network VISing
797             \-> Re: network VISing
832             \-> Re: network VISing
759             [Q1] Random_Thunder
762             Registration
763             \-> Re: Registration
782             \-> Re: Registration
764             Weird problems
769             \-> Re: Weird problems
803             \-> Re: Weird problems
804             \-> Re: Weird problems
828             \-> Re: Weird problems
766             Lockable scaling
771             \-> Re: Lockable scaling
779             \-> Re: Lockable scaling
780             \-> Re: Lockable scaling
783             \-> Re: Lockable scaling
784             \-> Re: Lockable scaling
802             \-> Re: Lockable scaling
768             RE: Weird problems
772             RE: Step Height
775             Fwd: Help
776             Transparent Water
778             Resetting Textures [ Q1 ]
791             \-> Re: Resetting Textures [ Q1 ]
781             Glass
821             \-> Re: Glass
826             \-> Re: Glass
885             \-> Re: Glass
785             RE: detail brushes, pls explain
786             HTML not for email (was Re: Texture size (invisible email))
788             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
790             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
817             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
822             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
823             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
824             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
829             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
836             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
840             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
843             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
903             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
904             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
787             RE: Qualm suggestion
789             Lights
793             Re: detail brushes, pls explain
844             \-> Re: detail brushes, pls explain
856             \-> Re: detail brushes, pls explain
901             \-> Re: detail brushes, pls explain
796             adding textures to quake2
842             \-> Re: adding textures to quake2
799             Re[2]: Weird problems
800             Re[2]: Lockable scaling
805             There's a hole in my bucket...
818             \-> Re: There's a hole in my bucket...
851             \-> Re: There's a hole in my bucket...
806             Re[2]: Weird problems
807             Re: Re[2]: Weird problems [Q2]
808             Brushes
812             \-> Re: Brushes
816             \-> Re: Brushes
871             \-> Re: Brushes
809             Lockable scaling (re-explainded, with a clarfication)
810             \-> Re: Lockable scaling (re-explainded, with a clarfication)
813             \-> Re: Lockable scaling (re-explainded, with a clarfication)
872             \-> Re: Lockable scaling (re-explainded, with a clarfication)
811             Re[2]: Registration
814             WRONG VER OF QBSP?
850             \-> Re: WRONG VER OF QBSP?
867             \-> Re: WRONG VER OF QBSP?
877             \-> Re: WRONG VER OF QBSP?
825             Emitting light [q2]
835             HTML:Crisis of the coming century.
839             \-> Re: HTML:Crisis of the coming century.
837             Re: HTML not for email (was Re: Texture size (invisible
838             Ugh...Too much for me...
853             \-> Re: Ugh...Too much for me...
860             \-> Re: Ugh...Too much for me...
864             \-> Re: Ugh...Too much for me...
870             \-> Re: Ugh...Too much for me...
841             Sounds
883             \-> Re: Sounds
845             Ideas
846             transparency and Lights  [Q2]
859             \-> Re: transparency and Lights  [Q2]
874             \-> Re: transparency and Lights  [Q2]
848             Re: There's a hole in my bucket..[Q1].
854             Side effects of textures - how can you predict them? Is there a
               | reference?
858             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
862             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
868             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
869             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
855             HTML and email, my 2 cents's
861             Water probs'N breakable glass (how I get it to work)
865             \-> Re: Water probs'N breakable glass (how I get it to work)
998             \-> Re: Water probs'N breakable glass (how I get it to work)
1015            \-> Re: Water probs'N breakable glass (how I get it to work)
1039            \-> Re: Water probs'N breakable glass (how I get it to work)
1040            \-> Re: Water probs'N breakable glass (how I get it to work)
1044            \-> Re: Water probs'N breakable glass (how I get it to work)
1080            \-> Re: Water probs'N breakable glass (how I get it to work)
1081            \-> Re: Water probs'N breakable glass (how I get it to work)
1082            \-> Re: Water probs'N breakable glass (how I get it to work)
1085            \-> Re: Water probs'N breakable glass (how I get it to work)
863             Shut the F*** up about HTML ( Please excuse the harsh topic )
866             Hahahaa
873             Re: Qualm suggestion (more Undo steps!)
875             FAQ off
876             \-> Re: FAQ off
888             \-> Re: FAQ off
878             [Fwd: Undelivered Mail]
879             Re: Shut the F*** up about HTML ( Please excuse the harsh topic
880             mail prob
881             \-> Re: mail prob
886             \-> Re: mail prob
893             \-> Re: mail prob
915             \-> Re: mail prob
981             \-> Re: mail prob
882             Mirroring, Features Request
949             \-> Re: Mirroring, Features Request
884             Shut up about HTML already!
887             SV: Texture size (invisible email)
1016            \-> Re: SV: Texture size (invisible email)
889             SV: Sounds
890             SV: transparency and Lights  [Q2]
891             ****Everybody****
892             \-> Re: ****Everybody****
894             \-> Re: ****Everybody****
895             \-> Re: ****Everybody****
896             \-> Re: ****Everybody****
897             \-> Re: ****Everybody****
917             \-> Re: ****Everybody****
1086            \-> Re: ****Everybody****
1094            \-> Re: ****Everybody****
1099            \-> Re: ****Everybody****
1102            \-> Re: ****Everybody****
1139            \-> Re: ****Everybody****
1140            \-> Re: ****Everybody****
1143            \-> Re: ****Everybody****
1145            \-> Re: ****Everybody****
1146            \-> Re: ****Everybody****
1155            \-> Re: ****Everybody****
1159            \-> Re: ****Everybody****
1164            \-> Re: ****Everybody****
1167            \-> Re: ****Everybody****
1172            \-> Re: ****Everybody****
1173            \-> Re: ****Everybody****
1186            \-> Re: ****Everybody****
1192            \-> Re: ****Everybody****
1203            \-> Re: ****Everybody****
1204            \-> Re: ****Everybody****
1205            \-> Re: ****Everybody****
1223            \-> Re: ****Everybody****
1348            \-> Re: ****Everybody****
1349            \-> Re: ****Everybody****
1375            \-> Re: ****Everybody****
1379            \-> Re: ****Everybody****
1475            \-> Re: ****Everybody****
898             SV: ****Everybody****
908             \-> Re: SV: ****Everybody****
899             mirrored textures
900             Idiocy
927             \-> Re: Idiocy
1017            \-> Re: Idiocy
902             MAP Import Problem
905             Top 10 reasons HTML doesn't belong in Email
910             \-> Re: Top 10 reasons HTML doesn't belong in Email
911             \-> Re: Top 10 reasons HTML doesn't belong in Email
1019            \-> Re: Top 10 reasons HTML doesn't belong in Email
906             TF and buttons
907             Top 5 reasons the thread is over.
912             \-> Re: Top 5 reasons the thread is over.
914             \-> Re: Top 5 reasons the thread is over.
916             \-> Re: Top 5 reasons the thread is over.
926             \-> Re: Top 5 reasons the thread is over.
928             \-> Re: Top 5 reasons the thread is over.
929             \-> Re: Top 5 reasons the thread is over.
933             \-> Re: Top 5 reasons the thread is over.
1021            \-> Re: Top 5 reasons the thread is over.
909             Re: HTML doesn't belong in Email
913             conveyors
920             \-> Re: conveyors
918             TF refill Back packs
921             \-> Re: TF refill Back packs
1030            \-> Re: TF refill Back packs
1036            \-> Re: TF refill Back packs
919             SV: ****Everybody****
922             RE:Top 5 rea...NICE SYSTEM $
923             Q2: Unwanted lighting
925             \-> Re: Q2: Unwanted lighting
951             \-> Re: Q2: Unwanted lighting
1011            \-> Re: Q2: Unwanted lighting
924             Re: Top 5 rea...NICE SYSTEM $
931             \-> Re: Top 5 rea...NICE SYSTEM $
934             \-> Re: Top 5 rea...NICE SYSTEM $
948             \-> Re: Top 5 rea...NICE SYSTEM $
956             \-> Re: Top 5 rea...NICE SYSTEM $
960             \-> Re: Top 5 rea...NICE SYSTEM $
965             \-> Re: Top 5 rea...NICE SYSTEM $
968             \-> Re: Top 5 rea...NICE SYSTEM $
977             \-> Re: Top 5 rea...NICE SYSTEM $
987             \-> Re: Top 5 rea...NICE SYSTEM $
930             My system
932             \-> Re: My system
937             \-> Re: My system
938             \-> Re: My system
935             My system
936             Swede (Re: SV: ****Everybody****)
944             \-> Re: Swede (Re: SV: ****Everybody****)
939             Error!
940             \-> Re: Error!
941             RE: Error!
942             Splitting polygons
1000            \-> Re: Splitting polygons
1008            \-> Re: Splitting polygons
1038            \-> Re: Splitting polygons
1047            \-> Re: Splitting polygons
943             CTF quake 2
954             \-> Re: CTF quake 2
971             \-> Re: CTF quake 2
945             RE: conveyors
946             RE: Top 5 rea...NICE SYSTEM $
947             ***House of FuN***
950             Hello
952             A few bugs/problems/requests.
976             \-> Re: A few bugs/problems/requests.
953             [Q1] QBSP memory?
955             Making actual mirriors, (Q2)
957             Teleports and moving water
958             SV: Making actual mirriors, (Q2)
961             \-> Re: SV: Making actual mirriors, (Q2)
966             \-> Re: SV: Making actual mirriors, (Q2)
959             ladder func
962             \-> Re: ladder func
964             \-> Re: ladder func
1018            \-> Re: ladder func
1020            \-> Re: ladder func
963             How do I...
967             \-> Re: How do I...
970             \-> Re: How do I...
969             unfindeble leak (Q2]
1041            \-> Re: unfindeble leak (Q2]
972             Jaz Drives
974             \-> Re: Jaz Drives
978             \-> Re: Jaz Drives
984             \-> Re: Jaz Drives
985             \-> Re: Jaz Drives
986             \-> Re: Jaz Drives
1022            \-> Re: Jaz Drives
1032            \-> Re: Jaz Drives
973             SV: ladder func
975             Everyone
979             Quake 1 or 2 ? [N/A]
980             Ladders In Quake 1  [Q1]
982             Re: How do I... (multiple patch loads simultaneously)
983             \-> Re: How do I... (multiple patch loads simultaneously)
988             New Ladders GL subtract lines (q2)
989             RE: HTML:Crisis of the coming century.
990             RE: Brushes, q2.31
991             RE: Side effects of textures - how can you predict them? Is
               | there
992             RE: Water probs'N breakable glass (how I get it to work)
993             RE: Side effects of textures - how can you predict them? Is
               | there
994             RE: mail prob
995             Re: Brushes, q2.31
996             Qbsp problems
999             \-> Re: Qbsp problems
1001            \-> Re: Qbsp problems
1005            \-> Re: Qbsp problems
1007            \-> Re: Qbsp problems
997             RE: Q2: Unwanted lighting
1002            Q2. THIS MAIL IS LONG! but at least it's fairly topical ;)
1006            \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical
               | ;)
1014            \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical
               | ;)
1003            Arbitrary, Q2
1004            behavior of monsters
1010            Q2
1012            No subject given
1024            Triggering "doors" [Q1]
1025            \-> Re: Triggering "doors" [Q1]
1026            \-> Re: Triggering "doors" [Q1]
1027            \-> Re: Triggering "doors" [Q1]
1029            H E L P   M E  ! ! ! ! [ Q1 ]
1043            \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
1048            \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
1051            \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
1031            RE: unfindeble leak (Q2]
1034            How to get off mailing list now that I know what I'm doing
1037            \-> Re: How to get off mailing list now that I know what I'm
               | doing
1045            \-> Re: How to get off mailing list now that I know what I'm
               | doing
1035            Keys in Q2
1042            \-> Re: Keys in Q2
1046            Q2 Skies
1049            \-> Re: Q2 Skies
1129            \-> Re: Q2 Skies
1050            **Rotated Models and mirrored Textures** [Q2]
1057            \-> Re: **Rotated Models and mirrored Textures** [Q2]
1061            \-> Re: **Rotated Models and mirrored Textures** [Q2]
1052            HELP.FPS
1056            \-> Re: HELP.FPS
1058            \-> Re: HELP.FPS
1059            \-> Re: HELP.FPS
1062            \-> Re: HELP.FPS
1104            \-> Re: HELP.FPS
1106            \-> Re: HELP.FPS
1116            \-> Re: HELP.FPS
1120            \-> Re: HELP.FPS
1121            \-> Re: HELP.FPS
1126            \-> Re: HELP.FPS
1151            \-> Re: HELP.FPS
1053            Re: How to get off mailing list now that I know what I'm doi
1054            Re[2]: Splitting polygons
1055            Re[2]: Water probs'N breakable glass (how I get it to work)
1060            KEYS Q2 still need HELP
1063            \-> Re: KEYS Q2 still need HELP
1065            \-> Re: KEYS Q2 still need HELP
1068            \-> Re: KEYS Q2 still need HELP
1064            Platforms [Q1]
1066            \-> Re: Platforms [Q1]
1067            Lava Platform
1069            \-> Re: Lava Platform
1070            strange lights [Q2]
1073            \-> Re: strange lights [Q2]
1117            \-> Re: strange lights [Q2]
1071            Re[2]: Lava Platform
1072            RE: ****Everybody****
1074            ***Lightramp***
1075            Question on Target_Splash
1076            \-> Re: Question on Target_Splash
1077            \-> Re: Question on Target_Splash
1079            \-> Re: Question on Target_Splash
1091            \-> Re: Question on Target_Splash
1093            \-> Re: Question on Target_Splash
1078            REQ: Help With Those Banners please
1083            Building ?? q2
1084            \-> Re: Building ?? q2
1101            \-> Re: Building ?? q2
1107            \-> Re: Building ?? q2
1087            teleporter
1089            \-> Re: teleporter
1088            start position
1092            \-> Re: start position
1090            End this "Warbling" conversation
1112            \-> Re: End this "Warbling" conversation
1113            \-> Re: End this "Warbling" conversation
1125            \-> Re: End this "Warbling" conversation
1134            \-> Re: End this "Warbling" conversation
1095            Target_Splash problem Figured out
1132            \-> Re: Target_Splash problem Figured out
1096            flowing water
1097            \-> Re: flowing water
1098            \-> Re: flowing water
1100            \-> Re: flowing water
1103            \-> Re: flowing water
1105            \-> Re: flowing water
1128            \-> Re: flowing water
1108            RE: Q2 Skies
1109            Error message
1110            \-> Re: Error message
1111            \-> Re: Error message
1115            \-> Re: Error message
1118            \-> Re: Error message
1119            \-> Re: Error message
1160            \-> Re: Error message
1114            Re: ****Everybody**** (long but worthy)
1122            ...no subject...
1123            ladders?
1124            \-> Re: ladders?
1127            \-> Re: ladders?
1133            \-> Re: ladders?
1130            Quake and GLQuake are essentially the same
1131            Q2 - Gravity
1135            \-> Re: Q2 - Gravity
1136            Outdoor Scenes with Qoole
1141            \-> Re: Outdoor Scenes with Qoole
1142            \-> Re: Outdoor Scenes with Qoole
1149            \-> Re: Outdoor Scenes with Qoole
1137            RE: ****Everybody****
1138            RE: ****Everybody****
1144            Weapon entinites...
1148            \-> Re: Weapon entinites...
1161            \-> Re: Weapon entinites...
1166            \-> Re: Weapon entinites...
1147            Alignment screwed up with subtract
1157            \-> Re: Alignment screwed up with subtract
1178            \-> Re: Alignment screwed up with subtract
1181            \-> Re: Alignment screwed up with subtract
1183            \-> Re: Alignment screwed up with subtract
1190            \-> Re: Alignment screwed up with subtract
1211            \-> Re: Alignment screwed up with subtract
1226            \-> Re: Alignment screwed up with subtract
1231            \-> Re: Alignment screwed up with subtract
1150            Wads!
1199            \-> Re: Wads!
1152            RE: start position
1153            RE: teleporter
1154            Textures..!
1158            \-> Re: Textures..!
1162            \-> Re: Textures..!
1168            \-> Re: Textures..!
1169            \-> Re: Textures..!
1156            Re: Weapon entinites... EDGE
1170            \-> Re: Weapon entinites... EDGE
1174            \-> Re: Weapon entinites... EDGE
1191            \-> Re: Weapon entinites... EDGE
1193            \-> Re: Weapon entinites... EDGE
1227            \-> Re: Weapon entinites... EDGE
1241            \-> Re: Weapon entinites... EDGE
1248            \-> Re: Weapon entinites... EDGE
1163            ??--  QE4  --??
1165            \-> Re: ??--  QE4  --??
1171            \-> Re: ??--  QE4  --??
1230            \-> Re: ??--  QE4  --??
1175            BSP errors
1176            \-> Re: BSP errors
1180            \-> Re: BSP errors
1189            \-> Re: BSP errors
1194            \-> Re: BSP errors
1177            RE: Alignment screwed up with subtract
1179            SV: BSP errors
1182            How do I create a power cube section? (Q2)
1184            gdd build tools
1213            \-> Re: gdd build tools
1216            \-> Re: gdd build tools
1185            FWD:Re: SV: BSP errors
1212            \-> Re:  FWD:Re: SV: BSP errors
1217            \-> Re: FWD:Re: SV: BSP errors
1187            CSG subtract and water entites [Q2]
1200            \-> Re: CSG subtract and water entites [Q2]
1210            \-> Re: CSG subtract and water entites [Q2]
1188            Re: Weapon entities...
1228            \-> Re: Weapon entities...
1195            hint brushes???
1229            \-> Re: hint brushes???
1237            \-> Re: hint brushes???
1310            \-> Re: hint brushes???
1343            \-> Re: hint brushes???
1196            SV:  FWD:Re: SV: BSP errors
1197            SV: ****Everybody****
1198            How to stop a Thread.
1201            Ahh shit (Was:Re: Weapon entities...)
1207            \-> Re: Ahh shit (Was:Re: Weapon entities...)
1202            Science Fair Project
1220            \-> Re: Science Fair Project
1221            \-> Re: Science Fair Project
1224            \-> Re: Science Fair Project
1206            Q2: Custom Textures in Qoole (problems)
1209            \-> Re: Q2: Custom Textures in Qoole (problems)
1208            Help!
1214            Weapons for quake 2
1215            \-> Re: Weapons for quake 2
1218            \-> Re: Weapons for quake 2
1219            Help!!!  QBSP errors
1222            RE: Help!
1225            QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1275            \-> Re: QBSP3: Warnings, after affing a power cude and a
               | computer screen! (Q2)
1380            \-> Re: QBSP3: Warnings, after affing a power cude and a
               | computer screen! (Q2)
1232            Re: Custom Textures in Qoole (problems)
1233            \-> Re: Custom Textures in Qoole (problems)
1234            \-> Re: Custom Textures in Qoole (problems)
1239            \-> Re: Custom Textures in Qoole (problems)
1245            \-> Re: Custom Textures in Qoole (problems)
1246            \-> Re: Custom Textures in Qoole (problems)
1235            CD ROM Help
1243            \-> Re: CD ROM Help
1244            \-> Re: CD ROM Help
1247            \-> Re: CD ROM Help
1236            QUAKE2: water and windows
1238            Keys
1242            \-> Re: Keys
1252            \-> Re: Keys
1253            \-> Re: Keys
1260            \-> Re: Keys
1240            Qoole importing...
1249            Possible bug in Qoole Selections?
1254            \-> Re: Possible bug in Qoole Selections?
1256            \-> Re: Possible bug in Qoole Selections?
1311            \-> Re: Possible bug in Qoole Selections?
1317            \-> Re: Possible bug in Qoole Selections?
1336            \-> Re: Possible bug in Qoole Selections?
1250            view bookmarks idea
1312            \-> Re: view bookmarks idea
1315            \-> Re: view bookmarks idea
1321            \-> Re: view bookmarks idea
1351            \-> Re: view bookmarks idea
1363            \-> Re: view bookmarks idea
1372            \-> Re: view bookmarks idea
1251            SV: Q2 Skies
1255            Q1(?)/Q2 bug in qoole
1261            \-> Re: Q1(?)/Q2 bug in qoole
1262            \-> Re: Q1(?)/Q2 bug in qoole
1268            \-> Re: Q1(?)/Q2 bug in qoole
1278            \-> Re: Q1(?)/Q2 bug in qoole
1291            \-> Re: Q1(?)/Q2 bug in qoole
1313            \-> Re: Q1(?)/Q2 bug in qoole
1257            *Everyone*
1258            RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1259            New Stuff! [Re: Q2: Custom Textures ]
1263            UPDATE:Fw: Alignment screwed up with subtract
1264            More Entity Sets? [ Q1 ]
1265            Q2: Door problem
1266            FPS again!!
1270            \-> Re: FPS again!!
1274            \-> Re: FPS again!!
1285            \-> Re: FPS again!!
1304            \-> Re: FPS again!!
1307            \-> Re: FPS again!!
1267            Team Fortress Question [ Q1 ]
1269            Re: Door problem
1280            \-> Re: Door problem
1271            problem
1272            Mail
1276            \-> Re: Mail
1273            Problems
1277            \-> Re: Problems
1290            \-> Re: Problems
1279            old question, easy to answer
1281            Pentium ][ (mildly unrelated to Qoole, but please still help
               | me)
1282            \-> Re: Pentium ][ (mildly unrelated to Qoole, but please still
               | help me)
1283            AAAAAAAAARrrrrrrrggghhhhhhhhhh
1284            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1286            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1287            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1292            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1293            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1296            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1377            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1410            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1470            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1288            RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1289            RE: old question, easy to answer
1294            sparks?
1299            \-> Re: sparks?
1300            \-> Re: sparks?
1302            \-> Re: sparks?
1295            RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1297            Re: QBSP3: Warnings, after affing a power cude and a computer
               | screen!
1298            FIX LEAKS
1301            vis and rVis Question
1306            \-> Re: vis and rVis Question
1303            Re: Q1(?)/Q2 bug in qoole (MG sayas Q1)
1305            Re: sparks?--direction
1308            Qoole
1309            \-> Re: Qoole
1319            \-> Re: Qoole
1326            \-> Re: Qoole
1332            \-> Re: Qoole
1335            \-> Re: Qoole
1340            \-> Re: Qoole
1345            \-> Re: Qoole
1353            \-> Re: Qoole
1357            \-> Re: Qoole
1358            \-> Re: Qoole
1365            \-> Re: Qoole
1366            \-> Re: Qoole
1370            \-> Re: Qoole
1389            \-> Re: Qoole
1390            \-> Re: Qoole
1395            \-> Re: Qoole
1396            \-> Re: Qoole
1398            \-> Re: Qoole
1400            \-> Re: Qoole
1405            \-> Re: Qoole
1421            \-> Re: Qoole
1314            Web Page
1318            \-> Re: Web Page
1316            Re[2]: Possible bug in Qoole Selections?
1341            \-> Re: Re[2]: Possible bug in Qoole Selections?
1320            weapon probs
1323            \-> Re: weapon probs
1322            My first map
1381            \-> Re: My first map
1399            \-> Re: My first map
1402            \-> Re: My first map
1404            \-> Re: My first map
1412            \-> Re: My first map
1414            \-> Re: My first map
1415            \-> Re: My first map
1416            \-> Re: My first map
1429            \-> Re: My first map
1324            RE: Qoole
1325            Re[2]: Qoole
1327            x & y texture offsets...
1344            \-> Re: x & y texture offsets...
1382            \-> Re: x & y texture offsets...
1328            gem files
1329            Level Request...
1330            VERBOSE
1331            \-> Re: VERBOSE
1334            \-> Re: VERBOSE
1337            \-> Re: VERBOSE
1356            \-> Re: VERBOSE
1361            \-> Re: VERBOSE
1371            \-> Re: VERBOSE
1333            RE: Qoole
1338            RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1339            Team Fortress Question [ Q1 ]
1342            RE: Q1(?)/Q2 bug in qoole
1346            RE: ****Everybody****
1347            Memory
1359            \-> Re: Memory
1350            Hint brush tutorial
1352            Qrad3 and QVis3 Problems [Q2]
1354            \-> Re: Qrad3 and QVis3 Problems [Q2]
1360            \-> Re: Qrad3 and QVis3 Problems [Q2]
1355            Leaks
1364            \-> Re: Leaks
1362            Re[2]: VERBOSE
1368            \-> Re: Re[2]: VERBOSE
1367            Teamed Entities
1369            Q: How do you use .wal files in Qoole Q2
1373            Re[4]: VERBOSE
1374            \-> Re: Re[4]: VERBOSE
1376            \-> Re: Re[4]: VERBOSE
1378            Lasers & Stuff
1385            \-> Re: Lasers & Stuff
1383            RE: Re[2]: VERBOSE
1384            RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1386            Textures and Progs
1388            \-> Re: Textures and Progs
1387            Re: How do you use .wal files in Qoole Q2
1408            \-> Re: How do you use .wal files in Qoole Q2
1409            \-> Re: How do you use .wal files in Qoole Q2
1391            RE: How do you use .wal files in Qoole Q2
1392            RE: Lasers & Stuff
1393            RE: Qoole
1394            RE: Qoole
1397            Speeding up your level..
1401            Strange Quake 1 Error
1403            \-> Re: Strange Quake 1 Error
1406            Leaving...
1407            Help !!
1411            \-> Re: Help !!
1413            func_areaportal
1418            Re: My first map - adding to spam
1419            Hello and help
1424            \-> Re: Hello and help
1423            HELP!!!
1425            \-> Re: HELP!!!
1427            \-> Re: HELP!!!
1428            \-> Re: HELP!!!
1437            \-> Re: HELP!!!
1438            \-> Re: HELP!!!
1440            \-> Re: HELP!!!
1444            \-> Re: HELP!!!
1426            my new site
1430            BSP To MAP Utility
1434            \-> Re: BSP To MAP Utility
1432            Lighting questions
1433            RE: Lighting questions
1435            Where to find Sky texture with Stars....
1436            Re: Entity sets
1439            New Feature!
1441            =?ISO-8859-1?Q?Qoole....for_=A3=A3=A3_not_$$$?=
1443            Re: Lasers & Stuff Cont..
1445            \-> Re: Lasers & Stuff Cont..
1446            QE4 is good....
1464            \-> Re: QE4 is good....
1471            \-> Re: QE4 is good....
1476            \-> Re: QE4 is good....
1447            =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
1450            Where to find Sky texture with Stars...
1452            Re: Lighting questions [Q1?]
1458            \-> Re: Lighting questions [Q1?]
1455            RE: New Feature!
1456            RE:
1457            whole lotta q
1482            \-> Re: whole lotta q
1459            RE: Help !!
1460            =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
1461            Dum Ed here with his first Map
1462            Auzze's Cyrix200+ problem
1463            =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
1465            =?iso-8859-1?Q?Re:_Qoole....for__not_$$$?=
1466            Extending water outside a level?
1467            \-> Re: Extending water outside a level?
1472            \-> Re: Extending water outside a level?
1468            LEAF Problems
1487            \-> Re: LEAF Problems
1469            Banners
1477            Secret Room Question [Q1]
1478            problems
1480            Sorry about that last fowarded mail :)
1481            Ordering Help
1483            Problems in the construction of maps for Quake 2
1486            \-> Re: Problems in the construction of maps for Quake 2
1484            RE: Problems in the construction of maps for Quake 2
1485            Q2 Related Problem
1488            \-> Re: Q2 Related Problem
1489            \-> Re: Q2 Related Problem
-----------------------------------------------------------
path: /maillist/98Mar/
-----------------------------------------------------------
1               Very strange, no? [Q1]
4               \-> Re: Very strange, no? [Q1]
2               problems
3               Adding entities
7               \-> Re: Adding entities
13              \-> Re: Adding entities
14              \-> Re: Adding entities
16              \-> Re: Adding entities
5               Re: TC-Need skilled programmers,skin artists,2 modelers,and a
               | map making fool
6               What is wrong with this piece of shit software?
8               \-> Re: What is wrong with this piece of shit software?
11              \-> Re: What is wrong with this piece of shit software?
15              \-> Re: What is wrong with this piece of shit software?
26              \-> Re: What is wrong with this piece of shit software?
41              \-> Re: What is wrong with this piece of shit software?
9               Qoole 2.33 at http://wolf.lithium.com
21              \-> Re: Qoole 2.33 at http://wolf.lithium.com
51              \-> Re: Qoole 2.33 at http://wolf.lithium.com
10              Re: dissapearing stuff.
12              Re: What's wrong with this piece of shit software?
17              RE: Some things I'd like to see improved about Qoole (long)
18              I found the error - not saving QLE files properly
19              Re: Some things I'd like to see improved about Qoole (long)
20              Dear jcaesar
35              \-> Re: Dear jcaesar
22              wind tunnel
25              \-> Re: wind tunnel
28              \-> Re: wind tunnel
29              \-> Re: wind tunnel
23              Q2 Screenshots
24              \-> Re: Q2 Screenshots
32              \-> Re: Q2 Screenshots
37              \-> Re: Q2 Screenshots
43              \-> Re: Q2 Screenshots
27              Qoole 2.33test bug report
36              \-> Re: Qoole 2.33test bug report
30              RE: Q2 Screenshots
31              suggestion for future release.
74              \-> Re: suggestion for future release.
33              REPENTING cont
34              \-> Re: REPENTING cont
38              \-> Re: REPENTING cont
39              \-> Re: REPENTING cont
40              \-> Re: REPENTING cont
42              RE: Q2 Screenshots
44              Hand Signals
47              \-> Re: Hand Signals
133             \-> Re: Hand Signals
326             \-> Re: Hand Signals
45              Water slides in Q2
49              \-> Re: Water slides in Q2
46              v2.33 problems
48              RE: Hand Signals
50              RE: Hand Signals
52              Unsubscribe
53              error
54              Re: light textures, and mist
55              Amazing
56              \-> Re: Amazing
60              \-> Re: Amazing
65              \-> Re: Amazing
69              \-> Re: Amazing
84              \-> Re: Amazing
86              \-> Re: Amazing
57              Re: Amazing...erk
58              RE: Amazing
59              Test Level
61              Re: REPENTING
87              \-> Re: REPENTING
98              \-> Re: REPENTING
62              error and wind tunnels
66              \-> Re: error and wind tunnels
68              \-> Re: error and wind tunnels
80              \-> Re: error and wind tunnels
81              \-> Re: error and wind tunnels
63              TC - Skilled Map Making. Here
64              I'm quite boggled  (lightramp)
67              \-> Re: I'm quite boggled  (lightramp)
70              QBSP3 Error Message Question
88              \-> Re: QBSP3 Error Message Question
99              \-> Re: QBSP3 Error Message Question
71              New entity
76              \-> Re: New entity
78              \-> Re: New entity
121             \-> Re: New entity
72              RE: Amazing
73              Quake2, rotating grouped objects, 2.31 QOOLE
97              \-> Re: Quake2, rotating grouped objects, 2.31 QOOLE
75              Editing points by entering values?
77              More suggestions & a Q.
79              \-> Re: More suggestions & a Q.
103             \-> Re: More suggestions & a Q.
82              Prefab contest update
85              \-> Re: Prefab contest update
110             \-> Re: Prefab contest update
123             \-> Re: Prefab contest update
139             \-> Re: Prefab contest update
148             \-> Re: Prefab contest update
302             \-> Re: Prefab contest update
304             \-> Re: Prefab contest update
306             \-> Re: Prefab contest update
322             \-> Re: Prefab contest update
343             \-> Re: Prefab contest update
344             \-> Re: Prefab contest update
83              MajorDomo commands (How to unsubscibe and stuff)
135             \-> Re: MajorDomo commands (How to unsubscibe and stuff)
89              problems with 2.33
92              \-> Re: problems with 2.33
111             \-> Re: problems with 2.33
90              Q on those  wind tunnels
93              \-> Re: Q on those  wind tunnels
100             \-> Re: Q on those  wind tunnels
105             \-> Re: Q on those  wind tunnels
91              Amazing
94              Point Release Question
96              \-> Re: Point Release Question
101             \-> Re: Point Release Question
104             \-> Re: Point Release Question
106             \-> Re: Point Release Question
107             \-> Re: Point Release Question
114             \-> Re: Point Release Question
127             \-> Re: Point Release Question
95              RE: Amazing
102             Re: Point Release Question-part 2
108             Ceiling fan!!??
112             \-> Re: Ceiling fan!!??
516             \-> Re: Ceiling fan!!??
523             \-> Re: Ceiling fan!!??
564             \-> Re: Ceiling fan!!??
642             \-> Re: Ceiling fan!!??
643             \-> Re: Ceiling fan!!??
644             \-> Re: Ceiling fan!!??
109             RE: problems with 2.33
113             RE: Prefab contest update
115             Source for 3.14....NONE!
116             Rocket Jumping.
117             Q2 - Deathmatch Hosting
132             \-> Re: Q2 - Deathmatch Hosting
118             RE: problems with 2.33
119             RE: Q2 - Deathmatch Hosting
120             RE: problems with 2.33
122             Train Function Question
149             \-> Re: Train Function Question
124             TEXTURES
125             \-> Re: TEXTURES
130             \-> Re: TEXTURES
126             RE: Hand Signals
128             how to dim texture lights?
134             \-> Re: how to dim texture lights?
140             \-> Re: how to dim texture lights?
142             \-> Re: how to dim texture lights?
144             \-> Re: how to dim texture lights?
129             SKEWER and TWISTER
141             \-> Re: SKEWER and TWISTER
145             \-> Re: SKEWER and TWISTER
131             RE: Source for 3.14....NONE!
136             Source here?
137             RE: Train Function Question
138             Level
170             \-> Re: Level
184             \-> Re: Level
425             \-> Re: Level
434             \-> Re: Level
436             \-> Re: Level
143             RE: how to dim texture lights?
146             Glass doors ?
147             \-> Re: Glass doors ?
152             \-> Re: Glass doors ?
153             \-> Re: Glass doors ?
166             \-> Re: Glass doors ?
150             How to light a level PROPERLY?
154             \-> Re: How to light a level PROPERLY?
151             Re: SIGSEGV again
155             bsp3 errors
159             \-> Re: bsp3 errors
171             \-> Re: bsp3 errors
174             \-> Re: bsp3 errors
156             (no subject)
157             RE: Glass doors ?
158             C++ Question
160             \-> Re: C++ Question
161             \-> Re: C++ Question
162             Tutorials
163             \-> Re: Tutorials
819             \-> Re: Tutorials
164             Func_aeroportal
165             \-> Re: Func_aeroportal
176             \-> Re: Func_aeroportal
179             \-> Re: Func_aeroportal
167             Evil texture lock
168             \-> Re: Evil texture lock
199             \-> Re: Evil texture lock
169             Not Qoole related
172             TC PROGRAMMER
173             using quake1 models in qoole
175             TC Programmer URGENT!
177             \-> Re: TC Programmer URGENT!
178             unsubscibe
250             \-> Re: unsubscibe
180             test..
181             \-> Re: test..
182             2.33
186             \-> Re: 2.33
187             \-> Re: 2.33
188             \-> Re: 2.33
209             \-> Re: 2.33
212             \-> Re: 2.33
214             \-> Re: 2.33
215             \-> Re: 2.33
183             FW: Qoole 2.33 at http://wolf.lithium.com
185             New compiling utilities
206             \-> Re: New compiling utilities
189             Question about bsp3 and all the othe compilers...
190             \-> Re: Question about bsp3 and all the othe compilers...
191             \-> Re: Question about bsp3 and all the othe compilers...
193             \-> Re: Question about bsp3 and all the othe compilers...
192             Re: One big info site
194             QBSP pause
195             \-> Re: QBSP pause
196             \-> Re: QBSP pause
197             \-> Re: QBSP pause
198             \-> Re: QBSP pause
200             \-> Re: QBSP pause
201             cut and paste
203             \-> Re: cut and paste
207             \-> Re: cut and paste
210             \-> Re: cut and paste
546             \-> Re: cut and paste
202             Ultimate Tutorial page!
204             \-> Re: Ultimate Tutorial page!
213             \-> Re: Ultimate Tutorial page!
259             \-> Re: Ultimate Tutorial page!
363             \-> Re: Ultimate Tutorial page!
364             \-> Re: Ultimate Tutorial page!
205             Quake 2 and Transparent Window
260             \-> Re: Quake 2 and Transparent Window
350             \-> Re: Quake 2 and Transparent Window
208             When did I sign up on a TC Mailing list?
211             \-> Re: When did I sign up on a TC Mailing list?
216             \-> Re: When did I sign up on a TC Mailing list?
222             \-> Re: When did I sign up on a TC Mailing list?
226             \-> Re: When did I sign up on a TC Mailing list?
249             \-> Re: When did I sign up on a TC Mailing list?
217             Sorry..
218             Q2 - Rotating light?
220             \-> Re: Q2 - Rotating light?
221             \-> Re: Q2 - Rotating light?
223             \-> Re: Q2 - Rotating light?
225             \-> Re: Q2 - Rotating light?
234             \-> Re: Q2 - Rotating light?
241             \-> Re: Q2 - Rotating light?
243             \-> Re: Q2 - Rotating light?
403             \-> Re: Q2 - Rotating light?
404             \-> Re: Q2 - Rotating light?
405             \-> Re: Q2 - Rotating light?
426             \-> Re: Q2 - Rotating light?
527             \-> Re: Q2 - Rotating light?
529             \-> Re: Q2 - Rotating light?
541             \-> Re: Q2 - Rotating light?
548             \-> Re: Q2 - Rotating light?
569             \-> Re: Q2 - Rotating light?
570             \-> Re: Q2 - Rotating light?
219             RE: TC Programmer URGENT!
224             prefab contest
231             \-> Re: prefab contest
227             Re[2]: Evil texture lock
525             \-> Re: Re[2]: Evil texture lock
228             prefab contest for RMG
229             Re[2]: problems with 2.33
230             Re[2]: When did I sign up on a TC Mailing list?
238             \-> Re: Re[2]: When did I sign up on a TC Mailing list?
530             \-> Re: Re[2]: When did I sign up on a TC Mailing list?
232             Mod Group
233             Re: Q2 - Rotating Light
242             \-> Re: Q2 - Rotating Light
235             answer
236             Necro style was RE: Mod Group
239             \-> Re: Necro style was RE: Mod Group
237             RE: Quake 2 and Transparent Window
240             unsubscibe
244             MAP file specs
245             My small room has problems
246             \-> Re: My small room has problems
247             3.34 spontanious leaks?
272             \-> Re: 3.34 spontanious leaks?
280             \-> Re: 3.34 spontanious leaks?
248             Force Field
252             \-> Re: Force Field
251             Probably a question that's been asked 20 times..
253             \-> Re: Probably a question that's been asked 20 times..
256             \-> Re: Probably a question that's been asked 20 times..
266             \-> Re: Probably a question that's been asked 20 times..
267             \-> Re: Probably a question that's been asked 20 times..
268             \-> Re: Probably a question that's been asked 20 times..
269             \-> Re: Probably a question that's been asked 20 times..
271             \-> Re: Probably a question that's been asked 20 times..
276             \-> Re: Probably a question that's been asked 20 times..
254             unsubscribe
328             \-> Re: unsubscribe
332             \-> Re: unsubscribe
553             \-> Re: unsubscribe
255             RE: Re[3]: Evil texture lock
257             GIVE AWAY
258             Buttons that 'toggle'
263             \-> Re: Buttons that 'toggle'
261             RE: Buttons that 'toggle'
262             BSP-stage error message: didn't split the polygon
264             Didn't split polygon error sorted out.
274             \-> Re: Didn't split polygon error sorted out.
265             [Q1] distributing extra entities
275             \-> Re: [Q1] distributing extra entities
286             \-> Re: [Q1] distributing extra entities
292             \-> Re: [Q1] distributing extra entities
270             quit
273             RE: BSP-stage error message: didn't split the polygon
277             light trigger
278             Prefab contest update
279             How to..?
281             \-> Re: How to..?
289             \-> Re: How to..?
297             \-> Re: How to..?
282             Weapons
284             \-> Re: Weapons
308             \-> Re: Weapons
310             \-> Re: Weapons
311             \-> Re: Weapons
313             \-> Re: Weapons
826             \-> Re: Weapons
828             \-> Re: Weapons
830             \-> Re: Weapons
285             SV: Weapons
287             RE: Probably a question that's been asked 20 times..
288             RE: Buttons that 'toggle'
290             Startsolid & droptofloor explained was RE: Weapons
291             Grabbing those vector handles!
293             Bugs/wishlist
298             \-> Re: Bugs/wishlist
303             \-> Re: Bugs/wishlist
294             This has been bothering me.
295             \-> Re: This has been bothering me.
296             RE: Bugs/wishlist
299             MAPS CD
300             \-> Re: MAPS CD
301             \-> Re: MAPS CD
307             \-> Re: MAPS CD
309             \-> Re: MAPS CD
312             \-> Re: MAPS CD
314             \-> Re: MAPS CD
315             \-> Re: MAPS CD
317             \-> Re: MAPS CD
305             Q. A DIY timed laser?
316             Dead bodies on the floor.
318             C functions..
319             \-> Re: C functions..
320             License
323             \-> Re: License
324             \-> Re: License
339             \-> Re: License
341             \-> Re: License
415             \-> Re: License
321             Console commands
325             unsubscribe
327             unsubscribe
329             Target Spawner
330             \-> Re: Target Spawner
331             \-> Re: Target Spawner
345             \-> Re: Target Spawner
347             \-> Re: Target Spawner
580             \-> Re: Target Spawner
581             \-> Re: Target Spawner
333             Unsubscribe (doesn't work)
334             \-> Re: Unsubscribe (doesn't work)
335             Re: Unsubscribe (doesn't work) & Another Dumb Question: Ladders
336             [Q1] look at my big .pts!!!! (the size of leaks)
340             \-> Re: [Q1] look at my big .pts!!!! (the size of leaks)
337             RE: Another Dumb Question: Ladders
338             RE: Unsubscribe (doesn't work) & Another Dumb Question: Ladders
346             Re: Another Dumb Question: Ladders (one of the best methods)
348             Rotating sky
349             \-> Re: Rotating sky
351             Water
354             \-> Re: Water
358             \-> Re: Water
359             \-> Re: Water
361             \-> Re: Water
367             \-> Re: Water
368             \-> Re: Water
352             Qoole & CD Music & Quake2
355             \-> Re: Qoole & CD Music & Quake2
356             \-> Re: Qoole & CD Music & Quake2
357             \-> Re: Qoole & CD Music & Quake2
366             \-> Re: Qoole & CD Music & Quake2
390             \-> Re: Qoole & CD Music & Quake2
353             RE: Rotating sky
360             Multi - Monster - Spawner?
365             \-> Re: Multi - Monster - Spawner?
362             Re: Re: Water (shouldn't be Water anyway)
582             \-> Re: Re: Water (shouldn't be Water anyway)
369             Looking for levels made with Qoole...
370             \-> Re: Looking for levels made with Qoole...
371             subdivideFace error, again
374             \-> Re: subdivideFace error, again
372             EmuLand giving away VooDoo Card
375             Entity Sets...
376             CTF entities.. has this been discussed?
396             \-> Re: CTF entities.. has this been discussed?
377             Qoole Reg Code (all versions)
378             \-> Re: Qoole Reg Code (all versions)
379             \-> Re: Qoole Reg Code (all versions)
380             \-> Re: Qoole Reg Code (all versions)
381             \-> Re: Qoole Reg Code (all versions)
382             \-> Re: Qoole Reg Code (all versions)
383             \-> Re: Qoole Reg Code (all versions)
384             \-> Re: Qoole Reg Code (all versions)
385             \-> Re: Qoole Reg Code (all versions)
387             \-> Re: Qoole Reg Code (all versions)
388             \-> Re: Qoole Reg Code (all versions)
406             \-> Re: Qoole Reg Code (all versions)
407             \-> Re: Qoole Reg Code (all versions)
410             \-> Re: Qoole Reg Code (all versions)
412             \-> Re: Qoole Reg Code (all versions)
495             \-> Re: Qoole Reg Code (all versions)
502             \-> Re: Qoole Reg Code (all versions)
506             \-> Re: Qoole Reg Code (all versions)
518             \-> Re: Qoole Reg Code (all versions)
534             \-> Re: Qoole Reg Code (all versions)
550             \-> Re: Qoole Reg Code (all versions)
698             \-> Re: Qoole Reg Code (all versions)
726             \-> Re: Qoole Reg Code (all versions)
386             Does anyone have a Model maker for Quake2?
395             \-> Re: Does anyone have a Model maker for Quake2?
397             \-> Re: Does anyone have a Model maker for Quake2?
389             Modellers,skinners and map makers required!!
391             re: free reg user
392             Couple of stuuppid Q's.
393             Re: free reg user
408             \-> Re: free reg user
394             re: free reg user
398             re: free reg user
399             Solved!
400             Qoole: Piracy Resistance Philosophy
401             \-> Re: Qoole: Piracy Resistance Philosophy
431             \-> Re: Qoole: Piracy Resistance Philosophy
468             \-> Re: Qoole: Piracy Resistance Philosophy
402             Warning!
409             Re: Qoole Reg Code (all versions) (in reply to necro)
411             Teleport
416             \-> Re: Teleport
417             \-> Re: Teleport
413             RE: License
414             RE: Teleport
418             Terraform1 Landing Pad
444             \-> Re: Terraform1 Landing Pad
448             \-> Re: Terraform1 Landing Pad
449             \-> Re: Terraform1 Landing Pad
419             re: free reg user
420             re: free reg user
421             Spawning
454             \-> Re: Spawning
467             \-> Re: Spawning
469             \-> Re: Spawning
497             \-> Re: Spawning
700             \-> Re: Spawning
422             re: free reg user
423             Level
424             re: free reg user
427             Map
428             \-> Re: Map
437             \-> Re: Map
429             Stupid yet important(to me) question
430             \-> Re: Stupid yet important(to me) question
432             \-> Re: Stupid yet important(to me) question
433             \-> Re: Stupid yet important(to me) question
435             Question regarding compile times..
438             \-> Re: Question regarding compile times..
440             \-> Re: Question regarding compile times..
441             \-> Re: Question regarding compile times..
558             \-> Re: Question regarding compile times..
561             \-> Re: Question regarding compile times..
439             Is there a FAQ? Is there a medium-to-quick vis parameter?
442             Oh, one more thing about Ramshackle..
443             SPARKS
455             \-> Re: SPARKS
458             \-> Re: SPARKS
461             \-> Re: SPARKS
490             \-> Re: SPARKS
492             \-> Re: SPARKS
598             \-> Re: SPARKS
445             Prefab contest - just a bit longer...
446             Vis parameters?
451             \-> Re: Vis parameters?
447             New question
450             RE: Necro's Level
452             Re: Question regarding compile times..hehe I'll fix up that 2nd
               | asci
453             Terraform1 Landing Pad - Site down.. go figure
456             Prefab Contest Winners Announced!!!
457             \-> Re: Prefab Contest Winners Announced!!!
476             \-> Re: Prefab Contest Winners Announced!!!
459             unsuscribe
460             RE: SPARKS
462             OpenGL and 3d video cards
465             \-> Re: OpenGL and 3d video cards
470             \-> Re: OpenGL and 3d video cards
473             \-> Re: OpenGL and 3d video cards
474             \-> Re: OpenGL and 3d video cards
477             \-> Re: OpenGL and 3d video cards
485             \-> Re: OpenGL and 3d video cards
488             \-> Re: OpenGL and 3d video cards
491             \-> Re: OpenGL and 3d video cards
463             RE: OpenGL and 3d video cards
464             RE: OpenGL and 3d video cards
466             RE: Map
471             re: [Q1] falling out of a visd level
472             Quake2
478             \-> Re: Quake2
496             \-> Re: Quake2
532             \-> Re: Quake2
542             \-> Re: Quake2
549             \-> Re: Quake2
475             Re: Boredom of a qooler
484             \-> Re: Boredom of a qooler
479             Isolating a brush
480             Re: Anyone archiving all this stuff?
481             Help - Conveyor belts
503             \-> Re: Help - Conveyor belts
611             \-> Re: Help - Conveyor belts
617             \-> Re: Help - Conveyor belts
701             \-> Re: Help - Conveyor belts
482             RE: Isolating a brush
483             RE: OpenGL and 3d video cards
486             ICQ
487             RE: OpenGL and 3d video cards
489             Compile problems [Q2]
528             \-> Re: Compile problems [Q2]
493             Spawners, Splashes and Explosions - Quite easy! (fairly long)
494             Help me (2 Simple questions)
520             \-> Re: Help me (2 Simple questions)
498             unsubscribe martinr@hom.net
499             Q2:Terraform is available again, my site came back up
500             RE: Qoole Reg Code (all versions). Last message!!!!
501             AreaPortal
507             \-> Re: AreaPortal
504             Help - rad errors
505             \-> Re: Help - rad errors
514             \-> Re: Help - rad errors
539             \-> Re: Help - rad errors
547             \-> Re: Help - rad errors
508             Skinners and Modellers needed
509             Re: Qoole Reg Code Apology
511             \-> Re: Qoole Reg Code Apology
512             \-> Re: Qoole Reg Code Apology
517             \-> Re: Qoole Reg Code Apology
522             \-> Re: Qoole Reg Code Apology
524             \-> Re: Qoole Reg Code Apology
526             \-> Re: Qoole Reg Code Apology
533             \-> Re: Qoole Reg Code Apology
536             \-> Re: Qoole Reg Code Apology
540             \-> Re: Qoole Reg Code Apology
510             RE: Qoole Reg Code (all versions)
513             RE: Qoole Reg Code Apology
515             RE: Qoole Reg Code (all versions)
519             RE: Qoole Reg Code (all versions). Last message!!!!
521             RE: Qoole Reg Code Apology
531             unsubscribe
535             RE: Qoole Reg Code -- SHUT THE FUCK UP ABOUT IT
537             2.34 bugs ?
543             \-> Re: 2.34 bugs ?
538             Damned Development cheak it out!
544             Q2 - Mysterious disappearing walls...
554             \-> Re: Q2 - Mysterious disappearing walls...
545             unsubscribe
551             How to Unsubscribe [READ]
559             \-> Re: How to Unsubscribe [READ]
552             unsubscribe
555             THIS SUCKS!
557             \-> Re: THIS SUCKS!
556             instal error
560             \-> Re: instal error
568             \-> Re: instal error
562             Q2MOD
571             \-> Re: Q2MOD
605             \-> Re: Q2MOD
563             one more thing...
565             Custom Entity Sets
566             Rick Dale
574             \-> Re: Rick Dale
576             \-> Re: Rick Dale
567             Registration numbers
572             bgab: Qoole install error
573             READ BEFORE POSTING: Free mailing list advice..
575             Re[2]: Ceiling fan!!??
601             \-> Re: Re[2]: Ceiling fan!!??
577             Re[2]: Rick Dale
578             [Q2/General Qoole] Rad Errors
591             \-> Re: [Q2/General Qoole] Rad Errors
595             \-> Re: [Q2/General Qoole] Rad Errors
597             \-> Re: [Q2/General Qoole] Rad Errors
579             RE: [Q2/General Qoole] Rad Errors
583             Linux?
584             RE: Rad errors and Pak extracting.
585             RE: Rad errors and Pak extracting.
586             How is the FireGL1000?
587             \-> Re: How is the FireGL1000?
589             \-> Re: How is the FireGL1000?
590             \-> Re: How is the FireGL1000?
592             \-> Re: How is the FireGL1000?
594             \-> Re: How is the FireGL1000?
596             \-> Re: How is the FireGL1000?
600             \-> Re: How is the FireGL1000?
603             \-> Re: How is the FireGL1000?
588             comment suggestions EAL
593             2.34-2.31
599             [Q2]  Trouble getting custom textures into Qoole
606             \-> Re: [Q2]  Trouble getting custom textures into Qoole
602             RE: [Q2]  Trouble getting custom textures into Qoole
604             grouping/creating a team
607             Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discovered
608             RE: Help - Conveyor belts
609             RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discovered....or not.
610             Re: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discovered....or not.
612             Tex probs HELP MEEE
615             \-> Re: Tex probs HELP MEEE
618             \-> Re: Tex probs HELP MEEE
619             \-> Re: Tex probs HELP MEEE
620             \-> Re: Tex probs HELP MEEE
622             \-> Re: Tex probs HELP MEEE
613             Jeff Miner: Using Targetname (was RE: grouping/creating a team)
614             Ques regarding stuff
616             Last Video Question
634             \-> Re: Last Video Question
638             \-> Re: Last Video Question
639             \-> Re: Last Video Question
704             \-> Re: Last Video Question
621             Re: Tex probs HELP MEEE(new problem) textures
623             \-> Re: Tex probs HELP MEEE(new problem) textures
624             Re[2]: Tex probs HELP MEEE
627             \-> Re: Re[2]: Tex probs HELP MEEE
625             [Q2/Qoole] Func_killbox
632             \-> Re: [Q2/Qoole] Func_killbox
635             \-> Re: [Q2/Qoole] Func_killbox
626             Official - Qoole Web Ring
628             Mail Porblem read please
629             \-> Re: Mail Porblem read please
630             RE: [Q2/Qoole] Func_killbox
631             RE: How is the FireGL1000?
633             [Q2/Qoole] Result of Func_Killbox
636             need md2 editor
637             RE: Mail Problem read please
640             problems compiling, screen goes black
641             Cancelation of Mailing List
645             Tutorial pages
646             Possible problem with Qoole and new pure3d drivers
647             \-> Re: Possible problem with Qoole and new pure3d drivers
650             \-> Re: Possible problem with Qoole and new pure3d drivers
649             Re: Ceiling fan!!?? - fixed
651             Painkeep entity list for Qoole
652             Quake 2:  Monsters and buttons
654             \-> Re: Quake 2:  Monsters and buttons
655             \-> Re: Quake 2:  Monsters and buttons
657             \-> Re: Quake 2:  Monsters and buttons
663             \-> Re: Quake 2:  Monsters and buttons
667             \-> Re: Quake 2:  Monsters and buttons
668             \-> Re: Quake 2:  Monsters and buttons
669             \-> Re: Quake 2:  Monsters and buttons
670             \-> Re: Quake 2:  Monsters and buttons
671             \-> Re: Quake 2:  Monsters and buttons
693             \-> Re: Quake 2:  Monsters and buttons
653             Quake 2: Light Ramp
656             Prebaf mayhem!
659             \-> Re: Prebaf mayhem!
661             \-> Re: Prebaf mayhem!
658             ICQ list
660             non-qoole question(please read)
662             \-> Re: non-qoole question(please read)
664             \-> Re: non-qoole question(please read)
665             RE: Re: Q2 Monsters and buttons/Timers?
666             Wanted - Graphics Card Info
705             \-> Re: Wanted - Graphics Card Info
760             \-> Re: Wanted - Graphics Card Info
672             AI
683             \-> Re: AI
673             Mod and Map.
681             \-> Re: Mod and Map.
674             Flowing textures
678             \-> Re: Flowing textures
679             \-> Re: Flowing textures
718             \-> Re: Flowing textures
720             \-> Re: Flowing textures
675             RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors
               | discov
676             RE: Quake2 qbsp - dewan
677             RE: Possible problem with Qoole and new pure3d drivers
680             Re: Quake2 qbsp - dewan
682             [Q2] - Putting player info in level crashes Qoole
685             \-> Re: [Q2] - Putting player info in level crashes Qoole
692             \-> Re: [Q2] - Putting player info in level crashes Qoole
694             \-> Re: [Q2] - Putting player info in level crashes Qoole
684             Computer Updates
690             \-> Re: Computer Updates
695             \-> Re: Computer Updates
686             Re[2]: Quake 2:  Monsters and buttons
687             Re: AI/User-defined entities.
688             RE: [Q2] - Putting player info in level crashes Qoole
689             Hollow Brush face
691             Re: Texture properties for a hollowed room (Was: [Q2] - Putting
               | player info in level crashes Qoole])
696             Automatic Elevator
697             \-> Re: Automatic Elevator
706             \-> Re: Automatic Elevator
722             \-> Re: Automatic Elevator
699             Re: Piracy Resistance Philosophy
702             RE: Automatic Elevator
703             Re: How is the FireGL1000? (Answers to many questions)
714             \-> Re: How is the FireGL1000? (Answers to many questions)
737             \-> Re: How is the FireGL1000? (Answers to many questions)
707             re: free reg user
708             Help me!
709             \-> Re: Help me!
710             \-> Re: Help me!
711             \-> Re: Help me!
713             \-> Re: Help me!
723             \-> Re: Help me!
738             \-> Re: Help me!
739             \-> Re: Help me!
712             Qbsp and numbered brushes
715             \-> Re: Qbsp and numbered brushes
727             \-> Re: Qbsp and numbered brushes
716             Re: Help me! Registration code for Gamespy....
717             RE: Help me!
719             Gamespy.... CTF?
725             \-> Re: Gamespy.... CTF?
746             \-> Re: Gamespy.... CTF?
751             \-> Re: Gamespy.... CTF?
721             Sky1 vs. Sky2
724             RE: Help me!
728             Guys...chill out.
729             NO MORE "RE: Help me!"
730             Guys...chill out.
731             unsubscribe
732             unusbscribe
735             \-> Re: unusbscribe
733             A bid farewell...
740             \-> Re: A bid farewell...
734             icq list
736             Grouping question, and maybe even a wish?
741             Floating items
745             \-> Re: Floating items
742             RE: Grouping question, and maybe even a wish?
743             RE: A bid farewell...
744             Mailing list frustrations. +2 questions (Q2)
750             \-> Re: Mailing list frustrations. +2 questions (Q2)
752             \-> Re: Mailing list frustrations. +2 questions (Q2)
755             \-> Re: Mailing list frustrations. +2 questions (Q2)
756             \-> Re: Mailing list frustrations. +2 questions (Q2)
757             \-> Re: Mailing list frustrations. +2 questions (Q2)
770             \-> Re: Mailing list frustrations. +2 questions (Q2)
747             Teamfortress Bot?
748             Qoole Ceiling fan tutorial for Q2
749             CTF entities
754             \-> Re: CTF entities
753             re: q2:switched laser
758             Weapons Disappearing in quake
759             \-> Re: Weapons Disappearing in quake
762             \-> Re: Weapons Disappearing in quake
761             Re: Mailing list frustrations/Idea/Moderate/FAQ?
764             \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
765             \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
766             \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
767             \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
783             \-> Re: Mailing list frustrations/Idea/Moderate/FAQ?
763             Re[2]: Weapons Disappearing in quake
768             Texturing Help...
769             qooleBoard now up
771             CTF start problems
773             \-> Re: CTF start problems
786             \-> Re: CTF start problems
772             Importing WALs
785             \-> Re: Importing WALs
774             Chain maps.
775             \-> Re: Chain maps.
776             walls disappearing in game
777             \-> Re: walls disappearing in game
778             two quick questions
788             \-> Re: two quick questions
791             \-> Re: two quick questions
795             \-> Re: two quick questions
796             \-> Re: two quick questions
779             BTW
780             Quad Question
789             \-> Re: Quad Question
781             Re: walls disappearing in ga
797             \-> Re: walls disappearing in ga
801             \-> Re: walls disappearing in ga
809             \-> Re: walls disappearing in ga
885             \-> Re: walls disappearing in ga
782             RE: two quick questions
784             RE: Quad Question
787             Re: Quad Question: Thanks C
790             Qoole vs Gamespy
792             \-> Re: Qoole vs Gamespy
793             Help with prefabs and moving textures
794             \-> Re: Help with prefabs and moving textures
798             Import Import
800             \-> Re: Import Import
802             \-> Re: Import Import
807             \-> Re: Import Import
810             \-> Re: Import Import
813             \-> Re: Import Import
799             Doors
803             \-> Re: Doors
804             \-> Re: Doors
805             \-> Re: Doors
866             \-> Re: Doors
869             \-> Re: Doors
806             Re[2]: Doors
808             qrad3 lighting problems, something to do loading textures
811             \-> Re: qrad3 lighting problems, something to do loading
               | textures
812             Func_clock
814             CTF Entities...
815             \-> Re: CTF Entities...
816             \-> Re: CTF Entities...
817             \-> Re: CTF Entities...
818             Tutorials
820             Ladders [ Q1 ]
821             What makes a good DM map? Your thoughts.
823             \-> Re: What makes a good DM map? Your thoughts.
838             \-> Re: What makes a good DM map? Your thoughts.
880             \-> Re: What makes a good DM map? Your thoughts.
892             \-> Re: What makes a good DM map? Your thoughts.
822             Texture problem with copy and paste. (2.34)
824             \-> Re: Texture problem with copy and paste. (2.34)
833             \-> Re: Texture problem with copy and paste. (2.34)
837             \-> Re: Texture problem with copy and paste. (2.34)
825             Weapons
827             portions of map disappearing
829             \-> Re: portions of map disappearing
831             \-> Re: portions of map disappearing
834             \-> Re: portions of map disappearing
832             Re: Weapons (Im too qool ;)
835             Q about QRAD swapping.
840             \-> Re: Q about QRAD swapping.
856             \-> Re: Q about QRAD swapping.
860             \-> Re: Q about QRAD swapping.
882             \-> Re: Q about QRAD swapping.
836             delayed lights
839             Adding Sound in Q2 ???
841             \-> Re: Adding Sound in Q2 ???
842             \-> Re: Adding Sound in Q2 ???
846             \-> Re: Adding Sound in Q2 ???
843             A warning to all editors
854             \-> Re: A warning to all editors
857             \-> Re: A warning to all editors
859             \-> Re: A warning to all editors
870             \-> Re: A warning to all editors
844             __Please help...skies !?
845             kind of team map!
853             \-> Re: kind of team map!
847             Strogg Fortress - Help Needed
848             map rotator/mirrorer
849             Need help finding leak
858             \-> Re: Need help finding leak
850             NEW VIPER DRIVERS
851             anyone getting illegal operation crashes with the BSP compile?
852             RE: Need help finding leak
855             Re: kind of team map! - Chain map
861             Finding leaks
862             RE: Texture problem with copy and paste. (2.34)
863             Doors
864             texture question
865             Let's Chat
867             Re: memory
868             \-> Re: memory
878             \-> Re: memory
881             \-> Re: memory
884             \-> Re: memory
901             \-> Re: memory
902             \-> Re: memory
871             [Fwd: Pivn ratoksi]
872             OOPS!
873             Map Help needed
874             \-> Re: Map Help needed
875             \-> Re: Map Help needed
877             \-> Re: Map Help needed
879             \-> Re: Map Help needed
876             AW: walls disappearing in ga
888             \-> Re: AW: walls disappearing in ga
889             \-> Re: AW: walls disappearing in ga
883             RE: A warning to all editors
886             [Fwd: Pivn ratoksi]
887             1 floor or 4 floors??????
890             \-> Re: 1 floor or 4 floors??????
894             \-> Re: 1 floor or 4 floors??????
891             =?iso-8859-1?Q?Vs:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?=
893             =?us-ascii?Q?Re:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?=
895             Force fields and keyed doors
896             Map help
898             \-> Re: Map help
897             RE: A warning to all editors
899             Re[2]: What makes a good DM map? Your thoughts.
900             Keyed doors and Force Fields
903             BSP Files
904             \-> Re: BSP Files
905             \-> Re: BSP Files
906             \-> Re: BSP Files
-----------------------------------------------------------
Quake Usenet newsgroup articles
path: /newsgrps/
-----------------------------------------------------------
===============================================================================
=  Please select a newsgroup to read the articles.                            =
=  Use the word lookup function from the Search menu to find key words        =
=   in all the newsgroup articles.                                            =
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editing\                rec.games.computer.quake.editing
quake_c\                rec.games.computer.quake.quake-c

quake\                  alt.games.quake
misc\                   rec.games.computer.quake.misc
playing\                rec.games.computer.quake.playing
servers\                rec.games.computer.quake.servers

alt.hexen\              alt.games.hexen
alt.heretic\            alt.games.heretic
alt.jedi_knight\        alt.games.jedi_knight
alt.descent\            alt.games.descent
-----------------------------------------------------------
alt.games.descent
path: /newsgrps/alt.descent/
-----------------------------------------------------------
14843           Re: Win98 win integrated browser.
14844           Re: DOS D3!..make it guys! please!
18702           Re: Monster 3D??
18719           \-> Re: Monster 3D??
18742           \-> Re: Monster 3D??
18747           \-> Re: Monster 3D??
18757           \-> Re: Monster 3D??
18765           \-> Re: Monster 3D??
18773           \-> Re: Monster 3D??
18942           \-> Re: Monster 3D??
18961           \-> Re: Monster 3D??
18703           Re: Descent2 HOG Files
18709           \-> Re: Descent2 HOG Files
18704           Re: newbie 3dfx question
18705           Re: Joystick Recomendations
18710           \-> Re: Joystick Recomendations
18716           \-> Re: Joystick Recomendations
18722           \-> Re: Joystick Recomendations
18725           \-> Re: Joystick Recomendations
18726           \-> Re: Joystick Recomendations
18737           \-> Re: Joystick Recomendations
18743           \-> Re: Joystick Recomendations
18746           \-> Re: Joystick Recomendations
18750           \-> Re: Joystick Recomendations
18753           \-> Re: Joystick Recomendations
18754           \-> Re: Joystick Recomendations
18756           \-> Re: Joystick Recomendations
18775           \-> Re: Joystick Recomendations
18922           \-> Re: Joystick Recomendations
18928           \-> Re: Joystick Recomendations
18957           \-> Re: Joystick Recomendations
18968           \-> Re: Joystick Recomendations
18976           \-> Re: Joystick Recomendations
18978           \-> Re: Joystick Recomendations
18984           \-> Re: Joystick Recomendations
18987           \-> Re: Joystick Recomendations
18995           \-> Re: Joystick Recomendations
19001           \-> Re: Joystick Recomendations
19005           \-> Re: Joystick Recomendations
19026           \-> Re: Joystick Recomendations
19041           \-> Re: Joystick Recomendations
18706           Re: Joystick Recommendations for D2
18711           \-> Re: Joystick Recommendations for D2
18724           \-> Re: Joystick Recommendations for D2
18738           \-> Re: Joystick Recommendations for D2
18707           Re: No CD-check for 3dfx voodoo
18720           \-> Re: No CD-check for 3dfx voodoo
18735           \-> Re: No CD-check for 3dfx voodoo
18739           \-> Re: No CD-check for 3dfx voodoo
18740           \-> Re: No CD-check for 3dfx voodoo
18708           Re: Yet another Q. for the Volition guys, about Freespace and
               | Voodoo2
18798           \-> Re: Yet another Q. for the Volition guys, about Freespace
               | and Voodoo2
18712           Re: Tips for computer speed and better connections
18713           DESCENT RULES
18714           although I prefer descent 1over 2
18729           \-> Re: although I prefer descent 1over 2
18732           \-> Re: although I prefer descent 1over 2
18734           \-> Re: although I prefer descent 1over 2
18851           \-> Re: although I prefer descent 1over 2
18715           Re: Cheat Codes
19063           \-> Re: Cheat Codes
19065           \-> Re: Cheat Codes
18717           Re: Bosses
18728           \-> Re: Bosses
18745           \-> Re: Bosses
18718           Re: Can Freespace be made cheat-proof
18721           Re: Can't upgrade D1 1.0->1.4
18733           \-> Re: Can't upgrade D1 1.0->1.4
18723           ANY INFO ON 56K MODEMS
18736           \-> Re: ANY INFO ON 56K MODEMS
18727           Monster 3D II and full screen video?
18730           \-> Re: Monster 3D II and full screen video?
18744           \-> Re: Monster 3D II and full screen video?
18731           Re: Good Joystick?
18741           Re: D1 Level 7...last word
18748           Freespace
18752           \-> Re: Freespace
18749           Re: D2 Level 20 Boss
18801           \-> Re: D2 Level 20 Boss
18856           \-> Re: D2 Level 20 Boss
18862           \-> Re: D2 Level 20 Boss
19061           \-> Re: D2 Level 20 Boss
18755           the need for internet speed
18759           Re: HELP! 3Dfx VooDoo for D2 and Jazz Multimedia Adrenaline
               | 3DFX Voodoo Rush 6mb video card.
18760           HELP, my 3dfx VOODOO isn't working
18772           \-> Re: HELP, my 3dfx VOODOO isn't working
18943           \-> Re: HELP, my 3dfx VOODOO isn't working
18998           \-> Re: HELP, my 3dfx VOODOO isn't working
18762           Re: INTERNET 1
18763           \-> Re: INTERNET 1
18774           \-> Re: INTERNET 1
18784           \-> Re: INTERNET 1
18764           newbie question about homing missiles
18767           \-> Re: newbie question about homing missiles
18771           \-> Re: newbie question about homing missiles
18776           \-> Re: newbie question about homing missiles
18777           \-> Re: newbie question about homing missiles
18783           \-> Re: newbie question about homing missiles
18786           \-> Re: newbie question about homing missiles
18790           \-> Re: newbie question about homing missiles
18829           \-> Re: newbie question about homing missiles
18833           \-> Re: newbie question about homing missiles
18766           Descent I and II, Mechwarrior II CDs for sale...
18778           Forsaken joystick probs...
18792           \-> Re: Forsaken joystick probs...
18804           \-> Re: Forsaken joystick probs...
18779           Re: Pyro-GX wireframes
18782           \-> Re: Pyro-GX wireframes
18788           \-> Re: Pyro-GX wireframes
18789           \-> Re: Pyro-GX wireframes
18791           \-> Re: Pyro-GX wireframes
18793           \-> Re: Pyro-GX wireframes
18780           Re: Any Descent secret guide?
18787           \-> Re: Any Descent secret guide?
18890           \-> Re: Any Descent secret guide?
18937           \-> Re: Any Descent secret guide?
18785           Re: WARNING!!!...Do not Ignore This!
18855           \-> Re: WARNING!!!...Do not Ignore This!
18794           !!!!!Hey Cheater!!!!!
18945           \-> Re: !!!!!Hey Cheater!!!!!
18795           !!!!! Hey Cheaters !!!!!!
18800           \-> Re: !!!!! Hey Cheaters !!!!!!
18808           \-> Re: !!!!! Hey Cheaters !!!!!!
18813           \-> Re: !!!!! Hey Cheaters !!!!!!
18823           \-> Re: !!!!! Hey Cheaters !!!!!!
18830           \-> Re: !!!!! Hey Cheaters !!!!!!
18838           \-> Re: !!!!! Hey Cheaters !!!!!!
18796           !!!!! Hey Cheaters !!!!!
18797           !!!!! Hey Cheaters !!!!!
18799           You Just Can't Lose
18802           Freespace:  ATM Flight?
18806           \-> Re: Freespace:  ATM Flight?
18807           \-> Re: Freespace:  ATM Flight?
18811           \-> Re: Freespace:  ATM Flight?
18817           \-> Re: Freespace:  ATM Flight?
18821           \-> Re: Freespace:  ATM Flight?
18876           \-> Re: Freespace:  ATM Flight?
18803           Re: Joystick Recommendations
18805           level 21
18810           \-> Re: level 21
18812           \-> Re: level 21
18861           \-> Re: level 21
18809           ~~Great Money Making Oppourtunities~~
18814           Code
18820           \-> Re: Code
18872           \-> Re: Code
18877           \-> Re: Code
18816           I'm a beginner
18834           \-> Re: I'm a beginner
18852           \-> Re: I'm a beginner
18818           Re: do you want lotz e-mail?
18822           Re: Keg Party Problem
18826           \-> Re: Keg Party Problem
18824           Re: Win95 is a piece of shit! So is IE4
18841           \-> Re: Win95 is a piece of shit! So is IE4
18871           \-> Re: Win95 is a piece of shit! So is IE4
18896           \-> Re: Win95 is a piece of shit! So is IE4
18988           \-> Re: Win95 is a piece of shit! So is IE4
19024           \-> Re: Win95 is a piece of shit! So is IE4
19053           \-> Re: Win95 is a piece of shit! So is IE4
19083           \-> Re: Win95 is a piece of shit! So is IE4
18827           Re: Re: Forsaken joystick probs...
18853           \-> Re: Re: Forsaken joystick probs...
18858           \-> Re: Re: Forsaken joystick probs...
18911           \-> Re: Re: Re: Forsaken joystick probs...
18912           \-> Re: Re: Re: Forsaken joystick probs...
18828           re:  Freespace...NO ATM Flight!
18831           dmb2 conversion problem
18832           Re: dmb2 conversion problem update
18839           \-> Re: dmb2 conversion problem update
18863           \-> Re: dmb2 conversion problem update
18835           Pandemonium
18836           \-> Re: Pandemonium
18837           \-> Re: Pandemonium
18840           \-> Re: Pandemonium
18846           \-> Re: Pandemonium
18883           \-> Re: Pandemonium
18842           dark franais
18845           \-> Re: dark franais
18875           \-> Re: dark franais
18847           Haxmedit32 Beta?
18849           \-> Re: Haxmedit32 Beta?
18860           \-> Re: Haxmedit32 Beta?
18848           Re: Earn money in Internet
18854           Desent single-player boring???????????????!!!!!!!!!!!
18857           \-> Re: Desent single-player boring???????????????!!!!!!!!!!!
18878           \-> Re: Desent single-player boring???????????????!!!!!!!!!!!
18924           \-> Re: Desent single-player boring???????????????!!!!!!!!!!!
18925           \-> Re: Desent single-player boring???????????????!!!!!!!!!!!
18931           \-> Re: Desent single-player boring???????????????!!!!!!!!!!!
18935           \-> Re: Desent single-player boring???????????????!!!!!!!!!!!
18936           \-> Re: Desent single-player boring???????????????!!!!!!!!!!!
18859           SideWinder Game Pad Problems
18864           bosses
18867           \-> Re: bosses
18870           \-> Re: bosses
18866           Re: getting started
18868           \-> Re: getting started
18874           \-> Re: getting started
18879           \-> Re: getting started
18881           \-> Re: getting started
18884           \-> Re: getting started
18888           \-> Re: getting started
18898           \-> Re: getting started
19021           \-> Re: getting started
19042           \-> Re: getting started
19050           \-> Re: getting started
19068           \-> Re: getting started
18869           getting started
18873           Re: Freespace...NO ATM Flight!
18880           Re: FREE FREE FREE FREE
18882           \-> Re: FREE FREE FREE FREE
18887           \-> Re: FREE FREE FREE FREE
18899           \-> Re: FREE FREE FREE FREE
18885           how to clock my pentium100
18897           \-> Re: how to clock my pentium100
18886           how do i clock my pentium
19054           \-> Re: how do i clock my pentium
18889           Descent 1 vs Descent 2
18893           \-> Re: Descent 1 vs Descent 2
18903           \-> Re: Descent 1 vs Descent 2
18916           \-> Re: Descent 1 vs Descent 2
18917           \-> Re: Descent 1 vs Descent 2
18918           \-> Re: Descent 1 vs Descent 2
18954           \-> Re: Descent 1 vs Descent 2
18959           \-> Re: Descent 1 vs Descent 2
18891           Re: New Descent: FreeSpace trailer!
18910           \-> Re: New Descent: FreeSpace trailer!
18892           Check it out!
18894           The best weapons for use against bosses.
18965           \-> Re: The best weapons for use against bosses.
18983           \-> Re: The best weapons for use against bosses.
18895           Descent to Midi
18902           \-> Re: Descent to Midi
18908           \-> Re: Descent to Midi
18909           \-> Re: Descent to Midi
18923           \-> Re: Descent to Midi
18926           \-> Re: Descent to Midi
18927           \-> Re: Descent to Midi
18933           \-> Re: Descent to Midi
18934           \-> Re: Descent to Midi
18947           \-> Re: Descent to Midi
18950           \-> Re: Descent to Midi
19032           \-> Re: Descent to Midi
19033           \-> Re: Descent to Midi
19048           \-> Re: Descent to Midi
19060           \-> Re: Descent to Midi
18900           Kali on Macintosh
18964           \-> Re: Kali on Macintosh
18973           \-> Re: Kali on Macintosh
18991           \-> Re: Kali on Macintosh
19079           \-> Re: Kali on Macintosh
18901           Kali on Macintosh
18904           Any chance of playing D3 or freespace at work?
18905           \-> Re: Any chance of playing D3 or freespace at work?
18920           \-> Re: Any chance of playing D3 or freespace at work?
18921           \-> Re: Any chance of playing D3 or freespace at work?
18930           \-> Re: Any chance of playing D3 or freespace at work?
18932           \-> Re: Any chance of playing D3 or freespace at work?
19016           \-> Re: Any chance of playing D3 or freespace at work?
19023           \-> Re: Any chance of playing D3 or freespace at work?
19027           \-> Re: Any chance of playing D3 or freespace at work?
19030           \-> Re: Any chance of playing D3 or freespace at work?
19059           \-> Re: Any chance of playing D3 or freespace at work?
18906           Lava boss
18907           \-> Re: Lava boss
18938           \-> Re: Lava boss
18941           \-> Re: Lava boss
18953           \-> Re: Lava boss
18982           \-> Re: Lava boss
18986           \-> Re: Lava boss
18919           HEY CHEATERS!!!!!!!!!!!!!!!!!!!!!
18929           \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!!
18955           \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!!
18958           \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!!
18969           \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!!
18971           \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!!
19014           \-> Re: HEY CHEATERS!!!!!!!!!!!!!!!!!!!!!
18939           Web [I can't use it!]
18940           \-> Re: Web [I can't use it!]
18948           \-> Re: Web [I can't use it!]
18952           \-> Re: Web [I can't use it!]
18970           \-> Re: Web [I can't use it!]
18944           D2 ViRGE/DX *downgrade*?
19043           \-> Re: D2 ViRGE/DX *downgrade*?
19047           \-> Re: D2 ViRGE/DX *downgrade*?
19049           \-> Re: D2 ViRGE/DX *downgrade*?
19052           \-> Re: D2 ViRGE/DX *downgrade*?
19071           \-> Re: D2 ViRGE/DX *downgrade*?
19074           \-> Re: D2 ViRGE/DX *downgrade*?
19078           \-> Re: D2 ViRGE/DX *downgrade*?
18946           Descent Dogfight Tactics has moved
18951           \-> Re: Descent Dogfight Tactics has moved
18949           Need help with F16 FLCS problem in Descent 2
18956           Re: HACX shareware has been released!
19029           \-> Re: HACX shareware has been released!
18962           Re: Someone makes your life hell?
18966           \-> Re: Someone makes your life hell?
18997           \-> Re: Someone makes your life hell?
19088           \-> Re: Someone makes your life hell?
18967           Nice Games Site!
18972           stuck in D2 level 23
19011           \-> Re: stuck in D2 level 23
19028           \-> Re: stuck in D2 level 23
19037           \-> Re: stuck in D2 level 23
18974           oh my gosh
19017           \-> Re: oh my gosh
19035           \-> Re: oh my gosh
19051           \-> Re: oh my gosh
19067           \-> Re: oh my gosh
18977           Re: Lava boss: i fugured it out (finnally)
19004           \-> Re: Lava boss: i fugured it out (finnally)
18979           bosses?
18980           GAMES FOR SALE!
18981           What is up with all this smut?
18985           Re: Will you PLEASE cum in my Mouth! 18346
18989           \-> Re: Will you PLEASE cum in my Mouth! 18346
18990           \-> Re: Will you PLEASE cum in my Mouth! 18346
18992           \-> Re: Will you PLEASE cum in my Mouth! 18346
19009           \-> Re: Will you PLEASE cum in my Mouth! 18346
19044           \-> Re: Will you PLEASE cum in my Mouth! 18346
19046           \-> Re: Will you PLEASE cum in my Mouth! 18346
18993           Freespace demo ETA?
19002           \-> Re: Freespace demo ETA?
19003           \-> Re: Freespace demo ETA?
18994           All this spam.
19008           \-> Re: All this spam.
18996           Colors
19007           \-> Re: Colors
18999           We must stop nobody@nowhere33.yet INFORMATION HERE ON STOPPING
               | HIM
19000           Descent Mission Builder II
19010           \-> Re: Descent Mission Builder II
19006           D2 level 7 Mega Missile
19025           \-> Re: D2 level 7 Mega Missile
19038           \-> Re: D2 level 7 Mega Missile
19056           \-> Re: D2 level 7 Mega Missile
19012           Stop these spammers!
19018           \-> Re: Stop these spammers!
19013           FREE NUDE CELEBRITIES
19015           Re: Monster 3D 2 Problem
19019           Re: INNOCENT LITTLE WHITE GIRL GETS A BUCKET FULL OF CUMM IN
               | HER FACE! 17865
19020           Houston dfest this April 25
19022           \-> Re: Houston dfest this April 25
19073           \-> Re: Houston dfest this April 25
19075           \-> Re: Houston dfest this April 25
19031           Re: Cheat
19034           bottkilla&ace
19036           Force Feedback Pro
19040           \-> Re: Force Feedback Pro
19045           Re: Cool Cash
19066           \-> Re: Cool Cash
19055           Jan Ivar Descent
19057           Cheat
19058           Volition Bug Fix of the day
19062           help with stealth3d version please!!!
19086           \-> Re: help with stealth3d version please!!!
19064           Monster 3D 2 Problem
19069           i`m a beginner
19091           \-> Re: i`m a beginner
19070           i`m a beginner
19072           jan ivar descent
19076           New Wicked Web Site
19080           \-> Re: New Wicked Web Site
19077           to anybody out there,
19081           Re: NAPALM bomb in DESCENT 3!!!
19084           \-> Re: NAPALM bomb in DESCENT 3!!!
19085           \-> Re: NAPALM bomb in DESCENT 3!!!
19082           Net Descent (was re: Kali on Macintosh)
19087           HELP!! Information Overload
19089           \-> Re: HELP!! Information Overload
19092           \-> Re: HELP!! Information Overload
19090           d3
19093           \-> Re: d3
-----------------------------------------------------------
alt.games.heretic
path: /newsgrps/alt.heretic/
-----------------------------------------------------------
2014            Re: Bored? Looking to do something really different?
2045            \-> Re: Bored? Looking to do something really different?
2047            \-> Re: Bored? Looking to do something really different?
2063            \-> Re: Bored? Looking to do something really different?
2015            Brian Pelletier Intereview (Heretic II)
2018            () Pointer to Rec.Games.Computer.Doom FAQ (98/04/07)
2021            !!! MAKE THOUSANDS OF $$$ IN DAYS !!!
2027            heretic question
2028            \-> Re: heretic question
2030            \-> Re: heretic question
2029            You Just Can't Lose
2032            ~~Great Money Making Oppourtunities~~
2033            Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
2038            \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
2040            \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
2048            \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
2035            MAKE MONEY FAST
2036            GWAR is invading your PC!
2052            Nice Games Site!
2053            warez
2056            Re: ARRGH! Maulotaurs!
2059            \-> Re: ARRGH! Maulotaurs!
2057            ARRGH! Maulotaurs!
2058            RE: two chicks licking a huge **** 6365
2060            help
2062            ****MORE MONEY FOR YOU... I'LL GIVE YOU THE SECRET!****
2064            ADULTS ONLY!!! EXTREME HARDCORE!!!
2066            vr glasses
2067            Portal of Praevus
2068            Re: two chicks licking a huge **** 6365
2069            New Wicked Web Site
2070            \-> Re: New Wicked Web Site
-----------------------------------------------------------
alt.games.hexen
path: /newsgrps/alt.hexen/
-----------------------------------------------------------
2               Re: What can I do with the amulett
3               Correction
4               Re: Staff of nefertum?
5               Use the Hexen-2 engine with Quake pakfiles?
6               \-> Re: Use the Hexen-2 engine with Quake pakfiles?
7               \-> Re: Use the Hexen-2 engine with Quake pakfiles?
10              \-> Re: Use the Hexen-2 engine with Quake pakfiles?
29              \-> Re: Use the Hexen-2 engine with Quake pakfiles?
38              \-> Re: Use the Hexen-2 engine with Quake pakfiles?
8               Stuck again.
9               \-> Re: Stuck again.
12              \-> Re: Stuck again.
13              \-> Re: Stuck again.
14              \-> Re: Stuck again.
11              *Hexen 2 Patch Released: Warning!  Won't Finish Installing!
15              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
16              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
17              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
19              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
20              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
21              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
22              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
23              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
25              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
26              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
28              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
33              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
35              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
36              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
37              \-> Re: *Hexen 2 Patch Released: Warning!  Won't Finish
               | Installing!
18              Western site working now
24              Objects changing into other objects (was  Re: *Hexen 2
               | PatchReleased: Warning! Won't Finish Installing!)
27              \-> Re: Objects changing into other objects (was  Re: *Hexen 2
               | PatchReleased: Warning! Won't Finish Installing!)
30              \-> Re: Objects changing into other objects (was  Re: *Hexen 2
               | PatchReleased: Warning! Won't Finish Installing!)
31              \-> Re: Objects changing into other objects (was  Re: *Hexen 2
               | PatchReleased: Warning! Won't Finish Installing!)
32              \-> Re: Objects changing into other objects (was  Re: *Hexen 2
               | PatchReleased: Warning! Won't Finish Installing!)
34              \-> Re: Objects changing into other objects (was  Re: *Hexen 2
               | PatchReleased: Warning! Won't Finish Installing!)
39              http://gamenews.ebci.ca
40              Hexen II: "Load Failed..."?
47              \-> Re: Hexen II: "Load Failed..."?
50              \-> Re: Hexen II: "Load Failed..."?
41              Hexen2: Help!: Obelisk of the Moon
42              \-> Re: Hexen2: Help!: Obelisk of the Moon
43              \-> Re: Hexen2: Help!: Obelisk of the Moon
44              \-> Re: Hexen2: Help!: Obelisk of the Moon
45              \-> Re: Hexen2: Help!: Obelisk of the Moon
46              \-> Re: Hexen2: Help!: Obelisk of the Moon
48              DOWNLOAD NOW!
51              MEDIEVAL HEROIC-FANTASY--->SORANIA Web site.
52              Hexen 2 Puzzle Help
53              \-> Re: Hexen 2 Puzzle Help
54              \-> Re: Hexen 2 Puzzle Help
55              \-> Re: Hexen 2 Puzzle Help
56              \-> Re: Hexen 2 Puzzle Help
57              \-> Re: Hexen 2 Puzzle Help
58              \-> Re: Hexen 2 Puzzle Help
59              \-> Re: Hexen 2 Puzzle Help
61              Home web!
64              Cool Web Site!
65              !!!! Free games, Free Download !!!
66              More "Official" Editors from Virtus
70              HexenII trouble
73              \-> Re: HexenII trouble
71              FOR AUSTRALIAN GAMERS ONLY Wanted: the most dedicated,
               | caffeine-addicted, hardcore online gamers for cushy job with
               | kewl benefits!
72              Fundamental connections & files
79              Need Solution to Puzzle on Egyptian Hub
80              \-> Re: Need Solution to Puzzle on Egyptian Hub
82              Re: 3Dfx Web Site for Games Demo and Patch
83              hexen Court of a Thousand Warriors
96              \-> Re: hexen Court of a Thousand Warriors
84              No thanks to Activision...
85              Re: Stuck in "Egypt"
86              Egyptian Piramid
87              3Dfx Web Site for Games Demo and Patch
88              Re: GLHexen: tiny letters, dark screen (HELP!)
90              Re: I can't find the Stable key
91              \-> Re: I can't find the Stable key
93              \-> Re: I can't find the Stable key
95              \-> Re: I can't find the Stable key
92              how to kill famine
94              text size very small with new patch (GL)
97              -NEW- SPECIFIC MESSAGE BOARDS FOR VIDEO GAMERS !!!
102             \-> Re: -NEW- SPECIFIC MESSAGE BOARDS FOR VIDEO GAMERS !!!
98              Quake II and Hexen II
99              \-> Re: Quake II and Hexen II
100             \-> Re: Quake II and Hexen II
101             Virus ?
118             \-> Re: Virus ?
103             New web site
104             WANT TO WATCH PAY PER VIEW?
105             artifacts
106             [BUG???] After killing the War the game stops
108             Walkthru & Cheats
109             Hexen2: Tailor's Key
112             \-> Re: Hexen2: Tailor's Key
110             Treasury Key in Hexen II
122             \-> Re: Treasury Key in Hexen II
111             artifacts
114             Crusader's "MARVELOUS" healing ability
116             Getting 800x600 in GL version
143             \-> Re: Getting 800x600 in GL version
117             config file help?
119             Re: portals
120             Re: Help for QUAKE II!
121             Staff of Nefertum/Chariot of Ra
124             \-> Re: Staff of Nefertum/Chariot of Ra
142             \-> Re: Staff of Nefertum/Chariot of Ra
123             Treasury Key - I cannot find it
126             running only under win95 ?
129             \-> Re: running only under win95 ?
127             FREE GAMES
128             Can't load saved game.
130             HELP!   My joystick is unbound!
136             \-> Re: HELP!   My joystick is unbound!
131             marble glass
160             \-> Re: marble glass
132             tcp/ip
134             Error when trying to join internet games WHY ??
135             Hexen for win 95
137             Re: HELP!   My joystick is unbound! (0/1)
139             HELP ! Cant even get Hexen II to start properly
140             dungeon of terror 3d
145             Crystal golem
146             Lorics Dust
147             \-> Re: Lorics Dust
192             \-> Re: Lorics Dust
207             \-> Re: Lorics Dust
148             Tons of PC Games for Sale!!!!
149             Tons of PC Games for Sale!!!!
150             Crystal Golem
179             \-> Re: Crystal Golem
151             looking for Realms of Arkania Star Trail disk 5 of 8
152             Help.
154             Question concerning savegame-file
157             Nul avec Hexen 2 (je n'arrive pas  progresser dans le 3me
               | niveau : Egypte)
158             \-> Re: Nul avec Hexen 2 (je n'arrive pas  progresser dans le
               | 3me niveau : Egypte)
161             Crystal Golem
162             HELP! NO WATER ELEMENT!
163             New Game
164             Re: Nul avec Hexen 2 (je n'arrive pas  progresser dans le 3me
               | niveau : Egypte)
169             \-> Re: Nul avec Hexen 2 (je n'arrive pas  progresser dans le
               | 3me niveau : Egypte)
177             \-> Re: Nul avec Hexen 2 (je n'arrive pas  progresser dans le
               | 3me niveau : Egypte)
166             QUAKE 2 KICKED ME IN THE HINY
167             \-> Re: QUAKE 2 KICKED ME IN THE HINY
168             \-> Re: QUAKE 2 KICKED ME IN THE HINY
170             \-> Re: QUAKE 2 KICKED ME IN THE HINY
171             \-> Re: QUAKE 2 KICKED ME IN THE HINY
172             \-> Re: QUAKE 2 KICKED ME IN THE HINY
175             \-> Re: QUAKE 2 KICKED ME IN THE HINY
176             \-> Re: QUAKE 2 KICKED ME IN THE HINY
186             \-> Re: QUAKE 2 KICKED ME IN THE HINY
173             Which class is the best?
174             HELP ME! I NOT MAY END LEVEL 1 AND LEVEL 2.
178             Re: QUAKE 2 Khehe Americans
181             \-> Re: QUAKE 2 Khehe Americans
182             \-> Re: QUAKE 2 Khehe Americans
187             \-> Re: QUAKE 2 Khehe Americans
191             \-> Re: QUAKE 2 Khehe Americans
193             \-> Re: QUAKE 2 Khehe Americans
195             \-> Re: QUAKE 2 Khehe Americans
200             \-> Re: QUAKE 2 Khehe Americans
205             \-> Re: QUAKE 2 Khehe Americans
206             \-> Re: QUAKE 2 Khehe Americans
208             \-> Re: QUAKE 2 Khehe Americans
209             \-> Re: QUAKE 2 Khehe Americans
213             \-> Re: QUAKE 2 Khehe Americans
180             Stable key and/or bead of glass?
189             \-> Re: Stable key and/or bead of glass?
183             Brain TOys BBS
185             wanted
194             NO MUSIC
196             Hexen 2 Problem...
197             Problem updating Hexen2
198             Stable key?
201             \-> Re: Stable key?
203             \-> Re: Stable key?
218             \-> Re: Stable key?
199             Hexen 2 (3me tableau l'Egypte)
243             \-> Re: Hexen 2 (3me tableau l'Egypte)
204             FS: Hexen
210             Hexen 2 first HUB
211             Re: Hexen 2 (3me tableau l'Egypte)reponce!!
212             Re: QUAKE 2
215             Crusader ability Revivication
216             Screen resolution
223             \-> Re: Screen resolution
282             \-> Re: Screen resolution
224             Game Spy Problems
229             \-> Re: Game Spy Problems
225              
226             HELP !!!
232             How do you find Hexen2 server on two player IPX network?
233             \-> Re: How do you find Hexen2 server on two player IPX
               | network?
234             \-> Re: How do you find Hexen2 server on two player IPX
               | network?
235             Null ethernet!
238             Please, Help
239             Famine on Hexen 2
247             \-> Re: Famine on Hexen 2
240             HEXEN 2 Site!!!
245             Here ya go!
246             The Place
250             \-> Re: The Place
255             \-> Re: The Place
265             \-> Re: The Place
249             Warcraft 2 Super Site, Puds, Cheats, Hints, Pics etc.
251             Re: http://www.geocities.com/Colosseum/5675
256             NEW MESSAGE BOARDS
257             !!!NEW ROMS SITE!!!  Hundreds of SNES and NES ROMS!!! NO Linked
               | ROMS!!!
258             Win $100.00 in Nintendo games!!!!
259             REQ: Hexen2 cd crack
261             Easy way to kill WAR!
262             Re: Need lotsa cash fast$$$$$$$$$$$
263             Please please please help me
264             \-> Re: Please please please help me
267             \-> Re: Please please please help me
266             Cheat codes and quick save
268             Hexen2: L2 (Meso-American): How to cross Bridge?
274             \-> Re: Hexen2: L2 (Meso-American): How to cross Bridge?
279             \-> Re: Hexen2: L2 (Meso-American): How to cross Bridge?
271             Hexen 2: Level1
277             \-> Re: Hexen 2: Level1
278             \-> Re: Hexen 2: Level1
280             \-> Re: Hexen 2: Level1
320             \-> Re: Hexen 2: Level1
337             \-> Re: Hexen 2: Level1
275             NEed Advice
276             \-> Re: NEed Advice
281             Re: LONELY** WE CAN HELP
283             lets talk hexen II on a tecnicall level.....
288             Castle Key
290             \-> Re: Castle Key
291             \-> Re: Castle Key
293             Hexen II:Stuck near end of Thysis ( Egyption level )
308             \-> Re: Hexen II:Stuck near end of Thysis ( Egyption level )
294             Read two Walkthru's and STILL can't open blocked passage :o(
296             \-> Re: Read two Walkthru's and STILL can't open blocked
               | passage :o(
299             need help (sound issue)
301             EVIL ANIMATION
302             patch
304             \-> Re: patch
306             Want a cheap, fast, quality website???
307             Get a 2nd income!
310             Fundamentals to faster pings
314             CD Crack
322             \-> Re: CD Crack
317             Star Wars Hexen?
318             FS:PC games(Tombraider 2, Quake 2, Myth, Seven Kingdoms, NBA 98
               | and more from $17 each)
321             "THE MAZE"
365             \-> Re: "THE MAZE"
323             Hexen II - Riva 128
352             \-> Re: Hexen II - Riva 128
324             Always mouselook
327             Turned to Stone
328             stuck!
329             hexen 2: level 1 (I think)
341             \-> Re: hexen 2: level 1 (I think)
331             hexen 2...where's the staff of nefertum?
332             I have the cheapest PSX game for sale
334             How do I beat Nix in Microsoft's Hellbender?
335             on-line?
336             crystal golem
361             \-> Re: crystal golem
369             \-> Re: crystal golem
370             \-> Re: crystal golem
339             Video Tapes
340             Power VR
342             help
353             \-> Re: help
345             HERETIC FULL VERISON FREE
347             Re: Mak emoney Fast
348             Mill Key
364             \-> Re: Mill Key
354             Killing the Crystal Golem?
363             \-> Re: Killing the Crystal Golem?
356             HEXEN II dedicated server won't work
357             Looking for a game cheat or review the click here
366             Can anyone help
379             \-> Re: Can anyone help
367             Killing the Famine Horseman?
368             \-> Re: Killing the Famine Horseman?
371             Hexen 2 freeze--help!!!
372             \-> Re: Hexen 2 freeze--help!!!
373             Links To Free Only xxx Sites
374             Help, I'm stuck!  (Hexen II)
378             \-> Re: Help, I'm stuck!  (Hexen II)
375             Win a Nintendo 64!!!!! Win a Nintendo game of your
               | choice!!!!!!!
376             Egypt - 9 panels. Past posts don't help
391             \-> Re: Egypt - 9 panels. Past posts don't help
381             Check out this new front end loader for Hexen.  Runs maps from
               | a zip file
382             Multiplayer Hexen II
384             VHexen2 on A Stealth II...Problem
386             Free Online Game!!!
388             Anyone know any good IP's...
389             glide2x.dll not found error - help
414             \-> Re: glide2x.dll not found error - help
390             Come Play For Free!!!
393             POSTAL
394             Re: H2 for dos?
395             H2 for dos?
397             Attn: Newsletter - I still need more help. Anybody interested?
398             Hexen 2 Command Line Parameters
399             Network game.
401             Swamp key/swamp world
405             \-> Re: Swamp key/swamp world
403             jumping help
404             \-> Re: jumping help
406             \-> Re: jumping help
409             \-> Re: jumping help
410             \-> Re: jumping help
407             look at
411             New map loader for Hexen2
412             Help...stuck in HEXEN
413             Help...stuck in HEXEN
416             Hexne II Help
417             HELP!  Stuck in Menelkir's Tomb!!!
418             Web Site
419             how to remap
420             \-> Re: how to remap
421             () Pointer to Rec.Games.Computer.Doom FAQ (98/01/20)
422             NVIDIA open GL drivers -> freeze-up HELP!
423             MacHexen v. PC Hexen95 Deathmatch Possible?
424             new free gamesserver!!!! NETGAMES.NET
425             hexen2: stuck in egypt !!!
430             \-> Re: hexen2: stuck in egypt !!!
435             \-> Re: hexen2: stuck in egypt !!!
426             Hexen 2 in Virtual Reality
428             thanks for the jumping help
429             Re: Hexen2 help.
431             Who can turn off the headwave?
437             \-> Re: Who can turn off the headwave?
436             Editing Info
438             Double Trip wire Glyph for Assassin
439             Open letter to Activision
441             Auctioning off my Righteous 3d on ebay. It's at $20.50 as of
               | this posting
442             Stable Key?
443             \-> Re: Stable Key?
451             \-> Re: Stable Key?
445             Who can help me about ...
446             Eldest clan in the land 30, 40, and older
447             Eldest clan in the land 30, 40, and older
448             Cheat codes....
468             \-> Re: Cheat codes....
449             rider of the apocalypse #2
450             Defeating Death in Hexen2?
452             Reaper Bots?
453             FAQ?
456             \-> Re: FAQ?
454             Help in Hexen2
455             Pre Paid Legal Services Inc.
457             GameMenu95: New Win95 Front-End Loader for Hexen and Hexen2
459             For Tastebuds of All Ages...
461             \-> Re: For Tastebuds of All Ages...
475             \-> Re: For Tastebuds of All Ages...
462             Where is the Castle Key ?
467             mouse movements
472             \-> Re: mouse movements
496             \-> Re: mouse movements
469             Re: HEXEN 2
470             How to get into the Castele???
478             \-> Re: How to get into the Castele???
480             \-> Re: How to get into the Castele???
471             How to get into the Castele???
473             ALL YOUR GLQUAKE PRBLEMS SOLVED HERE
474             \-> Re: ALL YOUR GLQUAKE PRBLEMS SOLVED HERE
483             \-> Re: ALL YOUR GLQUAKE PRBLEMS SOLVED HERE
476             GameMenu95 Map loader for Hexen & Hexen2
479             demos
482             Purchasing Deathkings of the Dark Citadel
484             Distributors Needed
487             FREE CABLE BOX DESCRAMBLER  BUILD YOUR OWN DESCRAMBLER FAST
               | CHEAP AND EASY - cable28.htm [1/1]
489             Hexen II map for download
490             HELP WITH HEXEN
492             Blaine Baker's HexenC Arcanum
493             \-> Re: Blaine Baker's HexenC Arcanum
495             IP Addresses
500             \-> Re: IP Addresses
497             ATTN: Everyone: A great new company: SquirrelSoft!!!!
499             \-> Re: ATTN: Everyone: A great new company: SquirrelSoft!!!!
503             Help ! - Hexen II (The Bones of Loric)
507             \-> Re: Help ! - Hexen II (The Bones of Loric)
514             \-> Re: Help ! - Hexen II (The Bones of Loric)
506             SUPERB Online, Multi-User High Fantasy ROLE PLAYING GAME!
508             final doom
509             \-> Re: final doom
510             \-> Re: final doom
511             \-> Re: final doom
516             \-> Re: final doom
512             Help on Hexen sharware DEMO
513             Cheats for hexen
537             \-> Re: Cheats for hexen
545             \-> Re: Cheats for hexen
517             HEXEN95 Beyond Heretic and NT 4.0?
518             virtual servers
519             Colored Lighting in GL Hexen II ??
520             Help - How to step on the top of Alter in Forgotten Chapel Door
528             \-> Re: Help - How to step on the top of Alter in Forgotten
               | Chapel Door
521             New gaming e-zine WHOOPS ASS
524             FS--Simcity 2000 cd collection 12$--
525             Help with GLHexen
526             \-> Re: Help with GLHexen
530             \-> Re: Help with GLHexen
529             Has anyone seen a patch?
535             \-> Re: Has anyone seen a patch?
531             Hexen2 Deathmatch Play
532             Hexenworld!!!!
536             Help ! Hexen II - How to kill Crystal Golem & pass through
               | Crystal Wall in the Inner Courtyard
542             \-> Re: Help ! Hexen II - How to kill Crystal Golem & pass
               | through Crystal Wall in the Inner Courtyard
538             Hexen II help needed
587             \-> Re: Hexen II help needed
665             \-> Re: Hexen II help needed
539             test
540             TREASURY KEY
543             Heretic/Hexen walkthus
544             \-> Re: Heretic/Hexen walkthus
546             Can't find the mithrill door
551             \-> Re: Can't find the mithrill door
547             Hexen2 help needed
548             Hexen 2 program error in Hub 5
549             FREE CABLE BOX DESCRAMBLER  BUILD YOUR OWN DESCRAMBLER FAST
               | CHEAP AND EASY - cable32.htm [1/1]
550             Free Online Game!!!
552             FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms, Fallout
               | and etc from $18 each
635             \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
640             \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
645             \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
650             \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
553             WarBeast Cheaters Heaven
556             Diablo game site.
557             Viva Las Vegas!!!
558             cheats for hexen
565             \-> Re: cheats for hexen
560             Ultimate Scenario Game
561             Games!!!
562             vHexen II and stealth II
569             \-> Re: vHexen II and stealth II
572             \-> Re: vHexen II and stealth II
573             \-> Re: vHexen II and stealth II
570             How to beat old dude at end of part one?
575             Re: JUICY PUSSY**JUICY PUSSY**JUICY PUSSY**JUICY PUSSY**JUICY
               | PUSSY
576             $$ Easy Money $$
580             Cheats guide to hexen Beyond Heretic
589             \-> Re: Cheats guide to hexen Beyond Heretic
581             hexen
594             \-> Re: hexen
604             \-> Re: hexen
582             Vs: vHexen II and stealth II
583             Q:  How to access skill 4 in 'Portal to Praevus'?
584             Financial Opportunity of a Lifetime
586             - $$Anybody needs money?
588             Help for Hexen II searched
605             \-> Re: Help for Hexen II searched
606             \-> Re: Help for Hexen II searched
590             Hexdev hexen 2 ctf problem
595             \-> Re: Hexdev hexen 2 ctf problem
592             Hexen help
593             \-> Re: Hexen help
596             Re: "Glad to meet you !"
600             \-> Re: "Glad to meet you !"
597             Hexen II Mission Pack - Stuck
602             \-> Re: Hexen II Mission Pack - Stuck
599             stones
601             \-> Re: stones
608             Full Screen HexenII High Res Modes?
612             server?
613             GL Hexen 2 Hitching
619             \-> Re: GL Hexen 2 Hitching
647             \-> Re: GL Hexen 2 Hitching
614             Hexen II 1.11 bug...
616             \-> Re: Hexen II 1.11 bug...
648             \-> Re: Hexen II 1.11 bug...
615             Bots?
621             Big Trouble in Little Hexen
622             Brian Pelletier Interviewed (Heretic II)
624             () Pointer to Rec.Games.Computer.Doom FAQ (98/04/07)
631             Where is upper crown of Egypt?
632             Help-Where is the upper crown of Egypt?
633             Re: Help, mithrill door!
634             Hexen II patch to 1.11 problems
649             \-> Re: Hexen II patch to 1.11 problems
637             GWAR is invading your PC!
641             GWAR IN MY PC
642             Send me Hexen II codes
643             WAIT WAIT WAIT HOT CELEB PICS
654             Nice Games Site!
655             warez
656             Re: wheres the glass ??
658             Map Editor for Hexen 2
660             problem w/ Assassin kill Death at end of Mazaera level
662             \-> Re: problem w/ Assassin kill Death at end of Mazaera level
663             ADULTS ONLY!!! EXTREME HARDCORE!!!
664             HEXEN/EGYPT HELP NEEDED
666             Need to get the Key in Level one
-----------------------------------------------------------
alt.games.jedi_knight
path: /newsgrps/alt.jedi_knight/
-----------------------------------------------------------
5232            Re: For the love of Yoda! Help me!
5233            Re: public e-mail address
5234            Re: New Scrolling Mice. . .  Problem with JK
5235            Re: What the hell! Is Jerec supposed to be this easy?
5236            Re: Does any one know how to change teams!!!!!!!!!!
5237            Re: 3dfx?
5238            Re: thank
5239            Re: Sariss
5240            Re: Monster vs Righteous
5241            Re: How to Circle an Opponent?
5242            Re: Force pull- the ultimate cheat?
5243            Re: What's Your Framerate??
10611           Re: Sign this for Mac Jedi Knight!
10612           \-> Re: Sign this for Mac Jedi Knight!
10616           \-> Re: Sign this for Mac Jedi Knight!
10617           \-> Re: Sign this for Mac Jedi Knight!
10618           \-> Re: Sign this for Mac Jedi Knight!
10623           \-> Re: Sign this for Mac Jedi Knight!
10626           \-> Re: Sign this for Mac Jedi Knight!
10627           \-> Re: Sign this for Mac Jedi Knight!
10631           \-> Re: Sign this for Mac Jedi Knight!
10632           \-> Re: Sign this for Mac Jedi Knight!
10633           \-> Re: Sign this for Mac Jedi Knight!
10644           \-> Re: Sign this for Mac Jedi Knight!
10651           \-> Re: Sign this for Mac Jedi Knight!
10656           \-> Re: Sign this for Mac Jedi Knight!
10660           \-> Re: Sign this for Mac Jedi Knight!
10668           \-> Re: Sign this for Mac Jedi Knight!
10676           \-> Re: Sign this for Mac Jedi Knight!
10677           \-> Re: Sign this for Mac Jedi Knight!
10681           \-> Re: Sign this for Mac Jedi Knight!
10685           \-> Re: Sign this for Mac Jedi Knight!
10691           \-> Re: Sign this for Mac Jedi Knight!
10695           \-> Re: Sign this for Mac Jedi Knight!
10696           \-> Re: Sign this for Mac Jedi Knight!
10698           \-> Re: Sign this for Mac Jedi Knight!
10707           \-> Re: Sign this for Mac Jedi Knight!
10710           \-> Re: Sign this for Mac Jedi Knight!
10712           \-> Re: Sign this for Mac Jedi Knight!
10719           \-> Re: Sign this for Mac Jedi Knight!
10720           \-> Re: Sign this for Mac Jedi Knight!
10725           \-> Re: Sign this for Mac Jedi Knight!
10740           \-> Re: Sign this for Mac Jedi Knight!
10759           \-> Re: Sign this for Mac Jedi Knight!
10768           \-> Re: Sign this for Mac Jedi Knight!
10613           Re: 3D video card questions (again)
10636           \-> Re: 3D video card questions (again)
11033           \-> Re: 3D video card questions (again)
10614           Re: Legal internal addresses
10622           \-> Re: Legal internal addresses
10615           Re: How to convert JK to MOTS, because. . .
10624           \-> Re: How to convert JK to MOTS, because. . .
10657           \-> Re: How to convert JK to MOTS, because. . .
10783           \-> Re: How to convert JK to MOTS, because. . .
10793           \-> Re: How to convert JK to MOTS, because. . .
10798           \-> Re: How to convert JK to MOTS, because. . .
10811           \-> Re: How to convert JK to MOTS, because. . .
10619           Re: Light or Dark Side?
10731           \-> Re: Light or Dark Side?
10741           \-> Re: Light or Dark Side?
10761           \-> Re: Light or Dark Side?
10620           Re: MOTS level 8: Stuck in Prison
10665           \-> Re: MOTS level 8: Stuck in Prison
10621           MotS level 12
10625           Re: Custom Lightsabers
10834           \-> Re: Custom Lightsabers
10850           \-> Re: Custom Lightsabers
10628           Re: NOT and interesting message. Don't bother reading ...
10688           \-> Re: NOT and interesting message. Don't bother reading ...
10981           \-> Re: NOT and interesting message. Don't bother reading ...
10629           MOTS- Level 12
10709           \-> Re: MOTS- Level 12
10735           \-> Re: MOTS- Level 12
10630           Re: HaCk   FiLeS
10669           \-> Re: HaCk   FiLeS
10769           \-> Re: HaCk   FiLeS
10634           Good Sites
10640           \-> Re: Good Sites
10649           \-> Re: Good Sites
10653           \-> Re: Good Sites
10635           MOTS How Do You Get Past Rancor (Level 8)???
10638           \-> Re: MOTS How Do You Get Past Rancor (Level 8)???
10680           \-> Re: MOTS How Do You Get Past Rancor (Level 8)???
10687           \-> Re: MOTS How Do You Get Past Rancor (Level 8)???
10743           \-> Re: MOTS How Do You Get Past Rancor (Level 8)???
10639           I have a question for Jedi Knight
10900           \-> Re: I have a question for Jedi Knight
10641           Re: Jedi Knight POLL. Please Take.
10664           \-> Re: Jedi Knight POLL. Please Take.
10686           \-> Re: Jedi Knight POLL. Please Take.
10642           q: PLAYING levels/Multiplayer
10643           Re: post and get money...
10645           Re: PLAYING levels/Multiplayer
10648           how far
10650           \-> Re: how far
10655           \-> Re: how far
10658           \-> Re: how far
10670           \-> Re: how far
10671           \-> Re: how far
10702           \-> Re: how far
10716           \-> Re: how far
10729           \-> Re: how far
10772           \-> Re: how far
10836           \-> Re: how far
10652           PCGR GAME CONTEST!!!!!!
10654           $$Need Cash?  Try This!!
10659           Little Window
10839           \-> Re: Little Window
10843           \-> Re: Little Window
10661           Re: level 7
10662           \-> Re: level 7
10675           \-> Re: level 7
10838           \-> Re: level 7
10663           Re: help stuck on jk level 19
10666           Re: Rancor tips?
10667           How to make Skins ?
10672           !!! MAKE THOUSANDS OF $$$ IN DAYS !!!
10673           internet multiplayer servers
10679           Re: Amen!
10814           \-> Re: Amen!
10689           Woah, great idea for a CTF level!!!
10690           Anybody wanna play on IP?
10692           Re: Easter Eggs (with picture files attached)
10751           \-> Re: Easter Eggs (with picture files attached)
10869           \-> Re: Easter Eggs (with picture files attached)
10887           \-> Re: Easter Eggs (with picture files attached)
10693           Can anybody help me????
10697           \-> Re: Can anybody help me????
10699           \-> Re: Can anybody help me????
10705           \-> Re: Can anybody help me????
10726           \-> Re: Can anybody help me????
10770           \-> Re: Can anybody help me????
10866           \-> Re: Can anybody help me????
10909           \-> Re: Can anybody help me????
10930           \-> Re: Can anybody help me????
10952           \-> Re: Can anybody help me????
10694           Easter Eggs (with picture files attached)
10700           playing MOTS without cd
10730           \-> Re: playing MOTS without cd
10701           MotS: play MP in solo?
10706           \-> Re: MotS: play MP in solo?
10744           \-> Re: MotS: play MP in solo?
10794           \-> Re: MotS: play MP in solo?
10894           \-> Re: MotS: play MP in solo?
10703           Re: Stuck in level13 of Mots
10734           \-> Re: Stuck in level13 of Mots
10760           \-> Re: Stuck in level13 of Mots
10771           \-> Re: Stuck in level13 of Mots
10778           \-> Re: Stuck in level13 of Mots
10791           \-> Re: Stuck in level13 of Mots
10810           \-> Re: Stuck in level13 of Mots
10855           \-> Re: Stuck in level13 of Mots
10858           \-> Re: Stuck in level13 of Mots
10917           \-> Re: Stuck in level13 of Mots
10927           \-> Re: Stuck in level13 of Mots
10704           Help
10723           \-> Re: Help
10724           \-> Re: Help
10708           dark mara jade, you win I'm tired
10721           \-> Re: dark mara jade, you win I'm tired
10733           \-> Re: dark mara jade, you win I'm tired
10754           \-> Re: dark mara jade, you win I'm tired
10763           \-> Re: dark mara jade, you win I'm tired
10787           \-> Re: dark mara jade, you win I'm tired
10807           \-> Re: dark mara jade, you win I'm tired
10868           \-> Re: dark mara jade, you win I'm tired
10907           \-> Re: dark mara jade, you win I'm tired
10915           \-> Re: dark mara jade, you win I'm tired
10711           Test
10713           Re: How do I get the door to open in Level 1?
10718           \-> Re: How do I get the door to open in Level 1?
10714           Re: JK-Level 12-Escape from Cargo Ship
10722           \-> Re: JK-Level 12-Escape from Cargo Ship
10715           MOTS 7B?
10822           \-> Re: MOTS 7B?
10717           Re: Lvl 4 help
10727           MOTS How Do You Get Past Rancor (Level 8)???
10728           Re: New site: PC GAMERS' INFORMATION CENTRAL (pcgic)
10732           MOTS Level 2?
10878           \-> Re: MOTS Level 2?
10736           how do I enter cheat codes?
10738           \-> Re: how do I enter cheat codes?
10766           \-> Re: how do I enter cheat codes?
10816           \-> Re: how do I enter cheat codes?
10737           Anyone find a fix or solution for the Logitec Wheel Mouse?
10786           \-> Re: Anyone find a fix or solution for the Logitec Wheel
               | Mouse?
10739           Traitor Rebels
10752           \-> Re: Traitor Rebels
10762           \-> Re: Traitor Rebels
10792           \-> Re: Traitor Rebels
10908           \-> Re: Traitor Rebels
10911           \-> Re: Traitor Rebels
10918           \-> Re: Traitor Rebels
10742           Voodoo 2 and Jedi Knight tweaks??
10764           \-> Re: Voodoo 2 and Jedi Knight tweaks??
10780           \-> Re: Voodoo 2 and Jedi Knight tweaks??
10784           \-> Re: Voodoo 2 and Jedi Knight tweaks??
10803           \-> Re: Voodoo 2 and Jedi Knight tweaks??
10745           Computer Locks Up At End Of JK When Playing On The Zone
10748           \-> Re: Computer Locks Up At End Of JK When Playing On The Zone
10781           \-> Re: Computer Locks Up At End Of JK When Playing On The Zone
10796           \-> Re: Computer Locks Up At End Of JK When Playing On The Zone
10842           \-> Re: Computer Locks Up At End Of JK When Playing On The Zone
10880           \-> Re: Computer Locks Up At End Of JK When Playing On The Zone
10746           MotS Sound Question - Are Hi Res sounds available?
10756           \-> Re: MotS Sound Question - Are Hi Res sounds available?
10765           \-> Re: MotS Sound Question - Are Hi Res sounds available?
10851           \-> Re: MotS Sound Question - Are Hi Res sounds available?
10871           \-> Re: MotS Sound Question - Are Hi Res sounds available?
10999           \-> Re: MotS Sound Question - Are Hi Res sounds available?
11012           \-> Re: MotS Sound Question - Are Hi Res sounds available?
11013           \-> Re: MotS Sound Question - Are Hi Res sounds available?
10747           Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
10808           \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
10856           \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
10910           \-> Re: FS: Quake II, Longbow 2, Tombraider 2, Seven Kingdoms,
               | Fallout and etc from $18 each
10749           Help Im Stuck!!
10753           \-> Re: Help Im Stuck!!
10875           \-> Re: Help Im Stuck!!
10913           \-> Re: Help Im Stuck!!
10750           I want to take you all on
10785           \-> Re: I want to take you all on
10788           \-> Re: I want to take you all on
10755           Mysteries of the Sith and Windows 98
10757           \-> Re: Mysteries of the Sith and Windows 98
10775           \-> Re: Mysteries of the Sith and Windows 98
10789           \-> Re: Mysteries of the Sith and Windows 98
10828           \-> Re: Mysteries of the Sith and Windows 98
10832           \-> Re: Mysteries of the Sith and Windows 98
10884           \-> Re: Mysteries of the Sith and Windows 98
10905           \-> Re: Mysteries of the Sith and Windows 98
10953           \-> Re: Mysteries of the Sith and Windows 98
10954           \-> Re: Mysteries of the Sith and Windows 98
10987           \-> Re: Mysteries of the Sith and Windows 98
10996           \-> Re: Mysteries of the Sith and Windows 98
11011           \-> Re: Mysteries of the Sith and Windows 98
11035           \-> Re: Mysteries of the Sith and Windows 98
10758           WALKTRHOUGH FINISHED
10767           help! how do i get in the temple on level 12
10782           \-> Re: help! how do i get in the temple on level 12
10773           Sorry - this screenshot is smaller!
10779           \-> Re: Sorry - this screenshot is smaller!
10774           JK Stuck on Level 18 (Decent to Valley)
10950           \-> Re: JK Stuck on Level 18 (Decent to Valley)
10776           Where's Kyle's lightsabre?
10881           \-> Re: Where's Kyle's lightsabre?
10889           \-> Re: Where's Kyle's lightsabre?
10777           Boc - Dark Jedi?
10812           \-> Re: Boc - Dark Jedi?
10865           \-> Re: Boc - Dark Jedi?
10906           \-> Re: Boc - Dark Jedi?
10962           \-> Re: Boc - Dark Jedi?
11034           \-> Re: Boc - Dark Jedi?
10790           Larger text during Multiplay? Help
10805           \-> Re: Larger text during Multiplay? Help
10795           Problem with MS Internet Gaming Zone
10800           \-> Re: Problem with MS Internet Gaming Zone
10804           \-> Re: Problem with MS Internet Gaming Zone
10797           MOTS
10813           \-> Re: MOTS
10826           \-> Re: MOTS
10799           Re: Mots Level 10 - Help Wanted
10801           MotS finished
10806           \-> Re: MotS finished
10903           \-> Re: MotS finished
10904           \-> Re: MotS finished
10802           Is there a patch 3D for Ati ?
10809           Help needed for the 6 level
10945           \-> Re: Help needed for the 6 level
10963           \-> Re: Help needed for the 6 level
10815           Demo version of Jedi Knight : MOTS
10860           \-> Re: Demo version of Jedi Knight : MOTS
10817           Force Jump on MOTS 14
10830           \-> Re: Force Jump on MOTS 14
10899           \-> Re: Force Jump on MOTS 14
10818           re: Is there a patch 3D for Ati ?
10819           Q: Convex sectors
10820           stuck on level3
10821           Rebel Assault II
10993           \-> Re: Rebel Assault II
10823           Stuck on L9 - can't open the container with the wrench!
10825           \-> Re: Stuck on L9 - can't open the container with the wrench!
11009           \-> Re: Stuck on L9 - can't open the container with the wrench!
11025           \-> Re: Stuck on L9 - can't open the container with the wrench!
10824           Any Cheats?
10827           \-> Re: Any Cheats?
10829           Cooperative ??
10831           \-> Re: Cooperative ??
10833           Re: Convex sectors
10835           Personalities
10837           Re: How to kill the dark Mara Jade
10840           Re: MotS Faq.
10857           \-> Re: MotS Faq.
10841           Hutt Palace
10844           \-> Re: Hutt Palace
10845           \-> Re: Hutt Palace
10876           \-> Re: Hutt Palace
10846           Anyone bored?
10982           \-> Re: Anyone bored?
10847           Level Editor!
10874           \-> Re: Level Editor!
10888           \-> Re: Level Editor!
10890           \-> Re: Level Editor!
10896           \-> Re: Level Editor!
10928           \-> Re: Level Editor!
10960           \-> Re: Level Editor!
10968           \-> Re: Level Editor!
10848           MOTS level 12
10886           \-> Re: MOTS level 12
10891           \-> Re: MOTS level 12
10849           MoTS - Level 6
10877           \-> Re: MoTS - Level 6
10882           \-> Re: MoTS - Level 6
10853           help with MotS again: play MP in solo?
10870           \-> Re: help with MotS again: play MP in solo?
10885           \-> Re: help with MotS again: play MP in solo?
10893           \-> Re: help with MotS again: play MP in solo?
10920           \-> Re: help with MotS again: play MP in solo?
10944           \-> Re: help with MotS again: play MP in solo?
10854           Mysteries of the Sith: My thoughts and questions.(long)
10862           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10864           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10873           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10916           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10919           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10923           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10926           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10969           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10970           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10978           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10980           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10985           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
11038           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
11039           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
11040           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
11047           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
11050           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
11057           \-> Re: Mysteries of the Sith: My thoughts and questions.(long)
10859           BOC
10867           \-> Re: BOC
10863           -=>Clan Recruitment<=-
10872           Re: Mysteries of the Sith: My thoughts and questions.(Short)
10879           Re: MOTS Level 2? <SPOILER>
10883           Help on level 6
10922           \-> Re: Help on level 6
10938           \-> Re: Help on level 6
10973           \-> Re: Help on level 6
10892           MOTS level 2 (agian)
10895           \-> Re: MOTS level 2 (agian)
10897           Jed level editing
10929           \-> Re: Jed level editing
10898           FREE GAMES!!!
10901           need team members
10902           Help on Level 7
10948           \-> Re: Help on Level 7
10972           \-> Re: Help on Level 7
10912           MOTS Level 12...The ENd
11030           \-> Re: MOTS Level 12...The ENd
10921           Help Level Six JK
10939           \-> Re: Help Level Six JK
10924           MOTS cheats?
10925           MOTS level 3
10933           \-> Re: MOTS level 3
10931           Nice Games Site!
10932           Mysteries of the Sith and Windows 98
10934           MOTS END LEVEL 4
10951           \-> Re: MOTS END LEVEL 4
10959           \-> Re: MOTS END LEVEL 4
10979           \-> Re: MOTS END LEVEL 4
10935           JK level 13 - falling ship
10949           \-> Re: JK level 13 - falling ship
11001           \-> Re: JK level 13 - falling ship
11028           \-> Re: JK level 13 - falling ship
10936           JK & bots
10937           JED 0.51 -  need Help !!
10940           \-> Re: JED 0.51 -  need Help !!
11037           \-> Re: JED 0.51 -  need Help !!
10942           Help - MOTS Level 6
10958           \-> Re: Help - MOTS Level 6
10943           Jedi Knight bots
10971           \-> Re: Jedi Knight bots
10946           MOTS without disc 2 of JK
10955           \-> Re: MOTS without disc 2 of JK
10966           \-> Re: MOTS without disc 2 of JK
10984           \-> Re: MOTS without disc 2 of JK
10986           \-> Re: MOTS without disc 2 of JK
10990           \-> Re: MOTS without disc 2 of JK
10992           \-> Re: MOTS without disc 2 of JK
11007           \-> Re: MOTS without disc 2 of JK
11018           \-> Re: MOTS without disc 2 of JK
11027           \-> Re: MOTS without disc 2 of JK
10947           warez
10956           MOTS level 12, please help me i'm dumb
10988           \-> Re: MOTS level 12, please help me i'm dumb
11014           \-> Re: MOTS level 12, please help me i'm dumb
10957           Crimson Strike Fleet
10961           WE NEED STORMTROOPERS!!!!!! PLEASE ANSWER!
10964           JK Level 16 - How do you kill SARRIS - Killer bitch from hell?
10967           \-> Re: JK Level 16 - How do you kill SARRIS - Killer bitch
               | from hell?
11024           \-> Re: JK Level 16 - How do you kill SARRIS - Killer bitch
               | from hell?
10965           How the hell do you invert the mouse!?!?!
10995           \-> Re: How the hell do you invert the mouse!?!?!
11023           \-> Re: How the hell do you invert the mouse!?!?!
10974           Fix for the Logitech Wheel Mouse Problem!!!
11022           \-> Re: Fix for the Logitech Wheel Mouse Problem!!!
10975           Oops ! Sorry !
10976           Re: Level 14
10977           Re: MOTS secret level patch question - spoilers!
10983           MOTS level 1!!! ALREADY>>>>
10997           \-> Re: MOTS level 1!!! ALREADY>>>>
10989           q: Rotating a texture
11000           \-> Re: q: Rotating a texture
10991           stuck in level 4
11002           \-> Re: stuck in level 4
10994           new mots/rebellion clan/fleet
10998           Extra Levels!
11054           \-> Re: Extra Levels!
11003           How Do I Beat Jerec?!
11008           \-> Re: How Do I Beat Jerec?!
11036           \-> Re: How Do I Beat Jerec?!
11053           \-> Re: How Do I Beat Jerec?!
11004           Monster 3D2/S3 Virge & Jedi Knight Problems
11029           \-> Re: Monster 3D2/S3 Virge & Jedi Knight Problems
11005           Re: MOTS lvl 9 - reconnect the tunnel?
11006           Cheats for MotS and many more
11010           MOTS Complete Walkthrough
11043           \-> Re: MOTS Complete Walkthrough
11015           This letter could bring you good luck
11016           MOTS Level 14
11021           \-> Re: MOTS Level 14
11017           Converting JK to MOTS
11019           Thieves
11042           \-> Re: Thieves
11051           \-> Re: Thieves
11020           Crimson Strike Fleet
11026           MOTS lvl 9 - reconnect the tunnel?
11031           Jedi Knight and MS-Wheel Mouse
11032           MOTS Level 4
11041           jedi Knight control help
11055           \-> Re: jedi Knight control help
11044           HELP Start of Level 12
11048           \-> Re: HELP Start of Level 12
11045           MOTS Level 14
11046           HELP!! Information Overload
11052           \-> Re: HELP!! Information Overload
11056           \-> Re: HELP!! Information Overload
11049           3DCC - Does this program do anything?
-----------------------------------------------------------
rec.games.computer.quake.editing
path: /newsgrps/editing/
-----------------------------------------------------------
97Sep\
97Oct\
97Nov\
97Dec\
98Jan\
98Feb\
98Mar\
98Apr\

97Sep\7938      Check out this computer guide
97Sep\7939      GL Quake too dark
97Sep\7952      \-> Re: GL Quake too dark
97Sep\8059      \-> Re: GL Quake too dark
97Sep\8086      \-> Re: GL Quake too dark
97Sep\8246      \-> Re: GL Quake too dark
97Sep\8515      \-> Re: GL Quake too dark
97Sep\7940      Re: I'm Free. You bunch of internet Quake addicts!!! I deleted
               | my Quake directory.
97Sep\7942      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7955      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7956      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7962      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7963      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7966      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7967      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7984      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7991      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7996      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7998      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7999      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8001      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8002      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8003      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8008      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8010      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8015      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8028      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8043      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8048      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8050      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8054      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8055      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8072      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8075      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8084      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8085      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8090      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8096      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8097      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8098      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8099      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8102      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8106      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8107      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8108      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8117      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8118      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8122      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8125      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8127      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8130      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8131      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8132      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8133      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8134      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8136      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8138      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8139      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8140      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8141      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8142      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8143      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8144      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8145      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8147      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8148      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8149      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8150      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8160      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8161      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8162      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8163      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8166      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8167      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8170      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8171      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8173      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8175      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8176      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8178      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8179      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8180      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8181      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8182      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8184      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8185      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8186      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8190      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8194      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8195      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8198      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8202      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8208      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8209      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8211      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8212      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8219      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8221      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8229      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8232      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8235      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8236      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8239      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8245      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8251      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8253      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8259      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8265      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8268      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8296      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8316      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8317      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8319      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8323      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8328      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8330      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8331      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8339      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8341      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8345      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8350      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8351      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8360      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8391      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8416      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8420      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8483      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8539      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8552      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8579      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8580      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8643      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8647      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8652      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8654      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8658      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8659      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8660      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8662      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8665      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8666      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8670      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8671      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8731      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8735      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8776      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8777      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8778      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8782      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8784      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8788      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8793      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8794      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8801      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8802      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8825      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8826      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8837      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8838      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8842      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8871      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8873      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8877      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8886      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8888      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8909      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8931      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8932      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8945      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\9174      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\7941      Worldcraft and Direct X 5.0
97Sep\7944      \-> Re: Worldcraft and Direct X 5.0
97Sep\8081      \-> Re: Worldcraft and Direct X 5.0
97Sep\7943      Multiple button triggers??
97Sep\7946      \-> Re: Multiple button triggers??
97Sep\7945      Quake : Skins : How do I use my own ????
97Sep\7947      Re: Leak Problem
97Sep\7960      \-> Re: Leak Problem
97Sep\7980      \-> Re: Leak Problem
97Sep\7987      \-> Re: Leak Problem
97Sep\8018      \-> Re: Leak Problem
97Sep\8023      \-> Re: Leak Problem
97Sep\8037      \-> Re: Leak Problem
97Sep\7948      Re: Hexen 2 Ring-Letter of Protest (Phuck Pheobus)
97Sep\7970      \-> Re: Hexen 2 Ring-Letter of Protest (Phuck Pheobus)
97Sep\7949      Re: Worldcarft 1.5 vis
97Sep\7950      Glquake Problem
97Sep\7957      \-> Re: Glquake Problem
97Sep\8035      \-> Re: Glquake Problem
97Sep\8092      \-> Re: Glquake Problem
97Sep\8111      \-> Re: Glquake Problem
97Sep\8119      \-> Re: Glquake Problem
97Sep\7951      Re: Quake editor for the Mac?
97Sep\7953      WorldCraft Question
97Sep\7959      \-> Re: WorldCraft Question
97Sep\7954      Re: different palettes in Worldcraft?
97Sep\7958      Re: PERMEDIA 2+GLQUAKE----> NO TEXTURES????
97Sep\8675      \-> Re: PERMEDIA 2+GLQUAKE----> NO TEXTURES????
97Sep\7961      Model problem solved
97Sep\7964      VModels with different skins?
97Sep\7965      Rain
97Sep\7983      \-> Re: Rain
97Sep\7969      No Scam Second Income
97Sep\7971      Re: New Members
97Sep\7977      \-> Re: New Members
97Sep\7985      \-> Re: New Members
97Sep\7989      \-> Re: New Members
97Sep\7990      \-> Re: New Members
97Sep\7992      \-> Re: New Members
97Sep\7994      \-> Re: New Members
97Sep\7995      \-> Re: New Members
97Sep\7997      \-> Re: New Members
97Sep\8000      \-> Re: New Members
97Sep\8004      \-> Re: New Members
97Sep\8076      \-> Re: New Members
97Sep\8641      \-> Re: New Members
97Sep\8676      \-> Re: New Members
97Sep\7972      Re: I need a faster computer...
97Sep\8058      \-> Re: I need a faster computer...
97Sep\8292      \-> Re: I need a faster computer...
97Sep\8371      \-> Re: I need a faster computer...
97Sep\8514      \-> Re: I need a faster computer...
97Sep\7973      Re: GlQuake
97Sep\8485      \-> Re: GlQuake
97Sep\8497      \-> Re: GlQuake
97Sep\8513      \-> Re: GlQuake
97Sep\8571      \-> Re: GlQuake
97Sep\8591      \-> Re: GlQuake
97Sep\8763      \-> Re: GlQuake
97Oct\8968      \-> Re: GlQuake
97Oct\8990      \-> Re: GlQuake
97Oct\9283      \-> Re: GlQuake
97Oct\9290      \-> Re: GlQuake
97Oct\9298      \-> Re: GlQuake
97Oct\9383      \-> Re: GlQuake
97Oct\9392      \-> Re: GlQuake
97Sep\7974      HELP - Qspy Quake Launch prob....
97Sep\7975      Re: Setting up a network
97Sep\7976      \-> Re: Setting up a network
97Sep\8088      \-> Re: Setting up a network
97Sep\8109      \-> Re: Setting up a network
97Sep\8174      \-> Re: Setting up a network
97Sep\8231      \-> Re: Setting up a network
97Sep\8233      \-> Re: Setting up a network
97Sep\7978      Re: Surface Works Editor
97Sep\7979      Help With QBSP; It stopped working.
97Sep\7981      Re: Editing brotherhood dissolved???
97Sep\7982      Re: Worldcraft, teleporters, patch?
97Sep\7986      Setting up a network
97Sep\7988      VIS Help Reqd.
97Sep\8347      \-> Re: VIS Help Reqd.
97Sep\8368      \-> Re: VIS Help Reqd.
97Sep\7993      GLQoole rocks!!!
97Sep\8005      bsp to map
97Sep\8006      SOMEBODY must know what my problem is
97Sep\8011      \-> Re: SOMEBODY must know what my problem is
97Sep\8020      \-> Re: SOMEBODY must know what my problem is
97Sep\8027      \-> Re: SOMEBODY must know what my problem is
97Sep\8042      \-> Re: SOMEBODY must know what my problem is
97Sep\8067      \-> Re: SOMEBODY must know what my problem is
97Sep\8007      New clan
97Sep\8019      \-> Re: New clan
97Sep\8471      \-> Re: New clan
97Sep\8009      multi player?
97Sep\8115      \-> Re: multi player?
97Sep\8012      how to change bsp to map?
97Sep\8016      Quake Water Effects
97Sep\8022      \-> Re: Quake Water Effects
97Sep\8025      \-> Re: Quake Water Effects
97Sep\8026      \-> Re: Quake Water Effects
97Sep\8031      \-> Re: Quake Water Effects
97Sep\8038      \-> Re: Quake Water Effects
97Sep\8049      \-> Re: Quake Water Effects
97Sep\8077      \-> Re: Quake Water Effects
97Sep\8100      \-> Re: Quake Water Effects
97Sep\8116      \-> Re: Quake Water Effects
97Sep\8123      \-> Re: Quake Water Effects
97Sep\8137      \-> Re: Quake Water Effects
97Sep\8199      \-> Re: Quake Water Effects
97Sep\8017      Quake Water Effects
97Sep\8021      Re: Getting multiple DM levesl to run together.
97Sep\8024      Brightness of torchs and the hight of stairs
97Sep\8029      \-> Re: Brightness of torchs and the hight of stairs
97Sep\8034      \-> Re: Brightness of torchs and the hight of stairs
97Sep\8056      \-> Re: Brightness of torchs and the hight of stairs
97Sep\8060      \-> Re: Brightness of torchs and the hight of stairs
97Sep\8030      Would you download and play a huge map?
97Sep\8039      \-> Re: Would you download and play a huge map?
97Sep\8040      \-> Re: Would you download and play a huge map?
97Sep\8041      \-> Re: Would you download and play a huge map?
97Sep\8053      \-> Re: Would you download and play a huge map?
97Sep\8068      \-> Re: Would you download and play a huge map?
97Sep\8073      \-> Re: Would you download and play a huge map?
97Sep\8083      \-> Re: Would you download and play a huge map?
97Sep\8091      \-> Re: Would you download and play a huge map?
97Sep\8172      \-> Re: Would you download and play a huge map?
97Sep\8343      \-> Re: Would you download and play a huge map?
97Oct\8993      \-> Re: Would you download and play a huge map?
97Oct\9004      \-> Re: Would you download and play a huge map?
97Oct\9063      \-> Re: Would you download and play a huge map?
97Oct\9207      \-> Re: Would you download and play a huge map?
97Sep\8032      mirroring textures
97Sep\8033      \-> Re: mirroring textures
97Sep\8071      \-> Re: mirroring textures
97Sep\8036      Re: Apocalypse Now
97Sep\8044      alguem fala portuques aqui?
97Sep\8069      \-> Re: alguem fala portuques aqui?
97Sep\8045      WaterVIS
97Sep\8114      \-> Re: WaterVIS
97Sep\8046      WorldCraft Question...  Probably something stupid...
97Sep\8051      \-> Re: WorldCraft Question...  Probably something stupid...
97Sep\8052      Re: Clan LM is looking for some more members
97Sep\8061      \-> Re: Clan LM is looking for some more members
97Sep\8057      Information
97Sep\8124      \-> Re: Information
97Sep\8062      quake levels pak  bsp
97Sep\8101      \-> Re: quake levels pak  bsp
97Sep\8063      Config files overwriting?
97Sep\8066      \-> Re: Config files overwriting?
97Sep\8064      2d artist needed for rt3d model texture creation REMOTE WORK OK
97Sep\8065      NETPACKET SEND ERROR - help
97Sep\8135      \-> Re: NETPACKET SEND ERROR - help
97Sep\8153      \-> Re: NETPACKET SEND ERROR - help
97Oct\8896      \-> Re: NETPACKET SEND ERROR - help
97Sep\8070      Binding Grappling hook
97Sep\8129      \-> Re: Binding Grappling hook
97Sep\8074      Need Members For A New Quake Development Team
97Sep\8104      \-> Re: Need Members For A New Quake Development Team
97Sep\8078      33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8080      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8082      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8089      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8094      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8189      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8201      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8228      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8244      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8344      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8377      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8378      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8379      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8430      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8450      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8493      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8554      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8559      \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
97Sep\8079      Texture making utils?
97Sep\8112      \-> Re: Texture making utils?
97Sep\8087      Revised Hipnotic pak for transparent water?
97Sep\8152      \-> Re: Revised Hipnotic pak for transparent water?
97Sep\8206      \-> Re: Revised Hipnotic pak for transparent water?
97Sep\8093      WinQuake won't recognize MOUSE3
97Sep\8154      \-> Re: WinQuake won't recognize MOUSE3
97Sep\8158      \-> Re: WinQuake won't recognize MOUSE3
97Sep\8103      Re: How come r_speeds doesn't work?
97Oct\9554      \-> Re: How come r_speeds doesn't work?
97Sep\8105      Time to VIs a 1.423Mb .bsp file?
97Sep\8120      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Sep\8151      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Sep\8472      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Sep\8600      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\8783      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\8827      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\8869      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\9038      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\9091      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\9109      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\9135      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Oct\9141      \-> Re: Time to VIs a 1.423Mb .bsp file?
97Sep\8110      Re: NT Spaceorb support
97Sep\8222      \-> Re: NT Spaceorb support
97Sep\8113      Re: Is it possible to add your own textures to Quake maps that
               | you create ? If so  .. how ?
97Sep\8121      Perl MAP generators
97Sep\8126      Perl MAP generators postscript
97Sep\8128      Making glass floors
97Sep\8155      \-> Re: Making glass floors
97Sep\8223      \-> Re: Making glass floors
97Sep\8248      \-> Re: Making glass floors
97Sep\8146      help for a QW MOD.....
97Sep\8156      DEM to MPEG/AVI converter
97Sep\8157      Q: How to make Quake rotate between a selection of DM levels
97Sep\8558      \-> Re: Q: How to make Quake rotate between a selection of DM
               | levels
97Sep\8159      trap_spikeshooter
97Sep\8164      request:The QuakeSpy crack plz
97Sep\8169      \-> Re: request:The QuakeSpy crack plz
97Sep\8204      \-> Re: request:The QuakeSpy crack plz
97Sep\8249      \-> Re: request:The QuakeSpy crack plz
97Sep\8261      \-> Re: request:The QuakeSpy crack plz
97Sep\8353      \-> Re: request:The QuakeSpy crack plz
97Sep\8376      \-> Re: request:The QuakeSpy crack plz
97Sep\8387      \-> Re: request:The QuakeSpy crack plz
97Sep\8441      \-> Re: request:The QuakeSpy crack plz
97Sep\8445      \-> Re: request:The QuakeSpy crack plz
97Sep\8491      \-> Re: request:The QuakeSpy crack plz
97Sep\8534      \-> Re: request:The QuakeSpy crack plz
97Sep\8576      \-> Re: request:The QuakeSpy crack plz
97Oct\8755      \-> Re: request:The QuakeSpy crack plz
97Sep\8165      QW word editor
97Sep\8168      Simple and good quake1-editor wanted.
97Sep\8177      cheats for playing over the internet?
97Sep\8242      \-> Re: cheats for playing over the internet?
97Sep\8243      \-> Re: cheats for playing over the internet?
97Sep\8183      Re: I'm Free. You bunch of Internet Quake addicts!!! I deleted
               | my Quake directory.
97Sep\8411      \-> Re: I'm Free. You bunch of Internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\8754      \-> Re: I'm Free. You bunch of Internet Quake addicts!!! I
               | deleted my Quake directory.
97Sep\8187      Crushers giving you frags?
97Sep\8196      \-> Re: Crushers giving you frags?
97Sep\8188      Conversion of CAD DXF files to DOOM or QUAKE?
97Sep\8191      Playernum-dependent maps in TF?
97Sep\8192      Re: Qspy crack...why??
97Sep\8207      \-> Re: Qspy crack...why??
97Sep\8193      How do I include Rogue & Hipnotic weapons...
97Sep\8215      \-> Re: How do I include Rogue & Hipnotic weapons...
97Sep\8197      Now Gun control I guess
97Sep\8295      \-> Re: Now Gun control I guess
97Sep\8335      \-> Re: Now Gun control I guess
97Sep\8340      \-> Re: Now Gun control I guess
97Sep\8358      \-> Re: Now Gun control I guess
97Sep\8381      \-> Re: Now Gun control I guess
97Sep\8392      \-> Re: Now Gun control I guess
97Sep\8412      \-> Re: Now Gun control I guess
97Sep\8424      \-> Re: Now Gun control I guess
97Sep\8425      \-> Re: Now Gun control I guess
97Sep\8426      \-> Re: Now Gun control I guess
97Sep\8506      \-> Re: Now Gun control I guess
97Sep\8540      \-> Re: Now Gun control I guess
97Sep\8545      \-> Re: Now Gun control I guess
97Sep\8546      \-> Re: Now Gun control I guess
97Sep\8551      \-> Re: Now Gun control I guess
97Sep\8553      \-> Re: Now Gun control I guess
97Sep\8568      \-> Re: Now Gun control I guess
97Sep\8574      \-> Re: Now Gun control I guess
97Sep\8582      \-> Re: Now Gun control I guess
97Sep\8597      \-> Re: Now Gun control I guess
97Sep\8605      \-> Re: Now Gun control I guess
97Sep\8679      \-> Re: Now Gun control I guess
97Sep\8689      \-> Re: Now Gun control I guess
97Sep\8695      \-> Re: Now Gun control I guess
97Sep\8706      \-> Re: Now Gun control I guess
97Sep\8712      \-> Re: Now Gun control I guess
97Sep\8716      \-> Re: Now Gun control I guess
97Sep\8719      \-> Re: Now Gun control I guess
97Sep\8726      \-> Re: Now Gun control I guess
97Sep\8728      \-> Re: Now Gun control I guess
97Sep\8738      \-> Re: Now Gun control I guess
97Sep\8741      \-> Re: Now Gun control I guess
97Sep\8748      \-> Re: Now Gun control I guess
97Oct\8764      \-> Re: Now Gun control I guess
97Oct\8772      \-> Re: Now Gun control I guess
97Oct\8774      \-> Re: Now Gun control I guess
97Oct\8795      \-> Re: Now Gun control I guess
97Oct\8824      \-> Re: Now Gun control I guess
97Oct\8839      \-> Re: Now Gun control I guess
97Oct\8852      \-> Re: Now Gun control I guess
97Oct\8872      \-> Re: Now Gun control I guess
97Oct\8887      \-> Re: Now Gun control I guess
97Oct\8901      \-> Re: Now Gun control I guess
97Oct\8903      \-> Re: Now Gun control I guess
97Oct\8908      \-> Re: Now Gun control I guess
97Oct\8918      \-> Re: Now Gun control I guess
97Oct\8924      \-> Re: Now Gun control I guess
97Oct\8926      \-> Re: Now Gun control I guess
97Oct\8929      \-> Re: Now Gun control I guess
97Oct\8933      \-> Re: Now Gun control I guess
97Oct\8977      \-> Re: Now Gun control I guess
97Oct\8981      \-> Re: Now Gun control I guess
97Oct\8982      \-> Re: Now Gun control I guess
97Oct\8984      \-> Re: Now Gun control I guess
97Oct\9012      \-> Re: Now Gun control I guess
97Oct\9032      \-> Re: Now Gun control I guess
97Oct\9297      \-> Re: Now Gun control I guess
97Oct\9300      \-> Re: Now Gun control I guess
97Oct\9301      \-> Re: Now Gun control I guess
97Oct\9302      \-> Re: Now Gun control I guess
97Oct\9303      \-> Re: Now Gun control I guess
97Oct\9396      \-> Re: Now Gun control I guess
97Sep\8200      Perl MAP generator done: see  "Further Down the Spiral" page
97Sep\8281      \-> Re: Perl MAP generator done: see  "Further Down the Spiral"
               | page
97Sep\8542      \-> Re: Perl MAP generator done: see  "Further Down the Spiral"
               | page
97Sep\8203      Huh, do you guys do Quake editing?
97Sep\8220      \-> Re: Huh, do you guys do Quake editing?
97Sep\8283      \-> Re: Huh, do you guys do Quake editing?
97Oct\8751      \-> Re: Huh, do you guys do Quake editing?
97Sep\8205      Lmps?
97Sep\8270      \-> Re: Lmps?
97Sep\8278      \-> Re: Lmps?
97Sep\8279      \-> Re: Lmps?
97Sep\8210      Edicts question
97Sep\8267      \-> Re: Edicts question
97Oct\8874      \-> Re: Edicts question
97Sep\8213      Quake, Violence, Guns, Constitution, et al
97Sep\8216      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8217      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8218      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8226      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8230      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8234      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8237      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8238      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8241      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8247      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8254      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8262      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8263      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8264      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8266      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8277      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8298      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8299      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8304      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8315      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8318      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8327      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8329      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8332      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8333      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8334      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8336      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8338      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8342      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8349      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8355      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8356      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8357      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8359      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8361      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8362      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8364      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8365      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8369      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8370      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8386      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8395      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8397      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8398      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8405      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8406      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8408      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8409      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8414      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8415      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8417      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8418      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8419      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8422      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8423      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8427      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8429      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8433      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8434      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8446      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8451      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8452      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8454      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8462      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8476      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8478      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8479      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8481      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8482      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8486      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8487      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8496      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8501      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8502      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8523      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8524      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8525      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8526      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8529      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8537      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8562      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8565      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8566      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8575      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8577      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8578      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8581      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8583      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8584      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8593      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8594      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8595      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8598      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8611      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8617      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8622      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8678      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8682      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8684      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8694      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8696      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8699      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8700      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8703      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8707      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8711      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8714      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8722      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8725      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8727      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8729      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8733      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8734      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8737      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8742      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8602      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8603      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8608      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8612      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8615      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8619      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8765      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8775      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8779      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8797      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8799      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8828      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8830      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8831      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8836      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8843      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8845      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8848      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8851      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8879      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8881      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8892      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8893      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8894      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8899      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8900      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8902      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8907      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8914      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\8961      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\9380      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\9458      \-> Re: Quake, Violence, Guns, Constitution, et al
97Oct\9467      \-> Re: Quake, Violence, Guns, Constitution, et al
97Sep\8214      Large rooms, room sizes and loss of texture?
97Sep\8224      \-> Re: Large rooms, room sizes and loss of texture?
97Sep\8258      \-> Re: Large rooms, room sizes and loss of texture?
97Sep\8276      \-> Re: Large rooms, room sizes and loss of texture?
97Sep\8282      \-> Re: Large rooms, room sizes and loss of texture?
97Sep\8301      \-> Re: Large rooms, room sizes and loss of texture?
97Sep\8227      REQ. Teletubbies
97Sep\8240      Re: Gun crap
97Sep\8250      \-> Re: Gun crap
97Sep\8257      \-> Re: Gun crap
97Sep\8260      \-> Re: Gun crap
97Sep\8287      \-> Re: Gun crap
97Sep\8312      \-> Re: Gun crap
97Sep\8372      \-> Re: Gun crap
97Sep\8410      \-> Re: Gun crap
97Sep\8421      \-> Re: Gun crap
97Sep\8460      \-> Re: Gun crap
97Sep\8548      \-> Re: Gun crap
97Sep\8680      \-> Re: Gun crap
97Sep\8698      \-> Re: Gun crap
97Sep\8739      \-> Re: Gun crap
97Oct\8768      \-> Re: Gun crap
97Sep\8252      Q: Team play maps, how to make, a pointer please
97Sep\8255      Re: Can't shoot straight - quake11.jpg [1/1]
97Sep\8708      \-> Re: Can't shoot straight - quake11.jpg [1/1]
97Oct\8752      \-> Re: Can't shoot straight - quake11.jpg [1/1]
97Sep\8256      Can't shoot straight - quake11.jpg [1/1]
97Sep\8269      Skins...how do I get rid of them in a Skin or at least Change
               | thier order!
97Sep\8271      A Quake2 TC looking for a texturemaker
97Sep\8272      Running more than one patch at a time
97Sep\8325      \-> Re: Running more than one patch at a time
97Sep\8273      Qbsp 1.54 makes .prt file no matter what...?
97Sep\8274      Re: Quake C
97Oct\9596      \-> Re: Quake C
97Oct\9622      \-> Re: Quake C
97Sep\8275      Re: Problems with MAPS!
97Sep\8280      VIS Help Needed ???
97Sep\8290      \-> Re: VIS Help Needed ???
97Sep\8284      Design Flaw questions
97Sep\8288      \-> Re: Design Flaw questions
97Sep\8289      \-> Re: Design Flaw questions
97Sep\8321      \-> Re: Design Flaw questions
97Sep\8285      [Arrrrghhh!] I need Deathmatch maps.
97Sep\8286      Editing a weapon PC
97Sep\8291      Newbie Question
97Sep\8293      \-> Re: Newbie Question
97Sep\8294      \-> Re: Newbie Question
97Sep\8302      \-> Re: Newbie Question
97Sep\8303      \-> Re: Newbie Question
97Sep\8305      \-> Re: Newbie Question
97Sep\8306      \-> Re: Newbie Question
97Sep\8310      \-> Re: Newbie Question
97Sep\8313      \-> Re: Newbie Question
97Sep\8314      \-> Re: Newbie Question
97Sep\8354      \-> Re: Newbie Question
97Sep\8363      \-> Re: Newbie Question
97Sep\8473      \-> Re: Newbie Question
97Sep\8474      \-> Re: Newbie Question
97Sep\8297      gancho
97Sep\8308      \-> Re: gancho
97Sep\8300      Re: Help with skin!!!!
97Sep\8307      Any news on HEXEN 2 Vis utils?
97Sep\8309      \-> Re: Any news on HEXEN 2 Vis utils?
97Sep\8388      \-> Re: Any news on HEXEN 2 Vis utils?
97Oct\8846      \-> Re: Any news on HEXEN 2 Vis utils?
97Sep\8311      skins over a lan
97Sep\8320      Re: Quake Water Effects: i meant glint
97Sep\8322      glimpses of void in complex maps (Re: Large rooms, room sizes
               | and loss of texture?)
97Sep\8484      \-> Re: glimpses of void in complex maps (Re: Large rooms, room
               | sizes and loss of texture?)
97Sep\8324      Tools required
97Sep\8367      \-> Re: Tools required
97Sep\8326      WorldCraft Questions...
97Sep\8337      \-> Re: WorldCraft Questions...
97Sep\8346      'clip' texture
97Sep\8380      \-> Re: 'clip' texture
97Sep\8348      Stupid messages
97Sep\8407      \-> Re: Stupid messages
97Sep\8352      Monsters in deathmatch
97Sep\8596      \-> Re: Monsters in deathmatch
97Sep\8366      Which is better: few large polys or many small polys?
97Sep\8373      Another guy with a vis problem
97Sep\8717      \-> Re: Another guy with a vis problem
97Sep\8724      \-> Re: Another guy with a vis problem
97Sep\8374      Quake II - No Quad! Crack Whore gets Rag power up, and Man gets
               | Dear John Letter powerup
97Sep\8384      \-> Re: Quake II - No Quad! Crack Whore gets Rag power up, and
               | Man gets Dear John Letter powerup
97Oct\9117      \-> Re: Quake II - No Quad! Crack Whore gets Rag power up, and
               | Man gets Dear John Letter powerup
97Oct\9131      \-> Re: Quake II - No Quad! Crack Whore gets Rag power up, and
               | Man gets Dear John Letter powerup
97Oct\9140      \-> Re: Quake II - No Quad! Crack Whore gets Rag power up, and
               | Man gets Dear John Letter powerup
97Sep\8375      Quake TC Web-Pages Urls need
97Sep\8382      Annoyed person here!
97Sep\8470      \-> Re: Annoyed person here!
97Sep\8511      \-> Re: Annoyed person here!
97Sep\8590      \-> Re: Annoyed person here!
97Sep\8693      \-> Re: Annoyed person here!
97Oct\8780      \-> Re: Annoyed person here!
97Oct\9118      \-> Re: Annoyed person here!
97Oct\9122      \-> Re: Annoyed person here!
97Sep\8383      Fill/Drain effect
97Sep\8394      \-> Re: Fill/Drain effect
97Sep\8396      \-> Re: Fill/Drain effect
97Sep\8431      \-> Re: Fill/Drain effect
97Sep\8437      \-> Re: Fill/Drain effect
97Sep\8573      \-> Re: Fill/Drain effect
97Sep\8385      Members needed
97Sep\8389      \-> Re: Members needed
97Sep\8435      \-> Re: Members needed
97Sep\8455      \-> Re: Members needed
97Sep\8463      \-> Re: Members needed
97Sep\8465      \-> Re: Members needed
97Sep\8538      \-> Re: Members needed
97Sep\8390      .bsp support in Quake2 et al
97Sep\8393      \-> Re: .bsp support in Quake2 et al
97Sep\8399      New map, new ideas
97Sep\8400      Pixels at map=reality?
97Sep\8413      \-> Re: Pixels at map=reality?
97Sep\8436      \-> Re: Pixels at map=reality?
97Sep\8443      \-> Re: Pixels at map=reality?
97Sep\8536      \-> Re: Pixels at map=reality?
97Sep\8610      \-> Re: Pixels at map=reality?
97Sep\8620      \-> Re: Pixels at map=reality?
97Oct\8895      \-> Re: Pixels at map=reality?
97Sep\8401      Teamfortress Entity Editor
97Sep\8402      qED and hexen II palette
97Sep\8464      \-> Re: qED and hexen II palette
97Sep\8403      swapping weapons
97Sep\8404      Quark trouble
97Sep\8428      GL_LoadTexture Cache Mismatch
97Sep\8432      Why Political Correctness is CRAP: A Quakers view on PC
97Sep\8453      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Sep\8480      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Sep\8494      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Sep\8569      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Sep\8570      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Oct\8882      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Oct\8921      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Oct\8974      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Oct\8979      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Oct\9006      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Oct\9030      \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
97Sep\8438      A NEW CLAN FOR ALL GIB-LOVING QUAKERS!!!
97Sep\8439      Worldcraft patch problems
97Sep\8440      Help plese!!
97Sep\8461      \-> Re: Help plese!!
97Sep\8572      \-> Re: Help plese!!
97Sep\8588      \-> Re: Help plese!!
97Sep\8730      \-> Re: Help plese!!
97Sep\8442      How to edit
97Sep\8444      \-> Re: How to edit
97Sep\8466      \-> Re: How to edit
97Sep\8533      \-> Re: How to edit
97Sep\8555      \-> Re: How to edit
97Sep\8447      problems with large maps HELP NEEDED !!!
97Sep\8448      LMP format
97Sep\8449      Help with quake c...
97Sep\8456      Qoole Review
97Sep\8457      Re: Custom textures
97Sep\8468      \-> Re: Custom textures
97Sep\8688      \-> Re: Custom textures
97Sep\8458      Re: Help with animated textures
97Sep\8661      \-> Re: Help with animated textures
97Sep\8664      \-> Re: Help with animated textures
97Sep\8459      Couple of Questions
97Sep\8586      \-> Re: Couple of Questions
97Oct\8912      \-> Re: Couple of Questions
97Sep\8467      WorldCraft ERROR: - Lost camera -
97Sep\8504      \-> Re: WorldCraft ERROR: - Lost camera -
97Sep\8469      Re: request:The QuakeSpy crack pl
97Sep\8475      making .dem files
97Sep\8512      \-> Re: making .dem files
97Sep\8587      \-> Re: making .dem files
97Oct\8916      \-> Re: making .dem files
97Sep\8477      Cthulu Quake?
97Sep\8490      Quake Speedup -- Merge Surfaces?
97Sep\8500      \-> Re: Quake Speedup -- Merge Surfaces?
97Oct\8856      \-> Re: Quake Speedup -- Merge Surfaces?
97Oct\9120      \-> Re: Quake Speedup -- Merge Surfaces?
97Sep\8492      Worldcraft question
97Sep\8508      \-> Re: Worldcraft question
97Sep\8522      \-> Re: Worldcraft question
97Sep\8495      A Couple Questions....
97Sep\8498      JOIN CLAN OF THE FALLEN TODAY!!!!!!!!!
97Sep\8499      How do you unpak the pak0.pak file?
97Sep\8505      \-> Re: How do you unpak the pak0.pak file?
97Sep\8509      \-> Re: How do you unpak the pak0.pak file?
97Oct\8819      \-> Re: How do you unpak the pak0.pak file?
97Sep\8503      Worldcraft , placing amunition, help
97Oct\8820      \-> Re: Worldcraft , placing amunition, help
97Oct\8861      \-> Re: Worldcraft , placing amunition, help
97Oct\9161      \-> Re: Worldcraft , placing amunition, help
97Oct\9213      \-> Re: Worldcraft , placing amunition, help
97Sep\8507      Getting maps
97Oct\8753      \-> Re: Getting maps
97Sep\8510      I love posting thought provoking content
97Sep\8516      I'm new--questiong sanity.
97Sep\8527      \-> Re: I'm new--questiong sanity.
97Sep\8560      \-> Re: I'm new--questiong sanity.
97Sep\8713      \-> Re: I'm new--questiong sanity.
97Sep\8517      Wanted: a few good LDs
97Sep\8518      [Q] Creating a Sun effect ??
97Sep\8521      \-> Re: [Q] Creating a Sun effect ??
97Sep\8544      \-> Re: [Q] Creating a Sun effect ??
97Sep\8550      \-> Re: [Q] Creating a Sun effect ??
97Sep\8715      \-> Re: [Q] Creating a Sun effect ??
97Sep\8720      \-> Re: [Q] Creating a Sun effect ??
97Sep\8519      [Q]  Using custom WAV Files - How Big??
97Sep\8520      little quake page + monster 3d
97Sep\8528      Help Is here for all you newbies!
97Sep\8530      I'm a genious!!!!!!!!!!!!!!!!!!!!
97Sep\8589      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9361      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9369      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9390      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9584      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9641      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9643      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9677      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9684      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Oct\9714      \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
97Sep\8531      I'm The most worshiped person of all QUAKE EDIT LAND
               | HAHA!!!!!!!
97Sep\8532      ALL HAIL MEEEEE!!!
97Sep\8535      Re: Why Politic*SNIP*Who gives a flying Fuck?*
97Sep\8543      fence question
97Sep\8549      \-> Re: fence question
97Sep\8547      qED and textures
97Sep\8557      \-> Re: qED and textures
97Sep\8556      CTF Level Editing
97Sep\8561      Merge Brushes Question
97Sep\8592      \-> Re: Merge Brushes Question
97Sep\8705      \-> Re: Merge Brushes Question
97Sep\8721      \-> Re: Merge Brushes Question
97Oct\8818      \-> Re: Merge Brushes Question
97Sep\8563      Error + Solution...   Also...  one question.
97Sep\8564      Barbarian Skin?
97Sep\8567      q
97Sep\8585      QSpy + GLQwCL
97Sep\8681      \-> Re: QSpy + GLQwCL
97Sep\8685      \-> Re: QSpy + GLQwCL
97Sep\8601      Re: BSP STRUCTURE
97Sep\8606      TreeQBSP 1.59
97Sep\8609      QW Lag with a new MMX processor
97Sep\8616      static model thingies
97Oct\8744      \-> Re: static model thingies
97Oct\8760      \-> Re: static model thingies
97Sep\8618      ramps
97Oct\8761      \-> Re: ramps
97Sep\8621      Please cease this!
97Oct\8762      \-> Re: Please cease this!
97Oct\8770      \-> Re: Please cease this!
97Oct\8800      \-> Re: Please cease this!
97Oct\8805      \-> Re: Please cease this!
97Oct\8821      \-> Re: Please cease this!
97Oct\8823      \-> Re: Please cease this!
97Oct\8840      \-> Re: Please cease this!
97Oct\8844      \-> Re: Please cease this!
97Sep\8639      Re: Looking for 3do, mip editor
97Sep\8640      Getting multiple DM levesl to run together.
97Sep\8642      Re: [Worldcraft 1.5] Vertex Manipulation slow....Arrrrggghhh!
97Sep\8655      \-> Re: [Worldcraft 1.5] Vertex Manipulation
               | slow....Arrrrggghhh!
97Sep\8644      Re: (I want more complex maps) Re: I need a faster computer...
97Sep\8669      \-> Re: (I want more complex maps) Re: I need a faster
               | computer...
97Sep\8673      \-> Re: (I want more complex maps) Re: I need a faster
               | computer...
97Sep\8645      NT Spaceorb support
97Sep\8646      Re: Problems with Diamond Fire GL 1000
97Sep\8648      Re: Weapons Names- PLEASE READ
97Sep\8649      Re: Level Editing
97Sep\8667      \-> Re: Level Editing
97Sep\8650      Re: Help needed with blood trails.
97Sep\8651      [Worldcraft 1.5] Vertex Manipulation slow....Arrrrggghhh!
97Sep\8653      .
97Sep\8656      Micron users
97Sep\8657      Re: Spotlights???
97Sep\8663      Re: HELP: What do these error-msg's mean?!
97Sep\8668      Re: Is there a site with FAQ for Testure-editing ?
97Sep\8672      3dStudio & Quake MDL's
97Sep\8674      New Members
97Sep\8677      WANTED: Entities to trigger event
97Sep\8683      PAUL: You dont get it!
97Sep\8686      GLQuake Trans water?
97Sep\8687      \-> Re: GLQuake Trans water?
97Sep\8690      quake config file??
97Sep\8691      \-> Re: quake config file??
97Sep\8692      \-> Re: quake config file??
97Sep\8697      test
97Sep\8701      qoole bugs and buying registered vers.
97Sep\8709      \-> Re: qoole bugs and buying registered vers.
97Sep\8702      [KQP] Need help with -server command
97Sep\8704      1 On 1 DM Maps
97Sep\8710      BSP STRUCTURE
97Sep\8718      ED_Alloc: no free edicts??
97Sep\8732      MDL wireframe and bitmap movement tool
97Oct\8870      \-> Re: MDL wireframe and bitmap movement tool
97Oct\8890      \-> Re: MDL wireframe and bitmap movement tool
97Oct\8928      \-> Re: MDL wireframe and bitmap movement tool
97Oct\8996      \-> Re: MDL wireframe and bitmap movement tool
97Sep\8736      Worldcraft lighting!
97Sep\8740      Hexen 2 and Gamespy
97Oct\8868      \-> Re: Hexen 2 and Gamespy
97Oct\9469      \-> Re: Hexen 2 and Gamespy
97Sep\8745      Poly count affected by VIS?
97Oct\8917      \-> Re: Poly count affected by VIS?
97Oct\9039      \-> Re: Poly count affected by VIS?
97Oct\9199      \-> Re: Poly count affected by VIS?
97Oct\9235      \-> Re: Poly count affected by VIS?
97Sep\8854      Re: Does anyone know,how to...
97Oct\8749      \-> Re: Does anyone know,how to...
97Oct\8910      \-> Re: Does anyone know,how to...
97Oct\9051      \-> Re: Does anyone know,how to...
97Sep\8855      r_numedges???
97Oct\8880      \-> Re: r_numedges???
97Oct\8614      Worldcraft D3D errors
97Oct\8785      \-> Re: Worldcraft D3D errors
97Oct\8923      \-> Re: Worldcraft D3D errors
97Oct\8723      Does anyone know,how to...
97Oct\8750      Re: request:The QuakeSpy crack plz (final comment ot putz boy)
97Oct\8756      Re: $$$ Fast Cash $$$
97Oct\8771      \-> Re: $$$ Fast Cash $$$
97Oct\8829      \-> Re: $$$ Fast Cash $$$
97Oct\8757      Quake Rally Crash
97Oct\8759      \-> Re: Quake Rally Crash
97Oct\8758      Can quake be hacked to save player  info / frags between games?
97Oct\8767      Re: request:The QuakeSpy crack plz (My .02)
97Oct\8786      \-> Re: request:The QuakeSpy crack plz (My .02)
97Oct\8769      Original Skins?
97Oct\8773      Play .wav files
97Oct\8911      \-> Re: Play .wav files
97Oct\8781      Split Quake World Demo ???
97Oct\8960      \-> Re: Split Quake World Demo ???
97Oct\8787      ??How do I reduce the polygon/faces count on a model I
               | created??
97Oct\8822      \-> Re: ??How do I reduce the polygon/faces count on a model I
               | created??
97Oct\8789      Map making
97Oct\8834      \-> Re: Map making
97Oct\8865      \-> Re: Map making
97Oct\8884      \-> Re: Map making
97Oct\8946      \-> Re: Map making
97Oct\8958      \-> Re: Map making
97Oct\8973      \-> Re: Map making
97Oct\8978      \-> Re: Map making
97Oct\9021      \-> Re: Map making
97Oct\8790      teleporting items??
97Oct\8791      qoole and ent files
97Oct\8796      \-> Re: qoole and ent files
97Oct\8792      making new static mdls
97Oct\8817      \-> Re: making new static mdls
97Oct\8858      \-> Re: making new static mdls
97Oct\8798      missing "artifacts"
97Oct\8864      \-> Re: missing "artifacts"
97Oct\8832      Latest Mods, and News from ID Software
97Oct\8833      <><> HELP!!PLEASE HELP BEFORE I LOSE MY PATIENCE!!!Worldcraft
               | Level not working!!
97Oct\8867      \-> Re: <><> HELP!!PLEASE HELP BEFORE I LOSE MY
               | PATIENCE!!!Worldcraft Level not working!!
97Oct\8904      \-> Re: <><> HELP!!PLEASE HELP BEFORE I LOSE MY
               | PATIENCE!!!Worldcraft Level not working!!
97Oct\9226      \-> Re: <><> HELP!!PLEASE HELP BEFORE I LOSE MY
               | PATIENCE!!!Worldcraft Level not working!!
97Oct\8835      Quake info!
97Oct\8841      Partners
97Oct\8847      The Best 3D Daughterboard Out
97Oct\8938      \-> Re: The Best 3D Daughterboard Out
97Oct\9079      \-> Re: The Best 3D Daughterboard Out
97Oct\9110      \-> Re: The Best 3D Daughterboard Out
97Oct\8849      The Official KOTP Thing
97Oct\8850      Quake c  questions..
97Oct\8878      \-> Re: Quake c  questions..
97Oct\8853      Team Fortress Entity Help needed
97Oct\8857      WCraft Crash
97Oct\8859      BSP MIP PAL converter, I need one!
97Oct\8891      \-> Re: BSP MIP PAL converter, I need one!
97Oct\8860      qME .. anyone know if this program is worth it ??
97Oct\8866      \-> Re: qME .. anyone know if this program is worth it ??
97Oct\8862      <><> HELP!!PLEASE HELP BEFORE I LOSE MY PATIENCE!!!Worldcraft
               | Level not working!!
97Oct\8863      Need DEM Specs
97Oct\8875      Editing? Lift as a train ?
97Oct\8883      \-> Re: Editing? Lift as a train ?
97Oct\9202      \-> Re: Editing? Lift as a train ?
97Oct\8876      Hyperdeath Recruiting
97Oct\8885      Thanks for the laughs
97Oct\8905      \-> Re: Thanks for the laughs
97Oct\8955      \-> Re: Thanks for the laughs
97Oct\9166      \-> Re: Thanks for the laughs
97Oct\9169      \-> Re: Thanks for the laughs
97Oct\9173      \-> Re: Thanks for the laughs
97Oct\9220      \-> Re: Thanks for the laughs
97Oct\9270      \-> Re: Thanks for the laughs
97Oct\8889      |||||||||||||||||||||||||  M S   O F F I C E   P R O  97   $1 4
               | 5  |||||||||||||||||||||||||
97Oct\9031      \-> Re: |||||||||||||||||||||||||  M S   O F F I C E   P R O
               | 97   $1 4 5  |||||||||||||||||||||||||
97Oct\8897      Quake-c site
97Oct\8898      Smoke
97Oct\8925      \-> Re: Smoke
97Oct\9029      \-> Re: Smoke
97Oct\9155      \-> Re: Smoke
97Oct\8906      Map Help
97Oct\8937      \-> Re: Map Help
97Oct\9036      \-> Re: Map Help
97Oct\9240      \-> Re: Map Help
97Oct\8913      2 Qustions...Modem Play...TCP/IP Play.
97Oct\9067      \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
97Oct\9077      \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
97Oct\9078      \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
97Oct\9090      \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
97Oct\9092      \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
97Oct\8915      worldcraft
97Oct\8919      \-> Re: worldcraft
97Oct\8939      \-> Re: worldcraft
97Oct\8949      \-> Re: worldcraft
97Oct\8920      Worldcraft Question!
97Oct\8922      Split Quake World Demo ???
97Oct\8930      Quake level editors
97Oct\8940      \-> Re: Quake level editors
97Oct\8941      \-> Re: Quake level editors
97Oct\9200      \-> Re: Quake level editors
97Oct\9204      \-> Re: Quake level editors
97Oct\9464      \-> Re: Quake level editors
97Oct\9488      \-> Re: Quake level editors
97Oct\8934      Weird error message... Can anyone help? Please?
97Oct\8943      \-> Re: Weird error message... Can anyone help? Please?
97Oct\9201      \-> Re: Weird error message... Can anyone help? Please?
97Oct\8935      Does anyone know how to program in DLL's?
97Oct\8942      \-> Re: Does anyone know how to program in DLL's?
97Oct\9756      \-> Re: Does anyone know how to program in DLL's?
97Oct\9800      \-> Re: Does anyone know how to program in DLL's?
97Nov\9831      \-> Re: Does anyone know how to program in DLL's?
97Nov\9918      \-> Re: Does anyone know how to program in DLL's?
97Nov\10091     \-> Re: Does anyone know how to program in DLL's?
97Nov\10138     \-> Re: Does anyone know how to program in DLL's?
97Oct\8936      level designer seeks qc collaboration
97Oct\8944      Re: Quake level editors: QOOLE
97Oct\8948      \-> Re: Quake level editors: QOOLE
97Oct\9050      \-> Re: Quake level editors: QOOLE
97Oct\9055      \-> Re: Quake level editors: QOOLE
97Oct\8947      ANNOUNCE: NewWad 1.6
97Oct\8950      My level's too bright....(Worldcraft 1.5a)
97Oct\8956      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\8965      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\8971      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\8997      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\9001      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\9104      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\9130      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\9203      \-> Re: My level's too bright....(Worldcraft 1.5a)
97Oct\8951      'Linking' levels
97Oct\8957      \-> Re: 'Linking' levels
97Oct\8962      \-> Re: 'Linking' levels
97Oct\9205      \-> Re: 'Linking' levels
97Oct\8952      Worldcraft for quake 2?
97Oct\8969      \-> Re: Worldcraft for quake 2?
97Oct\8987      \-> Re: Worldcraft for quake 2?
97Oct\8995      \-> Re: Worldcraft for quake 2?
97Oct\9027      \-> Re: Worldcraft for quake 2?
97Oct\9061      \-> Re: Worldcraft for quake 2?
97Oct\8953      WCraft Prefab
97Oct\8980      \-> Re: WCraft Prefab
97Oct\8954      QUAKE-C HELP!
97Oct\9239      \-> Re: QUAKE-C HELP!
97Oct\8959      Guns Kill, was :GUNS GONE! Big Brother Takes Over In THe UK.
97Oct\8963      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\8970      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\8972      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\8994      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9002      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9005      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9034      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9049      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9068      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9080      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9093      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9094      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9103      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9113      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9152      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9159      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9236      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9237      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9271      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9293      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9312      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9430      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9438      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9442      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9445      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9446      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9447      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9459      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9476      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9477      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9492      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9493      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9504      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9507      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9514      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9515      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9517      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9589      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\9591      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Nov\9768      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Nov\9769      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Nov\9770      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Nov\10313     \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
97Oct\8964      [Worldcraft 1.5a] Help with qbsp problem.
97Oct\8986      \-> Re: [Worldcraft 1.5a] Help with qbsp problem.
97Oct\8966      TRAIN question
97Oct\8988      \-> Re: TRAIN question
97Oct\8967      Quakespy
97Oct\8975      Prob with 3D edit
97Oct\8976      \-> Re: Prob with 3D edit
97Oct\9224      \-> Re: Prob with 3D edit
97Oct\9272      \-> Re: Prob with 3D edit
97Oct\9285      \-> Re: Prob with 3D edit
97Oct\9353      \-> Re: Prob with 3D edit
97Oct\8983      Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\8998      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9011      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9013      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9023      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9024      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9025      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9026      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9046      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9058      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9066      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9075      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\9108      \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
97Oct\8985      60+ hours later... still VIS'ing... Whassup wit dat?
97Oct\8989      \-> Re: 60+ hours later... still VIS'ing... Whassup wit dat?
97Oct\9060      \-> Re: 60+ hours later... still VIS'ing... Whassup wit dat?
97Oct\8991      [Q] Using (making) monsters with multiple skins
97Oct\8999      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9020      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9033      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9043      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9054      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9071      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9072      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9105      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\9106      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\8992      QC ?
97Oct\9047      \-> Re: QC ?
97Oct\9000      update
97Oct\9003      More Models
97Oct\9073      \-> Re: More Models
97Oct\9222      \-> Re: More Models
97Oct\9275      \-> Re: More Models
97Oct\9007      Need help with Quake C  and Map Building
97Oct\9010      \-> Re: Need help with Quake C  and Map Building
97Oct\9014      \-> Re: Need help with Quake C  and Map Building
97Oct\9018      \-> Re: Need help with Quake C  and Map Building
97Oct\9045      \-> Re: Need help with Quake C  and Map Building
97Oct\9008      Clear water
97Oct\9009      \-> Re: Clear water
97Oct\9227      \-> Re: Clear water
97Oct\9015      for the level-artists who want some publicity
97Oct\9208      \-> Re: for the level-artists who want some publicity
97Oct\9016      for the level-artists who want some publicity
97Oct\9017      for the level-artists who want some publicity
97Oct\9019      for the level-artists who want some publicity
97Oct\9022      Turning blinking lights on and off?
97Oct\9042      \-> Re: Turning blinking lights on and off?
97Oct\9074      \-> Re: Turning blinking lights on and off?
97Oct\9209      \-> Re: Turning blinking lights on and off?
97Oct\9243      \-> Re: Turning blinking lights on and off?
97Oct\9028      HELP!!Edges and Surfaces increase
97Oct\9035      \-> Re: HELP!!Edges and Surfaces increase
97Oct\9044      \-> Re: HELP!!Edges and Surfaces increase
97Oct\9052      \-> Re: HELP!!Edges and Surfaces increase
97Oct\9037      VIS - what it does (An explanation, I hope)
97Oct\9040      Quake2 Level Editors
97Oct\9041      A Science Lesson
97Oct\9048      \-> Re: A Science Lesson
97Oct\9053      transparent water for original maps?
97Oct\9056      my network problems & Re: Smoke
97Oct\9057      Re: guns n' beer?  Oh no!
97Oct\9119      \-> Re: guns n' beer?  Oh no!
97Oct\9123      \-> Re: guns n' beer?  Oh no!
97Oct\9156      \-> Re: guns n' beer?  Oh no!
97Oct\9157      \-> Re: guns n' beer?  Oh no!
97Oct\9229      \-> Re: guns n' beer?  Oh no!
97Oct\9247      \-> Re: guns n' beer?  Oh no!
97Oct\9059      func_wall
97Oct\9062      \-> Re: func_wall
97Oct\9064      Take your f***ing guns talk elsewhere!
97Oct\9065      QNM Call To TC-PC Authors
97Oct\9069      Few large poly's V Many small.
97Oct\9070      QBSP errors...
97Oct\9076      \-> Re: QBSP errors...
97Oct\9086      \-> Re: QBSP errors...
97Oct\9338      \-> Re: QBSP errors...
97Oct\9081      Negative Brushes
97Oct\9085      \-> Re: Negative Brushes
97Oct\9082      [Worldcraft 1.5+ Question] Vertex manipulation too sloooow....
97Oct\9083      Diamond Stingray
97Oct\9102      \-> Re: Diamond Stingray
97Oct\9171      \-> Re: Diamond Stingray
97Oct\9232      \-> Re: Diamond Stingray
97Oct\9084      NEED QUAKE SOURCE CODE HELP
97Oct\9129      \-> Re: NEED QUAKE SOURCE CODE HELP
97Oct\9346      \-> Re: NEED QUAKE SOURCE CODE HELP
97Oct\9088      JOIN THE GRATEFUL [DED] CLAN!!!!!
97Oct\9089      Quake Editing Newbie
97Oct\9099      \-> Re: Quake Editing Newbie
97Oct\9162      \-> Re: Quake Editing Newbie
97Oct\9210      \-> Re: Quake Editing Newbie
97Oct\9286      \-> Re: Quake Editing Newbie
97Oct\9287      \-> Re: Quake Editing Newbie
97Oct\9095      Re: NEED other SOURCE CODE HELP
97Oct\9096      Space simulator...
97Oct\9114      \-> Re: Space simulator...
97Oct\9098      qED Toolshed online
97Oct\9100      Texture's CD avail?
97Oct\9107      Re: What does WAD means ?
97Oct\9246      \-> Re: What does WAD means ?
97Oct\9111      Clan Challenge
97Oct\9112      Clan Challenge
97Oct\9116      teleportable ents
97Oct\9181      \-> Re: teleportable ents
97Oct\9249      \-> Re: teleportable ents
97Oct\9121      I can't VIS for some reason
97Oct\9126      \-> Re: I can't VIS for some reason
97Oct\9151      \-> Re: I can't VIS for some reason
97Oct\9211      \-> Re: I can't VIS for some reason
97Oct\9124      trigger_hurt questions
97Oct\9125      Re: Qoole and Worldcraft
97Oct\9463      \-> Re: Qoole and Worldcraft
97Oct\9127      TF Goals Invisible
97Oct\9132      Re: rotating brush help
97Oct\9133      \-> Re: rotating brush help
97Oct\9144      \-> Re: rotating brush help
97Oct\9163      \-> Re: rotating brush help
97Oct\9134      Quake Palette changing
97Oct\9508      \-> Re: Quake Palette changing
97Oct\9136      QuakeII
97Oct\9139      \-> Re: QuakeII
97Oct\9449      \-> Re: QuakeII
97Oct\9506      \-> Re: QuakeII
97Oct\9138      Re: new models for quake
97Oct\9142      \-> Re: new models for quake
97Oct\9145      \-> Re: new models for quake
97Oct\9146      \-> Re: new models for quake
97Oct\9172      \-> Re: new models for quake
97Oct\9206      \-> Re: new models for quake
97Oct\9218      \-> Re: new models for quake
97Oct\9219      \-> Re: new models for quake
97Oct\9307      \-> Re: new models for quake
97Oct\9680      \-> Re: new models for quake
97Oct\9690      \-> Re: new models for quake
97Oct\9691      \-> Re: new models for quake
97Oct\9143      Camera angles in worldcraft
97Oct\9148      \-> Re: Camera angles in worldcraft
97Oct\9178      \-> Re: Camera angles in worldcraft
97Oct\9147      A couple of editing questions. Please help if you can. (long)
97Oct\9180      \-> Re: A couple of editing questions. Please help if you can.
               | (long)
97Oct\9184      \-> Re: A couple of editing questions. Please help if you can.
               | (long)
97Oct\9149      How to make CTF-Levels ?
97Oct\9228      \-> Re: How to make CTF-Levels ?
97Oct\9267      \-> Re: How to make CTF-Levels ?
97Oct\9150      GLQuake models
97Oct\9182      \-> Re: GLQuake models
97Oct\9153      From the Author of Colony comes. . .
97Oct\9154      Quake vs. Doom lighting question.
97Oct\9168      \-> Re: Quake vs. Doom lighting question.
97Oct\9212      \-> Re: Quake vs. Doom lighting question.
97Oct\9217      \-> Re: Quake vs. Doom lighting question.
97Oct\9158      BSP --> MAP conversion
97Oct\9160      WorldCraft upgrade question
97Oct\9165      which 3D
97Oct\9176      \-> Re: which 3D
97Oct\9274      \-> Re: which 3D
97Oct\9326      \-> Re: which 3D
97Oct\9417      \-> Re: which 3D
97Oct\9418      \-> Re: which 3D
97Oct\9170      Newbie Quake Editor
97Oct\9187      \-> Re: Newbie Quake Editor
97Oct\9197      \-> Re: Newbie Quake Editor
97Oct\9233      \-> Re: Newbie Quake Editor
97Oct\9175      Edit quake, how ?
97Oct\9186      \-> Re: Edit quake, how ?
97Oct\9225      \-> Re: Edit quake, how ?
97Oct\9230      \-> Re: Edit quake, how ?
97Oct\9260      \-> Re: Edit quake, how ?
97Oct\9261      \-> Re: Edit quake, how ?
97Oct\9177      Quake Desktop Theme - LOOK INSIDE for more details
97Oct\9179      [Q] Increasing jump height, duration
97Oct\9192      \-> Re: [Q] Increasing jump height, duration
97Oct\9183      REQ: Quake cd crack
97Oct\9195      \-> Re: REQ: Quake cd crack
97Oct\9254      \-> Re: REQ: Quake cd crack
97Oct\9185      DM Map Review Forum
97Oct\9188      Model, level, sound makers needed.
97Oct\9189      Making Guns
97Oct\9255      \-> Re: Making Guns
97Oct\9190      Transparent walls
97Oct\9193      \-> Re: Transparent walls
97Oct\9214      \-> Re: Transparent walls
97Oct\9323      \-> Re: Transparent walls
97Oct\9377      \-> Re: Transparent walls
97Oct\9389      \-> Re: Transparent walls
97Oct\9399      \-> Re: Transparent walls
97Oct\9421      \-> Re: Transparent walls
97Oct\9574      \-> Re: Transparent walls
97Oct\9623      \-> Re: Transparent walls
97Oct\9191      CHEATS
97Oct\9194      qme shareware
97Oct\9215      \-> Re: qme shareware
97Oct\9234      \-> Re: qme shareware
97Oct\9244      \-> Re: qme shareware
97Oct\9256      \-> Re: qme shareware
97Oct\9397      \-> Re: qme shareware
97Oct\9196      WC Shareware Brush Limit?
97Oct\9216      \-> Re: WC Shareware Brush Limit?
97Oct\9238      \-> Re: WC Shareware Brush Limit?
97Oct\9242      \-> Re: WC Shareware Brush Limit?
97Oct\9245      \-> Re: WC Shareware Brush Limit?
97Oct\9257      \-> Re: WC Shareware Brush Limit?
97Oct\9288      \-> Re: WC Shareware Brush Limit?
97Oct\9352      \-> Re: WC Shareware Brush Limit?
97Oct\9367      \-> Re: WC Shareware Brush Limit?
97Oct\9372      \-> Re: WC Shareware Brush Limit?
97Oct\9373      \-> Re: WC Shareware Brush Limit?
97Oct\9415      \-> Re: WC Shareware Brush Limit?
97Oct\9221      Entity Editing Crisis!
97Oct\9223      Deathmatch Maker Blues...Please help!
97Oct\9231      \-> Re: Deathmatch Maker Blues...Please help!
97Oct\9248      ** getting light level? **
97Oct\9330      \-> Re: ** getting light level? **
97Oct\9250      Two questions
97Oct\9276      \-> Re: Two questions
97Oct\9284      \-> Re: Two questions
97Oct\9251      Re: I'm Free. You bunch of internet Quake addicts!!! I deleted
               | my Quake directory.
97Oct\9268      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\9291      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\9605      \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
97Oct\9253      Qed programmer
97Oct\9258      SKins, Help!!!
97Oct\9259      Newer Version
97Oct\9262      Skin Visibility cheats! (no more sniping)
97Oct\9305      \-> Re: Skin Visibility cheats! (no more sniping)
97Oct\9263      Meddle
97Oct\9264      Skin/Visibilty Issues
97Oct\9306      \-> Re: Skin/Visibilty Issues
97Oct\9327      \-> Re: Skin/Visibilty Issues
97Oct\9269      Hook and bots together
97Oct\9281      \-> Re: Hook and bots together
97Oct\9294      \-> Re: Hook and bots together
97Oct\9296      \-> Re: Hook and bots together
97Oct\9273      Worldcraft 1.5 Texture Problem
97Oct\9292      \-> Re: Worldcraft 1.5 Texture Problem
97Oct\9308      \-> Re: Worldcraft 1.5 Texture Problem
97Oct\9322      \-> Re: Worldcraft 1.5 Texture Problem
97Oct\9277      Creating my own entities
97Oct\9282      \-> Re: Creating my own entities
97Oct\9278      >>REQ:Help with Palette problem..
97Oct\9309      \-> Re: >>REQ:Help with Palette problem..
97Oct\9279      >>REQ:How do you create...
97Oct\9289      \-> Re: >>REQ:How do you create...
97Oct\9313      \-> Re: >>REQ:How do you create...
97Oct\9280      Do you need a Quake editor ?
97Oct\9295      QOOLE TRAIN
97Oct\9299      looking for good editing utility
97Oct\9345      \-> Re: looking for good editing utility
97Oct\9350      \-> Re: looking for good editing utility
97Oct\9359      \-> Re: looking for good editing utility
97Oct\9304      Thresh vs Japanese National Champion Demo?
97Oct\9349      \-> Re: Thresh vs Japanese National Champion Demo?
97Oct\9351      \-> Re: Thresh vs Japanese National Champion Demo?
97Oct\9310      Worldcraft 1.5b problem
97Oct\9344      \-> Re: Worldcraft 1.5b problem
97Oct\9311      EARN AN INCOME GIVING AWAY FREE PAGERS!
97Oct\9314      MeDdLe Heeeellpp!!!
97Oct\9315      How big can I build in Quake II  ?
97Oct\9316      \-> Re: How big can I build in Quake II  ?
97Oct\9320      \-> Re: How big can I build in Quake II  ?
97Oct\9503      \-> Re: How big can I build in Quake II  ?
97Nov\9859      \-> Re: How big can I build in Quake II  ?
97Nov\9925      \-> Re: How big can I build in Quake II  ?
97Nov\9990      \-> Re: How big can I build in Quake II  ?
97Oct\9317      clan looking for members
97Oct\9318      DM review forum - DMP
97Oct\9319      texture making troubles
97Oct\9321      \-> Re: texture making troubles
97Oct\9324      QuakeWorld Help!
97Oct\9332      \-> Re: QuakeWorld Help!
97Oct\9343      \-> Re: QuakeWorld Help!
97Oct\9325      Totally invisible telports?
97Oct\9342      \-> Re: Totally invisible telports?
97Oct\9328      How do I add my OWN textures to Quake Wads ? [ Like with Doom
               | and WinTEX ]
97Oct\9329      \-> Re: How do I add my OWN textures to Quake Wads ? [ Like
               | with Doom and WinTEX ]
97Oct\9341      \-> Re: How do I add my OWN textures to Quake Wads ? [ Like
               | with Doom and WinTEX ]
97Oct\9374      \-> Re: How do I add my OWN textures to Quake Wads ? [ Like
               | with Doom and WinTEX ]
97Oct\9331      Quake Pak file specs
97Oct\9340      \-> Re: Quake Pak file specs
97Oct\9550      \-> Re: Quake Pak file specs
97Oct\9333      Game Designer's Corner
97Oct\9334      Contract - Level Creator/3D Artist - Santa Clara, CA, USA
97Oct\9336      QME slow save
97Oct\9365      \-> Re: QME slow save
97Oct\9453      \-> Re: QME slow save
97Oct\9337      FULL VERSION QUAKEME
97Oct\9339      \-> Re: FULL VERSION QUAKEME
97Oct\9370      \-> Re: FULL VERSION QUAKEME
97Oct\9551      \-> Re: FULL VERSION QUAKEME
97Oct\9613      \-> Re: FULL VERSION QUAKEME
97Oct\9655      \-> Re: FULL VERSION QUAKEME
97Oct\9766      \-> Re: FULL VERSION QUAKEME
97Nov\9775      \-> Re: FULL VERSION QUAKEME
97Nov\9781      \-> Re: FULL VERSION QUAKEME
97Nov\9797      \-> Re: FULL VERSION QUAKEME
97Nov\9809      \-> Re: FULL VERSION QUAKEME
97Nov\9811      \-> Re: FULL VERSION QUAKEME
97Nov\9813      \-> Re: FULL VERSION QUAKEME
97Nov\9820      \-> Re: FULL VERSION QUAKEME
97Nov\10019     \-> Re: FULL VERSION QUAKEME
97Nov\10085     \-> Re: FULL VERSION QUAKEME
97Nov\10088     \-> Re: FULL VERSION QUAKEME
97Nov\10191     \-> Re: FULL VERSION QUAKEME
97Nov\10197     \-> Re: FULL VERSION QUAKEME
97Oct\9347      Texture question
97Oct\9348      \-> Re: Texture question
97Oct\9354      New Quake Coding Discussion List
97Oct\9355      ARRRGH!! Ambient_suck_wind noise won't go away!
97Oct\9364      \-> Re: ARRRGH!! Ambient_suck_wind noise won't go away!
97Oct\9371      \-> Re: ARRRGH!! Ambient_suck_wind noise won't go away!
97Oct\9356      Team Fortress
97Oct\9362      \-> Re: Team Fortress
97Oct\9363      \-> Re: Team Fortress
97Oct\9403      \-> Re: Team Fortress
97Oct\9357      DMP
97Oct\9358      Hyperdeath Recruiting!
97Oct\9360      Re: QW
97Oct\9366      >>REQ:How do you get monsters into a Deathmatch???
97Oct\9368      \-> Re: >>REQ:How do you get monsters into a Deathmatch???
97Oct\9375      Still no Answer to this>>REQ:Help with Palette problem..
97Oct\9376      \-> Re: Still no Answer to this>>REQ:Help with Palette
               | problem..
97Oct\9378      wads
97Oct\9414      \-> Re: wads
97Oct\9416      \-> Re: wads
97Oct\9424      \-> Re: wads
97Oct\9379      Qc
97Oct\9409      \-> Re: Qc
97Oct\9381      1000+ Maps Conversions Editors Cheats Links etc.
97Oct\9382      1000+ Maps Conversions Bots Editors Cheats etc
97Oct\9384      What Does This Mean?Packet Overflow
97Oct\9402      \-> Re: What Does This Mean?Packet Overflow
97Oct\9433      \-> Re: What Does This Mean?Packet Overflow
97Oct\9385      Time to VIS a big level...
97Oct\9387      \-> Re: Time to VIS a big level...
97Oct\9393      \-> Re: Time to VIS a big level...
97Oct\9395      \-> Re: Time to VIS a big level...
97Oct\9398      \-> Re: Time to VIS a big level...
97Oct\9386      Map works in WinQuake but chokes in Quake World... Whats up????
97Oct\9388      Free Internet Software
97Oct\9391      vis blockers
97Oct\9394      \-> Re: vis blockers
97Oct\9400      My level causes RAM icon to flash
97Oct\9406      \-> Re: My level causes RAM icon to flash
97Oct\9407      \-> Re: My level causes RAM icon to flash
97Oct\9401      Any one have Robocop skin?
97Oct\9404      Scourge of Armagon
97Oct\9405      \-> Re: Scourge of Armagon
97Oct\9408      One-way textures a la Two Pyramids RA?
97Oct\9413      \-> Re: One-way textures a la Two Pyramids RA?
97Oct\9426      \-> Re: One-way textures a la Two Pyramids RA?
97Oct\9410      Re: qME shareware
97Oct\9411      Corel to mdl confersion?
97Oct\9566      \-> Re: Corel to mdl confersion?
97Oct\9599      \-> Re: Corel to mdl confersion?
97Oct\9644      \-> Re: Corel to mdl confersion?
97Oct\9412      ED3D KICKS!!!!!!
97Oct\9456      \-> Re: ED3D KICKS!!!!!!
97Oct\9419      gravity
97Oct\9420      \-> Re: gravity
97Oct\9422      \-> Re: gravity
97Dec\10611     \-> Re: gravity
97Oct\9423      Now tell me what's that again ??  Skin ??
97Oct\9432      \-> Re: Now tell me what's that again ??  Skin ??
97Oct\9715      \-> Re: Now tell me what's that again ??  Skin ??
97Nov\9789      \-> Re: Now tell me what's that again ??  Skin ??
97Oct\9425      Does anyone know where I can find the "rain"-patch?
97Oct\9437      \-> Re: Does anyone know where I can find the "rain"-patch?
97Oct\9427      Func_wall & qbsp error
97Oct\9431      \-> Re: Func_wall & qbsp error
97Oct\9428      QUAKE2 DEMO OUT!!!
97Oct\9429      Message in TF
97Oct\9434      awesome Quake idea question
97Oct\9460      \-> Re: awesome Quake idea question
97Oct\9468      \-> Re: awesome Quake idea question
97Oct\9435      Help about QBSP, please
97Oct\9436      qbsp Error 22
97Oct\9439      func_wall; hows this work?
97Oct\9473      \-> Re: func_wall; hows this work?
97Oct\9482      \-> Re: func_wall; hows this work?
97Oct\9440      Quake2 demo NOW !!!!!
97Oct\9441      QUAKE PATCHES an STUFF
97Oct\9472      \-> Re: QUAKE PATCHES an STUFF
97Oct\9443      Quake 2 is out and on QuestGate's T3 FTP Site!
97Oct\9444      Is KQP an addon or actual game?
97Oct\9461      \-> Re: Is KQP an addon or actual game?
97Oct\9448      help
97Oct\9471      \-> Re: help
97Oct\9491      \-> Re: help
97Oct\9567      \-> Re: help
97Oct\9450      Quake 2 Benchmarks
97Oct\9454      Not quite an error
97Oct\9726      \-> Re: Not quite an error
97Oct\9754      \-> Re: Not quite an error
97Oct\9455      Be a beta tester for new level
97Oct\9462      Quake Map Editing Discussion List Created
97Oct\9465      What tutorials/other do you want to see on a quakeII C site ?
97Oct\9534      \-> Re: What tutorials/other do you want to see on a quakeII C
               | site ?
97Oct\9466      Best quake editor that I have used
97Oct\9505      \-> Re: Best quake editor that I have used
97Oct\9510      \-> Re: Best quake editor that I have used
97Oct\9568      \-> Re: Best quake editor that I have used
97Oct\9577      \-> Re: Best quake editor that I have used
97Nov\9935      \-> Re: Best quake editor that I have used
97Nov\9974      \-> Re: Best quake editor that I have used
97Nov\10097     \-> Re: Best quake editor that I have used
97Oct\9470      QME question?
97Oct\9479      \-> Re: QME question?
97Oct\9481      \-> Re: QME question?
97Oct\9657      \-> Re: QME question?
97Oct\9474      Re: GlQuake
97Oct\9490      \-> Re: GlQuake
97Oct\9592      \-> Re: GlQuake
97Oct\9640      \-> Re: GlQuake
97Oct\9475      Still waiting to get Quake 2?
97Oct\9478      BSP 0.86b Posted
97Oct\9480      VIS help needed !
97Oct\9483      \-> Re: VIS help needed !
97Oct\9501      \-> Re: VIS help needed !
97Oct\9541      \-> Re: VIS help needed !
97Oct\9578      \-> Re: VIS help needed !
97Oct\9484      Anyone for a Clan Challenge
97Oct\9509      \-> Re: Anyone for a Clan Challenge
97Oct\9525      \-> Re: Anyone for a Clan Challenge
97Oct\9485      Glowing Textures problems in Quake
97Oct\9494      \-> Re: Glowing Textures problems in Quake
97Oct\9518      \-> Re: Glowing Textures problems in Quake
97Oct\9535      \-> Re: Glowing Textures problems in Quake
97Oct\9486      Ented
97Oct\9487      [new to group] character/"skin" editor?
97Oct\9511      \-> Re: [new to group] character/"skin" editor?
97Oct\9489      creating a .wad file?
97Oct\9495      \-> Re: creating a .wad file?
97Oct\9687      \-> Re: creating a .wad file?
97Oct\9496      ARGH! 3DFX CARD! COULD'VE BEEN MINE!
97Oct\9531      \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
97Oct\9544      \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
97Oct\9560      \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
97Oct\9594      \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
97Nov\9858      \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
97Nov\10154     \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
97Oct\9497      Quake and Quake 2 Clan
97Oct\9498      I WILL DESIGN LEVELS FOR YOU!
97Oct\9499      Quake2 Hacks, any yet?
97Oct\9698      \-> Re: Quake2 Hacks, any yet?
97Nov\9832      \-> Re: Quake2 Hacks, any yet?
97Nov\10198     \-> Re: Quake2 Hacks, any yet?
97Oct\9500      Scanning pictures into .WADs
97Oct\9513      \-> Re: Scanning pictures into .WADs
97Oct\9502      Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In The
               | UK.
97Oct\9516      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | The UK.
97Oct\9519      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | The UK.
97Oct\9537      \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | The UK.
97Oct\9512      DMP reviews
97Oct\9520      skins - how to get the palette right?
97Oct\9536      \-> Re: skins - how to get the palette right?
97Oct\9539      \-> Re: skins - how to get the palette right?
97Oct\9521      [Q] where to find some editing tutorial?
97Oct\9523      Problems with qbsp and rotating entities...
97Oct\9524      Hexen 2, Quake 2 and Dial Up Dialog
97Oct\9548      \-> Re: Hexen 2, Quake 2 and Dial Up Dialog
97Oct\9526      OpenGL optimized port for 3Dfx from Zanshin ?????
97Oct\9533      \-> Re: OpenGL optimized port for 3Dfx from Zanshin ?????
97Oct\9569      \-> Re: OpenGL optimized port for 3Dfx from Zanshin ?????
97Oct\9674      \-> Re: OpenGL optimized port for 3Dfx from Zanshin ?????
97Oct\9527      lighting problem
97Oct\9528      Microsoft Usability Studies for Gamers
97Oct\9529      look skin
97Oct\9530      Re: lighting problem -> nevermind
97Oct\9532      Why Quake 2 is merely GOOD and not GREAT
97Oct\9542      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9543      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9545      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9547      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9549      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9552      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9553      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9558      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9562      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9571      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9617      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9671      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9693      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9694      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9700      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9704      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9706      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9713      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9717      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9721      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9722      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9725      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9728      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9729      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9735      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9739      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9744      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\9762      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\9794      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\9836      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\9882      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\9931      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\9973      \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10431     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10454     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10461     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10471     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10480     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10483     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10507     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10517     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10537     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10539     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10540     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10543     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Nov\10548     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Dec\10580     \-> Re: Why Quake 2 is merely GOOD and not GREAT
97Oct\9538      editing program writers
97Oct\9540      \-> Re: editing program writers
97Oct\9546      \-> Re: editing program writers
97Oct\9555      Re: Re: wads
97Oct\9556      Monolith needs level designers
97Oct\9557      H E L P   M E   P L E A S E
97Oct\9573      \-> Re: H E L P   M E   P L E A S E
97Oct\9559      Entity Editor
97Oct\9633      \-> Re: Entity Editor
97Oct\9561      quake2: colored lights?
97Oct\9563      \-> Re: quake2: colored lights?
97Oct\9583      \-> Re: quake2: colored lights?
97Oct\9587      \-> Re: quake2: colored lights?
97Oct\9564      View H2 levels in Quake?
97Oct\9595      \-> Re: View H2 levels in Quake?
97Oct\9627      \-> Re: View H2 levels in Quake?
97Oct\9649      \-> Re: View H2 levels in Quake?
97Oct\9565      Quake C
97Oct\9570      vis-ing help?
97Oct\9632      \-> Re: vis-ing help?
97Oct\9572      RedMan's Update
97Oct\9576      What compiler did ID use?
97Oct\9582      \-> Re: What compiler did ID use?
97Oct\9602      \-> Re: What compiler did ID use?
97Oct\9665      \-> Re: What compiler did ID use?
97Oct\9678      \-> Re: What compiler did ID use?
97Oct\9692      \-> Re: What compiler did ID use?
97Oct\9697      \-> Re: What compiler did ID use?
97Oct\9579      HELP LINUX & Team Fortress SERVER
97Oct\9610      \-> Re: HELP LINUX & Team Fortress SERVER
97Oct\9580      WorldCraft Q:  Can you add vertex's ?
97Oct\9581      Clan QMPA Membership.
97Oct\9585      Why doesn't id go all out?
97Oct\9588      \-> Re: Why doesn't id go all out?
97Oct\9586      HELP!! ... Map works in Winquake/Quake but not QuakeWorld....
               | Whats up???
97Oct\9590      RE: Re: Best quake editor that I have used
97Oct\9593      qED Level Design Contest
97Oct\9598      Woo-Hoo!  Another badass level error!
97Oct\9600      Quake rally
97Oct\9611      \-> Re: Quake rally
97Oct\9621      \-> Re: Quake rally
97Oct\9601      Quake Rally
97Oct\9614      \-> Re: Quake Rally
97Oct\9663      \-> Re: Quake Rally
97Oct\9603      looking for a snow texture
97Oct\9604      [Q] How to add Recoil in Quake?
97Oct\9625      \-> Re: [Q] How to add Recoil in Quake?
97Oct\9645      \-> Re: [Q] How to add Recoil in Quake?
97Oct\9606      Quake2 download site
97Oct\9620      \-> Re: Quake2 download site
97Oct\9664      \-> Re: Quake2 download site
97Oct\9669      \-> Re: Quake2 download site
97Oct\9607      Why Quake2 will be the best.
97Oct\9608      Quake World Blues.
97Oct\9619      \-> Re: Quake World Blues.
97Oct\9639      \-> Re: Quake World Blues.
97Oct\9668      \-> Re: Quake World Blues.
97Oct\9615      16th-century peasant garb
97Oct\9616      Multiplayer patches
97Oct\9618      Editing Models
97Oct\9624      Need help on editing screenshots
97Oct\9626      [Q] Implementing shields in Quake
97Oct\9646      \-> Re: [Q] Implementing shields in Quake
97Oct\9628      Quake through proxy
97Oct\9629      New DM Level - Rhapsody in Steel
97Oct\9631      skins?
97Oct\9634      Map Makers
97Oct\9635      Get the FINAL Quake 2 Demo FAST!
97Oct\9636      Creating models in 3D Studio Max
97Oct\9667      \-> Re: Creating models in 3D Studio Max
97Oct\9675      \-> Re: Creating models in 3D Studio Max
97Oct\9637      !!!Help!!! i need a lil utillity to do following :
97Oct\9642      \-> Re: !!!Help!!! i need a lil utillity to do following :
97Oct\9658      \-> Re: !!!Help!!! i need a lil utillity to do following :
97Oct\9660      \-> Re: !!!Help!!! i need a lil utillity to do following :
97Oct\9638      Quake 101 can't install it!!
97Oct\9679      \-> Re: Quake 101 can't install it!!
97Oct\9647      Quake2 tools
97Oct\9654      \-> Re: Quake2 tools
97Oct\9648      mouse
97Oct\9650      Quake Cheat Codes
97Oct\9651      hxvis crash
97Oct\9653      binding
97Oct\9676      \-> Re: binding
97Oct\9688      \-> Re: binding
97Oct\9656      () Welcome to the Quake newsgroups! ()
97Oct\9659      newbie question: how insert own textures ?
97Oct\9661      \-> Re: newbie question: how insert own textures ?
97Oct\9662      Reaperbots for QW ???
97Oct\9716      \-> Re: Reaperbots for QW ???
97Oct\9666      DM Map Reviews
97Oct\9670      mouse
97Oct\9672      If you come to my website, I'll show you my breast!
97Oct\9673      .pak
97Oct\9681      Brand new levels :)
97Oct\9682      Quake Rally
97Oct\9683      progs.dat version number?
97Nov\9771      \-> Re: progs.dat version number?
97Oct\9685      Getting My Skins To Work
97Oct\9686      GLQOOLE KEYMAKER HERE !!!
97Oct\9689      Level problem
97Oct\9719      \-> Re: Level problem
97Oct\9733      \-> Re: Level problem
97Oct\9695      Team Fortress
97Oct\9696      Quake name editors
97Oct\9760      \-> Re: Quake name editors
97Oct\9701      Lighting rotating objects
97Oct\9708      \-> Re: Lighting rotating objects
97Oct\9702      Wierd transparent block bug
97Oct\9705      \-> Re: Wierd transparent block bug
97Oct\9711      \-> Re: Wierd transparent block bug
97Oct\9712      \-> Re: Wierd transparent block bug
97Oct\9703      !DAMNIT, SKINS!
97Nov\9778      \-> Re: !DAMNIT, SKINS!
97Oct\9707      QuakeWorld Cheats
97Oct\9709      \-> Re: QuakeWorld Cheats
97Oct\9710      Hexen II & Quake BSP differences
97Oct\9727      \-> Re: Hexen II & Quake BSP differences
97Oct\9740      \-> Re: Hexen II & Quake BSP differences
97Oct\9718      Re: Robotech total conversion
97Oct\9720      \-> Re: Robotech total conversion
97Oct\9731      \-> Re: Robotech total conversion
97Oct\9723      internet jobs available in your home town / Advertising
               | consultants needed
97Oct\9724      plz help: want elevator, get "cross connected doors"
97Oct\9750      \-> Re: plz help: want elevator, get "cross connected doors"
97Oct\9732      What editor is the BEST?
97Oct\9748      \-> Re: What editor is the BEST?
97Oct\9752      \-> Re: What editor is the BEST?
97Oct\9753      \-> Re: What editor is the BEST?
97Oct\9764      \-> Re: What editor is the BEST?
97Nov\9856      \-> Re: What editor is the BEST?
97Nov\9898      \-> Re: What editor is the BEST?
97Nov\9921      \-> Re: What editor is the BEST?
97Nov\9930      \-> Re: What editor is the BEST?
97Nov\9940      \-> Re: What editor is the BEST?
97Nov\9945      \-> Re: What editor is the BEST?
97Nov\10034     \-> Re: What editor is the BEST?
97Nov\10054     \-> Re: What editor is the BEST?
97Nov\10086     \-> Re: What editor is the BEST?
97Nov\10250     \-> Re: What editor is the BEST?
97Nov\10300     \-> Re: What editor is the BEST?
97Oct\9734      4096 units - limit of Quake or QBSP ?!?
97Oct\9736      \-> Re: 4096 units - limit of Quake or QBSP ?!?
97Nov\9779      \-> Re: 4096 units - limit of Quake or QBSP ?!?
97Nov\9796      \-> Re: 4096 units - limit of Quake or QBSP ?!?
97Oct\9737      MAP -> VRML
97Oct\9738      Mailings lists...
97Oct\9741      Best editor for me!
97Oct\9742      Re: cash for a faster computer
97Oct\9743      Map Editing, Quick Question
97Oct\9755      \-> Re: Map Editing, Quick Question
97Nov\9772      \-> Re: Map Editing, Quick Question
97Oct\9745      Color changing capabilities
97Oct\9746      WE NEED A WAR!!!
97Oct\9747      Spontaneous Brushes
97Oct\9749      Deathmatch Maker... Map editing site
97Oct\9751      A Quake Level Contest with a $500 first prize.
97Oct\9757      \-> Re: A Quake Level Contest with a $500 first prize.
97Oct\9758      Impression M/B Award Bios/AMD K-5 PR-166 & Quake 2
97Oct\9759      choppy game
97Nov\9806      \-> Re: choppy game
97Nov\9877      \-> Re: choppy game
97Oct\9761      $1000/wk Donating Sperm
97Nov\9815      \-> Re: $1000/wk Donating Sperm
97Nov\9763      Getting started with QuakeC
97Nov\9804      \-> Re: Getting started with QuakeC
97Nov\9765      worldcraft error message?
97Nov\9777      \-> Re: worldcraft error message?
97Nov\9845      \-> Re: worldcraft error message?
97Nov\9991      \-> Re: worldcraft error message?
97Nov\9767      One-way glass/seethru walls?
97Nov\9776      \-> Re: One-way glass/seethru walls?
97Nov\9888      \-> Re: One-way glass/seethru walls?
97Nov\9773      Re: any FAQ for console commands and cfg-commands around
               | here????
97Nov\9791      \-> Re: any FAQ for console commands and cfg-commands around
               | here????
97Nov\9774      Re: General questions about editing Quake levels
97Nov\9780      Re: skins and photopaint
97Nov\9783      Airquake
97Nov\10018     \-> Re: Airquake
97Nov\9784      Where do I start?
97Nov\9785      \-> Re: Where do I start?
97Nov\9790      \-> Re: Where do I start?
97Nov\9792      \-> Re: Where do I start?
97Nov\9798      \-> Re: Where do I start?
97Nov\9799      \-> Re: Where do I start?
97Nov\9823      \-> Re: Where do I start?
97Nov\9865      \-> Re: Where do I start?
97Nov\9787      Re: Noiseless Trigger Push?
97Nov\9788      Setting up Listen Server
97Nov\9911      \-> Re: Setting up Listen Server
97Nov\9795      PLEA to add-on makers -- make a directory in your zip file.
97Nov\9803      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9826      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9843      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9852      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9853      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9872      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9879      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9885      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9932      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9951      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\10017     \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\9801      Re: skins and photopaint - Pspquak.pal (0/1)
97Nov\9802      Re: skins and photopaint - Pspquak.pal (1/1)
97Nov\9805      KILL ALL THE FUCKING SPAMMMERS
97Nov\9939      \-> Re: KILL ALL THE FUCKING SPAMMMERS
97Nov\9807      to all GOOD quake-c programmers
97Nov\9808      rocketjump
97Nov\9881      \-> Re: rocketjump
97Nov\9981      \-> Re: rocketjump
97Nov\9812      Gamspy Sounds and Multimedia
97Nov\9816      making textures for quake
97Nov\9878      \-> Re: making textures for quake
97Nov\9880      \-> Re: making textures for quake
97Nov\9817      Quake level using Thred
97Nov\9818      GameSpy v1.01, Quakeworld v2.1 - What are these?
97Nov\9837      \-> Re: GameSpy v1.01, Quakeworld v2.1 - What are these?
97Nov\9819      check out my site please
97Nov\9821      Clip texture
97Nov\9827      \-> Re: Clip texture
97Nov\9835      \-> Re: Clip texture
97Nov\9889      \-> Re: Clip texture
97Nov\9890      \-> Re: Clip texture
97Nov\9822      Error in Worldcraft
97Nov\9830      \-> Re: Error in Worldcraft
97Nov\9825      Lookin for a collaberator
97Nov\9828      KICK ASS QUAKE2 SITE
97Nov\9829      [Q] Multiple player models and 20+ weapons??
97Nov\9886      \-> Re: [Q] Multiple player models and 20+ weapons??
97Nov\9833      You guys actually pay for this stuff? Re: Creating models in 3D
               | Studio Max
97Nov\9840      \-> Re: You guys actually pay for this stuff? Re: Creating
               | models in 3D Studio Max
97Nov\9844      \-> Re: You guys actually pay for this stuff? Re: Creating
               | models in 3D Studio Max
97Nov\9834      2 QUESTIONS ! ! ! ! ! !
97Nov\9841      \-> Re: 2 QUESTIONS ! ! ! ! ! !
97Nov\9900      \-> Re: 2 QUESTIONS ! ! ! ! ! !
97Nov\9838      Vodoo2, WOW!
97Nov\9839      \-> Re: Vodoo2, WOW!
97Nov\9938      \-> Re: Vodoo2, WOW!
97Nov\9980      \-> Re: Vodoo2, WOW!
97Nov\10071     \-> Re: Vodoo2, WOW!
97Nov\10119     \-> Re: Vodoo2, WOW!
97Dec\10614     \-> Re: Vodoo2, WOW!
97Nov\9842      Software Piracy
97Nov\9869      \-> Re: Software Piracy
97Nov\9846      Req: Need to replace textures on exploding radiation
               | box....How?
97Nov\9887      \-> Re: Req: Need to replace textures on exploding radiation
               | box....How?
97Nov\9847      QCW - Quake Championship Wrestling
97Nov\9848      join game with url and use skin
97Nov\9849      qbsp error- "numtexinfo == MAX_MAP_TEXINFO"
97Nov\9850      NCC1701D.bsp
97Nov\9867      \-> Re: NCC1701D.bsp
97Nov\9986      \-> Re: NCC1701D.bsp
97Nov\10023     \-> Re: NCC1701D.bsp
97Nov\9851      Re: Need to replace textures on exploding radiation box....How?
97Nov\9854      Hexen2 Rotating Doors?
97Nov\9863      \-> Re: Hexen2 Rotating Doors?
97Nov\9871      \-> Re: Hexen2 Rotating Doors?
97Nov\9884      \-> Re: Hexen2 Rotating Doors?
97Nov\9908      \-> Re: Hexen2 Rotating Doors?
97Nov\9855      1000+ Files. Maps. Conversions. Bots. Cheats(TF). Links Editors
97Nov\9857      Using my own skins
97Nov\9864      \-> Re: Using my own skins
97Nov\9894      \-> Re: Using my own skins
97Nov\9860      Sound editing problem! Please help....
97Nov\9996      \-> Re: Sound editing problem! Please help....
97Nov\10020     \-> Re: Sound editing problem! Please help....
97Nov\9861      [Q] Flying in Quake and rotating freely
97Nov\9873      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\9874      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\9875      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\9876      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\9906      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\9919      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\9966      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\10063     \-> Re: [Q] Flying in Quake and rotating freely
97Nov\9862      DaPak & HeadHunters Reviewed
97Nov\9868      Lighting effects in Quake
97Nov\9870      \-> Re: Lighting effects in Quake
97Nov\9883      An Apology
97Nov\9891      Team Fortress Help
97Nov\10053     \-> Re: Team Fortress Help
97Nov\10205     \-> Re: Team Fortress Help
97Nov\9892      Team Fortress Map Help
97Nov\9909      \-> Re: Team Fortress Map Help
97Nov\9913      \-> Re: Team Fortress Map Help
97Nov\9917      \-> Re: Team Fortress Map Help
97Nov\9893      Team Fortress Map Help
97Nov\9895      Editing an existing .BSP - possible?
97Nov\9896      \-> Re: Editing an existing .BSP - possible?
97Nov\9910      \-> Re: Editing an existing .BSP - possible?
97Nov\9922      \-> Re: Editing an existing .BSP - possible?
97Dec\10816     \-> Re: Editing an existing .BSP - possible?
97Nov\9897      new SLIDE level slidefox
97Nov\9899      sprite editing tools?
97Nov\10102     \-> Re: sprite editing tools?
97Nov\10103     \-> Re: sprite editing tools?
97Nov\9901      What marks a QW 'server-side' patch?
97Nov\9902      Just so you are not missing it....TR2 and DirectX5
97Nov\9903      \-> Re: Just so you are not missing it....TR2 and DirectX5
97Nov\9905      \-> Re: Just so you are not missing it....TR2 and DirectX5
97Nov\9907      help joyticks+mouse
97Nov\9912      Quake.ee come see us!!!!!
97Nov\9914      To all having problems building Teamfortress maps
97Nov\9915      Multiskin????
97Nov\9916      Worldcraft problems
97Nov\9946      \-> Re: Worldcraft problems
97Nov\9971      \-> Re: Worldcraft problems
97Nov\10072     \-> Re: Worldcraft problems
97Nov\10182     \-> Re: Worldcraft problems
97Nov\9920      Client Connect Messages
97Nov\10052     \-> Re: Client Connect Messages
97Nov\9923      Grey matter problem in Worldcraft, need help
97Nov\9924      \-> Re: Grey matter problem in Worldcraft, need help
97Nov\9942      \-> Re: Grey matter problem in Worldcraft, need help
97Nov\9926      3 button mouse help please
97Nov\10077     \-> Re: 3 button mouse help please
97Nov\9927      newbie: how do i make rotating doors ?
97Nov\9936      \-> Re: newbie: how do i make rotating doors ?
97Nov\9928      Re: Editing an existing .BSP - possible? - bsp2map.zip (0/1)
97Nov\9929      Re: Editing an existing .BSP - possible? - bsp2map.zip (1/1)
97Nov\9933      How to put Ch'ton into my level ?????
97Nov\9937      \-> Re: How to put Ch'ton into my level ?????
97Nov\9955      \-> Re: How to put Ch'ton into my level ?????
97Nov\9957      \-> Re: How to put Ch'ton into my level ?????
97Nov\10027     \-> Re: How to put Ch'ton into my level ?????
97Nov\10040     \-> Re: How to put Ch'ton into my level ?????
97Nov\10057     \-> Re: How to put Ch'ton into my level ?????
97Nov\10059     \-> Re: How to put Ch'ton into my level ?????
97Nov\10094     \-> Re: How to put Ch'ton into my level ?????
97Nov\9934      QBSP 'Wrong version number' ERROR.
97Nov\9963      \-> Re: QBSP 'Wrong version number' ERROR.
97Nov\9941      Brush with duplicate planes
97Nov\9947      \-> Re: Brush with duplicate planes
97Nov\9949      \-> Re: Brush with duplicate planes
97Nov\9962      \-> Re: Brush with duplicate planes
97Nov\9969      \-> Re: Brush with duplicate planes
97Nov\9984      \-> Re: Brush with duplicate planes
97Nov\9994      \-> Re: Brush with duplicate planes
97Nov\9943      setting up reaperbot on server
97Nov\9968      \-> Re: setting up reaperbot on server
97Nov\9944      Possible ? Add a light to a moving object and stay attached ?
97Nov\9948      \-> Re: Possible ? Add a light to a moving object and stay
               | attached ?
97Nov\10055     \-> Re: Possible ? Add a light to a moving object and stay
               | attached ?
97Nov\10064     \-> Re: Possible ? Add a light to a moving object and stay
               | attached ?
97Nov\9950      Problem connecting modem to modem...HELP!!!!
97Nov\9997      \-> Re: Problem connecting modem to modem...HELP!!!!
97Nov\10049     \-> Re: Problem connecting modem to modem...HELP!!!!
97Nov\10246     \-> Re: Problem connecting modem to modem...HELP!!!!
97Nov\9953      AfterShock quake.ee
97Nov\10062     \-> Re: AfterShock quake.ee
97Nov\9954      AfterShock quake.ee
97Nov\9956      skins
97Nov\9958      \-> Re: skins
97Nov\9959      I search
97Nov\9960      demo.qwd problem
97Nov\9961      \-> Re: demo.qwd problem
97Nov\10128     \-> Re: demo.qwd problem
97Nov\9964      Help using hook and nail gun
97Nov\9967      \-> Re: Help using hook and nail gun
97Nov\9975      \-> Re: Help using hook and nail gun
97Nov\9965      Help using hook and nail gun
97Nov\9970      Map leakage!
97Nov\9983      \-> Re: Map leakage!
97Nov\9995      \-> Re: Map leakage!
97Nov\10028     \-> Re: Map leakage!
97Nov\9972      Help! Wierd Error
97Nov\9979      \-> Re: Help! Wierd Error
97Nov\9976      QuArk
97Nov\9977      join my quake clan
97Nov\9978      JOIN MY QUAKE CLAN
97Nov\9985      Why not Deathmatch Maker?
97Nov\9988      \-> Re: Why not Deathmatch Maker?
97Nov\9989      \-> Re: Why not Deathmatch Maker?
97Nov\10002     \-> Re: Why not Deathmatch Maker?
97Nov\10007     \-> Re: Why not Deathmatch Maker?
97Nov\10008     \-> Re: Why not Deathmatch Maker?
97Nov\10056     \-> Re: Why not Deathmatch Maker?
97Nov\10074     \-> Re: Why not Deathmatch Maker?
97Nov\9987      Re: quick vis question (i think)
97Nov\10069     \-> Re: quick vis question (i think)
97Nov\9993      Good Guys ??
97Nov\9998      \-> Re: Good Guys ??
97Nov\10046     \-> Re: Good Guys ??
97Nov\9999      Quake-zar
97Nov\10409     \-> Re: Quake-zar
97Nov\10000     death match levels
97Nov\10031     \-> Re: death match levels
97Nov\10047     \-> Re: death match levels
97Nov\10171     \-> Re: death match levels
97Nov\10185     \-> Re: death match levels
97Nov\10001     editing guns
97Nov\10010     \-> Re: editing guns
97Nov\10048     \-> Re: editing guns
97Nov\10003     are there any TeamFortress ReaperBots ???
97Nov\10006     \-> Re: are there any TeamFortress ReaperBots ???
97Nov\10021     \-> Re: are there any TeamFortress ReaperBots ???
97Nov\10083     \-> Re: are there any TeamFortress ReaperBots ???
97Nov\10004     Converting 3dstudio to mdls?!?!
97Nov\10032     \-> Re: Converting 3dstudio to mdls?!?!
97Nov\10172     \-> Re: Converting 3dstudio to mdls?!?!
97Nov\10005     Need HELP with maps
97Nov\10011     \-> Re: Need HELP with maps
97Nov\10033     \-> Re: Need HELP with maps
97Nov\10009     Re: Monsters in Deathmatch levels?
97Nov\10026     \-> Re: Monsters in Deathmatch levels?
97Nov\10037     \-> Re: Monsters in Deathmatch levels?
97Nov\10079     \-> Re: Monsters in Deathmatch levels?
97Nov\10012     Re: Quake PaintBall
97Nov\10013     HELP: Transparent Liquid with GLQuake (level editing question)
97Nov\10015     \-> Re: HELP: Transparent Liquid with GLQuake (level editing
               | question)
97Nov\10016     \-> Re: HELP: Transparent Liquid with GLQuake (level editing
               | question)
97Nov\10066     \-> Re: HELP: Transparent Liquid with GLQuake (level editing
               | question)
97Nov\10022     Weapon Combination
97Nov\10030     \-> Re: Weapon Combination
97Nov\10024     Code Cracking
97Nov\10029     \-> Re: Code Cracking
97Nov\10038     \-> Re: Code Cracking
97Nov\10039     \-> Re: Code Cracking
97Nov\10044     \-> Re: Code Cracking
97Nov\10061     \-> Re: Code Cracking
97Nov\10080     \-> Re: Code Cracking
97Nov\10084     \-> Re: Code Cracking
97Nov\10087     \-> Re: Code Cracking
97Nov\10095     \-> Re: Code Cracking
97Nov\10106     \-> Re: Code Cracking
97Nov\10107     \-> Re: Code Cracking
97Nov\10110     \-> Re: Code Cracking
97Nov\10122     \-> Re: Code Cracking
97Nov\10126     \-> Re: Code Cracking
97Nov\10130     \-> Re: Code Cracking
97Nov\10137     \-> Re: Code Cracking
97Nov\10152     \-> Re: Code Cracking
97Nov\10161     \-> Re: Code Cracking
97Nov\10169     \-> Re: Code Cracking
97Nov\10315     \-> Re: Code Cracking
97Nov\10343     \-> Re: Code Cracking
97Nov\10025     Not a COFF file
97Nov\10035     Hexen II editing with Worldcraft
97Nov\10036     What's with World Craft?
97Nov\10045     \-> Re: What's with World Craft?
97Nov\10050     \-> Re: What's with World Craft?
97Nov\10065     \-> Re: What's with World Craft?
97Nov\10075     \-> Re: What's with World Craft?
97Nov\10076     \-> Re: What's with World Craft?
97Nov\10104     \-> Re: What's with World Craft?
97Nov\10143     \-> Re: What's with World Craft?
97Nov\10248     \-> Re: What's with World Craft?
97Nov\10274     \-> Re: What's with World Craft?
97Nov\10041     deathmatch types
97Nov\10043     \-> Re: deathmatch types
97Nov\10081     \-> Re: deathmatch types
97Nov\10124     \-> Re: deathmatch types
97Nov\10042     DOES ANYONE HAVE THE FILE: QUAKE.DOC
97Nov\10051     Um, Virtual MEM?
97Nov\10058     Quake rocks but Jess can't play :(
97Nov\10117     \-> Re: Quake rocks but Jess can't play :(
97Nov\10260     \-> Re: Quake rocks but Jess can't play :(
97Nov\10060     Editing in quake
97Nov\10123     \-> Re: Editing in quake
97Nov\10067     join my clan!!!
97Nov\10068     are you in need to join a clan
97Nov\10070     Gun turrents
97Nov\10078     quake.ee
97Nov\10082     Help using hook and nail gun
97Nov\10089     Re:Alien quake <was> Gun turrents
97Nov\10090     Re: deathmatch options ??
97Nov\10148     \-> Re: deathmatch options ??
97Nov\10092     Painkeep question.
97Nov\10093     DEATHMATCH QUESTION
97Nov\10187     \-> Re: DEATHMATCH QUESTION
97Nov\10096     Combining patches : now you can!
97Nov\10098     a link to your level
97Nov\10099     Worldcraft Question - water
97Nov\10113     \-> Re: Worldcraft Question - water
97Nov\10114     \-> Re: Worldcraft Question - water
97Nov\10121     \-> Re: Worldcraft Question - water
97Nov\10132     \-> Re: Worldcraft Question - water
97Nov\10100     Weapon disappeared!!!
97Nov\10105     \-> Re: Weapon disappeared!!!
97Nov\10207     \-> Re: Weapon disappeared!!!
97Nov\10101     BLOOD
97Nov\10108     night vision for quake
97Nov\10131     \-> Re: night vision for quake
97Nov\10155     \-> Re: night vision for quake
97Nov\10168     \-> Re: night vision for quake
97Nov\10175     \-> Re: night vision for quake
97Nov\10180     \-> Re: night vision for quake
97Nov\10213     \-> Re: night vision for quake
97Nov\10298     \-> Re: night vision for quake
97Nov\10109     Help if possible
97Nov\10111     INCORRECT WEAPONS IN GLQUAKE
97Nov\10112     A cool idea
97Nov\10118     \-> Re: A cool idea
97Nov\10115     bots
97Nov\10116     Opacity and Light
97Nov\10135     \-> Re: Opacity and Light
97Nov\10188     \-> Re: Opacity and Light
97Nov\10233     \-> Re: Opacity and Light
97Nov\10243     \-> Re: Opacity and Light
97Nov\10120     End-of-episode messages
97Nov\10127     \-> Re: End-of-episode messages
97Nov\10134     \-> Re: End-of-episode messages
97Nov\10146     \-> Re: End-of-episode messages
97Nov\10192     \-> Re: End-of-episode messages
97Nov\10201     \-> Re: End-of-episode messages
97Nov\10125     Re: Code Cracking (lamers, leeches, & losers)
97Nov\10129     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10133     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10142     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10181     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10208     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10211     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10314     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10353     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10357     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10370     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10375     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10383     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10386     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10422     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10485     \-> Re: Code Cracking (lamers, leeches, & losers)
97Nov\10136     Levels for GLQuake
97Nov\10184     \-> Re: Levels for GLQuake
97Nov\10139     Textures
97Nov\10162     \-> Re: Textures
97Nov\10206     \-> Re: Textures
97Nov\10382     \-> Re: Textures
97Nov\10388     \-> Re: Textures
97Nov\10398     \-> Re: Textures
97Nov\10140     - - -  GRAPHIC ARTISTS  needed
97Nov\10141     how to make a wind tunnel?
97Nov\10178     \-> Re: how to make a wind tunnel?
97Nov\10202     \-> Re: how to make a wind tunnel?
97Nov\10231     \-> Re: how to make a wind tunnel?
97Nov\10144     Ammo in a weapon entity and silent secret doors?
97Nov\10149     \-> Re: Ammo in a weapon entity and silent secret doors?
97Nov\10145     few questions....
97Nov\10147     New tc!
97Nov\10325     \-> Re: New tc!
97Nov\10150     quake unvissible ping times
97Nov\10151     Lifts disappearing question
97Nov\10153     \-> Re: Lifts disappearing question
97Nov\10186     \-> Re: Lifts disappearing question
97Nov\10215     \-> Re: Lifts disappearing question
97Nov\10156     Moving light sources, is it possible?
97Nov\10176     \-> Re: Moving light sources, is it possible?
97Nov\10204     \-> Re: Moving light sources, is it possible?
97Nov\10265     \-> Re: Moving light sources, is it possible?
97Nov\10305     \-> Re: Moving light sources, is it possible?
97Nov\10363     \-> Re: Moving light sources, is it possible?
97Nov\10157     Simple Deathmatch Question.....I hope
97Nov\10166     \-> Re: Simple Deathmatch Question.....I hope
97Nov\10167     \-> Re: Simple Deathmatch Question.....I hope
97Dec\10616     \-> Re: Simple Deathmatch Question.....I hope
97Nov\10158     progs.dat disassemble
97Nov\10228     \-> Re: progs.dat disassemble
97Nov\10159     taunts
97Nov\10193     \-> Re: taunts
97Nov\10203     \-> Re: taunts
97Nov\10160     THE CHRISTIAN BUSINESS OPPORTUNITY WEBSITE
97Nov\10183     \-> Re: THE CHRISTIAN BUSINESS OPPORTUNITY WEBSITE
97Nov\10163     Parsing .BSP files...
97Nov\10164     \-> Re: Parsing .BSP files...
97Nov\10318     \-> Re: Parsing .BSP files...
97Nov\10460     \-> Re: Parsing .BSP files...
97Nov\10165     Quake Dmatch Modem to modem
97Nov\10232     \-> Re: Quake Dmatch Modem to modem
97Nov\10173     CTF CHALLENGE!!!
97Nov\10174     Entities in WorldCraft
97Nov\10177     \-> Re: Entities in WorldCraft
97Nov\10236     \-> Re: Entities in WorldCraft
97Nov\10179     Quake-C vs QuakeWorld-C
97Nov\10189     Game Programming
97Nov\10190     Starship Troopers
97Nov\10194     What's the best level maker?
97Nov\10195     TF Quick Pipe Alias
97Nov\10249     \-> Re: TF Quick Pipe Alias
97Nov\10196     PROGRAMMERS, LEVEL ARTISTS NEEDED! JOBS LIMITED!
97Nov\10199     \-> Re: PROGRAMMERS, LEVEL ARTISTS NEEDED! JOBS LIMITED!
97Nov\10200     Worlcraft ?'s
97Nov\10209     \-> Re: Worlcraft ?'s
97Nov\10210     \-> Re: Worlcraft ?'s
97Nov\10214     \-> Re: Worlcraft ?'s
97Nov\10212     Re: Worlcraft ?'s  ---FINDING LEAKS
97Nov\10217     Activision will own your Quake2 levels
97Nov\10218     \-> Re: Activision will own your Quake2 levels
97Nov\10223     \-> Re: Activision will own your Quake2 levels
97Nov\10234     \-> Re: Activision will own your Quake2 levels
97Nov\10251     \-> Re: Activision will own your Quake2 levels
97Nov\10255     \-> Re: Activision will own your Quake2 levels
97Nov\10258     \-> Re: Activision will own your Quake2 levels
97Nov\10261     \-> Re: Activision will own your Quake2 levels
97Nov\10262     \-> Re: Activision will own your Quake2 levels
97Nov\10321     \-> Re: Activision will own your Quake2 levels
97Nov\10327     \-> Re: Activision will own your Quake2 levels
97Nov\10352     \-> Re: Activision will own your Quake2 levels
97Nov\10379     \-> Re: Activision will own your Quake2 levels
97Nov\10405     \-> Re: Activision will own your Quake2 levels
97Nov\10414     \-> Re: Activision will own your Quake2 levels
97Nov\10468     \-> Re: Activision will own your Quake2 levels
97Dec\10716     \-> Re: Activision will own your Quake2 levels
97Dec\10769     \-> Re: Activision will own your Quake2 levels
97Dec\10779     \-> Re: Activision will own your Quake2 levels
98Jan\11139     \-> Re: Activision will own your Quake2 levels
97Nov\10219     Dynamic sv_gravity?
97Nov\10227     \-> Re: Dynamic sv_gravity?
97Nov\10220     .MAP files
97Nov\10242     \-> Re: .MAP files
97Nov\10254     \-> Re: .MAP files
97Nov\10266     \-> Re: .MAP files
97Nov\10221     quake questions
97Nov\10267     \-> Re: quake questions
97Nov\10222     QWD editing problems
97Nov\10224     Exit for Quake level...how do I create?
97Nov\10226     \-> Re: Exit for Quake level...how do I create?
97Nov\10229     \-> Re: Exit for Quake level...how do I create?
97Nov\10253     \-> Re: Exit for Quake level...how do I create?
97Nov\10275     \-> Re: Exit for Quake level...how do I create?
97Nov\10225     Gif Contest
97Nov\10230     HELP - a general and a TF-map problem
97Nov\10235     r_drawflat
97Nov\10244     \-> Re: r_drawflat
97Nov\10237     Re: Worldcraft ?'s
97Nov\10238     quake graphics
97Nov\10245     \-> Re: quake graphics
97Nov\10256     \-> Re: quake graphics
97Nov\10268     \-> Re: quake graphics
97Nov\10290     \-> Re: quake graphics
97Nov\10239     Controlling trains?
97Nov\10269     \-> Re: Controlling trains?
97Nov\10240     LightCycle Quake?  any tc makers want to try?
97Nov\10241     \-> Re: LightCycle Quake?  any tc makers want to try?
97Nov\10247     SplitFaces: numpoints > MAXEDGES error.
97Nov\10252     Quake : can't think of a better description!
97Nov\10270     \-> Re: Quake : can't think of a better description!
97Nov\10271     \-> Re: Quake : can't think of a better description!
97Nov\10303     \-> Re: Quake : can't think of a better description!
97Nov\10338     \-> Re: Quake : can't think of a better description!
97Nov\10364     \-> Re: Quake : can't think of a better description!
97Nov\10257     Quazar
97Nov\10259     \-> Re: Quazar
97Nov\10286     \-> Re: Quazar
97Nov\10316     \-> Re: Quazar
97Nov\10319     \-> Re: Quazar
97Nov\10263     Total Channels=Max channels????
97Nov\10283     \-> Re: Total Channels=Max channels????
97Nov\10287     \-> Re: Total Channels=Max channels????
97Nov\10304     \-> Re: Total Channels=Max channels????
97Nov\10489     \-> Re: Total Channels=Max channels????
97Nov\10264     creating coloured lights
97Nov\10272     [Q] Projectile effects upon wall impact?
97Nov\10291     \-> Re: [Q] Projectile effects upon wall impact?
97Nov\10335     \-> Re: [Q] Projectile effects upon wall impact?
97Nov\10337     \-> Re: [Q] Projectile effects upon wall impact?
97Nov\10273     Help using hook and nail gun
97Nov\10276     Dissapearing Items
97Nov\10307     \-> Re: Dissapearing Items
97Nov\10340     \-> Re: Dissapearing Items
97Nov\10278     ?????????????????????????????????????????????
97Nov\10279     Testers wanted
97Nov\10281     What is the BEST quake Model editor ???
97Nov\10282     Skinz
97Nov\10284     \-> Re: Skinz
97Nov\10285     New UK based Quake clan hits the web!!!
97Nov\10288     Where is the best plase to send maps
97Nov\10301     \-> Re: Where is the best plase to send maps
97Nov\10289     Pls Help - Looking for ISP in NYC
97Nov\10292     \-> Re: Pls Help - Looking for ISP in NYC
97Nov\10295     CLAN LEADER NEEDED!
97Nov\10297     Help needed
97Nov\10311     \-> Re: Help needed
97Nov\10324     \-> Re: Help needed
97Nov\10332     \-> Re: Help needed
97Nov\10302     Worldcraft menu bar missing off the face off the earth
97Nov\10351     \-> Re: Worldcraft menu bar missing off the face off the earth
97Nov\10366     \-> Re: Worldcraft menu bar missing off the face off the earth
97Nov\10373     \-> Re: Worldcraft menu bar missing off the face off the earth
97Nov\10377     \-> Re: Worldcraft menu bar missing off the face off the earth
97Nov\10426     \-> Re: Worldcraft menu bar missing off the face off the earth
97Nov\10513     \-> Re: Worldcraft menu bar missing off the face off the earth
97Nov\10306     LogiTech Mouseman3 doesnt work in GLQuake?
97Nov\10308     \-> Re: LogiTech Mouseman3 doesnt work in GLQuake?
97Nov\10457     \-> Re: LogiTech Mouseman3 doesnt work in GLQuake?
97Nov\10560     \-> Re: LogiTech Mouseman3 doesnt work in GLQuake?
97Nov\10309     QBSP: "SubdivideFace: Didn't split polygon"
97Nov\10559     \-> Re: QBSP: "SubdivideFace: Didn't split polygon"
97Nov\10310     Id Software Quake II editor?
97Nov\10312     \-> Re: Id Software Quake II editor?
97Nov\10317     \-> Re: Id Software Quake II editor?
97Nov\10320     \-> Re: Id Software Quake II editor?
97Nov\10362     \-> Re: Id Software Quake II editor?
97Nov\10322     Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In THe
               | UK.
97Nov\10323     Ideas needed for Morph 3.0
97Nov\10326     A program to mix quake c patches. At last
97Nov\10328     bsp -> map
97Nov\10339     \-> Re: bsp -> map
97Nov\10428     \-> Re: bsp -> map
97Nov\10329     Anybody use QED editor?
97Nov\10336     \-> Re: Anybody use QED editor?
97Nov\10346     \-> Re: Anybody use QED editor?
97Nov\10369     \-> Re: Anybody use QED editor?
97Nov\10330     QuakeC see weapons patch
97Nov\10372     \-> Re: QuakeC see weapons patch
97Nov\10394     \-> Re: QuakeC see weapons patch
97Nov\10396     \-> Re: QuakeC see weapons patch
97Nov\10419     \-> Re: QuakeC see weapons patch
97Nov\10477     \-> Re: QuakeC see weapons patch
97Nov\10331     QuakeC see weapons patch
97Nov\10333     Map Editor
97Nov\10334     GL worldcraft
97Nov\10376     \-> Re: GL worldcraft
97Nov\10341     Please cease these gun talks in Quake newsgroups
97Nov\10345     Quake2 for $26.95?
97Nov\10347     How to build rooms underwater?
97Nov\10374     \-> Re: How to build rooms underwater?
97Nov\10378     \-> Re: How to build rooms underwater?
97Nov\10397     \-> Re: How to build rooms underwater?
97Nov\10348     Second level
97Nov\10349     Aliases
97Nov\10365     \-> Re: Aliases
97Nov\10350     Crusher
97Nov\10360     \-> Re: Crusher
97Nov\10354     Quake Editors
97Nov\10359     \-> Re: Quake Editors
97Nov\10361     \-> Re: Quake Editors
97Nov\10367     \-> Re: Quake Editors
97Nov\10393     \-> Re: Quake Editors
97Nov\10442     \-> Re: Quake Editors
97Nov\10567     \-> Re: Quake Editors
97Nov\10355     Re: REALLY EASY CASH >>>>>>>>>>>>>>>>>>>>>>>>>>
97Nov\10356     \-> Re: REALLY EASY CASH >>>>>>>>>>>>>>>>>>>>>>>>>>
97Nov\10368     WC with DX5?
97Nov\10371     new tool: updbsp, put new textures into a BSP
97Nov\10380     contest
97Nov\10381     BSP cheats/hacks
97Nov\10441     \-> Re: BSP cheats/hacks
97Nov\10505     \-> Re: BSP cheats/hacks
97Nov\10384     Quake level testers
97Nov\10387     HELP about BSP, please read this !!
97Nov\10420     \-> Re: HELP about BSP, please read this !!
97Nov\10389     Submit Gif and win software
97Nov\10390     Webmasters: Earn Money!
97Nov\10391     Question about Worldcraft???
97Nov\10395     Gallery of Legends
97Nov\10399     Artists, model makers required for TC
97Nov\10401     \-> Re: Artists, model makers required for TC
97Nov\10402     \-> Re: Artists, model makers required for TC
97Nov\10458     \-> Re: Artists, model makers required for TC
97Nov\10400     Underwater effect
97Nov\10518     \-> Re: Underwater effect
97Nov\10526     \-> Re: Underwater effect
97Nov\10546     \-> Re: Underwater effect
97Nov\10403     Beta testers for Quake 2 utils
97Nov\10407     \-> Re: Beta testers for Quake 2 utils
97Nov\10404     Quake-zar
97Nov\10406     What are the fasted ISP's?
97Nov\10433     \-> Re: What are the fasted ISP's?
97Nov\10408     welcome
97Nov\10413     \-> Re: welcome
97Nov\10410     Here!
97Nov\10411     Here they are!
97Nov\10412     Quake or Quake 2 Editing Question
97Nov\10415     Thanks so very much
97Nov\10417     "too may efrags"? Any help, please?
97Nov\10418     config help
97Nov\10553     \-> Re: config help
97Nov\10421     zerstorer help needed
97Nov\10440     \-> Re: zerstorer help needed
97Nov\10423     Quake Rocket Arena Map Project
97Nov\10424     quake TC
97Nov\10425     MAP NAMES
97Nov\10435     \-> Re: MAP NAMES
97Nov\10429     colormap
97Nov\10430     conback
97Nov\10432     Skins help
97Nov\10467     \-> Re: Skins help
97Nov\10434     Making multiskins
97Nov\10436     Making natural tunnels in quake maps
97Nov\10493     \-> Re: Making natural tunnels in quake maps
97Nov\10437     randomly replacing weapons
97Nov\10438     sticking items into a bsp
97Nov\10443     \-> Re: sticking items into a bsp
97Nov\10455     \-> Re: sticking items into a bsp
97Nov\10439     Vising Transparent water levels
97Dec\10613     \-> Re: Vising Transparent water levels
97Nov\10444     Advanced Palette help needed
97Nov\10445     Help!  *Anyone* who's making a Hexen2 level...
97Nov\10515     \-> Re: Help!  *Anyone* who's making a Hexen2 level...
97Nov\10446     BSP HELP needed!!!
97Nov\10522     \-> Re: BSP HELP needed!!!
97Nov\10447     Quake2 DLL's different Unix <-> Win32?
97Nov\10448     Skins?
97Nov\10514     \-> Re: Skins?
97Nov\10449     PCX skin conversion
97Nov\10452     \-> Re: PCX skin conversion
97Nov\10453     \-> Re: PCX skin conversion
97Nov\10459     \-> Re: PCX skin conversion
97Nov\10462     \-> Re: PCX skin conversion
97Nov\10450     Re:  BSP Palette Issues
97Nov\10451     Re: BSP Palette Issues
97Nov\10463     "The Epic" TC
97Nov\10464     http://www.torget.se/users/r/REXE
97Nov\10465     Webmasters: Earn Money!
97Nov\10469     [Q] New weapon model - how to align?
97Nov\10549     \-> Re: [Q] New weapon model - how to align?
97Nov\10562     \-> Re: [Q] New weapon model - how to align?
97Nov\10470     [Q] Creating patch .PAK files?
97Nov\10486     \-> Re: [Q] Creating patch .PAK files?
97Nov\10492     \-> Re: [Q] Creating patch .PAK files?
97Nov\10509     \-> Re: [Q] Creating patch .PAK files?
97Nov\10472     What versions of Qbsp etcetera
97Nov\10479     \-> Re: What versions of Qbsp etcetera
97Nov\10491     \-> Re: What versions of Qbsp etcetera
97Nov\10556     \-> Re: What versions of Qbsp etcetera
97Nov\10473     Combining Quake mods?
97Nov\10551     \-> Re: Combining Quake mods?
97Nov\10555     \-> Re: Combining Quake mods?
97Nov\10474     Combining Quake mods?
97Nov\10475     Combining Quake mods?
97Nov\10476     Combining Quake mods?
97Nov\10478     Skins help 2
97Nov\10481     How thick should walls and floors be?
97Nov\10503     \-> Re: How thick should walls and floors be?
97Nov\10516     \-> Re: How thick should walls and floors be?
97Nov\10484     Any editors for the Mac?
97Nov\10488     () Welcome to the Quake newsgroups! ()
97Nov\10490     Team Fortress Development?
97Nov\10497     \-> Re: Team Fortress Development?
97Nov\10506     \-> Re: Team Fortress Development?
97Nov\10545     \-> Re: Team Fortress Development?
97Nov\10494     Textures !
97Nov\10504     \-> Re: Textures !
97Nov\10495     MUD possible using Quake?
97Nov\10531     \-> Re: MUD possible using Quake?
97Nov\10563     \-> Re: MUD possible using Quake?
97Nov\10564     \-> Re: MUD possible using Quake?
97Nov\10496     2D Skin Artists Required
97Nov\10498     Legal issues with Hexen2 and Quake2
97Nov\10542     \-> Re: Legal issues with Hexen2 and Quake2
97Nov\10544     \-> Re: Legal issues with Hexen2 and Quake2
97Nov\10566     \-> Re: Legal issues with Hexen2 and Quake2
97Nov\10499     Hahahahaha. Hahhahahaah. DPAINT PROOF.
97Nov\10502     \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
97Nov\10511     \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
97Nov\10527     \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
97Nov\10533     \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
97Nov\10557     \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
97Nov\10500     QuakeC and Level designers wanted!!
97Nov\10501     New Quake C FAQ
97Nov\10508     Skin Artist wanted to convert skin
97Nov\10510     Qed Texture problem....
97Nov\10530     \-> Re: Qed Texture problem....
97Nov\10554     \-> Re: Qed Texture problem....
97Nov\10512     config files
97Nov\10520     \-> Re: config files
97Nov\10521     \-> Re: config files
97Nov\10534     \-> Re: config files
97Nov\10523     mdl to rds or DXF
97Nov\10529     \-> Re: mdl to rds or DXF
97Nov\10524     Degenerate Edges Help
97Nov\10525     \-> Re: Degenerate Edges Help
97Nov\10528     In search of undependant map Tutorials
97Nov\10552     \-> Re: In search of undependant map Tutorials
97Nov\10532     Problem with Quake 2 !!
97Nov\10535     Re: Pre-fab problems under Quark?
97Nov\10536     mmmmmm altering Id's maps
97Nov\10541     \-> Re: mmmmmm altering Id's maps
97Nov\10550     \-> Re: mmmmmm altering Id's maps
97Nov\10538     [q] Monsters on walls?
97Nov\10558     \-> Re: [q] Monsters on walls?
97Nov\10547     The Quake Console background as your desktop.
97Nov\10561     Sound in entire level
97Nov\10565     Malice Bots
97Nov\10568     >>>  F  R  E  E   V A C A T I O N S  <<<
97Nov\10569     HELP!!! Qoole registery code!!!
97Dec\10570     How to make your own Monsters?
97Dec\10571     MDL Tool
97Dec\10572     Re: Doom .WAD file to Quake .MAP file
97Dec\10574     \-> Re: Doom .WAD file to Quake .MAP file
97Dec\10618     \-> Re: Doom .WAD file to Quake .MAP file
97Dec\10630     \-> Re: Doom .WAD file to Quake .MAP file
97Dec\10573     Re: Worldcraft Editing and Q2
97Dec\10595     \-> Re: Worldcraft Editing and Q2
97Dec\10650     \-> Re: Worldcraft Editing and Q2
97Dec\10575     newbie train question
97Dec\10588     \-> Re: newbie train question
97Dec\10601     \-> Re: newbie train question
97Dec\10648     \-> Re: newbie train question
97Dec\10658     \-> Re: newbie train question
97Dec\10660     \-> Re: newbie train question
97Dec\10576     bsp to map converter?
97Dec\10577     skinz in both q and q2
97Dec\10636     \-> Re: skinz in both q and q2
97Dec\10738     \-> Re: skinz in both q and q2
97Dec\10578     Re: Anyone succesfull in making q2 maps yet?
97Dec\10582     \-> Re: Anyone succesfull in making q2 maps yet?
97Dec\10605     \-> Re: Anyone succesfull in making q2 maps yet?
97Dec\10678     \-> Re: Anyone succesfull in making q2 maps yet?
97Dec\10579     Re: QNM 0.95 Released
97Dec\10688     \-> Re: QNM 0.95 Released
97Dec\10583     Re: Stereoscopic Quake....
97Dec\10584     \-> Re: Stereoscopic Quake....
97Dec\10585     \-> Re: Stereoscopic Quake....
97Dec\10586     \-> Re: Stereoscopic Quake....
97Dec\10609     \-> Re: Stereoscopic Quake....
97Dec\10587     Re: Unit ratio in Quake
97Dec\10597     \-> Re: Unit ratio in Quake
97Dec\10663     \-> Re: Unit ratio in Quake
97Dec\10699     \-> Re: Unit ratio in Quake
97Dec\10744     \-> Re: Unit ratio in Quake
97Dec\10745     \-> Re: Unit ratio in Quake
97Dec\10767     \-> Re: Unit ratio in Quake
97Dec\10791     \-> Re: Unit ratio in Quake
97Dec\10806     \-> Re: Unit ratio in Quake
98Jan\11107     \-> Re: Unit ratio in Quake
98Jan\11184     \-> Re: Unit ratio in Quake
98Jan\11268     \-> Re: Unit ratio in Quake
98Jan\11290     \-> Re: Unit ratio in Quake
98Jan\11294     \-> Re: Unit ratio in Quake
98Jan\11301     \-> Re: Unit ratio in Quake
97Dec\10589     Quake 2 editing and QE 4
97Dec\10600     \-> Re: Quake 2 editing and QE 4
97Dec\10602     \-> Re: Quake 2 editing and QE 4
97Dec\10590     Using WorldCraft to make Quake 2 maps
97Dec\10592     Qoole entities
97Dec\10631     \-> Re: Qoole entities
97Dec\10593     C Compilers and Quake2
97Dec\10594     Quake2 DM map!!!
97Dec\10596     Need an editor
97Dec\10599     \-> Re: Need an editor
97Dec\10641     \-> Re: Need an editor
97Dec\10653     \-> Re: Need an editor
97Dec\10693     \-> Re: Need an editor
97Dec\10756     \-> Re: Need an editor
97Dec\10764     \-> Re: Need an editor
97Dec\10598     Re: DOOM and "THE SANTA CLAUSE" have lots in common!
97Dec\10603     Quake 2 editing w/Qoole
97Dec\10607     \-> Re: Quake 2 editing w/Qoole
97Dec\10662     \-> Re: Quake 2 editing w/Qoole
97Dec\10665     \-> Re: Quake 2 editing w/Qoole
97Dec\10604     QE4
97Dec\10654     \-> Re: QE4
97Dec\10606     Re: How do I brighten glquake?
97Dec\10608     Qoole tutorial
97Dec\10610     Re: Gravity
97Dec\10788     \-> Re: Gravity
97Dec\10612     Re: Quake Editing Newbie
97Dec\10747     \-> Re: Quake Editing Newbie
97Dec\10615     Re: Code Cracking 2
97Dec\10617     \-> Re: Code Cracking 2
97Dec\10686     \-> Re: Code Cracking 2
97Dec\10725     \-> Re: Code Cracking 2
98Jan\11603     \-> Re: Code Cracking 2
98Jan\11608     \-> Re: Code Cracking 2
98Jan\11609     \-> Re: Code Cracking 2
98Jan\11612     \-> Re: Code Cracking 2
98Jan\11618     \-> Re: Code Cracking 2
98Jan\11633     \-> Re: Code Cracking 2
98Jan\11648     \-> Re: Code Cracking 2
98Jan\11702     \-> Re: Code Cracking 2
98Jan\11724     \-> Re: Code Cracking 2
98Jan\11729     \-> Re: Code Cracking 2
97Dec\10619     qe4
97Dec\10620     WinQoole?
97Dec\10621     Re: Bots confusion
97Dec\10622     Re: Name Editors - QuArK
97Dec\10661     \-> Re: Name Editors - QuArK
97Dec\10623     Re: editing tools
97Dec\10640     \-> Re: editing tools
97Dec\10624     Re: READ THIS
97Dec\10625     READ THIS
97Dec\10626     IF YOU ARE A TRUE QUAKE EDITOR LOOK AT THIS>PLEASE MAN LOOK!!!!
97Dec\10627     HELP ME
97Dec\10629     \-> Re: HELP ME
97Dec\10748     \-> Re: HELP ME
97Dec\10628     Re: Homing Missle or Grappling Hook Code
97Dec\10632     QE4 on lesser machines
97Dec\10638     \-> Re: QE4 on lesser machines
97Dec\10868     \-> Re: QE4 on lesser machines
97Dec\10633     Re: NEED SERIAL FOR WINQOOLE
97Dec\10671     \-> Re: NEED SERIAL FOR WINQOOLE
97Dec\10687     \-> Re: NEED SERIAL FOR WINQOOLE
97Dec\10635     Re: Wind tunnels in editor.  (Worldcraft)
97Dec\10637     QE4 on NT, how to load textures properly?
97Dec\10692     \-> Re: QE4 on NT, how to load textures properly?
97Dec\10703     \-> Re: QE4 on NT, how to load textures properly?
97Dec\10639     Re: newbie train question (thanks!)
97Dec\10642     Want to play a Quake death match
97Dec\10772     \-> Re: Want to play a Quake death match
97Dec\10643     NEED SERIAL FOR WINQOOLE
97Dec\10644     !!! NEED SERIAL OR CRACK!!!
97Dec\10645     Re: How do i put in new sounds in Worldcraft?
97Dec\10732     \-> Re: How do i put in new sounds in Worldcraft?
97Dec\10646     Re: b_rock1.bsp etc
97Dec\10647     2D aerea
97Dec\10649     pay for it
97Dec\10651     Re: Quakworld server on linux
97Dec\10652     Quake2 Competition In Australia
97Dec\10655     photoshop issue
97Dec\10723     \-> Re: photoshop issue
97Dec\10656     QuakeC, turning items on/off with impulse
97Dec\10657     Tunnels of torment
97Dec\10659     Quake model EXPORTER?
97Dec\10700     \-> Re: Quake model EXPORTER?
97Dec\10664     Worldcraft and Half Life?
97Dec\10666     How do i put in new sounds in Worldcraft?
97Dec\10667     Concurso QUAKE - 20 Diciembre- Alcobendas
97Dec\10668     Re: 3d modelling
97Dec\10669     colormap.pcx
97Dec\10670     Re: ADOBE Photoshop and QW Skins..!!!
97Dec\10672     Re: Editing Sounds=Saving Space? Explosions
97Dec\10673     Re: Origin Brush
97Dec\10685     \-> Re: Origin Brush
97Dec\10695     \-> Re: Origin Brush
97Dec\10674     backward and forward weapon cycling
97Dec\10805     \-> Re: backward and forward weapon cycling
97Dec\10675     How do I VIS a stage for transparent water?
97Dec\10676     Re: Spawn function in Quake2
97Dec\10677     Heap Allocation
97Dec\10679     exploding walls
97Dec\10680     QuARK
97Dec\10681     Re: QE4 on Win95 system? Ran only once.
97Dec\10712     \-> Re: QE4 on Win95 system? Ran only once.
97Dec\10682     New Quake Level Design Guide at GX
97Dec\10683     Re: RECRUITING FOR NEW QUAKE ADD-ON!
97Dec\10684     Re: How do I brighten glquake? TWEEK it's nipplenuts.
97Dec\10689     Q2 Grappling hook
97Dec\10698     \-> Re: Q2 Grappling hook
97Dec\10743     \-> Re: Q2 Grappling hook
97Dec\10690     Uploading map question
97Dec\10691     r_speeds
97Dec\10694     How To Avoid BSP'ing Certain Brushes
97Dec\10815     \-> Re: How To Avoid BSP'ing Certain Brushes
97Dec\10833     \-> Re: How To Avoid BSP'ing Certain Brushes
97Dec\10696     Alien Quake
97Dec\10704     \-> Re: Alien Quake
97Dec\10794     \-> Re: Alien Quake
97Dec\10697     Re: Name Editors - quark
97Dec\10701     New Quake ][ Server
97Dec\10702     Which editor ?
97Dec\10705     \-> Re: Which editor ?
97Dec\10706     func_illusionary suck down fps?!?
97Dec\10720     \-> Re: func_illusionary suck down fps?!?
97Dec\10903     \-> Re: func_illusionary suck down fps?!?
97Dec\10909     \-> Re: func_illusionary suck down fps?!?
97Dec\10707     Re: TF entities
97Dec\10708     .bsp file QUESTION
97Dec\10713     \-> Re: .bsp file QUESTION
97Dec\10715     \-> Re: .bsp file QUESTION
97Dec\10710     grapple
97Dec\10711     Re: Sky Texture..ARGH...
97Dec\10714     Req : Simple example .map file for cut-scenes
97Dec\10717     advanced  bot question
97Dec\10786     \-> Re: advanced  bot question
97Dec\10804     \-> Re: advanced  bot question
97Dec\10959     \-> Re: advanced  bot question
97Dec\10718     Worldcraft 1.6?
97Dec\10729     \-> Re: Worldcraft 1.6?
97Dec\11025     \-> Re: Worldcraft 1.6?
97Dec\11032     \-> Re: Worldcraft 1.6?
98Jan\11245     \-> Re: Worldcraft 1.6?
98Jan\11304     \-> Re: Worldcraft 1.6?
98Jan\11306     \-> Re: Worldcraft 1.6?
98Jan\11308     \-> Re: Worldcraft 1.6?
97Dec\10719     How do I run Quake II without
98Jan\11068     \-> Re: How do I run Quake II without
97Dec\10721     New_Map errors in QED4.0b for Q2
97Dec\10722     GLOW AROUND MEN ??? GLQUAKE
97Dec\10731     \-> Re: GLOW AROUND MEN ??? GLQUAKE
97Dec\10813     \-> Re: GLOW AROUND MEN ??? GLQUAKE
97Dec\10724     Quake 2 entitiy reference
97Dec\10727     What happened to multiplayer coop??
97Dec\10733     \-> Re: What happened to multiplayer coop??
97Dec\10737     \-> Re: What happened to multiplayer coop??
97Dec\10740     \-> Re: What happened to multiplayer coop??
97Dec\10991     \-> Re: What happened to multiplayer coop??
97Dec\11006     \-> Re: What happened to multiplayer coop??
97Dec\11009     \-> Re: What happened to multiplayer coop??
97Dec\11021     \-> Re: What happened to multiplayer coop??
97Dec\10728     Random enemy placement for single player???
97Dec\10766     \-> Re: Random enemy placement for single player???
97Dec\10730     Quark or Worldkraft
97Dec\10734     New Page!
97Dec\10735     SNEL GELD VERDIENEN!!!
97Dec\10736     GELD VERDIENEN?!!!
97Dec\10741     C++ Compiler for Quake 2
97Dec\10742     Telefragged a good editing site
97Dec\10768     \-> Re: Telefragged a good editing site
97Dec\10746     Quake2 Compile utilitys & Worldcraft
97Dec\10765     \-> Re: Quake2 Compile utilitys & Worldcraft
97Dec\10749     Re: Will be possible to cheat????
97Dec\10763     \-> Re: Will be possible to cheat????
97Dec\10750     I'm stuck an need help.
97Dec\10818     \-> Re: I'm stuck an need help.
97Dec\10825     \-> Re: I'm stuck an need help.
97Dec\10751     I need your news!
97Dec\10752     StoogeB
97Dec\10753     map enhancement patches
97Dec\10755     My second level
97Dec\10757     Explosive Brush Problem in Quake2
97Dec\10947     \-> Re: Explosive Brush Problem in Quake2
97Dec\10758     detpacks
97Dec\10759     Making an invisible skin
97Dec\10778     \-> Re: Making an invisible skin
97Dec\10780     \-> Re: Making an invisible skin
97Dec\10800     \-> Re: Making an invisible skin
97Dec\10760     Is there a .bsp to .map converter?
97Dec\10814     \-> Re: Is there a .bsp to .map converter?
97Dec\10823     \-> Re: Is there a .bsp to .map converter?
97Dec\10894     \-> Re: Is there a .bsp to .map converter?
97Dec\10913     \-> Re: Is there a .bsp to .map converter?
97Dec\10762     HELP NO LIGHT!!!
97Dec\10787     \-> Re: HELP NO LIGHT!!!
97Dec\10770     Skins
97Dec\10892     \-> Re: Skins
98Jan\11685     \-> Re: Skins
98Jan\11823     \-> Re: Skins
97Dec\10771     Do resurrected monsters remember seeing you?
97Dec\10790     \-> Re: Do resurrected monsters remember seeing you?
97Dec\10773     Switches
97Dec\10776     \-> Re: Switches
97Dec\10774     Re: gravity
97Dec\10792     \-> Re: gravity
97Dec\10775     triggerable explosions
97Dec\10916     \-> Re: triggerable explosions
97Dec\10777     Re: QE4 trouble
98Jan\11246     \-> Re: QE4 trouble
97Dec\10781     start error
97Dec\10782     QE4 trouble
97Dec\10783     HI
97Dec\10789     \-> Re: HI
97Dec\10784     Help please
97Dec\10796     \-> Re: Help please
97Dec\10785     A new and original QUAKE2 TC in creation
97Dec\10795     q2 newsgroups?
97Dec\10797     TEAM FORTRESS CLAN RECRUITING
97Dec\10798     Any good intros to Quake(1) Modeling
97Dec\10820     \-> Re: Any good intros to Quake(1) Modeling
97Dec\10799     Quest and Quake2
97Dec\10828     \-> Re: Quest and Quake2
97Dec\10932     \-> Re: Quest and Quake2
97Dec\10801     Enforcer replacemant
97Dec\10803     \-> Re: Enforcer replacemant
97Dec\10821     \-> Re: Enforcer replacemant
97Dec\10960     \-> Re: Enforcer replacemant
97Dec\10807     EUREKA!  Save hours of BSP/VIS/LIGHT time!
97Dec\10829     \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
97Dec\10836     \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
97Dec\10845     \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
98Jan\11090     \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
97Dec\10808     Console commands in QII
97Dec\10850     \-> Re: Console commands in QII
97Dec\10895     \-> Re: Console commands in QII
97Dec\10809     Quake 2 Model Editor
97Dec\10865     \-> Re: Quake 2 Model Editor
97Dec\10810     Re: quake logo
97Dec\10811     Clan Members
97Dec\10812     QUAKE II: Player Sound Editing. . .
97Dec\10975     \-> Re: QUAKE II: Player Sound Editing. . .
97Dec\10985     \-> Re: QUAKE II: Player Sound Editing. . .
97Dec\11016     \-> Re: QUAKE II: Player Sound Editing. . .
98Jan\11233     \-> Re: QUAKE II: Player Sound Editing. . .
98Jan\11664     \-> Re: QUAKE II: Player Sound Editing. . .
97Dec\10817     Platform problem
97Dec\10824     \-> Re: Platform problem
97Dec\10830     \-> Re: Platform problem
97Dec\10872     \-> Re: Platform problem
97Dec\10878     \-> Re: Platform problem
97Dec\10819     Qoole
97Dec\10822     \-> Re: Qoole
97Dec\10839     \-> Re: Qoole
97Dec\10933     \-> Re: Qoole
98Jan\11718     \-> Re: Qoole
97Dec\10826     QUAKE 2 ## SPECTACULAR DISCOVERIES ! ##
97Dec\10831     Textures Suck!
97Dec\10841     \-> Re: Textures Suck!
97Dec\10847     \-> Re: Textures Suck!
97Dec\10832     Ugh! Having a silly problem trying to implement new textures.
97Dec\10834     \-> Re: Ugh! Having a silly problem trying to implement new
               | textures.
97Dec\10835     radiance /  brightness of Quad rune and Protection Rune
97Dec\10837     \-> Re: radiance /  brightness of Quad rune and Protection Rune
97Dec\10838     hi
97Dec\10842     Quake Skins Help !!!
97Dec\10844     \-> Re: Quake Skins Help !!!
97Dec\10846     \-> Re: Quake Skins Help !!!
97Dec\10851     \-> Re: Quake Skins Help !!!
97Dec\10883     \-> Re: Quake Skins Help !!!
97Dec\10885     \-> Re: Quake Skins Help !!!
97Dec\10887     \-> Re: Quake Skins Help !!!
97Dec\10897     \-> Re: Quake Skins Help !!!
97Dec\10915     \-> Re: Quake Skins Help !!!
97Dec\10944     \-> Re: Quake Skins Help !!!
97Dec\10843     Status Bar GFX
97Dec\10857     \-> Re: Status Bar GFX
98Jan\11215     \-> Re: Status Bar GFX
98Jan\11263     \-> Re: Status Bar GFX
98Jan\11280     \-> Re: Status Bar GFX
98Jan\11318     \-> Re: Status Bar GFX
97Dec\10848     Q2..My God.
97Dec\10849     worldcraft startup error
97Dec\10852     Re:GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\10853     Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\10856     \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\10859     \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\10867     \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\10911     \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\10855     qrad3
97Dec\10927     \-> Re: qrad3
97Dec\10858     Quake Conversion Needs Help. (please :)
97Dec\10860     DOOM Source Released
97Dec\11011     \-> Re: DOOM Source Released
97Dec\10861     The Jackals Clan needs SPY, MEDIC, and SNIPERS
97Dec\10906     \-> Re: The Jackals Clan needs SPY, MEDIC, and SNIPERS
97Dec\10862     Monster makers!!!!!!!!!
97Dec\11001     \-> Re: Monster makers!!!!!!!!!
97Dec\10863     textures and circles
97Dec\10864     \-> Re: textures and circles
97Dec\10866     start up
97Dec\10869     worldcraft  help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
97Dec\10876     \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
97Dec\10880     \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
97Dec\10934     \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
97Dec\10951     \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
97Dec\10871     Hosting Required
97Dec\10873     Thred Regestration key
97Dec\10875     \-> Re: Thred Regestration key
97Dec\10877     \-> Re: Thred Regestration key
97Dec\10907     \-> Re: Thred Regestration key
97Dec\10938     \-> Re: Thred Regestration key
97Dec\10874     func_? for wind tunnel
97Dec\10879     \-> Re: func_? for wind tunnel
97Dec\10881     \-> Re: func_? for wind tunnel
97Dec\10886     \-> Re: func_? for wind tunnel
97Dec\10889     \-> Re: func_? for wind tunnel
97Dec\10905     \-> Re: func_? for wind tunnel
97Dec\10917     \-> Re: func_? for wind tunnel
97Dec\10937     \-> Re: func_? for wind tunnel
97Dec\10882     [Q] Quake grenades without deselecting main weapon?
97Dec\10884     \-> Re: [Q] Quake grenades without deselecting main weapon?
97Dec\10888     Quake2 model
97Dec\10890     Armageddon 5 / Beyond Belief Map files / Speed Beyond Belief
97Dec\10891     Looking for help w/ rotating stuff in Quake + Hipnotic pack
97Dec\10977     \-> Re: Looking for help w/ rotating stuff in Quake + Hipnotic
               | pack
97Dec\10893     The one and only DM6.MAP!
97Dec\10898     \-> Re: The one and only DM6.MAP!
97Dec\10920     \-> Re: The one and only DM6.MAP!
97Dec\10926     \-> Re: The one and only DM6.MAP!
97Dec\11003     \-> Re: The one and only DM6.MAP!
97Dec\10896     Removing pixel explosions from RL's
97Dec\10939     \-> Re: Removing pixel explosions from RL's
97Dec\10945     \-> Re: Removing pixel explosions from RL's
98Jan\11164     \-> Re: Removing pixel explosions from RL's
97Dec\10899     Re: QUAKE II KICKS ASS
               | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
97Dec\10900     Entity cataloging utility?
97Dec\10943     \-> Re: Entity cataloging utility?
97Dec\10901     Chronos TC  for Q2 (Check it out folks)
97Dec\10902     doom-2 lev 13 quake-2
97Dec\10904     REQ:worldcraft crack(new version) please
97Dec\10908     \-> Re: REQ:worldcraft crack(new version) please
98Jan\11077     \-> Re: REQ:worldcraft crack(new version) please
97Dec\10910     Q2 cfg $x variables Question.
97Dec\10912     Quake to DXF, 3Ds, MAX or any other format???
97Dec\10914     Q2 bots????
97Dec\10921     \-> Re: Q2 bots????
97Dec\10940     \-> Re: Q2 bots????
97Dec\10918     Alienphobia TC
97Dec\10922     We want Quake Mods for new Quake Page
97Dec\10923     We will host your Quake page
97Dec\10963     \-> Re: We will host your Quake page
97Dec\10924     Examples for Quake2 mappers
97Dec\10925     Quake 2
97Dec\11004     \-> Re: Quake 2
98Jan\11101     \-> Re: Quake 2
98Jan\11103     \-> Re: Quake 2
98Jan\11133     \-> Re: Quake 2
98Jan\11152     \-> Re: Quake 2
98Jan\11160     \-> Re: Quake 2
98Jan\11201     \-> Re: Quake 2
98Jan\11226     \-> Re: Quake 2
98Jan\11239     \-> Re: Quake 2
98Jan\11267     \-> Re: Quake 2
98Jan\11293     \-> Re: Quake 2
97Dec\10928     Screen Goes Blank?????Q2??????
97Dec\10955     \-> Re: Screen Goes Blank?????Q2??????
97Dec\10929     Re: Quake Skins Help !!! No problem
97Dec\10930     \-> Re: Quake Skins Help !!! No problem
97Dec\10950     \-> Re: Quake Skins Help !!! No problem
97Dec\10931     Re: Clan Members from lords of FRAG!
97Dec\10990     \-> Re: Clan Members from lords of FRAG!
97Dec\10935     Quake 2 with Apocolypse 5D (Power VR)
97Dec\10936     The Core - Quake2 Total Conversion
97Dec\10941     How Do I Play?
97Dec\10942     \-> Re: How Do I Play?
97Dec\10956     \-> Re: How Do I Play?
97Dec\10946     new q2 editing web site
97Dec\10948     Quake1 problems in Win95(IE4)
97Dec\10953     \-> Re: Quake1 problems in Win95(IE4)
97Dec\10949     Help Joystick in Quake2
97Dec\10954     I Need a Good de-PAK Utility
97Dec\10982     \-> Re: I Need a Good de-PAK Utility
98Jan\11069     \-> Re: I Need a Good de-PAK Utility
98Jan\11082     \-> Re: I Need a Good de-PAK Utility
98Jan\11089     \-> Re: I Need a Good de-PAK Utility
98Jan\11284     \-> Re: I Need a Good de-PAK Utility
97Dec\10957     GLQuake and Memory
97Dec\10962     \-> Re: GLQuake and Memory
97Dec\11002     \-> Re: GLQuake and Memory
97Dec\10958     Can this be done with the Quake engines?
97Dec\10964     \-> Re: Can this be done with the Quake engines?
97Dec\10973     \-> Re: Can this be done with the Quake engines?
97Dec\10974     \-> Re: Can this be done with the Quake engines?
97Dec\10961     How to make a turret in Quake2
97Dec\10965     Deathmatch Maker
97Dec\10966     \-> Re: Deathmatch Maker
97Dec\10976     \-> Re: Deathmatch Maker
97Dec\10979     \-> Re: Deathmatch Maker
97Dec\10967     Qrad Help
97Dec\10968     Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
98Jan\11091     \-> Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
97Dec\10969     q2 joystick query
97Dec\10970     Quake editing using Thred
97Dec\10971     window again
97Dec\10972     Qoole/Worldcraft SN?
97Dec\10978     Anyone want to work on maps with me?
97Dec\10980     JACKALS Team Fortress Clan is Recruiting!
97Dec\10981     Lighting in Quake 2
97Dec\10983     \-> Re: Lighting in Quake 2
97Dec\10995     \-> Re: Lighting in Quake 2
97Dec\11020     \-> Re: Lighting in Quake 2
97Dec\10986     MAC quake skinz!
97Dec\10987     .PCX files to .Wad files? How?
97Dec\11007     \-> Re: .PCX files to .Wad files? How?
98Jan\11128     \-> Re: .PCX files to .Wad files? How?
97Dec\10988     Quake 2
97Dec\10989     Quake 2
97Dec\10992     Project The Core - Quake2 Total Conversion
97Dec\10993     Problem with QVIS3 & QRAD3
97Dec\10994     QRAD3 memory requirements
97Dec\10996     \-> Re: QRAD3 memory requirements
98Jan\11145     \-> Re: QRAD3 memory requirements
97Dec\10997     I WANNA LEARN HOW TO EDIT
98Jan\11129     \-> Re: I WANNA LEARN HOW TO EDIT
98Jan\11167     \-> Re: I WANNA LEARN HOW TO EDIT
98Jan\11295     \-> Re: I WANNA LEARN HOW TO EDIT
97Dec\10998     Quake 2 causes computers to crash. Help!
97Dec\11017     \-> Re: Quake 2 causes computers to crash. Help!
97Dec\10999     Problem with teleporter destination! Please help if you are a
               | good level designer!
97Dec\11008     \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
97Dec\11030     \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
97Dec\11031     \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
98Jan\11087     \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
98Jan\11180     \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
97Dec\11000     Quake 2 skins/maps
97Dec\11028     \-> Re: Quake 2 skins/maps
97Dec\11005     Quake2 queries
97Dec\11010     Worldcraft 3D hardware support
97Dec\11015     \-> Re: Worldcraft 3D hardware support
98Jan\11094     \-> Re: Worldcraft 3D hardware support
97Dec\11012     Q2 palette info -> everbrites
97Dec\11013     HELP!!!!!????
97Dec\11018     \-> Re: HELP!!!!!????
97Dec\11053     \-> Re: HELP!!!!!????
97Dec\11014     HELP!!--Newbie with strange error message
97Dec\11023     \-> Re: HELP!!--Newbie with strange error message
97Dec\11034     \-> Re: HELP!!--Newbie with strange error message
97Dec\11019     NEEDED - Quake Team Fortress Server for needy Clan
97Dec\11022     BSP editting problem
97Dec\11024     \-> Re: BSP editting problem
97Dec\11040     \-> Re: BSP editting problem
97Dec\11043     \-> Re: BSP editting problem
97Dec\11056     \-> Re: BSP editting problem
98Jan\11127     \-> Re: BSP editting problem
97Dec\11026     Quake 2 DLL HELP!
97Dec\11050     \-> Re: Quake 2 DLL HELP!
97Dec\11051     \-> Re: Quake 2 DLL HELP!
98Jan\11130     \-> Re: Quake 2 DLL HELP!
97Dec\11027     which editor is best and easiest to use?
98Jan\11081     \-> Re: which editor is best and easiest to use?
97Dec\11029     Teleporter Problem, bsp file. Please reply!!
97Dec\11035     \-> Re: Teleporter Problem, bsp file. Please reply!!
97Dec\11033     Sound problem
98Jan\11508     \-> Re: Sound problem
97Dec\11036     Map editor for Mac needed!
97Dec\11038     Quake II MapFormat-Specifications...?
97Dec\11039     Re: Worldcraft 1.6? BSP?
98Jan\11134     \-> Re: Worldcraft 1.6? BSP?
98Jan\11140     \-> Re: Worldcraft 1.6? BSP?
98Jan\11199     \-> Re: Worldcraft 1.6? BSP?
98Jan\11209     \-> Re: Worldcraft 1.6? BSP?
98Jan\11242     \-> Re: Worldcraft 1.6? BSP?
98Jan\11278     \-> Re: Worldcraft 1.6? BSP?
98Jan\11315     \-> Re: Worldcraft 1.6? BSP?
98Jan\11326     \-> Re: Worldcraft 1.6? BSP?
98Jan\11382     \-> Re: Worldcraft 1.6? BSP?
97Dec\11041     Map makers: new good maps?
97Dec\11042     Q2 Level Editing
97Dec\11044     Team Fortress Clan THE JACKALS are recruiting!
97Dec\11045     Problems: Compiling a level
97Dec\11055     \-> Re: Problems: Compiling a level
97Dec\11062     \-> Re: Problems: Compiling a level
98Jan\11078     \-> Re: Problems: Compiling a level
98Jan\11177     \-> Re: Problems: Compiling a level
97Dec\11047     Bond and Quake I
98Jan\11116     \-> Re: Bond and Quake I
97Dec\11048     Q2- Ideas (feel free to add)
97Dec\11049     Glqwcl sourcecode available?
97Dec\11052     Re: James Bond Quake Level
97Dec\11054     Light Effects in Quake 2
97Dec\11058     \-> Re: Light Effects in Quake 2
97Dec\11059     \-> Re: Light Effects in Quake 2
97Dec\11060     \-> Re: Light Effects in Quake 2
97Dec\11057     Thred - my second attempt at a Quake level
97Dec\11061     Newbie
98Jan\11063     \-> Re: Newbie
98Jan\11064     \-> Re: Newbie
98Jan\11067     \-> Re: Newbie
98Jan\11079     \-> Re: Newbie
97Dec\11065     Alloc Full?
98Jan\11080     \-> Re: Alloc Full?
97Dec\11066     HACX $14.95
97Dec\11074     Help
98Jan\11118     \-> Re: Help
98Jan\11070     Requirements of Qrad?
98Jan\11076     \-> Re: Requirements of Qrad?
98Jan\11084     \-> Re: Requirements of Qrad?
98Jan\11104     \-> Re: Requirements of Qrad?
98Jan\11105     \-> Re: Requirements of Qrad?
98Jan\11121     \-> Re: Requirements of Qrad?
98Jan\11124     \-> Re: Requirements of Qrad?
98Jan\11142     \-> Re: Requirements of Qrad?
98Jan\11143     \-> Re: Requirements of Qrad?
98Jan\11208     \-> Re: Requirements of Qrad?
98Jan\11219     \-> Re: Requirements of Qrad?
98Jan\11236     \-> Re: Requirements of Qrad?
98Jan\11269     \-> Re: Requirements of Qrad?
98Jan\11071     quake 2 map compilers: where to get (qbsp, qrad, etc)
98Jan\11214     \-> Re: quake 2 map compilers: where to get (qbsp, qrad, etc)
98Jan\11072     quake 2 map compilers: where to get (qbsp, qrad, etc)
98Jan\11073     Quake 2 pallete
98Jan\11112     \-> Re: Quake 2 pallete
98Jan\11083     Level Linking ?
98Jan\11122     \-> Re: Level Linking ?
98Jan\11085     BC++ 4.5 and Quake DLLs?
98Jan\11092     \-> Re: BC++ 4.5 and Quake DLLs?
98Jan\11354     \-> Re: BC++ 4.5 and Quake DLLs?
98Jan\11387     \-> Re: BC++ 4.5 and Quake DLLs?
98Jan\11086     quake editor
98Jan\11150     \-> Re: quake editor
98Jan\11172     \-> Re: quake editor
98Jan\11285     \-> Re: quake editor
98Jan\11088     Anyone who can compilse a Butt-load of .MAPS For me?
98Jan\11117     \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
98Jan\11282     \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
98Jan\11408     \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
98Jan\11410     \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
98Jan\11093     Mirror in GL
98Jan\11154     \-> Re: Mirror in GL
98Jan\11095     DOOM TC or PC for Quake 1?
98Jan\11141     \-> Re: DOOM TC or PC for Quake 1?
98Jan\11096     Quake 2 temp entities?
98Jan\11097     static entity error
98Jan\11391     \-> Re: static entity error
98Jan\11098     Clan List
98Jan\11138     \-> Re: Clan List
98Jan\11327     \-> Re: Clan List
98Jan\11365     \-> Re: Clan List
98Jan\11393     \-> Re: Clan List
98Jan\11413     \-> Re: Clan List
98Jan\11099     animated gifs as wall textures?
98Jan\11115     \-> Re: animated gifs as wall textures?
98Jan\11100     HELP!!! My buildings are floating in the air
98Jan\11119     \-> Re: HELP!!! My buildings are floating in the air
98Jan\11135     \-> Re: HELP!!! My buildings are floating in the air
98Jan\11196     \-> Re: HELP!!! My buildings are floating in the air
98Jan\11102     New Skins in TF give Hunk Alloc error
98Jan\11106     THRED Editor??
98Jan\11149     \-> Re: THRED Editor??
98Jan\11108     Quake 2 Hub/Unit/Level Design
98Jan\11159     \-> Re: Quake 2 Hub/Unit/Level Design
98Jan\11109     Quake 2: Sequence of Units & Levels.
98Jan\11125     \-> Re: Quake 2: Sequence of Units & Levels.
98Jan\11190     \-> Re: Quake 2: Sequence of Units & Levels.
98Jan\11211     \-> Re: Quake 2: Sequence of Units & Levels.
98Jan\11212     \-> Re: Quake 2: Sequence of Units & Levels.
98Jan\11213     \-> Re: Quake 2: Sequence of Units & Levels.
98Jan\11265     \-> Re: Quake 2: Sequence of Units & Levels.
98Jan\11110     question about emodel and Pmodel in CTF
98Jan\11111     Re: I got quake 2 today and wondering with Logitech Wingman
               | Joystick
98Jan\11203     \-> Re: I got quake 2 today and wondering with Logitech Wingman
               | Joystick
98Jan\11114     Quake problems
98Jan\11120     Mirrors
98Jan\11123     \-> Re: Mirrors
98Jan\11126     selecting things in Qoole
98Jan\11283     \-> Re: selecting things in Qoole
98Jan\11131     Re: Quake 2 pallete - Q2pal.lmp [1/1]
98Jan\11136     memory allocation error
98Jan\11137     QED in win 95
98Jan\11168     \-> Re: QED in win 95
98Jan\11144     Can platforms go down
98Jan\11146     \-> Re: Can platforms go down
98Jan\11175     \-> Re: Can platforms go down
98Jan\11187     \-> Re: Can platforms go down
98Jan\11205     \-> Re: Can platforms go down
98Jan\11147     The best editor?
98Jan\11156     \-> Re: The best editor?
98Jan\11158     \-> Re: The best editor?
98Jan\11166     \-> Re: The best editor?
98Jan\11171     \-> Re: The best editor?
98Jan\11174     \-> Re: The best editor?
98Jan\11182     \-> Re: The best editor?
98Jan\11198     \-> Re: The best editor?
98Jan\11210     \-> Re: The best editor?
98Jan\11240     \-> Re: The best editor?
98Jan\11273     \-> Re: The best editor?
98Jan\11288     \-> Re: The best editor?
98Jan\11317     \-> Re: The best editor?
98Jan\11323     \-> Re: The best editor?
98Jan\11331     \-> Re: The best editor?
98Jan\11334     \-> Re: The best editor?
98Jan\11337     \-> Re: The best editor?
98Jan\11449     \-> Re: The best editor?
98Jan\11450     \-> Re: The best editor?
98Jan\11580     \-> Re: The best editor?
98Jan\11148     thred
98Jan\11151     Help:  Secret door makes entire wall passable
98Jan\11153     Plane to plane clipping, how to do?
98Jan\11155     Wc map files crashing q2??
98Jan\11271     \-> Re: Wc map files crashing q2??
98Jan\11157     How do I get a wad from painkeep into Qoole for use in Quake2?
98Jan\11368     \-> Re: How do I get a wad from painkeep into Qoole for use in
               | Quake2?
98Jan\11373     \-> Re: How do I get a wad from painkeep into Qoole for use in
               | Quake2?
98Jan\11161     QBSP3 fine, QRAD3 and QVIS3 don't run
98Jan\11367     \-> Re: QBSP3 fine, QRAD3 and QVIS3 don't run
98Jan\11162     Quakec source
98Jan\11163     \-> Re: Quakec source
98Jan\11165     Team Fortress Clan The Jackals are recruiting
98Jan\11169     qED2 Beta Quake2,Hexen2,X-Men,Quake -- all in 1 package!
98Jan\11170     PROBLEM: Invisible changelevel button.
98Jan\11185     \-> Re: PROBLEM: Invisible changelevel button.
98Jan\11194     \-> Re: PROBLEM: Invisible changelevel button.
98Jan\11389     \-> Re: PROBLEM: Invisible changelevel button.
98Jan\11173     A couple 'o questions about triggers
98Jan\11186     \-> Re: A couple 'o questions about triggers
98Jan\11188     \-> Re: A couple 'o questions about triggers
98Jan\11191     \-> Re: A couple 'o questions about triggers
98Jan\11193     \-> Re: A couple 'o questions about triggers
98Jan\11204     \-> Re: A couple 'o questions about triggers
98Jan\11207     \-> Re: A couple 'o questions about triggers
98Jan\11178     Keyboard mapping
98Jan\11179     2 kinda dumb questions...
98Jan\11181     \-> Re: 2 kinda dumb questions...
98Jan\11183     \-> Re: 2 kinda dumb questions...
98Jan\11192     \-> Re: 2 kinda dumb questions...
98Jan\11220     \-> Re: 2 kinda dumb questions...
98Jan\11189     Qoole v2.30 FINAL!
98Jan\11195     How to use .BSP and .DLLs
98Jan\11197     Qoole vs. Worldcraft
98Jan\11200     \-> Re: Qoole vs. Worldcraft
98Jan\11216     \-> Re:  Qoole vs. Worldcraft
98Jan\11235     \-> Re: Qoole vs. Worldcraft
98Jan\11248     \-> Re: Qoole vs. Worldcraft
98Jan\11266     \-> Re: Qoole vs. Worldcraft
98Jan\11274     \-> Re: Qoole vs. Worldcraft
98Jan\11202     Could someone post Qoole Serial Number
98Jan\11247     \-> Re: Could someone post Qoole Serial Number
98Jan\11206     here is the QUAKE1 Source Code!
98Jan\11217     HELP! - Quake monster metrics
98Jan\11230     \-> Re: HELP! - Quake monster metrics
98Jan\11258     \-> Re: HELP! - Quake monster metrics
98Jan\11277     \-> Re: HELP! - Quake monster metrics
98Jan\11218     QUESTION: What is GLQuake?
98Jan\11251     \-> Re: QUESTION: What is GLQuake?
98Jan\11260     \-> Re: QUESTION: What is GLQuake?
98Jan\11276     \-> Re: QUESTION: What is GLQuake?
98Jan\11222     New Quake Editing Site
98Jan\11229     \-> Re: New Quake Editing Site
98Jan\11406     \-> Re: New Quake Editing Site
98Jan\11223     BSP wants to load wad file for Quake2 editing?
98Jan\11307     \-> Re: BSP wants to load wad file for Quake2 editing?
98Jan\11313     \-> Re: BSP wants to load wad file for Quake2 editing?
98Jan\11224     Coloured Lighting on Skins?
98Jan\11225     Models in Quake II
98Jan\11264     \-> Re: Models in Quake II
98Jan\11228     Quake 2 level editing
98Jan\11231     Quake2 save files
98Jan\11232     Quake 2 editing
98Jan\11238     maybe im just stupid
98Jan\11243     \-> Re: maybe im just stupid
98Jan\11252     \-> Re: maybe im just stupid
98Jan\11270     \-> Re: maybe im just stupid
98Jan\11241     another (probably) Dumb ?
98Jan\11254     \-> Re: another (probably) Dumb ?
98Jan\11257     \-> Re: another (probably) Dumb ?
98Jan\11442     \-> Re: another (probably) Dumb ?
98Jan\11244     TF CLAN JACKALS ARE RECRUITING FOR UK CHAPTER!
98Jan\11249     QE4 Radiant V3 Help
98Jan\11250     How can we create a model in Quake I ?
98Jan\11289     \-> Re: How can we create a model in Quake I ?
98Jan\11526     \-> Re: How can we create a model in Quake I ?
98Jan\11253     Team Fortress Clan is Recruiting!
98Jan\11255     Re: VIS question
98Jan\11259     VIS question
98Jan\11261     Where to get a Quake2 Map Editor?
98Jan\11272     Teamfortress Trigger Help!
98Jan\11397     \-> Re: Teamfortress Trigger Help!
98Jan\11275     Qoole Serial Number
98Jan\11292     \-> Re: Qoole Serial Number
98Jan\11435     \-> Re: Qoole Serial Number
98Jan\11640     \-> Re: Qoole Serial Number
98Jan\11700     \-> Re: Qoole Serial Number
98Jan\11750     \-> Re: Qoole Serial Number
98Jan\11279     I'm REALLY new at this
98Jan\11298     \-> Re: I'm REALLY new at this
98Jan\11281     Secret Object fell out of level at 'sum numbers....'
98Jan\11305     \-> Re: Secret Object fell out of level at 'sum numbers....'
98Jan\11346     \-> Re: Secret Object fell out of level at 'sum numbers....'
98Jan\11287     extractor
98Jan\11297     \-> Re: extractor
98Jan\11291     ping times....
98Jan\11302     \-> Re: ping times....
98Jan\11299     converting q1 maps to q2
98Jan\11309     \-> Re: converting q1 maps to q2
98Jan\11324     \-> Re: converting q1 maps to q2
98Jan\11426     \-> Re: converting q1 maps to q2
98Jan\11527     \-> Re: converting q1 maps to q2
98Jan\11300     How do I set up BSP to use Quake2 trextures?
98Jan\11303     \-> Re: How do I set up BSP to use Quake2 trextures?
98Jan\11311     Re: Worldcraft, BSP, Qoole?
98Jan\11312     Skins
98Jan\11314     rotating doors in Q2
98Jan\11316     WANTED - EDITORS FOR NEW Q2 MOD
98Jan\11319     How to "respawn" objects for Deathmatch levels.
98Jan\11321     \-> Re: How to "respawn" objects for Deathmatch levels.
98Jan\11362     \-> Re: How to "respawn" objects for Deathmatch levels.
98Jan\11388     \-> Re: How to "respawn" objects for Deathmatch levels.
98Jan\11325     m2m
98Jan\11454     \-> Re: m2m
98Jan\12276     \-> Re: m2m
98Jan\12333     \-> Re: m2m
98Jan\11328     worldcraft for qoole
98Jan\11333     \-> Re: worldcraft for qoole
98Jan\11353     \-> Re: worldcraft for qoole
98Jan\11329     Q2 editing
98Jan\11363     \-> Re: Q2 editing
98Jan\11714     \-> Re: Q2 editing
98Jan\11330     Q2 editing
98Jan\11332     Help!
98Jan\11336     \-> Re: Help!
98Jan\11352     \-> Re: Help!
98Jan\11381     \-> Re: Help!
98Jan\11335     Quake 2 custom player models
98Jan\11344     \-> Re: Quake 2 custom player models
98Jan\11386     \-> Re: Quake 2 custom player models
98Jan\11338     Newbie Quake 2 Editing Question
98Jan\11355     \-> Re: Newbie Quake 2 Editing Question
98Jan\11339     Map file (.map) specs for Q2?
98Jan\11340     Qoole serial number
98Jan\11358     \-> Re: Qoole serial number
98Jan\11404     \-> Re: Qoole serial number
98Jan\11341     compiling q2source in MSVC5
98Jan\11343     Copy of Worldcraft won off of undernet #quake2 for sale.
98Jan\11345     Error in WorldCraft map
98Jan\11398     \-> Re: Error in WorldCraft map
98Jan\11348     Re: earn some CA$H...
98Jan\11350     \-> Re: earn some CA$H...
98Jan\11349     Editors
98Jan\11351     \-> Re: Editors
98Jan\11356     \-> Re: Editors
98Jan\11366     \-> Re: Editors
98Jan\11371     \-> Re: Editors
98Jan\11396     \-> Re: Editors
98Jan\11428     \-> Re: Editors
98Jan\11432     \-> Re: Editors
98Jan\11448     \-> Re: Editors
98Jan\11528     \-> Re: Editors
98Jan\11541     \-> Re: Editors
98Jan\11600     \-> Re: Editors
98Jan\11602     \-> Re: Editors
98Jan\11357     What is....
98Jan\11360     \-> Re: What is....
98Jan\11359     Adjusting textures in QuArK 4.07?
98Jan\11370     \-> Re: Adjusting textures in QuArK 4.07?
98Jan\11399     \-> Re: Adjusting textures in QuArK 4.07?
98Jan\11369     Skin downloads from servers to clients
98Jan\11441     \-> Re: Skin downloads from servers to clients
98Jan\11372     Animated Button Textures in Quake 2 using Worldcraft 1.5b - No
               | workie?
98Jan\11374     \-> Re: Animated Button Textures in Quake 2 using Worldcraft
               | 1.5b - No workie?
98Jan\11375     Wc and the Quake2 patch
98Jan\11405     \-> Re: Wc and the Quake2 patch
98Jan\11376     directory
98Jan\11400     \-> Re: directory
98Jan\11377     Maps: Quake 1 to Quake 2
98Jan\11392     \-> Re: Maps: Quake 1 to Quake 2
98Jan\11378     Making Quake comics
98Jan\11412     \-> Re: Making Quake comics
98Jan\11380     How Do I create A Sky using WorldCraft ??
98Jan\11395     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11440     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11473     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11546     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11589     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11678     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11706     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11806     \-> Re: How Do I create A Sky using WorldCraft ??
98Jan\11390     Help! Can't see the game.
98Jan\11401     PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11427     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11468     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11469     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11470     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11471     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11480     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11485     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11492     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11495     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11632     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11653     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11672     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11856     \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
98Jan\11402     trouble with QEU - please help!
98Jan\11403     Quake2 servers
98Jan\11407     Quake2 map examples and help
98Jan\11409     To all you people worried about Activision claiming your Quake2
               | levels.
98Jan\11411     Q2 - rotating glass
98Jan\11417     \-> Re: Q2 - rotating glass
98Jan\11695     \-> Re: Q2 - rotating glass
98Jan\11414     Power Vr setup
98Jan\11415     \-> Re: Power Vr setup
98Jan\11416     \-> Re: Power Vr setup
98Jan\11418     \-> Re: Power Vr setup
98Jan\11422     \-> Re: Power Vr setup
98Jan\11424     \-> Re: Power Vr setup
98Jan\11445     \-> Re: Power Vr setup
98Jan\11446     \-> Re: Power Vr setup
98Jan\11620     \-> Re: Power Vr setup
98Jan\11419     New Quake2 Webpage
98Jan\11420     Quake2 and Delphi3.0
98Jan\11421     Quake2 and Delphi 3.0
98Jan\11461     \-> Re: Quake2 and Delphi 3.0
98Jan\11423     Qoole Serial Number
98Jan\11425     How do I make the textures fit in a object?
98Jan\11429     Are invisible faces removed??
98Jan\11447     \-> Re: Are invisible faces removed??
98Jan\11486     \-> Re: Are invisible faces removed??
98Jan\11430     Quake1 Skins and QuakeC
98Jan\11431     switchable lights
98Jan\11436     \-> Re: switchable lights
98Jan\11500     \-> Re: switchable lights
98Jan\11604     \-> Re: switchable lights
98Jan\11614     \-> Re: switchable lights
98Jan\11433     People for Quake 2 TC
98Jan\11679     \-> Re: People for Quake 2 TC
98Jan\11434     Sky(s)
98Jan\11521     \-> Re: Sky(s)
98Jan\11522     \-> Re: Sky(s)
98Jan\11437     Team colors on skins
98Jan\11451     \-> Re: Team colors on skins
98Jan\11498     \-> Re: Team colors on skins
98Jan\11438     Quake DM levels for Quake 2 -> Where get?
98Jan\11444     \-> Re: Quake DM levels for Quake 2 -> Where get?
98Jan\11439     how can i put text on the walls of my quake2 maps (using QOOLE
               | )
98Jan\11464     \-> Re: how can i put text on the walls of my quake2 maps
               | (using QOOLE )
98Jan\11497     \-> Re: how can i put text on the walls of my quake2 maps
               | (using QOOLE )
98Jan\11502     \-> Re: how can i put text on the walls of my quake2 maps
               | (using QOOLE )
98Jan\11443     2 editing questions for Qoole and Q2
98Jan\11452     Deathmatch Editor & error msg
98Jan\11453     qoole help needed
98Jan\11465     \-> Re: qoole help needed
98Jan\11455     Coven now hiring
98Jan\11456     q2: passing stuff through the command line
98Jan\11530     \-> Re: q2: passing stuff through the command line
98Jan\11457     q2: subdivide: couldnt split the polygon
98Jan\11458     edit *??  animated obj
98Jan\11519     \-> Re: edit *??  animated obj
98Jan\11525     \-> Re: edit *??  animated obj
98Jan\11538     \-> Re: edit *??  animated obj
98Jan\11459     HELP! Need Height, Width for Monsters in Quake
98Jan\11460     autoexec.cfg ???
98Jan\11462     good .md2 editor?
98Jan\11542     \-> Re: good .md2 editor?
98Jan\11463     New Quake2 map for CTF
98Jan\11466     Player silhouette behind walls
98Jan\11535     \-> Re: Player silhouette behind walls
98Jan\11775     \-> Re: Player silhouette behind walls
98Jan\11467     need help creating a conveyer belt
98Jan\11479     \-> Re: need help creating a conveyer belt
98Jan\11472     Q2 Multiplayer Maps Needed
98Jan\11474     Need help with Quake 2 maps
98Jan\11476     \-> Re: Need help with Quake 2 maps
98Jan\11477     \-> Re: Need help with Quake 2 maps
98Jan\11475     What are those boxes in the Q2 player .3ds?
98Jan\11478     3dmodel converter
98Jan\11482     \-> Re: 3dmodel converter
98Jan\11481     Holo Quake Dude Patch For Quake 2 - ftp.cdrom.com
               | /pub/quake2/dlls/misc/holoqdude.zip
98Jan\11483     Doom -> Quake/QII converter?
98Jan\11484     Qoole or Worldcraft...
98Jan\11487     \-> Re: Qoole or Worldcraft...
98Jan\11493     \-> Re: Qoole or Worldcraft...
98Jan\11499     \-> Re: Qoole or Worldcraft...
98Jan\11501     \-> Re: Qoole or Worldcraft...
98Jan\11506     \-> Re: Qoole or Worldcraft...
98Jan\11507     \-> Re: Qoole or Worldcraft...
98Jan\11512     \-> Re: Qoole or Worldcraft...
98Jan\11513     \-> Re: Qoole or Worldcraft...
98Jan\11529     \-> Re: Qoole or Worldcraft...
98Jan\11531     \-> Re: Qoole or Worldcraft...
98Jan\11534     \-> Re: Qoole or Worldcraft...
98Jan\11539     \-> Re: Qoole or Worldcraft...
98Jan\11544     \-> Re: Qoole or Worldcraft...
98Jan\11549     \-> Re: Qoole or Worldcraft...
98Jan\11562     \-> Re: Qoole or Worldcraft...
98Jan\11565     \-> Re: Qoole or Worldcraft...
98Jan\11567     \-> Re: Qoole or Worldcraft...
98Jan\11488     Linux binaries of qcc & qbsp (Quake 1)
98Jan\11489     Converting Id maps to ctf
98Jan\11490     New Quake2 site!!
98Jan\11510     \-> Re: New Quake2 site!!
98Jan\11491     Fun Games and Free Opportunity!!!
98Jan\11494     hblp2.bsp
98Jan\11496     New & Hot Game Reviews!
98Jan\11503     WorldCraft 1.6 = Fiction
98Jan\11547     \-> Re: WorldCraft 1.6 = Fiction
98Jan\11559     \-> Re: WorldCraft 1.6 = Fiction
98Jan\11505     entities
98Jan\11509     Question about ladders
98Jan\11517     \-> Re: Question about ladders
98Jan\11514     Help w/Q2 skins
98Jan\11588     \-> Re: Help w/Q2 skins
98Jan\11764     \-> Re: Help w/Q2 skins
98Jan\11515     Re: subdivide: couldnt split the polygon
98Jan\11516     Q2 Mappers needed
98Jan\11518     Must See and Best Of All It's FREE!!!
98Jan\11523     Invisible Walls, (Semi) invisible monsters?
98Jan\11536     \-> Re: Invisible Walls, (Semi) invisible monsters?
98Jan\11558     \-> Re: Invisible Walls, (Semi) invisible monsters?
98Jan\11771     \-> Re: Invisible Walls, (Semi) invisible monsters?
98Jan\11524     Linux binaries of qcc & qbsp (Quake 1)
98Jan\11533     Forsale the Chessmachine /with 512kof ram for hashtables/
98Jan\11563     \-> Re: Forsale the Chessmachine /with 512kof ram for
               | hashtables/
98Jan\11613     \-> Re: Forsale the Chessmachine /with 512kof ram for
               | hashtables/
98Jan\11645     \-> Re: Forsale the Chessmachine /with 512kof ram for
               | hashtables/
98Jan\11537     Quake2 player skins.
98Jan\11543     Computer Game Reviews and "Jobs"
98Jan\11545     Converting PCXs to LMPs
98Jan\11579     \-> Re: Converting PCXs to LMPs
98Jan\11550     Best editor with 3dfx support?
98Jan\11862     \-> Re: Best editor with 3dfx support?
98Jan\11997     \-> Re: Best editor with 3dfx support?
98Jan\11551     .MAP to PoV-Ray utility?
98Jan\11556     \-> Re: .MAP to PoV-Ray utility?
98Jan\11583     \-> Re: .MAP to PoV-Ray utility?
98Jan\11892     \-> Re: .MAP to PoV-Ray utility?
98Jan\11552     coder for a q2 mod needed
98Jan\11553     ***vismap expansion overflow**
98Jan\11555     \-> Re: ***vismap expansion overflow**
98Jan\11554     PROBLEM: SELECTING SPECIFIC TRACKS TO GO WITH YOUR LEVELS
98Jan\11560     \-> Re: PROBLEM: SELECTING SPECIFIC TRACKS TO GO WITH YOUR
               | LEVELS
98Jan\11566     \-> Re: PROBLEM: SELECTING SPECIFIC TRACKS TO GO WITH YOUR
               | LEVELS
98Jan\11557     SHOW OFF YOUR MAPPING SKILLS
98Jan\11561     GLQuake model meshing.
98Jan\11570     \-> Re: GLQuake model meshing.
98Jan\11596     \-> Re: GLQuake model meshing.
98Jan\11635     \-> Re: GLQuake model meshing.
98Jan\11788     \-> Re: GLQuake model meshing.
98Jan\11564     Help
98Jan\11568     Qoole help: errors using vis/rad
98Jan\11575     \-> Re: Qoole help: errors using vis/rad
98Jan\12087     \-> Re: Qoole help: errors using vis/rad
98Jan\11569     Worldcraft
98Jan\11607     \-> Re: Worldcraft
98Jan\11758     \-> Re: Worldcraft
98Jan\11759     \-> Re: Worldcraft
98Jan\11798     \-> Re: Worldcraft
98Jan\11801     \-> Re: Worldcraft
98Jan\11571     can any quake map be recompiled to be glquake?
98Jan\11572     Re: How big can I build in Quake II  ?
98Jan\11573     DLLs required for QBSP3?
98Jan\11601     \-> Re: DLLs required for QBSP3?
98Jan\11574     *********New Quake MOD, people needed.**************
98Jan\11651     \-> Re: *********New Quake MOD, people needed.**************
98Jan\11576     creating a total conversion
98Jan\11578     Please Help, Inteligent Question
98Jan\11592     \-> Re: Please Help, Inteligent Question
98Jan\11581     Using your own maps for multiplayer
98Jan\11599     \-> Re: Using your own maps for multiplayer
98Jan\11696     \-> Re: Using your own maps for multiplayer
98Jan\11760     \-> Re: Using your own maps for multiplayer
98Jan\11582     Q2 - Sound prob - erratic sounds
98Jan\11584     [Q] Textures disappearing from levels I create - Why?
98Jan\11586     \-> Re: [Q] Textures disappearing from levels I create - Why?
98Jan\11587     \-> Re: [Q] Textures disappearing from levels I create - Why?
98Jan\11590     \-> Re: [Q] Textures disappearing from levels I create - Why?
98Jan\11591     \-> Re: [Q] Textures disappearing from levels I create - Why?
98Jan\11605     \-> Re: [Q] Textures disappearing from levels I create - Why?
98Jan\11585     New Site : JQuake
98Jan\11642     \-> Re: New Site : JQuake
98Jan\11644     \-> Re: New Site : JQuake
98Jan\11593     Building Q2 levels from pure ASCII files?
98Jan\11735     \-> Re: Building Q2 levels from pure ASCII files?
98Jan\11811     \-> Re: Building Q2 levels from pure ASCII files?
98Jan\11594     anyone looking for a clan challenge
98Jan\11597     \-> Re: anyone looking for a clan challenge
98Jan\11598     \-> Re: anyone looking for a clan challenge
98Jan\11595     [Q] Stopping weapon swaying?
98Jan\11782     \-> Re: [Q] Stopping weapon swaying?
98Jan\12014     \-> Re: [Q] Stopping weapon swaying?
98Jan\12127     \-> Re: [Q] Stopping weapon swaying?
98Jan\12198     \-> Re: [Q] Stopping weapon swaying?
98Feb\12780     \-> Re: [Q] Stopping weapon swaying?
98Jan\11606     Light switch question
98Jan\11673     \-> Re: Light switch question
98Jan\11610     Q: Long time to vis/re-vis
98Jan\11611     Q2 Makefile or Workspace for MSVC 4.2
98Jan\11615     The Saitek Atlanta is on sale for $399.00!!
98Jan\11616     New Quake2 site
98Jan\11619     Re: CLICK HERE TO ACCESS MY 5.5 GIG FTP SERVER
98Jan\11621     Help w/ Worldcraft
98Jan\11655     \-> Re: Help w/ Worldcraft
98Jan\11622     Re: Long time to vis/re-vis
98Jan\11624     \-> Re: Long time to vis/re-vis
98Jan\11623     Editing newbie question
98Jan\11636     \-> Re: Editing newbie question
98Jan\11665     \-> Re: Editing newbie question
98Jan\11625     Help with doors and sky in Q2
98Jan\11708     \-> Re: Help with doors and sky in Q2
98Jan\11876     \-> Re: Help with doors and sky in Q2
98Jan\11626     Quake 2 conveyor belt woes
98Jan\11836     \-> Re: Quake 2 conveyor belt woes
98Jan\11627     NME Animator <-- When comming out?
98Jan\11628     All the Q2 textures in one .wal?
98Jan\11634     \-> Re: All the Q2 textures in one .wal?
98Jan\11691     \-> Re: All the Q2 textures in one .wal?
98Jan\11863     \-> Re: All the Q2 textures in one .wal?
98Jan\11895     \-> Re: All the Q2 textures in one .wal?
98Jan\11999     \-> Re: All the Q2 textures in one .wal?
98Jan\12076     \-> Re: All the Q2 textures in one .wal?
98Jan\11629     help with barrels in q2 source
98Jan\11630     Quake Editor
98Jan\11667     \-> Re: Quake Editor
98Jan\11689     \-> Re: Quake Editor
98Jan\11705     \-> Re: Quake Editor
98Jan\11637     palette conversion algoritm needed
98Jan\11690     \-> Re: palette conversion algoritm needed
98Jan\11793     \-> Re: palette conversion algoritm needed
98Jan\11817     \-> Re: palette conversion algoritm needed
98Jan\11638     Animated statue advice needed
98Jan\11649     \-> Re: Animated statue advice needed
98Jan\11668     \-> Re: Animated statue advice needed
98Jan\11674     \-> Re: Animated statue advice needed
98Jan\11682     \-> Re: Animated statue advice needed
98Jan\11641     Riven!
98Jan\11643     How do you make Q2 ladders?
98Jan\11647     \-> Re: How do you make Q2 ladders?
98Jan\11680     \-> Re: How do you make Q2 ladders?
98Jan\11693     \-> Re: How do you make Q2 ladders?
98Jan\11701     \-> Re: How do you make Q2 ladders?
98Jan\11704     \-> Re: How do you make Q2 ladders?
98Jan\11736     \-> Re: How do you make Q2 ladders?
98Jan\11770     \-> Re: How do you make Q2 ladders?
98Jan\11800     \-> Re: How do you make Q2 ladders?
98Jan\11834     \-> Re: How do you make Q2 ladders?
98Jan\12063     \-> Re: How do you make Q2 ladders?
98Jan\11646     Ladders in Qoole...
98Jan\11650     \-> Re: Ladders in Qoole...
98Jan\11669     \-> Re: Ladders in Qoole...
98Jan\11652     ATTENTION ALL CLANS, MAKE YOURSELF KNOWN !!!!!!!!
98Jan\11654     Tolls for TC?
98Jan\11656     Skins
98Jan\11657     Re: Items falling out of level (was Ladders in Qoole)
98Jan\11658     Unit Structure
98Jan\11659     Best construction technique?
98Jan\11694     \-> Re: Best construction technique?
98Jan\11709     \-> Re: Best construction technique?
98Jan\11732     \-> Re: Best construction technique?
98Jan\11741     \-> Re: Best construction technique?
98Jan\11797     \-> Re: Best construction technique?
98Jan\11660     Finding leaks in Quake ][ - Huh?
98Jan\11663     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11666     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11737     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11779     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11799     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11833     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11842     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11843     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11885     \-> Re: Finding leaks in Quake ][ - Huh?
98Feb\12416     \-> Re: Finding leaks in Quake ][ - Huh?
98Feb\12452     \-> Re: Finding leaks in Quake ][ - Huh?
98Jan\11661     Must See FREE Gaming Opportunity and Best Of All It's FREE!!!
98Jan\11662     GLQW FREEZE-UP!!
98Jan\11671     Q2 Model Problem
98Jan\11675     A Quake 2 Clan to join!
98Jan\11703     \-> Re: A Quake 2 Clan to join!
98Jan\11676     ctf
98Jan\11677     Waterfalls
98Jan\11707     \-> Re: Waterfalls
98Jan\11772     \-> Re: Waterfalls
98Jan\11683     quake source-code
98Jan\11684     Q2 editing
98Jan\11687     quake 2 .cin files
98Jan\11688     Qoole
98Jan\11692     editing questions
98Jan\11710     \-> Re: editing questions
98Jan\11721     \-> Re: editing questions
98Jan\11765     \-> Re: editing questions
98Jan\11796     \-> Re: editing questions
98Jan\11698     New colors for quake?
98Jan\11699     How do textures work in Quake2?
98Jan\12069     \-> Re: How do textures work in Quake2?
98Jan\11711     Static camera shot game?
98Jan\11733     \-> Re: Static camera shot game?
98Jan\11713     Clan Challenge Anyone'
98Jan\11723     \-> Re: Clan Challenge Anyone'
98Jan\11715     Plats
98Jan\11754     \-> Re: Plats
98Jan\11777     \-> Re: Plats
98Jan\11847     \-> Re: Plats
98Jan\11851     \-> Re: Plats
98Jan\11716     Quake Editor
98Jan\11717     Team Fortress 2fort type map source
98Jan\12070     \-> Re: Team Fortress 2fort type map source
98Jan\12130     \-> Re: Team Fortress 2fort type map source
98Jan\11719     I cant get lights to work, please help!
98Jan\12035     \-> Re: I cant get lights to work, please help!
98Jan\12109     \-> Re: I cant get lights to work, please help!
98Jan\12113     \-> Re: I cant get lights to work, please help!
98Jan\11720     Quool crashing the computer
98Jan\11763     \-> Re: Quool crashing the computer
98Jan\11722     BSP's
98Jan\11726     Using GLQuake with powervr
98Jan\11743     \-> Re: Using GLQuake with powervr
98Jan\11727     Qoole version 2.11
98Jan\11728     The explosion graphics: How make transpatent?
98Jan\11812     \-> Re: The explosion graphics: How make transpatent?
98Jan\11730     Qoole Examples
98Jan\11731     TF maps
98Jan\11761     \-> Re: TF maps
98Jan\11734     Quake 2 deaths
98Jan\11746     \-> Re: Quake 2 deaths
98Jan\11776     \-> Re: Quake 2 deaths
98Jan\11738     Qoole registration
98Jan\11740     \-> Re: Qoole registration
98Jan\11781     \-> Re: Qoole registration
98Jan\11739     Water in QII
98Jan\11742     Designers Wanted!!
98Jan\11744     Error message wjile compiling...
98Jan\11757     \-> Re: Error message wjile compiling...
98Jan\11762     \-> Re: Error message wjile compiling...
98Jan\11745     CTF Bots
98Jan\11976     \-> Re: CTF Bots
98Jan\11747     Melee weapon in Q2
98Jan\11822     \-> Re: Melee weapon in Q2
98Jan\11830     \-> Re: Melee weapon in Q2
98Jan\11899     \-> Re: Melee weapon in Q2
98Jan\11906     \-> Re: Melee weapon in Q2
98Jan\11924     \-> Re: Melee weapon in Q2
98Jan\11748     Worldcraft
98Jan\11751     Quake runes. PLEASE LOOK!
98Jan\11752     using custom models in q2
98Jan\11755     Good site for editing Quake 1/2 models with Lightwave?
98Jan\11756     Make Me a MAP
98Jan\11768     \-> Re: Make Me a MAP
98Jan\11766     WorldCraft
98Jan\11767     qED2 Free Retail Upgrade ONLINE
98Jan\11769     pax imperia sub culture
98Jan\11807     \-> Re: pax imperia sub culture
98Jan\11773     Changing gravity in Q2?
98Jan\11774     Water, slime and stuff in QII
98Jan\11784     \-> Re: Water, slime and stuff in QII
98Jan\11803     \-> Re: Water, slime and stuff in QII
98Jan\11778     VIS
98Jan\11789     \-> Re: VIS
98Jan\11837     \-> Re: VIS
98Jan\11986     \-> Re: VIS
98Jan\11780     Bounty Mod
98Jan\11783     Editing the console fonts
98Jan\11821     \-> Re: Editing the console fonts
98Jan\11785     3dlabs chip patch
98Jan\11786     HELP!!
98Jan\11824     \-> Re: HELP!!
98Jan\12006     \-> Re: HELP!!
98Feb\12789     \-> Re: HELP!!
98Feb\12791     \-> Re: HELP!!
98Feb\12824     \-> Re: HELP!!
98Jan\11787     Win95 OpenGL Drivers
98Jan\11859     \-> Re: Win95 OpenGL Drivers
98Jan\11792     PROBLEM: ITEMS DISAPPEARING IN LEVEL
98Jan\11820     \-> Re: PROBLEM: ITEMS DISAPPEARING IN LEVEL
98Jan\11857     \-> Re: PROBLEM: ITEMS DISAPPEARING IN LEVEL
98Jan\11873     \-> Re: PROBLEM: ITEMS DISAPPEARING IN LEVEL
98Jan\11794     Worldcraft upgrade from 1.1 to some point where I can upgrade
               | further
98Jan\12104     \-> Re: Worldcraft upgrade from 1.1 to some point where I can
               | upgrade further
98Jan\11795     QRAD3- improving performance?
98Jan\11805     \-> Re: QRAD3- improving performance?
98Jan\11802     How do I make a glass wall?
98Jan\11818     \-> Re: How do I make a glass wall?
98Jan\11835     \-> Re: How do I make a glass wall?
98Jan\11872     \-> Re: How do I make a glass wall?
98Jan\11988     \-> Re: How do I make a glass wall?
98Jan\11804     Screen distortion in Quake 2 level...
98Jan\12259     \-> Re: Screen distortion in Quake 2 level...
98Jan\12341     \-> Re: Screen distortion in Quake 2 level...
98Feb\12446     \-> Re: Screen distortion in Quake 2 level...
98Feb\12456     \-> Re: Screen distortion in Quake 2 level...
98Feb\12584     \-> Re: Screen distortion in Quake 2 level...
98Feb\12606     \-> Re: Screen distortion in Quake 2 level...
98Feb\12625     \-> Re: Screen distortion in Quake 2 level...
98Feb\12641     \-> Re: Screen distortion in Quake 2 level...
98Jan\11808     Help for quake2
98Jan\11809     How to tell player is moving in quake2 code?
98Jan\11810     More Probs ...
98Jan\11815     \-> Re: More Probs ...
98Jan\11819     \-> Re: More Probs ...
98Jan\11831     \-> Re: More Probs ...
98Jan\11985     \-> Re: More Probs ...
98Jan\11813     prob with worldcraft 1.5b and q2
98Jan\11816     \-> Re: prob with worldcraft 1.5b and q2
98Jan\11814     Upgrading Woldcraft (sorry if this is a repeat)
98Jan\12018     \-> Re: Upgrading Woldcraft (sorry if this is a repeat)
98Jan\11825     Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\11828     \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\11890     \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\12015     \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\12046     \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\12085     \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\12181     \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\11827     A Leak Question
98Jan\11829     \-> Re: A Leak Question
98Jan\11838     \-> Re: A Leak Question
98Jan\11855     \-> Re: A Leak Question
98Jan\11861     \-> Re: A Leak Question
98Jan\11864     \-> Re: A Leak Question
98Jan\11832     qME Preview Released
98Jan\11875     \-> Re: qME Preview Released
98Jan\11839     Re: qME Preview Released for Quake2
98Jan\11840     Creating a double door?? Help!
98Jan\11846     \-> Re: Creating a double door?? Help!
98Jan\12103     \-> Re: Creating a double door?? Help!
98Jan\12111     \-> Re: Creating a double door?? Help!
98Jan\11841     skins vs head, I dont get it  how do I model skins?
98Jan\11894     \-> Re: skins vs head, I dont get it  how do I model skins?
98Jan\11939     \-> Re: skins vs head, I dont get it  how do I model skins?
98Jan\11940     \-> Re: skins vs head, I dont get it  how do I model skins?
98Jan\11844     Weird effects in my level
98Jan\11845     md2 model problems
98Jan\11893     \-> Re: md2 model problems
98Jan\11849     Momentary Laser Beam via button ?
98Jan\11920     \-> Re: Momentary Laser Beam via button ?
98Jan\11850     ignore
98Jan\11852     Breakable glass? (QII, Qoole)
98Jan\11886     \-> Re: Breakable glass? (QII, Qoole)
98Jan\11908     \-> Re: Breakable glass? (QII, Qoole)
98Jan\11921     \-> Re: Breakable glass? (QII, Qoole)
98Jan\11853     need map
98Jan\11854     Newbie editing question, my guy gets STUCK as I walk!
98Jan\11987     \-> Re: Newbie editing question, my guy gets STUCK as I walk!
98Jan\11858     map editing question
98Jan\11923     \-> Re: map editing question
98Jan\11860     zoom hotkeys in BSP?
98Jan\11865     Newbie editing question, how can I guess how long VIS will
               | take?
98Jan\11867     \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
98Jan\11935     \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
98Jan\11950     \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
98Jan\11952     \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
98Jan\11957     \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
98Jan\11866     Quake I without the CD
98Jan\11880     \-> Re: Quake I without the CD
98Jan\11884     \-> Re: Quake I without the CD
98Jan\11889     \-> Re: Quake I without the CD
98Jan\11909     \-> Re: Quake I without the CD
98Jan\11922     \-> Re: Quake I without the CD
98Jan\11936     \-> Re: Quake I without the CD
98Jan\11868     Q2 editor woes
98Jan\11869     \-> Re: Q2 editor woes
98Jan\11871     \-> Re: Q2 editor woes
98Jan\11877     \-> Re: Q2 editor woes
98Jan\11878     \-> Re: Q2 editor woes
98Jan\11879     \-> Re: Q2 editor woes
98Jan\11881     \-> Re: Q2 editor woes
98Jan\11883     \-> Re: Q2 editor woes
98Jan\11887     \-> Re: Q2 editor woes
98Jan\11888     \-> Re: Q2 editor woes
98Jan\12030     \-> Re: Q2 editor woes
98Jan\11870     Is it possible to add MP3's to the Quake 2 soundtrack?
98Jan\12180     \-> Re: Is it possible to add MP3's to the Quake 2 soundtrack?
98Jan\12266     \-> Re: Is it possible to add MP3's to the Quake 2 soundtrack?
98Feb\12571     \-> Re: Is it possible to add MP3's to the Quake 2 soundtrack?
98Jan\11874     Optimizing Q1 *.bsp for OpenGL?
98Jan\11882     Importing files
98Jan\11891     editing under Solaris
98Jan\11903     \-> Re: editing under Solaris
98Jan\11896     q2 3ds models with textures?
98Jan\11898     qrad3: insufficient memory allocation problem
98Jan\11902     \-> Re: qrad3: insufficient memory allocation problem
98Jan\11926     \-> Re: qrad3: insufficient memory allocation problem
98Jan\11938     \-> Re: qrad3: insufficient memory allocation problem
98Jan\11955     \-> Re: qrad3: insufficient memory allocation problem
98Jan\11984     \-> Re: qrad3: insufficient memory allocation problem
98Jan\12002     \-> Re: qrad3: insufficient memory allocation problem
98Jan\11900     Converting BSPs to MAPs and back again in WorldCraft
98Jan\11959     \-> Re: Converting BSPs to MAPs and back again in WorldCraft
98Jan\11901     Need help, having problem with Grey outs in my map
98Jan\11960     \-> Re: Need help, having problem with Grey outs in my map
98Jan\11904     A Quople of Qoole Questions...
98Jan\11949     \-> Re: A Quople of Qoole Questions...
98Jan\11983     \-> Re: A Quople of Qoole Questions...
98Jan\11905     .map source
98Jan\11907     Someone with BSP editor plese help.
98Jan\11910     Limitations on Brush structure ? help ?
98Jan\11911     \-> Re: Limitations on Brush structure ? help ?
98Jan\11912     Q2-Qoole-How do i make Jail Cell Doors
98Jan\11913     Texture alignment in QuArK: Here's how
98Jan\11914     Windows Layout in Worldcraft
98Jan\11927     \-> Re: Windows Layout in Worldcraft
98Jan\12049     \-> Re: Windows Layout in Worldcraft
98Jan\11915     Help me please
98Jan\11916     problem with changeing 3dfx gamma in game
98Jan\11917     console command data retreave help
98Jan\11918     quake 2 bmp -> quake II Pcx format
98Jan\11919     Light Cone
98Jan\11937     \-> Re: Light Cone
98Jan\11944     \-> Re: Light Cone
98Jan\11929     Using Fractal Design Detailer
98Jan\11930     Errors...
98Jan\11934     \-> Re: Errors...
98Jan\11931     Map leak question
98Jan\12118     \-> Re: Map leak question
98Jan\11932     Ladder in Q2
98Jan\11933     \-> Re: Ladder in Q2
98Jan\11943     \-> Re: Ladder in Q2
98Jan\11948     \-> Re: Ladder in Q2
98Jan\11954     \-> Re: Ladder in Q2
98Jan\11956     \-> Re: Ladder in Q2
98Jan\11962     \-> Re: Ladder in Q2
98Jan\11968     \-> Re: Ladder in Q2
98Jan\11978     \-> Re: Ladder in Q2
98Jan\12040     \-> Re: Ladder in Q2
98Jan\11941     Join The Psycho Possie Quake Clan
98Jan\11942     Command Line options
98Jan\11945     Best Q2 editor
98Jan\11947     \-> Re: Best Q2 editor
98Jan\12067     \-> Re: Best Q2 editor
98Jan\12074     \-> Re: Best Q2 editor
98Jan\12083     \-> Re: Best Q2 editor
98Jan\12093     \-> Re: Best Q2 editor
98Jan\12193     \-> Re: Best Q2 editor
98Feb\12799     \-> Re: Best Q2 editor
98Feb\12808     \-> Re: Best Q2 editor
98Feb\12813     \-> Re: Best Q2 editor
98Feb\12821     \-> Re: Best Q2 editor
98Jan\11946     CHRONOS : Blackeye Entertainment
98Jan\11951     QII helpers...
98Jan\12017     \-> Re: QII helpers...
98Jan\11958     newbie question concerning leak errors in qbsp
98Jan\11971     \-> Re: newbie question concerning leak errors in qbsp
98Jan\11982     \-> Re: newbie question concerning leak errors in qbsp
98Jan\12020     \-> Re: newbie question concerning leak errors in qbsp
98Feb\12418     \-> Re: newbie question concerning leak errors in qbsp
98Jan\11961     QL Quake?
98Jan\11964     teliporters in q2
98Jan\11977     \-> Re: teliporters in q2
98Jan\12008     \-> Re: teliporters in q2
98Jan\12009     \-> Re: teliporters in q2
98Jan\11965     Linking Levels
98Jan\12019     \-> Re: Linking Levels
98Jan\12059     \-> Re: Linking Levels
98Jan\11966     Water
98Jan\11973     \-> Re: Water
98Jan\11981     \-> Re: Water
98Jan\11967     QVis3 Problems
98Jan\12005     \-> Re: QVis3 Problems
98Jan\11970     Help with qoole
98Jan\11979     \-> Re: Help with qoole
98Jan\11972     Unpack files
98Jan\11990     \-> Re: Unpack files
98Jan\12004     \-> Re: Unpack files
98Jan\12214     \-> Re: Unpack files
98Jan\11975     HYDRA ENTERTAINMENT
98Jan\12003     \-> Re: HYDRA ENTERTAINMENT
98Jan\11980     Quake2 Mapper? Need help with something?
98Jan\12010     \-> Re: Quake2 Mapper? Need help with something?
98Jan\12031     \-> Re: Quake2 Mapper? Need help with something?
98Jan\11993     HELP ME PLEASE!
98Jan\11994     Help is needed
98Jan\11998     \-> Re: Help is needed
98Jan\11995     Quake colors?
98Jan\11996     HELP!!
98Jan\12000     Weird "leak" problem
98Jan\12060     \-> Re: Weird "leak" problem
98Jan\12095     \-> Re: Weird "leak" problem
98Jan\12098     \-> Re: Weird "leak" problem
98Jan\12102     \-> Re: Weird "leak" problem
98Jan\12124     \-> Re: Weird "leak" problem
98Jan\12156     \-> Re: Weird "leak" problem
98Jan\12211     \-> Re: Weird "leak" problem
98Jan\12213     \-> Re: Weird "leak" problem
98Jan\12001     Light entities
98Jan\12007     \-> Re: Light entities
98Jan\12011     A Stupid Question?
98Jan\12144     \-> Re: A Stupid Question?
98Jan\12157     \-> Re: A Stupid Question?
98Jan\12012     new MOD
98Jan\12013     Re: Editor
98Jan\12016     Deathmatch Maker 2
98Jan\12034     \-> Re: Deathmatch Maker 2
98Jan\12021     HELP !!! quake .map file format
98Jan\12218     \-> Re: HELP !!! quake .map file format
98Jan\12022     A Quake 2 clan to join!
98Jan\12037     \-> Re: A Quake 2 clan to join!
98Jan\12023     Making a model base frame
98Jan\12024     Need BSP/MAP converter (Quake1 -> Quake2)
98Jan\12142     \-> Re: Need BSP/MAP converter (Quake1 -> Quake2)
98Jan\12025     .map file structure
98Jan\12032     \-> Re: .map file structure
98Jan\12143     \-> Re: .map file structure
98Jan\12026     Problem With TF Editing
98Jan\12027     rising water
98Jan\12036     \-> Re: rising water
98Jan\12057     \-> Re: rising water
98Jan\12100     \-> Re: rising water
98Jan\12164     \-> Re: rising water
98Jan\12028     Worldcraft 1.5 still as buggy and unusable as 1.1
98Jan\12033     \-> Re: Worldcraft 1.5 still as buggy and unusable as 1.1
98Jan\12038     rotating brushes
98Jan\12061     \-> Re: rotating brushes
98Jan\12039     QUAKE Proxys? QUAD Cheats??
98Jan\12041     How long is this suppose to take???
98Jan\12088     \-> Re: How long is this suppose to take???
98Jan\12108     \-> Re: How long is this suppose to take???
98Jan\12115     \-> Re: How long is this suppose to take???
98Jan\12117     \-> Re: How long is this suppose to take???
98Jan\12042     QE4 installation
98Jan\12078     \-> Re: QE4 installation
98Jan\12094     \-> Re: QE4 installation
98Jan\12159     \-> Re: QE4 installation
98Jan\12228     \-> Re: QE4 installation
98Jan\12043     Odd textures in Q2
98Jan\12051     \-> Re: Odd textures in Q2
98Jan\12044     How Do I make Rotating door
98Jan\12045     Flowing water
98Jan\12075     \-> Re: Flowing water
98Jan\12047     Quake I Console commands
98Jan\12058     \-> Re: Quake I Console commands
98Jan\12048     we need a programmer
98Jan\12052     Decompile BSP files
98Jan\12080     \-> Re: Decompile BSP files
98Jan\12053     G Hook in TF
98Jan\12054     .IMP Files
98Jan\12133     \-> Re: .IMP Files
98Jan\12055     Is there a model equivalent of Worldcraft?
98Jan\12090     \-> Re: Is there a model equivalent of Worldcraft?
98Jan\12116     \-> Re: Is there a model equivalent of Worldcraft?
98Jan\12132     \-> Re: Is there a model equivalent of Worldcraft?
98Jan\12062     Bots
98Jan\12072     \-> Re: Bots
98Jan\12068     func_door rotating Hexen2
98Jan\12084     \-> Re: func_door rotating Hexen2
98Jan\12071     Re: Quake skin editor
98Jan\12073     HIPDM1-ish??
98Jan\12114     \-> Re: HIPDM1-ish??
98Jan\12121     \-> Re: HIPDM1-ish??
98Jan\12141     \-> Re: HIPDM1-ish??
98Jan\12230     \-> Re: HIPDM1-ish??
98Feb\12525     \-> Re: HIPDM1-ish??
98Feb\12800     \-> Re: HIPDM1-ish??
98Feb\12901     \-> Re: HIPDM1-ish??
98Jan\12077     Old Quake2 sources?
98Jan\12079     Qoole + bsp maps
98Jan\12081     \-> Re: Qoole + bsp maps
98Jan\12082     \-> Re: Qoole + bsp maps
98Jan\12092     \-> Re: Qoole + bsp maps
98Jan\12123     \-> Re: Qoole + bsp maps
98Jan\12140     \-> Re: Qoole + bsp maps
98Feb\12404     \-> Re: Qoole + bsp maps
98Jan\12086     anyone know of AutoCAD MAP interpreters?
98Jan\12089     Re: Code Cracking 2
98Jan\12091     Q2 Ladder using Qoole
98Jan\12097     \-> Re: Q2 Ladder using Qoole
98Jan\12099     \-> Re: Q2 Ladder using Qoole
98Jan\12120     \-> Re: Q2 Ladder using Qoole
98Jan\12122     \-> Re: Q2 Ladder using Qoole
98Jan\12096     Much simpler way of doing good Plats
98Jan\12208     \-> Re: Much simpler way of doing good Plats
98Jan\12270     \-> Re: Much simpler way of doing good Plats
98Jan\12101     RFI: DOOM 2 / QUAKE conversion utility?
98Jan\12139     \-> Re: RFI: DOOM 2 / QUAKE conversion utility?
98Jan\12107     Sound (.WAV) files
98Jan\12138     \-> Re: Sound (.WAV) files
98Jan\12168     \-> Re: Sound (.WAV) files
98Jan\12178     \-> Re: Sound (.WAV) files
98Jan\12110     Wanted Saitek Risc 2500 or Montreaux will pay up to $300.00
98Jan\12112     Autocancel for www.sunridge.net?
98Jan\12119     \-> Re: Autocancel for www.sunridge.net?
98Jan\12125     QUAKE2 DEMO EDITOR??????????
98Jan\12126     Skins for Quake II vs. Quake I differences?
98Jan\12128     Good 3D cards for Quake2
98Jan\12131     \-> Re: Good 3D cards for Quake2
98Jan\12340     \-> Re: Good 3D cards for Quake2
98Jan\12129     Re: Quieting noisy computers
98Jan\12134     Sky still won't rotate (was: Help with doors and sky in Q2)
98Jan\12135     Making glass breakable?
98Jan\12204     \-> Re: Making glass breakable?
98Jan\12136     HELP - QUAKE2 Wont recognise my skins..
98Jan\12145     QUAKE2 Tutorial/Specs/Info ect.
98Jan\12158     \-> Re: QUAKE2 Tutorial/Specs/Info ect.
98Jan\12146     Rocket jump scripts: are they fair?
98Jan\12151     \-> Re: Rocket jump scripts: are they fair?
98Jan\12152     \-> Re: Rocket jump scripts: are they fair?
98Jan\12163     \-> Re: Rocket jump scripts: are they fair?
98Jan\12177     \-> Re: Rocket jump scripts: are they fair?
98Jan\12189     \-> Re: Rocket jump scripts: are they fair?
98Jan\12192     \-> Re: Rocket jump scripts: are they fair?
98Jan\12199     \-> Re: Rocket jump scripts: are they fair?
98Jan\12206     \-> Re: Rocket jump scripts: are they fair?
98Jan\12210     \-> Re: Rocket jump scripts: are they fair?
98Jan\12237     \-> Re: Rocket jump scripts: are they fair?
98Jan\12248     \-> Re: Rocket jump scripts: are they fair?
98Jan\12251     \-> Re: Rocket jump scripts: are they fair?
98Jan\12272     \-> Re: Rocket jump scripts: are they fair?
98Jan\12273     \-> Re: Rocket jump scripts: are they fair?
98Jan\12279     \-> Re: Rocket jump scripts: are they fair?
98Jan\12280     \-> Re: Rocket jump scripts: are they fair?
98Jan\12281     \-> Re: Rocket jump scripts: are they fair?
98Jan\12283     \-> Re: Rocket jump scripts: are they fair?
98Jan\12284     \-> Re: Rocket jump scripts: are they fair?
98Jan\12285     \-> Re: Rocket jump scripts: are they fair?
98Jan\12286     \-> Re: Rocket jump scripts: are they fair?
98Jan\12302     \-> Re: Rocket jump scripts: are they fair?
98Jan\12303     \-> Re: Rocket jump scripts: are they fair?
98Jan\12319     \-> Re: Rocket jump scripts: are they fair?
98Jan\12323     \-> Re: Rocket jump scripts: are they fair?
98Jan\12324     \-> Re: Rocket jump scripts: are they fair?
98Jan\12366     \-> Re: Rocket jump scripts: are they fair?
98Feb\12413     \-> Re: Rocket jump scripts: are they fair?
98Feb\12543     \-> Re: Rocket jump scripts: are they fair?
98Feb\12572     \-> Re: Rocket jump scripts: are they fair?
98Feb\12573     \-> Re: Rocket jump scripts: are they fair?
98Feb\12603     \-> Re: Rocket jump scripts: are they fair?
98Feb\12826     \-> Re: Rocket jump scripts: are they fair?
98Feb\13320     \-> Re: Rocket jump scripts: are they fair?
98Feb\13326     \-> Re: Rocket jump scripts: are they fair?
98Feb\13328     \-> Re: Rocket jump scripts: are they fair?
98Feb\13339     \-> Re: Rocket jump scripts: are they fair?
98Feb\13345     \-> Re: Rocket jump scripts: are they fair?
98Feb\13348     \-> Re: Rocket jump scripts: are they fair?
98Feb\13351     \-> Re: Rocket jump scripts: are they fair?
98Feb\13360     \-> Re: Rocket jump scripts: are they fair?
98Feb\13361     \-> Re: Rocket jump scripts: are they fair?
98Feb\13362     \-> Re: Rocket jump scripts: are they fair?
98Feb\13374     \-> Re: Rocket jump scripts: are they fair?
98Feb\13378     \-> Re: Rocket jump scripts: are they fair?
98Feb\13379     \-> Re: Rocket jump scripts: are they fair?
98Feb\13381     \-> Re: Rocket jump scripts: are they fair?
98Feb\13383     \-> Re: Rocket jump scripts: are they fair?
98Feb\13384     \-> Re: Rocket jump scripts: are they fair?
98Feb\13386     \-> Re: Rocket jump scripts: are they fair?
98Feb\13389     \-> Re: Rocket jump scripts: are they fair?
98Feb\13390     \-> Re: Rocket jump scripts: are they fair?
98Feb\13400     \-> Re: Rocket jump scripts: are they fair?
98Feb\13403     \-> Re: Rocket jump scripts: are they fair?
98Feb\13411     \-> Re: Rocket jump scripts: are they fair?
98Feb\13412     \-> Re: Rocket jump scripts: are they fair?
98Feb\13417     \-> Re: Rocket jump scripts: are they fair?
98Feb\13422     \-> Re: Rocket jump scripts: are they fair?
98Feb\13427     \-> Re: Rocket jump scripts: are they fair?
98Feb\13436     \-> Re: Rocket jump scripts: are they fair?
98Feb\13442     \-> Re: Rocket jump scripts: are they fair?
98Jan\12147     VRML to .map programs???
98Jan\12148     lasers - automatically switch off, how?
98Jan\12197     \-> Re: lasers - automatically switch off, how?
98Jan\12209     \-> Re: lasers - automatically switch off, how?
98Jan\12149     Quake
98Jan\12150     Sidewinder Patch
98Jan\12153     qbsp3 for solaris
98Jan\12154     Second QOOLE question from a newbie...
98Jan\12160     \-> Re: Second QOOLE question from a newbie...
98Jan\12162     \-> Re: Second QOOLE question from a newbie...
98Jan\12155     -HoS- Recruting
98Jan\12249     \-> Re: -HoS- Recruting
98Jan\12161     Alert!!!
98Jan\12165     \-> Re: Alert!!!
98Jan\12166     \-> Re: Alert!!!
98Jan\12167     \-> Re: Alert!!!
98Jan\12174     \-> Re: Alert!!!
98Jan\12175     \-> Re: Alert!!!
98Jan\12183     \-> Re: Alert!!!
98Jan\12186     \-> Re: Alert!!!
98Jan\12187     \-> Re: Alert!!!
98Jan\12221     \-> Re: Alert!!!
98Jan\12225     \-> Re: Alert!!!
98Jan\12227     \-> Re: Alert!!!
98Jan\12245     \-> Re: Alert!!!
98Jan\12250     \-> Re: Alert!!!
98Jan\12260     \-> Re: Alert!!!
98Jan\12262     \-> Re: Alert!!!
98Jan\12264     \-> Re: Alert!!!
98Jan\12267     \-> Re: Alert!!!
98Jan\12274     \-> Re: Alert!!!
98Jan\12282     \-> Re: Alert!!!
98Jan\12287     \-> Re: Alert!!!
98Jan\12288     \-> Re: Alert!!!
98Jan\12293     \-> Re: Alert!!!
98Jan\12294     \-> Re: Alert!!!
98Jan\12308     \-> Re: Alert!!!
98Jan\12309     \-> Re: Alert!!!
98Jan\12310     \-> Re: Alert!!!
98Jan\12311     \-> Re: Alert!!!
98Feb\12430     \-> Re: Alert!!!
98Feb\12478     \-> Re: Alert!!!
98Jan\12169     Join the Crew
98Jan\12172     \-> Re: Join the Crew
98Jan\12190     \-> Re: Join the Crew
98Jan\12207     \-> Re: Join the Crew
98Jan\12212     \-> Re: Join the Crew
98Jan\12223     \-> Re: Join the Crew
98Jan\12258     \-> Re: Join the Crew
98Jan\12261     \-> Re: Join the Crew
98Jan\12268     \-> Re: Join the Crew
98Jan\12304     \-> Re: Join the Crew
98Jan\12306     \-> Re: Join the Crew
98Jan\12315     \-> Re: Join the Crew
98Jan\12320     \-> Re: Join the Crew
98Jan\12355     \-> Re: Join the Crew
98Feb\12399     \-> Re: Join the Crew
98Feb\12477     \-> Re: Join the Crew
98Feb\12480     \-> Re: Join the Crew
98Feb\12481     \-> Re: Join the Crew
98Jan\12170     Weapons not appearing
98Jan\12171     \-> Re: Weapons not appearing
98Jan\12240     \-> Re: Weapons not appearing
98Jan\12173     Editing the "player.mdl"
98Jan\12234     \-> Re: Editing the "player.mdl"
98Jan\12277     \-> Re: Editing the "player.mdl"
98Jan\12176     Re: Fighting spam from www.sunridge.net
98Jan\12200     \-> Re: Fighting spam from www.sunridge.net
98Jan\12253     \-> Re: Fighting spam from www.sunridge.net
98Jan\12179     Lava In Q2
98Jan\12229     \-> Re: Lava In Q2
98Jan\12231     \-> Re: Lava In Q2
98Jan\12182     Leak Question
98Jan\12254     \-> Re: Leak Question
98Jan\12263     \-> Re: Leak Question
98Jan\12184     Need tool to fix PAKs with bad alignments
98Jan\12185     Cheatssite
98Jan\12188     Force field texture
98Jan\12269     \-> Re: Force field texture
98Jan\12191     The final stand
98Jan\12292     \-> Re: The final stand
98Jan\12194     Re: Level Editor
98Jan\12195     FPS
98Jan\12196     quake 2 fps problems
98Jan\12201     TF Map Editing
98Jan\12202     - - - -   GET YOU OWN PHONE SEX LINE FREE, MAKE $$!!!
98Jan\12203     Using 3D MAX
98Jan\12205     Quake 2 : q about applying some entities
98Jan\12220     \-> Re: Quake 2 : q about applying some entities
98Jan\12289     \-> Re: Quake 2 : q about applying some entities
98Jan\12307     \-> Re: Quake 2 : q about applying some entities
98Jan\12215     $$$
98Jan\12216     HELP HELP HELP
98Jan\12217     TC
98Jan\12300     \-> Re: TC
98Jan\12313     \-> Re: TC
98Jan\12372     \-> Re: TC
98Jan\12219     Does anyone have a utill to convert .map to another 3d format
               | ??????
98Jan\12299     \-> Re: Does anyone have a utill to convert .map to another 3d
               | format ??????
98Jan\12224     DM MAKER2 ANYONE?
98Jan\12236     \-> Re: DM MAKER2 ANYONE?
98Jan\12298     \-> Re: DM MAKER2 ANYONE?
98Jan\12335     \-> Re: DM MAKER2 ANYONE?
98Jan\12226     Clan Challenge
98Jan\12256     \-> Re: Clan Challenge
98Feb\12724     \-> Re: Clan Challenge
98Feb\12726     \-> Re: Clan Challenge
98Feb\12733     \-> Re: Clan Challenge
98Jan\12232     Q2 Palette
98Jan\12271     \-> Re: Q2 Palette
98Jan\12233     WorldCraft 1.5b bug
98Jan\12235     m2m
98Jan\12238     Character editor?
98Jan\12239     Quake Editing under Unix
98Jan\12290     \-> Re: Quake Editing under Unix
98Jan\12321     \-> Re: Quake Editing under Unix
98Jan\12243     Texture files for QERadiant
98Jan\12244     Teamed entities in Deathmatch
98Jan\12247     3d Studio & Quake2 editing
98Jan\12252     cheat
98Jan\12255     Dealing with the lottery scam posts
98Jan\12297     \-> Re: Dealing with the lottery scam posts
98Jan\12257     Re: $$$ Fun Opportunity Recieve Free Lottery Tickets $$$
98Jan\12265     looking for a whip
98Jan\12278     QE4 and QRADIENT
98Jan\12376     \-> Re: QE4 and QRADIENT
98Jan\12291     QUAKEII Multipl. COOP !!!
98Jan\12330     \-> Re: QUAKEII Multipl. COOP !!!
98Jan\12332     \-> Re: QUAKEII Multipl. COOP !!!
98Jan\12295     CLAN MEMBERS NEEDED
98Jan\12296     DO YOU WANT TO JOIN A CLAN
98Jan\12301     New Quake webpage!
98Jan\12305     Error Recompiling HipReapers
98Feb\12398     \-> Re: Error Recompiling HipReapers
98Jan\12312     Some info on phantom leaks
98Jan\12347     \-> Re: Some info on phantom leaks
98Jan\12351     \-> Re: Some info on phantom leaks
98Jan\12360     \-> Re: Some info on phantom leaks
98Jan\12368     \-> Re: Some info on phantom leaks
98Jan\12314     best editing utils
98Jan\12316     Q2 variable errors
98Jan\12317     Re: WTF?
98Jan\12364     \-> Re: WTF?
98Feb\12486     \-> Re: WTF?
98Feb\12507     \-> Re: WTF?
98Jan\12318     WTF?
98Jan\12322     QERadiant: Where are  my textures!!
98Jan\12345     \-> Re: QERadiant: Where are  my textures!!
98Jan\12380     \-> Re: QERadiant: Where are  my textures!!
98Feb\12396     \-> Re: QERadiant: Where are  my textures!!
98Jan\12325     Qbsp: strange map face count?!
98Jan\12326     Urgent Request please for DM Cheat codes...
98Jan\12334     \-> Re: Urgent Request please for DM Cheat codes...
98Jan\12337     \-> Re: Urgent Request please for DM Cheat codes...
98Jan\12339     \-> Re: Urgent Request please for DM Cheat codes...
98Jan\12343     \-> Re: Urgent Request please for DM Cheat codes...
98Jan\12353     \-> Re: Urgent Request please for DM Cheat codes...
98Jan\12374     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12390     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12395     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12397     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12492     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12950     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12967     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12972     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12990     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12996     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\12998     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\13003     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\13010     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\13017     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\13066     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\13067     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\13377     \-> Re: Urgent Request please for DM Cheat codes...
98Feb\13414     \-> Re: Urgent Request please for DM Cheat codes...
98Jan\12327     pax imperia path
98Jan\12328     How do I increase a levels monster count in QuakeC?
98Feb\12801     \-> Re: How do I increase a levels monster count in QuakeC?
98Jan\12331     Q2 DLL challange...
98Jan\12336     new powwow...update v. 3.3 beta 3
98Jan\12338     v^v^v^vTexture questionv^v^v^v^
98Jan\12363     \-> Re: v^v^v^vTexture questionv^v^v^v^
98Jan\12342     COWBOYS FROM HELL QUAKE CLAN NEEDS MEMBERS AND SERVER
98Jan\12344     Missing "sides" of polys after VIS? (screenshot)
98Jan\12346     GLU32.dll
98Jan\12348     Guess what's NEW and FRESH?
98Feb\12406     \-> Re: Guess what's NEW and FRESH?
98Jan\12349     Re: GLU32.dll - glu32.dll (0/1)
98Jan\12350     Re: GLU32.dll - glu32.dll (1/1)
98Jan\12352     HELP WITH QE4 AND PALETTES!!!! PLEASE?
98Jan\12356     \-> Re: HELP WITH QE4 AND PALETTES!!!! PLEASE?
98Jan\12354     Editor for demo files in QWD format?
98Jan\12357     "Light" textures in GLQuake
98Jan\12358     Doing a Quake Conversion
98Jan\12361     \-> Re: Doing a Quake Conversion
98Jan\12359     whoops...
98Jan\12362     Quake 2 Page Now Open!
98Jan\12365     Copy of WorldcraftWanted
98Jan\12369     \-> Re: Copy of WorldcraftWanted
98Feb\12384     \-> Re: Copy of WorldcraftWanted
98Feb\12437     \-> Re: Copy of WorldcraftWanted
98Feb\12467     \-> Re: Copy of WorldcraftWanted
98Jan\12367     Naming A Level
98Jan\12381     \-> Re: Naming A Level
98Jan\12371     Castle level
98Jan\12375     Re: rotating problem
98Jan\12378     \-> Re: rotating problem
98Jan\12400     \-> Re: rotating problem
98Jan\12377     PCX2WAL problems
98Jan\12379     editor thunder any good?
98Jan\12382     Editing Monster Code?
98Jan\12385     How do I get weapon models right
98Jan\12386     sure Get werkin with 3d studio max...
98Jan\12387     Rotating sky in Q2
98Feb\12401     \-> Re: Rotating sky in Q2
98Jan\12388     Rotating sky
98Feb\12438     \-> Re: Rotating sky
98Feb\12471     \-> Re: Rotating sky
98Jan\12391     Please help -- editing
98Feb\12389     The size of things ?
98Feb\12392     Iris-style doors explained, anyone? (Quake)
98Feb\12402     make .pak file from bsp
98Feb\12403     Debugging Quake 2 DLL Code
98Feb\12405     \-> Re: Debugging Quake 2 DLL Code
98Feb\12436     \-> Re: Debugging Quake 2 DLL Code
98Feb\12407     Water brush using func_door
98Feb\12410     \-> Re: Water brush using func_door
98Feb\12423     \-> Re: Water brush using func_door
98Feb\12425     \-> Re: Water brush using func_door
98Feb\12439     \-> Re: Water brush using func_door
98Feb\12409     New leak problem
98Feb\12454     \-> Re: New leak problem
98Feb\12411     Q2 qrad3 errors
98Feb\12453     \-> Re: Q2 qrad3 errors
98Feb\12458     \-> Re: Q2 qrad3 errors
98Feb\12412     QBSP problem
98Feb\12415     \-> Re: QBSP problem
98Feb\12414     PC made map that won't run in Mac Quake
98Feb\12417     I need the TF Entity that reloads player ammo
98Feb\12443     \-> Re: I need the TF Entity that reloads player ammo
98Feb\12455     \-> Re: I need the TF Entity that reloads player ammo
98Feb\12460     \-> Re: I need the TF Entity that reloads player ammo
98Feb\12419     That bizzare number 2
98Feb\12459     \-> Re: That bizzare number 2
98Feb\12859     \-> Re: That bizzare number 2
98Feb\12867     \-> Re: That bizzare number 2
98Feb\12882     \-> Re: That bizzare number 2
98Feb\12424     Graphics Dudes and Modellers!
98Feb\12426     performance question
98Feb\12427     Deathmatch Maker - any good ?
98Feb\12432     \-> Re: Deathmatch Maker - any good ?
98Feb\12450     \-> Re: Deathmatch Maker - any good ?
98Feb\12463     \-> Re: Deathmatch Maker - any good ?
98Feb\12433     Missing entities in Q2 Multiplayer :(
98Feb\12440     \-> Re: Missing entities in Q2 Multiplayer :(
98Feb\12470     \-> Re: Missing entities in Q2 Multiplayer :(
98Feb\12521     \-> Re: Missing entities in Q2 Multiplayer :(
98Feb\12522     \-> Re: Missing entities in Q2 Multiplayer :(
98Feb\12434     Missing entities in Q2 Multiplayer :(
98Feb\12435     Re: Why Quake 2 is merely GOOD and not GREAT
98Feb\12457     \-> Re: Why Quake 2 is merely GOOD and not GREAT
98Feb\12473     \-> Re: Why Quake 2 is merely GOOD and not GREAT
98Feb\12493     \-> Re: Why Quake 2 is merely GOOD and not GREAT
98Feb\12494     \-> Re: Why Quake 2 is merely GOOD and not GREAT
98Feb\12538     \-> Re: Why Quake 2 is merely GOOD and not GREAT
98Feb\12583     \-> Re: Why Quake 2 is merely GOOD and not GREAT
98Feb\12441     Start Game Without Demo?
98Feb\12449     \-> Re: Start Game Without Demo?
98Feb\12461     \-> Re: Start Game Without Demo?
98Feb\12466     \-> Re: Start Game Without Demo?
98Feb\12468     \-> Re: Start Game Without Demo?
98Feb\12484     \-> Re: Start Game Without Demo?
98Feb\12526     \-> Re: Start Game Without Demo?
98Feb\12550     \-> Re: Start Game Without Demo?
98Feb\12687     \-> Re: Start Game Without Demo?
98Feb\12955     \-> Re: Start Game Without Demo?
98Feb\12442     Using skins
98Feb\12504     \-> Re: Using skins
98Feb\12531     \-> Re: Using skins
98Feb\12554     \-> Re: Using skins
98Feb\12444     Using Qoole - animated buttons?
98Feb\12445     \-> Re: Using Qoole - animated buttons?
98Feb\12474     \-> Re: Using Qoole - animated buttons?
98Feb\12524     \-> Re: Using Qoole - animated buttons?
98Feb\12447     Q2 level: QRAD3: MAX_PATCHES error?
98Feb\12448     Really that tedius???!??!?
98Feb\12532     \-> Re: Really that tedius???!??!?
98Feb\12451     Outside backdrop?
98Feb\12464     \-> Re: Outside backdrop?
98Feb\12462     q2 3 team CTF?
98Feb\12475     \-> Re: q2 3 team CTF?
98Feb\12479     \-> Re: q2 3 team CTF?
98Feb\12465     Please help with error message
98Feb\12472     Button-triggerable platforms?
98Feb\12483     \-> Re: Button-triggerable platforms?
98Feb\12500     \-> Re: Button-triggerable platforms?
98Feb\12476     Quake editing questions (stoneless editor)
98Feb\12505     \-> Re: Quake editing questions (stoneless editor)
98Feb\12485     Micro$oft Quake World
98Feb\12585     \-> Re: Micro$oft Quake World
98Feb\12600     \-> Re: Micro$oft Quake World
98Feb\12487     PCME/Rod White - LIES (about Malice)
98Feb\12499     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12511     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12512     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12514     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12519     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12529     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12544     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12545     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12546     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12548     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12549     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12555     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12558     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12559     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12561     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12574     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12576     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12579     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12582     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12588     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12597     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12607     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12610     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12619     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12623     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12626     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12628     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12631     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12634     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12643     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12648     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12653     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12654     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12655     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12656     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12662     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12664     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12665     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12669     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12670     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12671     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12674     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12675     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12676     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12677     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12681     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12682     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12686     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12691     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12692     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12695     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12699     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12705     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12706     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12707     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12713     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12715     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12718     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12735     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12736     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12740     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12741     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12752     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12756     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12757     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12758     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12761     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12764     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12769     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12771     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12788     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12794     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12795     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12796     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12798     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12823     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12845     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12883     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12958     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12977     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12978     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12986     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12987     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12993     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\13025     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\13035     \-> Re: PCME/Rod White - LIES (about Malice)
98Feb\12489     Help!!! WinQoole problem...
98Feb\12496     \-> Re: Help!!! WinQoole problem...
98Feb\12616     \-> Re: Help!!! WinQoole problem...
98Feb\12490     Qoole and textures?
98Feb\12523     \-> Re: Qoole and textures?
98Feb\12527     \-> Re: Qoole and textures?
98Feb\12491     Qoole and textures?
98Feb\12495     Do your Worlds look like BOXY Crap ?
98Feb\12528     \-> Re: Do your Worlds look like BOXY Crap ?
98Feb\12497     base1.map
98Feb\12537     \-> Re: base1.map
98Feb\12498     Unix Quake Editors
98Feb\12501     QOOLE multifacet (iris) Door help - Please!
98Feb\12509     \-> Re: QOOLE multifacet (iris) Door help - Please!
98Feb\12510     \-> Re: QOOLE multifacet (iris) Door help - Please!
98Feb\12502     Quake 2 DLL coding - 2 Questions
98Feb\12503     water wad
98Feb\12530     \-> Re: water wad
98Feb\12506     Batch Art Inclusion?
98Feb\12533     \-> Re: Batch Art Inclusion?
98Feb\12562     \-> Re: Batch Art Inclusion?
98Feb\12508     help needed 4 dll programming
98Feb\12513     animated textures in Qoole
98Feb\12517     scoop my .bsp
98Feb\12518     Here's levels I made
98Feb\12520     Pallette extraction?
98Feb\12552     \-> Re: Pallette extraction?
98Feb\12534     Installing only s/w and DM levels? (Quake1)
98Feb\12536     \-> Re: Installing only s/w and DM levels? (Quake1)
98Feb\12535     Weapons don't light in GLQ2
98Feb\12539     Q2 Console Commands
98Feb\12568     \-> Re: Q2 Console Commands
98Feb\12540     [q]. bsp file format?
98Feb\12541     QE4 and QRadiant problems
98Feb\12593     \-> Re: QE4 and QRadiant problems
98Feb\12547     Quake/Quake 2 Optimization
98Feb\12595     \-> Re: Quake/Quake 2 Optimization
98Feb\12551     Need help rotating entitys
98Feb\12553     Where is map fin.bsp
98Feb\12815     \-> Re: Where is map fin.bsp
98Feb\12556     Brush with Duplicate Plane Error!!
98Feb\12567     \-> Re: Brush with Duplicate Plane Error!!
98Feb\12601     \-> Re: Brush with Duplicate Plane Error!!
98Feb\12557     Ammo Casings
98Feb\12563     \-> Re: Ammo Casings
98Feb\12569     \-> Re: Ammo Casings
98Feb\12560     WADs, Q2, and Qoole...
98Feb\12566     Bots in a single player level
98Feb\12570     \-> Re: Bots in a single player level
98Feb\12575     Finesse Quake
98Feb\12577     \-> Re: Finesse Quake
98Feb\12578     Re: POME/Rod White speaks his mind)
98Feb\12586     \-> Re: POME/Rod White speaks his mind)
98Feb\12598     \-> Re: POME/Rod White speaks his mind)
98Feb\12612     \-> Re: POME/Rod White speaks his mind)
98Feb\12613     \-> Re: POME/Rod White speaks his mind)
98Feb\12614     \-> Re: POME/Rod White speaks his mind)
98Feb\12629     \-> Re: POME/Rod White speaks his mind)
98Feb\12632     \-> Re: POME/Rod White speaks his mind)
98Feb\12638     \-> Re: POME/Rod White speaks his mind)
98Feb\12657     \-> Re: POME/Rod White speaks his mind)
98Feb\12658     \-> Re: POME/Rod White speaks his mind)
98Feb\12663     \-> Re: POME/Rod White speaks his mind)
98Feb\12666     \-> Re: POME/Rod White speaks his mind)
98Feb\12672     \-> Re: POME/Rod White speaks his mind)
98Feb\12673     \-> Re: POME/Rod White speaks his mind)
98Feb\12693     \-> Re: POME/Rod White speaks his mind)
98Feb\12696     \-> Re: POME/Rod White speaks his mind)
98Feb\12708     \-> Re: POME/Rod White speaks his mind)
98Feb\12880     \-> Re: POME/Rod White speaks his mind)
98Feb\12580     WAV Editor
98Feb\12630     \-> Re: WAV Editor
98Feb\12660     \-> Re: WAV Editor
98Feb\12816     \-> Re: WAV Editor
98Feb\12581     sound cutting out  help!
98Feb\12615     \-> Re: sound cutting out  help!
98Feb\12587     misc_satelite_dish
98Feb\12589     Qoole: Adding textures for Q2?
98Feb\12599     \-> Re: Qoole: Adding textures for Q2?
98Feb\12590     WHERE CAN I FIND ADD ON WEAPONS!!
98Feb\12592     \-> Re: WHERE CAN I FIND ADD ON WEAPONS!!
98Feb\12611     \-> Re: WHERE CAN I FIND ADD ON WEAPONS!!
98Feb\12591     Please Help with Aliases
98Feb\12627     \-> Re: Please Help with Aliases
98Feb\12594     Missing Entities
98Feb\12596     Quake 2 Skin Problems
98Feb\12642     \-> Re: Quake 2 Skin Problems
98Feb\12602     EntEd?
98Feb\12645     \-> Re: EntEd?
98Feb\12651     \-> Re: EntEd?
98Feb\12604     Wanted:  Quake2 map designers for Nightfall TC!
98Feb\12605     Re: POME (Rod White looses his mind)
98Feb\12608     Re: memory allocation error
98Feb\12639     \-> Re: memory allocation error
98Feb\12609     Qoole: Add textures
98Mar\13790     \-> Re: Qoole: Add textures
98Feb\12617     Quake colors,
98Feb\12620     \-> Re: Quake colors,
98Feb\12622     \-> Re: Quake colors,
98Feb\12640     \-> Re: Quake colors,
98Feb\12618     how do i cheat on the internet???????????????on quake2??????
98Feb\12621     \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
98Feb\12637     \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
98Feb\12644     \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
98Feb\12652     \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
98Feb\12624     Re: POME/Roddy-Baby speaks his mind)
98Feb\12635     Breakable glass in QII with Qoole?
98Feb\12649     \-> Re: Breakable glass in QII with Qoole?
98Feb\12636     Re: POME/Rod White speaks his (Crappy) mind)
98Feb\12646     Q2 surface properties
98Feb\12647     GLquake
98Feb\12836     \-> Re: GLquake
98Feb\12650     autoexec.cfg
98Feb\12659     New Quake Deathmatch Level
98Feb\12661     Q2 Sky textures: Answers and Questions
98Feb\12945     \-> Re: Q2 Sky textures: Answers and Questions
98Feb\12949     \-> Re: Q2 Sky textures: Answers and Questions
98Feb\12667     A question or three about registering WorldCraft
98Feb\12684     \-> Re: A question or three about registering WorldCraft
98Feb\12668     ------------Fences?!?
98Feb\12688     \-> Re: ------------Fences?!?
98Feb\12721     \-> Re: ------------Fences?!?
98Feb\12722     \-> Re: ------------Fences?!?
98Feb\12723     \-> Re: ------------Fences?!?
98Feb\12943     \-> Re: ------------Fences?!?
98Feb\12678     Attn Rod White
98Feb\12680     \-> Re: Attn Rod White
98Feb\12683     \-> Re: Attn Rod White
98Feb\12685     \-> Re: Attn Rod White
98Feb\12690     \-> Re: Attn Rod White
98Feb\12679     wanted crack for quake v1.06
98Feb\12704     \-> Re: wanted crack for quake v1.06
98Feb\12946     \-> Re: wanted crack for quake v1.06
98Feb\12981     \-> Re: wanted crack for quake v1.06
98Feb\12689     Scratch your way to success!!! Lottery Club Wants You!!!
98Feb\12694     WorldCraft Question
98Feb\12719     \-> Re: WorldCraft Question
98Feb\12792     \-> Re: WorldCraft Question
98Feb\12697     WANTED: Quake 2 Programmers, Modellers, Skin/Texture artists,
               | and Map designers
98Feb\12698     WANTED: Sound Effect people
98Feb\12700     SPUD GUN PLANS!
98Feb\12709     \-> Re: SPUD GUN PLANS!
98Feb\12732     \-> Re: SPUD GUN PLANS!
98Feb\12751     \-> Re: SPUD GUN PLANS!
98Feb\12762     \-> Re: SPUD GUN PLANS!
98Feb\12767     \-> Re: SPUD GUN PLANS!
98Feb\12772     \-> Re: SPUD GUN PLANS!
98Feb\12777     \-> Re: SPUD GUN PLANS!
98Feb\12809     \-> Re: SPUD GUN PLANS!
98Feb\12825     \-> Re: SPUD GUN PLANS!
98Feb\12843     \-> Re: SPUD GUN PLANS!
98Feb\12701     What's the best Q2 map editor??
98Feb\12916     \-> Re: What's the best Q2 map editor??
98Feb\12702     Photoshop Experts?
98Feb\12703     \-> Re: Photoshop Experts?
98Feb\12720     \-> Re: Photoshop Experts?
98Feb\12725     \-> Re: Photoshop Experts?
98Feb\12748     \-> Re: Photoshop Experts?
98Feb\12753     \-> Re: Photoshop Experts?
98Feb\12812     \-> Re: Photoshop Experts?
98Feb\12814     \-> Re: Photoshop Experts?
98Feb\12817     \-> Re: Photoshop Experts?
98Feb\12710     error messages
98Feb\12765     \-> Re: error messages
98Feb\12711     Clan Challenge
98Feb\12712     QBSP
98Feb\12728     \-> Re: QBSP
98Feb\12716     An awsome site for games/Music
98Feb\12727     new to quake editing
98Feb\12754     \-> Re: new to quake editing
98Feb\12763     \-> Re: new to quake editing
98Feb\12776     \-> Re: new to quake editing
98Feb\12797     \-> Re: new to quake editing
98Feb\12729     Combining games with "+game"
98Feb\12731     \-> Re: Combining games with "+game"
98Feb\12730     BSP editor problems
98Feb\12734     \-> Re: BSP editor problems
98Feb\12737     Looping wavs for Ambience
98Feb\12766     \-> Re: Looping wavs for Ambience
98Feb\12778     \-> Re: Looping wavs for Ambience
98Feb\12781     \-> Re: Looping wavs for Ambience
98Feb\12784     \-> Re: Looping wavs for Ambience
98Feb\12811     \-> Re: Looping wavs for Ambience
98Feb\12855     \-> Re: Looping wavs for Ambience
98Feb\12739     Re: Game Players and Opportunity Seekers Needed!!!
98Feb\12745     \-> Re: Game Players and Opportunity Seekers Needed!!!
98Feb\12747     \-> Re: Game Players and Opportunity Seekers Needed!!!
98Feb\12742     FAQ-Proxy and CTF maps
98Feb\12743     Quake II C++ editing
98Feb\12956     \-> Re: Quake II C++ editing
98Feb\12744     MAP 2 3DS conventer?
98Feb\12750     \-> Re: MAP 2 3DS conventer?
98Feb\12755     \-> Re: MAP 2 3DS conventer?
98Feb\12746     Quake2 max "outdoor" area size?
98Feb\12749     ATTN: Teamfortress Players
98Feb\12768     New Deathmatch Map
98Feb\12770     \-> Re: New Deathmatch Map
98Feb\12773     Quake II prefabs - Where to find?
98Feb\12952     \-> Re: Quake II prefabs - Where to find?
98Feb\12774     baffled by quake2 dll probs
98Feb\12842     \-> Re: baffled by quake2 dll probs
98Feb\12848     \-> Re: baffled by quake2 dll probs
98Feb\12915     \-> Re: baffled by quake2 dll probs
98Feb\12775     opengl for ATI Rage 2 card
98Feb\12779     Re: BUILD YOUR OWN CABLE DESCRAMBER!
98Feb\12806     \-> Re: BUILD YOUR OWN CABLE DESCRAMBER!
98Feb\12782     () Welcome to the Quake newsgroups! ()
98Feb\12783     Re: Quake 2 without CD -> 3 programs post results...
98Feb\12835     \-> Re: Quake 2 without CD -> 3 programs post results...
98Feb\12785     Maps
98Feb\12786     \-> Re: Maps
98Feb\12810     \-> Re: Maps
98Feb\12818     \-> Re: Maps
98Feb\12834     \-> Re: Maps
98Feb\12985     \-> Re: Maps
98Feb\12787     HELP!!
98Feb\12790     Editing Q's
98Feb\12793     DM level
98Feb\12803     Re:Another on the #$ck Rod White bandwagon
98Feb\12804     Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12833     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12849     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12863     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12871     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12874     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12881     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12886     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12893     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12895     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12898     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12899     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12900     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12905     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12907     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12923     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12970     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12992     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13029     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13030     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13033     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13034     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13048     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13049     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13050     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13051     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13053     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13054     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13056     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13060     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\13078     \-> Re: PCME/Rod White - Tells the truth about Quake II
98Feb\12805     Texture WADS
98Feb\12827     \-> Re: Texture WADS
98Feb\12807     Re: BREW YOUR OWN BEER!
98Feb\12822     \-> Re: BREW YOUR OWN BEER!
98Feb\12850     \-> Re: BREW YOUR OWN BEER!
98Feb\12917     \-> Re: BREW YOUR OWN BEER!
98Feb\12819     Qoole Software!?
98Feb\12860     \-> Re: Qoole Software!?
98Feb\12995     \-> Re: Qoole Software!?
98Feb\13015     \-> Re: Qoole Software!?
98Feb\12820     DooM 2 player's contest
98Feb\12828     Clan members needed!!!
98Feb\12829     Seams in Q2 modeling
98Feb\12830     Seams in Q2 modeling (THE REAL "REPLY TO" POST)
98Feb\12840     \-> Re: Seams in Q2 modeling (THE REAL "REPLY TO" POST)
98Feb\12841     \-> Re: Seams in Q2 modeling (THE REAL "REPLY TO" POST)
98Feb\12832     Episode design
98Feb\12856     \-> Re: Episode design
98Feb\12858     \-> Re: Episode design
98Feb\12837     here's a problem for someone smarter than me to solve (please)
98Feb\12846     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12854     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12862     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12866     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12909     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12910     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12921     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12938     \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\12838     I need a Quake editor !
98Feb\12857     \-> Re: I need a Quake editor !
98Feb\12925     \-> Re: I need a Quake editor !
98Feb\12839     Question about patches in level lighting
98Feb\12965     \-> Re: Question about patches in level lighting
98Feb\12844     Deathmatch Maker2??????
98Feb\12847     \-> Re: Deathmatch Maker2??????
98Feb\12872     \-> Re: Deathmatch Maker2??????
98Feb\12851     CTF flags and runes HELP!
98Feb\12870     \-> Re: CTF flags and runes HELP!
98Feb\12875     \-> Re: CTF flags and runes HELP!
98Feb\12852     Q2 Editor for Beginner
98Feb\12869     \-> Re: Q2 Editor for Beginner
98Feb\12853     New Models
98Feb\12876     \-> Re: New Models
98Feb\12941     \-> Re: New Models
98Feb\12960     \-> Re: New Models
98Feb\13031     \-> Re: New Models
98Feb\12861     deathmatch maker 2
98Feb\12887     \-> Re: deathmatch maker 2
98Feb\12908     \-> Re: deathmatch maker 2
98Feb\12864     How are you guys doing FULL compiles??????
98Feb\12873     \-> Re: How are you guys doing FULL compiles??????
98Feb\12877     \-> Re: How are you guys doing FULL compiles??????
98Feb\12889     \-> Re: How are you guys doing FULL compiles??????
98Feb\12911     \-> Re: How are you guys doing FULL compiles??????
98Feb\12865     Outside levels - Qoole
98Feb\12868     \-> Re: Outside levels - Qoole
98Feb\12879     \-> Re: Outside levels - Qoole
98Feb\12885     \-> Re: Outside levels - Qoole
98Feb\12891     \-> Re: Outside levels - Qoole
98Feb\12926     \-> Re: Outside levels - Qoole
98Feb\12982     \-> Re: Outside levels - Qoole
98Feb\12884     using id's source code
98Feb\12896     \-> Re: using id's source code
98Feb\12924     \-> Re: using id's source code
98Feb\13000     \-> Re: using id's source code
98Feb\12888     'T' for talk.
98Feb\12897     \-> Re: 'T' for talk.
98Feb\12890     Cool New Level editing site!
98Feb\13012     \-> Re: Cool New Level editing site!
98Feb\12892     Qoole - Texture Aligning
98Feb\12894     \-> Re: Qoole - Texture Aligning
98Feb\12933     \-> Re: Qoole - Texture Aligning
98Feb\12902     Flames!
98Feb\12906     \-> Re: Flames!
98Feb\12927     \-> Re: Flames!
98Feb\12948     \-> Re: Flames!
98Feb\13154     \-> Re: Flames!
98Feb\12903     Quake2 CTF official release
98Feb\12904     \-> Re: Quake2 CTF official release
98Feb\12912     To Coop or Not to Coop?  That's No Question
98Feb\12971     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\12974     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\12988     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\12997     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\13016     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\13122     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\13126     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\13150     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\13155     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\13189     \-> Re: To Coop or Not to Coop?  That's No Question
98Feb\12913     Is Ben tyring to make Worldcraft a 3d Studio Max clone?? What's
               | the delay already?!
98Feb\12914     \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
98Feb\12931     \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
98Feb\12942     \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
98Feb\12947     \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
98Feb\12954     \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
98Feb\12961     \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
98Feb\12968     \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
98Feb\12919     Is there a way to edit existing maps?
98Feb\12920     \-> Re: Is there a way to edit existing maps?
98Feb\12922     Ladders?
98Feb\12929     \-> Re: Ladders?
98Feb\12928     building platforms that go down.
98Feb\12930     \-> Re: building platforms that go down.
98Feb\12932     \-> Re: building platforms that go down.
98Feb\12962     \-> Re: building platforms that go down.
98Feb\12983     \-> Re: building platforms that go down.
98Feb\12934     bug in Qoole?
98Feb\12939     \-> Re: bug in Qoole?
98Feb\12935     QuakeC guru needed!!!!
98Feb\12936     wad - map
98Feb\12980     \-> Re: wad - map
98Feb\12940     Got grapplehook ???
98Feb\12951     What is quake c ?
98Feb\12976     \-> Re: What is quake c ?
98Feb\13007     \-> Re: What is quake c ?
98Feb\12953     Re: [Q] Stopping weapon swaying?
98Feb\12994     \-> Re: [Q] Stopping weapon swaying?
98Feb\13002     \-> Re: [Q] Stopping weapon swaying?
98Feb\13009     \-> Re: [Q] Stopping weapon swaying?
98Feb\13230     \-> Re: [Q] Stopping weapon swaying?
98Feb\13237     \-> Re: [Q] Stopping weapon swaying?
98Feb\12963     WinQoole Help!!!
98Feb\12969     \-> Re: WinQoole Help!!!
98Feb\12989     \-> Re: WinQoole Help!!!
98Feb\12999     \-> Re: WinQoole Help!!!
98Feb\13024     \-> Re: WinQoole Help!!!
98Feb\12964     I NEED DARKEYE GUIDED MISSLES!!!!!!!!
98Feb\13014     \-> Re: I NEED DARKEYE GUIDED MISSLES!!!!!!!!
98Feb\12966     NEW MONSTERS IN DMM
98Feb\12975     \-> Re: NEW MONSTERS IN DMM
98Feb\12973     guided missle
98Feb\12979     Nightfall TC for Quake 2 by Ward Six Entertainment..
98Feb\12984     Need a 3D Modeler creator (MDL) !!
98Feb\12991     \-> Re: Need a 3D Modeler creator (MDL) !!
98Feb\13001     Skins
98Feb\13011     \-> Re: Skins
98Feb\13047     \-> Re: Skins
98Feb\13069     \-> Re: Skins
98Feb\13004     lighting vis & total area questions
98Feb\13006     \-> Re: lighting vis & total area questions
98Feb\13005     GLQoole texture bug?
98Feb\13038     \-> Re: GLQoole texture bug?
98Feb\13008     editing quake commands
98Feb\13013     Someone explain Q2 editing to a clueless newbie...
98Feb\13036     \-> Re: Someone explain Q2 editing to a clueless newbie...
98Feb\13074     \-> Re: Someone explain Q2 editing to a clueless newbie...
98Feb\13018     Internet Quake..
98Feb\13019     Re: Let A Girl Show You How It Is Done!!!
98Feb\13020     Re: Come See!!!
98Feb\13023     \-> Re: Come See!!!
98Feb\13347     \-> Re: Come See!!!
98Feb\13021     Highlander Quake II TC needs You
98Feb\13022     HELP! - Skin color problems
98Feb\13026     Quake2 - Do doors cast shadows?
98Feb\13027     **   WAD - MAP conversions   **
98Feb\13062     \-> Re: **   WAD - MAP conversions   **
98Feb\13028     A Quake 2 Clan for busy people!
98Feb\13032     Winqoole registration key
98Feb\13128     \-> Re: Winqoole registration key
98Feb\13037     DEMO to AVI?
98Feb\13046     \-> Re: DEMO to AVI?
98Feb\13193     \-> Re: DEMO to AVI?
98Feb\13039     ERRORS in BSP
98Feb\13040     QBSP3 error: SubdivideFace: didn't split the polygon?
98Feb\13041     Qoole 2.31 Problem
98Feb\13079     \-> Re: Qoole 2.31 Problem
98Feb\13042     the Q2 palette
98Feb\13043     Re: Get XX Adult Password Free!
               | http://www.angelfire.com/ok/xxok/
98Feb\13044     Paintball Quake
98Feb\13072     \-> Re: Paintball Quake
98Feb\13084     \-> Re: Paintball Quake
98Mar\14332     \-> Re: Paintball Quake
98Feb\13045     quake 2 model editor
98Feb\13073     \-> Re: quake 2 model editor
98Feb\13104     \-> Re: quake 2 model editor
98Feb\13052     Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
98Feb\13055     \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
98Feb\13068     \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
98Feb\13083     \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
98Feb\13101     \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
98Feb\13115     \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
98Feb\13057     Re: bonus items falling out of level ?!*!?
98Feb\13160     \-> Re: bonus items falling out of level ?!*!?
98Feb\13058     Re: environment maps in BSP
98Feb\13097     \-> Re: environment maps in BSP
98Feb\13159     \-> Re: environment maps in BSP
98Feb\13059     Quake2 skins
98Feb\13061     Someone help me with a compiler batch file?
98Feb\13077     \-> Re: Someone help me with a compiler batch file?
98Feb\13111     \-> Re: Someone help me with a compiler batch file?
98Feb\13063     Re: Q2 - problems with 1/2 unit-wide objects?
98Feb\13064     Does ne1 know how to convert Quake MDL files to a 3D Studio
               | format?
98Feb\13092     \-> Re: Does ne1 know how to convert Quake MDL files to a 3D
               | Studio format?
98Mar\13588     \-> Re: Does ne1 know how to convert Quake MDL files to a 3D
               | Studio format?
98Mar\13591     \-> Re: Does ne1 know how to convert Quake MDL files to a 3D
               | Studio format?
98Feb\13065     Custom LMP Files
98Feb\13088     \-> Re: Custom LMP Files
98Feb\13118     \-> Re: Custom LMP Files
98Feb\13139     \-> Re: Custom LMP Files
98Feb\13142     \-> Re: Custom LMP Files
98Feb\13152     \-> Re: Custom LMP Files
98Feb\13070     Re: Help with Quake II CD
98Feb\13223     \-> Re: Help with Quake II CD
98Feb\13265     \-> Re: Help with Quake II CD
98Feb\13071     Re: Quake 2 Model and Skin Editing ?????????????
98Feb\13075     QOOLE WEAPON ENTITIES?
98Feb\13086     \-> Re: QOOLE WEAPON ENTITIES?
98Feb\13091     \-> Re: QOOLE WEAPON ENTITIES?
98Feb\13099     \-> Re: QOOLE WEAPON ENTITIES?
98Feb\13076     what is a model?
98Feb\13089     \-> Re: what is a model?
98Feb\13090     \-> Re: what is a model?
98Feb\13116     \-> Re: what is a model?
98Feb\13131     \-> Re: what is a model?
98Feb\13080     A GOOD BOT OPPONENT
98Feb\13085     \-> Re: A GOOD BOT OPPONENT
98Feb\13087     \-> Re: A GOOD BOT OPPONENT
98Feb\13145     \-> Re: A GOOD BOT OPPONENT
98Mar\13586     \-> Re: A GOOD BOT OPPONENT
98Feb\13081     Gamers Palace
98Feb\13082     Hacking Qoole !
98Feb\13108     \-> Re: Hacking Qoole !
98Feb\13093     new tf clan needs help info
98Feb\13098     \-> Re: new tf clan needs help info
98Feb\13094     Q2: Skins & Models... Nude or Unique?
98Feb\13095     Modellers and Skinners of the world
98Feb\13096     QE4 question
98Feb\13100     Qoole disapperaring objects
98Feb\13220     \-> Re: Qoole disapperaring objects
98Feb\13102     3dsMAX (1or2) to q2 maps?    or qmapexp / mapexp for quake 2?
               | q1map to q2map?
98Feb\13109     \-> Re: 3dsMAX (1or2) to q2 maps?    or qmapexp / mapexp for
               | quake 2?  q1map to q2map?
98Feb\13103     Re: Modelling Tools
98Feb\13105     Re: qED graphics
98Feb\13110     bit of an 'and if y'please thanks kindly
98Feb\13114     \-> Re: bit of an 'and if y'please thanks kindly
98Feb\13123     \-> Re: bit of an 'and if y'please thanks kindly
98Feb\13164     \-> Re: bit of an 'and if y'please thanks kindly
98Feb\13270     \-> Re: bit of an 'and if y'please thanks kindly
98Feb\13112     Editors.
98Feb\13113     \-> Re: Editors.
98Feb\13121     \-> Re: Editors.
98Feb\13147     \-> Re: Editors.
98Feb\13148     \-> Re: Editors.
98Feb\13153     \-> Re: Editors.
98Feb\13156     \-> Re: Editors.
98Feb\13166     \-> Re: Editors.
98Feb\13204     \-> Re: Editors.
98Feb\13117     Re: Skins & Models... Nude or Unique?
98Feb\13119     Does really no-one know about animated Textures in Qoole?
98Feb\13124     \-> Re: Does really no-one know about animated Textures in
               | Qoole?
98Mar\13587     \-> Re: Does really no-one know about animated Textures in
               | Qoole?
98Feb\13120     HELP! QUAKE GRAPPLE! HOW?
98Feb\13194     \-> Re: HELP! QUAKE GRAPPLE! HOW?
98Feb\13125     Node with Unbounded Volume?
98Feb\13127     Re: dmm2 reviews???
98Feb\13129     TrueSpace 3.0 and Quake 2 Modeling
98Feb\13140     \-> Re: TrueSpace 3.0 and Quake 2 Modeling
98Feb\13250     \-> Re: TrueSpace 3.0 and Quake 2 Modeling
98Feb\13130     WANTED: Map Designers
98Feb\13132     Quake2 - 16 bit textures possible?
98Feb\13157     \-> Re: Quake2 - 16 bit textures possible?
98Feb\13167     \-> Re: Quake2 - 16 bit textures possible?
98Feb\13178     \-> Re: Quake2 - 16 bit textures possible?
98Feb\13208     \-> Re: Quake2 - 16 bit textures possible?
98Feb\13367     \-> Re: Quake2 - 16 bit textures possible?
98Feb\13368     \-> Re: Quake2 - 16 bit textures possible?
98Feb\13134     node with unbounded volume?
98Feb\13135     Sloped floors in Qoole...how?
98Feb\13136     \-> Re: Sloped floors in Qoole...how?
98Feb\13137     \-> Re: Sloped floors in Qoole...how?
98Feb\13141     \-> Re: Sloped floors in Qoole...how?
98Feb\13143     \-> Re: Sloped floors in Qoole...how?
98Feb\13163     \-> Re: Sloped floors in Qoole...how?
98Feb\13185     \-> Re: Sloped floors in Qoole...how?
98Feb\13138     Stooge Bot Hack for Linux
98Feb\13144     Point Blank Quake
98Feb\13146     "fun name" petition. Sign UP
98Feb\13158     \-> Re: "fun name" petition. Sign UP
98Feb\13149     Re: "fun name" petition. Kill it
98Feb\13151     Re: trigger_hyperlink
98Feb\13214     \-> Re: trigger_hyperlink
98Feb\13161     MORE ABOUT DMM (ADDING NEW MONSTERS)
98Feb\13168     \-> Re: MORE ABOUT DMM (ADDING NEW MONSTERS)
98Feb\13162     Texture viewer
98Feb\13173     \-> Re: Texture viewer
98Feb\13165     Fun Name questions (was "fun name" petition)
98Feb\13171     \-> Re: Fun Name questions (was "fun name" petition)
98Feb\13231     \-> Re: Fun Name questions (was "fun name" petition)
98Feb\13241     \-> Re: Fun Name questions (was "fun name" petition)
98Feb\13269     \-> Re: Fun Name questions (was "fun name" petition)
98Feb\13272     \-> Re: Fun Name questions (was "fun name" petition)
98Feb\13346     \-> Re: Fun Name questions (was "fun name" petition)
98Feb\13169     Simpsons TC?
98Feb\13175     \-> Re: Simpsons TC?
98Feb\13170     axe model?
98Feb\13177     \-> Re: axe model?
98Feb\13187     \-> Re: axe model?
98Feb\13192     \-> Re: axe model?
98Feb\13280     \-> Re: axe model?
98Feb\13172     simple yet annoying QERadiant question
98Feb\13191     \-> Re: simple yet annoying QERadiant question
98Mar\13602     \-> Re: simple yet annoying QERadiant question
98Feb\13174     Multiskin pro
98Feb\13176     base skin from original base model
98Feb\13182     \-> Re: base skin from original base model
98Feb\13179     playng a different .pak file
98Feb\13190     \-> Re: playng a different .pak file
98Feb\13180     Help Newbie Compile with Qoole
98Feb\13184     \-> Re: Help Newbie Compile with Qoole
98Feb\13181     Quake Newbie help!
98Feb\13183     New weapons
98Feb\13195     \-> Re: New weapons
98Feb\13186     Quake and Quake 2 maps
98Feb\13188     problems with trains in Q2
98Feb\13216     \-> Re: problems with trains in Q2
98Feb\13196     Any unpak tool for unix (sun solaris) ?
98Feb\13197     trigger_counters and _trigger changelevel
98Feb\13238     \-> Re: trigger_counters and _trigger changelevel
98Feb\13198     Commodore 64 Emulator hacking
98Feb\13200     Texture wad and entities for a Doom conversion.
98Feb\13201     Re: Prefabs
98Feb\13202     Re: Newbie editing question, how can I guess how long VIS will
               | take?
98Feb\13205     Re: QBPS3: SubdivideFace: didn't split the polygon?
98Feb\13211     \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
98Feb\13222     \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
98Feb\13226     \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
98Feb\13342     \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
98Feb\13364     \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
98Feb\13446     \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
98Feb\13206     Re: To Coop or Not to Coop?  YES, is the answer.
98Feb\13212     \-> Re: To Coop or Not to Coop?  YES, is the answer.
98Feb\13271     \-> Re: To Coop or Not to Coop?  YES, is the answer.
98Feb\13207     ApolloSoft- Quake and Quake2 levels
98Feb\13209     Beautiful Woman (picture post)    bw20.jpg[1/1]
98Feb\13210     IT'S OUT
98Feb\13264     \-> Re: IT'S OUT
98Feb\13273     \-> Re: IT'S OUT
98Feb\13213     Q2: how do i make objects "destructible" ?
98Feb\13229     \-> Re: Q2: how do i make objects "destructible" ?
98Feb\13215     Worldspawn & Sun entity
98Feb\13236     \-> Re: Worldspawn & Sun entity
98Feb\13279     \-> Re: Worldspawn & Sun entity
98Feb\13306     \-> Re: Worldspawn & Sun entity
98Feb\13314     \-> Re: Worldspawn & Sun entity
98Feb\13217     quake w/wingate
98Feb\13218     \-> Re: quake w/wingate
98Feb\13219     Q2 lighting problems :(
98Feb\13235     \-> Re: Q2 lighting problems :(
98Feb\13343     \-> Re: Q2 lighting problems :(
98Feb\13221     Re: q1map to q2map? - found
98Feb\13227     CHRONOS TC
98Feb\13228     MY QUAKE BOT WEB PAGE...
98Feb\13232     Level Editors Required - Reflections Software
98Feb\13233     Re: ** WAD - MAP conversions **
98Feb\13234     quakedm & textures from doom2
98Feb\13239     Say NO to Fun Names
98Feb\13240     \-> Re: Say NO to Fun Names
98Feb\13242     \-> Re: Say NO to Fun Names
98Feb\13244     \-> Re: Say NO to Fun Names
98Feb\13245     \-> Re: Say NO to Fun Names
98Feb\13253     \-> Re: Say NO to Fun Names
98Feb\13256     \-> Re: Say NO to Fun Names
98Feb\13259     \-> Re: Say NO to Fun Names
98Feb\13284     \-> Re: Say NO to Fun Names
98Feb\13285     \-> Re: Say NO to Fun Names
98Feb\13310     \-> Re: Say NO to Fun Names
98Feb\13311     \-> Re: Say NO to Fun Names
98Feb\13325     \-> Re: Say NO to Fun Names
98Feb\13349     \-> Re: Say NO to Fun Names
98Feb\13350     \-> Re: Say NO to Fun Names
98Feb\13359     \-> Re: Say NO to Fun Names
98Feb\13434     \-> Re: Say NO to Fun Names
98Feb\13243     Simpsons Q2?
98Feb\13266     \-> Re: Simpsons Q2?
98Feb\13247     resolutions
98Feb\13248     \-> Re: resolutions
98Feb\13257     \-> Re: resolutions
98Feb\13258     \-> Re: resolutions
98Feb\13263     \-> Re: resolutions
98Feb\13249     Newbie question: what do I do with models?
98Feb\13251     Modellers interested in TC
98Feb\13252     Re: Help with 3 button mouse in Q2
98Feb\13340     \-> Re: Help with 3 button mouse in Q2
98Feb\13254     New Quake Editing Site
98Feb\13255     Re: QUAKE SERVERS PLEASE!!!!!!!!!!
98Feb\13260     Help with 3 button mouse in Q2
98Feb\13261     QUAKE SERVERS PLEASE!!!!!!!!!!!!!!
98Feb\13262     How do I build CTF-levels?
98Feb\13283     \-> Re: How do I build CTF-levels?
98Feb\13267     I NEED HELP WITH GLQUAKE!!!
98Feb\13268     Fun Names, and Q2 BUG!
98Feb\13282     \-> Re: Fun Names, and Q2 BUG!
98Feb\13274     Polge's wishes about modifying his Reaper
98Feb\13286     \-> Re: Polge's wishes about modifying his Reaper
98Feb\13275     Q2CTF with Qoole, how?
98Feb\13276     Quake StoogeBot Hack
98Feb\13277     Quake 2 !!! Jerky mouse?
98Feb\13278     Prefab contest - win a 3DFX or Riva128 card
98Feb\13281     bmp to map conversion
98Feb\13287     \-> Re: bmp to map conversion
98Feb\13302     \-> Re: bmp to map conversion
98Feb\13466     \-> Re: bmp to map conversion
98Feb\13288     Q1 CD-ROM question.
98Feb\13293     \-> Re: Q1 CD-ROM question.
98Feb\13308     \-> Re: Q1 CD-ROM question.
98Feb\13289     Re: Simpsons TC?  Yes
98Feb\13290     Quake Console
98Feb\13294     \-> Re: Quake Console
98Feb\13291     Q2 color palette usage
98Feb\13292     Quake Clan
98Feb\13295     \-> Re: Quake Clan
98Mar\13631     \-> Re: Quake Clan
98Feb\13296     BSP/VIS/QRAD on Unix platform
98Feb\13297     Q2CTF Maps
98Feb\13298     Photo Shop 4 Q2 Pallete
98Feb\13299     WANTED: Quake 2 Modelers
98Feb\13300     WANTED: Quake 2 skin/texture artists
98Feb\13301     Adobe PhotoShop .wal pluggin
98Feb\13304     \-> Re: Adobe PhotoShop .wal pluggin
98Feb\13303     Most basic Quake2 editing question
98Feb\13305     \-> Re: Most basic Quake2 editing question
98Feb\13307     Liquid Brushes... and overlapping stuff...
98Feb\13309     Starting a new quake server
98Feb\13312     project assassin needs coders, artists, modelers, mappers for
               | tc
98Feb\13313     Re: Quake I Demo Recording: Help Wanted!!
98Feb\13332     \-> Re: Quake I Demo Recording: Help Wanted!!
98Feb\13341     \-> Re: Quake I Demo Recording: Help Wanted!!
98Mar\13593     \-> Re: Quake I Demo Recording: Help Wanted!!
98Feb\13315     Various Stuff [tm] and things
98Feb\13316     \-> Re: Various Stuff [tm] and things
98Feb\13317     Need BSP editor
98Feb\13324     \-> Re: Need BSP editor
98Feb\13327     \-> Re: Need BSP editor
98Feb\13318     SPRGen
98Feb\13319     Re: Doom - Quake/QII map converter?
98Feb\13321     Quake 1 players read this!
98Feb\13335     \-> Re: Quake 1 players read this!
98Feb\13448     \-> Re: Quake 1 players read this!
98Mar\13486     \-> Re: Quake 1 players read this!
98Mar\13508     \-> Re: Quake 1 players read this!
98Mar\13627     \-> Re: Quake 1 players read this!
98Mar\13642     \-> Re: Quake 1 players read this!
98Mar\13896     \-> Re: Quake 1 players read this!
98Feb\13322     Quake Help
98Feb\13455     \-> Re: Quake Help
98Feb\13323     Quake I wav files help needed
98Feb\13329     Worldcraft editng
98Feb\13333     \-> Re: Worldcraft editng
98Feb\13358     \-> Re: Worldcraft editng
98Feb\13330     Jerky Quakin' on the 'Net
98Feb\13353     \-> Re: Jerky Quakin' on the 'Net
98Feb\13354     \-> Re: Jerky Quakin' on the 'Net
98Feb\13355     \-> Re: Jerky Quakin' on the 'Net
98Feb\13356     \-> Re: Jerky Quakin' on the 'Net
98Feb\13331     VISing removes transparent water!? Help
98Feb\13385     \-> Re: VISing removes transparent water!? Help
98Feb\13334     Re: How big can i make it?
98Feb\13336     Capture The Flag And TF
98Feb\13454     \-> Re: Capture The Flag And TF
98Feb\13337     Awesome Quake Page ! Cheats, Files, Servers, Etc.
98Feb\13338     Quake Community
98Feb\13407     \-> Re: Quake Community
98Feb\13344     Joystick problem
98Feb\13372     \-> Re: Joystick problem
98Feb\13363     worldcraft textures?
98Feb\13365     \-> Re: worldcraft textures?
98Feb\13366     "Aiming Dot" code
98Feb\13375     \-> Re: "Aiming Dot" code
98Feb\13393     \-> Re: "Aiming Dot" code
98Feb\13449     \-> Re: "Aiming Dot" code
98Feb\13370     Newbie DMM2 lighting question
98Feb\13382     \-> Re: Newbie DMM2 lighting question
98Feb\13394     \-> Re: Newbie DMM2 lighting question
98Feb\13398     \-> Re: Newbie DMM2 lighting question
98Feb\13402     \-> Re: Newbie DMM2 lighting question
98Mar\13500     \-> Re: Newbie DMM2 lighting question
98Mar\13501     \-> Re: Newbie DMM2 lighting question
98Mar\13510     \-> Re: Newbie DMM2 lighting question
98Mar\13541     \-> Re: Newbie DMM2 lighting question
98Mar\13547     \-> Re: Newbie DMM2 lighting question
98Mar\13549     \-> Re: Newbie DMM2 lighting question
98Mar\13550     \-> Re: Newbie DMM2 lighting question
98Mar\13553     \-> Re: Newbie DMM2 lighting question
98Mar\13570     \-> Re: Newbie DMM2 lighting question
98Feb\13371     Help: Cannot run Quake2.exe from command line
98Feb\13373     TF Flag colors
98Mar\13518     \-> Re: TF Flag colors
98Feb\13376     New chat room!!!
98Feb\13380     Re: Say NO to Fun Names AND SPAMMING
98Feb\13387     Light shines through doors
98Feb\13399     \-> Re: Light shines through doors
98Feb\13410     \-> Re: Light shines through doors
98Feb\13423     \-> Re: Light shines through doors
98Mar\13738     \-> Re: Light shines through doors
98Mar\13745     \-> Re: Light shines through doors
98Mar\13777     \-> Re: Light shines through doors
98Feb\13388     How many rockets in the air?
98Feb\13397     \-> Re: How many rockets in the air?
98Feb\13421     \-> Re: How many rockets in the air?
98Feb\13435     \-> Re: How many rockets in the air?
98Feb\13440     \-> Re: How many rockets in the air?
98Feb\13443     \-> Re: How many rockets in the air?
98Feb\13391     Re: qMe: wer kann mir helfen?
98Feb\13392     Quake 1 Only Site - Webmasters Needed!
98Feb\13433     \-> Re: Quake 1 Only Site - Webmasters Needed!
98Feb\13395     QUAKE2 SERVER IN UK - FAST
98Feb\13396     Quake in Virtual Reality
98Feb\13401     quake2.rapid.co.uk
98Feb\13429     \-> Re: quake2.rapid.co.uk
98Feb\13441     \-> Re: quake2.rapid.co.uk
98Feb\13404     q2: low frame-rates after qrad ?
98Feb\13405     q2: prob with a too big map
98Feb\13406     Clan TSCC
98Feb\13408     Playing Q2-tracks on his own map?
98Feb\13409     Re: prob with a too big map
98Feb\13439     \-> Re: prob with a too big map
98Feb\13413     !!!!!!!!!!!!PLEASE HELP ME!!!!!!!!!!!!!!!!!!
98Feb\13418     Running CTF Servers
98Feb\13438     \-> Re: Running CTF Servers
98Feb\13419     Q2 map compiled 3 times no light
98Feb\13430     \-> Re: Q2 map compiled 3 times no light
98Feb\13450     \-> Re: Q2 map compiled 3 times no light
98Feb\13420     Newless Cluebie ponders lighting in Qoole 2.31...
98Feb\13424     \-> Re: Newless Cluebie ponders lighting in Qoole 2.31...
98Feb\13425     \-> Re: Newless Cluebie ponders lighting in Qoole 2.31...
98Feb\13426     \-> Re: Newless Cluebie ponders lighting in Qoole 2.31...
98Feb\13428     Clan Arena - Campers win ?
98Feb\13431     Q2 and target_speaker - how do you place the sound in the map?
98Feb\13432     Naming your own level?
98Feb\13437     \-> Re: Naming your own level?
98Feb\13458     \-> Re: Naming your own level?
98Mar\13482     \-> Re: Naming your own level?
98Feb\13444     Deathmatch Maker
98Feb\13460     \-> Re: Deathmatch Maker
98Mar\13635     \-> Re: Deathmatch Maker
98Feb\13445     Question on rotating objects in Q2- they don't move smoothly
98Feb\13447     No spawn points in CTF map?
98Feb\13451     Re: Rocket jump scripts: are they fair?
98Feb\13467     \-> Re: Rocket jump scripts: are they fair?
98Feb\13469     \-> Re: Rocket jump scripts: are they fair?
98Feb\13470     \-> Re: Rocket jump scripts: are they fair?
98Feb\13471     \-> Re: Rocket jump scripts: are they fair?
98Mar\13496     \-> Re: Rocket jump scripts: are they fair?
98Mar\13497     \-> Re: Rocket jump scripts: are they fair?
98Mar\13502     \-> Re: Rocket jump scripts: are they fair?
98Mar\13503     \-> Re: Rocket jump scripts: are they fair?
98Mar\13506     \-> Re: Rocket jump scripts: are they fair?
98Mar\13527     \-> Re: Rocket jump scripts: are they fair?
98Mar\13528     \-> Re: Rocket jump scripts: are they fair?
98Mar\13557     \-> Re: Rocket jump scripts: are they fair?
98Mar\13571     \-> Re: Rocket jump scripts: are they fair?
98Mar\13575     \-> Re: Rocket jump scripts: are they fair?
98Mar\13596     \-> Re: Rocket jump scripts: are they fair?
98Mar\14017     \-> Re: Rocket jump scripts: are they fair?
98Mar\14059     \-> Re: Rocket jump scripts: are they fair?
98Mar\14145     \-> Re: Rocket jump scripts: are they fair?
98Mar\14169     \-> Re: Rocket jump scripts: are they fair?
98Mar\14337     \-> Re: Rocket jump scripts: are they fair?
98Mar\14401     \-> Re: Rocket jump scripts: are they fair?
98Mar\14468     \-> Re: Rocket jump scripts: are they fair?
98Feb\13452     QUAKE2 MODELER HELP!
98Feb\13453     not seeing skins when playing over a lan (q2 v3.12)
98Feb\13459     \-> Re: not seeing skins when playing over a lan (q2 v3.12)
98Feb\13464     \-> Re: not seeing skins when playing over a lan (q2 v3.12)
98Mar\13478     \-> Re: not seeing skins when playing over a lan (q2 v3.12)
98Mar\13487     \-> Re: not seeing skins when playing over a lan (q2 v3.12)
98Mar\13536     \-> Re: not seeing skins when playing over a lan (q2 v3.12)
98Feb\13456     WANTED:: Best of the Best
98Feb\13457     Making secret areas
98Feb\13461     \-> Re: Making secret areas
98Feb\13462     Qbsp3 Compilation Error
98Feb\13473     \-> Re: Qbsp3 Compilation Error
98Feb\13463     Doom to Quake
98Feb\13465     Re: Brushes you can move through
98Mar\13601     \-> Re: Brushes you can move through
98Mar\13617     \-> Re: Brushes you can move through
98Mar\13630     \-> Re: Brushes you can move through
98Mar\13775     \-> Re: Brushes you can move through
98Mar\13977     \-> Re: Brushes you can move through
98Feb\13468     coders, Modellers, Skinners, Multimedia, Mappers, etc needed!
98Feb\13472     Quake Weapons
98Feb\13475     QUAKE2 CAP on Ebay
98Feb\13498     What Quake 1 modification is this?
98Mar\13521     \-> Re: What Quake 1 modification is this?
98Mar\13476     Heeeeeeeelp!
98Mar\13605     \-> Re: Heeeeeeeelp!
98Mar\13477     Which editor do i use?
98Mar\13481     \-> Re: Which editor do i use?
98Mar\13513     \-> Re: Which editor do i use?
98Mar\13535     \-> Re: Which editor do i use?
98Mar\13538     \-> Re: Which editor do i use?
98Mar\13556     \-> Re: Which editor do i use?
98Mar\13480     Shooters (Lasers, Spikes etc.) - Q1 Problems
98Mar\13493     \-> Re: Shooters (Lasers, Spikes etc.) - Q1 Problems
98Mar\13483     Mappers Needed!
98Mar\13484     Level Designers Required - Reflections Software
98Mar\13488     \-> Re: Level Designers Required - Reflections Software
98Mar\13523     \-> Re: Level Designers Required - Reflections Software
98Mar\13755     \-> Re: Level Designers Required - Reflections Software
98Mar\13485     keys, flags and variables
98Mar\13494     \-> Re: keys, flags and variables
98Mar\13489     Problems with QERadiant at home...
98Mar\13490     Config files
98Mar\13491     Re: Best Q2 editor
98Mar\13512     \-> Re: Best Q2 editor
98Mar\13492     vis for qoole
98Mar\13517     \-> Re: vis for qoole
98Mar\13495     Solution
98Mar\13499     which quake2 editor
98Mar\13514     \-> Re: which quake2 editor
98Mar\13532     \-> Re: which quake2 editor
98Mar\13623     \-> Re: which quake2 editor
98Mar\13632     \-> Re: which quake2 editor
98Mar\13894     \-> Re: which quake2 editor
98Mar\13895     \-> Re: which quake2 editor
98Mar\13504     Q2 security camera...
98Mar\13530     \-> Re: Q2 security camera...
98Mar\13540     \-> Re: Q2 security camera...
98Mar\13620     \-> Re: Q2 security camera...
98Mar\13505     Qbsp
98Mar\13507     contacting a server.
98Mar\13520     \-> Re: contacting a server.
98Mar\13511     qWAL for Quake2 WAL and PAK files
98Mar\13516     Mirrored walls in Qoole
98Mar\13619     \-> Re: Mirrored walls in Qoole
98Mar\13519     Should a newbie start with Q1 or Q2 levels?
98Mar\13525     \-> Re: Should a newbie start with Q1 or Q2 levels?
98Mar\13537     \-> Re: Should a newbie start with Q1 or Q2 levels?
98Mar\13522     Newbie DMM2 question re: Sound
98Mar\13542     \-> Re: Newbie DMM2 question re: Sound
98Mar\13524     Re: Deathmatch Maker, Just Say No
98Mar\13543     \-> Re: Deathmatch Maker, Just Say No
98Mar\13567     \-> Re: Deathmatch Maker, Just Say No
98Mar\13577     \-> Re: Deathmatch Maker, Just Say No
98Mar\13526     Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS PORN
               | SPAMMER)
98Mar\13533     \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\13544     \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\13559     \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\13574     \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\13531     Create Your Own Animated Quake Name!!!
98Mar\13558     \-> Re: Create Your Own Animated Quake Name!!!
98Mar\13580     \-> Re: Create Your Own Animated Quake Name!!!
98Mar\13583     \-> Re: Create Your Own Animated Quake Name!!!
98Mar\13585     \-> Re: Create Your Own Animated Quake Name!!!
98Mar\13539     Ladders in Qeradiant
98Mar\13545     MD2 File Format
98Mar\13546     how to use the laser-cannon from hipnotic in normal quake
98Mar\13569     \-> Re: how to use the laser-cannon from hipnotic in normal
               | quake
98Mar\13548     Ultimate Quake Site - www.continet.com/apa/
98Mar\13551     Reaper Bots Source Code Help
98Mar\13552     Reaper Bots Source Code Help
98Mar\13554     leaks?
98Mar\13555     \-> Re: leaks?
98Mar\13560     Replacing Menu Graphics - why does it crash?
98Mar\13568     \-> Re: Replacing Menu Graphics - why does it crash?
98Mar\13562     Level Designers Required - Reflections Software
98Mar\13563     Getting a monster to jump off a ledge?
98Mar\13576     \-> Re: Getting a monster to jump off a ledge?
98Mar\13579     \-> Re: Getting a monster to jump off a ledge?
98Mar\13564     Exporting Quake MDL files
98Mar\13565     \-> Re: Exporting Quake MDL files
98Mar\13688     \-> Re: Exporting Quake MDL files
98Mar\13566     WANTED: Skin/Texture Artists
98Mar\13572     help with Qeradiant!
98Mar\13578     \-> Re: help with Qeradiant!
98Mar\13600     \-> Re: help with Qeradiant!
98Mar\13573     Oldest clan in the land 30, 40, and older
98Mar\13581     Using Quake MissionPack #1 features in WC 1.5b
98Mar\13582     Help on texture editing required
98Mar\13584     Source code
98Mar\13589     Re: Duplicating brushed
98Mar\13599     \-> Re: Duplicating brushed
98Mar\13590     my rotating brushes rotate about the origin...
98Mar\13616     \-> Re: my rotating brushes rotate about the origin...
98Mar\13644     \-> Re: my rotating brushes rotate about the origin...
98Mar\13927     \-> Re: my rotating brushes rotate about the origin...
98Mar\13592     Re: Help with level compiling please...
98Mar\13603     \-> Re: Help with level compiling please...
98Mar\13594     'URGENT' More texture editing help required please
98Mar\13595     Quake 2 skins
98Mar\13597     qeradiant
98Mar\13598     Down Elevators with Qoole - Can you help?
98Mar\13604     Custom Textures?
98Mar\13607     \-> Re: Custom Textures?
98Mar\13678     \-> Re: Custom Textures?
98Mar\13606     GWAR Quake II
98Mar\13608     quake.rc
98Mar\13612     \-> Re: quake.rc
98Mar\13609     PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\13613     \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\13628     \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\13699     \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\13610     article on level design
98Mar\13611     Clip Brush Question
98Mar\13639     \-> Re: Clip Brush Question
98Mar\13614     BSP, VIS, and RAD on Unix SGI?
98Mar\13615     Are these normal compile times??
98Mar\13622     \-> Re: Are these normal compile times??
98Mar\13645     \-> Re: Are these normal compile times??
98Mar\13682     \-> Re: Are these normal compile times??
98Mar\13691     \-> Re: Are these normal compile times??
98Mar\13694     \-> Re: Are these normal compile times??
98Mar\13776     \-> Re: Are these normal compile times??
98Mar\13791     \-> Re: Are these normal compile times??
98Mar\13810     \-> Re: Are these normal compile times??
98Mar\13897     \-> Re: Are these normal compile times??
98Mar\13909     \-> Re: Are these normal compile times??
98Mar\13618     Simple and embarassing Q2 question...
98Mar\13621     Re: Quake 2 Worldcraft
98Mar\13663     \-> Re: Quake 2 Worldcraft
98Mar\13624     WANTED: Modellers, Skin/Texture Artists, and Map Designers
98Mar\13625     Demo Editing
98Mar\13626     \-> Re: Demo Editing
98Mar\13640     \-> Re: Demo Editing
98Mar\13650     \-> Re: Demo Editing
98Mar\13870     \-> Re: Demo Editing
98Mar\13629     QERadient error message "unable to load portal" ???
98Mar\13772     \-> Re: QERadient error message "unable to load portal" ???
98Mar\13633     Q2 Generic Editing Hints?
98Mar\13637     \-> Re: Q2 Generic Editing Hints?
98Mar\13667     \-> Re: Q2 Generic Editing Hints?
98Mar\13634     Deathmatch Maker
98Mar\13638     Can anyone make a cfg file for me ?
98Mar\13648     \-> Re: Can anyone make a cfg file for me ?
98Mar\13679     \-> Re: Can anyone make a cfg file for me ?
98Mar\13641     Rope & Hook Problem
98Mar\13643     WorldCraft 1.6 is out!
98Mar\13646     Levelers Lair
98Mar\13647     Whatever happened to QUAKE Life
98Mar\13649     Help Needed For Stargate SG-1 Quake TC!
98Mar\13651     A HUGE WC 1.6 problem
98Mar\13652     \-> Re: A HUGE WC 1.6 problem
98Mar\13653     Qbsp3 Error:  missing glide2x.dll
98Mar\13654     Quake 1 -- 1.06 or 1.08??
98Mar\13659     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13662     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13666     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13693     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13726     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13760     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13763     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13797     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13798     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13805     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13844     \-> Re: Quake 1 -- 1.06 or 1.08??
98Mar\13655     WORLDCRAFT 1.6 available now :-)
98Mar\13680     \-> Re: WORLDCRAFT 1.6 available now :-)
98Mar\13657     Importing MAP files into QERadiant?
98Mar\13669     \-> Re: Importing MAP files into QERadiant?
98Mar\13670     \-> Re: Importing MAP files into QERadiant?
98Mar\13718     \-> Re: Importing MAP files into QERadiant?
98Mar\13658     qED2 Editing Suite Updated
98Mar\13660     level.time problem (quake2)
98Mar\13664     CTF help
98Mar\13665     WC1.6 Worldcraft 1.6  Face properties
98Mar\13673     \-> Re: WC1.6 Worldcraft 1.6  Face properties
98Mar\13668     Re: Color palette for Adobe?
98Mar\13671     deathmatch 3 in regular Quake
98Mar\13676     \-> Re: deathmatch 3 in regular Quake
98Mar\13712     \-> Re: deathmatch 3 in regular Quake
98Mar\13713     \-> Re: deathmatch 3 in regular Quake
98Mar\13672     Bots for Painkeep
98Mar\13681     \-> Re: Bots for Painkeep
98Mar\13698     \-> Re: Bots for Painkeep
98Mar\13674     Re: SubdivideFace
98Mar\13675     .mdl file format ?
98Mar\13677     [HELP] quake2 DLL compiling
98Mar\13683     Re: WC vertices?  Help
98Mar\13684     ctf level building
98Mar\13687     Moving glass - func_water?
98Mar\13706     \-> Re: Moving glass - func_water?
98Mar\13690     Custom Monsters in Quake1
98Mar\13695     \-> Re: Custom Monsters in Quake1
98Mar\13720     \-> Re: Custom Monsters in Quake1
98Mar\13692     lighting
98Mar\13715     \-> Re: lighting
98Mar\13696     Re: Trouble with WC 1.6
98Mar\13700     \-> Re: Trouble with WC 1.6
98Mar\13722     \-> Re: Trouble with WC 1.6
98Mar\13697     BSP, VIS, LIGHT problems
98Mar\13701     \-> Re: BSP, VIS, LIGHT problems
98Mar\13898     \-> Re: BSP, VIS, LIGHT problems
98Mar\13702     Multiplayer Problem
98Mar\13703     ?? - How do I import my own objects & anims to be Monsters in
               | Deathmatchmaker2
98Mar\13704     Edit the Quake Status / Inventory / Score Bar.
98Mar\13716     \-> Re: Edit the Quake Status / Inventory / Score Bar.
98Mar\13741     \-> Re: Edit the Quake Status / Inventory / Score Bar.
98Mar\13705     A few ctf questions
98Mar\13708     Com_sprintf: error - what is it ?
98Mar\13952     \-> Re: Com_sprintf: error - what is it ?
98Mar\13963     \-> Re: Com_sprintf: error - what is it ?
98Mar\13709     Problems with QERadiant
98Mar\13710     #######Do you need any help in quake 1 + 2 ??#####
98Mar\13711     I need Rotating Doors help!
98Mar\13717     \-> Re: I need Rotating Doors help!
98Mar\13714     Quake Paintball needs help!
98Mar\13719     NEW QUAKE TEAM FORTRESS CLAN
98Mar\13721     How do i setup autoexec.cfg ?
98Mar\13799     \-> Re: How do i setup autoexec.cfg ?
98Mar\13723     any star trek .wal files?
98Mar\13724     Quake Mission Packs
98Mar\13749     \-> Re: Quake Mission Packs
98Mar\13750     \-> Re: Quake Mission Packs
98Mar\13725     q2 entities
98Mar\13754     \-> Re: q2 entities
98Mar\13768     \-> Re: q2 entities
98Mar\13727     Ping in Quake2
98Mar\13728     Re: too high qrad3 times???
98Mar\13729     \-> Re: too high qrad3 times???
98Mar\13730     \-> Re: too high qrad3 times???
98Mar\13739     \-> Re: too high qrad3 times???
98Mar\13766     \-> Re: too high qrad3 times???
98Mar\13899     \-> Re: too high qrad3 times???
98Mar\13731     win NT4.0
98Mar\13742     \-> Re: win NT4.0
98Mar\13784     \-> Re: win NT4.0
98Mar\13804     \-> Re: win NT4.0
98Mar\13818     \-> Re: win NT4.0
98Mar\13836     \-> Re: win NT4.0
98Mar\13842     \-> Re: win NT4.0
98Mar\13905     \-> Re: win NT4.0
98Mar\13732     Making bubbles in Q2
98Mar\13733     lift problems in Q2
98Mar\13744     \-> Re: lift problems in Q2
98Mar\13774     \-> Re: lift problems in Q2
98Mar\13822     \-> Re: lift problems in Q2
98Mar\13734     glass doesn't come up transparent, lights dont light
98Mar\13737     \-> Re: glass doesn't come up transparent, lights dont light
98Mar\13735     making a new model function
98Mar\13736     QBSP3 error....
98Mar\13740     odd bots request
98Mar\13743     worldcraft 1.6 editing
98Mar\13789     \-> Re: worldcraft 1.6 editing
98Mar\13795     \-> Re: worldcraft 1.6 editing
98Mar\13837     \-> Re: worldcraft 1.6 editing
98Mar\13746     Start Q2 problem...
98Mar\13747     How can I create my own skin??
98Mar\13748     Team Fortress Preprogs.src
98Mar\13751     qbsp3 problem?
98Mar\13773     \-> Re: qbsp3 problem?
98Mar\13752     too high qrad3 times???
98Mar\13753     Quake articles wanted
98Mar\13761     \-> Re: Quake articles wanted
98Mar\13756     Error in Q2 - can anyone help
98Mar\13757     how to auto-add bots on dedicated server?
98Mar\13841     \-> Re: how to auto-add bots on dedicated server?
98Mar\13937     \-> Re: how to auto-add bots on dedicated server?
98Mar\13758     help
98Mar\13759     QuakeC Flying Code?
98Mar\13765     \-> Re: QuakeC Flying Code?
98Mar\13762     Qoole error
98Mar\13787     \-> Re: Qoole error
98Mar\13764     Deathmatch Item Placement - help
98Mar\13767     Rocket Jump Heights
98Mar\13788     \-> Re: Rocket Jump Heights
98Mar\13830     \-> Re: Rocket Jump Heights
98Mar\13865     \-> Re: Rocket Jump Heights
98Mar\13867     \-> Re: Rocket Jump Heights
98Mar\14104     \-> Re: Rocket Jump Heights
98Mar\13769     Let players choose level on ded. server?
98Mar\13778     \-> Re: Let players choose level on ded. server?
98Mar\13816     \-> Re: Let players choose level on ded. server?
98Mar\13843     \-> Re: Let players choose level on ded. server?
98Mar\13770     TF
98Mar\13771     TeamTNT Q2 project
98Mar\13779     quake2 own levels page.
98Mar\13780     Q2 keeps hanging on loading my map
98Mar\13817     \-> Re: Q2 keeps hanging on loading my map
98Mar\13782     two questions
98Mar\13786     \-> Re: two questions
98Mar\13813     \-> Re: two questions
98Mar\13783     Duke 3d to quake or q2 texture converter
98Mar\13785     please help.
98Mar\13793     .bsp to .map converter
98Mar\13794     \-> Re: .bsp to .map converter
98Mar\13807     \-> Re: .bsp to .map converter
98Mar\13874     \-> Re: .bsp to .map converter
98Mar\13796     Bot Question
98Mar\13800     \-> Re: Bot Question
98Mar\13806     \-> Re: Bot Question
98Mar\13801     Thred help
98Mar\13802     Newbie using BSP - 2 problems so far
98Mar\13812     \-> Re: Newbie using BSP - 2 problems so far
98Mar\13900     \-> Re: Newbie using BSP - 2 problems so far
98Mar\13803     Need help for project
98Mar\13808     \-> Re: Need help for project
98Mar\13815     \-> Re: Need help for project
98Mar\13821     \-> Re: Need help for project
98Mar\13828     \-> Re: Need help for project
98Mar\13809     Quest 2.0 for Q2 out !!!!!!!!!!
98Mar\13811     REQ: serial for Qoole !
98Mar\13823     \-> Re: REQ: serial for Qoole !
98Mar\13832     \-> Re: REQ: serial for Qoole !
98Mar\14053     \-> Re: REQ: serial for Qoole !
98Mar\13814     walls you can run through?
98Mar\13825     \-> Re: walls you can run through?
98Mar\13819     Quake Editers
98Mar\13853     \-> Re: Quake Editers
98Mar\13973     \-> Re: Quake Editers
98Mar\14083     \-> Re: Quake Editers
98Mar\13820     Re: serial for Qoole !
98Mar\13851     \-> Re: serial for Qoole !
98Mar\13824     Reversed textures?
98Mar\13834     \-> Re: Reversed textures?
98Mar\13845     \-> Re: Reversed textures?
98Mar\13854     \-> Re: Reversed textures?
98Mar\13861     \-> Re: Reversed textures?
98Mar\13866     \-> Re: Reversed textures?
98Mar\13826     How do you make a .MD2 file???
98Mar\13890     \-> Re: How do you make a .MD2 file???
98Mar\13938     \-> Re: How do you make a .MD2 file???
98Mar\13827     Game Design Message Board
98Mar\13829     Who has the best?
98Mar\13831     \-> Re: Who has the best?
98Mar\13833     Designing levels
98Mar\13838     \-> Re: Designing levels
98Mar\13846     \-> Re: Designing levels
98Mar\13847     \-> Re: Designing levels
98Mar\13857     \-> Re: Designing levels
98Mar\13957     \-> Re: Designing levels
98Mar\13835     modeling for quake2
98Mar\13855     \-> Re: modeling for quake2
98Mar\13839     map Making
98Mar\13840     Create quake1 (not 2) levels
98Mar\13848     \-> Re: Create quake1 (not 2) levels
98Mar\14082     \-> Re: Create quake1 (not 2) levels
98Mar\14114     \-> Re: Create quake1 (not 2) levels
98Mar\13849     help with TC!
98Mar\13850     editing-team needs webspace :(((
98Mar\13980     \-> Re: editing-team needs webspace :(((
98Mar\13852     quake 1.06
98Mar\13856     Levels and mdls
98Mar\13860     \-> Re: Levels and mdls
98Mar\13953     \-> Re: Levels and mdls
98Mar\13858     Uses for trigger_onlyregistered (q1)
98Mar\13859     Quake Mods
98Mar\13862     Q1: Linking monsters and entities
98Mar\13891     \-> Re: Q1: Linking monsters and entities
98Mar\13904     \-> Re: Q1: Linking monsters and entities
98Mar\13939     \-> Re: Q1: Linking monsters and entities
98Mar\13863     Particles in quakec (q1)
98Mar\13864     Two trigger puzzles, one advanced, one easy
98Mar\13986     \-> Re: Two trigger puzzles, one advanced, one easy
98Mar\14008     \-> Re: Two trigger puzzles, one advanced, one easy
98Mar\13869     Q1 QBSP WARNING: CutNodePortals_r:new portal was clipped away
98Mar\13920     \-> Re: Q1 QBSP WARNING: CutNodePortals_r:new portal was
               | clipped away
98Mar\13871     Frames
98Mar\13872     Need registered Wordlcraft
98Mar\13876     \-> Re: Need registered Wordlcraft
98Mar\13878     \-> Re: Need registered Wordlcraft
98Mar\13879     \-> Re: Need registered Wordlcraft
98Mar\13884     \-> Re: Need registered Wordlcraft
98Mar\13893     \-> Re: Need registered Wordlcraft
98Mar\14163     \-> Re: Need registered Wordlcraft
98Mar\14191     \-> Re: Need registered Wordlcraft
98Mar\14359     \-> Re: Need registered Wordlcraft
98Mar\14381     \-> Re: Need registered Wordlcraft
98Mar\13873     ?? to 3DS coverter
98Mar\13968     \-> Re: ?? to 3DS coverter
98Mar\13875     Compiling gamex86.dll under Borland 5
98Mar\13877     X, Y, and Z Positioning
98Mar\13880     Quake 2: How to convert my savegames??????????
98Mar\13901     \-> Re: Quake 2: How to convert my savegames??????????
98Mar\13881     Patch Manager
98Mar\13882     Using Hexen II textures in Quake2
98Mar\13883     Axis reflection in Qoole?
98Mar\14409     \-> Re: Axis reflection in Qoole?
98Mar\13885     TC time
98Mar\13886     NEW TECH PAGE
98Mar\13888     \-> Re: NEW TECH PAGE
98Mar\13915     \-> Re: NEW TECH PAGE
98Mar\13965     \-> Re: NEW TECH PAGE
98Mar\14099     \-> Re: NEW TECH PAGE
98Mar\14120     \-> Re: NEW TECH PAGE
98Mar\14150     \-> Re: NEW TECH PAGE
98Mar\14157     \-> Re: NEW TECH PAGE
98Mar\13889     Using Quake for Education
98Mar\13892     \-> Re: Using Quake for Education
98Mar\13903     \-> Re: Using Quake for Education
98Mar\13902     Skin editing help!!!
98Mar\13906     \-> Re: Skin editing help!!!
98Mar\13907     Aliens TC... Anyone workin on this for Q2?
98Mar\13917     \-> Re: Aliens TC... Anyone workin on this for Q2?
98Mar\13971     \-> Re: Aliens TC... Anyone workin on this for Q2?
98Mar\13979     \-> Re: Aliens TC... Anyone workin on this for Q2?
98Mar\14028     \-> Re: Aliens TC... Anyone workin on this for Q2?
98Mar\13908     Robocop Models
98Mar\13910     Virtus Deathmatch Maker 2
98Mar\13956     \-> Re: Virtus Deathmatch Maker 2
98Mar\13988     \-> Re: Virtus Deathmatch Maker 2
98Mar\14038     \-> Re: Virtus Deathmatch Maker 2
98Mar\13911     quake2 palette in photoshop
98Mar\13914     \-> Re: quake2 palette in photoshop
98Mar\13912     Building your own QUAKE2 levels? Deathmatchmaker problems......
98Mar\13933     \-> Re: Building your own QUAKE2 levels? Deathmatchmaker
               | problems......
98Mar\14039     \-> Re: Building your own QUAKE2 levels? Deathmatchmaker
               | problems......
98Mar\13913     how do I View lmp files please help!!!!!!
98Mar\13969     \-> Re: how do I View lmp files please help!!!!!!
98Mar\14043     \-> Re: how do I View lmp files please help!!!!!!
98Mar\13916     sparks please
98Mar\13989     \-> Re: sparks please
98Mar\13993     \-> Re: sparks please
98Mar\14285     \-> Re: sparks please
98Mar\13918     WorldCraft Question
98Mar\13919     Q2 objects disappears !! Strange Strange !!!!
98Mar\13921     I'm suprised no one has created a WHITE HOUSE map for death
               | match
98Mar\13936     \-> Re: I'm suprised no one has created a WHITE HOUSE map for
               | death match
98Mar\13922     Worldcraft 1.6
98Mar\13926     \-> Re: Worldcraft 1.6
98Mar\13928     \-> Re: Worldcraft 1.6
98Mar\13946     \-> Re: Worldcraft 1.6
98Mar\13962     \-> Re: Worldcraft 1.6
98Mar\13923     Another WorldCraft Question.
98Mar\13924     Idea for a new weapon
98Mar\13929     \-> Re: Idea for a new weapon
98Mar\13934     \-> Re: Idea for a new weapon
98Mar\13947     \-> Re: Idea for a new weapon
98Mar\13992     \-> Re: Idea for a new weapon
98Mar\13925     WTB: Worldcraft CD
98Mar\13930     The Quake Font
98Mar\13997     \-> Re: The Quake Font
98Mar\14044     \-> Re: The Quake Font
98Mar\14089     \-> Re: The Quake Font
98Mar\13931     NEW Quake 1 - 2 SITE!
98Mar\13932     Quake 2 problem: "Splotchy" Lights
98Mar\13935     Idea for a Q2 Mod
98Mar\13978     \-> Re: Idea for a Q2 Mod
98Mar\13940     QuArK
98Mar\13941     \-> Re: QuArK
98Mar\13942     The Quake Sieve
98Mar\13943     anyone have the quake2 palette?
98Mar\13944     \-> Re: anyone have the quake2 palette?
98Mar\14116     \-> Re: anyone have the quake2 palette?
98Mar\13945     please help me with Qoole
98Mar\13991     \-> Re: please help me with Qoole
98Mar\13999     \-> Re: please help me with Qoole
98Mar\14006     \-> Re: please help me with Qoole
98Mar\14066     \-> Re: please help me with Qoole
98Mar\13948     R_mirroralpha and Riva 128 Cards
98Mar\13949     Malice CD
98Mar\13958     \-> Re: Malice CD
98Mar\13950     Q2
98Mar\13972     \-> Re: Q2
98Mar\13984     \-> Re: Q2
98Mar\14015     \-> Re: Q2
98Mar\13954     Random Teleport Destinations in Q1 - possible?
98Mar\13959     \-> Re: Random Teleport Destinations in Q1 - possible?
98Mar\13960     \-> Re: Random Teleport Destinations in Q1 - possible?
98Mar\13994     \-> Re: Random Teleport Destinations in Q1 - possible?
98Mar\13955     WANTED: Map designers and Monster Modelers/Animators
98Mar\13961     Quake writing font. Getting slightly desperate here.
98Mar\13982     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\13985     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14005     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14012     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14014     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14036     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14048     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14061     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14098     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\14283     \-> Re: Quake writing font. Getting slightly desperate here.
98Mar\13964     Re: Linking monsters and entities
98Mar\13966     Skin help
98Mar\13967     Coders/Modelers/Map Designers for Quake2 Teamplay Mod
98Mar\13970     monster frames
98Mar\14045     \-> Re: monster frames
98Mar\13974     Windows 98 Review HERE
98Mar\13975     Whatever happened to monster/item shadows in q2?
98Mar\14010     \-> Re: Whatever happened to monster/item shadows in q2?
98Mar\14026     \-> Re: Whatever happened to monster/item shadows in q2?
98Mar\14067     \-> Re: Whatever happened to monster/item shadows in q2?
98Mar\14088     \-> Re: Whatever happened to monster/item shadows in q2?
98Mar\14481     \-> Re: Whatever happened to monster/item shadows in q2?
98Mar\14499     \-> Re: Whatever happened to monster/item shadows in q2?
98Mar\13976     What is a leak?
98Mar\14009     \-> Re: What is a leak?
98Mar\14019     \-> Re: What is a leak?
98Mar\14023     \-> Re: What is a leak?
98Mar\14046     \-> Re: What is a leak?
98Mar\14068     \-> Re: What is a leak?
98Mar\14162     \-> Re: What is a leak?
98Mar\14222     \-> Re: What is a leak?
98Mar\14306     \-> Re: What is a leak?
98Mar\14329     \-> Re: What is a leak?
98Mar\14348     \-> Re: What is a leak?
98Mar\14353     \-> Re: What is a leak?
98Apr\14631     \-> Re: What is a leak?
98Apr\14797     \-> Re: What is a leak?
98Mar\13981     QuArK
98Mar\13983     QuakeC Problem
98Mar\14097     \-> Re: QuakeC Problem
98Mar\13987     Level designer/photoshop artist looking for job in game
               | industry...
98Mar\13990     Re: ctf level builder
98Mar\13995     textures
98Mar\14000     \-> Re: textures
98Mar\13996     Create skins using legal Quake colors?
98Mar\14016     \-> Re: Create skins using legal Quake colors?
98Mar\14105     \-> Re: Create skins using legal Quake colors?
98Mar\13998     quake2 and ctf entities
98Mar\14047     \-> Re: quake2 and ctf entities
98Mar\14064     \-> Re: quake2 and ctf entities
98Mar\14161     \-> Re: quake2 and ctf entities
98Mar\14001     Quake2 FOV
98Mar\14003     \-> Re: Quake2 FOV
98Mar\14004     \-> Re: Quake2 FOV
98Mar\14013     \-> Re: Quake2 FOV
98Mar\14018     \-> Re: Quake2 FOV
98Mar\14030     \-> Re: Quake2 FOV
98Mar\14035     \-> Re: Quake2 FOV
98Mar\14121     \-> Re: Quake2 FOV
98Mar\14160     \-> Re: Quake2 FOV
98Mar\14246     \-> Re: Quake2 FOV
98Mar\14007     I Want to make my own mods for 3.14 !!!!!
98Mar\14011     Models for quake 2
98Mar\14020     Models in CTF?
98Mar\14021     Q2 palette where do I get it?
98Mar\14042     \-> Re: Q2 palette where do I get it?
98Mar\14084     \-> Re: Q2 palette where do I get it?
98Mar\14115     \-> Re: Q2 palette where do I get it?
98Mar\14022     Model Making for Q2 w/3DSMax
98Mar\14024     New Quake2 site
98Mar\14025     I am searching for staff members to help at my site.
98Mar\14027     HOHOHO
98Mar\14029     Want your Level reviewed?
98Mar\14031     Q2 CTF Door Questions
98Mar\14049     \-> Re: Q2 CTF Door Questions
98Mar\14159     \-> Re: Q2 CTF Door Questions
98Mar\14032     Console Commands for Quake2
98Mar\14072     \-> Re: Console Commands for Quake2
98Mar\14033     How to upload to FTP.CDROM.COM
98Mar\14034     Same prob as NCI
98Mar\14037     How do I find a particular Brush Number?
98Mar\14040     What compile times should I expect on P133?
98Mar\14056     \-> Re: What compile times should I expect on P133?
98Mar\14085     \-> Re: What compile times should I expect on P133?
98Mar\14093     \-> Re: What compile times should I expect on P133?
98Mar\14050     Q: Are Emacs and vi the best Quake editors?
98Mar\14060     \-> Re: Q: Are Emacs and vi the best Quake editors?
98Mar\14051     Effect of transparency on performance?
98Mar\14052     Problems with QERadiant
98Mar\14054     Re: Are Emacs and vi the best Quake editors?
98Mar\14074     \-> Re: Are Emacs and vi the best Quake editors?
98Mar\14078     \-> Re: Are Emacs and vi the best Quake editors?
98Mar\14132     \-> Re: Are Emacs and vi the best Quake editors?
98Mar\14055     Quick Question: Model Editing
98Mar\14057     Freeware Quake Patch-(Japnese Bomb)
98Mar\14058     WANTED: Quake 2 View Weapon Animator
98Mar\14063     CTF "Security Lasers"?
98Mar\14065     Q1 QBSP help
98Mar\14087     \-> Re: Q1 QBSP help
98Mar\14107     \-> Re: Q1 QBSP help
98Mar\14069     What is the best way to make outside areas
98Mar\14301     \-> Re: What is the best way to make outside areas
98Mar\14070     failed to load game dll
98Mar\14173     \-> Re: failed to load game dll
98Mar\14071     Displaced brushes in Qoole
98Mar\14215     \-> Re: Displaced brushes in Qoole
98Mar\14075     Quake2 Moving objects disapear.
98Mar\14077     \-> Re: Quake2 Moving objects disapear.
98Mar\14092     \-> Re: Quake2 Moving objects disapear.
98Mar\14076     Other textures in QERadiant
98Mar\14079     BIIIIIG problemo!
98Mar\14080     Serial cable
98Mar\14081     \-> Re: Serial cable
98Mar\14086     The *best* editor
98Mar\14126     \-> Re: The *best* editor
98Mar\14181     \-> Re: The *best* editor
98Mar\14199     \-> Re: The *best* editor
98Mar\14090     Quake2 weapon .md2
98Mar\14127     \-> Re: Quake2 weapon .md2
98Mar\14091     +mlook Swimming
98Mar\14094     Screen Shots
98Mar\14192     \-> Re: Screen Shots
98Mar\14261     \-> Re: Screen Shots
98Mar\14268     \-> Re: Screen Shots
98Mar\14280     \-> Re: Screen Shots
98Mar\14095     NEW Canopus Drivers
98Mar\14096     Sounds and QERadiant
98Mar\14194     \-> Re: Sounds and QERadiant
98Mar\14100     Help
98Mar\14124     \-> Re: Help
98Mar\14101     problems with Qoole and new Pure3D drivers
98Mar\14102     quake wepons cheat??
98Mar\14103     DIABLO 2 Site
98Apr\15140     \-> Re: DIABLO 2 Site
98Apr\15177     \-> Re: DIABLO 2 Site
98Apr\15275     \-> Re: DIABLO 2 Site
98Mar\14108     If you thought the topless crackwhore was cool.
98Mar\14109     If you thought the crakhor skin was cool:  posting #2
98Mar\14110     One more Try.
98Mar\14111     Quake Mods/patches/TC's
98Mar\14112     Quake maps
98Mar\14122     \-> Re: Quake maps
98Mar\14172     \-> Re: Quake maps
98Mar\14281     \-> Re: Quake maps
98Mar\14299     \-> Re: Quake maps
98Mar\14317     \-> Re: Quake maps
98Mar\14373     \-> Re: Quake maps
98Mar\14113     Deathmatch Maker mail-list problems?
98Mar\14119     \-> Re: Deathmatch Maker mail-list problems?
98Mar\14117     Creating my own textures for Q2.
98Mar\14138     \-> Re: Creating my own textures for Q2.
98Mar\14139     \-> Re: Creating my own textures for Q2.
98Mar\14238     \-> Re: Creating my own textures for Q2.
98Mar\14118     qbsp3 problem
98Mar\14123     \-> Re: qbsp3 problem
98Mar\14186     \-> Re: qbsp3 problem
98Mar\14289     \-> Re: qbsp3 problem
98Mar\14125     BSP to MAP - Is it possible???
98Mar\14129     \-> Re: BSP to MAP - Is it possible???
98Mar\14156     \-> Re: BSP to MAP - Is it possible???
98Mar\14206     \-> Re: BSP to MAP - Is it possible???
98Mar\14292     \-> Re: BSP to MAP - Is it possible???
98Mar\14356     \-> Re: BSP to MAP - Is it possible???
98Mar\14128     GWAR Game Using Quake II engine
98Mar\14130     Problem using QME with Quake skins
98Mar\14141     \-> Re: Problem using QME with Quake skins
98Mar\14155     \-> Re: Problem using QME with Quake skins
98Mar\14182     \-> Re: Problem using QME with Quake skins
98Mar\14131     Quark- importing my own prefab
98Mar\14170     \-> Re: Quark- importing my own prefab
98Mar\14137     Quake I Models
98Mar\14275     \-> Re: Quake I Models
98Mar\14140     Quake Model Questions
98Mar\14380     \-> Re: Quake Model Questions
98Mar\14424     \-> Re: Quake Model Questions
98Mar\14142     Help with error message
98Mar\14143     is anyone still making quake 1 levels?
98Mar\14151     \-> Re: is anyone still making quake 1 levels?
98Mar\14158     \-> Re: is anyone still making quake 1 levels?
98Mar\14187     \-> Re: is anyone still making quake 1 levels?
98Mar\14235     \-> Re: is anyone still making quake 1 levels?
98Mar\14269     \-> Re: is anyone still making quake 1 levels?
98Mar\14286     \-> Re: is anyone still making quake 1 levels?
98Mar\14300     \-> Re: is anyone still making quake 1 levels?
98Mar\14412     \-> Re: is anyone still making quake 1 levels?
98Mar\14453     \-> Re: is anyone still making quake 1 levels?
98Mar\14455     \-> Re: is anyone still making quake 1 levels?
98Mar\14570     \-> Re: is anyone still making quake 1 levels?
98Mar\14581     \-> Re: is anyone still making quake 1 levels?
98Apr\14632     \-> Re: is anyone still making quake 1 levels?
98Mar\14144     MD2 Model File Format
98Mar\14146     QERadient
98Mar\14147     DOES ANYONE HAVE THE ALIENS TOTAL CONVERSION?
98Mar\14152     \-> Re: DOES ANYONE HAVE THE ALIENS TOTAL CONVERSION?
98Mar\14148     TC Navyseal
98Mar\14357     \-> Re: TC Navyseal
98Mar\14149     Textures mysteriously changing colours!
98Mar\14174     \-> Re: Textures mysteriously changing colours!
98Mar\14534     \-> Re: Textures mysteriously changing colours!
98Mar\14153     How to make a Quake TC?
98Mar\14230     \-> Re: How to make a Quake TC?
98Mar\14154     Worldcraft
98Mar\14164     MDL
98Mar\14210     \-> Re: MDL
98Mar\14165     Improving skin at long range
98Mar\14188     \-> Re: Improving skin at long range
98Mar\14201     \-> Re: Improving skin at long range
98Mar\14166     QBSP, VIS, LIGHT (Quake 1) for Linux
98Mar\14167     Quake 'n' Stuff
98Mar\14168     Quake 2 editing help
98Mar\14183     \-> Re: Quake 2 editing help
98Mar\14171     ARGG! I hate lighting!
98Mar\14189     \-> Re: ARGG! I hate lighting!
98Mar\14175     quake2->quake1 models
98Mar\14184     \-> Re: quake2->quake1 models
98Mar\14193     \-> Re: quake2->quake1 models
98Mar\14176     HYDRA ENTERTAINMENT
98Mar\14177     Re: creating skins
98Mar\14282     \-> Re: creating skins
98Mar\14178     Gl_loadtexture problem
98Mar\14179     Looking for Tutorials on WorldCraft v1.6 & WinQoole & qME
98Mar\14241     \-> Re: Looking for Tutorials on WorldCraft v1.6 & WinQoole &
               | qME
98Mar\14180     SIte for Alien Quake TC
98Mar\14185     Help with TC
98Mar\14190     Mixed face contents problems
98Mar\14287     \-> Re: Mixed face contents problems
98Mar\14195     Quake 2 & Water
98Mar\14274     \-> Re: Quake 2 & Water
98Mar\14416     \-> Re: Quake 2 & Water
98Mar\14196     Great new XXX Quake and Q2 levels and skins!!
98Mar\14204     \-> Re: Great new XXX Quake and Q2 levels and skins!!
98Mar\14208     \-> Re: Great new XXX Quake and Q2 levels and skins!!
98Mar\14214     \-> Re: Great new XXX Quake and Q2 levels and skins!!
98Mar\14197     Anyone want me to work for them in a TC?
98Mar\14198     New WH40k-esque Quake2 Model
98Mar\14200     Skin Problem
98Mar\14205     \-> Re: Skin Problem
98Mar\14212     \-> Re: Skin Problem
98Mar\14273     \-> Re: Skin Problem
98Mar\14202     QERadiant
98Mar\14211     \-> Re: QERadiant
98Mar\14203     Creating 3d models for Q2
98Mar\14298     \-> Re: Creating 3d models for Q2
98Mar\14364     \-> Re: Creating 3d models for Q2
98Mar\14207     Quark levels
98Mar\14209     MDL's Wanted
98Mar\14535     \-> Re: MDL's Wanted
98Mar\14213     Novice Asks: How do you run timedemo in Q2?
98Mar\14221     \-> Re: Novice Asks: How do you run timedemo in Q2?
98Mar\14231     \-> Re: Novice Asks: How do you run timedemo in Q2?
98Mar\14271     \-> Re: Novice Asks: How do you run timedemo in Q2?
98Mar\14216     Q2 func_rotating target?
98Mar\14217     WANTED: Quake 2 Model Animator
98Mar\14218     Does level of qvis affect HOM effect?
98Mar\14242     \-> Re: Does level of qvis affect HOM effect?
98Mar\14257     \-> Re: Does level of qvis affect HOM effect?
98Mar\14440     \-> Re: Does level of qvis affect HOM effect?
98Mar\14443     \-> Re: Does level of qvis affect HOM effect?
98Mar\14452     \-> Re: Does level of qvis affect HOM effect?
98Mar\14536     \-> Re: Does level of qvis affect HOM effect?
98Mar\14219     Re: Make Your Own Cable TV Decrambler
98Mar\14224     \-> Re: Make Your Own Cable TV Decrambler
98Mar\14220     REQ:key code
98Mar\14223     \-> Re: REQ:key code
98Mar\14228     \-> Re: REQ:key code
98Mar\14232     \-> Re: REQ:key code
98Mar\14325     \-> Re: REQ:key code
98Mar\14374     \-> Re: REQ:key code
98Mar\14384     \-> Re: REQ:key code
98Mar\14402     \-> Re: REQ:key code
98Mar\14225     help please quake GL question
98Mar\14237     \-> Re: help please quake GL question
98Mar\14252     \-> Re: help please quake GL question
98Mar\14272     \-> Re: help please quake GL question
98Mar\14334     \-> Re: help please quake GL question
98Mar\14338     \-> Re: help please quake GL question
98Mar\14227     I wanna make a WH40K TC ... any one ?
98Mar\14243     \-> Re: I wanna make a WH40K TC ... any one ?
98Mar\14229     TF: moving goalitems?
98Mar\14347     \-> Re: TF: moving goalitems?
98Mar\14233     QME using player.mdl
98Mar\14244     \-> Re: QME using player.mdl
98Mar\14234     Model creation in 3DMAX2
98Mar\14250     \-> Re: Model creation in 3DMAX2
98Mar\14236     disapearing objects when viewing self made map
98Mar\14239     \-> Re: disapearing objects when viewing self made map
98Mar\14253     \-> Re: disapearing objects when viewing self made map
98Mar\14263     \-> Re: disapearing objects when viewing self made map
98Mar\14265     \-> Re: disapearing objects when viewing self made map
98Mar\14582     \-> Re: disapearing objects when viewing self made map
98Mar\14240     Hunt the microbrush!
98Mar\14297     \-> Re: Hunt the microbrush!
98Mar\14245     Note to all the "I want to make my own TC" posts.
98Mar\14259     \-> Re: Note to all the "I want to make my own TC" posts.
98Mar\14262     \-> Re: Note to all the "I want to make my own TC" posts.
98Mar\14324     \-> Re: Note to all the "I want to make my own TC" posts.
98Mar\14247     Paintball Quake
98Mar\14449     \-> Re: Paintball Quake
98Mar\14248     Slight, er qrad problem...
98Mar\14249     max2 export to mdl
98Mar\14540     \-> Re: max2 export to mdl
98Mar\14251     Help! How do I make a Quake World Patch?
98Mar\14302     \-> Re: Help! How do I make a Quake World Patch?
98Mar\14254     US Robotics modem problems???
98Mar\14255     Quake .mdl files and OpenGL
98Mar\14256     XXX Levels and sexy skins for Quake&Quake2!
98Mar\14278     \-> Re: XXX Levels and sexy skins for Quake&Quake2!
98Mar\14258     Q1 skinner needed!
98Mar\14260     Quake I MDL to 3DMAX2 converter...
98Mar\14266     James Bond weapons models needed
98Mar\14295     \-> Re: James Bond weapons models needed
98Mar\14312     \-> Re: James Bond weapons models needed
98Mar\14333     \-> Re: James Bond weapons models needed
98Mar\14267     Doors
98Mar\14403     \-> Re: Doors
98Mar\14270     force fields
98Mar\14279     \-> Re: force fields
98Mar\14294     \-> Re: force fields
98Mar\14276     Rotating/Swinging Doors (Q1)
98Mar\14290     \-> Re: Rotating/Swinging Doors (Q1)
98Mar\14277     How big is the source to Q2?
98Mar\14284     Another QBSP query
98Mar\14293     \-> Re: Another QBSP query
98Mar\14288     Re: REQ:key code..... DUHHHHH!
98Mar\14291     Quark mod.
98Mar\14296     Scale in Quake 1 Levels
98Mar\14305     \-> Re: Scale in Quake 1 Levels
98Mar\14303     New Games Site!!
98Mar\14304     Quake 2 Font << Right here!!!
98Mar\14309     \-> Re: Quake 2 Font << Right here!!!
98Mar\14311     \-> Re: Quake 2 Font << Right here!!!
98Mar\14425     \-> Re: Quake 2 Font << Right here!!!
98Mar\14307     Worldcraft & textures
98Mar\14315     \-> Re: Worldcraft & textures
98Mar\14341     \-> Re: Worldcraft & textures
98Mar\14400     \-> Re: Worldcraft & textures
98Mar\14308     Quake2 BSP Editing
98Mar\14318     \-> Re: Quake2 BSP Editing
98Mar\14310     water in Quake2 using Qoole
98Mar\14437     \-> Re: water in Quake2 using Qoole
98Mar\14313     skins and models (don't shoot I'm new here!!!)
98Mar\14349     \-> Re: skins and models (don't shoot I'm new here!!!)
98Mar\14365     \-> Re: skins and models (don't shoot I'm new here!!!)
98Mar\14314     Fading lights in/out
98Mar\14411     \-> Re: Fading lights in/out
98Mar\14316     HELP! HELP!   CONVERT QUAKE DEMO FILES!?!?!?!!?
98Mar\14319     WHERE?
98Mar\14330     \-> Re: WHERE?
98Mar\14336     \-> Re: WHERE?
98Mar\14339     \-> Re: WHERE?
98Mar\14350     \-> Re: WHERE?
98Mar\14362     \-> Re: WHERE?
98Mar\14366     \-> Re: WHERE?
98Mar\14370     \-> Re: WHERE?
98Mar\14379     \-> Re: WHERE?
98Mar\14396     \-> Re: WHERE?
98Mar\14398     \-> Re: WHERE?
98Mar\14404     \-> Re: WHERE?
98Mar\14406     \-> Re: WHERE?
98Mar\14419     \-> Re: WHERE?
98Mar\14420     \-> Re: WHERE?
98Mar\14426     \-> Re: WHERE?
98Mar\14427     \-> Re: WHERE?
98Mar\14450     \-> Re: WHERE?
98Mar\14457     \-> Re: WHERE?
98Apr\14653     \-> Re: WHERE?
98Mar\14320     Rocket Arena - One-Way Transparent Brushes?
98Mar\14328     \-> Re: Rocket Arena - One-Way Transparent Brushes?
98Mar\14399     \-> Re: Rocket Arena - One-Way Transparent Brushes?
98Mar\14321     quake level editor
98Mar\14323     \-> Re: quake level editor
98Mar\14344     \-> Re: quake level editor
98Apr\14811     \-> Re: quake level editor
98Mar\14322     quake & doom2 levels & patches
98Mar\14327     \-> Re: quake & doom2 levels & patches
98Mar\14326     Re: moving goalitems?
98Mar\14405     \-> Re: moving goalitems?
98Mar\14415     \-> Re: moving goalitems?
98Apr\14698     \-> Re: moving goalitems?
98Mar\14331     Converting to skin PCXs
98Mar\14515     \-> Re: Converting to skin PCXs
98Mar\14335     Quark mod
98Mar\14340     A newer page for you guys
98Mar\14342     NEW GAMES SITES!!! FIND OUT HERE!!!
98Mar\14345     How do i make wind tunnels?
98Mar\14354     \-> Re: How do i make wind tunnels?
98Apr\14697     \-> Re: How do i make wind tunnels?
98Mar\14346     ************ ERROR ************
98Mar\14351     excuse mee, I am in need of editing assistans!
98Mar\14355     \-> Re: excuse mee, I am in need of editing assistans!
98Mar\14521     \-> Re: excuse mee, I am in need of editing assistans!
98Mar\14352     Palletes
98Mar\14358     QBSP errors (Quake1)
98Mar\14378     \-> Re: QBSP errors (Quake1)
98Apr\14624     \-> Re: QBSP errors (Quake1)
98Mar\14360     Converting Hexen II models to Quake I?
98Mar\14361     Converting Quake II models to Quake I
98Mar\14363     Re: Total Conversion To Be Published
98Mar\14369     \-> Re: Total Conversion To Be Published
98Mar\14421     \-> Re: Total Conversion To Be Published
98Mar\14423     \-> Re: Total Conversion To Be Published
98Mar\14428     \-> Re: Total Conversion To Be Published
98Mar\14451     \-> Re: Total Conversion To Be Published
98Mar\14456     \-> Re: Total Conversion To Be Published
98Mar\14470     \-> Re: Total Conversion To Be Published
98Apr\14847     \-> Re: Total Conversion To Be Published
98Mar\14367     Another fine WH40K model
98Mar\14368     How many levels can be added to a pak file?
98Mar\14382     \-> Re: How many levels can be added to a pak file?
98Mar\14371     Adding entities
98Mar\14372     Quake X-Men conversion Editting
98Mar\14377     \-> Re: Quake X-Men conversion Editting
98Mar\14375     Error: failed to fix wal
98Mar\14376     Re: Q95.bat file for Quake I
98Mar\14385     \-> Re: Q95.bat file for Quake I
98Mar\14383     need a tutorial
98Mar\14386     New Stuff On Levelers lair!!
98Mar\14387     Q95.bat file for Quake I
98Mar\14388     Re: QERadiant Compiling help!!
98Mar\14464     \-> Re: QERadiant Compiling help!!
98Mar\14469     \-> Re: QERadiant Compiling help!!
98Mar\14389     Mem allocation errors!
98Mar\14395     \-> Re: Mem allocation errors!
98Mar\14390     Total Conversion To Be Published
98Mar\14391     Suck Mods
98Mar\14392     QRAD PROBLEM, PLEASE HELP!!!
98Mar\14393     Quake 2 Level Editors/Help?
98Mar\14397     \-> Re: Quake 2 Level Editors/Help?
98Mar\14394     QERadiant Compiling help!!
98Mar\14407     3DS Base models for Quake
98Mar\14408     Shadows revisited
98Mar\14410     \-> Re: Shadows revisited
98Mar\14413     Switching trigger_push on/off
98Mar\14435     \-> Re: Switching trigger_push on/off
98Mar\14414     quake2 modelers vs. mappers
98Mar\14422     \-> Re: quake2 modelers vs. mappers
98Apr\14607     \-> Re: quake2 modelers vs. mappers
98Mar\14417     Help in BSP
98Mar\14418     transparency?
98Apr\14649     \-> Re: transparency?
98Apr\14658     \-> Re: transparency?
98Mar\14429     Does *anyone* edit H2 levels with Worldcraft1.6[a]???
98Mar\14430     Gaming Site Looking for 32 Mappers/Coders/Texturers
98Mar\14431     qe3 level ed: spawn point?
98Mar\14585     \-> Re: qe3 level ed: spawn point?
98Mar\14432     More QBSP Errors
98Mar\14438     \-> Re: More QBSP Errors
98Mar\14433     More QBSP errors
98Mar\14434     MEA CULPA! (Re: Does *anyone* edit H2 levels with
               | Worldcraft1.6[a]???)
98Mar\14436     Ground Assault
98Mar\14439     Putting other Mdls in Map
98Apr\14652     \-> Re: Putting other Mdls in Map
98Mar\14441     New Creatures: Quake 2
98Mar\14442     Combining mods
98Apr\14625     \-> Re: Combining mods
98Mar\14444     Z_Malloc Error-- Please Help Me!
98Mar\14445     Modeler / Map Maker Wanted
98Mar\14446     DXF to MAP?
98Mar\14485     \-> Re: DXF to MAP?
98Mar\14447     addons question
98Mar\14448     Moving textures in QERadient
98Mar\14454     \-> Re: Moving textures in QERadient
98Mar\14462     \-> Re: Moving textures in QERadient
98Mar\14459     Converting Hexen II models to Quake I
98Mar\14460     Converting Quake II model to Quake I
98Mar\14486     \-> Re: Converting Quake II model to Quake I
98Mar\14461     Anyone have the STAR TREK: First Contact TC??!
98Mar\14463     team needs artists
98Mar\14466     \-> Re: team needs artists
98Mar\14527     \-> Re: team needs artists
98Mar\14539     \-> Re: team needs artists
98Mar\14465     SP2 editor
98Mar\14467     Lighting Problems
98Mar\14473     three editing questions
98Mar\14474     Quake for LCDBIOS
98Mar\14475     Doom and Quake WAD files wanted!
98Mar\14476     \-> Re: Doom and Quake WAD files wanted!
98Mar\14494     \-> Re: Doom and Quake WAD files wanted!
98Mar\14560     \-> Re: Doom and Quake WAD files wanted!
98Mar\14477     Re: Rocket Jump
98Mar\14484     \-> Re: Rocket Jump
98Mar\14545     \-> Re: Rocket Jump
98Mar\14478     Re: R_AliasDrawModel error
98Mar\14479     R_AliasDrawModel error
98Mar\14480     Rocket Jump
98Mar\14482     Sounds...
98Mar\14483     Clan Calculators
98Mar\14487     Help with Entities needed.
98Mar\14488     Any chance for " 'Return to Super Mario' Quake"???
98Apr\14669     \-> Re: Any chance for " 'Return to Super Mario' Quake"???
98Apr\14712     \-> Re: Any chance for " 'Return to Super Mario' Quake"???
98Apr\14759     \-> Re: Any chance for " 'Return to Super Mario' Quake"???
98Mar\14489     QuakeC & Skins
98Mar\14506     \-> Re: QuakeC & Skins
98Apr\14714     \-> Re: QuakeC & Skins
98Mar\14490     target_lightramp
98Mar\14500     \-> Re: target_lightramp
98Mar\14508     \-> Re: target_lightramp
98Apr\14668     \-> Re: target_lightramp
98Apr\14670     \-> Re: target_lightramp
98Mar\14491     qME models ???
98Mar\14492     Recording QuakeWorld Games
98Mar\14510     \-> Re: Recording QuakeWorld Games
98Mar\14493     Total Darkness!
98Mar\14501     \-> Re: Total Darkness!
98Mar\14511     \-> Re: Total Darkness!
98Mar\14518     \-> Re: Total Darkness!
98Mar\14532     \-> Re: Total Darkness!
98Mar\14549     \-> Re: Total Darkness!
98Apr\14588     \-> Re: Total Darkness!
98Apr\14591     \-> Re: Total Darkness!
98Apr\14602     \-> Re: Total Darkness!
98Mar\14495     Q1 skins Heeeeelp!
98Mar\14505     \-> Re: Q1 skins Heeeeelp!
98Mar\14509     \-> Re: Q1 skins Heeeeelp!
98Mar\14513     \-> Re: Q1 skins Heeeeelp!
98Mar\14496     VISIST: Quake2 reviews site
98Mar\14497     Weird colours in id pictures
98Mar\14507     \-> Re: Weird colours in id pictures
98Mar\14512     \-> Re: Weird colours in id pictures
98Mar\14526     \-> Re: Weird colours in id pictures
98Mar\14498     Need staff for Quake2 site
98Mar\14502     qbsp error "point off plane"
98Apr\14651     \-> Re: qbsp error "point off plane"
98Mar\14503     Quake Players are Evil
98Mar\14533     \-> Re: Quake Players are Evil
98Mar\14537     \-> Re: Quake Players are Evil
98Mar\14538     \-> Re: Quake Players are Evil
98Apr\14574     \-> Re: Quake Players are Evil
98Mar\14504     NEW GAMES SITE!! CHECK IT OUT!!
98Mar\14514     WW2 Quake (finally)
98Mar\14516     Quake 2 Intro sound
98Mar\14522     \-> Re: Quake 2 Intro sound
98Mar\14528     \-> Re: Quake 2 Intro sound
98Mar\14547     \-> Re: Quake 2 Intro sound
98Mar\14556     \-> Re: Quake 2 Intro sound
98Mar\14517     Need help making TF maps with WorldCraft!
98Mar\14519     Quark & teleporters
98Mar\14531     \-> Re: Quark & teleporters
98Mar\14520     HELP!  Q2 Map Newbie!
98Mar\14543     \-> Re: HELP!  Q2 Map Newbie!
98Mar\14550     \-> Re: HELP!  Q2 Map Newbie!
98Mar\14555     \-> Re: HELP!  Q2 Map Newbie!
98Mar\14523     Q1 sky textures...
98Mar\14525     \-> Re: Q1 sky textures...
98Apr\14623     \-> Re: Q1 sky textures...
98Apr\14650     \-> Re: Q1 sky textures...
98Apr\14664     \-> Re: Q1 sky textures...
98Apr\14747     \-> Re: Q1 sky textures...
98Mar\14524     have an idea?
98Mar\14529     Any Good Weapon Ideas?
98Mar\14551     \-> Re: Any Good Weapon Ideas?
98Mar\14557     \-> Re: Any Good Weapon Ideas?
98Mar\14564     \-> Re: Any Good Weapon Ideas?
98Mar\14567     \-> Re: Any Good Weapon Ideas?
98Apr\14586     \-> Re: Any Good Weapon Ideas?
98Apr\14597     \-> Re: Any Good Weapon Ideas?
98Apr\14637     \-> Re: Any Good Weapon Ideas?
98Apr\14667     \-> Re: Any Good Weapon Ideas?
98Apr\14783     \-> Re: Any Good Weapon Ideas?
98Apr\14787     \-> Re: Any Good Weapon Ideas?
98Apr\14793     \-> Re: Any Good Weapon Ideas?
98Apr\14794     \-> Re: Any Good Weapon Ideas?
98Apr\14796     \-> Re: Any Good Weapon Ideas?
98Apr\14830     \-> Re: Any Good Weapon Ideas?
98Apr\14836     \-> Re: Any Good Weapon Ideas?
98Apr\14855     \-> Re: Any Good Weapon Ideas?
98Apr\14859     \-> Re: Any Good Weapon Ideas?
98Apr\14904     \-> Re: Any Good Weapon Ideas?
98Apr\15005     \-> Re: Any Good Weapon Ideas?
98Apr\15010     \-> Re: Any Good Weapon Ideas?
98Apr\15011     \-> Re: Any Good Weapon Ideas?
98Apr\15049     \-> Re: Any Good Weapon Ideas?
98Apr\15064     \-> Re: Any Good Weapon Ideas?
98Apr\15067     \-> Re: Any Good Weapon Ideas?
98Apr\15086     \-> Re: Any Good Weapon Ideas?
98Apr\15105     \-> Re: Any Good Weapon Ideas?
98Apr\15141     \-> Re: Any Good Weapon Ideas?
98Apr\15149     \-> Re: Any Good Weapon Ideas?
98Apr\15210     \-> Re: Any Good Weapon Ideas?
98Apr\15211     \-> Re: Any Good Weapon Ideas?
98Apr\15212     \-> Re: Any Good Weapon Ideas?
98Apr\15225     \-> Re: Any Good Weapon Ideas?
98Apr\15238     \-> Re: Any Good Weapon Ideas?
98Mar\14530     Brushes emitting light?  Especially Sky...
98Mar\14548     \-> Re: Brushes emitting light?  Especially Sky...
98Apr\14618     \-> Re: Brushes emitting light?  Especially Sky...
98Apr\14630     \-> Re: Brushes emitting light?  Especially Sky...
98Apr\14713     \-> Re: Brushes emitting light?  Especially Sky...
98Apr\14737     \-> Re: Brushes emitting light?  Especially Sky...
98Mar\14542     chassing camera behind main player in Q2?
98Mar\14561     \-> Re: chassing camera behind main player in Q2?
98Mar\14568     \-> Re: chassing camera behind main player in Q2?
98Mar\14571     \-> Re: chassing camera behind main player in Q2?
98Mar\14572     \-> Re: chassing camera behind main player in Q2?
98Apr\14569     \-> Re: chassing camera behind main player in Q2?
98Apr\14573     \-> Re: chassing camera behind main player in Q2?
98Apr\14619     \-> Re: chassing camera behind main player in Q2?
98Apr\14638     \-> Re: chassing camera behind main player in Q2?
98Mar\14544     Battlestar Galactica Total Conversion
98Mar\14546     Anyone knows how to make RocketArena maps?
98Apr\14629     \-> Re: Anyone knows how to make RocketArena maps?
98Mar\14552     Quake II doesn't recognize my DLL
98Mar\14558     \-> Re: Quake II doesn't recognize my DLL
98Mar\14553     qbsp3/qvis3/qrad3 latest sources???
98Apr\14817     \-> Re: qbsp3/qvis3/qrad3 latest sources???
98Mar\14554     A simple Question (re - .BSP maps)
98Apr\14612     \-> Re: A simple Question (re - .BSP maps)
98Mar\14559     Help needed for a GREAT NEW team TC f/quake1
98Mar\14562     Expanding the green glow around things
98Mar\14563     Ghetto Warez
98Mar\14575     fixedtime 9999
98Apr\14587     \-> Re: fixedtime 9999
98Apr\14601     \-> Re: fixedtime 9999
98Apr\14636     \-> Re: fixedtime 9999
98Apr\14724     \-> Re: fixedtime 9999
98Apr\14727     \-> Re: fixedtime 9999
98Apr\14729     \-> Re: fixedtime 9999
98Apr\14758     \-> Re: fixedtime 9999
98Apr\14762     \-> Re: fixedtime 9999
98Apr\14765     \-> Re: fixedtime 9999
98Apr\14802     \-> Re: fixedtime 9999
98Apr\14804     \-> Re: fixedtime 9999
98Apr\14805     \-> Re: fixedtime 9999
98Apr\14925     \-> Re: fixedtime 9999
98Apr\14964     \-> Re: fixedtime 9999
98Apr\14998     \-> Re: fixedtime 9999
98Apr\14999     \-> Re: fixedtime 9999
98Apr\15097     \-> Re: fixedtime 9999
98Mar\14576     Which Progs make PPM's?
98Apr\14565     Destroyable walls?
98Apr\14701     \-> Re: Destroyable walls?
98Apr\14704     \-> Re: Destroyable walls?
98Apr\14566     Poser to Q1 Models?
98Apr\14577     Loading skins
98Apr\14578     Id's editor
98Apr\14616     \-> Re: Id's editor
98Apr\14730     \-> Re: Id's editor
98Apr\14734     \-> Re: Id's editor
98Apr\14745     \-> Re: Id's editor
98Apr\14749     \-> Re: Id's editor
98Apr\14772     \-> Re: Id's editor
98Apr\14579     error message
98Apr\14580     \-> Re: error message
98Apr\14595     \-> Re: error message
98Apr\14583     Tech Powerup Entities? WC 1.6 CTF Fgd
98Apr\14684     \-> Re: Tech Powerup Entities? WC 1.6 CTF Fgd
98Apr\14584     upgrading
98Apr\14622     \-> Re: upgrading
98Apr\14674     \-> Re: upgrading
98Apr\14693     \-> Re: upgrading
98Apr\14694     \-> Re: upgrading
98Apr\14589     HELP ! LAG WITH SELFMADE MAPS ...
98Apr\14620     \-> Re: HELP ! LAG WITH SELFMADE MAPS ...
98Apr\14590     Strange Error - Qoole or qbsp...
98Apr\14600     \-> Re: Strange Error - Qoole or qbsp...
98Apr\14634     \-> Re: Strange Error - Qoole or qbsp...
98Apr\14592     Converting Models
98Apr\14594     \-> Re: Converting Models
98Apr\14609     \-> Re: Converting Models
98Apr\14681     \-> Re: Converting Models
98Apr\14593     ! ! ! !GIB THE LEGO-MAN! ! ! !
98Apr\14644     \-> Re: ! ! ! !GIB THE LEGO-MAN! ! ! !
98Apr\14596     q2 models
98Apr\14606     \-> Re: q2 models
98Apr\14598     Please help-using\loading Q1pallette
98Apr\14613     \-> Re: Please help-using\loading Q1pallette
98Apr\14599     QC Source
98Apr\14603     HAVE PROBLEM ??? - GET FREE ADVICE !!!
98Apr\14643     \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
98Apr\14695     \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
98Apr\14604     HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
98Apr\14621     \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
98Apr\14605     Models in CTF
98Apr\14608     Patch Problem
98Apr\14610     CTF
98Apr\14824     \-> Re: CTF
98Apr\14611     Textures palette in Quake II editing
98Apr\14614     \-> Re: Textures palette in Quake II editing
98Apr\14615     TF Map.
98Apr\14617     BSP2MAP
98Apr\14628     \-> Re: BSP2MAP
98Apr\14648     \-> Re: BSP2MAP
98Apr\14680     \-> Re: BSP2MAP
98Apr\14626     Ax length
98Apr\14627     a Quake font that work!!!!
98Apr\14655     \-> Re: a Quake font that work!!!!
98Apr\14700     \-> Re: a Quake font that work!!!!
98Apr\14633     Make your own Crosshairs for Q2
98Apr\14635     Textures Moving?
98Apr\14654     \-> Re: Textures Moving?
98Apr\14639     Quake Meisters, Please Correct this Logic-->using Sky for Q2
               | level?
98Apr\14738     \-> Re: Quake Meisters, Please Correct this Logic-->using Sky
               | for Q2 level?
98Apr\14815     \-> Re: Quake Meisters, Please Correct this Logic-->using Sky
               | for Q2 level?
98Apr\14640     QUAKE 3 DEMO AVAILABLE !!!
98Apr\14642     \-> Re: QUAKE 3 DEMO AVAILABLE !!!
98Apr\14662     \-> Re: QUAKE 3 DEMO AVAILABLE !!!
98Apr\14682     \-> Re: QUAKE 3 DEMO AVAILABLE !!!
98Apr\14683     \-> Re: QUAKE 3 DEMO AVAILABLE !!!
98Apr\14641     Team Fortress Specs ??!?!
98Apr\14661     \-> Re: Team Fortress Specs ??!?!
98Apr\14645     Gravity in Q1 editing
98Apr\14829     \-> Re: Gravity in Q1 editing
98Apr\14646     How much memory do you need for qvis?
98Apr\14647     Add A Link....Make Money!!!!!!!
98Apr\14656     i need one editor
98Apr\14666     \-> Re: i need one editor
98Apr\14671     \-> Re: i need one editor
98Apr\14657     Diamond Monster 3D II 8MB $209
98Apr\14659     No explosions when hitting a wall
98Apr\14660     What is the best video card for Quake2?
98Apr\14672     \-> Re: What is the best video card for Quake2?
98Apr\14720     \-> Re: What is the best video card for Quake2?
98Apr\14663     Overclocking Guide
98Apr\14665     Accepting New Quakers!!!
98Apr\14673     Re: MAKE MONEY THROUGH NEWSGROUPS.......
98Apr\14676     \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
98Apr\14716     \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
98Apr\14675     Re: HELP #2 ! LAG WITH SELFMADE MAPS ...
98Apr\14677     )))))     advertise your service
98Apr\14688     \-> Re: )))))     advertise your service
98Apr\14678     level- and/or charactereditor
98Apr\14679     Moving Teleports
98Apr\14725     \-> Re: Moving Teleports
98Apr\14733     \-> Re: Moving Teleports
98Apr\14750     \-> Re: Moving Teleports
98Apr\14685     Sky maker
98Apr\14686     \-> Re: Sky maker
98Apr\14687     ALL DOWNLOADS YOU WANT FOR QUAKE2
98Apr\14689     Quick BSP viewer????
98Apr\14690     \-> Re: Quick BSP viewer????
98Apr\14692     \-> Re: Quick BSP viewer????
98Apr\14715     \-> Re: Quick BSP viewer????
98Apr\14719     \-> Re: Quick BSP viewer????
98Apr\14691     face count: Q2 models
98Apr\14696     Worldcraft.
98Apr\14702     \-> Re: Worldcraft.
98Apr\14786     \-> Re: Worldcraft.
98Apr\14821     \-> Re: Worldcraft.
98Apr\14851     \-> Re: Worldcraft.
98Apr\14699     Uploading to ftp.cdrom.com
98Apr\15265     \-> Re: Uploading to ftp.cdrom.com
98Apr\14703     Jurassic Quake in Progress....
98Apr\14705     Runes?
98Apr\14707     HELP ! WHAT IS MY PROBLEM ?
98Apr\14708     \-> Re: HELP ! WHAT IS MY PROBLEM ?
98Apr\14718     \-> Re: HELP ! WHAT IS MY PROBLEM ?
98Apr\14709     Rotation
98Apr\14814     \-> Re: Rotation
98Apr\14839     \-> Re: Rotation
98Apr\14710     Rotating brushes in QERadiant
98Apr\14711     Re: Re: QuakeC & Skins
98Apr\14717     Warning: Brush with Duplicate Plane!!
98Apr\14721     were is fast muntimedia inc. web site?
98Apr\14726     Re: vismap expansion overflow
98Apr\14752     \-> Re: vismap expansion overflow
98Apr\14809     \-> Re: vismap expansion overflow
98Apr\14728     vismap expansion overflow
98Apr\14731     Spawning a insane dude to follow a path
98Apr\14751     \-> Re: Spawning a insane dude to follow a path
98Apr\14761     \-> Re: Spawning a insane dude to follow a path
98Apr\14779     \-> Re: Spawning a insane dude to follow a path
98Apr\14732     QE4 Users
98Apr\14735     Importing texture WADs into Qoole???
98Apr\14784     \-> Re: Importing texture WADs into Qoole???
98Apr\14736     Re: [HELP]  Compiling quake2 dll
98Apr\14741     \-> Re: [HELP]  Compiling quake2 dll
98Apr\14739     Editor for Quake1 Team Fortress Maps
98Apr\14827     \-> Re: Editor for Quake1 Team Fortress Maps
98Apr\14740     .3do conversion
98Apr\14808     \-> Re: .3do conversion
98Apr\14742     test
98Apr\14743     AGH!  Need an editing "bible"!
98Apr\14744     \-> Re: AGH!  Need an editing "bible"!
98Apr\14746     HELP!!!!
98Apr\14748     big maps????
98Apr\14768     \-> Re: big maps????
98Apr\14803     \-> Re: big maps????
98Apr\14909     \-> Re: big maps????
98Apr\14913     \-> Re: big maps????
98Apr\14753     Quake2 MD2 model file format
98Apr\14754     Id editor
98Apr\14767     \-> Re: Id editor
98Apr\14777     \-> Re: Id editor
98Apr\14755     Copyright
98Apr\14780     \-> Re: Copyright
98Apr\14781     \-> Re: Copyright
98Apr\14756     MD2 flags
98Apr\14757     CONTENTS MIST???
98Apr\14760     QCA DEAD!!!! RIP
98Apr\14769     [HELP]  Compiling quake2 dll (part 2)
98Apr\14799     \-> Re: [HELP]  Compiling quake2 dll (part 2)
98Apr\14818     \-> Re: [HELP]  Compiling quake2 dll (part 2)
98Apr\14770     starting TC in set map?
98Apr\14773     \-> Re: starting TC in set map?
98Apr\14776     \-> Re: starting TC in set map?
98Apr\15178     \-> Re: starting TC in set map?
98Apr\14771     Re: Q2 map compiled 3 times no light
98Apr\14778     \-> Re: Q2 map compiled 3 times no light
98Apr\14774     New guy to modeling requests sarcasm-free help
98Apr\14775     big maps????
98Apr\14782     Help needed re SKINS
98Apr\14785     qME quake models
98Apr\14790     \-> Re: qME quake models
98Apr\14791     \-> Re: qME quake models
98Apr\14831     \-> Re: qME quake models
98Apr\14924     \-> Re: qME quake models
98Apr\14788     Quake 2 C Programmer Wanted
98Apr\14789     Need staff members for Quake2 reviews site
98Apr\14792     Robotech Quake
98Apr\14795     Weird compiling problem in Q2.
98Apr\14798     Looking for bot maker
98Apr\14800     ALL DOWNLOADS YOU WANT HERE
98Apr\14801     All DOWNLOAD YOU WANT HERE!
98Apr\14807     qME
98Apr\14810     \-> Re: qME
98Apr\14813     \-> Re: qME
98Apr\14816     download die unofficial quake
98Apr\14843     \-> Re: download die unofficial quake
98Apr\14819     Robotech
98Apr\14932     \-> Re: Robotech
98Apr\14820     ****Important****
98Apr\14864     \-> Re: ****Important****
98Apr\14822     Robotech Quake
98Apr\14823     Wierd Texture Thigys
98Apr\14865     \-> Re: Wierd Texture Thigys
98Apr\14888     \-> Re: Wierd Texture Thigys
98Apr\14825     Areas and area portals?  What?
98Apr\14828     \-> Re: Areas and area portals?  What?
98Apr\14826     I have a question about replacing sounds in Quake1
98Apr\14914     \-> Re: I have a question about replacing sounds in Quake1
98Apr\14968     \-> Re: I have a question about replacing sounds in Quake1
98Apr\14832     Using the "sun" from tutorials at rust
98Apr\14833     \-> Re: Using the "sun" from tutorials at rust
98Apr\14834     DM level...
98Apr\14856     \-> Re: DM level...
98Apr\14835     Re: Using the "sun" from tutorials at rust (oops)
98Apr\14849     \-> Re: Using the "sun" from tutorials at rust (oops)
98Apr\14837     Great New Games Site!!
98Apr\14842     \-> Re: Great New Games Site!!
98Apr\14838     "Swirly Textures" (Quake 1)
98Apr\14857     \-> Re: "Swirly Textures" (Quake 1)
98Apr\14858     \-> Re: "Swirly Textures" (Quake 1)
98Apr\14866     \-> Re: "Swirly Textures" (Quake 1)
98Apr\14867     \-> Re: "Swirly Textures" (Quake 1)
98Apr\14870     \-> Re: "Swirly Textures" (Quake 1)
98Apr\14840     PainKeep level editing
98Apr\14841     New DM level
98Apr\14845     Which is the best editor?
98Apr\14884     \-> Re: Which is the best editor?
98Apr\14892     \-> Re: Which is the best editor?
98Apr\14894     \-> Re: Which is the best editor?
98Apr\14997     \-> Re: Which is the best editor?
98Apr\15215     \-> Re: Which is the best editor?
98Apr\15217     \-> Re: Which is the best editor?
98Apr\15230     \-> Re: Which is the best editor?
98Apr\15283     \-> Re: Which is the best editor?
98Apr\15312     \-> Re: Which is the best editor?
98Apr\14846     GWAR Game
98Apr\14848     NEW DM MOD
98Apr\14850     texture questions
98Apr\14852     Colors in MD2 skins
98Apr\14861     \-> Re: Colors in MD2 skins
98Apr\14853     Quake 2 skin size
98Apr\14915     \-> Re: Quake 2 skin size
98Apr\14854     New Quake Web page
98Apr\14860     Quake Pal
98Apr\14862     Quake to Quake2 MAP or BSP converter?
98Apr\15027     \-> Re: Quake to Quake2 MAP or BSP converter?
98Apr\15087     \-> Re: Quake to Quake2 MAP or BSP converter?
98Apr\14863     QUAKE 2 NOT HARD ENOUGH?
98Apr\14886     \-> Re: QUAKE 2 NOT HARD ENOUGH?
98Apr\14906     \-> Re: QUAKE 2 NOT HARD ENOUGH?
98Apr\14868     DMM2 & Prefabs
98Apr\14872     \-> Re: DMM2 & Prefabs
98Apr\15090     \-> Re: DMM2 & Prefabs
98Apr\15100     \-> Re: DMM2 & Prefabs
98Apr\14869     How to use doors?
98Apr\14874     \-> Re: How to use doors?
98Apr\14871     Leaks in GLQoole v2.31
98Apr\14893     \-> Re: Leaks in GLQoole v2.31
98Apr\14873     Help getting skins on bots
98Apr\14875     \-> Re: Help getting skins on bots
98Apr\14876     \-> Re: Help getting skins on bots
98Apr\14877     Worldcraft 1.5b to 1.6...possible in shareware version?
98Apr\14878     PLEASE VISIT MY SITE
98Apr\14879     how do i insert my own monsters an wads and sound?
98Apr\15068     \-> Re: how do i insert my own monsters an wads and sound?
98Apr\14880     How create own pak file
98Apr\14916     \-> Re: How create own pak file
98Apr\14931     \-> Re: How create own pak file
98Apr\14881     how to make round walls
98Apr\14883     BSP-->map
98Apr\14949     \-> Re: BSP-->map
98Apr\15036     \-> Re: BSP-->map
98Apr\14885     Worldcraft texture question?
98Apr\14908     \-> Re: Worldcraft texture question?
98Apr\14910     \-> Re: Worldcraft texture question?
98Apr\14939     \-> Re: Worldcraft texture question?
98Apr\15000     \-> Re: Worldcraft texture question?
98Apr\14887     Textures in new qoole test versions
98Apr\14889     Patrol Duty
98Apr\14890     Rotating doors!
98Apr\14891     Quake 2 Problems
98Apr\14897     \-> Re: Quake 2 Problems
98Apr\14899     \-> Re: Quake 2 Problems
98Apr\15028     \-> Re: Quake 2 Problems
98Apr\15029     \-> Re: Quake 2 Problems
98Apr\14895     Making textures give strange colors
98Apr\14918     \-> Re: Making textures give strange colors
98Apr\14896     Quake C
98Apr\14901     \-> Re: Quake C
98Apr\14898     Quake2 Newbie wonders...
98Apr\14946     \-> Re: Quake2 Newbie wonders...
98Apr\15089     \-> Re: Quake2 Newbie wonders...
98Apr\14900     Q1 QC-related error
98Apr\14902     \-> Re: Q1 QC-related error
98Apr\14917     \-> Re: Q1 QC-related error
98Apr\14935     \-> Re: Q1 QC-related error
98Apr\14937     \-> Re: Q1 QC-related error
98Apr\14943     \-> Re: Q1 QC-related error
98Apr\15213     \-> Re: Q1 QC-related error
98Apr\14905     Q1 CD Reading
98Apr\14911     \-> Re: Q1 CD Reading
98Apr\14938     \-> Re: Q1 CD Reading
98Apr\14953     \-> Re: Q1 CD Reading
98Apr\15030     \-> Re: Q1 CD Reading
98Apr\15047     \-> Re: Q1 CD Reading
98Apr\15065     \-> Re: Q1 CD Reading
98Apr\15119     \-> Re: Q1 CD Reading
98Apr\15173     \-> Re: Q1 CD Reading
98Apr\14907     TF Maps
98Apr\14923     \-> Re: TF Maps
98Apr\14950     \-> Re: TF Maps
98Apr\14912     Sky textures
98Apr\14920     \-> Re: Sky textures
98Apr\14965     \-> Re: Sky textures
98Apr\14919     Qoole, cost? UK
98Apr\14922     \-> Re: Qoole, cost? UK
98Apr\14942     \-> Re: Qoole, cost? UK
98Apr\14944     \-> Re: Qoole, cost? UK
98Apr\14921     Qoole Question!
98Apr\14940     \-> Re: Qoole Question!
98Apr\14948     \-> Re: Qoole Question!
98Apr\14926     Replacing models in Q2
98Apr\14927     Help Needed on Zombie Slayer project
98Apr\14928     Disappearing items !
98Apr\14960     \-> Re: Disappearing items !
98Apr\14991     \-> Re: Disappearing items !
98Apr\14996     \-> Re: Disappearing items !
98Apr\14929     Skinner needed for Zombie Slayer Project!!
98Apr\14930     riva 128 !!!!!!!!!!!!
98Apr\14972     \-> Re: riva 128 !!!!!!!!!!!!
98Apr\14933     try bsp-editor...
98Apr\14934     maybe a solution...
98Apr\14956     \-> Re: maybe a solution...
98Apr\14936     reccomendations for level editors
98Apr\14973     \-> Re: reccomendations for level editors
98Apr\15012     \-> Re: reccomendations for level editors
98Apr\15025     \-> Re: reccomendations for level editors
98Apr\15031     \-> Re: reccomendations for level editors
98Apr\15032     \-> Re: reccomendations for level editors
98Apr\14945     Quake 1 i Borshallen
98Apr\14947     worldcraft 1.6 crack
98Apr\14951     \-> Re: worldcraft 1.6 crack
98Apr\14952     help qoole destroyed my quake 2
98Apr\14957     \-> Re: help qoole destroyed my quake 2
98Apr\14959     \-> Re: help qoole destroyed my quake 2
98Apr\14963     \-> Re: help qoole destroyed my quake 2
98Apr\14966     \-> Re: help qoole destroyed my quake 2
98Apr\14970     \-> Re: help qoole destroyed my quake 2
98Apr\14954     Why are Q1 textures always of size 2^x?
98Apr\14955     \-> Re: Why are Q1 textures always of size 2^x?
98Apr\14976     \-> Re: Why are Q1 textures always of size 2^x?
98Apr\14989     \-> Re: Why are Q1 textures always of size 2^x?
98Apr\15026     \-> Re: Why are Q1 textures always of size 2^x?
98Apr\15035     \-> Re: Why are Q1 textures always of size 2^x?
98Apr\15081     \-> Re: Why are Q1 textures always of size 2^x?
98Apr\15254     \-> Re: Why are Q1 textures always of size 2^x?
98Apr\14958     editing tools for Solaris?
98Apr\14961     Where did THAT come from?
98Apr\14962     question re. pak tools
98Apr\14993     \-> Re: question re. pak tools
98Apr\15008     \-> Re: question re. pak tools
98Apr\15009     \-> Re: question re. pak tools
98Apr\15038     \-> Re: question re. pak tools
98Apr\15161     \-> Re: question re. pak tools
98Apr\14967     platforms and switches
98Apr\14992     \-> Re: platforms and switches
98Apr\15037     \-> Re: platforms and switches
98Apr\15082     \-> Re: platforms and switches
98Apr\14969     level editors?
98Apr\14971     \-> Re: level editors?
98Apr\14974     \-> Re: level editors?
98Apr\14977     \-> Re: level editors?
98Apr\14983     \-> Re: level editors?
98Apr\15200     \-> Re: level editors?
98Apr\15300     \-> Re: level editors?
98Apr\14975     Leak avoidance
98Apr\14978     \-> Re: Leak avoidance
98Apr\15001     \-> Re: Leak avoidance
98Apr\15118     \-> Re: Leak avoidance
98Apr\14979     Out of memory with qrad
98Apr\14980     R_AliasSetupFrames error with a new item
98Apr\14987     \-> Re: R_AliasSetupFrames error with a new item
98Apr\15044     \-> Re: R_AliasSetupFrames error with a new item
98Apr\14981     What exactly is qME for?
98Apr\15007     \-> Re: What exactly is qME for?
98Apr\14982     What exactly is weapon.MD2 for?
98Apr\14988     \-> Re: What exactly is weapon.MD2 for?
98Apr\14986     config.cfg file questions (hard one)
98Apr\14990     config.cfg file question (hard one)
98Apr\14994     I have a question about replacing sounds in Quake1
98Apr\14995     Qoole/Qbsp
98Apr\15020     \-> Re: Qoole/Qbsp
98Apr\15043     \-> Re: Qoole/Qbsp
98Apr\15056     \-> Re: Qoole/Qbsp
98Apr\15003     Original Q2 CTF .FGD file
98Apr\15004     Orange Stuff
98Apr\15006     Q2 pak file loading question
98Apr\15013     \-> Re: Q2 pak file loading question
98Apr\15014     Re: Worldcraft texture question?- hold shift
98Apr\15016     Worldcraft registered!
98Apr\15017     Qoole/Qbsp
98Apr\15018     Qoole compile error
98Apr\15019     Ingame error messages in my map
98Apr\15045     \-> Re: Ingame error messages in my map
98Apr\15021     Re: ADDON HERE
98Apr\15022     Level editing and 3d Studio Max
98Apr\15023     I want the grappling hook PLEASE HELP
98Apr\15024     I want a list of as many servers as you can send me!!!!!!!!!!
               | QUAKE 1
98Apr\15034     \-> Re: I want a list of as many servers as you can send
               | me!!!!!!!!!! QUAKE 1
98Apr\15046     \-> Re: I want a list of as many servers as you can send
               | me!!!!!!!!!! QUAKE 1
98Apr\15033     Crack For Worldcracft 1.6 or 1.5b
98Apr\15040     \-> Re: Crack For Worldcracft 1.6 or 1.5b
98Apr\15041     \-> Re: Crack For Worldcracft 1.6 or 1.5b
98Apr\15042     \-> Re: Crack For Worldcracft 1.6 or 1.5b
98Apr\15066     \-> Re: Crack For Worldcracft 1.6 or 1.5b
98Apr\15080     \-> Re: Crack For Worldcracft 1.6 or 1.5b
98Apr\15084     \-> Re: Crack For Worldcracft 1.6 or 1.5b
98Apr\15125     \-> Re: Crack For Worldcracft 1.6 or 1.5b
98Apr\15039     BSP question
98Apr\15104     \-> Re: BSP question
98Apr\15048     QERADIENT
98Apr\15083     \-> Re: QERADIENT
98Apr\15128     \-> Re: QERADIENT
98Apr\15160     \-> Re: QERADIENT
98Apr\15195     \-> Re: QERADIENT
98Apr\15050     Looking for a Q2 Editor
98Apr\15062     \-> Re: Looking for a Q2 Editor
98Apr\15051     wnated: prog to extract one texture from q2 / convert to
               | pcx/bmp etc ?
98Apr\15052     GLquake Q's
98Apr\15060     \-> Re: GLquake Q's
98Apr\15085     \-> Re: GLquake Q's
98Apr\15053     Editing FAQ?
98Apr\15057     \-> Re: Editing FAQ?
98Apr\15054     Qoole and sky
98Apr\15055     \-> Re: Qoole and sky
98Apr\15077     \-> Re: Qoole and sky
98Apr\15093     \-> Re: Qoole and sky
98Apr\15058     I need worldcraft 1.6
98Apr\15063     \-> Re: I need worldcraft 1.6
98Apr\15099     \-> Re: I need worldcraft 1.6
98Apr\15148     \-> Re: I need worldcraft 1.6
98Apr\15059     Re: Any Good Weapon Ideas
98Apr\15061     alphabet texture available?
98Apr\15221     \-> Re: alphabet texture available?
98Apr\15074     HONG KONG $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
98Apr\15075     KONG $600$ OFFER $600$ REWARD-OFFER $600$ REWARD-OFFER$600$..
               | REWARD-
98Apr\15079     Re: PEOPLE $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
98Apr\15088     editing
98Apr\15091     Coloured lights on GLQUAKE????
98Apr\15095     \-> Re: Coloured lights on GLQUAKE????
98Apr\15092     doors & leaks
98Apr\15101     \-> Re: doors & leaks
98Apr\15116     \-> Re: doors & leaks
98Apr\15122     \-> Re: doors & leaks
98Apr\15162     \-> Re: doors & leaks
98Apr\15222     \-> Re: doors & leaks
98Apr\15232     \-> Re: doors & leaks
98Apr\15094     Q2 DM Levels
98Apr\15096     \-> Re: Q2 DM Levels
98Apr\15098     Create CTF maps?
98Apr\15102     \-> Re: Create CTF maps?
98Apr\15103     Re: Any Good Weapons
98Apr\15106     Texture aligning
98Apr\15139     \-> Re: Texture aligning
98Apr\15107     editors
98Apr\15108     compiler again
98Apr\15109     Light textures?
98Apr\15136     \-> Re: Light textures?
98Apr\15157     \-> Re: Light textures?
98Apr\15168     \-> Re: Light textures?
98Apr\15183     \-> Re: Light textures?
98Apr\15111     MONEY!!!!!!!
98Apr\15112     My favourite editors
98Apr\15113     Rotating brushes
98Apr\15167     \-> Re: Rotating brushes
98Apr\15114     QERadiant: compiler problems
98Apr\15166     \-> Re: QERadiant: compiler problems
98Apr\15115     odd question:)
98Apr\15131     \-> Re: odd question:)
98Apr\15132     \-> Re: odd question:)
98Apr\15153     \-> Re: odd question:)
98Apr\15163     \-> Re: odd question:)
98Apr\15165     \-> Re: odd question:)
98Apr\15117     Need staff members for my Quake2 site
98Apr\15120     AWESOME NEW SITE - CHECK IT OUT
98Apr\15121     A heavy idea...
98Apr\15126     \-> Re: A heavy idea...
98Apr\15147     \-> Re: A heavy idea...
98Apr\15151     \-> Re: A heavy idea...
98Apr\15264     \-> Re: A heavy idea...
98Apr\15123     !!!!!!!!!!!!Visit My New Site!!!!!!!!!!!!!!!!!
98Apr\15124     !!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!!
98Apr\15127     q2 programmer needed
98Apr\15130     re: Level editing and 3d Studio Max
98Apr\15134     WC 1.6 problems!
98Apr\15138     \-> Re: WC 1.6 problems!
98Apr\15198     \-> Re: WC 1.6 problems!
98Apr\15207     \-> Re: WC 1.6 problems!
98Apr\15135     Quake & Architecture
98Apr\15137     \-> Re: Quake & Architecture
98Apr\15145     \-> Re: Quake & Architecture
98Apr\15152     \-> Re: Quake & Architecture
98Apr\15142     HELP !!!!!!!!1
98Apr\15298     \-> Re: HELP !!!!!!!!1
98Apr\15143     Vis error *sigh*
98Apr\15159     \-> Re: Vis error *sigh*
98Apr\15310     \-> Re: Vis error *sigh*
98Apr\15314     \-> Re: Vis error *sigh*
98Apr\15144     Prefabs..
98Apr\15172     \-> Re: Prefabs..
98Apr\15146     md2 >>> max
98Apr\15155     \-> Re: md2 >>> max
98Apr\15150     how do i edit end2.bin
98Apr\15180     \-> Re: how do i edit end2.bin
98Apr\15181     \-> Re: how do i edit end2.bin
98Apr\15154     Arrrg I've got a not leak!
98Apr\15158     \-> Re: Arrrg I've got a not leak!
98Apr\15179     \-> Re: Arrrg I've got a not leak!
98Apr\15184     \-> Re: Arrrg I've got a not leak!
98Apr\15156     Q2 tutorials/hints/tips for WC
98Apr\15170     blotchy walls in big room using QuArK
98Apr\15216     \-> Re: blotchy walls in big room using QuArK
98Apr\15248     \-> Re: blotchy walls in big room using QuArK
98Apr\15290     \-> Re: blotchy walls in big room using QuArK
98Apr\15171     Re: Tombraider2 walkthrough
98Apr\15185     \-> Re: Tombraider2 walkthrough
98Apr\15186     \-> Re: Tombraider2 walkthrough
98Apr\15196     \-> Re: Tombraider2 walkthrough
98Apr\15256     \-> Re: Tombraider2 walkthrough
98Apr\15257     \-> Re: Tombraider2 walkthrough
98Apr\15174     Help with QBSP error
98Apr\15175     A Few extra Q's on editors
98Apr\15203     \-> Re: A Few extra Q's on editors
98Apr\15176     anyone use winqoole and know how to build elevators
98Apr\15182     2500+ Files.
98Apr\15187     Demoman CFG for TF
98Apr\15188     \-> Re: Demoman CFG for TF
98Apr\15189     GROUND ASSAULT
98Apr\15190     QERadiant, New User and Problems, HELP!
98Apr\15231     \-> Re: QERadiant, New User and Problems, HELP!
98Apr\15191     The only Quake page you need
98Apr\15223     \-> Re: The only Quake page you need
98Apr\15192     The only Quake page need
98Apr\15193     LWO->md2
98Apr\15234     \-> Re: LWO->md2
98Apr\15194     !! VISIT MY WEB SITE !!!!!
98Apr\15197     CTF maps
98Apr\15199     map key
98Apr\15201     We need members
98Apr\15202     Quoole Question - Quake
98Apr\15205     Quake C, Graphics, and Map MOD for quake/quake2
98Apr\15237     \-> Re: Quake C, Graphics, and Map MOD for quake/quake2
98Apr\15294     \-> Re: Quake C, Graphics, and Map MOD for quake/quake2
98Apr\15206     Get some insight into the inspiration for Quake
98Apr\15214     Quake-II level developement
98Apr\15218     [Q1] tricks in maps
98Apr\15224     Re: Problems With Qoole
98Apr\15260     \-> Re: Problems With Qoole
98Apr\15226     set game; write protected problem
98Apr\15276     \-> Re: set game; write protected problem
98Apr\15227     Newbie Question
98Apr\15228     QDATA? models
98Apr\15266     \-> Re: QDATA? models
98Apr\15272     \-> Re: QDATA? models
98Apr\15229     Re: Quake Weather...
98Apr\15235     \-> Re: Quake Weather...
98Apr\15239     \-> Re: Quake Weather...
98Apr\15259     \-> Re: Quake Weather...
98Apr\15233     QBSP /out of memory problem
98Apr\15245     \-> Re: QBSP /out of memory problem
98Apr\15268     \-> Re: QBSP /out of memory problem
98Apr\15284     \-> Re: QBSP /out of memory problem
98Apr\15236     Australias Largest Q2 Lan Competition
98Apr\15240     Problems With Qoole
98Apr\15241     Re: converting files - anyone? anyone?
98Apr\15242     Quake Editor for HEXEN II?
98Apr\15247     \-> Re: Quake Editor for HEXEN II?
98Apr\15305     \-> Re: Quake Editor for HEXEN II?
98Apr\15243     Wc1.6 Prefabs Problem!
98Apr\15251     \-> Re: Wc1.6 Prefabs Problem!
98Apr\15253     \-> Re: Wc1.6 Prefabs Problem!
98Apr\15258     \-> Re: Wc1.6 Prefabs Problem!
98Apr\15244     () Welcome to the Quake newsgroups! ()
98Apr\15246     Searching for light editor
98Apr\15252     \-> Re: Searching for light editor
98Apr\15249     My quake2 levels
98Apr\15250     Licensing
98Apr\15285     \-> Re: Licensing
98Apr\15255     Quake Weather...
98Apr\15261     converting files - anyone? anyone?
98Apr\15262     Re: ACK!  Where can I get 3ds tutorials on model editing???
98Apr\15263     bsp editor
98Apr\15267     Need help with two LAN cards & Quake
98Apr\15274     \-> Re: Need help with two LAN cards & Quake
98Apr\15269     Worldcraft Problems, compiling and texture inversion
98Apr\15282     \-> Re: Worldcraft Problems, compiling and texture inversion
98Apr\15270     .DEM/.DM2 to AVI ?
98Apr\15315     \-> Re: .DEM/.DM2 to AVI ?
98Apr\15271     Making doors in Quoole
98Apr\15280     \-> Re: Making doors in Quoole
98Apr\15273     BSP to MAP Converter????
98Apr\15304     \-> Re: BSP to MAP Converter????
98Apr\15306     \-> Re: BSP to MAP Converter????
98Apr\15277     Re: Skins
98Apr\15278     Re: Quake2 maps
98Apr\15279     Skins
98Apr\15281     Help, QOOLE Lighting problem...
98Apr\15288     \-> Re: Help, QOOLE Lighting problem...
98Apr\15286     Help!!!
98Apr\15289     \-> Re: Help!!!
98Apr\15317     \-> Re: Help!!!
98Apr\15287     Windows in WC for Q2.
98Apr\15292     ACK!  Where can I get 3ds tutorials on model editing???
98Apr\15293     Quake2 maps
98Apr\15295     x11 map editor
98Apr\15296     x11 map editor
98Apr\15297     Re: Cool Cash
98Apr\15307     \-> Re: Cool Cash
98Apr\15299     Re: Monster Graphics
98Apr\15301     Re: need help on converting demos to avi
98Apr\15302     need help on converting demos to avi
98Apr\15303     Q1 - TF - Disappearing Flags?
98Apr\15308     The Best free Quake 2 editor!
98Apr\15309     QERadiant Question Help Please!
98Apr\15311     Req: I need a low vector tree or a Q2 forest
98Apr\15313     Random Insults
98Apr\15316     QUAKE2 BUILDER
98Apr\15318     Quake Level Contest!
-----------------------------------------------------------
path: /newsgrps/editing/97Dec/
-----------------------------------------------------------
10570           How to make your own Monsters?
10571           MDL Tool
10572           Re: Doom .WAD file to Quake .MAP file
10574           \-> Re: Doom .WAD file to Quake .MAP file
10618           \-> Re: Doom .WAD file to Quake .MAP file
10630           \-> Re: Doom .WAD file to Quake .MAP file
10573           Re: Worldcraft Editing and Q2
10595           \-> Re: Worldcraft Editing and Q2
10650           \-> Re: Worldcraft Editing and Q2
10575           newbie train question
10588           \-> Re: newbie train question
10601           \-> Re: newbie train question
10648           \-> Re: newbie train question
10658           \-> Re: newbie train question
10660           \-> Re: newbie train question
10576           bsp to map converter?
10577           skinz in both q and q2
10636           \-> Re: skinz in both q and q2
10738           \-> Re: skinz in both q and q2
10578           Re: Anyone succesfull in making q2 maps yet?
10582           \-> Re: Anyone succesfull in making q2 maps yet?
10605           \-> Re: Anyone succesfull in making q2 maps yet?
10678           \-> Re: Anyone succesfull in making q2 maps yet?
10579           Re: QNM 0.95 Released
10688           \-> Re: QNM 0.95 Released
10580           Re: Why Quake 2 is merely GOOD and not GREAT
10583           Re: Stereoscopic Quake....
10584           \-> Re: Stereoscopic Quake....
10585           \-> Re: Stereoscopic Quake....
10586           \-> Re: Stereoscopic Quake....
10609           \-> Re: Stereoscopic Quake....
10587           Re: Unit ratio in Quake
10597           \-> Re: Unit ratio in Quake
10663           \-> Re: Unit ratio in Quake
10699           \-> Re: Unit ratio in Quake
10744           \-> Re: Unit ratio in Quake
10745           \-> Re: Unit ratio in Quake
10767           \-> Re: Unit ratio in Quake
10791           \-> Re: Unit ratio in Quake
10806           \-> Re: Unit ratio in Quake
10589           Quake 2 editing and QE 4
10600           \-> Re: Quake 2 editing and QE 4
10602           \-> Re: Quake 2 editing and QE 4
10590           Using WorldCraft to make Quake 2 maps
10592           Qoole entities
10631           \-> Re: Qoole entities
10593           C Compilers and Quake2
10594           Quake2 DM map!!!
10596           Need an editor
10599           \-> Re: Need an editor
10641           \-> Re: Need an editor
10653           \-> Re: Need an editor
10693           \-> Re: Need an editor
10756           \-> Re: Need an editor
10764           \-> Re: Need an editor
10598           Re: DOOM and "THE SANTA CLAUSE" have lots in common!
10603           Quake 2 editing w/Qoole
10607           \-> Re: Quake 2 editing w/Qoole
10662           \-> Re: Quake 2 editing w/Qoole
10665           \-> Re: Quake 2 editing w/Qoole
10604           QE4
10654           \-> Re: QE4
10606           Re: How do I brighten glquake?
10608           Qoole tutorial
10610           Re: Gravity
10788           \-> Re: Gravity
10611           Re: gravity
10774           \-> Re: gravity
10792           \-> Re: gravity
10612           Re: Quake Editing Newbie
10747           \-> Re: Quake Editing Newbie
10613           Re: Vising Transparent water levels
10614           Re: Vodoo2, WOW!
10615           Re: Code Cracking 2
10617           \-> Re: Code Cracking 2
10686           \-> Re: Code Cracking 2
10725           \-> Re: Code Cracking 2
10616           Re: Simple Deathmatch Question.....I hope
10619           qe4
10620           WinQoole?
10621           Re: Bots confusion
10622           Re: Name Editors - QuArK
10661           \-> Re: Name Editors - QuArK
10623           Re: editing tools
10640           \-> Re: editing tools
10624           Re: READ THIS
10625           READ THIS
10626           IF YOU ARE A TRUE QUAKE EDITOR LOOK AT THIS>PLEASE MAN LOOK!!!!
10627           HELP ME
10629           \-> Re: HELP ME
10748           \-> Re: HELP ME
10628           Re: Homing Missle or Grappling Hook Code
10632           QE4 on lesser machines
10638           \-> Re: QE4 on lesser machines
10868           \-> Re: QE4 on lesser machines
10633           Re: NEED SERIAL FOR WINQOOLE
10671           \-> Re: NEED SERIAL FOR WINQOOLE
10687           \-> Re: NEED SERIAL FOR WINQOOLE
10635           Re: Wind tunnels in editor.  (Worldcraft)
10637           QE4 on NT, how to load textures properly?
10692           \-> Re: QE4 on NT, how to load textures properly?
10703           \-> Re: QE4 on NT, how to load textures properly?
10639           Re: newbie train question (thanks!)
10642           Want to play a Quake death match
10772           \-> Re: Want to play a Quake death match
10643           NEED SERIAL FOR WINQOOLE
10644           !!! NEED SERIAL OR CRACK!!!
10645           Re: How do i put in new sounds in Worldcraft?
10732           \-> Re: How do i put in new sounds in Worldcraft?
10646           Re: b_rock1.bsp etc
10647           2D aerea
10649           pay for it
10651           Re: Quakworld server on linux
10652           Quake2 Competition In Australia
10655           photoshop issue
10723           \-> Re: photoshop issue
10656           QuakeC, turning items on/off with impulse
10657           Tunnels of torment
10659           Quake model EXPORTER?
10700           \-> Re: Quake model EXPORTER?
10664           Worldcraft and Half Life?
10666           How do i put in new sounds in Worldcraft?
10667           Concurso QUAKE - 20 Diciembre- Alcobendas
10668           Re: 3d modelling
10669           colormap.pcx
10670           Re: ADOBE Photoshop and QW Skins..!!!
10672           Re: Editing Sounds=Saving Space? Explosions
10673           Re: Origin Brush
10685           \-> Re: Origin Brush
10695           \-> Re: Origin Brush
10674           backward and forward weapon cycling
10805           \-> Re: backward and forward weapon cycling
10675           How do I VIS a stage for transparent water?
10676           Re: Spawn function in Quake2
10677           Heap Allocation
10679           exploding walls
10680           QuARK
10681           Re: QE4 on Win95 system? Ran only once.
10712           \-> Re: QE4 on Win95 system? Ran only once.
10682           New Quake Level Design Guide at GX
10683           Re: RECRUITING FOR NEW QUAKE ADD-ON!
10684           Re: How do I brighten glquake? TWEEK it's nipplenuts.
10689           Q2 Grappling hook
10698           \-> Re: Q2 Grappling hook
10743           \-> Re: Q2 Grappling hook
10690           Uploading map question
10691           r_speeds
10694           How To Avoid BSP'ing Certain Brushes
10815           \-> Re: How To Avoid BSP'ing Certain Brushes
10833           \-> Re: How To Avoid BSP'ing Certain Brushes
10696           Alien Quake
10704           \-> Re: Alien Quake
10794           \-> Re: Alien Quake
10697           Re: Name Editors - quark
10701           New Quake ][ Server
10702           Which editor ?
10705           \-> Re: Which editor ?
10706           func_illusionary suck down fps?!?
10720           \-> Re: func_illusionary suck down fps?!?
10903           \-> Re: func_illusionary suck down fps?!?
10909           \-> Re: func_illusionary suck down fps?!?
10707           Re: TF entities
10708           .bsp file QUESTION
10713           \-> Re: .bsp file QUESTION
10715           \-> Re: .bsp file QUESTION
10710           grapple
10711           Re: Sky Texture..ARGH...
10714           Req : Simple example .map file for cut-scenes
10716           Re: Activision will own your Quake2 levels
10769           \-> Re: Activision will own your Quake2 levels
10779           \-> Re: Activision will own your Quake2 levels
10717           advanced  bot question
10786           \-> Re: advanced  bot question
10804           \-> Re: advanced  bot question
10959           \-> Re: advanced  bot question
10718           Worldcraft 1.6?
10729           \-> Re: Worldcraft 1.6?
11025           \-> Re: Worldcraft 1.6?
11032           \-> Re: Worldcraft 1.6?
10719           How do I run Quake II without
10721           New_Map errors in QED4.0b for Q2
10722           GLOW AROUND MEN ??? GLQUAKE
10731           \-> Re: GLOW AROUND MEN ??? GLQUAKE
10813           \-> Re: GLOW AROUND MEN ??? GLQUAKE
10724           Quake 2 entitiy reference
10727           What happened to multiplayer coop??
10733           \-> Re: What happened to multiplayer coop??
10737           \-> Re: What happened to multiplayer coop??
10740           \-> Re: What happened to multiplayer coop??
10991           \-> Re: What happened to multiplayer coop??
11006           \-> Re: What happened to multiplayer coop??
11009           \-> Re: What happened to multiplayer coop??
11021           \-> Re: What happened to multiplayer coop??
10728           Random enemy placement for single player???
10766           \-> Re: Random enemy placement for single player???
10730           Quark or Worldkraft
10734           New Page!
10735           SNEL GELD VERDIENEN!!!
10736           GELD VERDIENEN?!!!
10741           C++ Compiler for Quake 2
10742           Telefragged a good editing site
10768           \-> Re: Telefragged a good editing site
10746           Quake2 Compile utilitys & Worldcraft
10765           \-> Re: Quake2 Compile utilitys & Worldcraft
10749           Re: Will be possible to cheat????
10763           \-> Re: Will be possible to cheat????
10750           I'm stuck an need help.
10818           \-> Re: I'm stuck an need help.
10825           \-> Re: I'm stuck an need help.
10751           I need your news!
10752           StoogeB
10753           map enhancement patches
10755           My second level
10757           Explosive Brush Problem in Quake2
10947           \-> Re: Explosive Brush Problem in Quake2
10758           detpacks
10759           Making an invisible skin
10778           \-> Re: Making an invisible skin
10780           \-> Re: Making an invisible skin
10800           \-> Re: Making an invisible skin
10760           Is there a .bsp to .map converter?
10814           \-> Re: Is there a .bsp to .map converter?
10823           \-> Re: Is there a .bsp to .map converter?
10894           \-> Re: Is there a .bsp to .map converter?
10913           \-> Re: Is there a .bsp to .map converter?
10762           HELP NO LIGHT!!!
10787           \-> Re: HELP NO LIGHT!!!
10770           Skins
10892           \-> Re: Skins
10771           Do resurrected monsters remember seeing you?
10790           \-> Re: Do resurrected monsters remember seeing you?
10773           Switches
10776           \-> Re: Switches
10775           triggerable explosions
10916           \-> Re: triggerable explosions
10777           Re: QE4 trouble
10781           start error
10782           QE4 trouble
10783           HI
10789           \-> Re: HI
10784           Help please
10796           \-> Re: Help please
10785           A new and original QUAKE2 TC in creation
10795           q2 newsgroups?
10797           TEAM FORTRESS CLAN RECRUITING
10798           Any good intros to Quake(1) Modeling
10820           \-> Re: Any good intros to Quake(1) Modeling
10799           Quest and Quake2
10828           \-> Re: Quest and Quake2
10932           \-> Re: Quest and Quake2
10801           Enforcer replacemant
10803           \-> Re: Enforcer replacemant
10821           \-> Re: Enforcer replacemant
10960           \-> Re: Enforcer replacemant
10807           EUREKA!  Save hours of BSP/VIS/LIGHT time!
10829           \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
10836           \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
10845           \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
10808           Console commands in QII
10850           \-> Re: Console commands in QII
10895           \-> Re: Console commands in QII
10809           Quake 2 Model Editor
10865           \-> Re: Quake 2 Model Editor
10810           Re: quake logo
10811           Clan Members
10812           QUAKE II: Player Sound Editing. . .
10975           \-> Re: QUAKE II: Player Sound Editing. . .
10985           \-> Re: QUAKE II: Player Sound Editing. . .
11016           \-> Re: QUAKE II: Player Sound Editing. . .
10816           Re: Editing an existing .BSP - possible?
10817           Platform problem
10824           \-> Re: Platform problem
10830           \-> Re: Platform problem
10872           \-> Re: Platform problem
10878           \-> Re: Platform problem
10819           Qoole
10822           \-> Re: Qoole
10839           \-> Re: Qoole
10933           \-> Re: Qoole
10826           QUAKE 2 ## SPECTACULAR DISCOVERIES ! ##
10831           Textures Suck!
10841           \-> Re: Textures Suck!
10847           \-> Re: Textures Suck!
10832           Ugh! Having a silly problem trying to implement new textures.
10834           \-> Re: Ugh! Having a silly problem trying to implement new
               | textures.
10835           radiance /  brightness of Quad rune and Protection Rune
10837           \-> Re: radiance /  brightness of Quad rune and Protection Rune
10838           hi
10842           Quake Skins Help !!!
10844           \-> Re: Quake Skins Help !!!
10846           \-> Re: Quake Skins Help !!!
10851           \-> Re: Quake Skins Help !!!
10883           \-> Re: Quake Skins Help !!!
10885           \-> Re: Quake Skins Help !!!
10887           \-> Re: Quake Skins Help !!!
10897           \-> Re: Quake Skins Help !!!
10915           \-> Re: Quake Skins Help !!!
10944           \-> Re: Quake Skins Help !!!
10843           Status Bar GFX
10857           \-> Re: Status Bar GFX
10848           Q2..My God.
10849           worldcraft startup error
10852           Re:GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10853           Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10856           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10859           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10867           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10911           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10855           qrad3
10927           \-> Re: qrad3
10858           Quake Conversion Needs Help. (please :)
10860           DOOM Source Released
11011           \-> Re: DOOM Source Released
10861           The Jackals Clan needs SPY, MEDIC, and SNIPERS
10906           \-> Re: The Jackals Clan needs SPY, MEDIC, and SNIPERS
10862           Monster makers!!!!!!!!!
11001           \-> Re: Monster makers!!!!!!!!!
10863           textures and circles
10864           \-> Re: textures and circles
10866           start up
10869           worldcraft  help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10876           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10880           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10934           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10951           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10871           Hosting Required
10873           Thred Regestration key
10875           \-> Re: Thred Regestration key
10877           \-> Re: Thred Regestration key
10907           \-> Re: Thred Regestration key
10938           \-> Re: Thred Regestration key
10874           func_? for wind tunnel
10879           \-> Re: func_? for wind tunnel
10881           \-> Re: func_? for wind tunnel
10886           \-> Re: func_? for wind tunnel
10889           \-> Re: func_? for wind tunnel
10905           \-> Re: func_? for wind tunnel
10917           \-> Re: func_? for wind tunnel
10937           \-> Re: func_? for wind tunnel
10882           [Q] Quake grenades without deselecting main weapon?
10884           \-> Re: [Q] Quake grenades without deselecting main weapon?
10888           Quake2 model
10890           Armageddon 5 / Beyond Belief Map files / Speed Beyond Belief
10891           Looking for help w/ rotating stuff in Quake + Hipnotic pack
10977           \-> Re: Looking for help w/ rotating stuff in Quake + Hipnotic
               | pack
10893           The one and only DM6.MAP!
10898           \-> Re: The one and only DM6.MAP!
10920           \-> Re: The one and only DM6.MAP!
10926           \-> Re: The one and only DM6.MAP!
11003           \-> Re: The one and only DM6.MAP!
10896           Removing pixel explosions from RL's
10939           \-> Re: Removing pixel explosions from RL's
10945           \-> Re: Removing pixel explosions from RL's
10899           Re: QUAKE II KICKS ASS
               | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10900           Entity cataloging utility?
10943           \-> Re: Entity cataloging utility?
10901           Chronos TC  for Q2 (Check it out folks)
10902           doom-2 lev 13 quake-2
10904           REQ:worldcraft crack(new version) please
10908           \-> Re: REQ:worldcraft crack(new version) please
10910           Q2 cfg $x variables Question.
10912           Quake to DXF, 3Ds, MAX or any other format???
10914           Q2 bots????
10921           \-> Re: Q2 bots????
10940           \-> Re: Q2 bots????
10918           Alienphobia TC
10922           We want Quake Mods for new Quake Page
10923           We will host your Quake page
10963           \-> Re: We will host your Quake page
10924           Examples for Quake2 mappers
10925           Quake 2
11004           \-> Re: Quake 2
10928           Screen Goes Blank?????Q2??????
10955           \-> Re: Screen Goes Blank?????Q2??????
10929           Re: Quake Skins Help !!! No problem
10930           \-> Re: Quake Skins Help !!! No problem
10950           \-> Re: Quake Skins Help !!! No problem
10931           Re: Clan Members from lords of FRAG!
10990           \-> Re: Clan Members from lords of FRAG!
10935           Quake 2 with Apocolypse 5D (Power VR)
10936           The Core - Quake2 Total Conversion
10941           How Do I Play?
10942           \-> Re: How Do I Play?
10956           \-> Re: How Do I Play?
10946           new q2 editing web site
10948           Quake1 problems in Win95(IE4)
10953           \-> Re: Quake1 problems in Win95(IE4)
10949           Help Joystick in Quake2
10954           I Need a Good de-PAK Utility
10982           \-> Re: I Need a Good de-PAK Utility
10957           GLQuake and Memory
10962           \-> Re: GLQuake and Memory
11002           \-> Re: GLQuake and Memory
10958           Can this be done with the Quake engines?
10964           \-> Re: Can this be done with the Quake engines?
10973           \-> Re: Can this be done with the Quake engines?
10974           \-> Re: Can this be done with the Quake engines?
10961           How to make a turret in Quake2
10965           Deathmatch Maker
10966           \-> Re: Deathmatch Maker
10976           \-> Re: Deathmatch Maker
10979           \-> Re: Deathmatch Maker
10967           Qrad Help
10968           Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
10969           q2 joystick query
10970           Quake editing using Thred
10971           window again
10972           Qoole/Worldcraft SN?
10978           Anyone want to work on maps with me?
10980           JACKALS Team Fortress Clan is Recruiting!
10981           Lighting in Quake 2
10983           \-> Re: Lighting in Quake 2
10995           \-> Re: Lighting in Quake 2
11020           \-> Re: Lighting in Quake 2
10986           MAC quake skinz!
10987           .PCX files to .Wad files? How?
11007           \-> Re: .PCX files to .Wad files? How?
10988           Quake 2
10989           Quake 2
10992           Project The Core - Quake2 Total Conversion
10993           Problem with QVIS3 & QRAD3
10994           QRAD3 memory requirements
10996           \-> Re: QRAD3 memory requirements
10997           I WANNA LEARN HOW TO EDIT
10998           Quake 2 causes computers to crash. Help!
11017           \-> Re: Quake 2 causes computers to crash. Help!
10999           Problem with teleporter destination! Please help if you are a
               | good level designer!
11008           \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
11030           \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
11031           \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
11000           Quake 2 skins/maps
11028           \-> Re: Quake 2 skins/maps
11005           Quake2 queries
11010           Worldcraft 3D hardware support
11015           \-> Re: Worldcraft 3D hardware support
11012           Q2 palette info -> everbrites
11013           HELP!!!!!????
11018           \-> Re: HELP!!!!!????
11053           \-> Re: HELP!!!!!????
11014           HELP!!--Newbie with strange error message
11023           \-> Re: HELP!!--Newbie with strange error message
11034           \-> Re: HELP!!--Newbie with strange error message
11019           NEEDED - Quake Team Fortress Server for needy Clan
11022           BSP editting problem
11024           \-> Re: BSP editting problem
11040           \-> Re: BSP editting problem
11043           \-> Re: BSP editting problem
11056           \-> Re: BSP editting problem
11026           Quake 2 DLL HELP!
11050           \-> Re: Quake 2 DLL HELP!
11051           \-> Re: Quake 2 DLL HELP!
11027           which editor is best and easiest to use?
11029           Teleporter Problem, bsp file. Please reply!!
11035           \-> Re: Teleporter Problem, bsp file. Please reply!!
11033           Sound problem
11036           Map editor for Mac needed!
11038           Quake II MapFormat-Specifications...?
11039           Re: Worldcraft 1.6? BSP?
11041           Map makers: new good maps?
11042           Q2 Level Editing
11044           Team Fortress Clan THE JACKALS are recruiting!
11045           Problems: Compiling a level
11055           \-> Re: Problems: Compiling a level
11062           \-> Re: Problems: Compiling a level
11047           Bond and Quake I
11048           Q2- Ideas (feel free to add)
11049           Glqwcl sourcecode available?
11052           Re: James Bond Quake Level
11054           Light Effects in Quake 2
11058           \-> Re: Light Effects in Quake 2
11059           \-> Re: Light Effects in Quake 2
11060           \-> Re: Light Effects in Quake 2
11057           Thred - my second attempt at a Quake level
11061           Newbie
11065           Alloc Full?
11066           HACX $14.95
11074           Help
-----------------------------------------------------------
path: /newsgrps/editing/97Nov/
-----------------------------------------------------------
9762            Re: Why Quake 2 is merely GOOD and not GREAT
9794            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9836            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9882            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9931            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9973            \-> Re: Why Quake 2 is merely GOOD and not GREAT
10431           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10454           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10461           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10471           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10480           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10483           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10507           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10517           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10537           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10539           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10540           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10543           \-> Re: Why Quake 2 is merely GOOD and not GREAT
10548           \-> Re: Why Quake 2 is merely GOOD and not GREAT
9763            Getting started with QuakeC
9804            \-> Re: Getting started with QuakeC
9765            worldcraft error message?
9777            \-> Re: worldcraft error message?
9845            \-> Re: worldcraft error message?
9991            \-> Re: worldcraft error message?
9767            One-way glass/seethru walls?
9776            \-> Re: One-way glass/seethru walls?
9888            \-> Re: One-way glass/seethru walls?
9768            Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In THe
               | UK.
9769            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9770            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
10313           \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
10322           \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9771            Re: progs.dat version number?
9772            Re: Map Editing, Quick Question
9773            Re: any FAQ for console commands and cfg-commands around
               | here????
9791            \-> Re: any FAQ for console commands and cfg-commands around
               | here????
9774            Re: General questions about editing Quake levels
9775            Re: FULL VERSION QUAKEME
9781            \-> Re: FULL VERSION QUAKEME
9797            \-> Re: FULL VERSION QUAKEME
9809            \-> Re: FULL VERSION QUAKEME
9811            \-> Re: FULL VERSION QUAKEME
9813            \-> Re: FULL VERSION QUAKEME
9820            \-> Re: FULL VERSION QUAKEME
10019           \-> Re: FULL VERSION QUAKEME
10085           \-> Re: FULL VERSION QUAKEME
10088           \-> Re: FULL VERSION QUAKEME
10191           \-> Re: FULL VERSION QUAKEME
10197           \-> Re: FULL VERSION QUAKEME
9778            Re: !DAMNIT, SKINS!
9779            Re: 4096 units - limit of Quake or QBSP ?!?
9796            \-> Re: 4096 units - limit of Quake or QBSP ?!?
9780            Re: skins and photopaint
9783            Airquake
10018           \-> Re: Airquake
9784            Where do I start?
9785            \-> Re: Where do I start?
9790            \-> Re: Where do I start?
9792            \-> Re: Where do I start?
9798            \-> Re: Where do I start?
9799            \-> Re: Where do I start?
9823            \-> Re: Where do I start?
9865            \-> Re: Where do I start?
9787            Re: Noiseless Trigger Push?
9788            Setting up Listen Server
9911            \-> Re: Setting up Listen Server
9789            Re: Now tell me what's that again ??  Skin ??
9795            PLEA to add-on makers -- make a directory in your zip file.
9803            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9826            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9843            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9852            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9853            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9872            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9879            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9885            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9932            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9951            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
10017           \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
9801            Re: skins and photopaint - Pspquak.pal (0/1)
9802            Re: skins and photopaint - Pspquak.pal (1/1)
9805            KILL ALL THE FUCKING SPAMMMERS
9939            \-> Re: KILL ALL THE FUCKING SPAMMMERS
9806            Re: choppy game
9877            \-> Re: choppy game
9807            to all GOOD quake-c programmers
9808            rocketjump
9881            \-> Re: rocketjump
9981            \-> Re: rocketjump
9812            Gamspy Sounds and Multimedia
9815            Re: $1000/wk Donating Sperm
9816            making textures for quake
9878            \-> Re: making textures for quake
9880            \-> Re: making textures for quake
9817            Quake level using Thred
9818            GameSpy v1.01, Quakeworld v2.1 - What are these?
9837            \-> Re: GameSpy v1.01, Quakeworld v2.1 - What are these?
9819            check out my site please
9821            Clip texture
9827            \-> Re: Clip texture
9835            \-> Re: Clip texture
9889            \-> Re: Clip texture
9890            \-> Re: Clip texture
9822            Error in Worldcraft
9830            \-> Re: Error in Worldcraft
9825            Lookin for a collaberator
9828            KICK ASS QUAKE2 SITE
9829            [Q] Multiple player models and 20+ weapons??
9886            \-> Re: [Q] Multiple player models and 20+ weapons??
9831            Re: Does anyone know how to program in DLL's?
9918            \-> Re: Does anyone know how to program in DLL's?
10091           \-> Re: Does anyone know how to program in DLL's?
10138           \-> Re: Does anyone know how to program in DLL's?
9832            Re: Quake2 Hacks, any yet?
10198           \-> Re: Quake2 Hacks, any yet?
9833            You guys actually pay for this stuff? Re: Creating models in 3D
               | Studio Max
9840            \-> Re: You guys actually pay for this stuff? Re: Creating
               | models in 3D Studio Max
9844            \-> Re: You guys actually pay for this stuff? Re: Creating
               | models in 3D Studio Max
9834            2 QUESTIONS ! ! ! ! ! !
9841            \-> Re: 2 QUESTIONS ! ! ! ! ! !
9900            \-> Re: 2 QUESTIONS ! ! ! ! ! !
9838            Vodoo2, WOW!
9839            \-> Re: Vodoo2, WOW!
9938            \-> Re: Vodoo2, WOW!
9980            \-> Re: Vodoo2, WOW!
10071           \-> Re: Vodoo2, WOW!
10119           \-> Re: Vodoo2, WOW!
9842            Software Piracy
9869            \-> Re: Software Piracy
9846            Req: Need to replace textures on exploding radiation
               | box....How?
9887            \-> Re: Req: Need to replace textures on exploding radiation
               | box....How?
9847            QCW - Quake Championship Wrestling
9848            join game with url and use skin
9849            qbsp error- "numtexinfo == MAX_MAP_TEXINFO"
9850            NCC1701D.bsp
9867            \-> Re: NCC1701D.bsp
9986            \-> Re: NCC1701D.bsp
10023           \-> Re: NCC1701D.bsp
9851            Re: Need to replace textures on exploding radiation box....How?
9854            Hexen2 Rotating Doors?
9863            \-> Re: Hexen2 Rotating Doors?
9871            \-> Re: Hexen2 Rotating Doors?
9884            \-> Re: Hexen2 Rotating Doors?
9908            \-> Re: Hexen2 Rotating Doors?
9855            1000+ Files. Maps. Conversions. Bots. Cheats(TF). Links Editors
9856            Re: What editor is the BEST?
9898            \-> Re: What editor is the BEST?
9921            \-> Re: What editor is the BEST?
9930            \-> Re: What editor is the BEST?
9940            \-> Re: What editor is the BEST?
9945            \-> Re: What editor is the BEST?
10034           \-> Re: What editor is the BEST?
10054           \-> Re: What editor is the BEST?
10086           \-> Re: What editor is the BEST?
10250           \-> Re: What editor is the BEST?
10300           \-> Re: What editor is the BEST?
9857            Using my own skins
9864            \-> Re: Using my own skins
9894            \-> Re: Using my own skins
9858            Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
10154           \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
9859            Re: How big can I build in Quake II  ?
9925            \-> Re: How big can I build in Quake II  ?
9990            \-> Re: How big can I build in Quake II  ?
9860            Sound editing problem! Please help....
9996            \-> Re: Sound editing problem! Please help....
10020           \-> Re: Sound editing problem! Please help....
9861            [Q] Flying in Quake and rotating freely
9873            \-> Re: [Q] Flying in Quake and rotating freely
9874            \-> Re: [Q] Flying in Quake and rotating freely
9875            \-> Re: [Q] Flying in Quake and rotating freely
9876            \-> Re: [Q] Flying in Quake and rotating freely
9906            \-> Re: [Q] Flying in Quake and rotating freely
9919            \-> Re: [Q] Flying in Quake and rotating freely
9966            \-> Re: [Q] Flying in Quake and rotating freely
10063           \-> Re: [Q] Flying in Quake and rotating freely
9862            DaPak & HeadHunters Reviewed
9868            Lighting effects in Quake
9870            \-> Re: Lighting effects in Quake
9883            An Apology
9891            Team Fortress Help
10053           \-> Re: Team Fortress Help
10205           \-> Re: Team Fortress Help
9892            Team Fortress Map Help
9909            \-> Re: Team Fortress Map Help
9913            \-> Re: Team Fortress Map Help
9917            \-> Re: Team Fortress Map Help
9893            Team Fortress Map Help
9895            Editing an existing .BSP - possible?
9896            \-> Re: Editing an existing .BSP - possible?
9910            \-> Re: Editing an existing .BSP - possible?
9922            \-> Re: Editing an existing .BSP - possible?
9897            new SLIDE level slidefox
9899            sprite editing tools?
10102           \-> Re: sprite editing tools?
10103           \-> Re: sprite editing tools?
9901            What marks a QW 'server-side' patch?
9902            Just so you are not missing it....TR2 and DirectX5
9903            \-> Re: Just so you are not missing it....TR2 and DirectX5
9905            \-> Re: Just so you are not missing it....TR2 and DirectX5
9907            help joyticks+mouse
9912            Quake.ee come see us!!!!!
9914            To all having problems building Teamfortress maps
9915            Multiskin????
9916            Worldcraft problems
9946            \-> Re: Worldcraft problems
9971            \-> Re: Worldcraft problems
10072           \-> Re: Worldcraft problems
10182           \-> Re: Worldcraft problems
9920            Client Connect Messages
10052           \-> Re: Client Connect Messages
9923            Grey matter problem in Worldcraft, need help
9924            \-> Re: Grey matter problem in Worldcraft, need help
9942            \-> Re: Grey matter problem in Worldcraft, need help
9926            3 button mouse help please
10077           \-> Re: 3 button mouse help please
9927            newbie: how do i make rotating doors ?
9936            \-> Re: newbie: how do i make rotating doors ?
9928            Re: Editing an existing .BSP - possible? - bsp2map.zip (0/1)
9929            Re: Editing an existing .BSP - possible? - bsp2map.zip (1/1)
9933            How to put Ch'ton into my level ?????
9937            \-> Re: How to put Ch'ton into my level ?????
9955            \-> Re: How to put Ch'ton into my level ?????
9957            \-> Re: How to put Ch'ton into my level ?????
10027           \-> Re: How to put Ch'ton into my level ?????
10040           \-> Re: How to put Ch'ton into my level ?????
10057           \-> Re: How to put Ch'ton into my level ?????
10059           \-> Re: How to put Ch'ton into my level ?????
10094           \-> Re: How to put Ch'ton into my level ?????
9934            QBSP 'Wrong version number' ERROR.
9963            \-> Re: QBSP 'Wrong version number' ERROR.
9935            Re: Best quake editor that I have used
9974            \-> Re: Best quake editor that I have used
10097           \-> Re: Best quake editor that I have used
9941            Brush with duplicate planes
9947            \-> Re: Brush with duplicate planes
9949            \-> Re: Brush with duplicate planes
9962            \-> Re: Brush with duplicate planes
9969            \-> Re: Brush with duplicate planes
9984            \-> Re: Brush with duplicate planes
9994            \-> Re: Brush with duplicate planes
9943            setting up reaperbot on server
9968            \-> Re: setting up reaperbot on server
9944            Possible ? Add a light to a moving object and stay attached ?
9948            \-> Re: Possible ? Add a light to a moving object and stay
               | attached ?
10055           \-> Re: Possible ? Add a light to a moving object and stay
               | attached ?
10064           \-> Re: Possible ? Add a light to a moving object and stay
               | attached ?
9950            Problem connecting modem to modem...HELP!!!!
9997            \-> Re: Problem connecting modem to modem...HELP!!!!
10049           \-> Re: Problem connecting modem to modem...HELP!!!!
10246           \-> Re: Problem connecting modem to modem...HELP!!!!
9953            AfterShock quake.ee
10062           \-> Re: AfterShock quake.ee
9954            AfterShock quake.ee
9956            skins
9958            \-> Re: skins
9959            I search
9960            demo.qwd problem
9961            \-> Re: demo.qwd problem
10128           \-> Re: demo.qwd problem
9964            Help using hook and nail gun
9967            \-> Re: Help using hook and nail gun
9975            \-> Re: Help using hook and nail gun
9965            Help using hook and nail gun
9970            Map leakage!
9983            \-> Re: Map leakage!
9995            \-> Re: Map leakage!
10028           \-> Re: Map leakage!
9972            Help! Wierd Error
9979            \-> Re: Help! Wierd Error
9976            QuArk
9977            join my quake clan
9978            JOIN MY QUAKE CLAN
9985            Why not Deathmatch Maker?
9988            \-> Re: Why not Deathmatch Maker?
9989            \-> Re: Why not Deathmatch Maker?
10002           \-> Re: Why not Deathmatch Maker?
10007           \-> Re: Why not Deathmatch Maker?
10008           \-> Re: Why not Deathmatch Maker?
10056           \-> Re: Why not Deathmatch Maker?
10074           \-> Re: Why not Deathmatch Maker?
9987            Re: quick vis question (i think)
10069           \-> Re: quick vis question (i think)
9993            Good Guys ??
9998            \-> Re: Good Guys ??
10046           \-> Re: Good Guys ??
9999            Quake-zar
10409           \-> Re: Quake-zar
10000           death match levels
10031           \-> Re: death match levels
10047           \-> Re: death match levels
10171           \-> Re: death match levels
10185           \-> Re: death match levels
10001           editing guns
10010           \-> Re: editing guns
10048           \-> Re: editing guns
10003           are there any TeamFortress ReaperBots ???
10006           \-> Re: are there any TeamFortress ReaperBots ???
10021           \-> Re: are there any TeamFortress ReaperBots ???
10083           \-> Re: are there any TeamFortress ReaperBots ???
10004           Converting 3dstudio to mdls?!?!
10032           \-> Re: Converting 3dstudio to mdls?!?!
10172           \-> Re: Converting 3dstudio to mdls?!?!
10005           Need HELP with maps
10011           \-> Re: Need HELP with maps
10033           \-> Re: Need HELP with maps
10009           Re: Monsters in Deathmatch levels?
10026           \-> Re: Monsters in Deathmatch levels?
10037           \-> Re: Monsters in Deathmatch levels?
10079           \-> Re: Monsters in Deathmatch levels?
10012           Re: Quake PaintBall
10013           HELP: Transparent Liquid with GLQuake (level editing question)
10015           \-> Re: HELP: Transparent Liquid with GLQuake (level editing
               | question)
10016           \-> Re: HELP: Transparent Liquid with GLQuake (level editing
               | question)
10066           \-> Re: HELP: Transparent Liquid with GLQuake (level editing
               | question)
10022           Weapon Combination
10030           \-> Re: Weapon Combination
10024           Code Cracking
10029           \-> Re: Code Cracking
10038           \-> Re: Code Cracking
10039           \-> Re: Code Cracking
10044           \-> Re: Code Cracking
10061           \-> Re: Code Cracking
10080           \-> Re: Code Cracking
10084           \-> Re: Code Cracking
10087           \-> Re: Code Cracking
10095           \-> Re: Code Cracking
10106           \-> Re: Code Cracking
10107           \-> Re: Code Cracking
10110           \-> Re: Code Cracking
10122           \-> Re: Code Cracking
10126           \-> Re: Code Cracking
10130           \-> Re: Code Cracking
10137           \-> Re: Code Cracking
10152           \-> Re: Code Cracking
10161           \-> Re: Code Cracking
10169           \-> Re: Code Cracking
10315           \-> Re: Code Cracking
10343           \-> Re: Code Cracking
10025           Not a COFF file
10035           Hexen II editing with Worldcraft
10036           What's with World Craft?
10045           \-> Re: What's with World Craft?
10050           \-> Re: What's with World Craft?
10065           \-> Re: What's with World Craft?
10075           \-> Re: What's with World Craft?
10076           \-> Re: What's with World Craft?
10104           \-> Re: What's with World Craft?
10143           \-> Re: What's with World Craft?
10248           \-> Re: What's with World Craft?
10274           \-> Re: What's with World Craft?
10041           deathmatch types
10043           \-> Re: deathmatch types
10081           \-> Re: deathmatch types
10124           \-> Re: deathmatch types
10042           DOES ANYONE HAVE THE FILE: QUAKE.DOC
10051           Um, Virtual MEM?
10058           Quake rocks but Jess can't play :(
10117           \-> Re: Quake rocks but Jess can't play :(
10260           \-> Re: Quake rocks but Jess can't play :(
10060           Editing in quake
10123           \-> Re: Editing in quake
10067           join my clan!!!
10068           are you in need to join a clan
10070           Gun turrents
10078           quake.ee
10082           Help using hook and nail gun
10089           Re:Alien quake <was> Gun turrents
10090           Re: deathmatch options ??
10148           \-> Re: deathmatch options ??
10092           Painkeep question.
10093           DEATHMATCH QUESTION
10187           \-> Re: DEATHMATCH QUESTION
10096           Combining patches : now you can!
10098           a link to your level
10099           Worldcraft Question - water
10113           \-> Re: Worldcraft Question - water
10114           \-> Re: Worldcraft Question - water
10121           \-> Re: Worldcraft Question - water
10132           \-> Re: Worldcraft Question - water
10100           Weapon disappeared!!!
10105           \-> Re: Weapon disappeared!!!
10207           \-> Re: Weapon disappeared!!!
10101           BLOOD
10108           night vision for quake
10131           \-> Re: night vision for quake
10155           \-> Re: night vision for quake
10168           \-> Re: night vision for quake
10175           \-> Re: night vision for quake
10180           \-> Re: night vision for quake
10213           \-> Re: night vision for quake
10298           \-> Re: night vision for quake
10109           Help if possible
10111           INCORRECT WEAPONS IN GLQUAKE
10112           A cool idea
10118           \-> Re: A cool idea
10115           bots
10116           Opacity and Light
10135           \-> Re: Opacity and Light
10188           \-> Re: Opacity and Light
10233           \-> Re: Opacity and Light
10243           \-> Re: Opacity and Light
10120           End-of-episode messages
10127           \-> Re: End-of-episode messages
10134           \-> Re: End-of-episode messages
10146           \-> Re: End-of-episode messages
10192           \-> Re: End-of-episode messages
10201           \-> Re: End-of-episode messages
10125           Re: Code Cracking (lamers, leeches, & losers)
10129           \-> Re: Code Cracking (lamers, leeches, & losers)
10133           \-> Re: Code Cracking (lamers, leeches, & losers)
10142           \-> Re: Code Cracking (lamers, leeches, & losers)
10181           \-> Re: Code Cracking (lamers, leeches, & losers)
10208           \-> Re: Code Cracking (lamers, leeches, & losers)
10211           \-> Re: Code Cracking (lamers, leeches, & losers)
10314           \-> Re: Code Cracking (lamers, leeches, & losers)
10353           \-> Re: Code Cracking (lamers, leeches, & losers)
10357           \-> Re: Code Cracking (lamers, leeches, & losers)
10370           \-> Re: Code Cracking (lamers, leeches, & losers)
10375           \-> Re: Code Cracking (lamers, leeches, & losers)
10383           \-> Re: Code Cracking (lamers, leeches, & losers)
10386           \-> Re: Code Cracking (lamers, leeches, & losers)
10422           \-> Re: Code Cracking (lamers, leeches, & losers)
10485           \-> Re: Code Cracking (lamers, leeches, & losers)
10136           Levels for GLQuake
10184           \-> Re: Levels for GLQuake
10139           Textures
10162           \-> Re: Textures
10206           \-> Re: Textures
10382           \-> Re: Textures
10388           \-> Re: Textures
10398           \-> Re: Textures
10140           - - -  GRAPHIC ARTISTS  needed
10141           how to make a wind tunnel?
10178           \-> Re: how to make a wind tunnel?
10202           \-> Re: how to make a wind tunnel?
10231           \-> Re: how to make a wind tunnel?
10144           Ammo in a weapon entity and silent secret doors?
10149           \-> Re: Ammo in a weapon entity and silent secret doors?
10145           few questions....
10147           New tc!
10325           \-> Re: New tc!
10150           quake unvissible ping times
10151           Lifts disappearing question
10153           \-> Re: Lifts disappearing question
10186           \-> Re: Lifts disappearing question
10215           \-> Re: Lifts disappearing question
10156           Moving light sources, is it possible?
10176           \-> Re: Moving light sources, is it possible?
10204           \-> Re: Moving light sources, is it possible?
10265           \-> Re: Moving light sources, is it possible?
10305           \-> Re: Moving light sources, is it possible?
10363           \-> Re: Moving light sources, is it possible?
10157           Simple Deathmatch Question.....I hope
10166           \-> Re: Simple Deathmatch Question.....I hope
10167           \-> Re: Simple Deathmatch Question.....I hope
10158           progs.dat disassemble
10228           \-> Re: progs.dat disassemble
10159           taunts
10193           \-> Re: taunts
10203           \-> Re: taunts
10160           THE CHRISTIAN BUSINESS OPPORTUNITY WEBSITE
10183           \-> Re: THE CHRISTIAN BUSINESS OPPORTUNITY WEBSITE
10163           Parsing .BSP files...
10164           \-> Re: Parsing .BSP files...
10318           \-> Re: Parsing .BSP files...
10460           \-> Re: Parsing .BSP files...
10165           Quake Dmatch Modem to modem
10232           \-> Re: Quake Dmatch Modem to modem
10173           CTF CHALLENGE!!!
10174           Entities in WorldCraft
10177           \-> Re: Entities in WorldCraft
10236           \-> Re: Entities in WorldCraft
10179           Quake-C vs QuakeWorld-C
10189           Game Programming
10190           Starship Troopers
10194           What's the best level maker?
10195           TF Quick Pipe Alias
10249           \-> Re: TF Quick Pipe Alias
10196           PROGRAMMERS, LEVEL ARTISTS NEEDED! JOBS LIMITED!
10199           \-> Re: PROGRAMMERS, LEVEL ARTISTS NEEDED! JOBS LIMITED!
10200           Worlcraft ?'s
10209           \-> Re: Worlcraft ?'s
10210           \-> Re: Worlcraft ?'s
10214           \-> Re: Worlcraft ?'s
10212           Re: Worlcraft ?'s  ---FINDING LEAKS
10217           Activision will own your Quake2 levels
10218           \-> Re: Activision will own your Quake2 levels
10223           \-> Re: Activision will own your Quake2 levels
10234           \-> Re: Activision will own your Quake2 levels
10251           \-> Re: Activision will own your Quake2 levels
10255           \-> Re: Activision will own your Quake2 levels
10258           \-> Re: Activision will own your Quake2 levels
10261           \-> Re: Activision will own your Quake2 levels
10262           \-> Re: Activision will own your Quake2 levels
10321           \-> Re: Activision will own your Quake2 levels
10327           \-> Re: Activision will own your Quake2 levels
10352           \-> Re: Activision will own your Quake2 levels
10379           \-> Re: Activision will own your Quake2 levels
10405           \-> Re: Activision will own your Quake2 levels
10414           \-> Re: Activision will own your Quake2 levels
10468           \-> Re: Activision will own your Quake2 levels
10219           Dynamic sv_gravity?
10227           \-> Re: Dynamic sv_gravity?
10220           .MAP files
10242           \-> Re: .MAP files
10254           \-> Re: .MAP files
10266           \-> Re: .MAP files
10221           quake questions
10267           \-> Re: quake questions
10222           QWD editing problems
10224           Exit for Quake level...how do I create?
10226           \-> Re: Exit for Quake level...how do I create?
10229           \-> Re: Exit for Quake level...how do I create?
10253           \-> Re: Exit for Quake level...how do I create?
10275           \-> Re: Exit for Quake level...how do I create?
10225           Gif Contest
10230           HELP - a general and a TF-map problem
10235           r_drawflat
10244           \-> Re: r_drawflat
10237           Re: Worldcraft ?'s
10238           quake graphics
10245           \-> Re: quake graphics
10256           \-> Re: quake graphics
10268           \-> Re: quake graphics
10290           \-> Re: quake graphics
10239           Controlling trains?
10269           \-> Re: Controlling trains?
10240           LightCycle Quake?  any tc makers want to try?
10241           \-> Re: LightCycle Quake?  any tc makers want to try?
10247           SplitFaces: numpoints > MAXEDGES error.
10252           Quake : can't think of a better description!
10270           \-> Re: Quake : can't think of a better description!
10271           \-> Re: Quake : can't think of a better description!
10303           \-> Re: Quake : can't think of a better description!
10338           \-> Re: Quake : can't think of a better description!
10364           \-> Re: Quake : can't think of a better description!
10257           Quazar
10259           \-> Re: Quazar
10286           \-> Re: Quazar
10316           \-> Re: Quazar
10319           \-> Re: Quazar
10263           Total Channels=Max channels????
10283           \-> Re: Total Channels=Max channels????
10287           \-> Re: Total Channels=Max channels????
10304           \-> Re: Total Channels=Max channels????
10489           \-> Re: Total Channels=Max channels????
10264           creating coloured lights
10272           [Q] Projectile effects upon wall impact?
10291           \-> Re: [Q] Projectile effects upon wall impact?
10335           \-> Re: [Q] Projectile effects upon wall impact?
10337           \-> Re: [Q] Projectile effects upon wall impact?
10273           Help using hook and nail gun
10276           Dissapearing Items
10307           \-> Re: Dissapearing Items
10340           \-> Re: Dissapearing Items
10278           ?????????????????????????????????????????????
10279           Testers wanted
10281           What is the BEST quake Model editor ???
10282           Skinz
10284           \-> Re: Skinz
10285           New UK based Quake clan hits the web!!!
10288           Where is the best plase to send maps
10301           \-> Re: Where is the best plase to send maps
10289           Pls Help - Looking for ISP in NYC
10292           \-> Re: Pls Help - Looking for ISP in NYC
10295           CLAN LEADER NEEDED!
10297           Help needed
10311           \-> Re: Help needed
10324           \-> Re: Help needed
10332           \-> Re: Help needed
10302           Worldcraft menu bar missing off the face off the earth
10351           \-> Re: Worldcraft menu bar missing off the face off the earth
10366           \-> Re: Worldcraft menu bar missing off the face off the earth
10373           \-> Re: Worldcraft menu bar missing off the face off the earth
10377           \-> Re: Worldcraft menu bar missing off the face off the earth
10426           \-> Re: Worldcraft menu bar missing off the face off the earth
10513           \-> Re: Worldcraft menu bar missing off the face off the earth
10306           LogiTech Mouseman3 doesnt work in GLQuake?
10308           \-> Re: LogiTech Mouseman3 doesnt work in GLQuake?
10457           \-> Re: LogiTech Mouseman3 doesnt work in GLQuake?
10560           \-> Re: LogiTech Mouseman3 doesnt work in GLQuake?
10309           QBSP: "SubdivideFace: Didn't split polygon"
10559           \-> Re: QBSP: "SubdivideFace: Didn't split polygon"
10310           Id Software Quake II editor?
10312           \-> Re: Id Software Quake II editor?
10317           \-> Re: Id Software Quake II editor?
10320           \-> Re: Id Software Quake II editor?
10362           \-> Re: Id Software Quake II editor?
10323           Ideas needed for Morph 3.0
10326           A program to mix quake c patches. At last
10328           bsp -> map
10339           \-> Re: bsp -> map
10428           \-> Re: bsp -> map
10329           Anybody use QED editor?
10336           \-> Re: Anybody use QED editor?
10346           \-> Re: Anybody use QED editor?
10369           \-> Re: Anybody use QED editor?
10330           QuakeC see weapons patch
10372           \-> Re: QuakeC see weapons patch
10394           \-> Re: QuakeC see weapons patch
10396           \-> Re: QuakeC see weapons patch
10419           \-> Re: QuakeC see weapons patch
10477           \-> Re: QuakeC see weapons patch
10331           QuakeC see weapons patch
10333           Map Editor
10334           GL worldcraft
10376           \-> Re: GL worldcraft
10341           Please cease these gun talks in Quake newsgroups
10345           Quake2 for $26.95?
10347           How to build rooms underwater?
10374           \-> Re: How to build rooms underwater?
10378           \-> Re: How to build rooms underwater?
10397           \-> Re: How to build rooms underwater?
10348           Second level
10349           Aliases
10365           \-> Re: Aliases
10350           Crusher
10360           \-> Re: Crusher
10354           Quake Editors
10359           \-> Re: Quake Editors
10361           \-> Re: Quake Editors
10367           \-> Re: Quake Editors
10393           \-> Re: Quake Editors
10442           \-> Re: Quake Editors
10567           \-> Re: Quake Editors
10355           Re: REALLY EASY CASH >>>>>>>>>>>>>>>>>>>>>>>>>>
10356           \-> Re: REALLY EASY CASH >>>>>>>>>>>>>>>>>>>>>>>>>>
10368           WC with DX5?
10371           new tool: updbsp, put new textures into a BSP
10380           contest
10381           BSP cheats/hacks
10441           \-> Re: BSP cheats/hacks
10505           \-> Re: BSP cheats/hacks
10384           Quake level testers
10387           HELP about BSP, please read this !!
10420           \-> Re: HELP about BSP, please read this !!
10389           Submit Gif and win software
10390           Webmasters: Earn Money!
10391           Question about Worldcraft???
10395           Gallery of Legends
10399           Artists, model makers required for TC
10401           \-> Re: Artists, model makers required for TC
10402           \-> Re: Artists, model makers required for TC
10458           \-> Re: Artists, model makers required for TC
10400           Underwater effect
10518           \-> Re: Underwater effect
10526           \-> Re: Underwater effect
10546           \-> Re: Underwater effect
10403           Beta testers for Quake 2 utils
10407           \-> Re: Beta testers for Quake 2 utils
10404           Quake-zar
10406           What are the fasted ISP's?
10433           \-> Re: What are the fasted ISP's?
10408           welcome
10413           \-> Re: welcome
10410           Here!
10411           Here they are!
10412           Quake or Quake 2 Editing Question
10415           Thanks so very much
10417           "too may efrags"? Any help, please?
10418           config help
10553           \-> Re: config help
10421           zerstorer help needed
10440           \-> Re: zerstorer help needed
10423           Quake Rocket Arena Map Project
10424           quake TC
10425           MAP NAMES
10435           \-> Re: MAP NAMES
10429           colormap
10430           conback
10432           Skins help
10467           \-> Re: Skins help
10434           Making multiskins
10436           Making natural tunnels in quake maps
10493           \-> Re: Making natural tunnels in quake maps
10437           randomly replacing weapons
10438           sticking items into a bsp
10443           \-> Re: sticking items into a bsp
10455           \-> Re: sticking items into a bsp
10439           Vising Transparent water levels
10444           Advanced Palette help needed
10445           Help!  *Anyone* who's making a Hexen2 level...
10515           \-> Re: Help!  *Anyone* who's making a Hexen2 level...
10446           BSP HELP needed!!!
10522           \-> Re: BSP HELP needed!!!
10447           Quake2 DLL's different Unix <-> Win32?
10448           Skins?
10514           \-> Re: Skins?
10449           PCX skin conversion
10452           \-> Re: PCX skin conversion
10453           \-> Re: PCX skin conversion
10459           \-> Re: PCX skin conversion
10462           \-> Re: PCX skin conversion
10450           Re:  BSP Palette Issues
10451           Re: BSP Palette Issues
10463           "The Epic" TC
10464           http://www.torget.se/users/r/REXE
10465           Webmasters: Earn Money!
10469           [Q] New weapon model - how to align?
10549           \-> Re: [Q] New weapon model - how to align?
10562           \-> Re: [Q] New weapon model - how to align?
10470           [Q] Creating patch .PAK files?
10486           \-> Re: [Q] Creating patch .PAK files?
10492           \-> Re: [Q] Creating patch .PAK files?
10509           \-> Re: [Q] Creating patch .PAK files?
10472           What versions of Qbsp etcetera
10479           \-> Re: What versions of Qbsp etcetera
10491           \-> Re: What versions of Qbsp etcetera
10556           \-> Re: What versions of Qbsp etcetera
10473           Combining Quake mods?
10551           \-> Re: Combining Quake mods?
10555           \-> Re: Combining Quake mods?
10474           Combining Quake mods?
10475           Combining Quake mods?
10476           Combining Quake mods?
10478           Skins help 2
10481           How thick should walls and floors be?
10503           \-> Re: How thick should walls and floors be?
10516           \-> Re: How thick should walls and floors be?
10484           Any editors for the Mac?
10488           () Welcome to the Quake newsgroups! ()
10490           Team Fortress Development?
10497           \-> Re: Team Fortress Development?
10506           \-> Re: Team Fortress Development?
10545           \-> Re: Team Fortress Development?
10494           Textures !
10504           \-> Re: Textures !
10495           MUD possible using Quake?
10531           \-> Re: MUD possible using Quake?
10563           \-> Re: MUD possible using Quake?
10564           \-> Re: MUD possible using Quake?
10496           2D Skin Artists Required
10498           Legal issues with Hexen2 and Quake2
10542           \-> Re: Legal issues with Hexen2 and Quake2
10544           \-> Re: Legal issues with Hexen2 and Quake2
10566           \-> Re: Legal issues with Hexen2 and Quake2
10499           Hahahahaha. Hahhahahaah. DPAINT PROOF.
10502           \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
10511           \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
10527           \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
10533           \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
10557           \-> Re: Hahahahaha. Hahhahahaah. DPAINT PROOF.
10500           QuakeC and Level designers wanted!!
10501           New Quake C FAQ
10508           Skin Artist wanted to convert skin
10510           Qed Texture problem....
10530           \-> Re: Qed Texture problem....
10554           \-> Re: Qed Texture problem....
10512           config files
10520           \-> Re: config files
10521           \-> Re: config files
10534           \-> Re: config files
10523           mdl to rds or DXF
10529           \-> Re: mdl to rds or DXF
10524           Degenerate Edges Help
10525           \-> Re: Degenerate Edges Help
10528           In search of undependant map Tutorials
10552           \-> Re: In search of undependant map Tutorials
10532           Problem with Quake 2 !!
10535           Re: Pre-fab problems under Quark?
10536           mmmmmm altering Id's maps
10541           \-> Re: mmmmmm altering Id's maps
10550           \-> Re: mmmmmm altering Id's maps
10538           [q] Monsters on walls?
10558           \-> Re: [q] Monsters on walls?
10547           The Quake Console background as your desktop.
10561           Sound in entire level
10565           Malice Bots
10568           >>>  F  R  E  E   V A C A T I O N S  <<<
10569           HELP!!! Qoole registery code!!!
-----------------------------------------------------------
path: /newsgrps/editing/97Oct/
-----------------------------------------------------------
8602            Re: Quake, Violence, Guns, Constitution, et al
8603            \-> Re: Quake, Violence, Guns, Constitution, et al
8608            \-> Re: Quake, Violence, Guns, Constitution, et al
8612            \-> Re: Quake, Violence, Guns, Constitution, et al
8615            \-> Re: Quake, Violence, Guns, Constitution, et al
8619            \-> Re: Quake, Violence, Guns, Constitution, et al
8765            \-> Re: Quake, Violence, Guns, Constitution, et al
8775            \-> Re: Quake, Violence, Guns, Constitution, et al
8779            \-> Re: Quake, Violence, Guns, Constitution, et al
8797            \-> Re: Quake, Violence, Guns, Constitution, et al
8799            \-> Re: Quake, Violence, Guns, Constitution, et al
8828            \-> Re: Quake, Violence, Guns, Constitution, et al
8830            \-> Re: Quake, Violence, Guns, Constitution, et al
8831            \-> Re: Quake, Violence, Guns, Constitution, et al
8836            \-> Re: Quake, Violence, Guns, Constitution, et al
8843            \-> Re: Quake, Violence, Guns, Constitution, et al
8845            \-> Re: Quake, Violence, Guns, Constitution, et al
8848            \-> Re: Quake, Violence, Guns, Constitution, et al
8851            \-> Re: Quake, Violence, Guns, Constitution, et al
8879            \-> Re: Quake, Violence, Guns, Constitution, et al
8881            \-> Re: Quake, Violence, Guns, Constitution, et al
8892            \-> Re: Quake, Violence, Guns, Constitution, et al
8893            \-> Re: Quake, Violence, Guns, Constitution, et al
8894            \-> Re: Quake, Violence, Guns, Constitution, et al
8899            \-> Re: Quake, Violence, Guns, Constitution, et al
8900            \-> Re: Quake, Violence, Guns, Constitution, et al
8902            \-> Re: Quake, Violence, Guns, Constitution, et al
8907            \-> Re: Quake, Violence, Guns, Constitution, et al
8914            \-> Re: Quake, Violence, Guns, Constitution, et al
8961            \-> Re: Quake, Violence, Guns, Constitution, et al
9380            \-> Re: Quake, Violence, Guns, Constitution, et al
9458            \-> Re: Quake, Violence, Guns, Constitution, et al
9467            \-> Re: Quake, Violence, Guns, Constitution, et al
8614            Worldcraft D3D errors
8785            \-> Re: Worldcraft D3D errors
8923            \-> Re: Worldcraft D3D errors
8723            Does anyone know,how to...
8749            \-> Re: Does anyone know,how to...
8910            \-> Re: Does anyone know,how to...
9051            \-> Re: Does anyone know,how to...
8744            Re: static model thingies
8760            \-> Re: static model thingies
8750            Re: request:The QuakeSpy crack plz (final comment ot putz boy)
8751            Re: Huh, do you guys do Quake editing?
8752            Re: Can't shoot straight - quake11.jpg [1/1]
8753            Re: Getting maps
8754            Re: I'm Free. You bunch of Internet Quake addicts!!! I deleted
               | my Quake directory.
8755            Re: request:The QuakeSpy crack plz
8756            Re: $$$ Fast Cash $$$
8771            \-> Re: $$$ Fast Cash $$$
8829            \-> Re: $$$ Fast Cash $$$
8757            Quake Rally Crash
8759            \-> Re: Quake Rally Crash
8758            Can quake be hacked to save player  info / frags between games?
8761            Re: ramps
8762            Re: Please cease this!
8770            \-> Re: Please cease this!
8800            \-> Re: Please cease this!
8805            \-> Re: Please cease this!
8821            \-> Re: Please cease this!
8823            \-> Re: Please cease this!
8840            \-> Re: Please cease this!
8844            \-> Re: Please cease this!
8764            Re: Now Gun control I guess
8772            \-> Re: Now Gun control I guess
8774            \-> Re: Now Gun control I guess
8795            \-> Re: Now Gun control I guess
8824            \-> Re: Now Gun control I guess
8839            \-> Re: Now Gun control I guess
8852            \-> Re: Now Gun control I guess
8872            \-> Re: Now Gun control I guess
8887            \-> Re: Now Gun control I guess
8901            \-> Re: Now Gun control I guess
8903            \-> Re: Now Gun control I guess
8908            \-> Re: Now Gun control I guess
8918            \-> Re: Now Gun control I guess
8924            \-> Re: Now Gun control I guess
8926            \-> Re: Now Gun control I guess
8929            \-> Re: Now Gun control I guess
8933            \-> Re: Now Gun control I guess
8977            \-> Re: Now Gun control I guess
8981            \-> Re: Now Gun control I guess
8982            \-> Re: Now Gun control I guess
8984            \-> Re: Now Gun control I guess
9012            \-> Re: Now Gun control I guess
9032            \-> Re: Now Gun control I guess
9297            \-> Re: Now Gun control I guess
9300            \-> Re: Now Gun control I guess
9301            \-> Re: Now Gun control I guess
9302            \-> Re: Now Gun control I guess
9303            \-> Re: Now Gun control I guess
9396            \-> Re: Now Gun control I guess
8767            Re: request:The QuakeSpy crack plz (My .02)
8786            \-> Re: request:The QuakeSpy crack plz (My .02)
8768            Re: Gun crap
8769            Original Skins?
8773            Play .wav files
8911            \-> Re: Play .wav files
8776            Re: I'm Free. You bunch of internet Quake addicts!!! I deleted
               | my Quake directory.
8777            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8778            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8782            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8784            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8788            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8793            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8794            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8801            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8802            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8825            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8826            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8837            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8838            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8842            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8871            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8873            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8877            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8886            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8888            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8909            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8931            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8932            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8945            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
9174            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
9251            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
9268            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
9291            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
9605            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8780            Re: Annoyed person here!
9118            \-> Re: Annoyed person here!
9122            \-> Re: Annoyed person here!
8781            Split Quake World Demo ???
8960            \-> Re: Split Quake World Demo ???
8783            Re: Time to VIs a 1.423Mb .bsp file?
8827            \-> Re: Time to VIs a 1.423Mb .bsp file?
8869            \-> Re: Time to VIs a 1.423Mb .bsp file?
9038            \-> Re: Time to VIs a 1.423Mb .bsp file?
9091            \-> Re: Time to VIs a 1.423Mb .bsp file?
9109            \-> Re: Time to VIs a 1.423Mb .bsp file?
9135            \-> Re: Time to VIs a 1.423Mb .bsp file?
9141            \-> Re: Time to VIs a 1.423Mb .bsp file?
8787            ??How do I reduce the polygon/faces count on a model I
               | created??
8822            \-> Re: ??How do I reduce the polygon/faces count on a model I
               | created??
8789            Map making
8834            \-> Re: Map making
8865            \-> Re: Map making
8884            \-> Re: Map making
8946            \-> Re: Map making
8958            \-> Re: Map making
8973            \-> Re: Map making
8978            \-> Re: Map making
9021            \-> Re: Map making
8790            teleporting items??
8791            qoole and ent files
8796            \-> Re: qoole and ent files
8792            making new static mdls
8817            \-> Re: making new static mdls
8858            \-> Re: making new static mdls
8798            missing "artifacts"
8864            \-> Re: missing "artifacts"
8818            Re: Merge Brushes Question
8819            Re: How do you unpak the pak0.pak file?
8820            Re: Worldcraft , placing amunition, help
8861            \-> Re: Worldcraft , placing amunition, help
9161            \-> Re: Worldcraft , placing amunition, help
9213            \-> Re: Worldcraft , placing amunition, help
8832            Latest Mods, and News from ID Software
8833            <><> HELP!!PLEASE HELP BEFORE I LOSE MY PATIENCE!!!Worldcraft
               | Level not working!!
8867            \-> Re: <><> HELP!!PLEASE HELP BEFORE I LOSE MY
               | PATIENCE!!!Worldcraft Level not working!!
8904            \-> Re: <><> HELP!!PLEASE HELP BEFORE I LOSE MY
               | PATIENCE!!!Worldcraft Level not working!!
9226            \-> Re: <><> HELP!!PLEASE HELP BEFORE I LOSE MY
               | PATIENCE!!!Worldcraft Level not working!!
8835            Quake info!
8841            Partners
8846            Re: Any news on HEXEN 2 Vis utils?
8847            The Best 3D Daughterboard Out
8938            \-> Re: The Best 3D Daughterboard Out
9079            \-> Re: The Best 3D Daughterboard Out
9110            \-> Re: The Best 3D Daughterboard Out
8849            The Official KOTP Thing
8850            Quake c  questions..
8878            \-> Re: Quake c  questions..
8853            Team Fortress Entity Help needed
8856            Re: Quake Speedup -- Merge Surfaces?
9120            \-> Re: Quake Speedup -- Merge Surfaces?
8857            WCraft Crash
8859            BSP MIP PAL converter, I need one!
8891            \-> Re: BSP MIP PAL converter, I need one!
8860            qME .. anyone know if this program is worth it ??
8866            \-> Re: qME .. anyone know if this program is worth it ??
8862            <><> HELP!!PLEASE HELP BEFORE I LOSE MY PATIENCE!!!Worldcraft
               | Level not working!!
8863            Need DEM Specs
8868            Re: Hexen 2 and Gamespy
9469            \-> Re: Hexen 2 and Gamespy
8870            Re: MDL wireframe and bitmap movement tool
8890            \-> Re: MDL wireframe and bitmap movement tool
8928            \-> Re: MDL wireframe and bitmap movement tool
8996            \-> Re: MDL wireframe and bitmap movement tool
8874            Re: Edicts question
8875            Editing? Lift as a train ?
8883            \-> Re: Editing? Lift as a train ?
9202            \-> Re: Editing? Lift as a train ?
8876            Hyperdeath Recruiting
8880            Re: r_numedges???
8882            Re: Why Political Correctness is CRAP: A Quakers view on PC
8921            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8974            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8979            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
9006            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
9030            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8885            Thanks for the laughs
8905            \-> Re: Thanks for the laughs
8955            \-> Re: Thanks for the laughs
9166            \-> Re: Thanks for the laughs
9169            \-> Re: Thanks for the laughs
9173            \-> Re: Thanks for the laughs
9220            \-> Re: Thanks for the laughs
9270            \-> Re: Thanks for the laughs
8889            |||||||||||||||||||||||||  M S   O F F I C E   P R O  97   $1 4
               | 5  |||||||||||||||||||||||||
9031            \-> Re: |||||||||||||||||||||||||  M S   O F F I C E   P R O
               | 97   $1 4 5  |||||||||||||||||||||||||
8895            Re: Pixels at map=reality?
8896            Re: NETPACKET SEND ERROR - help
8897            Quake-c site
8898            Smoke
8925            \-> Re: Smoke
9029            \-> Re: Smoke
9155            \-> Re: Smoke
8906            Map Help
8937            \-> Re: Map Help
9036            \-> Re: Map Help
9240            \-> Re: Map Help
8912            Re: Couple of Questions
8913            2 Qustions...Modem Play...TCP/IP Play.
9067            \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
9077            \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
9078            \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
9090            \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
9092            \-> Re: 2 Qustions...Modem Play...TCP/IP Play.
8915            worldcraft
8919            \-> Re: worldcraft
8939            \-> Re: worldcraft
8949            \-> Re: worldcraft
8916            Re: making .dem files
8917            Re: Poly count affected by VIS?
9039            \-> Re: Poly count affected by VIS?
9199            \-> Re: Poly count affected by VIS?
9235            \-> Re: Poly count affected by VIS?
8920            Worldcraft Question!
8922            Split Quake World Demo ???
8930            Quake level editors
8940            \-> Re: Quake level editors
8941            \-> Re: Quake level editors
9200            \-> Re: Quake level editors
9204            \-> Re: Quake level editors
9464            \-> Re: Quake level editors
9488            \-> Re: Quake level editors
8934            Weird error message... Can anyone help? Please?
8943            \-> Re: Weird error message... Can anyone help? Please?
9201            \-> Re: Weird error message... Can anyone help? Please?
8935            Does anyone know how to program in DLL's?
8942            \-> Re: Does anyone know how to program in DLL's?
9756            \-> Re: Does anyone know how to program in DLL's?
9800            \-> Re: Does anyone know how to program in DLL's?
8936            level designer seeks qc collaboration
8944            Re: Quake level editors: QOOLE
8948            \-> Re: Quake level editors: QOOLE
9050            \-> Re: Quake level editors: QOOLE
9055            \-> Re: Quake level editors: QOOLE
8947            ANNOUNCE: NewWad 1.6
8950            My level's too bright....(Worldcraft 1.5a)
8956            \-> Re: My level's too bright....(Worldcraft 1.5a)
8965            \-> Re: My level's too bright....(Worldcraft 1.5a)
8971            \-> Re: My level's too bright....(Worldcraft 1.5a)
8997            \-> Re: My level's too bright....(Worldcraft 1.5a)
9001            \-> Re: My level's too bright....(Worldcraft 1.5a)
9104            \-> Re: My level's too bright....(Worldcraft 1.5a)
9130            \-> Re: My level's too bright....(Worldcraft 1.5a)
9203            \-> Re: My level's too bright....(Worldcraft 1.5a)
8951            'Linking' levels
8957            \-> Re: 'Linking' levels
8962            \-> Re: 'Linking' levels
9205            \-> Re: 'Linking' levels
8952            Worldcraft for quake 2?
8969            \-> Re: Worldcraft for quake 2?
8987            \-> Re: Worldcraft for quake 2?
8995            \-> Re: Worldcraft for quake 2?
9027            \-> Re: Worldcraft for quake 2?
9061            \-> Re: Worldcraft for quake 2?
8953            WCraft Prefab
8980            \-> Re: WCraft Prefab
8954            QUAKE-C HELP!
9239            \-> Re: QUAKE-C HELP!
8959            Guns Kill, was :GUNS GONE! Big Brother Takes Over In THe UK.
8963            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
8970            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
8972            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
8994            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9002            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9005            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9034            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9049            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9068            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9080            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9093            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9094            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9103            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9113            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9152            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9159            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9236            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9237            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9271            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9293            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9312            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9430            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9438            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9442            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9445            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9446            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9447            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9459            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9476            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9477            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9492            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9493            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9504            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9507            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9514            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9515            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9517            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9589            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
9591            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | THe UK.
8964            [Worldcraft 1.5a] Help with qbsp problem.
8986            \-> Re: [Worldcraft 1.5a] Help with qbsp problem.
8966            TRAIN question
8988            \-> Re: TRAIN question
8967            Quakespy
8968            Re: GlQuake
8990            \-> Re: GlQuake
9283            \-> Re: GlQuake
9290            \-> Re: GlQuake
9298            \-> Re: GlQuake
9383            \-> Re: GlQuake
9392            \-> Re: GlQuake
9474            \-> Re: GlQuake
9490            \-> Re: GlQuake
9592            \-> Re: GlQuake
9640            \-> Re: GlQuake
8975            Prob with 3D edit
8976            \-> Re: Prob with 3D edit
9224            \-> Re: Prob with 3D edit
9272            \-> Re: Prob with 3D edit
9285            \-> Re: Prob with 3D edit
9353            \-> Re: Prob with 3D edit
8983            Worldcraft 1.5a reg. crashes with DirectX 5
8998            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9011            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9013            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9023            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9024            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9025            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9026            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9046            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9058            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9066            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9075            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
9108            \-> Re: Worldcraft 1.5a reg. crashes with DirectX 5
8985            60+ hours later... still VIS'ing... Whassup wit dat?
8989            \-> Re: 60+ hours later... still VIS'ing... Whassup wit dat?
9060            \-> Re: 60+ hours later... still VIS'ing... Whassup wit dat?
8991            [Q] Using (making) monsters with multiple skins
8999            \-> Re: [Q] Using (making) monsters with multiple skins
9020            \-> Re: [Q] Using (making) monsters with multiple skins
9033            \-> Re: [Q] Using (making) monsters with multiple skins
9043            \-> Re: [Q] Using (making) monsters with multiple skins
9054            \-> Re: [Q] Using (making) monsters with multiple skins
9071            \-> Re: [Q] Using (making) monsters with multiple skins
9072            \-> Re: [Q] Using (making) monsters with multiple skins
9105            \-> Re: [Q] Using (making) monsters with multiple skins
9106            \-> Re: [Q] Using (making) monsters with multiple skins
8992            QC ?
9047            \-> Re: QC ?
8993            Re: Would you download and play a huge map?
9004            \-> Re: Would you download and play a huge map?
9063            \-> Re: Would you download and play a huge map?
9207            \-> Re: Would you download and play a huge map?
9000            update
9003            More Models
9073            \-> Re: More Models
9222            \-> Re: More Models
9275            \-> Re: More Models
9007            Need help with Quake C  and Map Building
9010            \-> Re: Need help with Quake C  and Map Building
9014            \-> Re: Need help with Quake C  and Map Building
9018            \-> Re: Need help with Quake C  and Map Building
9045            \-> Re: Need help with Quake C  and Map Building
9008            Clear water
9009            \-> Re: Clear water
9227            \-> Re: Clear water
9015            for the level-artists who want some publicity
9208            \-> Re: for the level-artists who want some publicity
9016            for the level-artists who want some publicity
9017            for the level-artists who want some publicity
9019            for the level-artists who want some publicity
9022            Turning blinking lights on and off?
9042            \-> Re: Turning blinking lights on and off?
9074            \-> Re: Turning blinking lights on and off?
9209            \-> Re: Turning blinking lights on and off?
9243            \-> Re: Turning blinking lights on and off?
9028            HELP!!Edges and Surfaces increase
9035            \-> Re: HELP!!Edges and Surfaces increase
9044            \-> Re: HELP!!Edges and Surfaces increase
9052            \-> Re: HELP!!Edges and Surfaces increase
9037            VIS - what it does (An explanation, I hope)
9040            Quake2 Level Editors
9041            A Science Lesson
9048            \-> Re: A Science Lesson
9053            transparent water for original maps?
9056            my network problems & Re: Smoke
9057            Re: guns n' beer?  Oh no!
9119            \-> Re: guns n' beer?  Oh no!
9123            \-> Re: guns n' beer?  Oh no!
9156            \-> Re: guns n' beer?  Oh no!
9157            \-> Re: guns n' beer?  Oh no!
9229            \-> Re: guns n' beer?  Oh no!
9247            \-> Re: guns n' beer?  Oh no!
9059            func_wall
9062            \-> Re: func_wall
9064            Take your f***ing guns talk elsewhere!
9065            QNM Call To TC-PC Authors
9069            Few large poly's V Many small.
9070            QBSP errors...
9076            \-> Re: QBSP errors...
9086            \-> Re: QBSP errors...
9338            \-> Re: QBSP errors...
9081            Negative Brushes
9085            \-> Re: Negative Brushes
9082            [Worldcraft 1.5+ Question] Vertex manipulation too sloooow....
9083            Diamond Stingray
9102            \-> Re: Diamond Stingray
9171            \-> Re: Diamond Stingray
9232            \-> Re: Diamond Stingray
9084            NEED QUAKE SOURCE CODE HELP
9129            \-> Re: NEED QUAKE SOURCE CODE HELP
9346            \-> Re: NEED QUAKE SOURCE CODE HELP
9088            JOIN THE GRATEFUL [DED] CLAN!!!!!
9089            Quake Editing Newbie
9099            \-> Re: Quake Editing Newbie
9162            \-> Re: Quake Editing Newbie
9210            \-> Re: Quake Editing Newbie
9286            \-> Re: Quake Editing Newbie
9287            \-> Re: Quake Editing Newbie
9095            Re: NEED other SOURCE CODE HELP
9096            Space simulator...
9114            \-> Re: Space simulator...
9098            qED Toolshed online
9100            Texture's CD avail?
9107            Re: What does WAD means ?
9246            \-> Re: What does WAD means ?
9111            Clan Challenge
9112            Clan Challenge
9116            teleportable ents
9181            \-> Re: teleportable ents
9249            \-> Re: teleportable ents
9117            Re: Quake II - No Quad! Crack Whore gets Rag power up, and Man
               | gets Dear John Letter powerup
9131            \-> Re: Quake II - No Quad! Crack Whore gets Rag power up, and
               | Man gets Dear John Letter powerup
9140            \-> Re: Quake II - No Quad! Crack Whore gets Rag power up, and
               | Man gets Dear John Letter powerup
9121            I can't VIS for some reason
9126            \-> Re: I can't VIS for some reason
9151            \-> Re: I can't VIS for some reason
9211            \-> Re: I can't VIS for some reason
9124            trigger_hurt questions
9125            Re: Qoole and Worldcraft
9463            \-> Re: Qoole and Worldcraft
9127            TF Goals Invisible
9132            Re: rotating brush help
9133            \-> Re: rotating brush help
9144            \-> Re: rotating brush help
9163            \-> Re: rotating brush help
9134            Quake Palette changing
9508            \-> Re: Quake Palette changing
9136            QuakeII
9139            \-> Re: QuakeII
9449            \-> Re: QuakeII
9506            \-> Re: QuakeII
9138            Re: new models for quake
9142            \-> Re: new models for quake
9145            \-> Re: new models for quake
9146            \-> Re: new models for quake
9172            \-> Re: new models for quake
9206            \-> Re: new models for quake
9218            \-> Re: new models for quake
9219            \-> Re: new models for quake
9307            \-> Re: new models for quake
9680            \-> Re: new models for quake
9690            \-> Re: new models for quake
9691            \-> Re: new models for quake
9143            Camera angles in worldcraft
9148            \-> Re: Camera angles in worldcraft
9178            \-> Re: Camera angles in worldcraft
9147            A couple of editing questions. Please help if you can. (long)
9180            \-> Re: A couple of editing questions. Please help if you can.
               | (long)
9184            \-> Re: A couple of editing questions. Please help if you can.
               | (long)
9149            How to make CTF-Levels ?
9228            \-> Re: How to make CTF-Levels ?
9267            \-> Re: How to make CTF-Levels ?
9150            GLQuake models
9182            \-> Re: GLQuake models
9153            From the Author of Colony comes. . .
9154            Quake vs. Doom lighting question.
9168            \-> Re: Quake vs. Doom lighting question.
9212            \-> Re: Quake vs. Doom lighting question.
9217            \-> Re: Quake vs. Doom lighting question.
9158            BSP --> MAP conversion
9160            WorldCraft upgrade question
9165            which 3D
9176            \-> Re: which 3D
9274            \-> Re: which 3D
9326            \-> Re: which 3D
9417            \-> Re: which 3D
9418            \-> Re: which 3D
9170            Newbie Quake Editor
9187            \-> Re: Newbie Quake Editor
9197            \-> Re: Newbie Quake Editor
9233            \-> Re: Newbie Quake Editor
9175            Edit quake, how ?
9186            \-> Re: Edit quake, how ?
9225            \-> Re: Edit quake, how ?
9230            \-> Re: Edit quake, how ?
9260            \-> Re: Edit quake, how ?
9261            \-> Re: Edit quake, how ?
9177            Quake Desktop Theme - LOOK INSIDE for more details
9179            [Q] Increasing jump height, duration
9192            \-> Re: [Q] Increasing jump height, duration
9183            REQ: Quake cd crack
9195            \-> Re: REQ: Quake cd crack
9254            \-> Re: REQ: Quake cd crack
9185            DM Map Review Forum
9188            Model, level, sound makers needed.
9189            Making Guns
9255            \-> Re: Making Guns
9190            Transparent walls
9193            \-> Re: Transparent walls
9214            \-> Re: Transparent walls
9323            \-> Re: Transparent walls
9377            \-> Re: Transparent walls
9389            \-> Re: Transparent walls
9399            \-> Re: Transparent walls
9421            \-> Re: Transparent walls
9574            \-> Re: Transparent walls
9623            \-> Re: Transparent walls
9191            CHEATS
9194            qme shareware
9215            \-> Re: qme shareware
9234            \-> Re: qme shareware
9244            \-> Re: qme shareware
9256            \-> Re: qme shareware
9397            \-> Re: qme shareware
9196            WC Shareware Brush Limit?
9216            \-> Re: WC Shareware Brush Limit?
9238            \-> Re: WC Shareware Brush Limit?
9242            \-> Re: WC Shareware Brush Limit?
9245            \-> Re: WC Shareware Brush Limit?
9257            \-> Re: WC Shareware Brush Limit?
9288            \-> Re: WC Shareware Brush Limit?
9352            \-> Re: WC Shareware Brush Limit?
9367            \-> Re: WC Shareware Brush Limit?
9372            \-> Re: WC Shareware Brush Limit?
9373            \-> Re: WC Shareware Brush Limit?
9415            \-> Re: WC Shareware Brush Limit?
9221            Entity Editing Crisis!
9223            Deathmatch Maker Blues...Please help!
9231            \-> Re: Deathmatch Maker Blues...Please help!
9248            ** getting light level? **
9330            \-> Re: ** getting light level? **
9250            Two questions
9276            \-> Re: Two questions
9284            \-> Re: Two questions
9253            Qed programmer
9258            SKins, Help!!!
9259            Newer Version
9262            Skin Visibility cheats! (no more sniping)
9305            \-> Re: Skin Visibility cheats! (no more sniping)
9263            Meddle
9264            Skin/Visibilty Issues
9306            \-> Re: Skin/Visibilty Issues
9327            \-> Re: Skin/Visibilty Issues
9269            Hook and bots together
9281            \-> Re: Hook and bots together
9294            \-> Re: Hook and bots together
9296            \-> Re: Hook and bots together
9273            Worldcraft 1.5 Texture Problem
9292            \-> Re: Worldcraft 1.5 Texture Problem
9308            \-> Re: Worldcraft 1.5 Texture Problem
9322            \-> Re: Worldcraft 1.5 Texture Problem
9277            Creating my own entities
9282            \-> Re: Creating my own entities
9278            >>REQ:Help with Palette problem..
9309            \-> Re: >>REQ:Help with Palette problem..
9279            >>REQ:How do you create...
9289            \-> Re: >>REQ:How do you create...
9313            \-> Re: >>REQ:How do you create...
9280            Do you need a Quake editor ?
9295            QOOLE TRAIN
9299            looking for good editing utility
9345            \-> Re: looking for good editing utility
9350            \-> Re: looking for good editing utility
9359            \-> Re: looking for good editing utility
9304            Thresh vs Japanese National Champion Demo?
9349            \-> Re: Thresh vs Japanese National Champion Demo?
9351            \-> Re: Thresh vs Japanese National Champion Demo?
9310            Worldcraft 1.5b problem
9344            \-> Re: Worldcraft 1.5b problem
9311            EARN AN INCOME GIVING AWAY FREE PAGERS!
9314            MeDdLe Heeeellpp!!!
9315            How big can I build in Quake II  ?
9316            \-> Re: How big can I build in Quake II  ?
9320            \-> Re: How big can I build in Quake II  ?
9503            \-> Re: How big can I build in Quake II  ?
9317            clan looking for members
9318            DM review forum - DMP
9319            texture making troubles
9321            \-> Re: texture making troubles
9324            QuakeWorld Help!
9332            \-> Re: QuakeWorld Help!
9343            \-> Re: QuakeWorld Help!
9325            Totally invisible telports?
9342            \-> Re: Totally invisible telports?
9328            How do I add my OWN textures to Quake Wads ? [ Like with Doom
               | and WinTEX ]
9329            \-> Re: How do I add my OWN textures to Quake Wads ? [ Like
               | with Doom and WinTEX ]
9341            \-> Re: How do I add my OWN textures to Quake Wads ? [ Like
               | with Doom and WinTEX ]
9374            \-> Re: How do I add my OWN textures to Quake Wads ? [ Like
               | with Doom and WinTEX ]
9331            Quake Pak file specs
9340            \-> Re: Quake Pak file specs
9550            \-> Re: Quake Pak file specs
9333            Game Designer's Corner
9334            Contract - Level Creator/3D Artist - Santa Clara, CA, USA
9336            QME slow save
9365            \-> Re: QME slow save
9453            \-> Re: QME slow save
9337            FULL VERSION QUAKEME
9339            \-> Re: FULL VERSION QUAKEME
9370            \-> Re: FULL VERSION QUAKEME
9551            \-> Re: FULL VERSION QUAKEME
9613            \-> Re: FULL VERSION QUAKEME
9655            \-> Re: FULL VERSION QUAKEME
9766            \-> Re: FULL VERSION QUAKEME
9347            Texture question
9348            \-> Re: Texture question
9354            New Quake Coding Discussion List
9355            ARRRGH!! Ambient_suck_wind noise won't go away!
9364            \-> Re: ARRRGH!! Ambient_suck_wind noise won't go away!
9371            \-> Re: ARRRGH!! Ambient_suck_wind noise won't go away!
9356            Team Fortress
9362            \-> Re: Team Fortress
9363            \-> Re: Team Fortress
9403            \-> Re: Team Fortress
9357            DMP
9358            Hyperdeath Recruiting!
9360            Re: QW
9361            Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9369            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9390            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9584            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9641            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9643            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9677            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9684            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9714            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
9366            >>REQ:How do you get monsters into a Deathmatch???
9368            \-> Re: >>REQ:How do you get monsters into a Deathmatch???
9375            Still no Answer to this>>REQ:Help with Palette problem..
9376            \-> Re: Still no Answer to this>>REQ:Help with Palette
               | problem..
9378            wads
9414            \-> Re: wads
9416            \-> Re: wads
9424            \-> Re: wads
9379            Qc
9409            \-> Re: Qc
9381            1000+ Maps Conversions Editors Cheats Links etc.
9382            1000+ Maps Conversions Bots Editors Cheats etc
9384            What Does This Mean?Packet Overflow
9402            \-> Re: What Does This Mean?Packet Overflow
9433            \-> Re: What Does This Mean?Packet Overflow
9385            Time to VIS a big level...
9387            \-> Re: Time to VIS a big level...
9393            \-> Re: Time to VIS a big level...
9395            \-> Re: Time to VIS a big level...
9398            \-> Re: Time to VIS a big level...
9386            Map works in WinQuake but chokes in Quake World... Whats up????
9388            Free Internet Software
9391            vis blockers
9394            \-> Re: vis blockers
9400            My level causes RAM icon to flash
9406            \-> Re: My level causes RAM icon to flash
9407            \-> Re: My level causes RAM icon to flash
9401            Any one have Robocop skin?
9404            Scourge of Armagon
9405            \-> Re: Scourge of Armagon
9408            One-way textures a la Two Pyramids RA?
9413            \-> Re: One-way textures a la Two Pyramids RA?
9426            \-> Re: One-way textures a la Two Pyramids RA?
9410            Re: qME shareware
9411            Corel to mdl confersion?
9566            \-> Re: Corel to mdl confersion?
9599            \-> Re: Corel to mdl confersion?
9644            \-> Re: Corel to mdl confersion?
9412            ED3D KICKS!!!!!!
9456            \-> Re: ED3D KICKS!!!!!!
9419            gravity
9420            \-> Re: gravity
9422            \-> Re: gravity
9423            Now tell me what's that again ??  Skin ??
9432            \-> Re: Now tell me what's that again ??  Skin ??
9715            \-> Re: Now tell me what's that again ??  Skin ??
9425            Does anyone know where I can find the "rain"-patch?
9437            \-> Re: Does anyone know where I can find the "rain"-patch?
9427            Func_wall & qbsp error
9431            \-> Re: Func_wall & qbsp error
9428            QUAKE2 DEMO OUT!!!
9429            Message in TF
9434            awesome Quake idea question
9460            \-> Re: awesome Quake idea question
9468            \-> Re: awesome Quake idea question
9435            Help about QBSP, please
9436            qbsp Error 22
9439            func_wall; hows this work?
9473            \-> Re: func_wall; hows this work?
9482            \-> Re: func_wall; hows this work?
9440            Quake2 demo NOW !!!!!
9441            QUAKE PATCHES an STUFF
9472            \-> Re: QUAKE PATCHES an STUFF
9443            Quake 2 is out and on QuestGate's T3 FTP Site!
9444            Is KQP an addon or actual game?
9461            \-> Re: Is KQP an addon or actual game?
9448            help
9471            \-> Re: help
9491            \-> Re: help
9567            \-> Re: help
9450            Quake 2 Benchmarks
9454            Not quite an error
9726            \-> Re: Not quite an error
9754            \-> Re: Not quite an error
9455            Be a beta tester for new level
9462            Quake Map Editing Discussion List Created
9465            What tutorials/other do you want to see on a quakeII C site ?
9534            \-> Re: What tutorials/other do you want to see on a quakeII C
               | site ?
9466            Best quake editor that I have used
9505            \-> Re: Best quake editor that I have used
9510            \-> Re: Best quake editor that I have used
9568            \-> Re: Best quake editor that I have used
9577            \-> Re: Best quake editor that I have used
9470            QME question?
9479            \-> Re: QME question?
9481            \-> Re: QME question?
9657            \-> Re: QME question?
9475            Still waiting to get Quake 2?
9478            BSP 0.86b Posted
9480            VIS help needed !
9483            \-> Re: VIS help needed !
9501            \-> Re: VIS help needed !
9541            \-> Re: VIS help needed !
9578            \-> Re: VIS help needed !
9484            Anyone for a Clan Challenge
9509            \-> Re: Anyone for a Clan Challenge
9525            \-> Re: Anyone for a Clan Challenge
9485            Glowing Textures problems in Quake
9494            \-> Re: Glowing Textures problems in Quake
9518            \-> Re: Glowing Textures problems in Quake
9535            \-> Re: Glowing Textures problems in Quake
9486            Ented
9487            [new to group] character/"skin" editor?
9511            \-> Re: [new to group] character/"skin" editor?
9489            creating a .wad file?
9495            \-> Re: creating a .wad file?
9687            \-> Re: creating a .wad file?
9496            ARGH! 3DFX CARD! COULD'VE BEEN MINE!
9531            \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
9544            \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
9560            \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
9594            \-> Re: ARGH! 3DFX CARD! COULD'VE BEEN MINE!
9497            Quake and Quake 2 Clan
9498            I WILL DESIGN LEVELS FOR YOU!
9499            Quake2 Hacks, any yet?
9698            \-> Re: Quake2 Hacks, any yet?
9500            Scanning pictures into .WADs
9513            \-> Re: Scanning pictures into .WADs
9502            Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In The
               | UK.
9516            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | The UK.
9519            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | The UK.
9537            \-> Re: Guns Kill, was :GUNS GONE! Big Brother Takes Over In
               | The UK.
9512            DMP reviews
9520            skins - how to get the palette right?
9536            \-> Re: skins - how to get the palette right?
9539            \-> Re: skins - how to get the palette right?
9521            [Q] where to find some editing tutorial?
9523            Problems with qbsp and rotating entities...
9524            Hexen 2, Quake 2 and Dial Up Dialog
9548            \-> Re: Hexen 2, Quake 2 and Dial Up Dialog
9526            OpenGL optimized port for 3Dfx from Zanshin ?????
9533            \-> Re: OpenGL optimized port for 3Dfx from Zanshin ?????
9569            \-> Re: OpenGL optimized port for 3Dfx from Zanshin ?????
9674            \-> Re: OpenGL optimized port for 3Dfx from Zanshin ?????
9527            lighting problem
9528            Microsoft Usability Studies for Gamers
9529            look skin
9530            Re: lighting problem -> nevermind
9532            Why Quake 2 is merely GOOD and not GREAT
9542            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9543            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9545            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9547            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9549            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9552            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9553            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9558            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9562            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9571            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9617            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9671            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9693            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9694            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9700            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9704            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9706            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9713            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9717            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9721            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9722            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9725            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9728            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9729            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9735            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9739            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9744            \-> Re: Why Quake 2 is merely GOOD and not GREAT
9538            editing program writers
9540            \-> Re: editing program writers
9546            \-> Re: editing program writers
9554            Re: How come r_speeds doesn't work?
9555            Re: Re: wads
9556            Monolith needs level designers
9557            H E L P   M E   P L E A S E
9573            \-> Re: H E L P   M E   P L E A S E
9559            Entity Editor
9633            \-> Re: Entity Editor
9561            quake2: colored lights?
9563            \-> Re: quake2: colored lights?
9583            \-> Re: quake2: colored lights?
9587            \-> Re: quake2: colored lights?
9564            View H2 levels in Quake?
9595            \-> Re: View H2 levels in Quake?
9627            \-> Re: View H2 levels in Quake?
9649            \-> Re: View H2 levels in Quake?
9565            Quake C
9596            \-> Re: Quake C
9622            \-> Re: Quake C
9570            vis-ing help?
9632            \-> Re: vis-ing help?
9572            RedMan's Update
9576            What compiler did ID use?
9582            \-> Re: What compiler did ID use?
9602            \-> Re: What compiler did ID use?
9665            \-> Re: What compiler did ID use?
9678            \-> Re: What compiler did ID use?
9692            \-> Re: What compiler did ID use?
9697            \-> Re: What compiler did ID use?
9579            HELP LINUX & Team Fortress SERVER
9610            \-> Re: HELP LINUX & Team Fortress SERVER
9580            WorldCraft Q:  Can you add vertex's ?
9581            Clan QMPA Membership.
9585            Why doesn't id go all out?
9588            \-> Re: Why doesn't id go all out?
9586            HELP!! ... Map works in Winquake/Quake but not QuakeWorld....
               | Whats up???
9590            RE: Re: Best quake editor that I have used
9593            qED Level Design Contest
9598            Woo-Hoo!  Another badass level error!
9600            Quake rally
9611            \-> Re: Quake rally
9621            \-> Re: Quake rally
9601            Quake Rally
9614            \-> Re: Quake Rally
9663            \-> Re: Quake Rally
9603            looking for a snow texture
9604            [Q] How to add Recoil in Quake?
9625            \-> Re: [Q] How to add Recoil in Quake?
9645            \-> Re: [Q] How to add Recoil in Quake?
9606            Quake2 download site
9620            \-> Re: Quake2 download site
9664            \-> Re: Quake2 download site
9669            \-> Re: Quake2 download site
9607            Why Quake2 will be the best.
9608            Quake World Blues.
9619            \-> Re: Quake World Blues.
9639            \-> Re: Quake World Blues.
9668            \-> Re: Quake World Blues.
9615            16th-century peasant garb
9616            Multiplayer patches
9618            Editing Models
9624            Need help on editing screenshots
9626            [Q] Implementing shields in Quake
9646            \-> Re: [Q] Implementing shields in Quake
9628            Quake through proxy
9629            New DM Level - Rhapsody in Steel
9631            skins?
9634            Map Makers
9635            Get the FINAL Quake 2 Demo FAST!
9636            Creating models in 3D Studio Max
9667            \-> Re: Creating models in 3D Studio Max
9675            \-> Re: Creating models in 3D Studio Max
9637            !!!Help!!! i need a lil utillity to do following :
9642            \-> Re: !!!Help!!! i need a lil utillity to do following :
9658            \-> Re: !!!Help!!! i need a lil utillity to do following :
9660            \-> Re: !!!Help!!! i need a lil utillity to do following :
9638            Quake 101 can't install it!!
9679            \-> Re: Quake 101 can't install it!!
9647            Quake2 tools
9654            \-> Re: Quake2 tools
9648            mouse
9650            Quake Cheat Codes
9651            hxvis crash
9653            binding
9676            \-> Re: binding
9688            \-> Re: binding
9656            () Welcome to the Quake newsgroups! ()
9659            newbie question: how insert own textures ?
9661            \-> Re: newbie question: how insert own textures ?
9662            Reaperbots for QW ???
9716            \-> Re: Reaperbots for QW ???
9666            DM Map Reviews
9670            mouse
9672            If you come to my website, I'll show you my breast!
9673            .pak
9681            Brand new levels :)
9682            Quake Rally
9683            progs.dat version number?
9685            Getting My Skins To Work
9686            GLQOOLE KEYMAKER HERE !!!
9689            Level problem
9719            \-> Re: Level problem
9733            \-> Re: Level problem
9695            Team Fortress
9696            Quake name editors
9760            \-> Re: Quake name editors
9701            Lighting rotating objects
9708            \-> Re: Lighting rotating objects
9702            Wierd transparent block bug
9705            \-> Re: Wierd transparent block bug
9711            \-> Re: Wierd transparent block bug
9712            \-> Re: Wierd transparent block bug
9703            !DAMNIT, SKINS!
9707            QuakeWorld Cheats
9709            \-> Re: QuakeWorld Cheats
9710            Hexen II & Quake BSP differences
9727            \-> Re: Hexen II & Quake BSP differences
9740            \-> Re: Hexen II & Quake BSP differences
9718            Re: Robotech total conversion
9720            \-> Re: Robotech total conversion
9731            \-> Re: Robotech total conversion
9723            internet jobs available in your home town / Advertising
               | consultants needed
9724            plz help: want elevator, get "cross connected doors"
9750            \-> Re: plz help: want elevator, get "cross connected doors"
9732            What editor is the BEST?
9748            \-> Re: What editor is the BEST?
9752            \-> Re: What editor is the BEST?
9753            \-> Re: What editor is the BEST?
9764            \-> Re: What editor is the BEST?
9734            4096 units - limit of Quake or QBSP ?!?
9736            \-> Re: 4096 units - limit of Quake or QBSP ?!?
9737            MAP -> VRML
9738            Mailings lists...
9741            Best editor for me!
9742            Re: cash for a faster computer
9743            Map Editing, Quick Question
9755            \-> Re: Map Editing, Quick Question
9745            Color changing capabilities
9746            WE NEED A WAR!!!
9747            Spontaneous Brushes
9749            Deathmatch Maker... Map editing site
9751            A Quake Level Contest with a $500 first prize.
9757            \-> Re: A Quake Level Contest with a $500 first prize.
9758            Impression M/B Award Bios/AMD K-5 PR-166 & Quake 2
9759            choppy game
9761            $1000/wk Donating Sperm
-----------------------------------------------------------
path: /newsgrps/editing/97Sep/
-----------------------------------------------------------
7938            Check out this computer guide
7939            GL Quake too dark
7952            \-> Re: GL Quake too dark
8059            \-> Re: GL Quake too dark
8086            \-> Re: GL Quake too dark
8246            \-> Re: GL Quake too dark
8515            \-> Re: GL Quake too dark
7940            Re: I'm Free. You bunch of internet Quake addicts!!! I deleted
               | my Quake directory.
7942            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7955            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7956            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7962            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7963            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7966            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7967            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7984            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7991            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7996            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7998            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7999            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8001            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8002            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8003            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8008            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8010            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8015            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8028            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8043            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8048            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8050            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8054            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8055            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8072            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8075            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8084            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8085            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8090            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8096            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8097            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8098            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8099            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8102            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8106            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8107            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8108            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8117            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8118            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8122            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8125            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8127            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8130            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8131            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8132            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8133            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8134            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8136            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8138            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8139            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8140            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8141            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8142            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8143            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8144            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8145            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8147            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8148            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8149            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8150            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8160            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8161            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8162            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8163            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8166            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8167            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8170            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8171            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8173            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8175            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8176            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8178            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8179            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8180            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8181            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8182            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8184            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8185            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8186            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8190            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8194            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8195            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8198            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8202            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8208            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8209            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8211            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8212            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8219            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8221            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8229            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8232            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8235            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8236            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8239            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8245            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8251            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8253            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8259            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8265            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8268            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8296            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8316            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8317            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8319            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8323            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8328            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8330            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8331            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8339            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8341            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8345            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8350            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8351            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8360            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8391            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8416            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8420            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8483            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8539            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8552            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8579            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8580            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8643            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8647            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8652            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8654            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8658            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8659            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8660            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8662            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8665            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8666            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8670            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8671            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8731            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
8735            \-> Re: I'm Free. You bunch of internet Quake addicts!!! I
               | deleted my Quake directory.
7941            Worldcraft and Direct X 5.0
7944            \-> Re: Worldcraft and Direct X 5.0
8081            \-> Re: Worldcraft and Direct X 5.0
7943            Multiple button triggers??
7946            \-> Re: Multiple button triggers??
7945            Quake : Skins : How do I use my own ????
7947            Re: Leak Problem
7960            \-> Re: Leak Problem
7980            \-> Re: Leak Problem
7987            \-> Re: Leak Problem
8018            \-> Re: Leak Problem
8023            \-> Re: Leak Problem
8037            \-> Re: Leak Problem
7948            Re: Hexen 2 Ring-Letter of Protest (Phuck Pheobus)
7970            \-> Re: Hexen 2 Ring-Letter of Protest (Phuck Pheobus)
7949            Re: Worldcarft 1.5 vis
7950            Glquake Problem
7957            \-> Re: Glquake Problem
8035            \-> Re: Glquake Problem
8092            \-> Re: Glquake Problem
8111            \-> Re: Glquake Problem
8119            \-> Re: Glquake Problem
7951            Re: Quake editor for the Mac?
7953            WorldCraft Question
7959            \-> Re: WorldCraft Question
7954            Re: different palettes in Worldcraft?
7958            Re: PERMEDIA 2+GLQUAKE----> NO TEXTURES????
8675            \-> Re: PERMEDIA 2+GLQUAKE----> NO TEXTURES????
7961            Model problem solved
7964            VModels with different skins?
7965            Rain
7983            \-> Re: Rain
7969            No Scam Second Income
7971            Re: New Members
7977            \-> Re: New Members
7985            \-> Re: New Members
7989            \-> Re: New Members
7990            \-> Re: New Members
7992            \-> Re: New Members
7994            \-> Re: New Members
7995            \-> Re: New Members
7997            \-> Re: New Members
8000            \-> Re: New Members
8004            \-> Re: New Members
8076            \-> Re: New Members
8641            \-> Re: New Members
8676            \-> Re: New Members
7972            Re: I need a faster computer...
8058            \-> Re: I need a faster computer...
8292            \-> Re: I need a faster computer...
8371            \-> Re: I need a faster computer...
8514            \-> Re: I need a faster computer...
7973            Re: GlQuake
8485            \-> Re: GlQuake
8497            \-> Re: GlQuake
8513            \-> Re: GlQuake
8571            \-> Re: GlQuake
8591            \-> Re: GlQuake
8763            \-> Re: GlQuake
7974            HELP - Qspy Quake Launch prob....
7975            Re: Setting up a network
7976            \-> Re: Setting up a network
8088            \-> Re: Setting up a network
8109            \-> Re: Setting up a network
8174            \-> Re: Setting up a network
8231            \-> Re: Setting up a network
8233            \-> Re: Setting up a network
7978            Re: Surface Works Editor
7979            Help With QBSP; It stopped working.
7981            Re: Editing brotherhood dissolved???
7982            Re: Worldcraft, teleporters, patch?
7986            Setting up a network
7988            VIS Help Reqd.
8347            \-> Re: VIS Help Reqd.
8368            \-> Re: VIS Help Reqd.
7993            GLQoole rocks!!!
8005            bsp to map
8006            SOMEBODY must know what my problem is
8011            \-> Re: SOMEBODY must know what my problem is
8020            \-> Re: SOMEBODY must know what my problem is
8027            \-> Re: SOMEBODY must know what my problem is
8042            \-> Re: SOMEBODY must know what my problem is
8067            \-> Re: SOMEBODY must know what my problem is
8007            New clan
8019            \-> Re: New clan
8471            \-> Re: New clan
8009            multi player?
8115            \-> Re: multi player?
8012            how to change bsp to map?
8016            Quake Water Effects
8022            \-> Re: Quake Water Effects
8025            \-> Re: Quake Water Effects
8026            \-> Re: Quake Water Effects
8031            \-> Re: Quake Water Effects
8038            \-> Re: Quake Water Effects
8049            \-> Re: Quake Water Effects
8077            \-> Re: Quake Water Effects
8100            \-> Re: Quake Water Effects
8116            \-> Re: Quake Water Effects
8123            \-> Re: Quake Water Effects
8137            \-> Re: Quake Water Effects
8199            \-> Re: Quake Water Effects
8017            Quake Water Effects
8021            Re: Getting multiple DM levesl to run together.
8024            Brightness of torchs and the hight of stairs
8029            \-> Re: Brightness of torchs and the hight of stairs
8034            \-> Re: Brightness of torchs and the hight of stairs
8056            \-> Re: Brightness of torchs and the hight of stairs
8060            \-> Re: Brightness of torchs and the hight of stairs
8030            Would you download and play a huge map?
8039            \-> Re: Would you download and play a huge map?
8040            \-> Re: Would you download and play a huge map?
8041            \-> Re: Would you download and play a huge map?
8053            \-> Re: Would you download and play a huge map?
8068            \-> Re: Would you download and play a huge map?
8073            \-> Re: Would you download and play a huge map?
8083            \-> Re: Would you download and play a huge map?
8091            \-> Re: Would you download and play a huge map?
8172            \-> Re: Would you download and play a huge map?
8343            \-> Re: Would you download and play a huge map?
8032            mirroring textures
8033            \-> Re: mirroring textures
8071            \-> Re: mirroring textures
8036            Re: Apocalypse Now
8044            alguem fala portuques aqui?
8069            \-> Re: alguem fala portuques aqui?
8045            WaterVIS
8114            \-> Re: WaterVIS
8046            WorldCraft Question...  Probably something stupid...
8051            \-> Re: WorldCraft Question...  Probably something stupid...
8052            Re: Clan LM is looking for some more members
8061            \-> Re: Clan LM is looking for some more members
8057            Information
8124            \-> Re: Information
8062            quake levels pak  bsp
8101            \-> Re: quake levels pak  bsp
8063            Config files overwriting?
8066            \-> Re: Config files overwriting?
8064            2d artist needed for rt3d model texture creation REMOTE WORK OK
8065            NETPACKET SEND ERROR - help
8135            \-> Re: NETPACKET SEND ERROR - help
8153            \-> Re: NETPACKET SEND ERROR - help
8070            Binding Grappling hook
8129            \-> Re: Binding Grappling hook
8074            Need Members For A New Quake Development Team
8104            \-> Re: Need Members For A New Quake Development Team
8078            33.6 bps, pentium75, 40Meg, and still lagging!!!???
8080            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8082            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8089            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8094            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8189            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8201            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8228            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8244            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8344            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8377            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8378            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8379            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8430            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8450            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8493            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8554            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8559            \-> Re: 33.6 bps, pentium75, 40Meg, and still lagging!!!???
8079            Texture making utils?
8112            \-> Re: Texture making utils?
8087            Revised Hipnotic pak for transparent water?
8152            \-> Re: Revised Hipnotic pak for transparent water?
8206            \-> Re: Revised Hipnotic pak for transparent water?
8093            WinQuake won't recognize MOUSE3
8154            \-> Re: WinQuake won't recognize MOUSE3
8158            \-> Re: WinQuake won't recognize MOUSE3
8103            Re: How come r_speeds doesn't work?
8105            Time to VIs a 1.423Mb .bsp file?
8120            \-> Re: Time to VIs a 1.423Mb .bsp file?
8151            \-> Re: Time to VIs a 1.423Mb .bsp file?
8472            \-> Re: Time to VIs a 1.423Mb .bsp file?
8600            \-> Re: Time to VIs a 1.423Mb .bsp file?
8110            Re: NT Spaceorb support
8222            \-> Re: NT Spaceorb support
8113            Re: Is it possible to add your own textures to Quake maps that
               | you create ? If so  .. how ?
8121            Perl MAP generators
8126            Perl MAP generators postscript
8128            Making glass floors
8155            \-> Re: Making glass floors
8223            \-> Re: Making glass floors
8248            \-> Re: Making glass floors
8146            help for a QW MOD.....
8156            DEM to MPEG/AVI converter
8157            Q: How to make Quake rotate between a selection of DM levels
8558            \-> Re: Q: How to make Quake rotate between a selection of DM
               | levels
8159            trap_spikeshooter
8164            request:The QuakeSpy crack plz
8169            \-> Re: request:The QuakeSpy crack plz
8204            \-> Re: request:The QuakeSpy crack plz
8249            \-> Re: request:The QuakeSpy crack plz
8261            \-> Re: request:The QuakeSpy crack plz
8353            \-> Re: request:The QuakeSpy crack plz
8376            \-> Re: request:The QuakeSpy crack plz
8387            \-> Re: request:The QuakeSpy crack plz
8441            \-> Re: request:The QuakeSpy crack plz
8445            \-> Re: request:The QuakeSpy crack plz
8491            \-> Re: request:The QuakeSpy crack plz
8534            \-> Re: request:The QuakeSpy crack plz
8576            \-> Re: request:The QuakeSpy crack plz
8165            QW word editor
8168            Simple and good quake1-editor wanted.
8177            cheats for playing over the internet?
8242            \-> Re: cheats for playing over the internet?
8243            \-> Re: cheats for playing over the internet?
8183            Re: I'm Free. You bunch of Internet Quake addicts!!! I deleted
               | my Quake directory.
8411            \-> Re: I'm Free. You bunch of Internet Quake addicts!!! I
               | deleted my Quake directory.
8187            Crushers giving you frags?
8196            \-> Re: Crushers giving you frags?
8188            Conversion of CAD DXF files to DOOM or QUAKE?
8191            Playernum-dependent maps in TF?
8192            Re: Qspy crack...why??
8207            \-> Re: Qspy crack...why??
8193            How do I include Rogue & Hipnotic weapons...
8215            \-> Re: How do I include Rogue & Hipnotic weapons...
8197            Now Gun control I guess
8295            \-> Re: Now Gun control I guess
8335            \-> Re: Now Gun control I guess
8340            \-> Re: Now Gun control I guess
8358            \-> Re: Now Gun control I guess
8381            \-> Re: Now Gun control I guess
8392            \-> Re: Now Gun control I guess
8412            \-> Re: Now Gun control I guess
8424            \-> Re: Now Gun control I guess
8425            \-> Re: Now Gun control I guess
8426            \-> Re: Now Gun control I guess
8506            \-> Re: Now Gun control I guess
8540            \-> Re: Now Gun control I guess
8545            \-> Re: Now Gun control I guess
8546            \-> Re: Now Gun control I guess
8551            \-> Re: Now Gun control I guess
8553            \-> Re: Now Gun control I guess
8568            \-> Re: Now Gun control I guess
8574            \-> Re: Now Gun control I guess
8582            \-> Re: Now Gun control I guess
8597            \-> Re: Now Gun control I guess
8605            \-> Re: Now Gun control I guess
8679            \-> Re: Now Gun control I guess
8689            \-> Re: Now Gun control I guess
8695            \-> Re: Now Gun control I guess
8706            \-> Re: Now Gun control I guess
8712            \-> Re: Now Gun control I guess
8716            \-> Re: Now Gun control I guess
8719            \-> Re: Now Gun control I guess
8726            \-> Re: Now Gun control I guess
8728            \-> Re: Now Gun control I guess
8738            \-> Re: Now Gun control I guess
8741            \-> Re: Now Gun control I guess
8748            \-> Re: Now Gun control I guess
8200            Perl MAP generator done: see  "Further Down the Spiral" page
8281            \-> Re: Perl MAP generator done: see  "Further Down the Spiral"
               | page
8542            \-> Re: Perl MAP generator done: see  "Further Down the Spiral"
               | page
8203            Huh, do you guys do Quake editing?
8220            \-> Re: Huh, do you guys do Quake editing?
8283            \-> Re: Huh, do you guys do Quake editing?
8205            Lmps?
8270            \-> Re: Lmps?
8278            \-> Re: Lmps?
8279            \-> Re: Lmps?
8210            Edicts question
8267            \-> Re: Edicts question
8213            Quake, Violence, Guns, Constitution, et al
8216            \-> Re: Quake, Violence, Guns, Constitution, et al
8217            \-> Re: Quake, Violence, Guns, Constitution, et al
8218            \-> Re: Quake, Violence, Guns, Constitution, et al
8226            \-> Re: Quake, Violence, Guns, Constitution, et al
8230            \-> Re: Quake, Violence, Guns, Constitution, et al
8234            \-> Re: Quake, Violence, Guns, Constitution, et al
8237            \-> Re: Quake, Violence, Guns, Constitution, et al
8238            \-> Re: Quake, Violence, Guns, Constitution, et al
8241            \-> Re: Quake, Violence, Guns, Constitution, et al
8247            \-> Re: Quake, Violence, Guns, Constitution, et al
8254            \-> Re: Quake, Violence, Guns, Constitution, et al
8262            \-> Re: Quake, Violence, Guns, Constitution, et al
8263            \-> Re: Quake, Violence, Guns, Constitution, et al
8264            \-> Re: Quake, Violence, Guns, Constitution, et al
8266            \-> Re: Quake, Violence, Guns, Constitution, et al
8277            \-> Re: Quake, Violence, Guns, Constitution, et al
8298            \-> Re: Quake, Violence, Guns, Constitution, et al
8299            \-> Re: Quake, Violence, Guns, Constitution, et al
8304            \-> Re: Quake, Violence, Guns, Constitution, et al
8315            \-> Re: Quake, Violence, Guns, Constitution, et al
8318            \-> Re: Quake, Violence, Guns, Constitution, et al
8327            \-> Re: Quake, Violence, Guns, Constitution, et al
8329            \-> Re: Quake, Violence, Guns, Constitution, et al
8332            \-> Re: Quake, Violence, Guns, Constitution, et al
8333            \-> Re: Quake, Violence, Guns, Constitution, et al
8334            \-> Re: Quake, Violence, Guns, Constitution, et al
8336            \-> Re: Quake, Violence, Guns, Constitution, et al
8338            \-> Re: Quake, Violence, Guns, Constitution, et al
8342            \-> Re: Quake, Violence, Guns, Constitution, et al
8349            \-> Re: Quake, Violence, Guns, Constitution, et al
8355            \-> Re: Quake, Violence, Guns, Constitution, et al
8356            \-> Re: Quake, Violence, Guns, Constitution, et al
8357            \-> Re: Quake, Violence, Guns, Constitution, et al
8359            \-> Re: Quake, Violence, Guns, Constitution, et al
8361            \-> Re: Quake, Violence, Guns, Constitution, et al
8362            \-> Re: Quake, Violence, Guns, Constitution, et al
8364            \-> Re: Quake, Violence, Guns, Constitution, et al
8365            \-> Re: Quake, Violence, Guns, Constitution, et al
8369            \-> Re: Quake, Violence, Guns, Constitution, et al
8370            \-> Re: Quake, Violence, Guns, Constitution, et al
8386            \-> Re: Quake, Violence, Guns, Constitution, et al
8395            \-> Re: Quake, Violence, Guns, Constitution, et al
8397            \-> Re: Quake, Violence, Guns, Constitution, et al
8398            \-> Re: Quake, Violence, Guns, Constitution, et al
8405            \-> Re: Quake, Violence, Guns, Constitution, et al
8406            \-> Re: Quake, Violence, Guns, Constitution, et al
8408            \-> Re: Quake, Violence, Guns, Constitution, et al
8409            \-> Re: Quake, Violence, Guns, Constitution, et al
8414            \-> Re: Quake, Violence, Guns, Constitution, et al
8415            \-> Re: Quake, Violence, Guns, Constitution, et al
8417            \-> Re: Quake, Violence, Guns, Constitution, et al
8418            \-> Re: Quake, Violence, Guns, Constitution, et al
8419            \-> Re: Quake, Violence, Guns, Constitution, et al
8422            \-> Re: Quake, Violence, Guns, Constitution, et al
8423            \-> Re: Quake, Violence, Guns, Constitution, et al
8427            \-> Re: Quake, Violence, Guns, Constitution, et al
8429            \-> Re: Quake, Violence, Guns, Constitution, et al
8433            \-> Re: Quake, Violence, Guns, Constitution, et al
8434            \-> Re: Quake, Violence, Guns, Constitution, et al
8446            \-> Re: Quake, Violence, Guns, Constitution, et al
8451            \-> Re: Quake, Violence, Guns, Constitution, et al
8452            \-> Re: Quake, Violence, Guns, Constitution, et al
8454            \-> Re: Quake, Violence, Guns, Constitution, et al
8462            \-> Re: Quake, Violence, Guns, Constitution, et al
8476            \-> Re: Quake, Violence, Guns, Constitution, et al
8478            \-> Re: Quake, Violence, Guns, Constitution, et al
8479            \-> Re: Quake, Violence, Guns, Constitution, et al
8481            \-> Re: Quake, Violence, Guns, Constitution, et al
8482            \-> Re: Quake, Violence, Guns, Constitution, et al
8486            \-> Re: Quake, Violence, Guns, Constitution, et al
8487            \-> Re: Quake, Violence, Guns, Constitution, et al
8496            \-> Re: Quake, Violence, Guns, Constitution, et al
8501            \-> Re: Quake, Violence, Guns, Constitution, et al
8502            \-> Re: Quake, Violence, Guns, Constitution, et al
8523            \-> Re: Quake, Violence, Guns, Constitution, et al
8524            \-> Re: Quake, Violence, Guns, Constitution, et al
8525            \-> Re: Quake, Violence, Guns, Constitution, et al
8526            \-> Re: Quake, Violence, Guns, Constitution, et al
8529            \-> Re: Quake, Violence, Guns, Constitution, et al
8537            \-> Re: Quake, Violence, Guns, Constitution, et al
8562            \-> Re: Quake, Violence, Guns, Constitution, et al
8565            \-> Re: Quake, Violence, Guns, Constitution, et al
8566            \-> Re: Quake, Violence, Guns, Constitution, et al
8575            \-> Re: Quake, Violence, Guns, Constitution, et al
8577            \-> Re: Quake, Violence, Guns, Constitution, et al
8578            \-> Re: Quake, Violence, Guns, Constitution, et al
8581            \-> Re: Quake, Violence, Guns, Constitution, et al
8583            \-> Re: Quake, Violence, Guns, Constitution, et al
8584            \-> Re: Quake, Violence, Guns, Constitution, et al
8593            \-> Re: Quake, Violence, Guns, Constitution, et al
8594            \-> Re: Quake, Violence, Guns, Constitution, et al
8595            \-> Re: Quake, Violence, Guns, Constitution, et al
8598            \-> Re: Quake, Violence, Guns, Constitution, et al
8611            \-> Re: Quake, Violence, Guns, Constitution, et al
8617            \-> Re: Quake, Violence, Guns, Constitution, et al
8622            \-> Re: Quake, Violence, Guns, Constitution, et al
8678            \-> Re: Quake, Violence, Guns, Constitution, et al
8682            \-> Re: Quake, Violence, Guns, Constitution, et al
8684            \-> Re: Quake, Violence, Guns, Constitution, et al
8694            \-> Re: Quake, Violence, Guns, Constitution, et al
8696            \-> Re: Quake, Violence, Guns, Constitution, et al
8699            \-> Re: Quake, Violence, Guns, Constitution, et al
8700            \-> Re: Quake, Violence, Guns, Constitution, et al
8703            \-> Re: Quake, Violence, Guns, Constitution, et al
8707            \-> Re: Quake, Violence, Guns, Constitution, et al
8711            \-> Re: Quake, Violence, Guns, Constitution, et al
8714            \-> Re: Quake, Violence, Guns, Constitution, et al
8722            \-> Re: Quake, Violence, Guns, Constitution, et al
8725            \-> Re: Quake, Violence, Guns, Constitution, et al
8727            \-> Re: Quake, Violence, Guns, Constitution, et al
8729            \-> Re: Quake, Violence, Guns, Constitution, et al
8733            \-> Re: Quake, Violence, Guns, Constitution, et al
8734            \-> Re: Quake, Violence, Guns, Constitution, et al
8737            \-> Re: Quake, Violence, Guns, Constitution, et al
8742            \-> Re: Quake, Violence, Guns, Constitution, et al
8214            Large rooms, room sizes and loss of texture?
8224            \-> Re: Large rooms, room sizes and loss of texture?
8258            \-> Re: Large rooms, room sizes and loss of texture?
8276            \-> Re: Large rooms, room sizes and loss of texture?
8282            \-> Re: Large rooms, room sizes and loss of texture?
8301            \-> Re: Large rooms, room sizes and loss of texture?
8227            REQ. Teletubbies
8240            Re: Gun crap
8250            \-> Re: Gun crap
8257            \-> Re: Gun crap
8260            \-> Re: Gun crap
8287            \-> Re: Gun crap
8312            \-> Re: Gun crap
8372            \-> Re: Gun crap
8410            \-> Re: Gun crap
8421            \-> Re: Gun crap
8460            \-> Re: Gun crap
8548            \-> Re: Gun crap
8680            \-> Re: Gun crap
8698            \-> Re: Gun crap
8739            \-> Re: Gun crap
8252            Q: Team play maps, how to make, a pointer please
8255            Re: Can't shoot straight - quake11.jpg [1/1]
8708            \-> Re: Can't shoot straight - quake11.jpg [1/1]
8256            Can't shoot straight - quake11.jpg [1/1]
8269            Skins...how do I get rid of them in a Skin or at least Change
               | thier order!
8271            A Quake2 TC looking for a texturemaker
8272            Running more than one patch at a time
8325            \-> Re: Running more than one patch at a time
8273            Qbsp 1.54 makes .prt file no matter what...?
8274            Re: Quake C
8275            Re: Problems with MAPS!
8280            VIS Help Needed ???
8290            \-> Re: VIS Help Needed ???
8284            Design Flaw questions
8288            \-> Re: Design Flaw questions
8289            \-> Re: Design Flaw questions
8321            \-> Re: Design Flaw questions
8285            [Arrrrghhh!] I need Deathmatch maps.
8286            Editing a weapon PC
8291            Newbie Question
8293            \-> Re: Newbie Question
8294            \-> Re: Newbie Question
8302            \-> Re: Newbie Question
8303            \-> Re: Newbie Question
8305            \-> Re: Newbie Question
8306            \-> Re: Newbie Question
8310            \-> Re: Newbie Question
8313            \-> Re: Newbie Question
8314            \-> Re: Newbie Question
8354            \-> Re: Newbie Question
8363            \-> Re: Newbie Question
8473            \-> Re: Newbie Question
8474            \-> Re: Newbie Question
8297            gancho
8308            \-> Re: gancho
8300            Re: Help with skin!!!!
8307            Any news on HEXEN 2 Vis utils?
8309            \-> Re: Any news on HEXEN 2 Vis utils?
8388            \-> Re: Any news on HEXEN 2 Vis utils?
8311            skins over a lan
8320            Re: Quake Water Effects: i meant glint
8322            glimpses of void in complex maps (Re: Large rooms, room sizes
               | and loss of texture?)
8484            \-> Re: glimpses of void in complex maps (Re: Large rooms, room
               | sizes and loss of texture?)
8324            Tools required
8367            \-> Re: Tools required
8326            WorldCraft Questions...
8337            \-> Re: WorldCraft Questions...
8346            'clip' texture
8380            \-> Re: 'clip' texture
8348            Stupid messages
8407            \-> Re: Stupid messages
8352            Monsters in deathmatch
8596            \-> Re: Monsters in deathmatch
8366            Which is better: few large polys or many small polys?
8373            Another guy with a vis problem
8717            \-> Re: Another guy with a vis problem
8724            \-> Re: Another guy with a vis problem
8374            Quake II - No Quad! Crack Whore gets Rag power up, and Man gets
               | Dear John Letter powerup
8384            \-> Re: Quake II - No Quad! Crack Whore gets Rag power up, and
               | Man gets Dear John Letter powerup
8375            Quake TC Web-Pages Urls need
8382            Annoyed person here!
8470            \-> Re: Annoyed person here!
8511            \-> Re: Annoyed person here!
8590            \-> Re: Annoyed person here!
8693            \-> Re: Annoyed person here!
8383            Fill/Drain effect
8394            \-> Re: Fill/Drain effect
8396            \-> Re: Fill/Drain effect
8431            \-> Re: Fill/Drain effect
8437            \-> Re: Fill/Drain effect
8573            \-> Re: Fill/Drain effect
8385            Members needed
8389            \-> Re: Members needed
8435            \-> Re: Members needed
8455            \-> Re: Members needed
8463            \-> Re: Members needed
8465            \-> Re: Members needed
8538            \-> Re: Members needed
8390            .bsp support in Quake2 et al
8393            \-> Re: .bsp support in Quake2 et al
8399            New map, new ideas
8400            Pixels at map=reality?
8413            \-> Re: Pixels at map=reality?
8436            \-> Re: Pixels at map=reality?
8443            \-> Re: Pixels at map=reality?
8536            \-> Re: Pixels at map=reality?
8610            \-> Re: Pixels at map=reality?
8620            \-> Re: Pixels at map=reality?
8401            Teamfortress Entity Editor
8402            qED and hexen II palette
8464            \-> Re: qED and hexen II palette
8403            swapping weapons
8404            Quark trouble
8428            GL_LoadTexture Cache Mismatch
8432            Why Political Correctness is CRAP: A Quakers view on PC
8453            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8480            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8494            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8569            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8570            \-> Re: Why Political Correctness is CRAP: A Quakers view on PC
8438            A NEW CLAN FOR ALL GIB-LOVING QUAKERS!!!
8439            Worldcraft patch problems
8440            Help plese!!
8461            \-> Re: Help plese!!
8572            \-> Re: Help plese!!
8588            \-> Re: Help plese!!
8730            \-> Re: Help plese!!
8442            How to edit
8444            \-> Re: How to edit
8466            \-> Re: How to edit
8533            \-> Re: How to edit
8555            \-> Re: How to edit
8447            problems with large maps HELP NEEDED !!!
8448            LMP format
8449            Help with quake c...
8456            Qoole Review
8457            Re: Custom textures
8468            \-> Re: Custom textures
8688            \-> Re: Custom textures
8458            Re: Help with animated textures
8661            \-> Re: Help with animated textures
8664            \-> Re: Help with animated textures
8459            Couple of Questions
8586            \-> Re: Couple of Questions
8467            WorldCraft ERROR: - Lost camera -
8504            \-> Re: WorldCraft ERROR: - Lost camera -
8469            Re: request:The QuakeSpy crack pl
8475            making .dem files
8512            \-> Re: making .dem files
8587            \-> Re: making .dem files
8477            Cthulu Quake?
8490            Quake Speedup -- Merge Surfaces?
8500            \-> Re: Quake Speedup -- Merge Surfaces?
8492            Worldcraft question
8508            \-> Re: Worldcraft question
8522            \-> Re: Worldcraft question
8495            A Couple Questions....
8498            JOIN CLAN OF THE FALLEN TODAY!!!!!!!!!
8499            How do you unpak the pak0.pak file?
8505            \-> Re: How do you unpak the pak0.pak file?
8509            \-> Re: How do you unpak the pak0.pak file?
8503            Worldcraft , placing amunition, help
8507            Getting maps
8510            I love posting thought provoking content
8516            I'm new--questiong sanity.
8527            \-> Re: I'm new--questiong sanity.
8560            \-> Re: I'm new--questiong sanity.
8713            \-> Re: I'm new--questiong sanity.
8517            Wanted: a few good LDs
8518            [Q] Creating a Sun effect ??
8521            \-> Re: [Q] Creating a Sun effect ??
8544            \-> Re: [Q] Creating a Sun effect ??
8550            \-> Re: [Q] Creating a Sun effect ??
8715            \-> Re: [Q] Creating a Sun effect ??
8720            \-> Re: [Q] Creating a Sun effect ??
8519            [Q]  Using custom WAV Files - How Big??
8520            little quake page + monster 3d
8528            Help Is here for all you newbies!
8530            I'm a genious!!!!!!!!!!!!!!!!!!!!
8589            \-> Re: I'm a genious!!!!!!!!!!!!!!!!!!!!
8531            I'm The most worshiped person of all QUAKE EDIT LAND
               | HAHA!!!!!!!
8532            ALL HAIL MEEEEE!!!
8535            Re: Why Politic*SNIP*Who gives a flying Fuck?*
8543            fence question
8549            \-> Re: fence question
8547            qED and textures
8557            \-> Re: qED and textures
8556            CTF Level Editing
8561            Merge Brushes Question
8592            \-> Re: Merge Brushes Question
8705            \-> Re: Merge Brushes Question
8721            \-> Re: Merge Brushes Question
8563            Error + Solution...   Also...  one question.
8564            Barbarian Skin?
8567            q
8585            QSpy + GLQwCL
8681            \-> Re: QSpy + GLQwCL
8685            \-> Re: QSpy + GLQwCL
8601            Re: BSP STRUCTURE
8606            TreeQBSP 1.59
8609            QW Lag with a new MMX processor
8616            static model thingies
8618            ramps
8621            Please cease this!
8639            Re: Looking for 3do, mip editor
8640            Getting multiple DM levesl to run together.
8642            Re: [Worldcraft 1.5] Vertex Manipulation slow....Arrrrggghhh!
8655            \-> Re: [Worldcraft 1.5] Vertex Manipulation
               | slow....Arrrrggghhh!
8644            Re: (I want more complex maps) Re: I need a faster computer...
8669            \-> Re: (I want more complex maps) Re: I need a faster
               | computer...
8673            \-> Re: (I want more complex maps) Re: I need a faster
               | computer...
8645            NT Spaceorb support
8646            Re: Problems with Diamond Fire GL 1000
8648            Re: Weapons Names- PLEASE READ
8649            Re: Level Editing
8667            \-> Re: Level Editing
8650            Re: Help needed with blood trails.
8651            [Worldcraft 1.5] Vertex Manipulation slow....Arrrrggghhh!
8653            .
8656            Micron users
8657            Re: Spotlights???
8663            Re: HELP: What do these error-msg's mean?!
8668            Re: Is there a site with FAQ for Testure-editing ?
8672            3dStudio & Quake MDL's
8674            New Members
8677            WANTED: Entities to trigger event
8683            PAUL: You dont get it!
8686            GLQuake Trans water?
8687            \-> Re: GLQuake Trans water?
8690            quake config file??
8691            \-> Re: quake config file??
8692            \-> Re: quake config file??
8697            test
8701            qoole bugs and buying registered vers.
8709            \-> Re: qoole bugs and buying registered vers.
8702            [KQP] Need help with -server command
8704            1 On 1 DM Maps
8710            BSP STRUCTURE
8718            ED_Alloc: no free edicts??
8732            MDL wireframe and bitmap movement tool
8736            Worldcraft lighting!
8740            Hexen 2 and Gamespy
8745            Poly count affected by VIS?
8854            Re: Does anyone know,how to...
8855            r_numedges???
-----------------------------------------------------------
path: /newsgrps/editing/98Apr/
-----------------------------------------------------------
14565           Destroyable walls?
14701           \-> Re: Destroyable walls?
14704           \-> Re: Destroyable walls?
14566           Poser to Q1 Models?
14569           Re: chassing camera behind main player in Q2?
14573           \-> Re: chassing camera behind main player in Q2?
14619           \-> Re: chassing camera behind main player in Q2?
14638           \-> Re: chassing camera behind main player in Q2?
14574           Re: Quake Players are Evil
14577           Loading skins
14578           Id's editor
14616           \-> Re: Id's editor
14730           \-> Re: Id's editor
14734           \-> Re: Id's editor
14745           \-> Re: Id's editor
14749           \-> Re: Id's editor
14772           \-> Re: Id's editor
14579           error message
14580           \-> Re: error message
14595           \-> Re: error message
14583           Tech Powerup Entities? WC 1.6 CTF Fgd
14684           \-> Re: Tech Powerup Entities? WC 1.6 CTF Fgd
14584           upgrading
14622           \-> Re: upgrading
14674           \-> Re: upgrading
14693           \-> Re: upgrading
14694           \-> Re: upgrading
14586           Re: Any Good Weapon Ideas?
14597           \-> Re: Any Good Weapon Ideas?
14637           \-> Re: Any Good Weapon Ideas?
14667           \-> Re: Any Good Weapon Ideas?
14783           \-> Re: Any Good Weapon Ideas?
14787           \-> Re: Any Good Weapon Ideas?
14793           \-> Re: Any Good Weapon Ideas?
14794           \-> Re: Any Good Weapon Ideas?
14796           \-> Re: Any Good Weapon Ideas?
14830           \-> Re: Any Good Weapon Ideas?
14836           \-> Re: Any Good Weapon Ideas?
14855           \-> Re: Any Good Weapon Ideas?
14859           \-> Re: Any Good Weapon Ideas?
14904           \-> Re: Any Good Weapon Ideas?
15005           \-> Re: Any Good Weapon Ideas?
15010           \-> Re: Any Good Weapon Ideas?
15011           \-> Re: Any Good Weapon Ideas?
15049           \-> Re: Any Good Weapon Ideas?
15064           \-> Re: Any Good Weapon Ideas?
15067           \-> Re: Any Good Weapon Ideas?
15086           \-> Re: Any Good Weapon Ideas?
15105           \-> Re: Any Good Weapon Ideas?
15141           \-> Re: Any Good Weapon Ideas?
15149           \-> Re: Any Good Weapon Ideas?
15210           \-> Re: Any Good Weapon Ideas?
15211           \-> Re: Any Good Weapon Ideas?
15212           \-> Re: Any Good Weapon Ideas?
15225           \-> Re: Any Good Weapon Ideas?
15238           \-> Re: Any Good Weapon Ideas?
14587           Re: fixedtime 9999
14601           \-> Re: fixedtime 9999
14636           \-> Re: fixedtime 9999
14724           \-> Re: fixedtime 9999
14727           \-> Re: fixedtime 9999
14729           \-> Re: fixedtime 9999
14758           \-> Re: fixedtime 9999
14762           \-> Re: fixedtime 9999
14765           \-> Re: fixedtime 9999
14802           \-> Re: fixedtime 9999
14804           \-> Re: fixedtime 9999
14805           \-> Re: fixedtime 9999
14925           \-> Re: fixedtime 9999
14964           \-> Re: fixedtime 9999
14998           \-> Re: fixedtime 9999
14999           \-> Re: fixedtime 9999
15097           \-> Re: fixedtime 9999
14588           Re: Total Darkness!
14591           \-> Re: Total Darkness!
14602           \-> Re: Total Darkness!
14589           HELP ! LAG WITH SELFMADE MAPS ...
14620           \-> Re: HELP ! LAG WITH SELFMADE MAPS ...
14590           Strange Error - Qoole or qbsp...
14600           \-> Re: Strange Error - Qoole or qbsp...
14634           \-> Re: Strange Error - Qoole or qbsp...
14592           Converting Models
14594           \-> Re: Converting Models
14609           \-> Re: Converting Models
14681           \-> Re: Converting Models
14593           ! ! ! !GIB THE LEGO-MAN! ! ! !
14644           \-> Re: ! ! ! !GIB THE LEGO-MAN! ! ! !
14596           q2 models
14606           \-> Re: q2 models
14598           Please help-using\loading Q1pallette
14613           \-> Re: Please help-using\loading Q1pallette
14599           QC Source
14603           HAVE PROBLEM ??? - GET FREE ADVICE !!!
14643           \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
14695           \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
14604           HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
14621           \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
14605           Models in CTF
14607           Re: quake2 modelers vs. mappers
14608           Patch Problem
14610           CTF
14824           \-> Re: CTF
14611           Textures palette in Quake II editing
14614           \-> Re: Textures palette in Quake II editing
14612           Re: A simple Question (re - .BSP maps)
14615           TF Map.
14617           BSP2MAP
14628           \-> Re: BSP2MAP
14648           \-> Re: BSP2MAP
14680           \-> Re: BSP2MAP
14618           Re: Brushes emitting light?  Especially Sky...
14630           \-> Re: Brushes emitting light?  Especially Sky...
14713           \-> Re: Brushes emitting light?  Especially Sky...
14737           \-> Re: Brushes emitting light?  Especially Sky...
14623           Re: Q1 sky textures...
14650           \-> Re: Q1 sky textures...
14664           \-> Re: Q1 sky textures...
14747           \-> Re: Q1 sky textures...
14624           Re: QBSP errors (Quake1)
14625           Re: Combining mods
14626           Ax length
14627           a Quake font that work!!!!
14655           \-> Re: a Quake font that work!!!!
14700           \-> Re: a Quake font that work!!!!
14629           Re: Anyone knows how to make RocketArena maps?
14631           Re: What is a leak?
14797           \-> Re: What is a leak?
14632           Re: is anyone still making quake 1 levels?
14633           Make your own Crosshairs for Q2
14635           Textures Moving?
14654           \-> Re: Textures Moving?
14639           Quake Meisters, Please Correct this Logic-->using Sky for Q2
               | level?
14738           \-> Re: Quake Meisters, Please Correct this Logic-->using Sky
               | for Q2 level?
14815           \-> Re: Quake Meisters, Please Correct this Logic-->using Sky
               | for Q2 level?
14640           QUAKE 3 DEMO AVAILABLE !!!
14642           \-> Re: QUAKE 3 DEMO AVAILABLE !!!
14662           \-> Re: QUAKE 3 DEMO AVAILABLE !!!
14682           \-> Re: QUAKE 3 DEMO AVAILABLE !!!
14683           \-> Re: QUAKE 3 DEMO AVAILABLE !!!
14641           Team Fortress Specs ??!?!
14661           \-> Re: Team Fortress Specs ??!?!
14645           Gravity in Q1 editing
14829           \-> Re: Gravity in Q1 editing
14646           How much memory do you need for qvis?
14647           Add A Link....Make Money!!!!!!!
14649           Re: transparency?
14658           \-> Re: transparency?
14651           Re: qbsp error "point off plane"
14652           Re: Putting other Mdls in Map
14653           Re: WHERE?
14656           i need one editor
14666           \-> Re: i need one editor
14671           \-> Re: i need one editor
14657           Diamond Monster 3D II 8MB $209
14659           No explosions when hitting a wall
14660           What is the best video card for Quake2?
14672           \-> Re: What is the best video card for Quake2?
14720           \-> Re: What is the best video card for Quake2?
14663           Overclocking Guide
14665           Accepting New Quakers!!!
14668           Re: target_lightramp
14670           \-> Re: target_lightramp
14669           Re: Any chance for " 'Return to Super Mario' Quake"???
14712           \-> Re: Any chance for " 'Return to Super Mario' Quake"???
14759           \-> Re: Any chance for " 'Return to Super Mario' Quake"???
14673           Re: MAKE MONEY THROUGH NEWSGROUPS.......
14676           \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
14716           \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
14675           Re: HELP #2 ! LAG WITH SELFMADE MAPS ...
14677           )))))     advertise your service
14688           \-> Re: )))))     advertise your service
14678           level- and/or charactereditor
14679           Moving Teleports
14725           \-> Re: Moving Teleports
14733           \-> Re: Moving Teleports
14750           \-> Re: Moving Teleports
14685           Sky maker
14686           \-> Re: Sky maker
14687           ALL DOWNLOADS YOU WANT FOR QUAKE2
14689           Quick BSP viewer????
14690           \-> Re: Quick BSP viewer????
14692           \-> Re: Quick BSP viewer????
14715           \-> Re: Quick BSP viewer????
14719           \-> Re: Quick BSP viewer????
14691           face count: Q2 models
14696           Worldcraft.
14702           \-> Re: Worldcraft.
14786           \-> Re: Worldcraft.
14821           \-> Re: Worldcraft.
14851           \-> Re: Worldcraft.
14697           Re: How do i make wind tunnels?
14698           Re: moving goalitems?
14699           Uploading to ftp.cdrom.com
15265           \-> Re: Uploading to ftp.cdrom.com
14703           Jurassic Quake in Progress....
14705           Runes?
14707           HELP ! WHAT IS MY PROBLEM ?
14708           \-> Re: HELP ! WHAT IS MY PROBLEM ?
14718           \-> Re: HELP ! WHAT IS MY PROBLEM ?
14709           Rotation
14814           \-> Re: Rotation
14839           \-> Re: Rotation
14710           Rotating brushes in QERadiant
14711           Re: Re: QuakeC & Skins
14714           Re: QuakeC & Skins
14717           Warning: Brush with Duplicate Plane!!
14721           were is fast muntimedia inc. web site?
14726           Re: vismap expansion overflow
14752           \-> Re: vismap expansion overflow
14809           \-> Re: vismap expansion overflow
14728           vismap expansion overflow
14731           Spawning a insane dude to follow a path
14751           \-> Re: Spawning a insane dude to follow a path
14761           \-> Re: Spawning a insane dude to follow a path
14779           \-> Re: Spawning a insane dude to follow a path
14732           QE4 Users
14735           Importing texture WADs into Qoole???
14784           \-> Re: Importing texture WADs into Qoole???
14736           Re: [HELP]  Compiling quake2 dll
14741           \-> Re: [HELP]  Compiling quake2 dll
14739           Editor for Quake1 Team Fortress Maps
14827           \-> Re: Editor for Quake1 Team Fortress Maps
14740           .3do conversion
14808           \-> Re: .3do conversion
14742           test
14743           AGH!  Need an editing "bible"!
14744           \-> Re: AGH!  Need an editing "bible"!
14746           HELP!!!!
14748           big maps????
14768           \-> Re: big maps????
14803           \-> Re: big maps????
14909           \-> Re: big maps????
14913           \-> Re: big maps????
14753           Quake2 MD2 model file format
14754           Id editor
14767           \-> Re: Id editor
14777           \-> Re: Id editor
14755           Copyright
14780           \-> Re: Copyright
14781           \-> Re: Copyright
14756           MD2 flags
14757           CONTENTS MIST???
14760           QCA DEAD!!!! RIP
14769           [HELP]  Compiling quake2 dll (part 2)
14799           \-> Re: [HELP]  Compiling quake2 dll (part 2)
14818           \-> Re: [HELP]  Compiling quake2 dll (part 2)
14770           starting TC in set map?
14773           \-> Re: starting TC in set map?
14776           \-> Re: starting TC in set map?
15178           \-> Re: starting TC in set map?
14771           Re: Q2 map compiled 3 times no light
14778           \-> Re: Q2 map compiled 3 times no light
14774           New guy to modeling requests sarcasm-free help
14775           big maps????
14782           Help needed re SKINS
14785           qME quake models
14790           \-> Re: qME quake models
14791           \-> Re: qME quake models
14831           \-> Re: qME quake models
14924           \-> Re: qME quake models
14788           Quake 2 C Programmer Wanted
14789           Need staff members for Quake2 reviews site
14792           Robotech Quake
14795           Weird compiling problem in Q2.
14798           Looking for bot maker
14800           ALL DOWNLOADS YOU WANT HERE
14801           All DOWNLOAD YOU WANT HERE!
14807           qME
14810           \-> Re: qME
14813           \-> Re: qME
14811           Re: quake level editor
14816           download die unofficial quake
14843           \-> Re: download die unofficial quake
14817           Re: qbsp3/qvis3/qrad3 latest sources???
14819           Robotech
14932           \-> Re: Robotech
14820           ****Important****
14864           \-> Re: ****Important****
14822           Robotech Quake
14823           Wierd Texture Thigys
14865           \-> Re: Wierd Texture Thigys
14888           \-> Re: Wierd Texture Thigys
14825           Areas and area portals?  What?
14828           \-> Re: Areas and area portals?  What?
14826           I have a question about replacing sounds in Quake1
14914           \-> Re: I have a question about replacing sounds in Quake1
14968           \-> Re: I have a question about replacing sounds in Quake1
14832           Using the "sun" from tutorials at rust
14833           \-> Re: Using the "sun" from tutorials at rust
14834           DM level...
14856           \-> Re: DM level...
14835           Re: Using the "sun" from tutorials at rust (oops)
14849           \-> Re: Using the "sun" from tutorials at rust (oops)
14837           Great New Games Site!!
14842           \-> Re: Great New Games Site!!
14838           "Swirly Textures" (Quake 1)
14857           \-> Re: "Swirly Textures" (Quake 1)
14858           \-> Re: "Swirly Textures" (Quake 1)
14866           \-> Re: "Swirly Textures" (Quake 1)
14867           \-> Re: "Swirly Textures" (Quake 1)
14870           \-> Re: "Swirly Textures" (Quake 1)
14840           PainKeep level editing
14841           New DM level
14845           Which is the best editor?
14884           \-> Re: Which is the best editor?
14892           \-> Re: Which is the best editor?
14894           \-> Re: Which is the best editor?
14997           \-> Re: Which is the best editor?
15215           \-> Re: Which is the best editor?
15217           \-> Re: Which is the best editor?
15230           \-> Re: Which is the best editor?
15283           \-> Re: Which is the best editor?
15312           \-> Re: Which is the best editor?
14846           GWAR Game
14847           Re: Total Conversion To Be Published
14848           NEW DM MOD
14850           texture questions
14852           Colors in MD2 skins
14861           \-> Re: Colors in MD2 skins
14853           Quake 2 skin size
14915           \-> Re: Quake 2 skin size
14854           New Quake Web page
14860           Quake Pal
14862           Quake to Quake2 MAP or BSP converter?
15027           \-> Re: Quake to Quake2 MAP or BSP converter?
15087           \-> Re: Quake to Quake2 MAP or BSP converter?
14863           QUAKE 2 NOT HARD ENOUGH?
14886           \-> Re: QUAKE 2 NOT HARD ENOUGH?
14906           \-> Re: QUAKE 2 NOT HARD ENOUGH?
14868           DMM2 & Prefabs
14872           \-> Re: DMM2 & Prefabs
15090           \-> Re: DMM2 & Prefabs
15100           \-> Re: DMM2 & Prefabs
14869           How to use doors?
14874           \-> Re: How to use doors?
14871           Leaks in GLQoole v2.31
14893           \-> Re: Leaks in GLQoole v2.31
14873           Help getting skins on bots
14875           \-> Re: Help getting skins on bots
14876           \-> Re: Help getting skins on bots
14877           Worldcraft 1.5b to 1.6...possible in shareware version?
14878           PLEASE VISIT MY SITE
14879           how do i insert my own monsters an wads and sound?
15068           \-> Re: how do i insert my own monsters an wads and sound?
14880           How create own pak file
14916           \-> Re: How create own pak file
14931           \-> Re: How create own pak file
14881           how to make round walls
14883           BSP-->map
14949           \-> Re: BSP-->map
15036           \-> Re: BSP-->map
14885           Worldcraft texture question?
14908           \-> Re: Worldcraft texture question?
14910           \-> Re: Worldcraft texture question?
14939           \-> Re: Worldcraft texture question?
15000           \-> Re: Worldcraft texture question?
14887           Textures in new qoole test versions
14889           Patrol Duty
14890           Rotating doors!
14891           Quake 2 Problems
14897           \-> Re: Quake 2 Problems
14899           \-> Re: Quake 2 Problems
15028           \-> Re: Quake 2 Problems
15029           \-> Re: Quake 2 Problems
14895           Making textures give strange colors
14918           \-> Re: Making textures give strange colors
14896           Quake C
14901           \-> Re: Quake C
14898           Quake2 Newbie wonders...
14946           \-> Re: Quake2 Newbie wonders...
15089           \-> Re: Quake2 Newbie wonders...
14900           Q1 QC-related error
14902           \-> Re: Q1 QC-related error
14917           \-> Re: Q1 QC-related error
14935           \-> Re: Q1 QC-related error
14937           \-> Re: Q1 QC-related error
14943           \-> Re: Q1 QC-related error
15213           \-> Re: Q1 QC-related error
14905           Q1 CD Reading
14911           \-> Re: Q1 CD Reading
14938           \-> Re: Q1 CD Reading
14953           \-> Re: Q1 CD Reading
15030           \-> Re: Q1 CD Reading
15047           \-> Re: Q1 CD Reading
15065           \-> Re: Q1 CD Reading
15119           \-> Re: Q1 CD Reading
15173           \-> Re: Q1 CD Reading
14907           TF Maps
14923           \-> Re: TF Maps
14950           \-> Re: TF Maps
14912           Sky textures
14920           \-> Re: Sky textures
14965           \-> Re: Sky textures
14919           Qoole, cost? UK
14922           \-> Re: Qoole, cost? UK
14942           \-> Re: Qoole, cost? UK
14944           \-> Re: Qoole, cost? UK
14921           Qoole Question!
14940           \-> Re: Qoole Question!
14948           \-> Re: Qoole Question!
14926           Replacing models in Q2
14927           Help Needed on Zombie Slayer project
14928           Disappearing items !
14960           \-> Re: Disappearing items !
14991           \-> Re: Disappearing items !
14996           \-> Re: Disappearing items !
14929           Skinner needed for Zombie Slayer Project!!
14930           riva 128 !!!!!!!!!!!!
14972           \-> Re: riva 128 !!!!!!!!!!!!
14933           try bsp-editor...
14934           maybe a solution...
14956           \-> Re: maybe a solution...
14936           reccomendations for level editors
14973           \-> Re: reccomendations for level editors
15012           \-> Re: reccomendations for level editors
15025           \-> Re: reccomendations for level editors
15031           \-> Re: reccomendations for level editors
15032           \-> Re: reccomendations for level editors
14945           Quake 1 i Borshallen
14947           worldcraft 1.6 crack
14951           \-> Re: worldcraft 1.6 crack
14952           help qoole destroyed my quake 2
14957           \-> Re: help qoole destroyed my quake 2
14959           \-> Re: help qoole destroyed my quake 2
14963           \-> Re: help qoole destroyed my quake 2
14966           \-> Re: help qoole destroyed my quake 2
14970           \-> Re: help qoole destroyed my quake 2
14954           Why are Q1 textures always of size 2^x?
14955           \-> Re: Why are Q1 textures always of size 2^x?
14976           \-> Re: Why are Q1 textures always of size 2^x?
14989           \-> Re: Why are Q1 textures always of size 2^x?
15026           \-> Re: Why are Q1 textures always of size 2^x?
15035           \-> Re: Why are Q1 textures always of size 2^x?
15081           \-> Re: Why are Q1 textures always of size 2^x?
15254           \-> Re: Why are Q1 textures always of size 2^x?
14958           editing tools for Solaris?
14961           Where did THAT come from?
14962           question re. pak tools
14993           \-> Re: question re. pak tools
15008           \-> Re: question re. pak tools
15009           \-> Re: question re. pak tools
15038           \-> Re: question re. pak tools
15161           \-> Re: question re. pak tools
14967           platforms and switches
14992           \-> Re: platforms and switches
15037           \-> Re: platforms and switches
15082           \-> Re: platforms and switches
14969           level editors?
14971           \-> Re: level editors?
14974           \-> Re: level editors?
14977           \-> Re: level editors?
14983           \-> Re: level editors?
15200           \-> Re: level editors?
15300           \-> Re: level editors?
14975           Leak avoidance
14978           \-> Re: Leak avoidance
15001           \-> Re: Leak avoidance
15118           \-> Re: Leak avoidance
14979           Out of memory with qrad
14980           R_AliasSetupFrames error with a new item
14987           \-> Re: R_AliasSetupFrames error with a new item
15044           \-> Re: R_AliasSetupFrames error with a new item
14981           What exactly is qME for?
15007           \-> Re: What exactly is qME for?
14982           What exactly is weapon.MD2 for?
14988           \-> Re: What exactly is weapon.MD2 for?
14986           config.cfg file questions (hard one)
14990           config.cfg file question (hard one)
14994           I have a question about replacing sounds in Quake1
14995           Qoole/Qbsp
15020           \-> Re: Qoole/Qbsp
15043           \-> Re: Qoole/Qbsp
15056           \-> Re: Qoole/Qbsp
15003           Original Q2 CTF .FGD file
15004           Orange Stuff
15006           Q2 pak file loading question
15013           \-> Re: Q2 pak file loading question
15014           Re: Worldcraft texture question?- hold shift
15016           Worldcraft registered!
15017           Qoole/Qbsp
15018           Qoole compile error
15019           Ingame error messages in my map
15045           \-> Re: Ingame error messages in my map
15021           Re: ADDON HERE
15022           Level editing and 3d Studio Max
15023           I want the grappling hook PLEASE HELP
15024           I want a list of as many servers as you can send me!!!!!!!!!!
               | QUAKE 1
15034           \-> Re: I want a list of as many servers as you can send
               | me!!!!!!!!!! QUAKE 1
15046           \-> Re: I want a list of as many servers as you can send
               | me!!!!!!!!!! QUAKE 1
15033           Crack For Worldcracft 1.6 or 1.5b
15040           \-> Re: Crack For Worldcracft 1.6 or 1.5b
15041           \-> Re: Crack For Worldcracft 1.6 or 1.5b
15042           \-> Re: Crack For Worldcracft 1.6 or 1.5b
15066           \-> Re: Crack For Worldcracft 1.6 or 1.5b
15080           \-> Re: Crack For Worldcracft 1.6 or 1.5b
15084           \-> Re: Crack For Worldcracft 1.6 or 1.5b
15125           \-> Re: Crack For Worldcracft 1.6 or 1.5b
15039           BSP question
15104           \-> Re: BSP question
15048           QERADIENT
15083           \-> Re: QERADIENT
15128           \-> Re: QERADIENT
15160           \-> Re: QERADIENT
15195           \-> Re: QERADIENT
15050           Looking for a Q2 Editor
15062           \-> Re: Looking for a Q2 Editor
15051           wnated: prog to extract one texture from q2 / convert to
               | pcx/bmp etc ?
15052           GLquake Q's
15060           \-> Re: GLquake Q's
15085           \-> Re: GLquake Q's
15053           Editing FAQ?
15057           \-> Re: Editing FAQ?
15054           Qoole and sky
15055           \-> Re: Qoole and sky
15077           \-> Re: Qoole and sky
15093           \-> Re: Qoole and sky
15058           I need worldcraft 1.6
15063           \-> Re: I need worldcraft 1.6
15099           \-> Re: I need worldcraft 1.6
15148           \-> Re: I need worldcraft 1.6
15059           Re: Any Good Weapon Ideas
15061           alphabet texture available?
15221           \-> Re: alphabet texture available?
15074           HONG KONG $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
15075           KONG $600$ OFFER $600$ REWARD-OFFER $600$ REWARD-OFFER$600$..
               | REWARD-
15079           Re: PEOPLE $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
15088           editing
15091           Coloured lights on GLQUAKE????
15095           \-> Re: Coloured lights on GLQUAKE????
15092           doors & leaks
15101           \-> Re: doors & leaks
15116           \-> Re: doors & leaks
15122           \-> Re: doors & leaks
15162           \-> Re: doors & leaks
15222           \-> Re: doors & leaks
15232           \-> Re: doors & leaks
15094           Q2 DM Levels
15096           \-> Re: Q2 DM Levels
15098           Create CTF maps?
15102           \-> Re: Create CTF maps?
15103           Re: Any Good Weapons
15106           Texture aligning
15139           \-> Re: Texture aligning
15107           editors
15108           compiler again
15109           Light textures?
15136           \-> Re: Light textures?
15157           \-> Re: Light textures?
15168           \-> Re: Light textures?
15183           \-> Re: Light textures?
15111           MONEY!!!!!!!
15112           My favourite editors
15113           Rotating brushes
15167           \-> Re: Rotating brushes
15114           QERadiant: compiler problems
15166           \-> Re: QERadiant: compiler problems
15115           odd question:)
15131           \-> Re: odd question:)
15132           \-> Re: odd question:)
15153           \-> Re: odd question:)
15163           \-> Re: odd question:)
15165           \-> Re: odd question:)
15117           Need staff members for my Quake2 site
15120           AWESOME NEW SITE - CHECK IT OUT
15121           A heavy idea...
15126           \-> Re: A heavy idea...
15147           \-> Re: A heavy idea...
15151           \-> Re: A heavy idea...
15264           \-> Re: A heavy idea...
15123           !!!!!!!!!!!!Visit My New Site!!!!!!!!!!!!!!!!!
15124           !!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!!
15127           q2 programmer needed
15130           re: Level editing and 3d Studio Max
15134           WC 1.6 problems!
15138           \-> Re: WC 1.6 problems!
15198           \-> Re: WC 1.6 problems!
15207           \-> Re: WC 1.6 problems!
15135           Quake & Architecture
15137           \-> Re: Quake & Architecture
15145           \-> Re: Quake & Architecture
15152           \-> Re: Quake & Architecture
15140           Re: DIABLO 2 Site
15177           \-> Re: DIABLO 2 Site
15275           \-> Re: DIABLO 2 Site
15142           HELP !!!!!!!!1
15298           \-> Re: HELP !!!!!!!!1
15143           Vis error *sigh*
15159           \-> Re: Vis error *sigh*
15310           \-> Re: Vis error *sigh*
15314           \-> Re: Vis error *sigh*
15144           Prefabs..
15172           \-> Re: Prefabs..
15146           md2 >>> max
15155           \-> Re: md2 >>> max
15150           how do i edit end2.bin
15180           \-> Re: how do i edit end2.bin
15181           \-> Re: how do i edit end2.bin
15154           Arrrg I've got a not leak!
15158           \-> Re: Arrrg I've got a not leak!
15179           \-> Re: Arrrg I've got a not leak!
15184           \-> Re: Arrrg I've got a not leak!
15156           Q2 tutorials/hints/tips for WC
15170           blotchy walls in big room using QuArK
15216           \-> Re: blotchy walls in big room using QuArK
15248           \-> Re: blotchy walls in big room using QuArK
15290           \-> Re: blotchy walls in big room using QuArK
15171           Re: Tombraider2 walkthrough
15185           \-> Re: Tombraider2 walkthrough
15186           \-> Re: Tombraider2 walkthrough
15196           \-> Re: Tombraider2 walkthrough
15256           \-> Re: Tombraider2 walkthrough
15257           \-> Re: Tombraider2 walkthrough
15174           Help with QBSP error
15175           A Few extra Q's on editors
15203           \-> Re: A Few extra Q's on editors
15176           anyone use winqoole and know how to build elevators
15182           2500+ Files.
15187           Demoman CFG for TF
15188           \-> Re: Demoman CFG for TF
15189           GROUND ASSAULT
15190           QERadiant, New User and Problems, HELP!
15231           \-> Re: QERadiant, New User and Problems, HELP!
15191           The only Quake page you need
15223           \-> Re: The only Quake page you need
15192           The only Quake page need
15193           LWO->md2
15234           \-> Re: LWO->md2
15194           !! VISIT MY WEB SITE !!!!!
15197           CTF maps
15199           map key
15201           We need members
15202           Quoole Question - Quake
15205           Quake C, Graphics, and Map MOD for quake/quake2
15237           \-> Re: Quake C, Graphics, and Map MOD for quake/quake2
15294           \-> Re: Quake C, Graphics, and Map MOD for quake/quake2
15206           Get some insight into the inspiration for Quake
15214           Quake-II level developement
15218           [Q1] tricks in maps
15224           Re: Problems With Qoole
15260           \-> Re: Problems With Qoole
15226           set game; write protected problem
15276           \-> Re: set game; write protected problem
15227           Newbie Question
15228           QDATA? models
15266           \-> Re: QDATA? models
15272           \-> Re: QDATA? models
15229           Re: Quake Weather...
15235           \-> Re: Quake Weather...
15239           \-> Re: Quake Weather...
15259           \-> Re: Quake Weather...
15233           QBSP /out of memory problem
15245           \-> Re: QBSP /out of memory problem
15268           \-> Re: QBSP /out of memory problem
15284           \-> Re: QBSP /out of memory problem
15236           Australias Largest Q2 Lan Competition
15240           Problems With Qoole
15241           Re: converting files - anyone? anyone?
15242           Quake Editor for HEXEN II?
15247           \-> Re: Quake Editor for HEXEN II?
15305           \-> Re: Quake Editor for HEXEN II?
15243           Wc1.6 Prefabs Problem!
15251           \-> Re: Wc1.6 Prefabs Problem!
15253           \-> Re: Wc1.6 Prefabs Problem!
15258           \-> Re: Wc1.6 Prefabs Problem!
15244           () Welcome to the Quake newsgroups! ()
15246           Searching for light editor
15252           \-> Re: Searching for light editor
15249           My quake2 levels
15250           Licensing
15285           \-> Re: Licensing
15255           Quake Weather...
15261           converting files - anyone? anyone?
15262           Re: ACK!  Where can I get 3ds tutorials on model editing???
15263           bsp editor
15267           Need help with two LAN cards & Quake
15274           \-> Re: Need help with two LAN cards & Quake
15269           Worldcraft Problems, compiling and texture inversion
15282           \-> Re: Worldcraft Problems, compiling and texture inversion
15270           .DEM/.DM2 to AVI ?
15315           \-> Re: .DEM/.DM2 to AVI ?
15271           Making doors in Quoole
15280           \-> Re: Making doors in Quoole
15273           BSP to MAP Converter????
15304           \-> Re: BSP to MAP Converter????
15306           \-> Re: BSP to MAP Converter????
15277           Re: Skins
15278           Re: Quake2 maps
15279           Skins
15281           Help, QOOLE Lighting problem...
15288           \-> Re: Help, QOOLE Lighting problem...
15286           Help!!!
15289           \-> Re: Help!!!
15317           \-> Re: Help!!!
15287           Windows in WC for Q2.
15292           ACK!  Where can I get 3ds tutorials on model editing???
15293           Quake2 maps
15295           x11 map editor
15296           x11 map editor
15297           Re: Cool Cash
15307           \-> Re: Cool Cash
15299           Re: Monster Graphics
15301           Re: need help on converting demos to avi
15302           need help on converting demos to avi
15303           Q1 - TF - Disappearing Flags?
15308           The Best free Quake 2 editor!
15309           QERadiant Question Help Please!
15311           Req: I need a low vector tree or a Q2 forest
15313           Random Insults
15316           QUAKE2 BUILDER
15318           Quake Level Contest!
-----------------------------------------------------------
path: /newsgrps/editing/98Feb/
-----------------------------------------------------------
12384           Re: Copy of WorldcraftWanted
12437           \-> Re: Copy of WorldcraftWanted
12467           \-> Re: Copy of WorldcraftWanted
12389           The size of things ?
12390           Re: Urgent Request please for DM Cheat codes...
12395           \-> Re: Urgent Request please for DM Cheat codes...
12397           \-> Re: Urgent Request please for DM Cheat codes...
12492           \-> Re: Urgent Request please for DM Cheat codes...
12950           \-> Re: Urgent Request please for DM Cheat codes...
12967           \-> Re: Urgent Request please for DM Cheat codes...
12972           \-> Re: Urgent Request please for DM Cheat codes...
12990           \-> Re: Urgent Request please for DM Cheat codes...
12996           \-> Re: Urgent Request please for DM Cheat codes...
12998           \-> Re: Urgent Request please for DM Cheat codes...
13003           \-> Re: Urgent Request please for DM Cheat codes...
13010           \-> Re: Urgent Request please for DM Cheat codes...
13017           \-> Re: Urgent Request please for DM Cheat codes...
13066           \-> Re: Urgent Request please for DM Cheat codes...
13067           \-> Re: Urgent Request please for DM Cheat codes...
13377           \-> Re: Urgent Request please for DM Cheat codes...
13414           \-> Re: Urgent Request please for DM Cheat codes...
12392           Iris-style doors explained, anyone? (Quake)
12396           Re: QERadiant: Where are  my textures!!
12398           Re: Error Recompiling HipReapers
12399           Re: Join the Crew
12477           \-> Re: Join the Crew
12480           \-> Re: Join the Crew
12481           \-> Re: Join the Crew
12401           Re: Rotating sky in Q2
12402           make .pak file from bsp
12403           Debugging Quake 2 DLL Code
12405           \-> Re: Debugging Quake 2 DLL Code
12436           \-> Re: Debugging Quake 2 DLL Code
12404           Re: Qoole + bsp maps
12406           Re: Guess what's NEW and FRESH?
12407           Water brush using func_door
12410           \-> Re: Water brush using func_door
12423           \-> Re: Water brush using func_door
12425           \-> Re: Water brush using func_door
12439           \-> Re: Water brush using func_door
12409           New leak problem
12454           \-> Re: New leak problem
12411           Q2 qrad3 errors
12453           \-> Re: Q2 qrad3 errors
12458           \-> Re: Q2 qrad3 errors
12412           QBSP problem
12415           \-> Re: QBSP problem
12413           Re: Rocket jump scripts: are they fair?
12543           \-> Re: Rocket jump scripts: are they fair?
12572           \-> Re: Rocket jump scripts: are they fair?
12573           \-> Re: Rocket jump scripts: are they fair?
12603           \-> Re: Rocket jump scripts: are they fair?
12826           \-> Re: Rocket jump scripts: are they fair?
13320           \-> Re: Rocket jump scripts: are they fair?
13326           \-> Re: Rocket jump scripts: are they fair?
13328           \-> Re: Rocket jump scripts: are they fair?
13339           \-> Re: Rocket jump scripts: are they fair?
13345           \-> Re: Rocket jump scripts: are they fair?
13348           \-> Re: Rocket jump scripts: are they fair?
13351           \-> Re: Rocket jump scripts: are they fair?
13360           \-> Re: Rocket jump scripts: are they fair?
13361           \-> Re: Rocket jump scripts: are they fair?
13362           \-> Re: Rocket jump scripts: are they fair?
13374           \-> Re: Rocket jump scripts: are they fair?
13378           \-> Re: Rocket jump scripts: are they fair?
13379           \-> Re: Rocket jump scripts: are they fair?
13381           \-> Re: Rocket jump scripts: are they fair?
13383           \-> Re: Rocket jump scripts: are they fair?
13384           \-> Re: Rocket jump scripts: are they fair?
13386           \-> Re: Rocket jump scripts: are they fair?
13389           \-> Re: Rocket jump scripts: are they fair?
13390           \-> Re: Rocket jump scripts: are they fair?
13400           \-> Re: Rocket jump scripts: are they fair?
13403           \-> Re: Rocket jump scripts: are they fair?
13411           \-> Re: Rocket jump scripts: are they fair?
13412           \-> Re: Rocket jump scripts: are they fair?
13417           \-> Re: Rocket jump scripts: are they fair?
13422           \-> Re: Rocket jump scripts: are they fair?
13427           \-> Re: Rocket jump scripts: are they fair?
13436           \-> Re: Rocket jump scripts: are they fair?
13442           \-> Re: Rocket jump scripts: are they fair?
13451           \-> Re: Rocket jump scripts: are they fair?
13467           \-> Re: Rocket jump scripts: are they fair?
13469           \-> Re: Rocket jump scripts: are they fair?
13470           \-> Re: Rocket jump scripts: are they fair?
13471           \-> Re: Rocket jump scripts: are they fair?
12414           PC made map that won't run in Mac Quake
12416           Re: Finding leaks in Quake ][ - Huh?
12452           \-> Re: Finding leaks in Quake ][ - Huh?
12417           I need the TF Entity that reloads player ammo
12443           \-> Re: I need the TF Entity that reloads player ammo
12455           \-> Re: I need the TF Entity that reloads player ammo
12460           \-> Re: I need the TF Entity that reloads player ammo
12418           Re: newbie question concerning leak errors in qbsp
12419           That bizzare number 2
12459           \-> Re: That bizzare number 2
12859           \-> Re: That bizzare number 2
12867           \-> Re: That bizzare number 2
12882           \-> Re: That bizzare number 2
12424           Graphics Dudes and Modellers!
12426           performance question
12427           Deathmatch Maker - any good ?
12432           \-> Re: Deathmatch Maker - any good ?
12450           \-> Re: Deathmatch Maker - any good ?
12463           \-> Re: Deathmatch Maker - any good ?
12430           Re: Alert!!!
12478           \-> Re: Alert!!!
12433           Missing entities in Q2 Multiplayer :(
12440           \-> Re: Missing entities in Q2 Multiplayer :(
12470           \-> Re: Missing entities in Q2 Multiplayer :(
12521           \-> Re: Missing entities in Q2 Multiplayer :(
12522           \-> Re: Missing entities in Q2 Multiplayer :(
12434           Missing entities in Q2 Multiplayer :(
12435           Re: Why Quake 2 is merely GOOD and not GREAT
12457           \-> Re: Why Quake 2 is merely GOOD and not GREAT
12473           \-> Re: Why Quake 2 is merely GOOD and not GREAT
12493           \-> Re: Why Quake 2 is merely GOOD and not GREAT
12494           \-> Re: Why Quake 2 is merely GOOD and not GREAT
12538           \-> Re: Why Quake 2 is merely GOOD and not GREAT
12583           \-> Re: Why Quake 2 is merely GOOD and not GREAT
12438           Re: Rotating sky
12471           \-> Re: Rotating sky
12441           Start Game Without Demo?
12449           \-> Re: Start Game Without Demo?
12461           \-> Re: Start Game Without Demo?
12466           \-> Re: Start Game Without Demo?
12468           \-> Re: Start Game Without Demo?
12484           \-> Re: Start Game Without Demo?
12526           \-> Re: Start Game Without Demo?
12550           \-> Re: Start Game Without Demo?
12687           \-> Re: Start Game Without Demo?
12955           \-> Re: Start Game Without Demo?
12442           Using skins
12504           \-> Re: Using skins
12531           \-> Re: Using skins
12554           \-> Re: Using skins
12444           Using Qoole - animated buttons?
12445           \-> Re: Using Qoole - animated buttons?
12474           \-> Re: Using Qoole - animated buttons?
12524           \-> Re: Using Qoole - animated buttons?
12446           Re: Screen distortion in Quake 2 level...
12456           \-> Re: Screen distortion in Quake 2 level...
12584           \-> Re: Screen distortion in Quake 2 level...
12606           \-> Re: Screen distortion in Quake 2 level...
12625           \-> Re: Screen distortion in Quake 2 level...
12641           \-> Re: Screen distortion in Quake 2 level...
12447           Q2 level: QRAD3: MAX_PATCHES error?
12448           Really that tedius???!??!?
12532           \-> Re: Really that tedius???!??!?
12451           Outside backdrop?
12464           \-> Re: Outside backdrop?
12462           q2 3 team CTF?
12475           \-> Re: q2 3 team CTF?
12479           \-> Re: q2 3 team CTF?
12465           Please help with error message
12472           Button-triggerable platforms?
12483           \-> Re: Button-triggerable platforms?
12500           \-> Re: Button-triggerable platforms?
12476           Quake editing questions (stoneless editor)
12505           \-> Re: Quake editing questions (stoneless editor)
12485           Micro$oft Quake World
12585           \-> Re: Micro$oft Quake World
12600           \-> Re: Micro$oft Quake World
12486           Re: WTF?
12507           \-> Re: WTF?
12487           PCME/Rod White - LIES (about Malice)
12499           \-> Re: PCME/Rod White - LIES (about Malice)
12511           \-> Re: PCME/Rod White - LIES (about Malice)
12512           \-> Re: PCME/Rod White - LIES (about Malice)
12514           \-> Re: PCME/Rod White - LIES (about Malice)
12519           \-> Re: PCME/Rod White - LIES (about Malice)
12529           \-> Re: PCME/Rod White - LIES (about Malice)
12544           \-> Re: PCME/Rod White - LIES (about Malice)
12545           \-> Re: PCME/Rod White - LIES (about Malice)
12546           \-> Re: PCME/Rod White - LIES (about Malice)
12548           \-> Re: PCME/Rod White - LIES (about Malice)
12549           \-> Re: PCME/Rod White - LIES (about Malice)
12555           \-> Re: PCME/Rod White - LIES (about Malice)
12558           \-> Re: PCME/Rod White - LIES (about Malice)
12559           \-> Re: PCME/Rod White - LIES (about Malice)
12561           \-> Re: PCME/Rod White - LIES (about Malice)
12574           \-> Re: PCME/Rod White - LIES (about Malice)
12576           \-> Re: PCME/Rod White - LIES (about Malice)
12579           \-> Re: PCME/Rod White - LIES (about Malice)
12582           \-> Re: PCME/Rod White - LIES (about Malice)
12588           \-> Re: PCME/Rod White - LIES (about Malice)
12597           \-> Re: PCME/Rod White - LIES (about Malice)
12607           \-> Re: PCME/Rod White - LIES (about Malice)
12610           \-> Re: PCME/Rod White - LIES (about Malice)
12619           \-> Re: PCME/Rod White - LIES (about Malice)
12623           \-> Re: PCME/Rod White - LIES (about Malice)
12626           \-> Re: PCME/Rod White - LIES (about Malice)
12628           \-> Re: PCME/Rod White - LIES (about Malice)
12631           \-> Re: PCME/Rod White - LIES (about Malice)
12634           \-> Re: PCME/Rod White - LIES (about Malice)
12643           \-> Re: PCME/Rod White - LIES (about Malice)
12648           \-> Re: PCME/Rod White - LIES (about Malice)
12653           \-> Re: PCME/Rod White - LIES (about Malice)
12654           \-> Re: PCME/Rod White - LIES (about Malice)
12655           \-> Re: PCME/Rod White - LIES (about Malice)
12656           \-> Re: PCME/Rod White - LIES (about Malice)
12662           \-> Re: PCME/Rod White - LIES (about Malice)
12664           \-> Re: PCME/Rod White - LIES (about Malice)
12665           \-> Re: PCME/Rod White - LIES (about Malice)
12669           \-> Re: PCME/Rod White - LIES (about Malice)
12670           \-> Re: PCME/Rod White - LIES (about Malice)
12671           \-> Re: PCME/Rod White - LIES (about Malice)
12674           \-> Re: PCME/Rod White - LIES (about Malice)
12675           \-> Re: PCME/Rod White - LIES (about Malice)
12676           \-> Re: PCME/Rod White - LIES (about Malice)
12677           \-> Re: PCME/Rod White - LIES (about Malice)
12681           \-> Re: PCME/Rod White - LIES (about Malice)
12682           \-> Re: PCME/Rod White - LIES (about Malice)
12686           \-> Re: PCME/Rod White - LIES (about Malice)
12691           \-> Re: PCME/Rod White - LIES (about Malice)
12692           \-> Re: PCME/Rod White - LIES (about Malice)
12695           \-> Re: PCME/Rod White - LIES (about Malice)
12699           \-> Re: PCME/Rod White - LIES (about Malice)
12705           \-> Re: PCME/Rod White - LIES (about Malice)
12706           \-> Re: PCME/Rod White - LIES (about Malice)
12707           \-> Re: PCME/Rod White - LIES (about Malice)
12713           \-> Re: PCME/Rod White - LIES (about Malice)
12715           \-> Re: PCME/Rod White - LIES (about Malice)
12718           \-> Re: PCME/Rod White - LIES (about Malice)
12735           \-> Re: PCME/Rod White - LIES (about Malice)
12736           \-> Re: PCME/Rod White - LIES (about Malice)
12740           \-> Re: PCME/Rod White - LIES (about Malice)
12741           \-> Re: PCME/Rod White - LIES (about Malice)
12752           \-> Re: PCME/Rod White - LIES (about Malice)
12756           \-> Re: PCME/Rod White - LIES (about Malice)
12757           \-> Re: PCME/Rod White - LIES (about Malice)
12758           \-> Re: PCME/Rod White - LIES (about Malice)
12761           \-> Re: PCME/Rod White - LIES (about Malice)
12764           \-> Re: PCME/Rod White - LIES (about Malice)
12769           \-> Re: PCME/Rod White - LIES (about Malice)
12771           \-> Re: PCME/Rod White - LIES (about Malice)
12788           \-> Re: PCME/Rod White - LIES (about Malice)
12794           \-> Re: PCME/Rod White - LIES (about Malice)
12795           \-> Re: PCME/Rod White - LIES (about Malice)
12796           \-> Re: PCME/Rod White - LIES (about Malice)
12798           \-> Re: PCME/Rod White - LIES (about Malice)
12823           \-> Re: PCME/Rod White - LIES (about Malice)
12845           \-> Re: PCME/Rod White - LIES (about Malice)
12883           \-> Re: PCME/Rod White - LIES (about Malice)
12958           \-> Re: PCME/Rod White - LIES (about Malice)
12977           \-> Re: PCME/Rod White - LIES (about Malice)
12978           \-> Re: PCME/Rod White - LIES (about Malice)
12986           \-> Re: PCME/Rod White - LIES (about Malice)
12987           \-> Re: PCME/Rod White - LIES (about Malice)
12993           \-> Re: PCME/Rod White - LIES (about Malice)
13025           \-> Re: PCME/Rod White - LIES (about Malice)
13035           \-> Re: PCME/Rod White - LIES (about Malice)
12489           Help!!! WinQoole problem...
12496           \-> Re: Help!!! WinQoole problem...
12616           \-> Re: Help!!! WinQoole problem...
12490           Qoole and textures?
12523           \-> Re: Qoole and textures?
12527           \-> Re: Qoole and textures?
12491           Qoole and textures?
12495           Do your Worlds look like BOXY Crap ?
12528           \-> Re: Do your Worlds look like BOXY Crap ?
12497           base1.map
12537           \-> Re: base1.map
12498           Unix Quake Editors
12501           QOOLE multifacet (iris) Door help - Please!
12509           \-> Re: QOOLE multifacet (iris) Door help - Please!
12510           \-> Re: QOOLE multifacet (iris) Door help - Please!
12502           Quake 2 DLL coding - 2 Questions
12503           water wad
12530           \-> Re: water wad
12506           Batch Art Inclusion?
12533           \-> Re: Batch Art Inclusion?
12562           \-> Re: Batch Art Inclusion?
12508           help needed 4 dll programming
12513           animated textures in Qoole
12517           scoop my .bsp
12518           Here's levels I made
12520           Pallette extraction?
12552           \-> Re: Pallette extraction?
12525           Re: HIPDM1-ish??
12800           \-> Re: HIPDM1-ish??
12901           \-> Re: HIPDM1-ish??
12534           Installing only s/w and DM levels? (Quake1)
12536           \-> Re: Installing only s/w and DM levels? (Quake1)
12535           Weapons don't light in GLQ2
12539           Q2 Console Commands
12568           \-> Re: Q2 Console Commands
12540           [q]. bsp file format?
12541           QE4 and QRadiant problems
12593           \-> Re: QE4 and QRadiant problems
12547           Quake/Quake 2 Optimization
12595           \-> Re: Quake/Quake 2 Optimization
12551           Need help rotating entitys
12553           Where is map fin.bsp
12815           \-> Re: Where is map fin.bsp
12556           Brush with Duplicate Plane Error!!
12567           \-> Re: Brush with Duplicate Plane Error!!
12601           \-> Re: Brush with Duplicate Plane Error!!
12557           Ammo Casings
12563           \-> Re: Ammo Casings
12569           \-> Re: Ammo Casings
12560           WADs, Q2, and Qoole...
12566           Bots in a single player level
12570           \-> Re: Bots in a single player level
12571           Re: Is it possible to add MP3's to the Quake 2 soundtrack?
12575           Finesse Quake
12577           \-> Re: Finesse Quake
12578           Re: POME/Rod White speaks his mind)
12586           \-> Re: POME/Rod White speaks his mind)
12598           \-> Re: POME/Rod White speaks his mind)
12612           \-> Re: POME/Rod White speaks his mind)
12613           \-> Re: POME/Rod White speaks his mind)
12614           \-> Re: POME/Rod White speaks his mind)
12629           \-> Re: POME/Rod White speaks his mind)
12632           \-> Re: POME/Rod White speaks his mind)
12638           \-> Re: POME/Rod White speaks his mind)
12657           \-> Re: POME/Rod White speaks his mind)
12658           \-> Re: POME/Rod White speaks his mind)
12663           \-> Re: POME/Rod White speaks his mind)
12666           \-> Re: POME/Rod White speaks his mind)
12672           \-> Re: POME/Rod White speaks his mind)
12673           \-> Re: POME/Rod White speaks his mind)
12693           \-> Re: POME/Rod White speaks his mind)
12696           \-> Re: POME/Rod White speaks his mind)
12708           \-> Re: POME/Rod White speaks his mind)
12880           \-> Re: POME/Rod White speaks his mind)
12580           WAV Editor
12630           \-> Re: WAV Editor
12660           \-> Re: WAV Editor
12816           \-> Re: WAV Editor
12581           sound cutting out  help!
12615           \-> Re: sound cutting out  help!
12587           misc_satelite_dish
12589           Qoole: Adding textures for Q2?
12599           \-> Re: Qoole: Adding textures for Q2?
12590           WHERE CAN I FIND ADD ON WEAPONS!!
12592           \-> Re: WHERE CAN I FIND ADD ON WEAPONS!!
12611           \-> Re: WHERE CAN I FIND ADD ON WEAPONS!!
12591           Please Help with Aliases
12627           \-> Re: Please Help with Aliases
12594           Missing Entities
12596           Quake 2 Skin Problems
12642           \-> Re: Quake 2 Skin Problems
12602           EntEd?
12645           \-> Re: EntEd?
12651           \-> Re: EntEd?
12604           Wanted:  Quake2 map designers for Nightfall TC!
12605           Re: POME (Rod White looses his mind)
12608           Re: memory allocation error
12639           \-> Re: memory allocation error
12609           Qoole: Add textures
12617           Quake colors,
12620           \-> Re: Quake colors,
12622           \-> Re: Quake colors,
12640           \-> Re: Quake colors,
12618           how do i cheat on the internet???????????????on quake2??????
12621           \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
12637           \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
12644           \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
12652           \-> Re: how do i cheat on the internet???????????????on
               | quake2??????
12624           Re: POME/Roddy-Baby speaks his mind)
12635           Breakable glass in QII with Qoole?
12649           \-> Re: Breakable glass in QII with Qoole?
12636           Re: POME/Rod White speaks his (Crappy) mind)
12646           Q2 surface properties
12647           GLquake
12836           \-> Re: GLquake
12650           autoexec.cfg
12659           New Quake Deathmatch Level
12661           Q2 Sky textures: Answers and Questions
12945           \-> Re: Q2 Sky textures: Answers and Questions
12949           \-> Re: Q2 Sky textures: Answers and Questions
12667           A question or three about registering WorldCraft
12684           \-> Re: A question or three about registering WorldCraft
12668           ------------Fences?!?
12688           \-> Re: ------------Fences?!?
12721           \-> Re: ------------Fences?!?
12722           \-> Re: ------------Fences?!?
12723           \-> Re: ------------Fences?!?
12943           \-> Re: ------------Fences?!?
12678           Attn Rod White
12680           \-> Re: Attn Rod White
12683           \-> Re: Attn Rod White
12685           \-> Re: Attn Rod White
12690           \-> Re: Attn Rod White
12679           wanted crack for quake v1.06
12704           \-> Re: wanted crack for quake v1.06
12946           \-> Re: wanted crack for quake v1.06
12981           \-> Re: wanted crack for quake v1.06
12689           Scratch your way to success!!! Lottery Club Wants You!!!
12694           WorldCraft Question
12719           \-> Re: WorldCraft Question
12792           \-> Re: WorldCraft Question
12697           WANTED: Quake 2 Programmers, Modellers, Skin/Texture artists,
               | and Map designers
12698           WANTED: Sound Effect people
12700           SPUD GUN PLANS!
12709           \-> Re: SPUD GUN PLANS!
12732           \-> Re: SPUD GUN PLANS!
12751           \-> Re: SPUD GUN PLANS!
12762           \-> Re: SPUD GUN PLANS!
12767           \-> Re: SPUD GUN PLANS!
12772           \-> Re: SPUD GUN PLANS!
12777           \-> Re: SPUD GUN PLANS!
12809           \-> Re: SPUD GUN PLANS!
12825           \-> Re: SPUD GUN PLANS!
12843           \-> Re: SPUD GUN PLANS!
12701           What's the best Q2 map editor??
12916           \-> Re: What's the best Q2 map editor??
12702           Photoshop Experts?
12703           \-> Re: Photoshop Experts?
12720           \-> Re: Photoshop Experts?
12725           \-> Re: Photoshop Experts?
12748           \-> Re: Photoshop Experts?
12753           \-> Re: Photoshop Experts?
12812           \-> Re: Photoshop Experts?
12814           \-> Re: Photoshop Experts?
12817           \-> Re: Photoshop Experts?
12710           error messages
12765           \-> Re: error messages
12711           Clan Challenge
12724           \-> Re: Clan Challenge
12726           \-> Re: Clan Challenge
12733           \-> Re: Clan Challenge
12712           QBSP
12728           \-> Re: QBSP
12716           An awsome site for games/Music
12727           new to quake editing
12754           \-> Re: new to quake editing
12763           \-> Re: new to quake editing
12776           \-> Re: new to quake editing
12797           \-> Re: new to quake editing
12729           Combining games with "+game"
12731           \-> Re: Combining games with "+game"
12730           BSP editor problems
12734           \-> Re: BSP editor problems
12737           Looping wavs for Ambience
12766           \-> Re: Looping wavs for Ambience
12778           \-> Re: Looping wavs for Ambience
12781           \-> Re: Looping wavs for Ambience
12784           \-> Re: Looping wavs for Ambience
12811           \-> Re: Looping wavs for Ambience
12855           \-> Re: Looping wavs for Ambience
12739           Re: Game Players and Opportunity Seekers Needed!!!
12745           \-> Re: Game Players and Opportunity Seekers Needed!!!
12747           \-> Re: Game Players and Opportunity Seekers Needed!!!
12742           FAQ-Proxy and CTF maps
12743           Quake II C++ editing
12956           \-> Re: Quake II C++ editing
12744           MAP 2 3DS conventer?
12750           \-> Re: MAP 2 3DS conventer?
12755           \-> Re: MAP 2 3DS conventer?
12746           Quake2 max "outdoor" area size?
12749           ATTN: Teamfortress Players
12768           New Deathmatch Map
12770           \-> Re: New Deathmatch Map
12773           Quake II prefabs - Where to find?
12952           \-> Re: Quake II prefabs - Where to find?
12774           baffled by quake2 dll probs
12842           \-> Re: baffled by quake2 dll probs
12848           \-> Re: baffled by quake2 dll probs
12915           \-> Re: baffled by quake2 dll probs
12775           opengl for ATI Rage 2 card
12779           Re: BUILD YOUR OWN CABLE DESCRAMBER!
12806           \-> Re: BUILD YOUR OWN CABLE DESCRAMBER!
12780           Re: [Q] Stopping weapon swaying?
12953           \-> Re: [Q] Stopping weapon swaying?
12994           \-> Re: [Q] Stopping weapon swaying?
13002           \-> Re: [Q] Stopping weapon swaying?
13009           \-> Re: [Q] Stopping weapon swaying?
13230           \-> Re: [Q] Stopping weapon swaying?
13237           \-> Re: [Q] Stopping weapon swaying?
12782           () Welcome to the Quake newsgroups! ()
12783           Re: Quake 2 without CD -> 3 programs post results...
12835           \-> Re: Quake 2 without CD -> 3 programs post results...
12785           Maps
12786           \-> Re: Maps
12810           \-> Re: Maps
12818           \-> Re: Maps
12834           \-> Re: Maps
12985           \-> Re: Maps
12787           HELP!!
12789           \-> Re: HELP!!
12791           \-> Re: HELP!!
12824           \-> Re: HELP!!
12790           Editing Q's
12793           DM level
12799           Re: Best Q2 editor
12808           \-> Re: Best Q2 editor
12813           \-> Re: Best Q2 editor
12821           \-> Re: Best Q2 editor
12801           Re: How do I increase a levels monster count in QuakeC?
12803           Re:Another on the #$ck Rod White bandwagon
12804           Re: PCME/Rod White - Tells the truth about Quake II
12833           \-> Re: PCME/Rod White - Tells the truth about Quake II
12849           \-> Re: PCME/Rod White - Tells the truth about Quake II
12863           \-> Re: PCME/Rod White - Tells the truth about Quake II
12871           \-> Re: PCME/Rod White - Tells the truth about Quake II
12874           \-> Re: PCME/Rod White - Tells the truth about Quake II
12881           \-> Re: PCME/Rod White - Tells the truth about Quake II
12886           \-> Re: PCME/Rod White - Tells the truth about Quake II
12893           \-> Re: PCME/Rod White - Tells the truth about Quake II
12895           \-> Re: PCME/Rod White - Tells the truth about Quake II
12898           \-> Re: PCME/Rod White - Tells the truth about Quake II
12899           \-> Re: PCME/Rod White - Tells the truth about Quake II
12900           \-> Re: PCME/Rod White - Tells the truth about Quake II
12905           \-> Re: PCME/Rod White - Tells the truth about Quake II
12907           \-> Re: PCME/Rod White - Tells the truth about Quake II
12923           \-> Re: PCME/Rod White - Tells the truth about Quake II
12970           \-> Re: PCME/Rod White - Tells the truth about Quake II
12992           \-> Re: PCME/Rod White - Tells the truth about Quake II
13029           \-> Re: PCME/Rod White - Tells the truth about Quake II
13030           \-> Re: PCME/Rod White - Tells the truth about Quake II
13033           \-> Re: PCME/Rod White - Tells the truth about Quake II
13034           \-> Re: PCME/Rod White - Tells the truth about Quake II
13048           \-> Re: PCME/Rod White - Tells the truth about Quake II
13049           \-> Re: PCME/Rod White - Tells the truth about Quake II
13050           \-> Re: PCME/Rod White - Tells the truth about Quake II
13051           \-> Re: PCME/Rod White - Tells the truth about Quake II
13053           \-> Re: PCME/Rod White - Tells the truth about Quake II
13054           \-> Re: PCME/Rod White - Tells the truth about Quake II
13056           \-> Re: PCME/Rod White - Tells the truth about Quake II
13060           \-> Re: PCME/Rod White - Tells the truth about Quake II
13078           \-> Re: PCME/Rod White - Tells the truth about Quake II
12805           Texture WADS
12827           \-> Re: Texture WADS
12807           Re: BREW YOUR OWN BEER!
12822           \-> Re: BREW YOUR OWN BEER!
12850           \-> Re: BREW YOUR OWN BEER!
12917           \-> Re: BREW YOUR OWN BEER!
12819           Qoole Software!?
12860           \-> Re: Qoole Software!?
12995           \-> Re: Qoole Software!?
13015           \-> Re: Qoole Software!?
12820           DooM 2 player's contest
12828           Clan members needed!!!
12829           Seams in Q2 modeling
12830           Seams in Q2 modeling (THE REAL "REPLY TO" POST)
12840           \-> Re: Seams in Q2 modeling (THE REAL "REPLY TO" POST)
12841           \-> Re: Seams in Q2 modeling (THE REAL "REPLY TO" POST)
12832           Episode design
12856           \-> Re: Episode design
12858           \-> Re: Episode design
12837           here's a problem for someone smarter than me to solve (please)
12846           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12854           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12862           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12866           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12909           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12910           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12921           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12938           \-> Re: here's a problem for someone smarter than me to solve
               | (please)
12838           I need a Quake editor !
12857           \-> Re: I need a Quake editor !
12925           \-> Re: I need a Quake editor !
12839           Question about patches in level lighting
12965           \-> Re: Question about patches in level lighting
12844           Deathmatch Maker2??????
12847           \-> Re: Deathmatch Maker2??????
12872           \-> Re: Deathmatch Maker2??????
12851           CTF flags and runes HELP!
12870           \-> Re: CTF flags and runes HELP!
12875           \-> Re: CTF flags and runes HELP!
12852           Q2 Editor for Beginner
12869           \-> Re: Q2 Editor for Beginner
12853           New Models
12876           \-> Re: New Models
12941           \-> Re: New Models
12960           \-> Re: New Models
13031           \-> Re: New Models
12861           deathmatch maker 2
12887           \-> Re: deathmatch maker 2
12908           \-> Re: deathmatch maker 2
12864           How are you guys doing FULL compiles??????
12873           \-> Re: How are you guys doing FULL compiles??????
12877           \-> Re: How are you guys doing FULL compiles??????
12889           \-> Re: How are you guys doing FULL compiles??????
12911           \-> Re: How are you guys doing FULL compiles??????
12865           Outside levels - Qoole
12868           \-> Re: Outside levels - Qoole
12879           \-> Re: Outside levels - Qoole
12885           \-> Re: Outside levels - Qoole
12891           \-> Re: Outside levels - Qoole
12926           \-> Re: Outside levels - Qoole
12982           \-> Re: Outside levels - Qoole
12884           using id's source code
12896           \-> Re: using id's source code
12924           \-> Re: using id's source code
13000           \-> Re: using id's source code
12888           'T' for talk.
12897           \-> Re: 'T' for talk.
12890           Cool New Level editing site!
13012           \-> Re: Cool New Level editing site!
12892           Qoole - Texture Aligning
12894           \-> Re: Qoole - Texture Aligning
12933           \-> Re: Qoole - Texture Aligning
12902           Flames!
12906           \-> Re: Flames!
12927           \-> Re: Flames!
12948           \-> Re: Flames!
13154           \-> Re: Flames!
12903           Quake2 CTF official release
12904           \-> Re: Quake2 CTF official release
12912           To Coop or Not to Coop?  That's No Question
12971           \-> Re: To Coop or Not to Coop?  That's No Question
12974           \-> Re: To Coop or Not to Coop?  That's No Question
12988           \-> Re: To Coop or Not to Coop?  That's No Question
12997           \-> Re: To Coop or Not to Coop?  That's No Question
13016           \-> Re: To Coop or Not to Coop?  That's No Question
13122           \-> Re: To Coop or Not to Coop?  That's No Question
13126           \-> Re: To Coop or Not to Coop?  That's No Question
13150           \-> Re: To Coop or Not to Coop?  That's No Question
13155           \-> Re: To Coop or Not to Coop?  That's No Question
13189           \-> Re: To Coop or Not to Coop?  That's No Question
12913           Is Ben tyring to make Worldcraft a 3d Studio Max clone?? What's
               | the delay already?!
12914           \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
12931           \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
12942           \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
12947           \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
12954           \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
12961           \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
12968           \-> Re: Is Ben tyring to make Worldcraft a 3d Studio Max
               | clone?? What's the delay already?!
12919           Is there a way to edit existing maps?
12920           \-> Re: Is there a way to edit existing maps?
12922           Ladders?
12929           \-> Re: Ladders?
12928           building platforms that go down.
12930           \-> Re: building platforms that go down.
12932           \-> Re: building platforms that go down.
12962           \-> Re: building platforms that go down.
12983           \-> Re: building platforms that go down.
12934           bug in Qoole?
12939           \-> Re: bug in Qoole?
12935           QuakeC guru needed!!!!
12936           wad - map
12980           \-> Re: wad - map
12940           Got grapplehook ???
12951           What is quake c ?
12976           \-> Re: What is quake c ?
13007           \-> Re: What is quake c ?
12963           WinQoole Help!!!
12969           \-> Re: WinQoole Help!!!
12989           \-> Re: WinQoole Help!!!
12999           \-> Re: WinQoole Help!!!
13024           \-> Re: WinQoole Help!!!
12964           I NEED DARKEYE GUIDED MISSLES!!!!!!!!
13014           \-> Re: I NEED DARKEYE GUIDED MISSLES!!!!!!!!
12966           NEW MONSTERS IN DMM
12975           \-> Re: NEW MONSTERS IN DMM
12973           guided missle
12979           Nightfall TC for Quake 2 by Ward Six Entertainment..
12984           Need a 3D Modeler creator (MDL) !!
12991           \-> Re: Need a 3D Modeler creator (MDL) !!
13001           Skins
13011           \-> Re: Skins
13047           \-> Re: Skins
13069           \-> Re: Skins
13004           lighting vis & total area questions
13006           \-> Re: lighting vis & total area questions
13005           GLQoole texture bug?
13038           \-> Re: GLQoole texture bug?
13008           editing quake commands
13013           Someone explain Q2 editing to a clueless newbie...
13036           \-> Re: Someone explain Q2 editing to a clueless newbie...
13074           \-> Re: Someone explain Q2 editing to a clueless newbie...
13018           Internet Quake..
13019           Re: Let A Girl Show You How It Is Done!!!
13020           Re: Come See!!!
13023           \-> Re: Come See!!!
13347           \-> Re: Come See!!!
13021           Highlander Quake II TC needs You
13022           HELP! - Skin color problems
13026           Quake2 - Do doors cast shadows?
13027           **   WAD - MAP conversions   **
13062           \-> Re: **   WAD - MAP conversions   **
13028           A Quake 2 Clan for busy people!
13032           Winqoole registration key
13128           \-> Re: Winqoole registration key
13037           DEMO to AVI?
13046           \-> Re: DEMO to AVI?
13193           \-> Re: DEMO to AVI?
13039           ERRORS in BSP
13040           QBSP3 error: SubdivideFace: didn't split the polygon?
13041           Qoole 2.31 Problem
13079           \-> Re: Qoole 2.31 Problem
13042           the Q2 palette
13043           Re: Get XX Adult Password Free!
               | http://www.angelfire.com/ok/xxok/
13044           Paintball Quake
13072           \-> Re: Paintball Quake
13084           \-> Re: Paintball Quake
13045           quake 2 model editor
13073           \-> Re: quake 2 model editor
13104           \-> Re: quake 2 model editor
13052           Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
13055           \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
13068           \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
13083           \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
13101           \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
13115           \-> Re: PCME/Rod White - FLAMETHROWER TALKS TO ITSELF
13057           Re: bonus items falling out of level ?!*!?
13160           \-> Re: bonus items falling out of level ?!*!?
13058           Re: environment maps in BSP
13097           \-> Re: environment maps in BSP
13159           \-> Re: environment maps in BSP
13059           Quake2 skins
13061           Someone help me with a compiler batch file?
13077           \-> Re: Someone help me with a compiler batch file?
13111           \-> Re: Someone help me with a compiler batch file?
13063           Re: Q2 - problems with 1/2 unit-wide objects?
13064           Does ne1 know how to convert Quake MDL files to a 3D Studio
               | format?
13092           \-> Re: Does ne1 know how to convert Quake MDL files to a 3D
               | Studio format?
13065           Custom LMP Files
13088           \-> Re: Custom LMP Files
13118           \-> Re: Custom LMP Files
13139           \-> Re: Custom LMP Files
13142           \-> Re: Custom LMP Files
13152           \-> Re: Custom LMP Files
13070           Re: Help with Quake II CD
13223           \-> Re: Help with Quake II CD
13265           \-> Re: Help with Quake II CD
13071           Re: Quake 2 Model and Skin Editing ?????????????
13075           QOOLE WEAPON ENTITIES?
13086           \-> Re: QOOLE WEAPON ENTITIES?
13091           \-> Re: QOOLE WEAPON ENTITIES?
13099           \-> Re: QOOLE WEAPON ENTITIES?
13076           what is a model?
13089           \-> Re: what is a model?
13090           \-> Re: what is a model?
13116           \-> Re: what is a model?
13131           \-> Re: what is a model?
13080           A GOOD BOT OPPONENT
13085           \-> Re: A GOOD BOT OPPONENT
13087           \-> Re: A GOOD BOT OPPONENT
13145           \-> Re: A GOOD BOT OPPONENT
13081           Gamers Palace
13082           Hacking Qoole !
13108           \-> Re: Hacking Qoole !
13093           new tf clan needs help info
13098           \-> Re: new tf clan needs help info
13094           Q2: Skins & Models... Nude or Unique?
13095           Modellers and Skinners of the world
13096           QE4 question
13100           Qoole disapperaring objects
13220           \-> Re: Qoole disapperaring objects
13102           3dsMAX (1or2) to q2 maps?    or qmapexp / mapexp for quake 2?
               | q1map to q2map?
13109           \-> Re: 3dsMAX (1or2) to q2 maps?    or qmapexp / mapexp for
               | quake 2?  q1map to q2map?
13103           Re: Modelling Tools
13105           Re: qED graphics
13110           bit of an 'and if y'please thanks kindly
13114           \-> Re: bit of an 'and if y'please thanks kindly
13123           \-> Re: bit of an 'and if y'please thanks kindly
13164           \-> Re: bit of an 'and if y'please thanks kindly
13270           \-> Re: bit of an 'and if y'please thanks kindly
13112           Editors.
13113           \-> Re: Editors.
13121           \-> Re: Editors.
13147           \-> Re: Editors.
13148           \-> Re: Editors.
13153           \-> Re: Editors.
13156           \-> Re: Editors.
13166           \-> Re: Editors.
13204           \-> Re: Editors.
13117           Re: Skins & Models... Nude or Unique?
13119           Does really no-one know about animated Textures in Qoole?
13124           \-> Re: Does really no-one know about animated Textures in
               | Qoole?
13120           HELP! QUAKE GRAPPLE! HOW?
13194           \-> Re: HELP! QUAKE GRAPPLE! HOW?
13125           Node with Unbounded Volume?
13127           Re: dmm2 reviews???
13129           TrueSpace 3.0 and Quake 2 Modeling
13140           \-> Re: TrueSpace 3.0 and Quake 2 Modeling
13250           \-> Re: TrueSpace 3.0 and Quake 2 Modeling
13130           WANTED: Map Designers
13132           Quake2 - 16 bit textures possible?
13157           \-> Re: Quake2 - 16 bit textures possible?
13167           \-> Re: Quake2 - 16 bit textures possible?
13178           \-> Re: Quake2 - 16 bit textures possible?
13208           \-> Re: Quake2 - 16 bit textures possible?
13367           \-> Re: Quake2 - 16 bit textures possible?
13368           \-> Re: Quake2 - 16 bit textures possible?
13134           node with unbounded volume?
13135           Sloped floors in Qoole...how?
13136           \-> Re: Sloped floors in Qoole...how?
13137           \-> Re: Sloped floors in Qoole...how?
13141           \-> Re: Sloped floors in Qoole...how?
13143           \-> Re: Sloped floors in Qoole...how?
13163           \-> Re: Sloped floors in Qoole...how?
13185           \-> Re: Sloped floors in Qoole...how?
13138           Stooge Bot Hack for Linux
13144           Point Blank Quake
13146           "fun name" petition. Sign UP
13158           \-> Re: "fun name" petition. Sign UP
13149           Re: "fun name" petition. Kill it
13151           Re: trigger_hyperlink
13214           \-> Re: trigger_hyperlink
13161           MORE ABOUT DMM (ADDING NEW MONSTERS)
13168           \-> Re: MORE ABOUT DMM (ADDING NEW MONSTERS)
13162           Texture viewer
13173           \-> Re: Texture viewer
13165           Fun Name questions (was "fun name" petition)
13171           \-> Re: Fun Name questions (was "fun name" petition)
13231           \-> Re: Fun Name questions (was "fun name" petition)
13241           \-> Re: Fun Name questions (was "fun name" petition)
13269           \-> Re: Fun Name questions (was "fun name" petition)
13272           \-> Re: Fun Name questions (was "fun name" petition)
13346           \-> Re: Fun Name questions (was "fun name" petition)
13169           Simpsons TC?
13175           \-> Re: Simpsons TC?
13170           axe model?
13177           \-> Re: axe model?
13187           \-> Re: axe model?
13192           \-> Re: axe model?
13280           \-> Re: axe model?
13172           simple yet annoying QERadiant question
13191           \-> Re: simple yet annoying QERadiant question
13174           Multiskin pro
13176           base skin from original base model
13182           \-> Re: base skin from original base model
13179           playng a different .pak file
13190           \-> Re: playng a different .pak file
13180           Help Newbie Compile with Qoole
13184           \-> Re: Help Newbie Compile with Qoole
13181           Quake Newbie help!
13183           New weapons
13195           \-> Re: New weapons
13186           Quake and Quake 2 maps
13188           problems with trains in Q2
13216           \-> Re: problems with trains in Q2
13196           Any unpak tool for unix (sun solaris) ?
13197           trigger_counters and _trigger changelevel
13238           \-> Re: trigger_counters and _trigger changelevel
13198           Commodore 64 Emulator hacking
13200           Texture wad and entities for a Doom conversion.
13201           Re: Prefabs
13202           Re: Newbie editing question, how can I guess how long VIS will
               | take?
13205           Re: QBPS3: SubdivideFace: didn't split the polygon?
13211           \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
13222           \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
13226           \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
13342           \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
13364           \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
13446           \-> Re: QBPS3: SubdivideFace: didn't split the polygon?
13206           Re: To Coop or Not to Coop?  YES, is the answer.
13212           \-> Re: To Coop or Not to Coop?  YES, is the answer.
13271           \-> Re: To Coop or Not to Coop?  YES, is the answer.
13207           ApolloSoft- Quake and Quake2 levels
13209           Beautiful Woman (picture post)    bw20.jpg[1/1]
13210           IT'S OUT
13264           \-> Re: IT'S OUT
13273           \-> Re: IT'S OUT
13213           Q2: how do i make objects "destructible" ?
13229           \-> Re: Q2: how do i make objects "destructible" ?
13215           Worldspawn & Sun entity
13236           \-> Re: Worldspawn & Sun entity
13279           \-> Re: Worldspawn & Sun entity
13306           \-> Re: Worldspawn & Sun entity
13314           \-> Re: Worldspawn & Sun entity
13217           quake w/wingate
13218           \-> Re: quake w/wingate
13219           Q2 lighting problems :(
13235           \-> Re: Q2 lighting problems :(
13343           \-> Re: Q2 lighting problems :(
13221           Re: q1map to q2map? - found
13227           CHRONOS TC
13228           MY QUAKE BOT WEB PAGE...
13232           Level Editors Required - Reflections Software
13233           Re: ** WAD - MAP conversions **
13234           quakedm & textures from doom2
13239           Say NO to Fun Names
13240           \-> Re: Say NO to Fun Names
13242           \-> Re: Say NO to Fun Names
13244           \-> Re: Say NO to Fun Names
13245           \-> Re: Say NO to Fun Names
13253           \-> Re: Say NO to Fun Names
13256           \-> Re: Say NO to Fun Names
13259           \-> Re: Say NO to Fun Names
13284           \-> Re: Say NO to Fun Names
13285           \-> Re: Say NO to Fun Names
13310           \-> Re: Say NO to Fun Names
13311           \-> Re: Say NO to Fun Names
13325           \-> Re: Say NO to Fun Names
13349           \-> Re: Say NO to Fun Names
13350           \-> Re: Say NO to Fun Names
13359           \-> Re: Say NO to Fun Names
13434           \-> Re: Say NO to Fun Names
13243           Simpsons Q2?
13266           \-> Re: Simpsons Q2?
13247           resolutions
13248           \-> Re: resolutions
13257           \-> Re: resolutions
13258           \-> Re: resolutions
13263           \-> Re: resolutions
13249           Newbie question: what do I do with models?
13251           Modellers interested in TC
13252           Re: Help with 3 button mouse in Q2
13340           \-> Re: Help with 3 button mouse in Q2
13254           New Quake Editing Site
13255           Re: QUAKE SERVERS PLEASE!!!!!!!!!!
13260           Help with 3 button mouse in Q2
13261           QUAKE SERVERS PLEASE!!!!!!!!!!!!!!
13262           How do I build CTF-levels?
13283           \-> Re: How do I build CTF-levels?
13267           I NEED HELP WITH GLQUAKE!!!
13268           Fun Names, and Q2 BUG!
13282           \-> Re: Fun Names, and Q2 BUG!
13274           Polge's wishes about modifying his Reaper
13286           \-> Re: Polge's wishes about modifying his Reaper
13275           Q2CTF with Qoole, how?
13276           Quake StoogeBot Hack
13277           Quake 2 !!! Jerky mouse?
13278           Prefab contest - win a 3DFX or Riva128 card
13281           bmp to map conversion
13287           \-> Re: bmp to map conversion
13302           \-> Re: bmp to map conversion
13466           \-> Re: bmp to map conversion
13288           Q1 CD-ROM question.
13293           \-> Re: Q1 CD-ROM question.
13308           \-> Re: Q1 CD-ROM question.
13289           Re: Simpsons TC?  Yes
13290           Quake Console
13294           \-> Re: Quake Console
13291           Q2 color palette usage
13292           Quake Clan
13295           \-> Re: Quake Clan
13296           BSP/VIS/QRAD on Unix platform
13297           Q2CTF Maps
13298           Photo Shop 4 Q2 Pallete
13299           WANTED: Quake 2 Modelers
13300           WANTED: Quake 2 skin/texture artists
13301           Adobe PhotoShop .wal pluggin
13304           \-> Re: Adobe PhotoShop .wal pluggin
13303           Most basic Quake2 editing question
13305           \-> Re: Most basic Quake2 editing question
13307           Liquid Brushes... and overlapping stuff...
13309           Starting a new quake server
13312           project assassin needs coders, artists, modelers, mappers for
               | tc
13313           Re: Quake I Demo Recording: Help Wanted!!
13332           \-> Re: Quake I Demo Recording: Help Wanted!!
13341           \-> Re: Quake I Demo Recording: Help Wanted!!
13315           Various Stuff [tm] and things
13316           \-> Re: Various Stuff [tm] and things
13317           Need BSP editor
13324           \-> Re: Need BSP editor
13327           \-> Re: Need BSP editor
13318           SPRGen
13319           Re: Doom - Quake/QII map converter?
13321           Quake 1 players read this!
13335           \-> Re: Quake 1 players read this!
13448           \-> Re: Quake 1 players read this!
13322           Quake Help
13455           \-> Re: Quake Help
13323           Quake I wav files help needed
13329           Worldcraft editng
13333           \-> Re: Worldcraft editng
13358           \-> Re: Worldcraft editng
13330           Jerky Quakin' on the 'Net
13353           \-> Re: Jerky Quakin' on the 'Net
13354           \-> Re: Jerky Quakin' on the 'Net
13355           \-> Re: Jerky Quakin' on the 'Net
13356           \-> Re: Jerky Quakin' on the 'Net
13331           VISing removes transparent water!? Help
13385           \-> Re: VISing removes transparent water!? Help
13334           Re: How big can i make it?
13336           Capture The Flag And TF
13454           \-> Re: Capture The Flag And TF
13337           Awesome Quake Page ! Cheats, Files, Servers, Etc.
13338           Quake Community
13407           \-> Re: Quake Community
13344           Joystick problem
13372           \-> Re: Joystick problem
13363           worldcraft textures?
13365           \-> Re: worldcraft textures?
13366           "Aiming Dot" code
13375           \-> Re: "Aiming Dot" code
13393           \-> Re: "Aiming Dot" code
13449           \-> Re: "Aiming Dot" code
13370           Newbie DMM2 lighting question
13382           \-> Re: Newbie DMM2 lighting question
13394           \-> Re: Newbie DMM2 lighting question
13398           \-> Re: Newbie DMM2 lighting question
13402           \-> Re: Newbie DMM2 lighting question
13371           Help: Cannot run Quake2.exe from command line
13373           TF Flag colors
13376           New chat room!!!
13380           Re: Say NO to Fun Names AND SPAMMING
13387           Light shines through doors
13399           \-> Re: Light shines through doors
13410           \-> Re: Light shines through doors
13423           \-> Re: Light shines through doors
13388           How many rockets in the air?
13397           \-> Re: How many rockets in the air?
13421           \-> Re: How many rockets in the air?
13435           \-> Re: How many rockets in the air?
13440           \-> Re: How many rockets in the air?
13443           \-> Re: How many rockets in the air?
13391           Re: qMe: wer kann mir helfen?
13392           Quake 1 Only Site - Webmasters Needed!
13433           \-> Re: Quake 1 Only Site - Webmasters Needed!
13395           QUAKE2 SERVER IN UK - FAST
13396           Quake in Virtual Reality
13401           quake2.rapid.co.uk
13429           \-> Re: quake2.rapid.co.uk
13441           \-> Re: quake2.rapid.co.uk
13404           q2: low frame-rates after qrad ?
13405           q2: prob with a too big map
13406           Clan TSCC
13408           Playing Q2-tracks on his own map?
13409           Re: prob with a too big map
13439           \-> Re: prob with a too big map
13413           !!!!!!!!!!!!PLEASE HELP ME!!!!!!!!!!!!!!!!!!
13418           Running CTF Servers
13438           \-> Re: Running CTF Servers
13419           Q2 map compiled 3 times no light
13430           \-> Re: Q2 map compiled 3 times no light
13450           \-> Re: Q2 map compiled 3 times no light
13420           Newless Cluebie ponders lighting in Qoole 2.31...
13424           \-> Re: Newless Cluebie ponders lighting in Qoole 2.31...
13425           \-> Re: Newless Cluebie ponders lighting in Qoole 2.31...
13426           \-> Re: Newless Cluebie ponders lighting in Qoole 2.31...
13428           Clan Arena - Campers win ?
13431           Q2 and target_speaker - how do you place the sound in the map?
13432           Naming your own level?
13437           \-> Re: Naming your own level?
13458           \-> Re: Naming your own level?
13444           Deathmatch Maker
13460           \-> Re: Deathmatch Maker
13445           Question on rotating objects in Q2- they don't move smoothly
13447           No spawn points in CTF map?
13452           QUAKE2 MODELER HELP!
13453           not seeing skins when playing over a lan (q2 v3.12)
13459           \-> Re: not seeing skins when playing over a lan (q2 v3.12)
13464           \-> Re: not seeing skins when playing over a lan (q2 v3.12)
13456           WANTED:: Best of the Best
13457           Making secret areas
13461           \-> Re: Making secret areas
13462           Qbsp3 Compilation Error
13473           \-> Re: Qbsp3 Compilation Error
13463           Doom to Quake
13465           Re: Brushes you can move through
13468           coders, Modellers, Skinners, Multimedia, Mappers, etc needed!
13472           Quake Weapons
13475           QUAKE2 CAP on Ebay
13498           What Quake 1 modification is this?
-----------------------------------------------------------
path: /newsgrps/editing/98Jan/
-----------------------------------------------------------
11063           Re: Newbie
11064           \-> Re: Newbie
11067           \-> Re: Newbie
11079           \-> Re: Newbie
11068           Re: How do I run Quake II without
11069           Re: I Need a Good de-PAK Utility
11082           \-> Re: I Need a Good de-PAK Utility
11089           \-> Re: I Need a Good de-PAK Utility
11284           \-> Re: I Need a Good de-PAK Utility
11070           Requirements of Qrad?
11076           \-> Re: Requirements of Qrad?
11084           \-> Re: Requirements of Qrad?
11104           \-> Re: Requirements of Qrad?
11105           \-> Re: Requirements of Qrad?
11121           \-> Re: Requirements of Qrad?
11124           \-> Re: Requirements of Qrad?
11142           \-> Re: Requirements of Qrad?
11143           \-> Re: Requirements of Qrad?
11208           \-> Re: Requirements of Qrad?
11219           \-> Re: Requirements of Qrad?
11236           \-> Re: Requirements of Qrad?
11269           \-> Re: Requirements of Qrad?
11071           quake 2 map compilers: where to get (qbsp, qrad, etc)
11214           \-> Re: quake 2 map compilers: where to get (qbsp, qrad, etc)
11072           quake 2 map compilers: where to get (qbsp, qrad, etc)
11073           Quake 2 pallete
11112           \-> Re: Quake 2 pallete
11077           Re: REQ:worldcraft crack(new version) please
11078           Re: Problems: Compiling a level
11177           \-> Re: Problems: Compiling a level
11080           Re: Alloc Full?
11081           Re: which editor is best and easiest to use?
11083           Level Linking ?
11122           \-> Re: Level Linking ?
11085           BC++ 4.5 and Quake DLLs?
11092           \-> Re: BC++ 4.5 and Quake DLLs?
11354           \-> Re: BC++ 4.5 and Quake DLLs?
11387           \-> Re: BC++ 4.5 and Quake DLLs?
11086           quake editor
11150           \-> Re: quake editor
11172           \-> Re: quake editor
11285           \-> Re: quake editor
11087           Re: Problem with teleporter destination! Please help if you are
               | a good level designer!
11180           \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
11088           Anyone who can compilse a Butt-load of .MAPS For me?
11117           \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
11282           \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
11408           \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
11410           \-> Re: Anyone who can compilse a Butt-load of .MAPS For me?
11090           Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
11091           Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
11093           Mirror in GL
11154           \-> Re: Mirror in GL
11094           Re: Worldcraft 3D hardware support
11095           DOOM TC or PC for Quake 1?
11141           \-> Re: DOOM TC or PC for Quake 1?
11096           Quake 2 temp entities?
11097           static entity error
11391           \-> Re: static entity error
11098           Clan List
11138           \-> Re: Clan List
11327           \-> Re: Clan List
11365           \-> Re: Clan List
11393           \-> Re: Clan List
11413           \-> Re: Clan List
11099           animated gifs as wall textures?
11115           \-> Re: animated gifs as wall textures?
11100           HELP!!! My buildings are floating in the air
11119           \-> Re: HELP!!! My buildings are floating in the air
11135           \-> Re: HELP!!! My buildings are floating in the air
11196           \-> Re: HELP!!! My buildings are floating in the air
11101           Re: Quake 2
11103           \-> Re: Quake 2
11133           \-> Re: Quake 2
11152           \-> Re: Quake 2
11160           \-> Re: Quake 2
11201           \-> Re: Quake 2
11226           \-> Re: Quake 2
11239           \-> Re: Quake 2
11267           \-> Re: Quake 2
11293           \-> Re: Quake 2
11102           New Skins in TF give Hunk Alloc error
11106           THRED Editor??
11149           \-> Re: THRED Editor??
11107           Re: Unit ratio in Quake
11184           \-> Re: Unit ratio in Quake
11268           \-> Re: Unit ratio in Quake
11290           \-> Re: Unit ratio in Quake
11294           \-> Re: Unit ratio in Quake
11301           \-> Re: Unit ratio in Quake
11108           Quake 2 Hub/Unit/Level Design
11159           \-> Re: Quake 2 Hub/Unit/Level Design
11109           Quake 2: Sequence of Units & Levels.
11125           \-> Re: Quake 2: Sequence of Units & Levels.
11190           \-> Re: Quake 2: Sequence of Units & Levels.
11211           \-> Re: Quake 2: Sequence of Units & Levels.
11212           \-> Re: Quake 2: Sequence of Units & Levels.
11213           \-> Re: Quake 2: Sequence of Units & Levels.
11265           \-> Re: Quake 2: Sequence of Units & Levels.
11110           question about emodel and Pmodel in CTF
11111           Re: I got quake 2 today and wondering with Logitech Wingman
               | Joystick
11203           \-> Re: I got quake 2 today and wondering with Logitech Wingman
               | Joystick
11114           Quake problems
11116           Re: Bond and Quake I
11118           Re: Help
11120           Mirrors
11123           \-> Re: Mirrors
11126           selecting things in Qoole
11283           \-> Re: selecting things in Qoole
11127           Re: BSP editting problem
11128           Re: .PCX files to .Wad files? How?
11129           Re: I WANNA LEARN HOW TO EDIT
11167           \-> Re: I WANNA LEARN HOW TO EDIT
11295           \-> Re: I WANNA LEARN HOW TO EDIT
11130           Re: Quake 2 DLL HELP!
11131           Re: Quake 2 pallete - Q2pal.lmp [1/1]
11134           Re: Worldcraft 1.6? BSP?
11140           \-> Re: Worldcraft 1.6? BSP?
11199           \-> Re: Worldcraft 1.6? BSP?
11209           \-> Re: Worldcraft 1.6? BSP?
11242           \-> Re: Worldcraft 1.6? BSP?
11278           \-> Re: Worldcraft 1.6? BSP?
11315           \-> Re: Worldcraft 1.6? BSP?
11326           \-> Re: Worldcraft 1.6? BSP?
11382           \-> Re: Worldcraft 1.6? BSP?
11136           memory allocation error
11137           QED in win 95
11168           \-> Re: QED in win 95
11139           Re: Activision will own your Quake2 levels
11144           Can platforms go down
11146           \-> Re: Can platforms go down
11175           \-> Re: Can platforms go down
11187           \-> Re: Can platforms go down
11205           \-> Re: Can platforms go down
11145           Re: QRAD3 memory requirements
11147           The best editor?
11156           \-> Re: The best editor?
11158           \-> Re: The best editor?
11166           \-> Re: The best editor?
11171           \-> Re: The best editor?
11174           \-> Re: The best editor?
11182           \-> Re: The best editor?
11198           \-> Re: The best editor?
11210           \-> Re: The best editor?
11240           \-> Re: The best editor?
11273           \-> Re: The best editor?
11288           \-> Re: The best editor?
11317           \-> Re: The best editor?
11323           \-> Re: The best editor?
11331           \-> Re: The best editor?
11334           \-> Re: The best editor?
11337           \-> Re: The best editor?
11449           \-> Re: The best editor?
11450           \-> Re: The best editor?
11580           \-> Re: The best editor?
11148           thred
11151           Help:  Secret door makes entire wall passable
11153           Plane to plane clipping, how to do?
11155           Wc map files crashing q2??
11271           \-> Re: Wc map files crashing q2??
11157           How do I get a wad from painkeep into Qoole for use in Quake2?
11368           \-> Re: How do I get a wad from painkeep into Qoole for use in
               | Quake2?
11373           \-> Re: How do I get a wad from painkeep into Qoole for use in
               | Quake2?
11161           QBSP3 fine, QRAD3 and QVIS3 don't run
11367           \-> Re: QBSP3 fine, QRAD3 and QVIS3 don't run
11162           Quakec source
11163           \-> Re: Quakec source
11164           Re: Removing pixel explosions from RL's
11165           Team Fortress Clan The Jackals are recruiting
11169           qED2 Beta Quake2,Hexen2,X-Men,Quake -- all in 1 package!
11170           PROBLEM: Invisible changelevel button.
11185           \-> Re: PROBLEM: Invisible changelevel button.
11194           \-> Re: PROBLEM: Invisible changelevel button.
11389           \-> Re: PROBLEM: Invisible changelevel button.
11173           A couple 'o questions about triggers
11186           \-> Re: A couple 'o questions about triggers
11188           \-> Re: A couple 'o questions about triggers
11191           \-> Re: A couple 'o questions about triggers
11193           \-> Re: A couple 'o questions about triggers
11204           \-> Re: A couple 'o questions about triggers
11207           \-> Re: A couple 'o questions about triggers
11178           Keyboard mapping
11179           2 kinda dumb questions...
11181           \-> Re: 2 kinda dumb questions...
11183           \-> Re: 2 kinda dumb questions...
11192           \-> Re: 2 kinda dumb questions...
11220           \-> Re: 2 kinda dumb questions...
11189           Qoole v2.30 FINAL!
11195           How to use .BSP and .DLLs
11197           Qoole vs. Worldcraft
11200           \-> Re: Qoole vs. Worldcraft
11216           \-> Re:  Qoole vs. Worldcraft
11235           \-> Re: Qoole vs. Worldcraft
11248           \-> Re: Qoole vs. Worldcraft
11266           \-> Re: Qoole vs. Worldcraft
11274           \-> Re: Qoole vs. Worldcraft
11202           Could someone post Qoole Serial Number
11247           \-> Re: Could someone post Qoole Serial Number
11206           here is the QUAKE1 Source Code!
11215           Re: Status Bar GFX
11263           \-> Re: Status Bar GFX
11280           \-> Re: Status Bar GFX
11318           \-> Re: Status Bar GFX
11217           HELP! - Quake monster metrics
11230           \-> Re: HELP! - Quake monster metrics
11258           \-> Re: HELP! - Quake monster metrics
11277           \-> Re: HELP! - Quake monster metrics
11218           QUESTION: What is GLQuake?
11251           \-> Re: QUESTION: What is GLQuake?
11260           \-> Re: QUESTION: What is GLQuake?
11276           \-> Re: QUESTION: What is GLQuake?
11222           New Quake Editing Site
11229           \-> Re: New Quake Editing Site
11406           \-> Re: New Quake Editing Site
11223           BSP wants to load wad file for Quake2 editing?
11307           \-> Re: BSP wants to load wad file for Quake2 editing?
11313           \-> Re: BSP wants to load wad file for Quake2 editing?
11224           Coloured Lighting on Skins?
11225           Models in Quake II
11264           \-> Re: Models in Quake II
11228           Quake 2 level editing
11231           Quake2 save files
11232           Quake 2 editing
11233           Re: QUAKE II: Player Sound Editing. . .
11664           \-> Re: QUAKE II: Player Sound Editing. . .
11238           maybe im just stupid
11243           \-> Re: maybe im just stupid
11252           \-> Re: maybe im just stupid
11270           \-> Re: maybe im just stupid
11241           another (probably) Dumb ?
11254           \-> Re: another (probably) Dumb ?
11257           \-> Re: another (probably) Dumb ?
11442           \-> Re: another (probably) Dumb ?
11244           TF CLAN JACKALS ARE RECRUITING FOR UK CHAPTER!
11245           Re: Worldcraft 1.6?
11304           \-> Re: Worldcraft 1.6?
11306           \-> Re: Worldcraft 1.6?
11308           \-> Re: Worldcraft 1.6?
11246           Re: QE4 trouble
11249           QE4 Radiant V3 Help
11250           How can we create a model in Quake I ?
11289           \-> Re: How can we create a model in Quake I ?
11526           \-> Re: How can we create a model in Quake I ?
11253           Team Fortress Clan is Recruiting!
11255           Re: VIS question
11259           VIS question
11261           Where to get a Quake2 Map Editor?
11272           Teamfortress Trigger Help!
11397           \-> Re: Teamfortress Trigger Help!
11275           Qoole Serial Number
11292           \-> Re: Qoole Serial Number
11435           \-> Re: Qoole Serial Number
11640           \-> Re: Qoole Serial Number
11700           \-> Re: Qoole Serial Number
11750           \-> Re: Qoole Serial Number
11279           I'm REALLY new at this
11298           \-> Re: I'm REALLY new at this
11281           Secret Object fell out of level at 'sum numbers....'
11305           \-> Re: Secret Object fell out of level at 'sum numbers....'
11346           \-> Re: Secret Object fell out of level at 'sum numbers....'
11287           extractor
11297           \-> Re: extractor
11291           ping times....
11302           \-> Re: ping times....
11299           converting q1 maps to q2
11309           \-> Re: converting q1 maps to q2
11324           \-> Re: converting q1 maps to q2
11426           \-> Re: converting q1 maps to q2
11527           \-> Re: converting q1 maps to q2
11300           How do I set up BSP to use Quake2 trextures?
11303           \-> Re: How do I set up BSP to use Quake2 trextures?
11311           Re: Worldcraft, BSP, Qoole?
11312           Skins
11685           \-> Re: Skins
11823           \-> Re: Skins
11314           rotating doors in Q2
11316           WANTED - EDITORS FOR NEW Q2 MOD
11319           How to "respawn" objects for Deathmatch levels.
11321           \-> Re: How to "respawn" objects for Deathmatch levels.
11362           \-> Re: How to "respawn" objects for Deathmatch levels.
11388           \-> Re: How to "respawn" objects for Deathmatch levels.
11325           m2m
11454           \-> Re: m2m
12276           \-> Re: m2m
12333           \-> Re: m2m
11328           worldcraft for qoole
11333           \-> Re: worldcraft for qoole
11353           \-> Re: worldcraft for qoole
11329           Q2 editing
11363           \-> Re: Q2 editing
11714           \-> Re: Q2 editing
11330           Q2 editing
11332           Help!
11336           \-> Re: Help!
11352           \-> Re: Help!
11381           \-> Re: Help!
11335           Quake 2 custom player models
11344           \-> Re: Quake 2 custom player models
11386           \-> Re: Quake 2 custom player models
11338           Newbie Quake 2 Editing Question
11355           \-> Re: Newbie Quake 2 Editing Question
11339           Map file (.map) specs for Q2?
11340           Qoole serial number
11358           \-> Re: Qoole serial number
11404           \-> Re: Qoole serial number
11341           compiling q2source in MSVC5
11343           Copy of Worldcraft won off of undernet #quake2 for sale.
11345           Error in WorldCraft map
11398           \-> Re: Error in WorldCraft map
11348           Re: earn some CA$H...
11350           \-> Re: earn some CA$H...
11349           Editors
11351           \-> Re: Editors
11356           \-> Re: Editors
11366           \-> Re: Editors
11371           \-> Re: Editors
11396           \-> Re: Editors
11428           \-> Re: Editors
11432           \-> Re: Editors
11448           \-> Re: Editors
11528           \-> Re: Editors
11541           \-> Re: Editors
11600           \-> Re: Editors
11602           \-> Re: Editors
11357           What is....
11360           \-> Re: What is....
11359           Adjusting textures in QuArK 4.07?
11370           \-> Re: Adjusting textures in QuArK 4.07?
11399           \-> Re: Adjusting textures in QuArK 4.07?
11369           Skin downloads from servers to clients
11441           \-> Re: Skin downloads from servers to clients
11372           Animated Button Textures in Quake 2 using Worldcraft 1.5b - No
               | workie?
11374           \-> Re: Animated Button Textures in Quake 2 using Worldcraft
               | 1.5b - No workie?
11375           Wc and the Quake2 patch
11405           \-> Re: Wc and the Quake2 patch
11376           directory
11400           \-> Re: directory
11377           Maps: Quake 1 to Quake 2
11392           \-> Re: Maps: Quake 1 to Quake 2
11378           Making Quake comics
11412           \-> Re: Making Quake comics
11380           How Do I create A Sky using WorldCraft ??
11395           \-> Re: How Do I create A Sky using WorldCraft ??
11440           \-> Re: How Do I create A Sky using WorldCraft ??
11473           \-> Re: How Do I create A Sky using WorldCraft ??
11546           \-> Re: How Do I create A Sky using WorldCraft ??
11589           \-> Re: How Do I create A Sky using WorldCraft ??
11678           \-> Re: How Do I create A Sky using WorldCraft ??
11706           \-> Re: How Do I create A Sky using WorldCraft ??
11806           \-> Re: How Do I create A Sky using WorldCraft ??
11390           Help! Can't see the game.
11401           PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11427           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11468           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11469           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11470           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11471           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11480           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11485           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11492           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11495           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11632           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11653           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11672           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11856           \-> Re: PROBLEM: GLQUAKE - DIAMOND FIRE GL - BLACK AND WHITE/NO
               | TEXTURES
11402           trouble with QEU - please help!
11403           Quake2 servers
11407           Quake2 map examples and help
11409           To all you people worried about Activision claiming your Quake2
               | levels.
11411           Q2 - rotating glass
11417           \-> Re: Q2 - rotating glass
11695           \-> Re: Q2 - rotating glass
11414           Power Vr setup
11415           \-> Re: Power Vr setup
11416           \-> Re: Power Vr setup
11418           \-> Re: Power Vr setup
11422           \-> Re: Power Vr setup
11424           \-> Re: Power Vr setup
11445           \-> Re: Power Vr setup
11446           \-> Re: Power Vr setup
11620           \-> Re: Power Vr setup
11419           New Quake2 Webpage
11420           Quake2 and Delphi3.0
11421           Quake2 and Delphi 3.0
11461           \-> Re: Quake2 and Delphi 3.0
11423           Qoole Serial Number
11425           How do I make the textures fit in a object?
11429           Are invisible faces removed??
11447           \-> Re: Are invisible faces removed??
11486           \-> Re: Are invisible faces removed??
11430           Quake1 Skins and QuakeC
11431           switchable lights
11436           \-> Re: switchable lights
11500           \-> Re: switchable lights
11604           \-> Re: switchable lights
11614           \-> Re: switchable lights
11433           People for Quake 2 TC
11679           \-> Re: People for Quake 2 TC
11434           Sky(s)
11521           \-> Re: Sky(s)
11522           \-> Re: Sky(s)
11437           Team colors on skins
11451           \-> Re: Team colors on skins
11498           \-> Re: Team colors on skins
11438           Quake DM levels for Quake 2 -> Where get?
11444           \-> Re: Quake DM levels for Quake 2 -> Where get?
11439           how can i put text on the walls of my quake2 maps (using QOOLE
               | )
11464           \-> Re: how can i put text on the walls of my quake2 maps
               | (using QOOLE )
11497           \-> Re: how can i put text on the walls of my quake2 maps
               | (using QOOLE )
11502           \-> Re: how can i put text on the walls of my quake2 maps
               | (using QOOLE )
11443           2 editing questions for Qoole and Q2
11452           Deathmatch Editor & error msg
11453           qoole help needed
11465           \-> Re: qoole help needed
11455           Coven now hiring
11456           q2: passing stuff through the command line
11530           \-> Re: q2: passing stuff through the command line
11457           q2: subdivide: couldnt split the polygon
11458           edit *??  animated obj
11519           \-> Re: edit *??  animated obj
11525           \-> Re: edit *??  animated obj
11538           \-> Re: edit *??  animated obj
11459           HELP! Need Height, Width for Monsters in Quake
11460           autoexec.cfg ???
11462           good .md2 editor?
11542           \-> Re: good .md2 editor?
11463           New Quake2 map for CTF
11466           Player silhouette behind walls
11535           \-> Re: Player silhouette behind walls
11775           \-> Re: Player silhouette behind walls
11467           need help creating a conveyer belt
11479           \-> Re: need help creating a conveyer belt
11472           Q2 Multiplayer Maps Needed
11474           Need help with Quake 2 maps
11476           \-> Re: Need help with Quake 2 maps
11477           \-> Re: Need help with Quake 2 maps
11475           What are those boxes in the Q2 player .3ds?
11478           3dmodel converter
11482           \-> Re: 3dmodel converter
11481           Holo Quake Dude Patch For Quake 2 - ftp.cdrom.com
               | /pub/quake2/dlls/misc/holoqdude.zip
11483           Doom -> Quake/QII converter?
11484           Qoole or Worldcraft...
11487           \-> Re: Qoole or Worldcraft...
11493           \-> Re: Qoole or Worldcraft...
11499           \-> Re: Qoole or Worldcraft...
11501           \-> Re: Qoole or Worldcraft...
11506           \-> Re: Qoole or Worldcraft...
11507           \-> Re: Qoole or Worldcraft...
11512           \-> Re: Qoole or Worldcraft...
11513           \-> Re: Qoole or Worldcraft...
11529           \-> Re: Qoole or Worldcraft...
11531           \-> Re: Qoole or Worldcraft...
11534           \-> Re: Qoole or Worldcraft...
11539           \-> Re: Qoole or Worldcraft...
11544           \-> Re: Qoole or Worldcraft...
11549           \-> Re: Qoole or Worldcraft...
11562           \-> Re: Qoole or Worldcraft...
11565           \-> Re: Qoole or Worldcraft...
11567           \-> Re: Qoole or Worldcraft...
11488           Linux binaries of qcc & qbsp (Quake 1)
11489           Converting Id maps to ctf
11490           New Quake2 site!!
11510           \-> Re: New Quake2 site!!
11491           Fun Games and Free Opportunity!!!
11494           hblp2.bsp
11496           New & Hot Game Reviews!
11503           WorldCraft 1.6 = Fiction
11547           \-> Re: WorldCraft 1.6 = Fiction
11559           \-> Re: WorldCraft 1.6 = Fiction
11505           entities
11508           Re: Sound problem
11509           Question about ladders
11517           \-> Re: Question about ladders
11514           Help w/Q2 skins
11588           \-> Re: Help w/Q2 skins
11764           \-> Re: Help w/Q2 skins
11515           Re: subdivide: couldnt split the polygon
11516           Q2 Mappers needed
11518           Must See and Best Of All It's FREE!!!
11523           Invisible Walls, (Semi) invisible monsters?
11536           \-> Re: Invisible Walls, (Semi) invisible monsters?
11558           \-> Re: Invisible Walls, (Semi) invisible monsters?
11771           \-> Re: Invisible Walls, (Semi) invisible monsters?
11524           Linux binaries of qcc & qbsp (Quake 1)
11533           Forsale the Chessmachine /with 512kof ram for hashtables/
11563           \-> Re: Forsale the Chessmachine /with 512kof ram for
               | hashtables/
11613           \-> Re: Forsale the Chessmachine /with 512kof ram for
               | hashtables/
11645           \-> Re: Forsale the Chessmachine /with 512kof ram for
               | hashtables/
11537           Quake2 player skins.
11543           Computer Game Reviews and "Jobs"
11545           Converting PCXs to LMPs
11579           \-> Re: Converting PCXs to LMPs
11550           Best editor with 3dfx support?
11862           \-> Re: Best editor with 3dfx support?
11997           \-> Re: Best editor with 3dfx support?
11551           .MAP to PoV-Ray utility?
11556           \-> Re: .MAP to PoV-Ray utility?
11583           \-> Re: .MAP to PoV-Ray utility?
11892           \-> Re: .MAP to PoV-Ray utility?
11552           coder for a q2 mod needed
11553           ***vismap expansion overflow**
11555           \-> Re: ***vismap expansion overflow**
11554           PROBLEM: SELECTING SPECIFIC TRACKS TO GO WITH YOUR LEVELS
11560           \-> Re: PROBLEM: SELECTING SPECIFIC TRACKS TO GO WITH YOUR
               | LEVELS
11566           \-> Re: PROBLEM: SELECTING SPECIFIC TRACKS TO GO WITH YOUR
               | LEVELS
11557           SHOW OFF YOUR MAPPING SKILLS
11561           GLQuake model meshing.
11570           \-> Re: GLQuake model meshing.
11596           \-> Re: GLQuake model meshing.
11635           \-> Re: GLQuake model meshing.
11788           \-> Re: GLQuake model meshing.
11564           Help
11568           Qoole help: errors using vis/rad
11575           \-> Re: Qoole help: errors using vis/rad
12087           \-> Re: Qoole help: errors using vis/rad
11569           Worldcraft
11607           \-> Re: Worldcraft
11758           \-> Re: Worldcraft
11759           \-> Re: Worldcraft
11798           \-> Re: Worldcraft
11801           \-> Re: Worldcraft
11571           can any quake map be recompiled to be glquake?
11572           Re: How big can I build in Quake II  ?
11573           DLLs required for QBSP3?
11601           \-> Re: DLLs required for QBSP3?
11574           *********New Quake MOD, people needed.**************
11651           \-> Re: *********New Quake MOD, people needed.**************
11576           creating a total conversion
11578           Please Help, Inteligent Question
11592           \-> Re: Please Help, Inteligent Question
11581           Using your own maps for multiplayer
11599           \-> Re: Using your own maps for multiplayer
11696           \-> Re: Using your own maps for multiplayer
11760           \-> Re: Using your own maps for multiplayer
11582           Q2 - Sound prob - erratic sounds
11584           [Q] Textures disappearing from levels I create - Why?
11586           \-> Re: [Q] Textures disappearing from levels I create - Why?
11587           \-> Re: [Q] Textures disappearing from levels I create - Why?
11590           \-> Re: [Q] Textures disappearing from levels I create - Why?
11591           \-> Re: [Q] Textures disappearing from levels I create - Why?
11605           \-> Re: [Q] Textures disappearing from levels I create - Why?
11585           New Site : JQuake
11642           \-> Re: New Site : JQuake
11644           \-> Re: New Site : JQuake
11593           Building Q2 levels from pure ASCII files?
11735           \-> Re: Building Q2 levels from pure ASCII files?
11811           \-> Re: Building Q2 levels from pure ASCII files?
11594           anyone looking for a clan challenge
11597           \-> Re: anyone looking for a clan challenge
11598           \-> Re: anyone looking for a clan challenge
11595           [Q] Stopping weapon swaying?
11782           \-> Re: [Q] Stopping weapon swaying?
12014           \-> Re: [Q] Stopping weapon swaying?
12127           \-> Re: [Q] Stopping weapon swaying?
12198           \-> Re: [Q] Stopping weapon swaying?
11603           Re: Code Cracking 2
11608           \-> Re: Code Cracking 2
11609           \-> Re: Code Cracking 2
11612           \-> Re: Code Cracking 2
11618           \-> Re: Code Cracking 2
11633           \-> Re: Code Cracking 2
11648           \-> Re: Code Cracking 2
11702           \-> Re: Code Cracking 2
11724           \-> Re: Code Cracking 2
11729           \-> Re: Code Cracking 2
12089           \-> Re: Code Cracking 2
11606           Light switch question
11673           \-> Re: Light switch question
11610           Q: Long time to vis/re-vis
11611           Q2 Makefile or Workspace for MSVC 4.2
11615           The Saitek Atlanta is on sale for $399.00!!
11616           New Quake2 site
11619           Re: CLICK HERE TO ACCESS MY 5.5 GIG FTP SERVER
11621           Help w/ Worldcraft
11655           \-> Re: Help w/ Worldcraft
11622           Re: Long time to vis/re-vis
11624           \-> Re: Long time to vis/re-vis
11623           Editing newbie question
11636           \-> Re: Editing newbie question
11665           \-> Re: Editing newbie question
11625           Help with doors and sky in Q2
11708           \-> Re: Help with doors and sky in Q2
11876           \-> Re: Help with doors and sky in Q2
11626           Quake 2 conveyor belt woes
11836           \-> Re: Quake 2 conveyor belt woes
11627           NME Animator <-- When comming out?
11628           All the Q2 textures in one .wal?
11634           \-> Re: All the Q2 textures in one .wal?
11691           \-> Re: All the Q2 textures in one .wal?
11863           \-> Re: All the Q2 textures in one .wal?
11895           \-> Re: All the Q2 textures in one .wal?
11999           \-> Re: All the Q2 textures in one .wal?
12076           \-> Re: All the Q2 textures in one .wal?
11629           help with barrels in q2 source
11630           Quake Editor
11667           \-> Re: Quake Editor
11689           \-> Re: Quake Editor
11705           \-> Re: Quake Editor
11637           palette conversion algoritm needed
11690           \-> Re: palette conversion algoritm needed
11793           \-> Re: palette conversion algoritm needed
11817           \-> Re: palette conversion algoritm needed
11638           Animated statue advice needed
11649           \-> Re: Animated statue advice needed
11668           \-> Re: Animated statue advice needed
11674           \-> Re: Animated statue advice needed
11682           \-> Re: Animated statue advice needed
11641           Riven!
11643           How do you make Q2 ladders?
11647           \-> Re: How do you make Q2 ladders?
11680           \-> Re: How do you make Q2 ladders?
11693           \-> Re: How do you make Q2 ladders?
11701           \-> Re: How do you make Q2 ladders?
11704           \-> Re: How do you make Q2 ladders?
11736           \-> Re: How do you make Q2 ladders?
11770           \-> Re: How do you make Q2 ladders?
11800           \-> Re: How do you make Q2 ladders?
11834           \-> Re: How do you make Q2 ladders?
12063           \-> Re: How do you make Q2 ladders?
11646           Ladders in Qoole...
11650           \-> Re: Ladders in Qoole...
11669           \-> Re: Ladders in Qoole...
11652           ATTENTION ALL CLANS, MAKE YOURSELF KNOWN !!!!!!!!
11654           Tolls for TC?
11656           Skins
11657           Re: Items falling out of level (was Ladders in Qoole)
11658           Unit Structure
11659           Best construction technique?
11694           \-> Re: Best construction technique?
11709           \-> Re: Best construction technique?
11732           \-> Re: Best construction technique?
11741           \-> Re: Best construction technique?
11797           \-> Re: Best construction technique?
11660           Finding leaks in Quake ][ - Huh?
11663           \-> Re: Finding leaks in Quake ][ - Huh?
11666           \-> Re: Finding leaks in Quake ][ - Huh?
11737           \-> Re: Finding leaks in Quake ][ - Huh?
11779           \-> Re: Finding leaks in Quake ][ - Huh?
11799           \-> Re: Finding leaks in Quake ][ - Huh?
11833           \-> Re: Finding leaks in Quake ][ - Huh?
11842           \-> Re: Finding leaks in Quake ][ - Huh?
11843           \-> Re: Finding leaks in Quake ][ - Huh?
11885           \-> Re: Finding leaks in Quake ][ - Huh?
11661           Must See FREE Gaming Opportunity and Best Of All It's FREE!!!
11662           GLQW FREEZE-UP!!
11671           Q2 Model Problem
11675           A Quake 2 Clan to join!
11703           \-> Re: A Quake 2 Clan to join!
11676           ctf
11677           Waterfalls
11707           \-> Re: Waterfalls
11772           \-> Re: Waterfalls
11683           quake source-code
11684           Q2 editing
11687           quake 2 .cin files
11688           Qoole
11718           \-> Re: Qoole
11692           editing questions
11710           \-> Re: editing questions
11721           \-> Re: editing questions
11765           \-> Re: editing questions
11796           \-> Re: editing questions
11698           New colors for quake?
11699           How do textures work in Quake2?
12069           \-> Re: How do textures work in Quake2?
11711           Static camera shot game?
11733           \-> Re: Static camera shot game?
11713           Clan Challenge Anyone'
11723           \-> Re: Clan Challenge Anyone'
11715           Plats
11754           \-> Re: Plats
11777           \-> Re: Plats
11847           \-> Re: Plats
11851           \-> Re: Plats
11716           Quake Editor
11717           Team Fortress 2fort type map source
12070           \-> Re: Team Fortress 2fort type map source
12130           \-> Re: Team Fortress 2fort type map source
11719           I cant get lights to work, please help!
12035           \-> Re: I cant get lights to work, please help!
12109           \-> Re: I cant get lights to work, please help!
12113           \-> Re: I cant get lights to work, please help!
11720           Quool crashing the computer
11763           \-> Re: Quool crashing the computer
11722           BSP's
11726           Using GLQuake with powervr
11743           \-> Re: Using GLQuake with powervr
11727           Qoole version 2.11
11728           The explosion graphics: How make transpatent?
11812           \-> Re: The explosion graphics: How make transpatent?
11730           Qoole Examples
11731           TF maps
11761           \-> Re: TF maps
11734           Quake 2 deaths
11746           \-> Re: Quake 2 deaths
11776           \-> Re: Quake 2 deaths
11738           Qoole registration
11740           \-> Re: Qoole registration
11781           \-> Re: Qoole registration
11739           Water in QII
11742           Designers Wanted!!
11744           Error message wjile compiling...
11757           \-> Re: Error message wjile compiling...
11762           \-> Re: Error message wjile compiling...
11745           CTF Bots
11976           \-> Re: CTF Bots
11747           Melee weapon in Q2
11822           \-> Re: Melee weapon in Q2
11830           \-> Re: Melee weapon in Q2
11899           \-> Re: Melee weapon in Q2
11906           \-> Re: Melee weapon in Q2
11924           \-> Re: Melee weapon in Q2
11748           Worldcraft
11751           Quake runes. PLEASE LOOK!
11752           using custom models in q2
11755           Good site for editing Quake 1/2 models with Lightwave?
11756           Make Me a MAP
11768           \-> Re: Make Me a MAP
11766           WorldCraft
11767           qED2 Free Retail Upgrade ONLINE
11769           pax imperia sub culture
11807           \-> Re: pax imperia sub culture
11773           Changing gravity in Q2?
11774           Water, slime and stuff in QII
11784           \-> Re: Water, slime and stuff in QII
11803           \-> Re: Water, slime and stuff in QII
11778           VIS
11789           \-> Re: VIS
11837           \-> Re: VIS
11986           \-> Re: VIS
11780           Bounty Mod
11783           Editing the console fonts
11821           \-> Re: Editing the console fonts
11785           3dlabs chip patch
11786           HELP!!
11824           \-> Re: HELP!!
12006           \-> Re: HELP!!
11787           Win95 OpenGL Drivers
11859           \-> Re: Win95 OpenGL Drivers
11792           PROBLEM: ITEMS DISAPPEARING IN LEVEL
11820           \-> Re: PROBLEM: ITEMS DISAPPEARING IN LEVEL
11857           \-> Re: PROBLEM: ITEMS DISAPPEARING IN LEVEL
11873           \-> Re: PROBLEM: ITEMS DISAPPEARING IN LEVEL
11794           Worldcraft upgrade from 1.1 to some point where I can upgrade
               | further
12104           \-> Re: Worldcraft upgrade from 1.1 to some point where I can
               | upgrade further
11795           QRAD3- improving performance?
11805           \-> Re: QRAD3- improving performance?
11802           How do I make a glass wall?
11818           \-> Re: How do I make a glass wall?
11835           \-> Re: How do I make a glass wall?
11872           \-> Re: How do I make a glass wall?
11988           \-> Re: How do I make a glass wall?
11804           Screen distortion in Quake 2 level...
12259           \-> Re: Screen distortion in Quake 2 level...
12341           \-> Re: Screen distortion in Quake 2 level...
11808           Help for quake2
11809           How to tell player is moving in quake2 code?
11810           More Probs ...
11815           \-> Re: More Probs ...
11819           \-> Re: More Probs ...
11831           \-> Re: More Probs ...
11985           \-> Re: More Probs ...
11813           prob with worldcraft 1.5b and q2
11816           \-> Re: prob with worldcraft 1.5b and q2
11814           Upgrading Woldcraft (sorry if this is a repeat)
12018           \-> Re: Upgrading Woldcraft (sorry if this is a repeat)
11825           Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
11828           \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
11890           \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
12015           \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
12046           \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
12085           \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
12181           \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
11827           A Leak Question
11829           \-> Re: A Leak Question
11838           \-> Re: A Leak Question
11855           \-> Re: A Leak Question
11861           \-> Re: A Leak Question
11864           \-> Re: A Leak Question
11832           qME Preview Released
11875           \-> Re: qME Preview Released
11839           Re: qME Preview Released for Quake2
11840           Creating a double door?? Help!
11846           \-> Re: Creating a double door?? Help!
12103           \-> Re: Creating a double door?? Help!
12111           \-> Re: Creating a double door?? Help!
11841           skins vs head, I dont get it  how do I model skins?
11894           \-> Re: skins vs head, I dont get it  how do I model skins?
11939           \-> Re: skins vs head, I dont get it  how do I model skins?
11940           \-> Re: skins vs head, I dont get it  how do I model skins?
11844           Weird effects in my level
11845           md2 model problems
11893           \-> Re: md2 model problems
11849           Momentary Laser Beam via button ?
11920           \-> Re: Momentary Laser Beam via button ?
11850           ignore
11852           Breakable glass? (QII, Qoole)
11886           \-> Re: Breakable glass? (QII, Qoole)
11908           \-> Re: Breakable glass? (QII, Qoole)
11921           \-> Re: Breakable glass? (QII, Qoole)
11853           need map
11854           Newbie editing question, my guy gets STUCK as I walk!
11987           \-> Re: Newbie editing question, my guy gets STUCK as I walk!
11858           map editing question
11923           \-> Re: map editing question
11860           zoom hotkeys in BSP?
11865           Newbie editing question, how can I guess how long VIS will
               | take?
11867           \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
11935           \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
11950           \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
11952           \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
11957           \-> Re: Newbie editing question, how can I guess how long VIS
               | will take?
11866           Quake I without the CD
11880           \-> Re: Quake I without the CD
11884           \-> Re: Quake I without the CD
11889           \-> Re: Quake I without the CD
11909           \-> Re: Quake I without the CD
11922           \-> Re: Quake I without the CD
11936           \-> Re: Quake I without the CD
11868           Q2 editor woes
11869           \-> Re: Q2 editor woes
11871           \-> Re: Q2 editor woes
11877           \-> Re: Q2 editor woes
11878           \-> Re: Q2 editor woes
11879           \-> Re: Q2 editor woes
11881           \-> Re: Q2 editor woes
11883           \-> Re: Q2 editor woes
11887           \-> Re: Q2 editor woes
11888           \-> Re: Q2 editor woes
12030           \-> Re: Q2 editor woes
11870           Is it possible to add MP3's to the Quake 2 soundtrack?
12180           \-> Re: Is it possible to add MP3's to the Quake 2 soundtrack?
12266           \-> Re: Is it possible to add MP3's to the Quake 2 soundtrack?
11874           Optimizing Q1 *.bsp for OpenGL?
11882           Importing files
11891           editing under Solaris
11903           \-> Re: editing under Solaris
11896           q2 3ds models with textures?
11898           qrad3: insufficient memory allocation problem
11902           \-> Re: qrad3: insufficient memory allocation problem
11926           \-> Re: qrad3: insufficient memory allocation problem
11938           \-> Re: qrad3: insufficient memory allocation problem
11955           \-> Re: qrad3: insufficient memory allocation problem
11984           \-> Re: qrad3: insufficient memory allocation problem
12002           \-> Re: qrad3: insufficient memory allocation problem
11900           Converting BSPs to MAPs and back again in WorldCraft
11959           \-> Re: Converting BSPs to MAPs and back again in WorldCraft
11901           Need help, having problem with Grey outs in my map
11960           \-> Re: Need help, having problem with Grey outs in my map
11904           A Quople of Qoole Questions...
11949           \-> Re: A Quople of Qoole Questions...
11983           \-> Re: A Quople of Qoole Questions...
11905           .map source
11907           Someone with BSP editor plese help.
11910           Limitations on Brush structure ? help ?
11911           \-> Re: Limitations on Brush structure ? help ?
11912           Q2-Qoole-How do i make Jail Cell Doors
11913           Texture alignment in QuArK: Here's how
11914           Windows Layout in Worldcraft
11927           \-> Re: Windows Layout in Worldcraft
12049           \-> Re: Windows Layout in Worldcraft
11915           Help me please
11916           problem with changeing 3dfx gamma in game
11917           console command data retreave help
11918           quake 2 bmp -> quake II Pcx format
11919           Light Cone
11937           \-> Re: Light Cone
11944           \-> Re: Light Cone
11929           Using Fractal Design Detailer
11930           Errors...
11934           \-> Re: Errors...
11931           Map leak question
12118           \-> Re: Map leak question
11932           Ladder in Q2
11933           \-> Re: Ladder in Q2
11943           \-> Re: Ladder in Q2
11948           \-> Re: Ladder in Q2
11954           \-> Re: Ladder in Q2
11956           \-> Re: Ladder in Q2
11962           \-> Re: Ladder in Q2
11968           \-> Re: Ladder in Q2
11978           \-> Re: Ladder in Q2
12040           \-> Re: Ladder in Q2
11941           Join The Psycho Possie Quake Clan
11942           Command Line options
11945           Best Q2 editor
11947           \-> Re: Best Q2 editor
12067           \-> Re: Best Q2 editor
12074           \-> Re: Best Q2 editor
12083           \-> Re: Best Q2 editor
12093           \-> Re: Best Q2 editor
12193           \-> Re: Best Q2 editor
11946           CHRONOS : Blackeye Entertainment
11951           QII helpers...
12017           \-> Re: QII helpers...
11958           newbie question concerning leak errors in qbsp
11971           \-> Re: newbie question concerning leak errors in qbsp
11982           \-> Re: newbie question concerning leak errors in qbsp
12020           \-> Re: newbie question concerning leak errors in qbsp
11961           QL Quake?
11964           teliporters in q2
11977           \-> Re: teliporters in q2
12008           \-> Re: teliporters in q2
12009           \-> Re: teliporters in q2
11965           Linking Levels
12019           \-> Re: Linking Levels
12059           \-> Re: Linking Levels
11966           Water
11973           \-> Re: Water
11981           \-> Re: Water
11967           QVis3 Problems
12005           \-> Re: QVis3 Problems
11970           Help with qoole
11979           \-> Re: Help with qoole
11972           Unpack files
11990           \-> Re: Unpack files
12004           \-> Re: Unpack files
12214           \-> Re: Unpack files
11975           HYDRA ENTERTAINMENT
12003           \-> Re: HYDRA ENTERTAINMENT
11980           Quake2 Mapper? Need help with something?
12010           \-> Re: Quake2 Mapper? Need help with something?
12031           \-> Re: Quake2 Mapper? Need help with something?
11993           HELP ME PLEASE!
11994           Help is needed
11998           \-> Re: Help is needed
11995           Quake colors?
11996           HELP!!
12000           Weird "leak" problem
12060           \-> Re: Weird "leak" problem
12095           \-> Re: Weird "leak" problem
12098           \-> Re: Weird "leak" problem
12102           \-> Re: Weird "leak" problem
12124           \-> Re: Weird "leak" problem
12156           \-> Re: Weird "leak" problem
12211           \-> Re: Weird "leak" problem
12213           \-> Re: Weird "leak" problem
12001           Light entities
12007           \-> Re: Light entities
12011           A Stupid Question?
12144           \-> Re: A Stupid Question?
12157           \-> Re: A Stupid Question?
12012           new MOD
12013           Re: Editor
12016           Deathmatch Maker 2
12034           \-> Re: Deathmatch Maker 2
12021           HELP !!! quake .map file format
12218           \-> Re: HELP !!! quake .map file format
12022           A Quake 2 clan to join!
12037           \-> Re: A Quake 2 clan to join!
12023           Making a model base frame
12024           Need BSP/MAP converter (Quake1 -> Quake2)
12142           \-> Re: Need BSP/MAP converter (Quake1 -> Quake2)
12025           .map file structure
12032           \-> Re: .map file structure
12143           \-> Re: .map file structure
12026           Problem With TF Editing
12027           rising water
12036           \-> Re: rising water
12057           \-> Re: rising water
12100           \-> Re: rising water
12164           \-> Re: rising water
12028           Worldcraft 1.5 still as buggy and unusable as 1.1
12033           \-> Re: Worldcraft 1.5 still as buggy and unusable as 1.1
12038           rotating brushes
12061           \-> Re: rotating brushes
12039           QUAKE Proxys? QUAD Cheats??
12041           How long is this suppose to take???
12088           \-> Re: How long is this suppose to take???
12108           \-> Re: How long is this suppose to take???
12115           \-> Re: How long is this suppose to take???
12117           \-> Re: How long is this suppose to take???
12042           QE4 installation
12078           \-> Re: QE4 installation
12094           \-> Re: QE4 installation
12159           \-> Re: QE4 installation
12228           \-> Re: QE4 installation
12043           Odd textures in Q2
12051           \-> Re: Odd textures in Q2
12044           How Do I make Rotating door
12045           Flowing water
12075           \-> Re: Flowing water
12047           Quake I Console commands
12058           \-> Re: Quake I Console commands
12048           we need a programmer
12052           Decompile BSP files
12080           \-> Re: Decompile BSP files
12053           G Hook in TF
12054           .IMP Files
12133           \-> Re: .IMP Files
12055           Is there a model equivalent of Worldcraft?
12090           \-> Re: Is there a model equivalent of Worldcraft?
12116           \-> Re: Is there a model equivalent of Worldcraft?
12132           \-> Re: Is there a model equivalent of Worldcraft?
12062           Bots
12072           \-> Re: Bots
12068           func_door rotating Hexen2
12084           \-> Re: func_door rotating Hexen2
12071           Re: Quake skin editor
12073           HIPDM1-ish??
12114           \-> Re: HIPDM1-ish??
12121           \-> Re: HIPDM1-ish??
12141           \-> Re: HIPDM1-ish??
12230           \-> Re: HIPDM1-ish??
12077           Old Quake2 sources?
12079           Qoole + bsp maps
12081           \-> Re: Qoole + bsp maps
12082           \-> Re: Qoole + bsp maps
12092           \-> Re: Qoole + bsp maps
12123           \-> Re: Qoole + bsp maps
12140           \-> Re: Qoole + bsp maps
12086           anyone know of AutoCAD MAP interpreters?
12091           Q2 Ladder using Qoole
12097           \-> Re: Q2 Ladder using Qoole
12099           \-> Re: Q2 Ladder using Qoole
12120           \-> Re: Q2 Ladder using Qoole
12122           \-> Re: Q2 Ladder using Qoole
12096           Much simpler way of doing good Plats
12208           \-> Re: Much simpler way of doing good Plats
12270           \-> Re: Much simpler way of doing good Plats
12101           RFI: DOOM 2 / QUAKE conversion utility?
12139           \-> Re: RFI: DOOM 2 / QUAKE conversion utility?
12107           Sound (.WAV) files
12138           \-> Re: Sound (.WAV) files
12168           \-> Re: Sound (.WAV) files
12178           \-> Re: Sound (.WAV) files
12110           Wanted Saitek Risc 2500 or Montreaux will pay up to $300.00
12112           Autocancel for www.sunridge.net?
12119           \-> Re: Autocancel for www.sunridge.net?
12125           QUAKE2 DEMO EDITOR??????????
12126           Skins for Quake II vs. Quake I differences?
12128           Good 3D cards for Quake2
12131           \-> Re: Good 3D cards for Quake2
12340           \-> Re: Good 3D cards for Quake2
12129           Re: Quieting noisy computers
12134           Sky still won't rotate (was: Help with doors and sky in Q2)
12135           Making glass breakable?
12204           \-> Re: Making glass breakable?
12136           HELP - QUAKE2 Wont recognise my skins..
12145           QUAKE2 Tutorial/Specs/Info ect.
12158           \-> Re: QUAKE2 Tutorial/Specs/Info ect.
12146           Rocket jump scripts: are they fair?
12151           \-> Re: Rocket jump scripts: are they fair?
12152           \-> Re: Rocket jump scripts: are they fair?
12163           \-> Re: Rocket jump scripts: are they fair?
12177           \-> Re: Rocket jump scripts: are they fair?
12189           \-> Re: Rocket jump scripts: are they fair?
12192           \-> Re: Rocket jump scripts: are they fair?
12199           \-> Re: Rocket jump scripts: are they fair?
12206           \-> Re: Rocket jump scripts: are they fair?
12210           \-> Re: Rocket jump scripts: are they fair?
12237           \-> Re: Rocket jump scripts: are they fair?
12248           \-> Re: Rocket jump scripts: are they fair?
12251           \-> Re: Rocket jump scripts: are they fair?
12272           \-> Re: Rocket jump scripts: are they fair?
12273           \-> Re: Rocket jump scripts: are they fair?
12279           \-> Re: Rocket jump scripts: are they fair?
12280           \-> Re: Rocket jump scripts: are they fair?
12281           \-> Re: Rocket jump scripts: are they fair?
12283           \-> Re: Rocket jump scripts: are they fair?
12284           \-> Re: Rocket jump scripts: are they fair?
12285           \-> Re: Rocket jump scripts: are they fair?
12286           \-> Re: Rocket jump scripts: are they fair?
12302           \-> Re: Rocket jump scripts: are they fair?
12303           \-> Re: Rocket jump scripts: are they fair?
12319           \-> Re: Rocket jump scripts: are they fair?
12323           \-> Re: Rocket jump scripts: are they fair?
12324           \-> Re: Rocket jump scripts: are they fair?
12366           \-> Re: Rocket jump scripts: are they fair?
12147           VRML to .map programs???
12148           lasers - automatically switch off, how?
12197           \-> Re: lasers - automatically switch off, how?
12209           \-> Re: lasers - automatically switch off, how?
12149           Quake
12150           Sidewinder Patch
12153           qbsp3 for solaris
12154           Second QOOLE question from a newbie...
12160           \-> Re: Second QOOLE question from a newbie...
12162           \-> Re: Second QOOLE question from a newbie...
12155           -HoS- Recruting
12249           \-> Re: -HoS- Recruting
12161           Alert!!!
12165           \-> Re: Alert!!!
12166           \-> Re: Alert!!!
12167           \-> Re: Alert!!!
12174           \-> Re: Alert!!!
12175           \-> Re: Alert!!!
12183           \-> Re: Alert!!!
12186           \-> Re: Alert!!!
12187           \-> Re: Alert!!!
12221           \-> Re: Alert!!!
12225           \-> Re: Alert!!!
12227           \-> Re: Alert!!!
12245           \-> Re: Alert!!!
12250           \-> Re: Alert!!!
12260           \-> Re: Alert!!!
12262           \-> Re: Alert!!!
12264           \-> Re: Alert!!!
12267           \-> Re: Alert!!!
12274           \-> Re: Alert!!!
12282           \-> Re: Alert!!!
12287           \-> Re: Alert!!!
12288           \-> Re: Alert!!!
12293           \-> Re: Alert!!!
12294           \-> Re: Alert!!!
12308           \-> Re: Alert!!!
12309           \-> Re: Alert!!!
12310           \-> Re: Alert!!!
12311           \-> Re: Alert!!!
12169           Join the Crew
12172           \-> Re: Join the Crew
12190           \-> Re: Join the Crew
12207           \-> Re: Join the Crew
12212           \-> Re: Join the Crew
12223           \-> Re: Join the Crew
12258           \-> Re: Join the Crew
12261           \-> Re: Join the Crew
12268           \-> Re: Join the Crew
12304           \-> Re: Join the Crew
12306           \-> Re: Join the Crew
12315           \-> Re: Join the Crew
12320           \-> Re: Join the Crew
12355           \-> Re: Join the Crew
12170           Weapons not appearing
12171           \-> Re: Weapons not appearing
12240           \-> Re: Weapons not appearing
12173           Editing the "player.mdl"
12234           \-> Re: Editing the "player.mdl"
12277           \-> Re: Editing the "player.mdl"
12176           Re: Fighting spam from www.sunridge.net
12200           \-> Re: Fighting spam from www.sunridge.net
12253           \-> Re: Fighting spam from www.sunridge.net
12179           Lava In Q2
12229           \-> Re: Lava In Q2
12231           \-> Re: Lava In Q2
12182           Leak Question
12254           \-> Re: Leak Question
12263           \-> Re: Leak Question
12184           Need tool to fix PAKs with bad alignments
12185           Cheatssite
12188           Force field texture
12269           \-> Re: Force field texture
12191           The final stand
12292           \-> Re: The final stand
12194           Re: Level Editor
12195           FPS
12196           quake 2 fps problems
12201           TF Map Editing
12202           - - - -   GET YOU OWN PHONE SEX LINE FREE, MAKE $$!!!
12203           Using 3D MAX
12205           Quake 2 : q about applying some entities
12220           \-> Re: Quake 2 : q about applying some entities
12289           \-> Re: Quake 2 : q about applying some entities
12307           \-> Re: Quake 2 : q about applying some entities
12215           $$$
12216           HELP HELP HELP
12217           TC
12300           \-> Re: TC
12313           \-> Re: TC
12372           \-> Re: TC
12219           Does anyone have a utill to convert .map to another 3d format
               | ??????
12299           \-> Re: Does anyone have a utill to convert .map to another 3d
               | format ??????
12224           DM MAKER2 ANYONE?
12236           \-> Re: DM MAKER2 ANYONE?
12298           \-> Re: DM MAKER2 ANYONE?
12335           \-> Re: DM MAKER2 ANYONE?
12226           Clan Challenge
12256           \-> Re: Clan Challenge
12232           Q2 Palette
12271           \-> Re: Q2 Palette
12233           WorldCraft 1.5b bug
12235           m2m
12238           Character editor?
12239           Quake Editing under Unix
12290           \-> Re: Quake Editing under Unix
12321           \-> Re: Quake Editing under Unix
12243           Texture files for QERadiant
12244           Teamed entities in Deathmatch
12247           3d Studio & Quake2 editing
12252           cheat
12255           Dealing with the lottery scam posts
12297           \-> Re: Dealing with the lottery scam posts
12257           Re: $$$ Fun Opportunity Recieve Free Lottery Tickets $$$
12265           looking for a whip
12278           QE4 and QRADIENT
12376           \-> Re: QE4 and QRADIENT
12291           QUAKEII Multipl. COOP !!!
12330           \-> Re: QUAKEII Multipl. COOP !!!
12332           \-> Re: QUAKEII Multipl. COOP !!!
12295           CLAN MEMBERS NEEDED
12296           DO YOU WANT TO JOIN A CLAN
12301           New Quake webpage!
12305           Error Recompiling HipReapers
12312           Some info on phantom leaks
12347           \-> Re: Some info on phantom leaks
12351           \-> Re: Some info on phantom leaks
12360           \-> Re: Some info on phantom leaks
12368           \-> Re: Some info on phantom leaks
12314           best editing utils
12316           Q2 variable errors
12317           Re: WTF?
12364           \-> Re: WTF?
12318           WTF?
12322           QERadiant: Where are  my textures!!
12345           \-> Re: QERadiant: Where are  my textures!!
12380           \-> Re: QERadiant: Where are  my textures!!
12325           Qbsp: strange map face count?!
12326           Urgent Request please for DM Cheat codes...
12334           \-> Re: Urgent Request please for DM Cheat codes...
12337           \-> Re: Urgent Request please for DM Cheat codes...
12339           \-> Re: Urgent Request please for DM Cheat codes...
12343           \-> Re: Urgent Request please for DM Cheat codes...
12353           \-> Re: Urgent Request please for DM Cheat codes...
12374           \-> Re: Urgent Request please for DM Cheat codes...
12327           pax imperia path
12328           How do I increase a levels monster count in QuakeC?
12331           Q2 DLL challange...
12336           new powwow...update v. 3.3 beta 3
12338           v^v^v^vTexture questionv^v^v^v^
12363           \-> Re: v^v^v^vTexture questionv^v^v^v^
12342           COWBOYS FROM HELL QUAKE CLAN NEEDS MEMBERS AND SERVER
12344           Missing "sides" of polys after VIS? (screenshot)
12346           GLU32.dll
12348           Guess what's NEW and FRESH?
12349           Re: GLU32.dll - glu32.dll (0/1)
12350           Re: GLU32.dll - glu32.dll (1/1)
12352           HELP WITH QE4 AND PALETTES!!!! PLEASE?
12356           \-> Re: HELP WITH QE4 AND PALETTES!!!! PLEASE?
12354           Editor for demo files in QWD format?
12357           "Light" textures in GLQuake
12358           Doing a Quake Conversion
12361           \-> Re: Doing a Quake Conversion
12359           whoops...
12362           Quake 2 Page Now Open!
12365           Copy of WorldcraftWanted
12369           \-> Re: Copy of WorldcraftWanted
12367           Naming A Level
12381           \-> Re: Naming A Level
12371           Castle level
12375           Re: rotating problem
12378           \-> Re: rotating problem
12400           \-> Re: rotating problem
12377           PCX2WAL problems
12379           editor thunder any good?
12382           Editing Monster Code?
12385           How do I get weapon models right
12386           sure Get werkin with 3d studio max...
12387           Rotating sky in Q2
12388           Rotating sky
12391           Please help -- editing
-----------------------------------------------------------
path: /newsgrps/editing/98Mar/
-----------------------------------------------------------
13476           Heeeeeeeelp!
13605           \-> Re: Heeeeeeeelp!
13477           Which editor do i use?
13481           \-> Re: Which editor do i use?
13513           \-> Re: Which editor do i use?
13535           \-> Re: Which editor do i use?
13538           \-> Re: Which editor do i use?
13556           \-> Re: Which editor do i use?
13478           Re: not seeing skins when playing over a lan (q2 v3.12)
13487           \-> Re: not seeing skins when playing over a lan (q2 v3.12)
13536           \-> Re: not seeing skins when playing over a lan (q2 v3.12)
13480           Shooters (Lasers, Spikes etc.) - Q1 Problems
13493           \-> Re: Shooters (Lasers, Spikes etc.) - Q1 Problems
13482           Re: Naming your own level?
13483           Mappers Needed!
13484           Level Designers Required - Reflections Software
13488           \-> Re: Level Designers Required - Reflections Software
13523           \-> Re: Level Designers Required - Reflections Software
13755           \-> Re: Level Designers Required - Reflections Software
13485           keys, flags and variables
13494           \-> Re: keys, flags and variables
13486           Re: Quake 1 players read this!
13508           \-> Re: Quake 1 players read this!
13627           \-> Re: Quake 1 players read this!
13642           \-> Re: Quake 1 players read this!
13896           \-> Re: Quake 1 players read this!
13489           Problems with QERadiant at home...
13490           Config files
13491           Re: Best Q2 editor
13512           \-> Re: Best Q2 editor
13492           vis for qoole
13517           \-> Re: vis for qoole
13495           Solution
13496           Re: Rocket jump scripts: are they fair?
13497           \-> Re: Rocket jump scripts: are they fair?
13502           \-> Re: Rocket jump scripts: are they fair?
13503           \-> Re: Rocket jump scripts: are they fair?
13506           \-> Re: Rocket jump scripts: are they fair?
13527           \-> Re: Rocket jump scripts: are they fair?
13528           \-> Re: Rocket jump scripts: are they fair?
13557           \-> Re: Rocket jump scripts: are they fair?
13571           \-> Re: Rocket jump scripts: are they fair?
13575           \-> Re: Rocket jump scripts: are they fair?
13596           \-> Re: Rocket jump scripts: are they fair?
14017           \-> Re: Rocket jump scripts: are they fair?
14059           \-> Re: Rocket jump scripts: are they fair?
14145           \-> Re: Rocket jump scripts: are they fair?
14169           \-> Re: Rocket jump scripts: are they fair?
14337           \-> Re: Rocket jump scripts: are they fair?
14401           \-> Re: Rocket jump scripts: are they fair?
14468           \-> Re: Rocket jump scripts: are they fair?
13499           which quake2 editor
13514           \-> Re: which quake2 editor
13532           \-> Re: which quake2 editor
13623           \-> Re: which quake2 editor
13632           \-> Re: which quake2 editor
13894           \-> Re: which quake2 editor
13895           \-> Re: which quake2 editor
13500           Re: Newbie DMM2 lighting question
13501           \-> Re: Newbie DMM2 lighting question
13510           \-> Re: Newbie DMM2 lighting question
13541           \-> Re: Newbie DMM2 lighting question
13547           \-> Re: Newbie DMM2 lighting question
13549           \-> Re: Newbie DMM2 lighting question
13550           \-> Re: Newbie DMM2 lighting question
13553           \-> Re: Newbie DMM2 lighting question
13570           \-> Re: Newbie DMM2 lighting question
13504           Q2 security camera...
13530           \-> Re: Q2 security camera...
13540           \-> Re: Q2 security camera...
13620           \-> Re: Q2 security camera...
13505           Qbsp
13507           contacting a server.
13520           \-> Re: contacting a server.
13511           qWAL for Quake2 WAL and PAK files
13516           Mirrored walls in Qoole
13619           \-> Re: Mirrored walls in Qoole
13518           Re: TF Flag colors
13519           Should a newbie start with Q1 or Q2 levels?
13525           \-> Re: Should a newbie start with Q1 or Q2 levels?
13537           \-> Re: Should a newbie start with Q1 or Q2 levels?
13521           Re: What Quake 1 modification is this?
13522           Newbie DMM2 question re: Sound
13542           \-> Re: Newbie DMM2 question re: Sound
13524           Re: Deathmatch Maker, Just Say No
13543           \-> Re: Deathmatch Maker, Just Say No
13567           \-> Re: Deathmatch Maker, Just Say No
13577           \-> Re: Deathmatch Maker, Just Say No
13526           Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS PORN
               | SPAMMER)
13533           \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
13544           \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
13559           \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
13574           \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
13531           Create Your Own Animated Quake Name!!!
13558           \-> Re: Create Your Own Animated Quake Name!!!
13580           \-> Re: Create Your Own Animated Quake Name!!!
13583           \-> Re: Create Your Own Animated Quake Name!!!
13585           \-> Re: Create Your Own Animated Quake Name!!!
13539           Ladders in Qeradiant
13545           MD2 File Format
13546           how to use the laser-cannon from hipnotic in normal quake
13569           \-> Re: how to use the laser-cannon from hipnotic in normal
               | quake
13548           Ultimate Quake Site - www.continet.com/apa/
13551           Reaper Bots Source Code Help
13552           Reaper Bots Source Code Help
13554           leaks?
13555           \-> Re: leaks?
13560           Replacing Menu Graphics - why does it crash?
13568           \-> Re: Replacing Menu Graphics - why does it crash?
13562           Level Designers Required - Reflections Software
13563           Getting a monster to jump off a ledge?
13576           \-> Re: Getting a monster to jump off a ledge?
13579           \-> Re: Getting a monster to jump off a ledge?
13564           Exporting Quake MDL files
13565           \-> Re: Exporting Quake MDL files
13688           \-> Re: Exporting Quake MDL files
13566           WANTED: Skin/Texture Artists
13572           help with Qeradiant!
13578           \-> Re: help with Qeradiant!
13600           \-> Re: help with Qeradiant!
13573           Oldest clan in the land 30, 40, and older
13581           Using Quake MissionPack #1 features in WC 1.5b
13582           Help on texture editing required
13584           Source code
13586           Re: A GOOD BOT OPPONENT
13587           Re: Does really no-one know about animated Textures in Qoole?
13588           Re: Does ne1 know how to convert Quake MDL files to a 3D Studio
               | format?
13591           \-> Re: Does ne1 know how to convert Quake MDL files to a 3D
               | Studio format?
13589           Re: Duplicating brushed
13599           \-> Re: Duplicating brushed
13590           my rotating brushes rotate about the origin...
13616           \-> Re: my rotating brushes rotate about the origin...
13644           \-> Re: my rotating brushes rotate about the origin...
13927           \-> Re: my rotating brushes rotate about the origin...
13592           Re: Help with level compiling please...
13603           \-> Re: Help with level compiling please...
13593           Re: Quake I Demo Recording: Help Wanted!!
13594           'URGENT' More texture editing help required please
13595           Quake 2 skins
13597           qeradiant
13598           Down Elevators with Qoole - Can you help?
13601           Re: Brushes you can move through
13617           \-> Re: Brushes you can move through
13630           \-> Re: Brushes you can move through
13775           \-> Re: Brushes you can move through
13977           \-> Re: Brushes you can move through
13602           Re: simple yet annoying QERadiant question
13604           Custom Textures?
13607           \-> Re: Custom Textures?
13678           \-> Re: Custom Textures?
13606           GWAR Quake II
13608           quake.rc
13612           \-> Re: quake.rc
13609           PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
13613           \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
13628           \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
13699           \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
13610           article on level design
13611           Clip Brush Question
13639           \-> Re: Clip Brush Question
13614           BSP, VIS, and RAD on Unix SGI?
13615           Are these normal compile times??
13622           \-> Re: Are these normal compile times??
13645           \-> Re: Are these normal compile times??
13682           \-> Re: Are these normal compile times??
13691           \-> Re: Are these normal compile times??
13694           \-> Re: Are these normal compile times??
13776           \-> Re: Are these normal compile times??
13791           \-> Re: Are these normal compile times??
13810           \-> Re: Are these normal compile times??
13897           \-> Re: Are these normal compile times??
13909           \-> Re: Are these normal compile times??
13618           Simple and embarassing Q2 question...
13621           Re: Quake 2 Worldcraft
13663           \-> Re: Quake 2 Worldcraft
13624           WANTED: Modellers, Skin/Texture Artists, and Map Designers
13625           Demo Editing
13626           \-> Re: Demo Editing
13640           \-> Re: Demo Editing
13650           \-> Re: Demo Editing
13870           \-> Re: Demo Editing
13629           QERadient error message "unable to load portal" ???
13772           \-> Re: QERadient error message "unable to load portal" ???
13631           Re: Quake Clan
13633           Q2 Generic Editing Hints?
13637           \-> Re: Q2 Generic Editing Hints?
13667           \-> Re: Q2 Generic Editing Hints?
13634           Deathmatch Maker
13635           \-> Re: Deathmatch Maker
13638           Can anyone make a cfg file for me ?
13648           \-> Re: Can anyone make a cfg file for me ?
13679           \-> Re: Can anyone make a cfg file for me ?
13641           Rope & Hook Problem
13643           WorldCraft 1.6 is out!
13646           Levelers Lair
13647           Whatever happened to QUAKE Life
13649           Help Needed For Stargate SG-1 Quake TC!
13651           A HUGE WC 1.6 problem
13652           \-> Re: A HUGE WC 1.6 problem
13653           Qbsp3 Error:  missing glide2x.dll
13654           Quake 1 -- 1.06 or 1.08??
13659           \-> Re: Quake 1 -- 1.06 or 1.08??
13662           \-> Re: Quake 1 -- 1.06 or 1.08??
13666           \-> Re: Quake 1 -- 1.06 or 1.08??
13693           \-> Re: Quake 1 -- 1.06 or 1.08??
13726           \-> Re: Quake 1 -- 1.06 or 1.08??
13760           \-> Re: Quake 1 -- 1.06 or 1.08??
13763           \-> Re: Quake 1 -- 1.06 or 1.08??
13797           \-> Re: Quake 1 -- 1.06 or 1.08??
13798           \-> Re: Quake 1 -- 1.06 or 1.08??
13805           \-> Re: Quake 1 -- 1.06 or 1.08??
13844           \-> Re: Quake 1 -- 1.06 or 1.08??
13655           WORLDCRAFT 1.6 available now :-)
13680           \-> Re: WORLDCRAFT 1.6 available now :-)
13657           Importing MAP files into QERadiant?
13669           \-> Re: Importing MAP files into QERadiant?
13670           \-> Re: Importing MAP files into QERadiant?
13718           \-> Re: Importing MAP files into QERadiant?
13658           qED2 Editing Suite Updated
13660           level.time problem (quake2)
13664           CTF help
13665           WC1.6 Worldcraft 1.6  Face properties
13673           \-> Re: WC1.6 Worldcraft 1.6  Face properties
13668           Re: Color palette for Adobe?
13671           deathmatch 3 in regular Quake
13676           \-> Re: deathmatch 3 in regular Quake
13712           \-> Re: deathmatch 3 in regular Quake
13713           \-> Re: deathmatch 3 in regular Quake
13672           Bots for Painkeep
13681           \-> Re: Bots for Painkeep
13698           \-> Re: Bots for Painkeep
13674           Re: SubdivideFace
13675           .mdl file format ?
13677           [HELP] quake2 DLL compiling
13683           Re: WC vertices?  Help
13684           ctf level building
13687           Moving glass - func_water?
13706           \-> Re: Moving glass - func_water?
13690           Custom Monsters in Quake1
13695           \-> Re: Custom Monsters in Quake1
13720           \-> Re: Custom Monsters in Quake1
13692           lighting
13715           \-> Re: lighting
13696           Re: Trouble with WC 1.6
13700           \-> Re: Trouble with WC 1.6
13722           \-> Re: Trouble with WC 1.6
13697           BSP, VIS, LIGHT problems
13701           \-> Re: BSP, VIS, LIGHT problems
13898           \-> Re: BSP, VIS, LIGHT problems
13702           Multiplayer Problem
13703           ?? - How do I import my own objects & anims to be Monsters in
               | Deathmatchmaker2
13704           Edit the Quake Status / Inventory / Score Bar.
13716           \-> Re: Edit the Quake Status / Inventory / Score Bar.
13741           \-> Re: Edit the Quake Status / Inventory / Score Bar.
13705           A few ctf questions
13708           Com_sprintf: error - what is it ?
13952           \-> Re: Com_sprintf: error - what is it ?
13963           \-> Re: Com_sprintf: error - what is it ?
13709           Problems with QERadiant
13710           #######Do you need any help in quake 1 + 2 ??#####
13711           I need Rotating Doors help!
13717           \-> Re: I need Rotating Doors help!
13714           Quake Paintball needs help!
13719           NEW QUAKE TEAM FORTRESS CLAN
13721           How do i setup autoexec.cfg ?
13799           \-> Re: How do i setup autoexec.cfg ?
13723           any star trek .wal files?
13724           Quake Mission Packs
13749           \-> Re: Quake Mission Packs
13750           \-> Re: Quake Mission Packs
13725           q2 entities
13754           \-> Re: q2 entities
13768           \-> Re: q2 entities
13727           Ping in Quake2
13728           Re: too high qrad3 times???
13729           \-> Re: too high qrad3 times???
13730           \-> Re: too high qrad3 times???
13739           \-> Re: too high qrad3 times???
13766           \-> Re: too high qrad3 times???
13899           \-> Re: too high qrad3 times???
13731           win NT4.0
13742           \-> Re: win NT4.0
13784           \-> Re: win NT4.0
13804           \-> Re: win NT4.0
13818           \-> Re: win NT4.0
13836           \-> Re: win NT4.0
13842           \-> Re: win NT4.0
13905           \-> Re: win NT4.0
13732           Making bubbles in Q2
13733           lift problems in Q2
13744           \-> Re: lift problems in Q2
13774           \-> Re: lift problems in Q2
13822           \-> Re: lift problems in Q2
13734           glass doesn't come up transparent, lights dont light
13737           \-> Re: glass doesn't come up transparent, lights dont light
13735           making a new model function
13736           QBSP3 error....
13738           Re: Light shines through doors
13745           \-> Re: Light shines through doors
13777           \-> Re: Light shines through doors
13740           odd bots request
13743           worldcraft 1.6 editing
13789           \-> Re: worldcraft 1.6 editing
13795           \-> Re: worldcraft 1.6 editing
13837           \-> Re: worldcraft 1.6 editing
13746           Start Q2 problem...
13747           How can I create my own skin??
13748           Team Fortress Preprogs.src
13751           qbsp3 problem?
13773           \-> Re: qbsp3 problem?
13752           too high qrad3 times???
13753           Quake articles wanted
13761           \-> Re: Quake articles wanted
13756           Error in Q2 - can anyone help
13757           how to auto-add bots on dedicated server?
13841           \-> Re: how to auto-add bots on dedicated server?
13937           \-> Re: how to auto-add bots on dedicated server?
13758           help
13759           QuakeC Flying Code?
13765           \-> Re: QuakeC Flying Code?
13762           Qoole error
13787           \-> Re: Qoole error
13764           Deathmatch Item Placement - help
13767           Rocket Jump Heights
13788           \-> Re: Rocket Jump Heights
13830           \-> Re: Rocket Jump Heights
13865           \-> Re: Rocket Jump Heights
13867           \-> Re: Rocket Jump Heights
14104           \-> Re: Rocket Jump Heights
13769           Let players choose level on ded. server?
13778           \-> Re: Let players choose level on ded. server?
13816           \-> Re: Let players choose level on ded. server?
13843           \-> Re: Let players choose level on ded. server?
13770           TF
13771           TeamTNT Q2 project
13779           quake2 own levels page.
13780           Q2 keeps hanging on loading my map
13817           \-> Re: Q2 keeps hanging on loading my map
13782           two questions
13786           \-> Re: two questions
13813           \-> Re: two questions
13783           Duke 3d to quake or q2 texture converter
13785           please help.
13790           Re: Qoole: Add textures
13793           .bsp to .map converter
13794           \-> Re: .bsp to .map converter
13807           \-> Re: .bsp to .map converter
13874           \-> Re: .bsp to .map converter
13796           Bot Question
13800           \-> Re: Bot Question
13806           \-> Re: Bot Question
13801           Thred help
13802           Newbie using BSP - 2 problems so far
13812           \-> Re: Newbie using BSP - 2 problems so far
13900           \-> Re: Newbie using BSP - 2 problems so far
13803           Need help for project
13808           \-> Re: Need help for project
13815           \-> Re: Need help for project
13821           \-> Re: Need help for project
13828           \-> Re: Need help for project
13809           Quest 2.0 for Q2 out !!!!!!!!!!
13811           REQ: serial for Qoole !
13823           \-> Re: REQ: serial for Qoole !
13832           \-> Re: REQ: serial for Qoole !
14053           \-> Re: REQ: serial for Qoole !
13814           walls you can run through?
13825           \-> Re: walls you can run through?
13819           Quake Editers
13853           \-> Re: Quake Editers
13973           \-> Re: Quake Editers
14083           \-> Re: Quake Editers
13820           Re: serial for Qoole !
13851           \-> Re: serial for Qoole !
13824           Reversed textures?
13834           \-> Re: Reversed textures?
13845           \-> Re: Reversed textures?
13854           \-> Re: Reversed textures?
13861           \-> Re: Reversed textures?
13866           \-> Re: Reversed textures?
13826           How do you make a .MD2 file???
13890           \-> Re: How do you make a .MD2 file???
13938           \-> Re: How do you make a .MD2 file???
13827           Game Design Message Board
13829           Who has the best?
13831           \-> Re: Who has the best?
13833           Designing levels
13838           \-> Re: Designing levels
13846           \-> Re: Designing levels
13847           \-> Re: Designing levels
13857           \-> Re: Designing levels
13957           \-> Re: Designing levels
13835           modeling for quake2
13855           \-> Re: modeling for quake2
13839           map Making
13840           Create quake1 (not 2) levels
13848           \-> Re: Create quake1 (not 2) levels
14082           \-> Re: Create quake1 (not 2) levels
14114           \-> Re: Create quake1 (not 2) levels
13849           help with TC!
13850           editing-team needs webspace :(((
13980           \-> Re: editing-team needs webspace :(((
13852           quake 1.06
13856           Levels and mdls
13860           \-> Re: Levels and mdls
13953           \-> Re: Levels and mdls
13858           Uses for trigger_onlyregistered (q1)
13859           Quake Mods
13862           Q1: Linking monsters and entities
13891           \-> Re: Q1: Linking monsters and entities
13904           \-> Re: Q1: Linking monsters and entities
13939           \-> Re: Q1: Linking monsters and entities
13863           Particles in quakec (q1)
13864           Two trigger puzzles, one advanced, one easy
13986           \-> Re: Two trigger puzzles, one advanced, one easy
14008           \-> Re: Two trigger puzzles, one advanced, one easy
13869           Q1 QBSP WARNING: CutNodePortals_r:new portal was clipped away
13920           \-> Re: Q1 QBSP WARNING: CutNodePortals_r:new portal was
               | clipped away
13871           Frames
13872           Need registered Wordlcraft
13876           \-> Re: Need registered Wordlcraft
13878           \-> Re: Need registered Wordlcraft
13879           \-> Re: Need registered Wordlcraft
13884           \-> Re: Need registered Wordlcraft
13893           \-> Re: Need registered Wordlcraft
14163           \-> Re: Need registered Wordlcraft
14191           \-> Re: Need registered Wordlcraft
14359           \-> Re: Need registered Wordlcraft
14381           \-> Re: Need registered Wordlcraft
13873           ?? to 3DS coverter
13968           \-> Re: ?? to 3DS coverter
13875           Compiling gamex86.dll under Borland 5
13877           X, Y, and Z Positioning
13880           Quake 2: How to convert my savegames??????????
13901           \-> Re: Quake 2: How to convert my savegames??????????
13881           Patch Manager
13882           Using Hexen II textures in Quake2
13883           Axis reflection in Qoole?
14409           \-> Re: Axis reflection in Qoole?
13885           TC time
13886           NEW TECH PAGE
13888           \-> Re: NEW TECH PAGE
13915           \-> Re: NEW TECH PAGE
13965           \-> Re: NEW TECH PAGE
14099           \-> Re: NEW TECH PAGE
14120           \-> Re: NEW TECH PAGE
14150           \-> Re: NEW TECH PAGE
14157           \-> Re: NEW TECH PAGE
13889           Using Quake for Education
13892           \-> Re: Using Quake for Education
13903           \-> Re: Using Quake for Education
13902           Skin editing help!!!
13906           \-> Re: Skin editing help!!!
13907           Aliens TC... Anyone workin on this for Q2?
13917           \-> Re: Aliens TC... Anyone workin on this for Q2?
13971           \-> Re: Aliens TC... Anyone workin on this for Q2?
13979           \-> Re: Aliens TC... Anyone workin on this for Q2?
14028           \-> Re: Aliens TC... Anyone workin on this for Q2?
13908           Robocop Models
13910           Virtus Deathmatch Maker 2
13956           \-> Re: Virtus Deathmatch Maker 2
13988           \-> Re: Virtus Deathmatch Maker 2
14038           \-> Re: Virtus Deathmatch Maker 2
13911           quake2 palette in photoshop
13914           \-> Re: quake2 palette in photoshop
13912           Building your own QUAKE2 levels? Deathmatchmaker problems......
13933           \-> Re: Building your own QUAKE2 levels? Deathmatchmaker
               | problems......
14039           \-> Re: Building your own QUAKE2 levels? Deathmatchmaker
               | problems......
13913           how do I View lmp files please help!!!!!!
13969           \-> Re: how do I View lmp files please help!!!!!!
14043           \-> Re: how do I View lmp files please help!!!!!!
13916           sparks please
13989           \-> Re: sparks please
13993           \-> Re: sparks please
14285           \-> Re: sparks please
13918           WorldCraft Question
13919           Q2 objects disappears !! Strange Strange !!!!
13921           I'm suprised no one has created a WHITE HOUSE map for death
               | match
13936           \-> Re: I'm suprised no one has created a WHITE HOUSE map for
               | death match
13922           Worldcraft 1.6
13926           \-> Re: Worldcraft 1.6
13928           \-> Re: Worldcraft 1.6
13946           \-> Re: Worldcraft 1.6
13962           \-> Re: Worldcraft 1.6
13923           Another WorldCraft Question.
13924           Idea for a new weapon
13929           \-> Re: Idea for a new weapon
13934           \-> Re: Idea for a new weapon
13947           \-> Re: Idea for a new weapon
13992           \-> Re: Idea for a new weapon
13925           WTB: Worldcraft CD
13930           The Quake Font
13997           \-> Re: The Quake Font
14044           \-> Re: The Quake Font
14089           \-> Re: The Quake Font
13931           NEW Quake 1 - 2 SITE!
13932           Quake 2 problem: "Splotchy" Lights
13935           Idea for a Q2 Mod
13978           \-> Re: Idea for a Q2 Mod
13940           QuArK
13941           \-> Re: QuArK
13942           The Quake Sieve
13943           anyone have the quake2 palette?
13944           \-> Re: anyone have the quake2 palette?
14116           \-> Re: anyone have the quake2 palette?
13945           please help me with Qoole
13991           \-> Re: please help me with Qoole
13999           \-> Re: please help me with Qoole
14006           \-> Re: please help me with Qoole
14066           \-> Re: please help me with Qoole
13948           R_mirroralpha and Riva 128 Cards
13949           Malice CD
13958           \-> Re: Malice CD
13950           Q2
13972           \-> Re: Q2
13984           \-> Re: Q2
14015           \-> Re: Q2
13954           Random Teleport Destinations in Q1 - possible?
13959           \-> Re: Random Teleport Destinations in Q1 - possible?
13960           \-> Re: Random Teleport Destinations in Q1 - possible?
13994           \-> Re: Random Teleport Destinations in Q1 - possible?
13955           WANTED: Map designers and Monster Modelers/Animators
13961           Quake writing font. Getting slightly desperate here.
13982           \-> Re: Quake writing font. Getting slightly desperate here.
13985           \-> Re: Quake writing font. Getting slightly desperate here.
14005           \-> Re: Quake writing font. Getting slightly desperate here.
14012           \-> Re: Quake writing font. Getting slightly desperate here.
14014           \-> Re: Quake writing font. Getting slightly desperate here.
14036           \-> Re: Quake writing font. Getting slightly desperate here.
14048           \-> Re: Quake writing font. Getting slightly desperate here.
14061           \-> Re: Quake writing font. Getting slightly desperate here.
14098           \-> Re: Quake writing font. Getting slightly desperate here.
14283           \-> Re: Quake writing font. Getting slightly desperate here.
13964           Re: Linking monsters and entities
13966           Skin help
13967           Coders/Modelers/Map Designers for Quake2 Teamplay Mod
13970           monster frames
14045           \-> Re: monster frames
13974           Windows 98 Review HERE
13975           Whatever happened to monster/item shadows in q2?
14010           \-> Re: Whatever happened to monster/item shadows in q2?
14026           \-> Re: Whatever happened to monster/item shadows in q2?
14067           \-> Re: Whatever happened to monster/item shadows in q2?
14088           \-> Re: Whatever happened to monster/item shadows in q2?
14481           \-> Re: Whatever happened to monster/item shadows in q2?
14499           \-> Re: Whatever happened to monster/item shadows in q2?
13976           What is a leak?
14009           \-> Re: What is a leak?
14019           \-> Re: What is a leak?
14023           \-> Re: What is a leak?
14046           \-> Re: What is a leak?
14068           \-> Re: What is a leak?
14162           \-> Re: What is a leak?
14222           \-> Re: What is a leak?
14306           \-> Re: What is a leak?
14329           \-> Re: What is a leak?
14348           \-> Re: What is a leak?
14353           \-> Re: What is a leak?
13981           QuArK
13983           QuakeC Problem
14097           \-> Re: QuakeC Problem
13987           Level designer/photoshop artist looking for job in game
               | industry...
13990           Re: ctf level builder
13995           textures
14000           \-> Re: textures
13996           Create skins using legal Quake colors?
14016           \-> Re: Create skins using legal Quake colors?
14105           \-> Re: Create skins using legal Quake colors?
13998           quake2 and ctf entities
14047           \-> Re: quake2 and ctf entities
14064           \-> Re: quake2 and ctf entities
14161           \-> Re: quake2 and ctf entities
14001           Quake2 FOV
14003           \-> Re: Quake2 FOV
14004           \-> Re: Quake2 FOV
14013           \-> Re: Quake2 FOV
14018           \-> Re: Quake2 FOV
14030           \-> Re: Quake2 FOV
14035           \-> Re: Quake2 FOV
14121           \-> Re: Quake2 FOV
14160           \-> Re: Quake2 FOV
14246           \-> Re: Quake2 FOV
14007           I Want to make my own mods for 3.14 !!!!!
14011           Models for quake 2
14020           Models in CTF?
14021           Q2 palette where do I get it?
14042           \-> Re: Q2 palette where do I get it?
14084           \-> Re: Q2 palette where do I get it?
14115           \-> Re: Q2 palette where do I get it?
14022           Model Making for Q2 w/3DSMax
14024           New Quake2 site
14025           I am searching for staff members to help at my site.
14027           HOHOHO
14029           Want your Level reviewed?
14031           Q2 CTF Door Questions
14049           \-> Re: Q2 CTF Door Questions
14159           \-> Re: Q2 CTF Door Questions
14032           Console Commands for Quake2
14072           \-> Re: Console Commands for Quake2
14033           How to upload to FTP.CDROM.COM
14034           Same prob as NCI
14037           How do I find a particular Brush Number?
14040           What compile times should I expect on P133?
14056           \-> Re: What compile times should I expect on P133?
14085           \-> Re: What compile times should I expect on P133?
14093           \-> Re: What compile times should I expect on P133?
14050           Q: Are Emacs and vi the best Quake editors?
14060           \-> Re: Q: Are Emacs and vi the best Quake editors?
14051           Effect of transparency on performance?
14052           Problems with QERadiant
14054           Re: Are Emacs and vi the best Quake editors?
14074           \-> Re: Are Emacs and vi the best Quake editors?
14078           \-> Re: Are Emacs and vi the best Quake editors?
14132           \-> Re: Are Emacs and vi the best Quake editors?
14055           Quick Question: Model Editing
14057           Freeware Quake Patch-(Japnese Bomb)
14058           WANTED: Quake 2 View Weapon Animator
14063           CTF "Security Lasers"?
14065           Q1 QBSP help
14087           \-> Re: Q1 QBSP help
14107           \-> Re: Q1 QBSP help
14069           What is the best way to make outside areas
14301           \-> Re: What is the best way to make outside areas
14070           failed to load game dll
14173           \-> Re: failed to load game dll
14071           Displaced brushes in Qoole
14215           \-> Re: Displaced brushes in Qoole
14075           Quake2 Moving objects disapear.
14077           \-> Re: Quake2 Moving objects disapear.
14092           \-> Re: Quake2 Moving objects disapear.
14076           Other textures in QERadiant
14079           BIIIIIG problemo!
14080           Serial cable
14081           \-> Re: Serial cable
14086           The *best* editor
14126           \-> Re: The *best* editor
14181           \-> Re: The *best* editor
14199           \-> Re: The *best* editor
14090           Quake2 weapon .md2
14127           \-> Re: Quake2 weapon .md2
14091           +mlook Swimming
14094           Screen Shots
14192           \-> Re: Screen Shots
14261           \-> Re: Screen Shots
14268           \-> Re: Screen Shots
14280           \-> Re: Screen Shots
14095           NEW Canopus Drivers
14096           Sounds and QERadiant
14194           \-> Re: Sounds and QERadiant
14100           Help
14124           \-> Re: Help
14101           problems with Qoole and new Pure3D drivers
14102           quake wepons cheat??
14103           DIABLO 2 Site
14108           If you thought the topless crackwhore was cool.
14109           If you thought the crakhor skin was cool:  posting #2
14110           One more Try.
14111           Quake Mods/patches/TC's
14112           Quake maps
14122           \-> Re: Quake maps
14172           \-> Re: Quake maps
14281           \-> Re: Quake maps
14299           \-> Re: Quake maps
14317           \-> Re: Quake maps
14373           \-> Re: Quake maps
14113           Deathmatch Maker mail-list problems?
14119           \-> Re: Deathmatch Maker mail-list problems?
14117           Creating my own textures for Q2.
14138           \-> Re: Creating my own textures for Q2.
14139           \-> Re: Creating my own textures for Q2.
14238           \-> Re: Creating my own textures for Q2.
14118           qbsp3 problem
14123           \-> Re: qbsp3 problem
14186           \-> Re: qbsp3 problem
14289           \-> Re: qbsp3 problem
14125           BSP to MAP - Is it possible???
14129           \-> Re: BSP to MAP - Is it possible???
14156           \-> Re: BSP to MAP - Is it possible???
14206           \-> Re: BSP to MAP - Is it possible???
14292           \-> Re: BSP to MAP - Is it possible???
14356           \-> Re: BSP to MAP - Is it possible???
14128           GWAR Game Using Quake II engine
14130           Problem using QME with Quake skins
14141           \-> Re: Problem using QME with Quake skins
14155           \-> Re: Problem using QME with Quake skins
14182           \-> Re: Problem using QME with Quake skins
14131           Quark- importing my own prefab
14170           \-> Re: Quark- importing my own prefab
14137           Quake I Models
14275           \-> Re: Quake I Models
14140           Quake Model Questions
14380           \-> Re: Quake Model Questions
14424           \-> Re: Quake Model Questions
14142           Help with error message
14143           is anyone still making quake 1 levels?
14151           \-> Re: is anyone still making quake 1 levels?
14158           \-> Re: is anyone still making quake 1 levels?
14187           \-> Re: is anyone still making quake 1 levels?
14235           \-> Re: is anyone still making quake 1 levels?
14269           \-> Re: is anyone still making quake 1 levels?
14286           \-> Re: is anyone still making quake 1 levels?
14300           \-> Re: is anyone still making quake 1 levels?
14412           \-> Re: is anyone still making quake 1 levels?
14453           \-> Re: is anyone still making quake 1 levels?
14455           \-> Re: is anyone still making quake 1 levels?
14570           \-> Re: is anyone still making quake 1 levels?
14581           \-> Re: is anyone still making quake 1 levels?
14144           MD2 Model File Format
14146           QERadient
14147           DOES ANYONE HAVE THE ALIENS TOTAL CONVERSION?
14152           \-> Re: DOES ANYONE HAVE THE ALIENS TOTAL CONVERSION?
14148           TC Navyseal
14357           \-> Re: TC Navyseal
14149           Textures mysteriously changing colours!
14174           \-> Re: Textures mysteriously changing colours!
14534           \-> Re: Textures mysteriously changing colours!
14153           How to make a Quake TC?
14230           \-> Re: How to make a Quake TC?
14154           Worldcraft
14164           MDL
14210           \-> Re: MDL
14165           Improving skin at long range
14188           \-> Re: Improving skin at long range
14201           \-> Re: Improving skin at long range
14166           QBSP, VIS, LIGHT (Quake 1) for Linux
14167           Quake 'n' Stuff
14168           Quake 2 editing help
14183           \-> Re: Quake 2 editing help
14171           ARGG! I hate lighting!
14189           \-> Re: ARGG! I hate lighting!
14175           quake2->quake1 models
14184           \-> Re: quake2->quake1 models
14193           \-> Re: quake2->quake1 models
14176           HYDRA ENTERTAINMENT
14177           Re: creating skins
14282           \-> Re: creating skins
14178           Gl_loadtexture problem
14179           Looking for Tutorials on WorldCraft v1.6 & WinQoole & qME
14241           \-> Re: Looking for Tutorials on WorldCraft v1.6 & WinQoole &
               | qME
14180           SIte for Alien Quake TC
14185           Help with TC
14190           Mixed face contents problems
14287           \-> Re: Mixed face contents problems
14195           Quake 2 & Water
14274           \-> Re: Quake 2 & Water
14416           \-> Re: Quake 2 & Water
14196           Great new XXX Quake and Q2 levels and skins!!
14204           \-> Re: Great new XXX Quake and Q2 levels and skins!!
14208           \-> Re: Great new XXX Quake and Q2 levels and skins!!
14214           \-> Re: Great new XXX Quake and Q2 levels and skins!!
14197           Anyone want me to work for them in a TC?
14198           New WH40k-esque Quake2 Model
14200           Skin Problem
14205           \-> Re: Skin Problem
14212           \-> Re: Skin Problem
14273           \-> Re: Skin Problem
14202           QERadiant
14211           \-> Re: QERadiant
14203           Creating 3d models for Q2
14298           \-> Re: Creating 3d models for Q2
14364           \-> Re: Creating 3d models for Q2
14207           Quark levels
14209           MDL's Wanted
14535           \-> Re: MDL's Wanted
14213           Novice Asks: How do you run timedemo in Q2?
14221           \-> Re: Novice Asks: How do you run timedemo in Q2?
14231           \-> Re: Novice Asks: How do you run timedemo in Q2?
14271           \-> Re: Novice Asks: How do you run timedemo in Q2?
14216           Q2 func_rotating target?
14217           WANTED: Quake 2 Model Animator
14218           Does level of qvis affect HOM effect?
14242           \-> Re: Does level of qvis affect HOM effect?
14257           \-> Re: Does level of qvis affect HOM effect?
14440           \-> Re: Does level of qvis affect HOM effect?
14443           \-> Re: Does level of qvis affect HOM effect?
14452           \-> Re: Does level of qvis affect HOM effect?
14536           \-> Re: Does level of qvis affect HOM effect?
14219           Re: Make Your Own Cable TV Decrambler
14224           \-> Re: Make Your Own Cable TV Decrambler
14220           REQ:key code
14223           \-> Re: REQ:key code
14228           \-> Re: REQ:key code
14232           \-> Re: REQ:key code
14325           \-> Re: REQ:key code
14374           \-> Re: REQ:key code
14384           \-> Re: REQ:key code
14402           \-> Re: REQ:key code
14225           help please quake GL question
14237           \-> Re: help please quake GL question
14252           \-> Re: help please quake GL question
14272           \-> Re: help please quake GL question
14334           \-> Re: help please quake GL question
14338           \-> Re: help please quake GL question
14227           I wanna make a WH40K TC ... any one ?
14243           \-> Re: I wanna make a WH40K TC ... any one ?
14229           TF: moving goalitems?
14347           \-> Re: TF: moving goalitems?
14233           QME using player.mdl
14244           \-> Re: QME using player.mdl
14234           Model creation in 3DMAX2
14250           \-> Re: Model creation in 3DMAX2
14236           disapearing objects when viewing self made map
14239           \-> Re: disapearing objects when viewing self made map
14253           \-> Re: disapearing objects when viewing self made map
14263           \-> Re: disapearing objects when viewing self made map
14265           \-> Re: disapearing objects when viewing self made map
14582           \-> Re: disapearing objects when viewing self made map
14240           Hunt the microbrush!
14297           \-> Re: Hunt the microbrush!
14245           Note to all the "I want to make my own TC" posts.
14259           \-> Re: Note to all the "I want to make my own TC" posts.
14262           \-> Re: Note to all the "I want to make my own TC" posts.
14324           \-> Re: Note to all the "I want to make my own TC" posts.
14247           Paintball Quake
14332           \-> Re: Paintball Quake
14449           \-> Re: Paintball Quake
14248           Slight, er qrad problem...
14249           max2 export to mdl
14540           \-> Re: max2 export to mdl
14251           Help! How do I make a Quake World Patch?
14302           \-> Re: Help! How do I make a Quake World Patch?
14254           US Robotics modem problems???
14255           Quake .mdl files and OpenGL
14256           XXX Levels and sexy skins for Quake&Quake2!
14278           \-> Re: XXX Levels and sexy skins for Quake&Quake2!
14258           Q1 skinner needed!
14260           Quake I MDL to 3DMAX2 converter...
14266           James Bond weapons models needed
14295           \-> Re: James Bond weapons models needed
14312           \-> Re: James Bond weapons models needed
14333           \-> Re: James Bond weapons models needed
14267           Doors
14403           \-> Re: Doors
14270           force fields
14279           \-> Re: force fields
14294           \-> Re: force fields
14276           Rotating/Swinging Doors (Q1)
14290           \-> Re: Rotating/Swinging Doors (Q1)
14277           How big is the source to Q2?
14284           Another QBSP query
14293           \-> Re: Another QBSP query
14288           Re: REQ:key code..... DUHHHHH!
14291           Quark mod.
14296           Scale in Quake 1 Levels
14305           \-> Re: Scale in Quake 1 Levels
14303           New Games Site!!
14304           Quake 2 Font << Right here!!!
14309           \-> Re: Quake 2 Font << Right here!!!
14311           \-> Re: Quake 2 Font << Right here!!!
14425           \-> Re: Quake 2 Font << Right here!!!
14307           Worldcraft & textures
14315           \-> Re: Worldcraft & textures
14341           \-> Re: Worldcraft & textures
14400           \-> Re: Worldcraft & textures
14308           Quake2 BSP Editing
14318           \-> Re: Quake2 BSP Editing
14310           water in Quake2 using Qoole
14437           \-> Re: water in Quake2 using Qoole
14313           skins and models (don't shoot I'm new here!!!)
14349           \-> Re: skins and models (don't shoot I'm new here!!!)
14365           \-> Re: skins and models (don't shoot I'm new here!!!)
14314           Fading lights in/out
14411           \-> Re: Fading lights in/out
14316           HELP! HELP!   CONVERT QUAKE DEMO FILES!?!?!?!!?
14319           WHERE?
14330           \-> Re: WHERE?
14336           \-> Re: WHERE?
14339           \-> Re: WHERE?
14350           \-> Re: WHERE?
14362           \-> Re: WHERE?
14366           \-> Re: WHERE?
14370           \-> Re: WHERE?
14379           \-> Re: WHERE?
14396           \-> Re: WHERE?
14398           \-> Re: WHERE?
14404           \-> Re: WHERE?
14406           \-> Re: WHERE?
14419           \-> Re: WHERE?
14420           \-> Re: WHERE?
14426           \-> Re: WHERE?
14427           \-> Re: WHERE?
14450           \-> Re: WHERE?
14457           \-> Re: WHERE?
14320           Rocket Arena - One-Way Transparent Brushes?
14328           \-> Re: Rocket Arena - One-Way Transparent Brushes?
14399           \-> Re: Rocket Arena - One-Way Transparent Brushes?
14321           quake level editor
14323           \-> Re: quake level editor
14344           \-> Re: quake level editor
14322           quake & doom2 levels & patches
14327           \-> Re: quake & doom2 levels & patches
14326           Re: moving goalitems?
14405           \-> Re: moving goalitems?
14415           \-> Re: moving goalitems?
14331           Converting to skin PCXs
14515           \-> Re: Converting to skin PCXs
14335           Quark mod
14340           A newer page for you guys
14342           NEW GAMES SITES!!! FIND OUT HERE!!!
14345           How do i make wind tunnels?
14354           \-> Re: How do i make wind tunnels?
14346           ************ ERROR ************
14351           excuse mee, I am in need of editing assistans!
14355           \-> Re: excuse mee, I am in need of editing assistans!
14521           \-> Re: excuse mee, I am in need of editing assistans!
14352           Palletes
14358           QBSP errors (Quake1)
14378           \-> Re: QBSP errors (Quake1)
14360           Converting Hexen II models to Quake I?
14361           Converting Quake II models to Quake I
14363           Re: Total Conversion To Be Published
14369           \-> Re: Total Conversion To Be Published
14421           \-> Re: Total Conversion To Be Published
14423           \-> Re: Total Conversion To Be Published
14428           \-> Re: Total Conversion To Be Published
14451           \-> Re: Total Conversion To Be Published
14456           \-> Re: Total Conversion To Be Published
14470           \-> Re: Total Conversion To Be Published
14367           Another fine WH40K model
14368           How many levels can be added to a pak file?
14382           \-> Re: How many levels can be added to a pak file?
14371           Adding entities
14372           Quake X-Men conversion Editting
14377           \-> Re: Quake X-Men conversion Editting
14375           Error: failed to fix wal
14376           Re: Q95.bat file for Quake I
14385           \-> Re: Q95.bat file for Quake I
14383           need a tutorial
14386           New Stuff On Levelers lair!!
14387           Q95.bat file for Quake I
14388           Re: QERadiant Compiling help!!
14464           \-> Re: QERadiant Compiling help!!
14469           \-> Re: QERadiant Compiling help!!
14389           Mem allocation errors!
14395           \-> Re: Mem allocation errors!
14390           Total Conversion To Be Published
14391           Suck Mods
14392           QRAD PROBLEM, PLEASE HELP!!!
14393           Quake 2 Level Editors/Help?
14397           \-> Re: Quake 2 Level Editors/Help?
14394           QERadiant Compiling help!!
14407           3DS Base models for Quake
14408           Shadows revisited
14410           \-> Re: Shadows revisited
14413           Switching trigger_push on/off
14435           \-> Re: Switching trigger_push on/off
14414           quake2 modelers vs. mappers
14422           \-> Re: quake2 modelers vs. mappers
14417           Help in BSP
14418           transparency?
14429           Does *anyone* edit H2 levels with Worldcraft1.6[a]???
14430           Gaming Site Looking for 32 Mappers/Coders/Texturers
14431           qe3 level ed: spawn point?
14585           \-> Re: qe3 level ed: spawn point?
14432           More QBSP Errors
14438           \-> Re: More QBSP Errors
14433           More QBSP errors
14434           MEA CULPA! (Re: Does *anyone* edit H2 levels with
               | Worldcraft1.6[a]???)
14436           Ground Assault
14439           Putting other Mdls in Map
14441           New Creatures: Quake 2
14442           Combining mods
14444           Z_Malloc Error-- Please Help Me!
14445           Modeler / Map Maker Wanted
14446           DXF to MAP?
14485           \-> Re: DXF to MAP?
14447           addons question
14448           Moving textures in QERadient
14454           \-> Re: Moving textures in QERadient
14462           \-> Re: Moving textures in QERadient
14459           Converting Hexen II models to Quake I
14460           Converting Quake II model to Quake I
14486           \-> Re: Converting Quake II model to Quake I
14461           Anyone have the STAR TREK: First Contact TC??!
14463           team needs artists
14466           \-> Re: team needs artists
14527           \-> Re: team needs artists
14539           \-> Re: team needs artists
14465           SP2 editor
14467           Lighting Problems
14473           three editing questions
14474           Quake for LCDBIOS
14475           Doom and Quake WAD files wanted!
14476           \-> Re: Doom and Quake WAD files wanted!
14494           \-> Re: Doom and Quake WAD files wanted!
14560           \-> Re: Doom and Quake WAD files wanted!
14477           Re: Rocket Jump
14484           \-> Re: Rocket Jump
14545           \-> Re: Rocket Jump
14478           Re: R_AliasDrawModel error
14479           R_AliasDrawModel error
14480           Rocket Jump
14482           Sounds...
14483           Clan Calculators
14487           Help with Entities needed.
14488           Any chance for " 'Return to Super Mario' Quake"???
14489           QuakeC & Skins
14506           \-> Re: QuakeC & Skins
14490           target_lightramp
14500           \-> Re: target_lightramp
14508           \-> Re: target_lightramp
14491           qME models ???
14492           Recording QuakeWorld Games
14510           \-> Re: Recording QuakeWorld Games
14493           Total Darkness!
14501           \-> Re: Total Darkness!
14511           \-> Re: Total Darkness!
14518           \-> Re: Total Darkness!
14532           \-> Re: Total Darkness!
14549           \-> Re: Total Darkness!
14495           Q1 skins Heeeeelp!
14505           \-> Re: Q1 skins Heeeeelp!
14509           \-> Re: Q1 skins Heeeeelp!
14513           \-> Re: Q1 skins Heeeeelp!
14496           VISIST: Quake2 reviews site
14497           Weird colours in id pictures
14507           \-> Re: Weird colours in id pictures
14512           \-> Re: Weird colours in id pictures
14526           \-> Re: Weird colours in id pictures
14498           Need staff for Quake2 site
14502           qbsp error "point off plane"
14503           Quake Players are Evil
14533           \-> Re: Quake Players are Evil
14537           \-> Re: Quake Players are Evil
14538           \-> Re: Quake Players are Evil
14504           NEW GAMES SITE!! CHECK IT OUT!!
14514           WW2 Quake (finally)
14516           Quake 2 Intro sound
14522           \-> Re: Quake 2 Intro sound
14528           \-> Re: Quake 2 Intro sound
14547           \-> Re: Quake 2 Intro sound
14556           \-> Re: Quake 2 Intro sound
14517           Need help making TF maps with WorldCraft!
14519           Quark & teleporters
14531           \-> Re: Quark & teleporters
14520           HELP!  Q2 Map Newbie!
14543           \-> Re: HELP!  Q2 Map Newbie!
14550           \-> Re: HELP!  Q2 Map Newbie!
14555           \-> Re: HELP!  Q2 Map Newbie!
14523           Q1 sky textures...
14525           \-> Re: Q1 sky textures...
14524           have an idea?
14529           Any Good Weapon Ideas?
14551           \-> Re: Any Good Weapon Ideas?
14557           \-> Re: Any Good Weapon Ideas?
14564           \-> Re: Any Good Weapon Ideas?
14567           \-> Re: Any Good Weapon Ideas?
14530           Brushes emitting light?  Especially Sky...
14548           \-> Re: Brushes emitting light?  Especially Sky...
14542           chassing camera behind main player in Q2?
14561           \-> Re: chassing camera behind main player in Q2?
14568           \-> Re: chassing camera behind main player in Q2?
14571           \-> Re: chassing camera behind main player in Q2?
14572           \-> Re: chassing camera behind main player in Q2?
14544           Battlestar Galactica Total Conversion
14546           Anyone knows how to make RocketArena maps?
14552           Quake II doesn't recognize my DLL
14558           \-> Re: Quake II doesn't recognize my DLL
14553           qbsp3/qvis3/qrad3 latest sources???
14554           A simple Question (re - .BSP maps)
14559           Help needed for a GREAT NEW team TC f/quake1
14562           Expanding the green glow around things
14563           Ghetto Warez
14575           fixedtime 9999
14576           Which Progs make PPM's?
-----------------------------------------------------------
rec.games.computer.quake.misc
path: /newsgrps/misc/
-----------------------------------------------------------
26793           FAQ: replacement of a.g.q by rec.games.computer.quake.*
26794           [TIP] How to move to rec.games.computer.quake.*
26821           Quake FAQ 2.0 (part 1 of 3)
26822           Quake FAQ 2.0 (part 3 of 3)
26824           Quake FAQ 2.0 (part 2 of 3)
27178           Quake Secrets 1.5a
27571           Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
27673           \-> Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
27706           \-> Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
27572           Re: what does "BFG" mean?
27573           \-> Re: what does "BFG" mean?
27574           \-> Re: what does "BFG" mean?
27575           \-> Re: what does "BFG" mean?
27576           \-> Re: what does "BFG" mean?
27577           \-> Re: what does "BFG" mean?
27580           \-> Re: what does "BFG" mean?
27584           \-> Re: what does "BFG" mean?
27585           \-> Re: what does "BFG" mean?
27587           \-> Re: what does "BFG" mean?
27588           \-> Re: what does "BFG" mean?
27591           \-> Re: what does "BFG" mean?
27592           \-> Re: what does "BFG" mean?
27593           \-> Re: what does "BFG" mean?
27615           \-> Re: what does "BFG" mean?
27645           \-> Re: what does "BFG" mean?
27649           \-> Re: what does "BFG" mean?
27662           \-> Re: what does "BFG" mean?
27667           \-> Re: what does "BFG" mean?
27684           \-> Re: what does "BFG" mean?
27686           \-> Re: what does "BFG" mean?
27725           \-> Re: what does "BFG" mean?
27755           \-> Re: what does "BFG" mean?
27765           \-> Re: what does "BFG" mean?
27799           \-> Re: what does "BFG" mean?
27849           \-> Re: what does "BFG" mean?
27860           \-> Re: what does "BFG" mean?
27861           \-> Re: what does "BFG" mean?
27864           \-> Re: what does "BFG" mean?
27871           \-> Re: what does "BFG" mean?
27877           \-> Re: what does "BFG" mean?
27941           \-> Re: what does "BFG" mean?
27948           \-> Re: what does "BFG" mean?
27963           \-> Re: what does "BFG" mean?
27965           \-> Re: what does "BFG" mean?
27975           \-> Re: what does "BFG" mean?
27976           \-> Re: what does "BFG" mean?
28020           \-> Re: what does "BFG" mean?
28025           \-> Re: what does "BFG" mean?
28036           \-> Re: what does "BFG" mean?
28048           \-> Re: what does "BFG" mean?
28049           \-> Re: what does "BFG" mean?
28062           \-> Re: what does "BFG" mean?
27578           Re: Quake3 Proposal, techies input needed
27967           \-> Re: Quake3 Proposal, techies input needed
28015           \-> Re: Quake3 Proposal, techies input needed
27579           Re: Random freezes in Quake and Doom
27590           \-> Re: Random freezes in Quake and Doom
27665           \-> Re: Random freezes in Quake and Doom
27717           \-> Re: Random freezes in Quake and Doom
27581           Gun specialists? What about *REAL* guns?
27595           \-> Re: Gun specialists? What about *REAL* guns?
27599           \-> Re: Gun specialists? What about *REAL* guns?
27600           \-> Re: Gun specialists? What about *REAL* guns?
27602           \-> Re: Gun specialists? What about *REAL* guns?
27603           \-> Re: Gun specialists? What about *REAL* guns?
27604           \-> Re: Gun specialists? What about *REAL* guns?
27605           \-> Re: Gun specialists? What about *REAL* guns?
27606           \-> Re: Gun specialists? What about *REAL* guns?
27607           \-> Re: Gun specialists? What about *REAL* guns?
27608           \-> Re: Gun specialists? What about *REAL* guns?
27614           \-> Re: Gun specialists? What about *REAL* guns?
27618           \-> Re: Gun specialists? What about *REAL* guns?
27619           \-> Re: Gun specialists? What about *REAL* guns?
27620           \-> Re: Gun specialists? What about *REAL* guns?
27621           \-> Re: Gun specialists? What about *REAL* guns?
27622           \-> Re: Gun specialists? What about *REAL* guns?
27623           \-> Re: Gun specialists? What about *REAL* guns?
27624           \-> Re: Gun specialists? What about *REAL* guns?
27625           \-> Re: Gun specialists? What about *REAL* guns?
27626           \-> Re: Gun specialists? What about *REAL* guns?
27627           \-> Re: Gun specialists? What about *REAL* guns?
27628           \-> Re: Gun specialists? What about *REAL* guns?
27633           \-> Re: Gun specialists? What about *REAL* guns?
27635           \-> Re: Gun specialists? What about *REAL* guns?
27636           \-> Re: Gun specialists? What about *REAL* guns?
27637           \-> Re: Gun specialists? What about *REAL* guns?
27638           \-> Re: Gun specialists? What about *REAL* guns?
27639           \-> Re: Gun specialists? What about *REAL* guns?
27641           \-> Re: Gun specialists? What about *REAL* guns?
27642           \-> Re: Gun specialists? What about *REAL* guns?
27643           \-> Re: Gun specialists? What about *REAL* guns?
27644           \-> Re: Gun specialists? What about *REAL* guns?
27648           \-> Re: Gun specialists? What about *REAL* guns?
27657           \-> Re: Gun specialists? What about *REAL* guns?
27658           \-> Re: Gun specialists? What about *REAL* guns?
27663           \-> Re: Gun specialists? What about *REAL* guns?
27664           \-> Re: Gun specialists? What about *REAL* guns?
27666           \-> Re: Gun specialists? What about *REAL* guns?
27669           \-> Re: Gun specialists? What about *REAL* guns?
27672           \-> Re: Gun specialists? What about *REAL* guns?
27677           \-> Re: Gun specialists? What about *REAL* guns?
27678           \-> Re: Gun specialists? What about *REAL* guns?
27679           \-> Re: Gun specialists? What about *REAL* guns?
27680           \-> Re: Gun specialists? What about *REAL* guns?
27683           \-> Re: Gun specialists? What about *REAL* guns?
27685           \-> Re: Gun specialists? What about *REAL* guns?
27688           \-> Re: Gun specialists? What about *REAL* guns?
27693           \-> Re: Gun specialists? What about *REAL* guns?
27697           \-> Re: Gun specialists? What about *REAL* guns?
27734           \-> Re: Gun specialists? What about *REAL* guns?
27743           \-> Re: Gun specialists? What about *REAL* guns?
27744           \-> Re: Gun specialists? What about *REAL* guns?
27745           \-> Re: Gun specialists? What about *REAL* guns?
27748           \-> Re: Gun specialists? What about *REAL* guns?
27750           \-> Re: Gun specialists? What about *REAL* guns?
27751           \-> Re: Gun specialists? What about *REAL* guns?
27752           \-> Re: Gun specialists? What about *REAL* guns?
27758           \-> Re: Gun specialists? What about *REAL* guns?
27759           \-> Re: Gun specialists? What about *REAL* guns?
27763           \-> Re: Gun specialists? What about *REAL* guns?
27768           \-> Re: Gun specialists? What about *REAL* guns?
27771           \-> Re: Gun specialists? What about *REAL* guns?
27772           \-> Re: Gun specialists? What about *REAL* guns?
27786           \-> Re: Gun specialists? What about *REAL* guns?
27800           \-> Re: Gun specialists? What about *REAL* guns?
27801           \-> Re: Gun specialists? What about *REAL* guns?
27802           \-> Re: Gun specialists? What about *REAL* guns?
27805           \-> Re: Gun specialists? What about *REAL* guns?
27811           \-> Re: Gun specialists? What about *REAL* guns?
27812           \-> Re: Gun specialists? What about *REAL* guns?
27826           \-> Re: Gun specialists? What about *REAL* guns?
27829           \-> Re: Gun specialists? What about *REAL* guns?
27842           \-> Re: Gun specialists? What about *REAL* guns?
27850           \-> Re: Gun specialists? What about *REAL* guns?
27851           \-> Re: Gun specialists? What about *REAL* guns?
27852           \-> Re: Gun specialists? What about *REAL* guns?
27926           \-> Re: Gun specialists? What about *REAL* guns?
27946           \-> Re: Gun specialists? What about *REAL* guns?
27949           \-> Re: Gun specialists? What about *REAL* guns?
27950           \-> Re: Gun specialists? What about *REAL* guns?
27955           \-> Re: Gun specialists? What about *REAL* guns?
27957           \-> Re: Gun specialists? What about *REAL* guns?
27972           \-> Re: Gun specialists? What about *REAL* guns?
27979           \-> Re: Gun specialists? What about *REAL* guns?
27980           \-> Re: Gun specialists? What about *REAL* guns?
27981           \-> Re: Gun specialists? What about *REAL* guns?
27987           \-> Re: Gun specialists? What about *REAL* guns?
28000           \-> Re: Gun specialists? What about *REAL* guns?
28017           \-> Re: Gun specialists? What about *REAL* guns?
28019           \-> Re: Gun specialists? What about *REAL* guns?
28043           \-> Re: Gun specialists? What about *REAL* guns?
28061           \-> Re: Gun specialists? What about *REAL* guns?
27582           Re: Newbie question: Quake 2 save problem
27687           \-> Re: Newbie question: Quake 2 save problem
27583           Re: serial nullmodem
27646           \-> Re: serial nullmodem
27676           \-> Re: serial nullmodem
27729           \-> Re: serial nullmodem
27738           \-> Re: serial nullmodem
27740           \-> Re: serial nullmodem
27741           \-> Re: serial nullmodem
27762           \-> Re: serial nullmodem
27767           \-> Re: serial nullmodem
27808           \-> Re: serial nullmodem
27939           \-> Re: serial nullmodem
27992           \-> Re: serial nullmodem
27586           Re: Planet of the Apes sound pack
27589           Re: fixedtime 9999
27594           \-> Re: fixedtime 9999
27756           \-> Re: fixedtime 9999
27596           Re: Mouse de-acceleration
27668           \-> Re: Mouse de-acceleration
27700           \-> Re: Mouse de-acceleration
28007           \-> Re: Mouse de-acceleration
27598           Re: Quake II: crash on save
27601           Re: Ya know, I kinda miss Ol' Cyril already.
27652           \-> Re: Ya know, I kinda miss Ol' Cyril already.
27609           Re: LMCTF very good, but.....
27611           \-> Re: LMCTF very good, but.....
27690           \-> Re: LMCTF very good, but.....
27696           \-> Re: LMCTF very good, but.....
27774           \-> Re: LMCTF very good, but.....
27780           \-> Re: LMCTF very good, but.....
27813           \-> Re: LMCTF very good, but.....
27815           \-> Re: LMCTF very good, but.....
27818           \-> Re: LMCTF very good, but.....
27819           \-> Re: LMCTF very good, but.....
27822           \-> Re: LMCTF very good, but.....
27823           \-> Re: LMCTF very good, but.....
27832           \-> Re: LMCTF very good, but.....
27847           \-> Re: LMCTF very good, but.....
28021           \-> Re: LMCTF very good, but.....
27612           Re: How to disable the windows key on a Win95 keyboard
27630           \-> Re: How to disable the windows key on a Win95 keyboard
27650           \-> Re: How to disable the windows key on a Win95 keyboard
27682           \-> Re: How to disable the windows key on a Win95 keyboard
27739           \-> Re: How to disable the windows key on a Win95 keyboard
27613           GLQuake
27654           \-> Re: GLQuake
27671           \-> Re: GLQuake
28005           \-> Re: GLQuake
27616           3D VRML game
27647           \-> Re: 3D VRML game
27617           Re: Eraser Bot Sucks.....
27655           \-> Re: Eraser Bot Sucks.....
27661           \-> Re: Eraser Bot Sucks.....
27681           \-> Re: Eraser Bot Sucks.....
27753           \-> Re: Eraser Bot Sucks.....
27784           \-> Re: Eraser Bot Sucks.....
27873           \-> Re: Eraser Bot Sucks.....
27875           \-> Re: Eraser Bot Sucks.....
27910           \-> Re: Eraser Bot Sucks.....
27920           \-> Re: Eraser Bot Sucks.....
27936           \-> Re: Eraser Bot Sucks.....
28044           \-> Re: Eraser Bot Sucks.....
27629           Stroggs Gone Mad v0.9.01
27631           Linux skin/mod/level editor, Where?
27632           DONT DO IT
27634           Re: MORE Win95 vs NT
27670           \-> Re: MORE Win95 vs NT
27674           \-> Re: MORE Win95 vs NT
27701           \-> Re: MORE Win95 vs NT
27640           3.14 Point Release on CD!
27814           \-> Re: 3.14 Point Release on CD!
27651           Re: addons question
27653           Re: Modem to Modem Setup For Quake 2
27656           Wanna join Clan LFN?
27708           \-> Re: Wanna join Clan LFN?
27659           Re: MORE hot CPU discussion
27660           Re: Eraser Bot Sucks... EstepBot Rocks!
27675           Re: Quake2 Linux
27730           \-> Re: Quake2 Linux
27689           Help:Quake 2 and Diamond Viper 330
27715           \-> Re: Help:Quake 2 and Diamond Viper 330
27691           version of Quake  1 on CD?
27698           \-> Re: version of Quake  1 on CD?
27705           \-> Re: version of Quake  1 on CD?
27720           \-> Re: version of Quake  1 on CD?
27722           \-> Re: version of Quake  1 on CD?
27795           \-> Re: version of Quake  1 on CD?
27809           \-> Re: version of Quake  1 on CD?
27692           Re: LMCTF don't fraggin work!
27704           HONG KONG $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
27707           Q2 3.14 / Monster I 1.10 freezing problem
27709           \-> Re: Q2 3.14 / Monster I 1.10 freezing problem
27711           \-> Re: Q2 3.14 / Monster I 1.10 freezing problem
27718           \-> Re: Q2 3.14 / Monster I 1.10 freezing problem
27721           \-> Re: Q2 3.14 / Monster I 1.10 freezing problem
27807           \-> Re: Q2 3.14 / Monster I 1.10 freezing problem
27710           KONG $600$ OFFER $600$ REWARD-OFFER $600$ REWARD-OFFER$600$..
               | REWARD-
27714           cameleon skin????????????
27803           \-> Re: cameleon skin????????????
27903           \-> Re: cameleon skin????????????
27914           \-> Re: cameleon skin????????????
27918           \-> Re: cameleon skin????????????
27962           \-> Re: cameleon skin????????????
27982           \-> Re: cameleon skin????????????
28006           \-> Re: cameleon skin????????????
28032           \-> Re: cameleon skin????????????
28037           \-> Re: cameleon skin????????????
27716           Linux Quake2
27719           Quake 1 and multiplayer problems.
27796           \-> Re: Quake 1 and multiplayer problems.
27723           Is this a good Q2 card?
27746           \-> Re: Is this a good Q2 card?
27724           Quakeworld won't launch, SZ_Getspace error, please help
27760           \-> Re: Quakeworld won't launch, SZ_Getspace error, please help
27726           Can you see which gun players have in Q2 multi?
27737           \-> Re: Can you see which gun players have in Q2 multi?
27797           \-> Re: Can you see which gun players have in Q2 multi?
27978           \-> Re: Can you see which gun players have in Q2 multi?
27727           does anyone have the full version of alley 19 bowling?????
27728           Re: QUAKE BLOWS
27731           NET_SENDPACKET ERROR: 10049
27732           \-> Re: NET_SENDPACKET ERROR: 10049
27733           \-> Re: NET_SENDPACKET ERROR: 10049
27735           \-> Re: NET_SENDPACKET ERROR: 10049
27736           \-> Re: NET_SENDPACKET ERROR: 10049
27742           \-> Re: NET_SENDPACKET ERROR: 10049
27747           \-> Re: NET_SENDPACKET ERROR: 10049
27776           \-> Re: NET_SENDPACKET ERROR: 10049
27931           \-> Re: NET_SENDPACKET ERROR: 10049
27749           .openGL problems with Diamond Fire GL 1000 Pro (Permedia 2
               | chipset)
27757           \-> Re: .openGL problems with Diamond Fire GL 1000 Pro
               | (Permedia 2 chipset)
27998           \-> Re: .openGL problems with Diamond Fire GL 1000 Pro
               | (Permedia 2 chipset)
27754           Research
27761           \-> Re: Research
27764           \-> Re: Research
27766           \-> Re: Research
27769           \-> Re: Research
27778           \-> Re: Research
27779           \-> Re: Research
27787           \-> Re: Research
27804           \-> Re: Research
27845           \-> Re: Research
27879           \-> Re: Research
27964           \-> Re: Research
27770           Video mode? in win95
27792           \-> Re: Video mode? in win95
27798           \-> Re: Video mode? in win95
27825           \-> Re: Video mode? in win95
27846           \-> Re: Video mode? in win95
27958           \-> Re: Video mode? in win95
27773           Newbies, here's a server for you!  LMCTF (Capture The Flag)
27781           \-> Re: Newbies, here's a server for you!  LMCTF (Capture The
               | Flag)
27848           \-> Re: Newbies, here's a server for you!  LMCTF (Capture The
               | Flag)
27775           New Quake Server in Town!!!  FAST!!!  T3 Connection!
27777           AWESOME NEW SITE - CHECK IT OUT
27782           Jedi Knight question
27783           Soylent Green!!! (was:  Re: Research)
27791           \-> Re: Soylent Green!!! (was:  Re: Research)
27785           More problems with the Velocity 128!
27820           \-> Re: More problems with the Velocity 128!
27833           \-> Re: More problems with the Velocity 128!
27835           \-> Re: More problems with the Velocity 128!
27894           \-> Re: More problems with the Velocity 128!
27788           !!!!!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!!
27793           \-> Re: !!!!!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!!
27789           bad pings with 56k
27790           \-> Re: bad pings with 56k
27794           \-> Re: bad pings with 56k
27810           \-> Re: bad pings with 56k
27923           \-> Re: bad pings with 56k
27934           \-> Re: bad pings with 56k
27935           \-> Re: bad pings with 56k
27951           \-> Re: bad pings with 56k
27997           \-> Re: bad pings with 56k
28003           \-> Re: bad pings with 56k
28004           \-> Re: bad pings with 56k
28012           \-> Re: bad pings with 56k
28047           \-> Re: bad pings with 56k
28058           \-> Re: bad pings with 56k
27806           Re: DIABLO 2 Site
27853           \-> Re: DIABLO 2 Site
28002           \-> Re: DIABLO 2 Site
27816           HELP ME!!! With Q2 in Linux
27890           \-> Re: HELP ME!!! With Q2 in Linux
27817           UK Clan Recruiting
27821           WWW.TELEFRAGGED.COM-A WARNING
27827           video cards...diamond versus STB
27836           \-> Re: video cards...diamond versus STB
27828           Quake I Shareware - Should it be this dark??
27830           \-> Re: Quake I Shareware - Should it be this dark??
27881           \-> Re: Quake I Shareware - Should it be this dark??
27907           \-> Re: Quake I Shareware - Should it be this dark??
27919           \-> Re: Quake I Shareware - Should it be this dark??
27969           \-> Re: Quake I Shareware - Should it be this dark??
27834           Re: Tombraider2 walkthrough
27858           \-> Re: Tombraider2 walkthrough
27859           \-> Re: Tombraider2 walkthrough
27867           \-> Re: Tombraider2 walkthrough
27966           \-> Re: Tombraider2 walkthrough
27970           \-> Re: Tombraider2 walkthrough
27837           i could really use some help...please.
27882           \-> Re: i could really use some help...please.
27901           \-> Re: i could really use some help...please.
27915           \-> Re: i could really use some help...please.
27968           \-> Re: i could really use some help...please.
27838           Quake 2 Multiplayer Problem
27844           \-> Re: Quake 2 Multiplayer Problem
27839           Quake 2 Multiplayer Problem
27840           Quake 2 Multiplayer Problem
27841           Quake 2 Multiplayer Problem
27843           QUAKE: Pointer to rec.games.computer.quake.*
27854           How much copies of Q(2) are sold?
27855           \-> Re: How much copies of Q(2) are sold?
27856           \-> Re: How much copies of Q(2) are sold?
27870           \-> Re: How much copies of Q(2) are sold?
27880           \-> Re: How much copies of Q(2) are sold?
27857           2500+ Files.
27862           The only Quake page you need
27916           \-> Re: The only Quake page you need
27863           The only Quake page you need
27865           ! VISIT MY WEB SITE !!!!
27866           Mouse Acceleration?
27872           GIVE ME YOUR COMPUTER!!!!!    "DONT READ THIS"
27887           \-> Re: GIVE ME YOUR COMPUTER!!!!!    "DONT READ THIS"
27917           \-> Re: GIVE ME YOUR COMPUTER!!!!!    "DONT READ THIS"
27924           \-> Re: GIVE ME YOUR COMPUTER!!!!!    "DONT READ THIS"
27977           \-> Re: GIVE ME YOUR COMPUTER!!!!!    "DONT READ THIS"
28008           \-> Re: GIVE ME YOUR COMPUTER!!!!!    "DONT READ THIS"
27874           USE WAR BOTS THEY ARE COOL!!!!!!!
27886           \-> Re: USE WAR BOTS THEY ARE COOL!!!!!!!
27876           Guns and legal stuff, gun nut needed.
27895           \-> Re: Guns and legal stuff, gun nut needed.
27902           \-> Re: Guns and legal stuff, gun nut needed.
27937           \-> Re: Guns and legal stuff, gun nut needed.
27943           \-> Re: Guns and legal stuff, gun nut needed.
27956           \-> Re: Guns and legal stuff, gun nut needed.
27878           Quake 1 team play mods---NO d/l needed for client
27883           How do I run LMCTF on my lan?
27884           Quake II setup problems
27888           \-> Re: Quake II setup problems
27885           Quake II problem
27904           \-> Re: Quake II problem
27889           Re: HACX shareware has been released!
27995           \-> Re: HACX shareware has been released!
27891           ========>>>>>>>>>>
27893           Strange GLQUAKE2 problem--textures go FUNKY
27896           A Rising ping solution.
27897           Get some insight into the inspiration for Quake
27899           Diamond Viper 330 drivers -- Too dark -- help!
27906           More Quake Stuff
27960           \-> Re: More Quake Stuff
27908           Re: More hot CPU stuff
27909           \-> Re: More hot CPU stuff
27911           \-> Re: More hot CPU stuff
27913           \-> Re: More hot CPU stuff
27922           \-> Re: More hot CPU stuff
27925           \-> Re: More hot CPU stuff
27927           \-> Re: More hot CPU stuff
27928           \-> Re: More hot CPU stuff
27942           \-> Re: More hot CPU stuff
27945           \-> Re: More hot CPU stuff
27947           \-> Re: More hot CPU stuff
27959           \-> Re: More hot CPU stuff
27971           \-> Re: More hot CPU stuff
27973           \-> Re: More hot CPU stuff
27974           \-> Re: More hot CPU stuff
27990           \-> Re: More hot CPU stuff
28022           \-> Re: More hot CPU stuff
28029           \-> Re: More hot CPU stuff
28034           \-> Re: More hot CPU stuff
28050           \-> Re: More hot CPU stuff
28051           \-> Re: More hot CPU stuff
28052           \-> Re: More hot CPU stuff
28068           \-> Re: More hot CPU stuff
27921           Re: i could really use some help...please. thanx guys
27929           Campers Attacked
27940           \-> Re: Campers Attacked
27952           \-> Re: Campers Attacked
27988           \-> Re: Campers Attacked
27991           \-> Re: Campers Attacked
28055           \-> Re: Campers Attacked
28060           \-> Re: Campers Attacked
28063           \-> Re: Campers Attacked
27930           Re: Can't connect to certain levels....PLEASE HELP!!!
27932           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
27938           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
27999           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
27933           Player Sound Gender Changes With Level??
28009           \-> Re: Player Sound Gender Changes With Level??
27944           Australias Largest Q2 Lan Competition
27953           () Survival guide: Quake resources on the Internet ()
27954           () Welcome to the Quake newsgroups! ()
27961           quake server opened 24H/24 at quake.neotech.fr
27983           Can't connect to certain levels....PLEASE HELP!!!
27984           Hypothetical Weapons Physic's
27985           Need help with two LAN cards & Quake
27986           Re: 'Quad glow' in Quake1 with 3dfx
27989           ? Quake 2 via mail order
28016           \-> Re: ? Quake 2 via mail order
27993           CTF SKINS
27994           Re: bad pings with 56k [ bad even at 2 hops! ]
28040           \-> Re: bad pings with 56k [ bad even at 2 hops! ]
27996           Re: More hot electronics stuff
28027           \-> Re: More hot electronics stuff
28001           Re: Viper V330 and openGL Quake2
28010           Help!!!
28013           \-> Re: Help!!!
28065           \-> Re: Help!!!
28011           TF Clan has room for Team Players!
28018           Re: More hot electronics discussion
28023           Viper V330 and openGL Quake2
28024           Re: Cool Cash
28042           \-> Re: Cool Cash
28026           Members needed for Grateful [DED] Clan
28028           Re: Monster 3D problem with colors
28030           Quake picking up wrong IP address.
28031           'Quad glow' in Quake1 with 3dfx
28033           Re: Send me links to your site
28035           Problem with Expansion packs?!?!
28038           Re: What I Need To Run Quake
28046           \-> Re: What I Need To Run Quake
28039           Re: PROPOSAL: alt.games.teamfortress
28045           \-> Re: PROPOSAL: alt.games.teamfortress
28059           \-> Re: PROPOSAL: alt.games.teamfortress
28041           Monster 3D problem with colors
28053           Re: *AUTO AIM* doesn't exist?
28054           Re: TF Sniper Dot
28064           \-> Re: TF Sniper Dot
28056           Help
28066           \-> Re: Help
28057           Modem to modem init strings
28067           Quake II radios?
28069           Quake Level Contest!
-----------------------------------------------------------
rec.games.computer.quake.playing
path: /newsgrps/playing/
-----------------------------------------------------------
32147           GLQuake and Direct connect
38346           Quake Secrets 1.5a
38818           Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
38964           \-> Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
39009           \-> Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
38819           any secret areas in "the edge?"
38839           \-> Re: any secret areas in "the edge?"
38820           Re: what does "BFG" mean?
38821           \-> Re: what does "BFG" mean?
38822           \-> Re: what does "BFG" mean?
38823           \-> Re: what does "BFG" mean?
38824           \-> Re: what does "BFG" mean?
38827           \-> Re: what does "BFG" mean?
38830           \-> Re: what does "BFG" mean?
38833           \-> Re: what does "BFG" mean?
38834           \-> Re: what does "BFG" mean?
38835           \-> Re: what does "BFG" mean?
38836           \-> Re: what does "BFG" mean?
38842           \-> Re: what does "BFG" mean?
38843           \-> Re: what does "BFG" mean?
38844           \-> Re: what does "BFG" mean?
38885           \-> Re: what does "BFG" mean?
38921           \-> Re: what does "BFG" mean?
38928           \-> Re: what does "BFG" mean?
38949           \-> Re: what does "BFG" mean?
38957           \-> Re: what does "BFG" mean?
38979           \-> Re: what does "BFG" mean?
38985           \-> Re: what does "BFG" mean?
39025           \-> Re: what does "BFG" mean?
39066           \-> Re: what does "BFG" mean?
39078           \-> Re: what does "BFG" mean?
39103           \-> Re: what does "BFG" mean?
39159           \-> Re: what does "BFG" mean?
39175           \-> Re: what does "BFG" mean?
39180           \-> Re: what does "BFG" mean?
39194           \-> Re: what does "BFG" mean?
39204           \-> Re: what does "BFG" mean?
39205           \-> Re: what does "BFG" mean?
39273           \-> Re: what does "BFG" mean?
39278           \-> Re: what does "BFG" mean?
39291           \-> Re: what does "BFG" mean?
39294           \-> Re: what does "BFG" mean?
39301           \-> Re: what does "BFG" mean?
39302           \-> Re: what does "BFG" mean?
39347           \-> Re: what does "BFG" mean?
39358           \-> Re: what does "BFG" mean?
39369           \-> Re: what does "BFG" mean?
39382           \-> Re: what does "BFG" mean?
39386           \-> Re: what does "BFG" mean?
39397           \-> Re: what does "BFG" mean?
38825           Re: LMCTF 3.0 --> opinions?
38873           \-> Re: LMCTF 3.0 --> opinions?
38882           \-> Re: LMCTF 3.0 --> opinions?
38826           Re: Secret level?
38828           Re: Quake3 Proposal, techies input needed
39296           \-> Re: Quake3 Proposal, techies input needed
39337           \-> Re: Quake3 Proposal, techies input needed
38829           Re: QUAKE hardware acceleration
38889           \-> Re: QUAKE hardware acceleration
38831           Re: Help with 3-button mouse
38933           \-> Re: Help with 3-button mouse
38934           \-> Re: Help with 3-button mouse
38832           Gun specialists? What about *REAL* guns?
38846           \-> Re: Gun specialists? What about *REAL* guns?
38854           \-> Re: Gun specialists? What about *REAL* guns?
38859           \-> Re: Gun specialists? What about *REAL* guns?
38861           \-> Re: Gun specialists? What about *REAL* guns?
38862           \-> Re: Gun specialists? What about *REAL* guns?
38865           \-> Re: Gun specialists? What about *REAL* guns?
38866           \-> Re: Gun specialists? What about *REAL* guns?
38867           \-> Re: Gun specialists? What about *REAL* guns?
38870           \-> Re: Gun specialists? What about *REAL* guns?
38872           \-> Re: Gun specialists? What about *REAL* guns?
38884           \-> Re: Gun specialists? What about *REAL* guns?
38890           \-> Re: Gun specialists? What about *REAL* guns?
38891           \-> Re: Gun specialists? What about *REAL* guns?
38892           \-> Re: Gun specialists? What about *REAL* guns?
38894           \-> Re: Gun specialists? What about *REAL* guns?
38895           \-> Re: Gun specialists? What about *REAL* guns?
38896           \-> Re: Gun specialists? What about *REAL* guns?
38897           \-> Re: Gun specialists? What about *REAL* guns?
38898           \-> Re: Gun specialists? What about *REAL* guns?
38899           \-> Re: Gun specialists? What about *REAL* guns?
38901           \-> Re: Gun specialists? What about *REAL* guns?
38902           \-> Re: Gun specialists? What about *REAL* guns?
38906           \-> Re: Gun specialists? What about *REAL* guns?
38908           \-> Re: Gun specialists? What about *REAL* guns?
38909           \-> Re: Gun specialists? What about *REAL* guns?
38910           \-> Re: Gun specialists? What about *REAL* guns?
38911           \-> Re: Gun specialists? What about *REAL* guns?
38912           \-> Re: Gun specialists? What about *REAL* guns?
38916           \-> Re: Gun specialists? What about *REAL* guns?
38917           \-> Re: Gun specialists? What about *REAL* guns?
38918           \-> Re: Gun specialists? What about *REAL* guns?
38919           \-> Re: Gun specialists? What about *REAL* guns?
38927           \-> Re: Gun specialists? What about *REAL* guns?
38944           \-> Re: Gun specialists? What about *REAL* guns?
38947           \-> Re: Gun specialists? What about *REAL* guns?
38952           \-> Re: Gun specialists? What about *REAL* guns?
38953           \-> Re: Gun specialists? What about *REAL* guns?
38955           \-> Re: Gun specialists? What about *REAL* guns?
38960           \-> Re: Gun specialists? What about *REAL* guns?
38970           \-> Re: Gun specialists? What about *REAL* guns?
38971           \-> Re: Gun specialists? What about *REAL* guns?
38972           \-> Re: Gun specialists? What about *REAL* guns?
38974           \-> Re: Gun specialists? What about *REAL* guns?
38976           \-> Re: Gun specialists? What about *REAL* guns?
38980           \-> Re: Gun specialists? What about *REAL* guns?
38992           \-> Re: Gun specialists? What about *REAL* guns?
38998           \-> Re: Gun specialists? What about *REAL* guns?
39003           \-> Re: Gun specialists? What about *REAL* guns?
39040           \-> Re: Gun specialists? What about *REAL* guns?
39047           \-> Re: Gun specialists? What about *REAL* guns?
39048           \-> Re: Gun specialists? What about *REAL* guns?
39053           \-> Re: Gun specialists? What about *REAL* guns?
39054           \-> Re: Gun specialists? What about *REAL* guns?
39056           \-> Re: Gun specialists? What about *REAL* guns?
39057           \-> Re: Gun specialists? What about *REAL* guns?
39062           \-> Re: Gun specialists? What about *REAL* guns?
39069           \-> Re: Gun specialists? What about *REAL* guns?
39070           \-> Re: Gun specialists? What about *REAL* guns?
39076           \-> Re: Gun specialists? What about *REAL* guns?
39084           \-> Re: Gun specialists? What about *REAL* guns?
39085           \-> Re: Gun specialists? What about *REAL* guns?
39100           \-> Re: Gun specialists? What about *REAL* guns?
39104           \-> Re: Gun specialists? What about *REAL* guns?
39105           \-> Re: Gun specialists? What about *REAL* guns?
39108           \-> Re: Gun specialists? What about *REAL* guns?
39111           \-> Re: Gun specialists? What about *REAL* guns?
39120           \-> Re: Gun specialists? What about *REAL* guns?
39122           \-> Re: Gun specialists? What about *REAL* guns?
39139           \-> Re: Gun specialists? What about *REAL* guns?
39148           \-> Re: Gun specialists? What about *REAL* guns?
39160           \-> Re: Gun specialists? What about *REAL* guns?
39162           \-> Re: Gun specialists? What about *REAL* guns?
39260           \-> Re: Gun specialists? What about *REAL* guns?
39276           \-> Re: Gun specialists? What about *REAL* guns?
39279           \-> Re: Gun specialists? What about *REAL* guns?
39280           \-> Re: Gun specialists? What about *REAL* guns?
39283           \-> Re: Gun specialists? What about *REAL* guns?
39284           \-> Re: Gun specialists? What about *REAL* guns?
39300           \-> Re: Gun specialists? What about *REAL* guns?
39304           \-> Re: Gun specialists? What about *REAL* guns?
39306           \-> Re: Gun specialists? What about *REAL* guns?
39307           \-> Re: Gun specialists? What about *REAL* guns?
39312           \-> Re: Gun specialists? What about *REAL* guns?
39322           \-> Re: Gun specialists? What about *REAL* guns?
39340           \-> Re: Gun specialists? What about *REAL* guns?
39346           \-> Re: Gun specialists? What about *REAL* guns?
39376           \-> Re: Gun specialists? What about *REAL* guns?
39396           \-> Re: Gun specialists? What about *REAL* guns?
38837           Re: fixedtime 9999
38845           \-> Re: fixedtime 9999
39067           \-> Re: fixedtime 9999
38838           Re: 60MEGABYTE QUAKE MEGA-SITE!
39064           \-> Re: 60MEGABYTE QUAKE MEGA-SITE!
38840           Re: scratched quake 2 cd...
38938           \-> Re: scratched quake 2 cd...
39141           \-> Re: scratched quake 2 cd...
38841           Re: Ideas for Quake 3!!
38848           \-> Re: Ideas for Quake 3!!
38922           \-> Re: Ideas for Quake 3!!
38968           \-> Re: Ideas for Quake 3!!
38990           \-> Re: Ideas for Quake 3!!
38995           \-> Re: Ideas for Quake 3!!
39063           \-> Re: Ideas for Quake 3!!
39090           \-> Re: Ideas for Quake 3!!
39158           \-> Re: Ideas for Quake 3!!
39192           \-> Re: Ideas for Quake 3!!
39324           \-> Re: Ideas for Quake 3!!
38847           Re: Future vs. Fantasy
38849           Re: Left-hand config (was "red-laser Spiderman trick")
38961           \-> Re: Left-hand config (was "red-laser Spiderman trick")
38850           Re: Elavators how to summon them?
38989           \-> Re: Elavators how to summon them?
38851           Re: What is the red-laser Spiderman trick?!
39092           \-> Re: What is the red-laser Spiderman trick?!
39094           \-> Re: What is the red-laser Spiderman trick?!
38852           Re: Players Glowing Colors in DM??
38860           \-> Re: Players Glowing Colors in DM??
38948           \-> Re: Players Glowing Colors in DM??
38855           Re: Fps question
38923           \-> Re: Fps question
39116           \-> Re: Fps question
39187           \-> Re: Fps question
38856           Oh no! Monster 3dII and GLQUAKE!
39044           \-> Re: Oh no! Monster 3dII and GLQUAKE!
39049           \-> Re: Oh no! Monster 3dII and GLQUAKE!
39114           \-> Re: Oh no! Monster 3dII and GLQUAKE!
38857           Re: Would ISDN help me get better pings?
38858           Re: turning with mlook
38863           Pumping station2:secrets?
38864           NEW Q1 & Q2 Launcher
38868           The BullShit 100$ rebate Contest from ORCHID
38958           \-> Re: The BullShit 100$ rebate Contest from ORCHID
38869           weapons
38874           \-> Re: weapons
38877           \-> Re: weapons
38993           \-> Re: weapons
39019           \-> Re: weapons
39033           \-> Re: weapons
39036           \-> Re: weapons
38871           Re: Looks like a man, but sounds like a woman!
38875           Wild at Heart and Crazzzy on Top ; HELP! Q2 keeps crashing when
               | I jump and fire together ...WHY ???
38881           \-> Re: Wild at Heart and Crazzzy on Top ; HELP! Q2 keeps
               | crashing when I jump and fire together ...WHY ???
38893           \-> Re: Wild at Heart and Crazzzy on Top ; HELP! Q2 keeps
               | crashing when I jump and fire together ...WHY ???
38905           \-> Re: Wild at Heart and Crazzzy on Top ; HELP! Q2 keeps
               | crashing when I jump and fire together ...WHY ???
38956           \-> Re: Wild at Heart and Crazzzy on Top ; HELP! Q2 keeps
               | crashing when I jump and fire together ...WHY ???
38965           \-> Re: Wild at Heart and Crazzzy on Top ; HELP! Q2 keeps
               | crashing when I jump and fire together ...WHY ???
39316           \-> Re: Wild at Heart and Crazzzy on Top ; HELP! Q2 keeps
               | crashing when I jump and fire together ...WHY ???
38876           Re: CTF autotext in Q2
38878           Re: LMCTF very good, but.....
38880           \-> Re: LMCTF very good, but.....
38994           \-> Re: LMCTF very good, but.....
39001           \-> Re: LMCTF very good, but.....
39089           \-> Re: LMCTF very good, but.....
39095           \-> Re: LMCTF very good, but.....
39123           \-> Re: LMCTF very good, but.....
39125           \-> Re: LMCTF very good, but.....
39131           \-> Re: LMCTF very good, but.....
39133           \-> Re: LMCTF very good, but.....
39136           \-> Re: LMCTF very good, but.....
39137           \-> Re: LMCTF very good, but.....
39142           \-> Re: LMCTF very good, but.....
39155           \-> Re: LMCTF very good, but.....
39352           \-> Re: LMCTF very good, but.....
38883           Re: DM Cheaters
39065           \-> Re: DM Cheaters
38886           crosshairs
38900           \-> Re: crosshairs
38907           \-> Re: crosshairs
38940           \-> Re: crosshairs
38945           \-> Re: crosshairs
38887           Secrets
38903           \-> Re: Secrets
38888           All White Textures in GLQWCL???
38904           Stroggs Gone Mad v0.9.01
38913           3.14 Point Release on CD!
38914           Newbie Question
38973           \-> Re: Newbie Question
38915           Re: Multiplayer CTF using EraserBot ?
38920           Re: 3 button mouse
38939           \-> Re: 3 button mouse
39052           \-> Re: 3 button mouse
39383           \-> Re: 3 button mouse
39392           \-> Re: 3 button mouse
39394           \-> Re: 3 button mouse
38924           Quad in Quake 2 is wimpy!
38991           \-> Re: Quad in Quake 2 is wimpy!
39055           \-> Re: Quad in Quake 2 is wimpy!
39335           \-> Re: Quad in Quake 2 is wimpy!
38925           What's your favorite Quake 2 CTF map?
38963           \-> Re: What's your favorite Quake 2 CTF map?
38967           \-> Re: What's your favorite Quake 2 CTF map?
38975           \-> Re: What's your favorite Quake 2 CTF map?
38977           \-> Re: What's your favorite Quake 2 CTF map?
38978           \-> Re: What's your favorite Quake 2 CTF map?
38981           \-> Re: What's your favorite Quake 2 CTF map?
38982           \-> Re: What's your favorite Quake 2 CTF map?
39106           \-> Re: What's your favorite Quake 2 CTF map?
39350           \-> Re: What's your favorite Quake 2 CTF map?
39353           \-> Re: What's your favorite Quake 2 CTF map?
38926           Re: Good water Vs bad water
38929           Re: invulnerbility in " Frag Pipe" ?
38930           &&  Modem suggestions
38951           \-> Re: &&  Modem suggestions
38931           Re: say bound to key?
38932           Re: What is with dumb arsed players?
39088           \-> Re: What is with dumb arsed players?
39121           \-> Re: What is with dumb arsed players?
39126           \-> Re: What is with dumb arsed players?
39157           \-> Re: What is with dumb arsed players?
39171           \-> Re: What is with dumb arsed players?
38935           Re: Key Combination Help
38936           Team Fortress servers?
38950           \-> Re: Team Fortress servers?
39032           \-> Re: Team Fortress servers?
39083           \-> Re: Team Fortress servers?
39271           \-> Re: Team Fortress servers?
38937           Re: quake 2 without the CD
38941           QuakeWorld with a proxy server
38969           \-> Re: QuakeWorld with a proxy server
39015           \-> Re: QuakeWorld with a proxy server
38942           newbie: all the tricks for multi-player
38987           \-> Re: newbie: all the tricks for multi-player
39005           \-> Re: newbie: all the tricks for multi-player
39017           \-> Re: newbie: all the tricks for multi-player
39154           \-> Re: newbie: all the tricks for multi-player
39209           \-> Re: newbie: all the tricks for multi-player
38946           Re: REQ: P2 or PPro Software (no 3d card)Quake2 fps
39026           \-> Re: REQ: P2 or PPro Software (no 3d card)Quake2 fps
39074           \-> Re: REQ: P2 or PPro Software (no 3d card)Quake2 fps
39264           \-> Re: REQ: P2 or PPro Software (no 3d card)Quake2 fps
38959           Play without the CD?
39018           \-> Re: Play without the CD?
38962           check out: Quake 2 cheats
39043           \-> Re: check out: Quake 2 cheats
38966           Re: scratched quake 2 CD...
38983           \-> Re: scratched quake 2 CD...
39068           \-> Re: scratched quake 2 CD...
39349           \-> Re: scratched quake 2 CD...
38984           83/75 bus and Monster 3d card
38988           Re: ALIEN QUAKE TC
39081           \-> Re: ALIEN QUAKE TC
38996           Re: scratched quake 2 cd... How do you figure?
39029           \-> Re: scratched quake 2 cd... How do you figure?
39345           \-> Re: scratched quake 2 cd... How do you figure?
38997           Re: LMCTF don't fraggin work!
39002           Nightmare on Mission Pack 2?
39022           \-> Re: Nightmare on Mission Pack 2?
39008           HONG KONG $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
39010           KONG $600$ OFFER $600$ REWARD-OFFER $600$ REWARD-OFFER$600$..
               | REWARD-
39012           DO YOU LIVE IN HK???$600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
39013           Gamepads
39014           \-> Re: Gamepads
39016           \-> Re: Gamepads
39042           \-> Re: Gamepads
39020           GLQuake 1 w/ ATI 3D Rage Pro?
39021           \-> Re: GLQuake 1 w/ ATI 3D Rage Pro?
39023           \-> Re: GLQuake 1 w/ ATI 3D Rage Pro?
39039           \-> Re: GLQuake 1 w/ ATI 3D Rage Pro?
39050           \-> Re: GLQuake 1 w/ ATI 3D Rage Pro?
39077           \-> Re: GLQuake 1 w/ ATI 3D Rage Pro?
39109           \-> Re: GLQuake 1 w/ ATI 3D Rage Pro?
39024           Quad Blaster does 200 damage ?
39037           \-> Re: Quad Blaster does 200 damage ?
39075           \-> Re: Quad Blaster does 200 damage ?
39027           config.cfg question (quake2)
39215           \-> Re: config.cfg question (quake2)
39028           Re: Definition of Camping
39073           \-> Re: Definition of Camping
39093           \-> Re: Definition of Camping
39098           \-> Re: Definition of Camping
39145           \-> Re: Definition of Camping
39149           \-> Re: Definition of Camping
39212           \-> Re: Definition of Camping
39221           \-> Re: Definition of Camping
39327           \-> Re: Definition of Camping
39328           \-> Re: Definition of Camping
39332           \-> Re: Definition of Camping
39378           \-> Re: Definition of Camping
39030           Help with Gamespy connections
39031           Re: QUAKE BLOWS
39034           Re: Hardiness of CD's
39035           Q2 Network Specs ?
39038           How to drop Tech power-ups?
39041           \-> Re: How to drop Tech power-ups?
39045           \-> Re: How to drop Tech power-ups?
39060           \-> Re: How to drop Tech power-ups?
39117           \-> Re: How to drop Tech power-ups?
39046           Q3
39061           \-> Re: Q3
39102           \-> Re: Q3
39214           \-> Re: Q3
39225           \-> Re: Q3
39051           Movement problem
39059           \-> Re: Movement problem
39071           QUAKE 2 Web Site
39072           f
39079           -_*_Question about Partition Magic..._*_-
39099           \-> Re: -_*_Question about Partition Magic..._*_-
39080           Disconnection
39082           Re: Quake 2 Problems
39086           Newbies, here's a server for you!  LMCTF (Capture The Flag)
39096           \-> Re: Newbies, here's a server for you!  LMCTF (Capture The
               | Flag)
39156           \-> Re: Newbies, here's a server for you!  LMCTF (Capture The
               | Flag)
39087           Need staff members for my Quake2 site
39091           AWESOME NEW SITE - CHECK IT OUT
39097           Jedi Knight troubles
39101           \-> Re: Jedi Knight troubles
39128           \-> Re: Jedi Knight troubles
39166           \-> Re: Jedi Knight troubles
39107           answers to rising ping?
39124           \-> Re: answers to rising ping?
39130           \-> Re: answers to rising ping?
39222           \-> Re: answers to rising ping?
39314           \-> Re: answers to rising ping?
39110           Re: U been Kicked or Banned?
39112           future vs fantasy classes
39113           Re: DIABLO 2 Site
39163           \-> Re: DIABLO 2 Site
39325           \-> Re: DIABLO 2 Site
39115           Quake Cheat Codes
39132           \-> Re: Quake Cheat Codes
39118           Stuck in Towers of Wrath (mission pack 2)
39119           Re: Grenades
39127           GLQuake and Voodoo2
39129           UK Clan Recruiting
39134           RFD for uk.games.computer.quake2
39135           WWW.TELEFRAGGED.COM-A WARNING
39140           Minimum Config needed for playing Quake I (maybe II?) over
               | modem.
39151           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
39153           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
39176           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
39329           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
39143           Re: Quake II and Reaperbots?
39144           Re: Tombraider2 walkthrough
39172           \-> Re: Tombraider2 walkthrough
39173           \-> Re: Tombraider2 walkthrough
39198           \-> Re: Tombraider2 walkthrough
39295           \-> Re: Tombraider2 walkthrough
39298           \-> Re: Tombraider2 walkthrough
39146           i could really use some help...please.
39219           \-> Re: i could really use some help...please.
39230           \-> Re: i could really use some help...please.
39255           \-> Re: i could really use some help...please.
39297           \-> Re: i could really use some help...please.
39147           release date for Q2 mission pk
39150           Re: Flies.
39161           quake tc
39195           \-> Re: quake tc
39208           \-> Re: quake tc
39164           How much copies of Q(2) are sold?
39165           \-> Re: How much copies of Q(2) are sold?
39168           \-> Re: How much copies of Q(2) are sold?
39203           \-> Re: How much copies of Q(2) are sold?
39217           \-> Re: How much copies of Q(2) are sold?
39167           Quake 2 Web Site!!!
39169           2500+ Files.
39170           how do i drop FLAG?
39200           \-> Re: how do i drop FLAG?
39218           \-> Re: how do i drop FLAG?
39247           \-> Re: how do i drop FLAG?
39174           Stop POSTING QUAKE 2 STUFF...
39179           \-> Re: Stop POSTING QUAKE 2 STUFF...
39184           \-> Re: Stop POSTING QUAKE 2 STUFF...
39185           \-> Re: Stop POSTING QUAKE 2 STUFF...
39213           \-> Re: Stop POSTING QUAKE 2 STUFF...
39220           \-> Re: Stop POSTING QUAKE 2 STUFF...
39232           \-> Re: Stop POSTING QUAKE 2 STUFF...
39259           \-> Re: Stop POSTING QUAKE 2 STUFF...
39268           \-> Re: Stop POSTING QUAKE 2 STUFF...
39303           \-> Re: Stop POSTING QUAKE 2 STUFF...
39326           \-> Re: Stop POSTING QUAKE 2 STUFF...
39333           \-> Re: Stop POSTING QUAKE 2 STUFF...
39360           \-> Re: Stop POSTING QUAKE 2 STUFF...
39362           \-> Re: Stop POSTING QUAKE 2 STUFF...
39402           \-> Re: Stop POSTING QUAKE 2 STUFF...
39178           Quake2 w/ stealth 220, opengl mode problems
39181           Quake II CTF
39199           \-> Re: Quake II CTF
39253           \-> Re: Quake II CTF
39293           \-> Re: Quake II CTF
39182           What is Warez
39211           \-> Re: What is Warez
39267           \-> Re: What is Warez
39269           \-> Re: What is Warez
39183           How is Riva 128 at 800 x 600
39206           \-> Re: How is Riva 128 at 800 x 600
39318           \-> Re: How is Riva 128 at 800 x 600
39186           Quake2 multi-player map sequence
39188           What happened to Teamfortress?
39363           \-> Re: What happened to Teamfortress?
39368           \-> Re: What happened to Teamfortress?
39189           Tripwire in Quake1?
39239           \-> Re: Tripwire in Quake1?
39190           Grenades (TF) Question: Why Do They Explode in My Hand?
39379           \-> Re: Grenades (TF) Question: Why Do They Explode in My Hand?
39191           The only Quake page you need
39256           \-> Re: The only Quake page you need
39193           The only Quake page you need
39196           VISIT MY WEB SITE !!!!!
39197           Mouse Acceleration?
39207           Quake 1 team play mods---NO d/l needed for client
39210           re: reaper bot
39216           Try this...
39286           \-> Re: Try this...
39224           A rising Ping Solution.
39226           Re: reaper bot
39238           \-> Re: reaper bot
39243           \-> Re: reaper bot
39258           \-> Re: reaper bot
39265           \-> Re: reaper bot
39272           \-> Re: reaper bot
39228           GLQuake and Voodoo2
39231           turning
39235           \-> Re: turning
39237           \-> Re: turning
39248           \-> Re: turning
39233           Init Strings.. better pings.. etc!
39234           Need a Hint
39236           \-> Re: Need a Hint
39348           \-> Re: Need a Hint
39241           More Quake Stuff
39288           \-> Re: More Quake Stuff
39242           Mouse config file + CTF tips
39287           \-> Re: Mouse config file + CTF tips
39290           \-> Re: Mouse config file + CTF tips
39244           Everything for Quake 2
39245           what do you think of this cheat in CTF?
39251           \-> Re: what do you think of this cheat in CTF?
39246           how do you kill flag bearer with this combination?
39249           \-> Re: how do you kill flag bearer with this combination?
39252           \-> Re: how do you kill flag bearer with this combination?
39285           \-> Re: how do you kill flag bearer with this combination?
39254           qrally
39344           \-> Re: qrally
39364           \-> Re: qrally
39257           Re: i could really use some help...please. thanx guys
39261           Re: Can't connect to certain levels....PLEASE HELP!!!
39262           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
39270           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
39320           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
39263           Error Message
39266           Help Team Fortress sniper config?
39277           \-> Re: Help Team Fortress sniper config?
39274           Re: Monster 3d crashes system !! Help!!!
39275           Australias Largest Q2 Lan Competition
39281           q95.bat error(SIGSEGV)
39292           \-> Re: q95.bat error(SIGSEGV)
39282           () Welcome to the Quake newsgroups! ()
39289           quake server opened 24H/24 at quake.neotech.fr
39299           Monster 3d crashes system !! Help!!!
39305           Server Setup, Single machine, 2 games
39308           Can't connect to certain levels....PLEASE HELP!!!
39309           Hypothetical Weapons Physic's
39310           Need help with two LAN cards & Quake
39401           \-> Re: Need help with two LAN cards & Quake
39311           Re: using the hook on another player
39315           \-> Re: using the hook on another player
39365           \-> Re: using the hook on another player
39313           Re: how do i run my config from diskette?
39342           \-> Re: how do i run my config from diskette?
39317           Re: Dissolution of Eternity - hint appreciated
39319           HELP!!!
39321           Re: What does 'rate' do?
39323           Addendum
39330           Help!!!
39334           \-> Re: Help!!!
39399           \-> Re: Help!!!
39331           TF Clan has room for Team Players!
39338           keybinding question
39343           \-> Re: keybinding question
39339           how do i run my config from diskette?
39341           EVERYTHING for Quake 2
39351           What does 'rate' do?
39354           POLL: Games ruined by bad players (Player killers, tank rushers
               | etc)
39366           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39370           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39371           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39372           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39374           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39381           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39384           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39385           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39389           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39390           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39393           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39395           \-> Re: POLL: Games ruined by bad players (Player killers, tank
               | rushers etc)
39355           Diamond V330 and Quake2
39356           Re: Cool Cash
39375           \-> Re: Cool Cash
39357           Dissolution of Eternity - hint appreciated
39359           Members needed for Grateful [DED] Clan
39361           using the hook on another player
39367           A Stupid Question You Could Care Less About
39377           \-> Re: A Stupid Question You Could Care Less About
39373           I need a good complete faq on binding + aliasing and config
               | files
39380           \-> Re: I need a good complete faq on binding + aliasing and
               | config files
39387           Re: *AUTO AIM* doesn't exist?
39388           Re: TF Sniper Dot
39398           \-> Re: TF Sniper Dot
39391           Shub
39400           HELP ...HELP...HELP...
39403           Quake Level Contest!
-----------------------------------------------------------
alt.games.quake
path: /newsgrps/quake/
-----------------------------------------------------------
26765           FAQ: replacement of a.g.q by rec.games.computer.quake.*
26766           [TIP] How to move to rec.games.computer.quake.*
26947           QUAKE: Pointer to rec.games.computer.quake.*
27775           Re: Cause I didn't see a FAQ
27813           \-> Re: Cause I didn't see a FAQ
27891           \-> Re: Cause I didn't see a FAQ
27897           \-> Re: Cause I didn't see a FAQ
27906           \-> Re: Cause I didn't see a FAQ
28174           \-> Re: Cause I didn't see a FAQ
27776           Street Fighter EX2,? Need StarCraft codes? - Check out Xtreme
               | G!
27777           Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
27922           \-> Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
27960           \-> Re: what does "BFG" mean? LOOK AT LMCTF !!!!!!!!!!!
27778           Re: Apology
27821           \-> Re: Apology
27779           Re: what does "BFG" mean?
27780           \-> Re: what does "BFG" mean?
27781           \-> Re: what does "BFG" mean?
27782           \-> Re: what does "BFG" mean?
27783           \-> Re: what does "BFG" mean?
27786           \-> Re: what does "BFG" mean?
27789           \-> Re: what does "BFG" mean?
27795           \-> Re: what does "BFG" mean?
27796           \-> Re: what does "BFG" mean?
27797           \-> Re: what does "BFG" mean?
27802           \-> Re: what does "BFG" mean?
27805           \-> Re: what does "BFG" mean?
27806           \-> Re: what does "BFG" mean?
27807           \-> Re: what does "BFG" mean?
27843           \-> Re: what does "BFG" mean?
27877           \-> Re: what does "BFG" mean?
27885           \-> Re: what does "BFG" mean?
27907           \-> Re: what does "BFG" mean?
27913           \-> Re: what does "BFG" mean?
27942           \-> Re: what does "BFG" mean?
27946           \-> Re: what does "BFG" mean?
27968           \-> Re: what does "BFG" mean?
28006           \-> Re: what does "BFG" mean?
28023           \-> Re: what does "BFG" mean?
28092           \-> Re: what does "BFG" mean?
28238           \-> Re: what does "BFG" mean?
28258           \-> Re: what does "BFG" mean?
28263           \-> Re: what does "BFG" mean?
28274           \-> Re: what does "BFG" mean?
28285           \-> Re: what does "BFG" mean?
28287           \-> Re: what does "BFG" mean?
28363           \-> Re: what does "BFG" mean?
28375           \-> Re: what does "BFG" mean?
28394           \-> Re: what does "BFG" mean?
28395           \-> Re: what does "BFG" mean?
28400           \-> Re: what does "BFG" mean?
28401           \-> Re: what does "BFG" mean?
28455           \-> Re: what does "BFG" mean?
28462           \-> Re: what does "BFG" mean?
28475           \-> Re: what does "BFG" mean?
28485           \-> Re: what does "BFG" mean?
28487           \-> Re: what does "BFG" mean?
28497           \-> Re: what does "BFG" mean?
27784           ctf or fortress on ipx???
27787           Re: Invalid Registration - Gamespy 1.52
27801           \-> Re: Invalid Registration - Gamespy 1.52
27790           Clan ExCaliber, QUake, QUakeWorld and TeamFortress site
27791           Gun specialists? What about *REAL* guns?
27809           \-> Re: Gun specialists? What about *REAL* guns?
27814           \-> Re: Gun specialists? What about *REAL* guns?
27817           \-> Re: Gun specialists? What about *REAL* guns?
27822           \-> Re: Gun specialists? What about *REAL* guns?
27823           \-> Re: Gun specialists? What about *REAL* guns?
27828           \-> Re: Gun specialists? What about *REAL* guns?
27831           \-> Re: Gun specialists? What about *REAL* guns?
27832           \-> Re: Gun specialists? What about *REAL* guns?
27834           \-> Re: Gun specialists? What about *REAL* guns?
27835           \-> Re: Gun specialists? What about *REAL* guns?
27842           \-> Re: Gun specialists? What about *REAL* guns?
27845           \-> Re: Gun specialists? What about *REAL* guns?
27846           \-> Re: Gun specialists? What about *REAL* guns?
27849           \-> Re: Gun specialists? What about *REAL* guns?
27850           \-> Re: Gun specialists? What about *REAL* guns?
27851           \-> Re: Gun specialists? What about *REAL* guns?
27852           \-> Re: Gun specialists? What about *REAL* guns?
27853           \-> Re: Gun specialists? What about *REAL* guns?
27854           \-> Re: Gun specialists? What about *REAL* guns?
27855           \-> Re: Gun specialists? What about *REAL* guns?
27856           \-> Re: Gun specialists? What about *REAL* guns?
27857           \-> Re: Gun specialists? What about *REAL* guns?
27860           \-> Re: Gun specialists? What about *REAL* guns?
27862           \-> Re: Gun specialists? What about *REAL* guns?
27863           \-> Re: Gun specialists? What about *REAL* guns?
27864           \-> Re: Gun specialists? What about *REAL* guns?
27865           \-> Re: Gun specialists? What about *REAL* guns?
27867           \-> Re: Gun specialists? What about *REAL* guns?
27870           \-> Re: Gun specialists? What about *REAL* guns?
27872           \-> Re: Gun specialists? What about *REAL* guns?
27874           \-> Re: Gun specialists? What about *REAL* guns?
27875           \-> Re: Gun specialists? What about *REAL* guns?
27884           \-> Re: Gun specialists? What about *REAL* guns?
27903           \-> Re: Gun specialists? What about *REAL* guns?
27904           \-> Re: Gun specialists? What about *REAL* guns?
27908           \-> Re: Gun specialists? What about *REAL* guns?
27910           \-> Re: Gun specialists? What about *REAL* guns?
27911           \-> Re: Gun specialists? What about *REAL* guns?
27918           \-> Re: Gun specialists? What about *REAL* guns?
27933           \-> Re: Gun specialists? What about *REAL* guns?
27935           \-> Re: Gun specialists? What about *REAL* guns?
27936           \-> Re: Gun specialists? What about *REAL* guns?
27937           \-> Re: Gun specialists? What about *REAL* guns?
27939           \-> Re: Gun specialists? What about *REAL* guns?
27943           \-> Re: Gun specialists? What about *REAL* guns?
27953           \-> Re: Gun specialists? What about *REAL* guns?
27956           \-> Re: Gun specialists? What about *REAL* guns?
27978           \-> Re: Gun specialists? What about *REAL* guns?
27991           \-> Re: Gun specialists? What about *REAL* guns?
27992           \-> Re: Gun specialists? What about *REAL* guns?
27994           \-> Re: Gun specialists? What about *REAL* guns?
27996           \-> Re: Gun specialists? What about *REAL* guns?
28000           \-> Re: Gun specialists? What about *REAL* guns?
28001           \-> Re: Gun specialists? What about *REAL* guns?
28004           \-> Re: Gun specialists? What about *REAL* guns?
28010           \-> Re: Gun specialists? What about *REAL* guns?
28011           \-> Re: Gun specialists? What about *REAL* guns?
28021           \-> Re: Gun specialists? What about *REAL* guns?
28045           \-> Re: Gun specialists? What about *REAL* guns?
28046           \-> Re: Gun specialists? What about *REAL* guns?
28070           \-> Re: Gun specialists? What about *REAL* guns?
28098           \-> Re: Gun specialists? What about *REAL* guns?
28107           \-> Re: Gun specialists? What about *REAL* guns?
28146           \-> Re: Gun specialists? What about *REAL* guns?
28204           \-> Re: Gun specialists? What about *REAL* guns?
28239           \-> Re: Gun specialists? What about *REAL* guns?
28345           \-> Re: Gun specialists? What about *REAL* guns?
28372           \-> Re: Gun specialists? What about *REAL* guns?
28376           \-> Re: Gun specialists? What about *REAL* guns?
28377           \-> Re: Gun specialists? What about *REAL* guns?
28385           \-> Re: Gun specialists? What about *REAL* guns?
28389           \-> Re: Gun specialists? What about *REAL* guns?
28397           \-> Re: Gun specialists? What about *REAL* guns?
28406           \-> Re: Gun specialists? What about *REAL* guns?
28411           \-> Re: Gun specialists? What about *REAL* guns?
28413           \-> Re: Gun specialists? What about *REAL* guns?
28424           \-> Re: Gun specialists? What about *REAL* guns?
28450           \-> Re: Gun specialists? What about *REAL* guns?
28454           \-> Re: Gun specialists? What about *REAL* guns?
28482           \-> Re: Gun specialists? What about *REAL* guns?
27792           Re: nuking on net quake
27871           \-> Re: nuking on net quake
28015           \-> Re: nuking on net quake
28085           \-> Re: nuking on net quake
27793           Re: serial nullmodem
27880           \-> Re: serial nullmodem
27929           \-> Re: serial nullmodem
27971           \-> Re: serial nullmodem
27982           \-> Re: serial nullmodem
27985           \-> Re: serial nullmodem
27987           \-> Re: serial nullmodem
28017           \-> Re: serial nullmodem
28031           \-> Re: serial nullmodem
28124           \-> Re: serial nullmodem
28359           \-> Re: serial nullmodem
28425           \-> Re: serial nullmodem
27794           Re: Where can I get Quake Shareware?
28091           \-> Re: Where can I get Quake Shareware?
27798           Re: Glquake Sniper
27948           \-> Re: Glquake Sniper
28451           \-> Re: Glquake Sniper
27799           Re:  Need 4 Speed |
27800           Re: Am I too old or what?
27902           \-> Re: Am I too old or what?
27923           \-> Re: Am I too old or what?
28290           \-> Re: Am I too old or what?
27803           Re: fixedtime 9999
27808           \-> Re: fixedtime 9999
28007           \-> Re: fixedtime 9999
27804           Re: What the Hell has this got to do with Mechwarrior?
27816           \-> Re: What the Hell has this got to do with Mechwarrior?
28019           \-> Re: What the Hell has this got to do with Mechwarrior?
28022           \-> Re: What the Hell has this got to do with Mechwarrior?
27810           Quake Clan Challenge Page!! Http://people.a2000.nl/voorha00
27812           Re: 180 degree spin around
27876           \-> Re: 180 degree spin around
27881           \-> Re: 180 degree spin around
27882           \-> Re: 180 degree spin around
27883           \-> Re: 180 degree spin around
28320           \-> Re: 180 degree spin around
27815           Quake2 under Linux with Monster 3D
27820           \-> Re: Quake2 under Linux with Monster 3D
27818           Re: Ya know, I kinda miss Ol' Cyril already.
27894           \-> Re: Ya know, I kinda miss Ol' Cyril already.
27819           Your favorite maps for deathmatch
27824           Screenshots????
27892           \-> Re: Screenshots????
27825           Quake via ICQ?
27836           \-> Re: Quake via ICQ?
27861           \-> Re: Quake via ICQ?
27889           \-> Re: Quake via ICQ?
27965           \-> Re: Quake via ICQ?
28141           \-> Re: Quake via ICQ?
27826           Re: NEW QUAKE ADDON
27844           \-> Re: NEW QUAKE ADDON
27827           Re: Can anyone help with Quake server???
28289           \-> Re: Can anyone help with Quake server???
27829           Re: Quake i Borshallen
27830           Re: Quake Crack----HELP
28014           \-> Re: Quake Crack----HELP
27833           Re: Carmageddon Screen Shots Page
28488           \-> Re: Carmageddon Screen Shots Page
27837           Re: how to get to shub niggurath?
27921           \-> Re: how to get to shub niggurath?
27838           Re: How to disable the windows key on a Win95 keyboard
27858           \-> Re: How to disable the windows key on a Win95 keyboard
27890           \-> Re: How to disable the windows key on a Win95 keyboard
27941           \-> Re: How to disable the windows key on a Win95 keyboard
27984           \-> Re: How to disable the windows key on a Win95 keyboard
27839           Survey: can I ask a non-quake question?
27840           Re: Winquake for NT 4.0
27841           Re: Help me with quake!!!
27847           aiuto per ping
28390           \-> Re: aiuto per ping
27848           aiuto per ping
27859           Crash help?
27887           \-> Re: Crash help?
27866           3.14 Point Release on CD!
27868           QUAKE FAMILY MEMBERS NEEDED
28171           \-> Re: QUAKE FAMILY MEMBERS NEEDED
27869           Newbie Question
27938           \-> Re: Newbie Question
27873           cable modems
27930           \-> Re: cable modems
27878           Re: Overclock is gud.
27893           \-> Re: Overclock is gud.
27879           Re: auto aim
27886           Re: Sexy Lingerie Models :)
27888           My news server suck!
27895           I need a Level
28105           \-> Re: I need a Level
27896           Re: quake 2 without the CD
27898           HELP ME !!!!!!!!!!!! (Skins over a lan)
27899           Quake2 and Mystique 4MB question
27912           \-> Re: Quake2 and Mystique 4MB question
27961           \-> Re: Quake2 and Mystique 4MB question
27967           \-> Re: Quake2 and Mystique 4MB question
27900           Re: Gamma in GLQuake
27901           QuakeWorld with a proxy server
27934           \-> Re: QuakeWorld with a proxy server
27964           \-> Re: QuakeWorld with a proxy server
27905           Clan ]ExC[aliber, Quake, QuakeWorld and Teamfortress site
27917           Visit the Quake Benchmark Project
27924           Re: Survey
27925           Ever wonder the key to success?
27931           \-> Re: Ever wonder the key to success?
27926           TF2
27950           \-> Re: TF2
27927           TF2
27928           Screen Shots of Carmageddon
27944           \-> Re: Screen Shots of Carmageddon
28024           \-> Re: Screen Shots of Carmageddon
28494           \-> Re: Screen Shots of Carmageddon
27932           Quake weapons
27952           \-> Re: Quake weapons
27940           Jak Skonfigurowa Quake 2 lub 1 do gry w internecie !
27945           Quake 3 From Japan!!!!
28009           \-> Re: Quake 3 From Japan!!!!
28175           \-> Re: Quake 3 From Japan!!!!
27947           Re: What is a rocket jump?
27949           MEMBERS NEEDED FOR QUAKE FAMILY
27972           \-> Re: MEMBERS NEEDED FOR QUAKE FAMILY
27951           New Clan
27954           Gamespy server Q
28025           \-> Re: Gamespy server Q
27955           need quake 2 cd crack
28033           \-> Re: need quake 2 cd crack
27957           Quake II Problem
27958           Quake\Jedi knight viewpoint
27959           Re: New site: PC GAMERS' INFORMATION CENTRAL (pcgic)
27962           ChaseCam
27963           help with error Exiting due to signal SIGSEGV
28137           \-> Re: help with error Exiting due to signal SIGSEGV
27966           ~~Great Money Making Oppourtunities~~
27969           Re: Logitech Mouseman+: configuring buttons - HELP!!
27970           Logitech Mouseman+: configuring buttons - HELP!!
27973           ai in quake?
27974           Carmageddon Screen Shots Page
27975           Quake 2 on Nt4
27999           \-> Re: Quake 2 on Nt4
28016           \-> Re: Quake 2 on Nt4
28178           \-> Re: Quake 2 on Nt4
28201           \-> Re: Quake 2 on Nt4
27976           Quake 2 on Nt4
27977           Re: Voodoo2 : Enough Shit
27979           Is there really a Paintball Quake Mod? If so where?
28020           \-> Re: Is there really a Paintball Quake Mod? If so where?
28126           \-> Re: Is there really a Paintball Quake Mod? If so where?
27980           MAC DOES beat a PC in Quake
27986           \-> Re: MAC DOES beat a PC in Quake
27988           \-> Re: MAC DOES beat a PC in Quake
27989           \-> Re: MAC DOES beat a PC in Quake
27990           \-> Re: MAC DOES beat a PC in Quake
27993           \-> Re: MAC DOES beat a PC in Quake
27995           \-> Re: MAC DOES beat a PC in Quake
27998           \-> Re: MAC DOES beat a PC in Quake
28034           \-> Re: MAC DOES beat a PC in Quake
28039           \-> Re: MAC DOES beat a PC in Quake
28043           \-> Re: MAC DOES beat a PC in Quake
28050           \-> Re: MAC DOES beat a PC in Quake
28055           \-> Re: MAC DOES beat a PC in Quake
28059           \-> Re: MAC DOES beat a PC in Quake
28066           \-> Re: MAC DOES beat a PC in Quake
28072           \-> Re: MAC DOES beat a PC in Quake
28075           \-> Re: MAC DOES beat a PC in Quake
28076           \-> Re: MAC DOES beat a PC in Quake
28077           \-> Re: MAC DOES beat a PC in Quake
28079           \-> Re: MAC DOES beat a PC in Quake
28080           \-> Re: MAC DOES beat a PC in Quake
28083           \-> Re: MAC DOES beat a PC in Quake
28089           \-> Re: MAC DOES beat a PC in Quake
28095           \-> Re: MAC DOES beat a PC in Quake
28096           \-> Re: MAC DOES beat a PC in Quake
28100           \-> Re: MAC DOES beat a PC in Quake
28102           \-> Re: MAC DOES beat a PC in Quake
28104           \-> Re: MAC DOES beat a PC in Quake
28125           \-> Re: MAC DOES beat a PC in Quake
28129           \-> Re: MAC DOES beat a PC in Quake
28131           \-> Re: MAC DOES beat a PC in Quake
28132           \-> Re: MAC DOES beat a PC in Quake
28138           \-> Re: MAC DOES beat a PC in Quake
28143           \-> Re: MAC DOES beat a PC in Quake
28150           \-> Re: MAC DOES beat a PC in Quake
28152           \-> Re: MAC DOES beat a PC in Quake
28154           \-> Re: MAC DOES beat a PC in Quake
28155           \-> Re: MAC DOES beat a PC in Quake
28158           \-> Re: MAC DOES beat a PC in Quake
28159           \-> Re: MAC DOES beat a PC in Quake
28161           \-> Re: MAC DOES beat a PC in Quake
28163           \-> Re: MAC DOES beat a PC in Quake
28169           \-> Re: MAC DOES beat a PC in Quake
28170           \-> Re: MAC DOES beat a PC in Quake
28181           \-> Re: MAC DOES beat a PC in Quake
28182           \-> Re: MAC DOES beat a PC in Quake
28187           \-> Re: MAC DOES beat a PC in Quake
28192           \-> Re: MAC DOES beat a PC in Quake
28193           \-> Re: MAC DOES beat a PC in Quake
28203           \-> Re: MAC DOES beat a PC in Quake
28213           \-> Re: MAC DOES beat a PC in Quake
28227           \-> Re: MAC DOES beat a PC in Quake
28229           \-> Re: MAC DOES beat a PC in Quake
28230           \-> Re: MAC DOES beat a PC in Quake
28232           \-> Re: MAC DOES beat a PC in Quake
28237           \-> Re: MAC DOES beat a PC in Quake
28269           \-> Re: MAC DOES beat a PC in Quake
28270           \-> Re: MAC DOES beat a PC in Quake
28288           \-> Re: MAC DOES beat a PC in Quake
28293           \-> Re: MAC DOES beat a PC in Quake
28323           \-> Re: MAC DOES beat a PC in Quake
28327           \-> Re: MAC DOES beat a PC in Quake
28330           \-> Re: MAC DOES beat a PC in Quake
28347           \-> Re: MAC DOES beat a PC in Quake
28364           \-> Re: MAC DOES beat a PC in Quake
28369           \-> Re: MAC DOES beat a PC in Quake
28374           \-> Re: MAC DOES beat a PC in Quake
28381           \-> Re: MAC DOES beat a PC in Quake
28382           \-> Re: MAC DOES beat a PC in Quake
28383           \-> Re: MAC DOES beat a PC in Quake
28384           \-> Re: MAC DOES beat a PC in Quake
28387           \-> Re: MAC DOES beat a PC in Quake
28414           \-> Re: MAC DOES beat a PC in Quake
28416           \-> Re: MAC DOES beat a PC in Quake
28420           \-> Re: MAC DOES beat a PC in Quake
28421           \-> Re: MAC DOES beat a PC in Quake
28422           \-> Re: MAC DOES beat a PC in Quake
28431           \-> Re: MAC DOES beat a PC in Quake
28432           \-> Re: MAC DOES beat a PC in Quake
28434           \-> Re: MAC DOES beat a PC in Quake
28443           \-> Re: MAC DOES beat a PC in Quake
28444           \-> Re: MAC DOES beat a PC in Quake
28447           \-> Re: MAC DOES beat a PC in Quake
28468           \-> Re: MAC DOES beat a PC in Quake
28471           \-> Re: MAC DOES beat a PC in Quake
28473           \-> Re: MAC DOES beat a PC in Quake
27981           Re: MAC DOES (NOT) beat a PC in Quake
27997           \-> Re: MAC DOES (NOT) beat a PC in Quake
28003           \-> Re: MAC DOES (NOT) beat a PC in Quake
28018           \-> Re: MAC DOES (NOT) beat a PC in Quake
28044           \-> Re: MAC DOES (NOT) beat a PC in Quake
28084           \-> Re: MAC DOES (NOT) beat a PC in Quake
28116           \-> Re: MAC DOES (NOT) beat a PC in Quake
28128           \-> Re: MAC DOES (NOT) beat a PC in Quake
28157           \-> Re: MAC DOES (NOT) beat a PC in Quake
28228           \-> Re: MAC DOES (NOT) beat a PC in Quake
28313           \-> Re: MAC DOES (NOT) beat a PC in Quake
28317           \-> Re: MAC DOES (NOT) beat a PC in Quake
28355           \-> Re: MAC DOES (NOT) beat a PC in Quake
28379           \-> Re: MAC DOES (NOT) beat a PC in Quake
27983           test
28002           NEED BOTS
28244           \-> Re: NEED BOTS
28005           no tcp option
28028           \-> Re: no tcp option
28087           \-> Re: no tcp option
28008           !!!!CLAN MEMBERS NEEDED!!!!!!!!!
28013           \-> Re: !!!!CLAN MEMBERS NEEDED!!!!!!!!!
28029           \-> Re: !!!!CLAN MEMBERS NEEDED!!!!!!!!!
28012           QuakeC
28026           Mac: Time is running out ( was Re: MAC DOES beat a PC in Quake)
28030           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28035           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28040           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28049           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28051           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28145           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28249           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28254           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28280           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28284           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28298           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28304           \-> Re: Mac: Time is running out ( was Re: MAC DOES beat a PC
               | in Quake)
28027           Re: Time is running out ( was Re: MAC DOES beat a PC in Quake)
28130           \-> Re: Time is running out ( was Re: MAC DOES beat a PC in
               | Quake)
28136           \-> Re: Time is running out ( was Re: MAC DOES beat a PC in
               | Quake)
28172           \-> Re: Time is running out ( was Re: MAC DOES beat a PC in
               | Quake)
28189           \-> Re: Time is running out ( was Re: MAC DOES beat a PC in
               | Quake)
28202           \-> Re: Time is running out ( was Re: MAC DOES beat a PC in
               | Quake)
28210           \-> Re: Time is running out ( was Re: MAC DOES beat a PC in
               | Quake)
28214           \-> Re: Time is running out ( was Re: MAC DOES beat a PC in
               | Quake)
28036           NEW QUAKE2 WEB SITE!!!
28037           Ahhh please I need help
28038           How to run the Quake test's?
28042           \-> Re: How to run the Quake test's?
28047           \-> Re: How to run the Quake test's?
28048           \-> Re: How to run the Quake test's?
28053           \-> Re: How to run the Quake test's?
28060           \-> Re: How to run the Quake test's?
28068           \-> Re: How to run the Quake test's?
28041           Help runniing Quake over modem: locally
28052           Need staff members for my Quake2 site
28054           56k connect with quakeworld and quake2
28056           New Quake Server in Town!!!  FAST!!!  T3 Connection!!!
28057           AWESOME NEW SITE - CHECK IT OUT
28058           Paintball quake link and other stuff
28061           Mac's - read this
28062           \-> Re: Mac's - read this
28074           \-> Re: Mac's - read this
28299           \-> Re: Mac's - read this
28439           \-> Re: Mac's - read this
28476           \-> Re: Mac's - read this
28063           Cable service Question
28073           \-> Re: Cable service Question
28078           \-> Re: Cable service Question
28086           \-> Re: Cable service Question
28113           \-> Re: Cable service Question
28120           \-> Re: Cable service Question
28167           \-> Re: Cable service Question
28064           Join a TF CLAN!!
28065           Join a TF CLAN!!
28067           Re: How to play QuakeWorld over a LAN?
28069           More problems with the Velocity 128!
28188           \-> Re: More problems with the Velocity 128!
28218           \-> Re: More problems with the Velocity 128!
28222           \-> Re: More problems with the Velocity 128!
28305           \-> Re: More problems with the Velocity 128!
28071           !!!!!!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!!!!
28081           quake 1 servers
28122           \-> Re: quake 1 servers
28082           Re: Mac's WHOA NELLY!
28281           \-> Re: Mac's WHOA NELLY!
28088           Re: Secret Levels!!
28090           MAKE MONEY FAST
28093           Quakeworld never finishes connect to server for gameplay
28094           Quakeworld connects to a server but that's it, no game
28097           Interested in playing a computer game with 5 speaker system +
               | sub setup?
28144           \-> Re: Interested in playing a computer game with 5 speaker
               | system + sub setup?
28162           \-> Re: Interested in playing a computer game with 5 speaker
               | system + sub setup?
28168           \-> Re: Interested in playing a computer game with 5 speaker
               | system + sub setup?
28265           \-> Re: Interested in playing a computer game with 5 speaker
               | system + sub setup?
28268           \-> Re: Interested in playing a computer game with 5 speaker
               | system + sub setup?
28291           \-> Re: Interested in playing a computer game with 5 speaker
               | system + sub setup?
28099           Die Bill Die
28106           \-> Re: Die Bill Die
28109           \-> Re: Die Bill Die
28114           \-> Re: Die Bill Die
28127           \-> Re: Die Bill Die
28148           \-> Re: Die Bill Die
28149           \-> Re: Die Bill Die
28160           \-> Re: Die Bill Die
28176           \-> Re: Die Bill Die
28194           \-> Re: Die Bill Die
28195           \-> Re: Die Bill Die
28221           \-> Re: Die Bill Die
28223           \-> Re: Die Bill Die
28224           \-> Re: Die Bill Die
28225           \-> Re: Die Bill Die
28260           \-> Re: Die Bill Die
28309           \-> Re: Die Bill Die
28403           \-> Re: Die Bill Die
28410           \-> Re: Die Bill Die
28423           \-> Re: Die Bill Die
28101           Quake modem to modem?
28115           \-> Re: Quake modem to modem?
28103           Force Commander Pics?  Street Fighter EX2 Movie?  Check out
               | Xtreme G!
28108           Ctf Q1 color change.
28191           \-> Re: Ctf Q1 color change.
28110           HELP !!!!!!!!!!!!
28111           HELP !!!!!!!!!!!!!!!
28118           \-> Re: HELP !!!!!!!!!!!!!!!
28112           Quakeworld Help
28117           Quake Cheat Codes
28186           \-> Re: Quake Cheat Codes
28205           \-> Re: Quake Cheat Codes
28119           External view when playing a demo!!!
28121           HELP: how to turn off auto aim???
28123           Where can i get Quake 1 Support ?????????????????????????
28198           \-> Re: Where can i get Quake 1 Support
               | ?????????????????????????
28233           \-> Re: Where can i get Quake 1 Support
               | ?????????????????????????
28296           \-> Re: Where can i get Quake 1 Support
               | ?????????????????????????
28458           \-> Re: Where can i get Quake 1 Support
               | ?????????????????????????
28133           Quake 2 "C" Compiler
28165           \-> Re: Quake 2 "C" Compiler
28134           my 3dfx has "black things" appearing randomly in the game!
28135           Error messages in Quake 2: cannot span 2mb limit?
28139           Quake 2 ViRGE display driver
28196           \-> Re: Quake 2 ViRGE display driver
28453           \-> Re: Quake 2 ViRGE display driver
28140           Re: Grenades
28142           Re: Quake 2 on my system?
28147           What happened to slipgatecentral?
28164           \-> Re: What happened to slipgatecentral?
28197           \-> Re: What happened to slipgatecentral?
28216           \-> Re: What happened to slipgatecentral?
28217           \-> Re: What happened to slipgatecentral?
28151           Skyblazers
28153           Problem with QuakeWorld over LAN
28156           Some stuff for Quake
28166           sniper rifle????????
28173           Quake 2 Web Site
28177           UK Clan Recruiting
28179           Great Player Looking for Clan
28180           Looking for Clan
28183           How to use skins in Quake?
28255           \-> Re: How to use skins in Quake?
28428           \-> Re: How to use skins in Quake?
28184           Help with X-Men?...
28185           Q2 DM REVIEWS
28190           Ditching the Mac (was re: Quake is faster on the Mac...)
28199           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28209           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28211           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28212           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28219           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28220           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28226           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28267           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28275           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28279           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28300           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28302           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28352           \-> Re: Ditching the Mac (was re: Quake is faster on the
               | Mac...)
28200           Quake site
28206           Small LAN party in San Jose May 3rd
28207           Quake 1 site
28208           Any one know any kick a$$ quake sevrers
28215           Minimum Config needed for playing Quake I (maybe II?) over
               | modem.
28234           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
28236           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
28259           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
28436           \-> Re: Minimum Config needed for playing Quake I (maybe II?)
               | over modem.
28235           QUAKE: Pointer to rec.games.computer.quake.*
28241           How much copies of Q(2) are sold?
28245           \-> Re: How much copies of Q(2) are sold?
28251           \-> Re: How much copies of Q(2) are sold?
28283           \-> Re: How much copies of Q(2) are sold?
28294           \-> Re: How much copies of Q(2) are sold?
28242           Code
28262           \-> Re: Code
28337           \-> Re: Code
28246           fps
28248           \-> Re: fps
28257           \-> Re: fps
28264           \-> Re: fps
28303           \-> Re: fps
28474           \-> Re: fps
28247           Quake 2 Web Site!
28252           2500+ Files.
28253           TF servers?  Where are they all hiding?
28256           Why does my quake screen keep flashing red?
28261           corrupted pop.lmg file
28266           Quake 2 over modem?
28272           \-> Re: Quake 2 over modem?
28271           The only Quake page you need
28332           \-> Re: The only Quake page you need
28273           The only Quake page you need
28276           Need help with two LAN cards and Quake
28277           Mouse Acceleration?
28278           How to disable skins download
28346           \-> Re: How to disable skins download
28361           \-> Re: How to disable skins download
28282           quake 2 update
28286           \-> Re: quake 2 update
28306           \-> Re: quake 2 update
28292           We need members
28295           Where is the NAVY SEALS Quake level?
28297           \-> Re: Where is the NAVY SEALS Quake level?
28301           Which Open GL Quake version?
28308           \-> Re: Which Open GL Quake version?
28310           Get some insight into the inspiration for Quake
28314           Server confirmations
28315           how do you take clean screen shots?
28318           \-> Re: how do you take clean screen shots?
28322           \-> Re: how do you take clean screen shots?
28328           \-> Re: how do you take clean screen shots?
28334           \-> Re: how do you take clean screen shots?
28316           Re: I FUCKED my fiance's MAID-OF-HONOR two hours before my
               | wedding !! 60556
28329           \-> Re: I FUCKED my fiance's MAID-OF-HONOR two hours before my
               | wedding !! 60556
28319           freelook in quake
28321           \-> Re: freelook in quake
28324           More Quake Stuff
28391           \-> Re: More Quake Stuff
28325           SPAMers
28326           ipx driver sent failure 04
28331           QRALLY ANY SERVER??
28333           quake 2 crack
28343           \-> Re: quake 2 crack
28335           Re: Quake 2 Newbie questions.
28336           \-> Re: Quake 2 Newbie questions.
28342           \-> Re: Quake 2 Newbie questions.
28362           \-> Re: Quake 2 Newbie questions.
28338           Re: Cable Modems??
28339           Re: QUAKE IS CRAP
28340           Re: What is IRQ/IRC?
28341           Nice Games Site W/Downloads
28344           Re: mouse+?
28407           \-> Re: mouse+?
28348           Re: Can't connect to certain levels....PLEASE HELP!!!
28349           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
28354           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
28430           \-> Re: Can't connect to certain levels....PLEASE HELP!!!
28350           Re: Stutter in GLQuake
28441           \-> Re: Stutter in GLQuake
28351           Player Sound Gender Changes With Level??
28356           Using the mouse...
28365           \-> Re: Using the mouse...
28426           \-> Re: Using the mouse...
28433           \-> Re: Using the mouse...
28435           \-> Re: Using the mouse...
28464           \-> Re: Using the mouse...
28465           \-> Re: Using the mouse...
28466           \-> Re: Using the mouse...
28470           \-> Re: Using the mouse...
28357           HELP:net_send error 10035
28358           BASE LEVEL HELP
28360           Win98 Multiple Monitors
28366           Diamond Viper 330 AGP drivers -- Too dark -- help!
28427           \-> Re: Diamond Viper 330 AGP drivers -- Too dark -- help!
28367           Australias Largest Q2 Lan Competition
28368           Rogue codes?
28370           mouse+?
28371           Re: Quake 3 now available at my site.
28373           Where is full version of quake/doom
28378           \-> Re: Where is full version of quake/doom
28472           \-> Re: Where is full version of quake/doom
28380           () Survival guide: Quake resources on the Internet ()
28386           STB problems
28388           Re: Cute Asian Teen - Spread Pussy Pic 16120
28392           quake server opened 24H/24 at quake.neotech.fr
28393           REQ:Quake1 Crack
28486           \-> Re: REQ:Quake1 Crack
28396           Pics of Jennifer Aniston for free if you come to my site!
28398           Quake 2 Newbie questions.
28399           Quake2 Shock!!!!!
28402           Stutter in GLQuake
28404           Quake Family members needed...
28405           Keybord configs
28409           Re: Paradigm Shift with regards to 3D cards [Was: Re: MAC ...]
28412           Re: Installing Quake2 !!!!!
28463           \-> Re: Installing Quake2 !!!!!
28478           \-> Re: Installing Quake2 !!!!!
28415           Can't connect to certain levels....PLEASE HELP!!!
28417           Hypothetical Weapons Physic's
28418           Need help with two LAN cards & Quake
28419           Re: i want full version of quake
28429           Re: Dissolution of Eternity - hint appreciated
28437           Small Lan Party in Tacoma Washington
28438           ADULTS ONLY!!! EXTREME HARDCORE!!!
28440           Help!!!
28446           \-> Re: Help!!!
28498           \-> Re: Help!!!
28442           TF Clan has room for Team Players!
28445           Honest game review site !!
28448           how to ctf and teamplay with Q1 bots
28492           \-> Re: how to ctf and teamplay with Q1 bots
28449           Solaris Quake2 Client?
28452           New TF-Clan New TF-Clan
28456           Paradigm Shift with regards to 3D cards [Was: Re: MAC ...]
28457           TEST
28479           \-> Re: TEST
28459           NEW QUAKE2 CLAN!!
28460           NEED TO FIND ANIMATED QUAKE2 LOGO!!
28461           Dissolution of Eternity - hint appreciated
28467           Pink Panter skin to Q2
28469           fps
28477           FragContest in SWEDEN
28480           I need a good complete faq on binding + aliasing and config
               | files
28484           \-> Re: I need a good complete faq on binding + aliasing and
               | config files
28481           Need a game server- I trade!
28483           add on tools & game  help....
28496           \-> Re: add on tools & game  help....
28489           Re: *AUTO AIM* doesn't exist?
28490           Cheats
28491           Ia have Cheat to Quake2
28493           CD volume in Winquake
28495           AIUTO PER PROBLEMA PING
28499           FS: at eBay: Quake Mission Pak 2 (Dissolution of Eternity)
-----------------------------------------------------------
rec.games.computer.quake.quake-c
path: /newsgrps/quake_c/
-----------------------------------------------------------
97Sep\
97Oct\
97Nov\
97Dec\
98Jan\
98Feb\
98Mar\
98Apr\

97Sep\3190      Re: Lag Bomb??
97Sep\3192      \-> Re: Lag Bomb??
97Sep\3194      \-> Re: Lag Bomb??
97Sep\3195      \-> Re: Lag Bomb??
97Sep\3200      \-> Re: Lag Bomb??
97Sep\3292      \-> Re: Lag Bomb??
97Sep\3295      \-> Re: Lag Bomb??
97Sep\3193      Re: ClanConfusion..Avoid this one!
97Sep\3196      Unpack the Pack Files
97Sep\3212      \-> Re: Unpack the Pack Files
97Sep\3270      \-> Re: Unpack the Pack Files
97Sep\3271      \-> Re: Unpack the Pack Files
97Sep\3197      Is there a MOD/Patch for Handicapping?
97Sep\3198      Glquake Problem
97Sep\3201      \-> Re: Glquake Problem
97Sep\3267      \-> Re: Glquake Problem
97Sep\3273      \-> Re: Glquake Problem
97Sep\3275      \-> Re: Glquake Problem
97Sep\3199      Re: Quake mod idea: Sound on demand.
97Sep\3202      Reading player inputs
97Sep\3204      \-> Re: Reading player inputs
97Sep\3214      \-> Re: Reading player inputs
97Sep\3244      \-> Re: Reading player inputs
97Sep\3250      \-> Re: Reading player inputs
97Sep\3203      Reading external files?
97Sep\3245      \-> Re: Reading external files?
97Sep\3251      \-> Re: Reading external files?
97Sep\3259      \-> Re: Reading external files?
97Sep\3261      \-> Re: Reading external files?
97Sep\3206      Re: Death to HTML postings!
97Sep\3236      \-> Re: Death to HTML postings!
97Sep\3207      Re: New Members
97Sep\3211      \-> Re: New Members
97Sep\3215      \-> Re: New Members
97Sep\3219      \-> Re: New Members
97Sep\3220      \-> Re: New Members
97Sep\3222      \-> Re: New Members
97Sep\3223      \-> Re: New Members
97Sep\3224      \-> Re: New Members
97Sep\3225      \-> Re: New Members
97Sep\3226      \-> Re: New Members
97Sep\3228      \-> Re: New Members
97Sep\3263      \-> Re: New Members
97Sep\3375      \-> Re: New Members
97Sep\3377      \-> Re: New Members
97Sep\3208      Re: GlQuake
97Sep\3351      \-> Re: GlQuake
97Sep\3356      \-> Re: GlQuake
97Sep\3362      \-> Re: GlQuake
97Sep\3370      \-> Re: GlQuake
97Sep\3372      \-> Re: GlQuake
97Sep\3382      \-> Re: GlQuake
97Oct\3436      \-> Re: GlQuake
97Oct\3443      \-> Re: GlQuake
97Oct\3539      \-> Re: GlQuake
97Oct\3540      \-> Re: GlQuake
97Oct\3542      \-> Re: GlQuake
97Oct\3573      \-> Re: GlQuake
97Oct\3577      \-> Re: GlQuake
97Oct\3629      \-> Re: GlQuake
97Oct\3635      \-> Re: GlQuake
97Oct\3668      \-> Re: GlQuake
97Oct\3701      \-> Re: GlQuake
97Sep\3209      Re: Setting up a network
97Sep\3210      \-> Re: Setting up a network
97Sep\3266      \-> Re: Setting up a network
97Sep\3272      \-> Re: Setting up a network
97Sep\3287      \-> Re: Setting up a network
97Sep\3305      \-> Re: Setting up a network
97Sep\3306      \-> Re: Setting up a network
97Sep\3213      Re: GLQuake problem on teamfortress sniper eye glow please
               | help...
97Sep\3216      How does QSpy & QPlug tell QWCL to connect?
97Sep\3227      \-> Re: How does QSpy & QPlug tell QWCL to connect?
97Sep\3238      \-> Re: How does QSpy & QPlug tell QWCL to connect?
97Oct\3477      \-> Re: How does QSpy & QPlug tell QWCL to connect?
97Sep\3217      Setting up a network
97Sep\3218      floats and booleans
97Sep\3230      \-> Re: floats and booleans
97Sep\3246      \-> Re: floats and booleans
97Sep\3221      Re: Not Too Sure
97Sep\3335      \-> Re: Not Too Sure
97Sep\3229      Re: QuakeC
97Sep\3232      Re: @@@Read This Quake-C@@@
97Sep\3237      \-> Re: @@@Read This Quake-C@@@
97Sep\3321      \-> Re: @@@Read This Quake-C@@@
97Sep\3233      Re: Please Listen ?? :(
97Sep\3234      Quake Water Effects
97Sep\3239      \-> Re: Quake Water Effects
97Sep\3241      \-> Re: Quake Water Effects
97Sep\3242      \-> Re: Quake Water Effects
97Sep\3243      \-> Re: Quake Water Effects
97Sep\3248      \-> Re: Quake Water Effects
97Sep\3264      \-> Re: Quake Water Effects
97Sep\3269      \-> Re: Quake Water Effects
97Sep\3274      \-> Re: Quake Water Effects
97Sep\3276      \-> Re: Quake Water Effects
97Sep\3279      \-> Re: Quake Water Effects
97Sep\3296      \-> Re: Quake Water Effects
97Sep\3235      Quake Water Effects
97Sep\3240      Status bar
97Sep\3260      \-> Re: Status bar
97Sep\3318      \-> Re: Status bar
97Sep\3348      \-> Re: Status bar
97Sep\3247      admin.qc
97Sep\3258      \-> Re: admin.qc
97Sep\3249      Re: QW Skin
97Oct\3666      \-> Re: QW Skin
97Sep\3253      Re: Clan LM is looking for some more members
97Sep\3257      \-> Re: Clan LM is looking for some more members
97Sep\3254      External files and player inputs
97Sep\3255      Quake-c Programming
97Sep\3262      -- getting Fraglimit --
97Sep\3265      \-> Re: -- getting Fraglimit --
97Sep\3277      Re: Help with QC effect: Altering teleporter behavior
97Sep\3278      Reading player inputs, part 2
97Sep\3283      \-> Re: Reading player inputs, part 2
97Sep\3303      \-> Re: Reading player inputs, part 2
97Sep\3307      \-> Re: Reading player inputs, part 2
97Sep\3326      \-> Re: Reading player inputs, part 2
97Sep\3334      \-> Re: Reading player inputs, part 2
97Sep\3347      \-> Re: Reading player inputs, part 2
97Sep\3350      \-> Re: Reading player inputs, part 2
97Sep\3280      Re: QWPROGS.DAT Source?
97Sep\3282      \-> Re: QWPROGS.DAT Source?
97Sep\3281      QWPROGS.DAT Source?
97Sep\3284      Fraglimit again....
97Sep\3304      \-> Re: Fraglimit again....
97Sep\3309      \-> Re: Fraglimit again....
97Sep\3310      \-> Re: Fraglimit again....
97Sep\3312      \-> Re: Fraglimit again....
97Sep\3349      \-> Re: Fraglimit again....
97Sep\3285      Word Editing? Where do i get it?????
97Sep\3314      \-> Re: Word Editing? Where do i get it?????
97Sep\3322      \-> Re: Word Editing? Where do i get it?????
97Sep\3286      Making a server quit wih code
97Sep\3289      \-> Re: Making a server quit wih code
97Sep\3313      \-> Re: Making a server quit wih code
97Sep\3319      \-> Re: Making a server quit wih code
97Sep\3330      \-> Re: Making a server quit wih code
97Sep\3336      \-> Re: Making a server quit wih code
97Sep\3357      \-> Re: Making a server quit wih code
97Sep\3359      \-> Re: Making a server quit wih code
97Sep\3288      Re: Decompiling Qwprogs.dat files
97Sep\3352      \-> Re: Decompiling Qwprogs.dat files
97Sep\3290      Error: Z_malloc
97Sep\3325      \-> Re: Error: Z_malloc
97Sep\3329      \-> Re: Error: Z_malloc
97Sep\3291      Does Quake have codes?
97Sep\3293      \-> Re: Does Quake have codes?
97Sep\3294      Blood of the FOLD  quake clan
97Sep\3297      Edicts question
97Sep\3320      \-> Re: Edicts question
97Oct\3402      \-> Re: Edicts question
97Oct\3500      \-> Re: Edicts question
97Sep\3298      [Q] Deathmatch modes
97Sep\3300      \-> Re: [Q] Deathmatch modes
97Sep\3301      \-> Re: [Q] Deathmatch modes
97Sep\3333      \-> Re: [Q] Deathmatch modes
97Sep\3299      Solution For HPB against LPBs
97Sep\3311      \-> Re: Solution For HPB against LPBs
97Sep\3316      \-> Re: Solution For HPB against LPBs
97Sep\3317      \-> Re: Solution For HPB against LPBs
97Sep\3323      \-> Re: Solution For HPB against LPBs
97Sep\3327      \-> Re: Solution For HPB against LPBs
97Sep\3338      \-> Re: Solution For HPB against LPBs
97Sep\3340      \-> Re: Solution For HPB against LPBs
97Sep\3342      \-> Re: Solution For HPB against LPBs
97Sep\3343      \-> Re: Solution For HPB against LPBs
97Sep\3358      \-> Re: Solution For HPB against LPBs
97Sep\3360      \-> Re: Solution For HPB against LPBs
97Sep\3366      \-> Re: Solution For HPB against LPBs
97Sep\3371      \-> Re: Solution For HPB against LPBs
97Sep\3378      \-> Re: Solution For HPB against LPBs
97Oct\3386      \-> Re: Solution For HPB against LPBs
97Oct\3433      \-> Re: Solution For HPB against LPBs
97Oct\3435      \-> Re: Solution For HPB against LPBs
97Oct\3439      \-> Re: Solution For HPB against LPBs
97Oct\3474      \-> Re: Solution For HPB against LPBs
97Oct\3476      \-> Re: Solution For HPB against LPBs
97Oct\3490      \-> Re: Solution For HPB against LPBs
97Oct\3497      \-> Re: Solution For HPB against LPBs
97Sep\3308      Install. of Regist. Vers.
97Sep\3315      UK Quake Clan
97Sep\3324      Mission Pack Source?
97Sep\3328      AOL does it suck?
97Sep\3332      \-> Re: AOL does it suck?
97Sep\3331      skins over a lan
97Sep\3337      Re: Quake Water Effects: i meant glint
97Sep\3339      $$$  VALUE ON  "Pay TV"  $$$
97Sep\3341      New beta of QkrMods (4.07b1) available!
97Sep\3344      I need Urls of Quake TC pages
97Sep\3345      \-> Re: I need Urls of Quake TC pages
97Sep\3346      A NEW QUAKE CLAN FOR FUN LOVING QUAKERS!!!
97Sep\3353      How to add an entity to Quake?
97Sep\3355      \-> Re: How to add an entity to Quake?
97Sep\3361      eheh.. i'm a newbie so dont shoot me...
97Sep\3363      little quake site + monster 3d
97Sep\3364      telnet source code needed
97Oct\3383      \-> Re: telnet source code needed
97Sep\3367      Night Vision ?
97Sep\3399      \-> Re: Night Vision ?
97Oct\3401      \-> Re: Night Vision ?
97Sep\3368      Weapon Add-Ons and Missing Monsters
97Sep\3369      Player Messages
97Sep\3373      *not QC  Clan Recruiting
97Sep\3376      New Members
97Oct\3374      Help...ED_Alloc: no free edicts
97Oct\3385      \-> Re: Help...ED_Alloc: no free edicts
97Oct\3380      Use the Hexen-2 engine with Quake pakfiles?
97Oct\3381      \-> Re: Use the Hexen-2 engine with Quake pakfiles?
97Oct\3384      \-> Re: Use the Hexen-2 engine with Quake pakfiles?
97Oct\3404      \-> Re: Use the Hexen-2 engine with Quake pakfiles?
97Oct\3457      \-> Re: Use the Hexen-2 engine with Quake pakfiles?
97Oct\3489      \-> Re: Use the Hexen-2 engine with Quake pakfiles?
97Oct\3387      The future of this newsgroup.
97Oct\3398      \-> Re: The future of this newsgroup.
97Oct\3405      \-> Re: The future of this newsgroup.
97Oct\3407      \-> Re: The future of this newsgroup.
97Oct\3422      \-> Re: The future of this newsgroup.
97Oct\3424      \-> Re: The future of this newsgroup.
97Oct\3448      \-> Re: The future of this newsgroup.
97Oct\3452      \-> Re: The future of this newsgroup.
97Oct\3388      Quake2 TC call
97Oct\3391      \-> Re: Quake2 TC call
97Oct\3395      \-> Re: Quake2 TC call
97Oct\3396      \-> Re: Quake2 TC call
97Oct\3413      \-> Re: Quake2 TC call
97Oct\3459      \-> Re: Quake2 TC call
97Oct\3389      Specs for Quake2 DLL coding
97Oct\3392      \-> Re: Specs for Quake2 DLL coding
97Oct\3411      \-> Re: Specs for Quake2 DLL coding
97Oct\3415      \-> Re: Specs for Quake2 DLL coding
97Oct\3419      \-> Re: Specs for Quake2 DLL coding
97Oct\3420      \-> Re: Specs for Quake2 DLL coding
97Oct\3423      \-> Re: Specs for Quake2 DLL coding
97Oct\3438      \-> Re: Specs for Quake2 DLL coding
97Oct\3441      \-> Re: Specs for Quake2 DLL coding
97Oct\3451      \-> Re: Specs for Quake2 DLL coding
97Oct\3455      \-> Re: Specs for Quake2 DLL coding
97Oct\3465      \-> Re: Specs for Quake2 DLL coding
97Oct\3484      \-> Re: Specs for Quake2 DLL coding
97Oct\3494      \-> Re: Specs for Quake2 DLL coding
97Oct\3498      \-> Re: Specs for Quake2 DLL coding
97Oct\3394      -Teen Schoolgirls * teen3.jpg
97Oct\3397      Quake info!
97Oct\3400      Need dem specs
97Oct\3403      Hyperdeath Recruiting
97Oct\3408      \-> Re: Hyperdeath Recruiting
97Oct\3406      Octa Damage???????
97Oct\3445      \-> Re: Octa Damage???????
97Oct\3585      \-> Re: Octa Damage???????
97Oct\3607      \-> Re: Octa Damage???????
97Oct\3634      \-> Re: Octa Damage???????
97Oct\3639      \-> Re: Octa Damage???????
97Oct\3649      \-> Re: Octa Damage???????
97Oct\3664      \-> Re: Octa Damage???????
97Oct\3684      \-> Re: Octa Damage???????
97Oct\3409      Impulses
97Oct\3410      |||||||||||||||||||||||||  M S   O F F I C E   P R O  97   $1 4
               | 5  |||||||||||||||||||||||||
97Oct\3412      Quake-c site
97Oct\3414      quake c newbie
97Oct\3586      \-> Re: quake c newbie
97Oct\3416      Tell me how to stop the LAGGING!!!!!!!!
97Oct\3417      listening entities
97Oct\3418      Need file WDIRxxF.DLL
97Oct\3425      RQ to QW converting
97Oct\3426      Please Help..(ED_Alloc: no free edicts???)
97Oct\3447      \-> Re: Please Help..(ED_Alloc: no free edicts???)
97Oct\3427      level designer seeks qc collaboration
97Oct\3453      \-> Re: level designer seeks qc collaboration
97Oct\3428      Re: ED_Alloc: no free edicts???
97Oct\3429      Old dogs and new tricks (QC for QW)
97Oct\3430      Automatic execution
97Oct\3432      \-> Re: Automatic execution
97Oct\3440      \-> Re: Automatic execution
97Oct\3431      Need Help With TF2.06 and Qspy
97Oct\3434      Quake, Command & Conquer, Diablo.  Hints, Cheats, Strategies.
               | 1-900-255-6700 / www.strato.com for more Info.
97Oct\3437      Tutorials for Quake C
97Oct\3442      \-> Re: Tutorials for Quake C
97Oct\3444      [Q] Using (making) monsters with multiple skins
97Oct\3449      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\3456      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\3458      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\3460      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\3468      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\3487      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\3488      \-> Re: [Q] Using (making) monsters with multiple skins
97Oct\3446      Learning QuakeC
97Oct\3463      \-> Re: Learning QuakeC
97Oct\3467      \-> Re: Learning QuakeC
97Oct\3450      Screenprint from QC
97Oct\3462      \-> Re: Screenprint from QC
97Oct\3464      \-> Re: Screenprint from QC
97Oct\3469      \-> Re: Screenprint from QC
97Oct\3480      \-> Re: Screenprint from QC
97Oct\3481      \-> Re: Screenprint from QC
97Oct\3454      new mod, good, bad, and Ugly 3.1
97Oct\3466      QNM Call To TC-PC Authors
97Oct\3470      Impulse commands
97Oct\3479      \-> Re: Impulse commands
97Oct\3471      Does anyone know........
97Oct\3472      \-> Re: Does anyone know........
97Oct\3483      \-> Re: Does anyone know........
97Oct\3473      Diamond Stingray
97Oct\3486      \-> Re: Diamond Stingray
97Oct\3513      \-> Re: Diamond Stingray
97Oct\3526      \-> Re: Diamond Stingray
97Oct\3475      help: need source code for quake
97Oct\3478      JOIN THE GRATEFUL [DED] CLAN !!!!
97Oct\3482      3ds max to mdl?
97Oct\3547      \-> Re: 3ds max to mdl?
97Oct\3551      \-> Re: 3ds max to mdl?
97Oct\3578      \-> Re: 3ds max to mdl?
97Oct\3580      \-> Re: 3ds max to mdl?
97Oct\3493      Making an entity come to life
97Oct\3495      Change item/weapon names?
97Oct\3496      [Newbie Q] Particle trail after 'bullet'
97Oct\3502      Qoole 2.07 question. PLEASE answer !!!!!!!!! It's important for
               | me.
97Oct\3503      Quake world Crashes
97Oct\3515      \-> Re: Quake world Crashes
97Oct\3538      \-> Re: Quake world Crashes
97Oct\3541      \-> Re: Quake world Crashes
97Oct\3557      \-> Re: Quake world Crashes
97Oct\3558      \-> Re: Quake world Crashes
97Oct\3559      \-> Re: Quake world Crashes
97Oct\3598      \-> Re: Quake world Crashes
97Oct\3504      From the Author of Colony comes. . .
97Oct\3509      Quake C source code???
97Oct\3512      \-> Re: Quake C source code???
97Oct\3510      KingPin--request for feedback
97Oct\3519      \-> Re: KingPin--request for feedback
97Oct\3545      \-> Re: KingPin--request for feedback
97Oct\3511      Quake Clan
97Oct\3535      \-> Re: Quake Clan
97Oct\3514      can u run a bot at same time as ctf ?
97Oct\3517      \-> Re: can u run a bot at same time as ctf ?
97Oct\3544      \-> Re: can u run a bot at same time as ctf ?
97Oct\3548      \-> Re: can u run a bot at same time as ctf ?
97Oct\3516      [Q] Increasing jump height, duration
97Oct\3518      \-> Re: [Q] Increasing jump height, duration
97Oct\3555      \-> Re: [Q] Increasing jump height, duration
97Oct\3520      Model, level, sound makers needed.
97Oct\3521      CHEATS
97Oct\3522      FREE WEB SPACE & EMAIL TO UK CLANS
97Oct\3523      'Large' players exiting water
97Oct\3525      I need quake.ent file for Qoole
97Oct\3527      Editing Weapons.qc for laughs
97Oct\3584      \-> Re: Editing Weapons.qc for laughs
97Oct\3528      Quake Clan
97Oct\3529      ** Getting light level in Quake **
97Oct\3530      \-> Re: ** Getting light level in Quake **
97Oct\3581      \-> Re: ** Getting light level in Quake **
97Oct\3531      Looping .WAV files
97Oct\3532      \-> Re: Looping .WAV files
97Oct\3543      \-> Re: Looping .WAV files
97Oct\3602      \-> Re: Looping .WAV files
97Oct\3533      FREE PAGERS! LOOK HERE! NO STRINGS!
97Oct\3534      Newer Version
97Oct\3536      I need Map Makers or .map files
97Oct\3537      FREE MOTOROLA PAGERS! GET YOURS TODAY!
97Oct\3546      EARN AN INCOME GIVING AWAY FREE PAGERS!
97Oct\3549      No more Quake C  in Quake II ?
97Oct\3550      \-> Re: No more Quake C  in Quake II ?
97Oct\3552      \-> Re: No more Quake C  in Quake II ?
97Oct\3553      \-> Re: No more Quake C  in Quake II ?
97Oct\3556      \-> Re: No more Quake C  in Quake II ?
97Oct\3567      \-> Re: No more Quake C  in Quake II ?
97Oct\3570      \-> Re: No more Quake C  in Quake II ?
97Oct\3618      \-> Re: No more Quake C  in Quake II ?
97Oct\3554      quake c
97Oct\3587      \-> Re: quake c
97Oct\3560      Looking for Patch
97Oct\3623      \-> Re: Looking for Patch
97Oct\3561      New Quake Coding Discussion List
97Oct\3562      Hyperdeath Recruiting
97Oct\3563      I want a map in quake to see the other players
97Oct\3565      \-> Re: I want a map in quake to see the other players
97Oct\3568      \-> Re: I want a map in quake to see the other players
97Oct\3575      \-> Re: I want a map in quake to see the other players
97Oct\3588      \-> Re: I want a map in quake to see the other players
97Oct\3590      \-> Re: I want a map in quake to see the other players
97Oct\3592      \-> Re: I want a map in quake to see the other players
97Oct\3594      \-> Re: I want a map in quake to see the other players
97Oct\3595      \-> Re: I want a map in quake to see the other players
97Oct\3597      \-> Re: I want a map in quake to see the other players
97Oct\3599      \-> Re: I want a map in quake to see the other players
97Oct\3600      \-> Re: I want a map in quake to see the other players
97Oct\3619      \-> Re: I want a map in quake to see the other players
97Oct\3626      \-> Re: I want a map in quake to see the other players
97Oct\3633      \-> Re: I want a map in quake to see the other players
97Oct\3640      \-> Re: I want a map in quake to see the other players
97Oct\3641      \-> Re: I want a map in quake to see the other players
97Oct\3643      \-> Re: I want a map in quake to see the other players
97Oct\3648      \-> Re: I want a map in quake to see the other players
97Oct\3650      \-> Re: I want a map in quake to see the other players
97Oct\3651      \-> Re: I want a map in quake to see the other players
97Oct\3654      \-> Re: I want a map in quake to see the other players
97Oct\3665      \-> Re: I want a map in quake to see the other players
97Oct\3670      \-> Re: I want a map in quake to see the other players
97Oct\3682      \-> Re: I want a map in quake to see the other players
97Oct\3702      \-> Re: I want a map in quake to see the other players
97Oct\3722      \-> Re: I want a map in quake to see the other players
97Oct\3725      \-> Re: I want a map in quake to see the other players
97Nov\3796      \-> Re: I want a map in quake to see the other players
97Nov\3798      \-> Re: I want a map in quake to see the other players
97Nov\4018      \-> Re: I want a map in quake to see the other players
97Nov\4027      \-> Re: I want a map in quake to see the other players
97Nov\4032      \-> Re: I want a map in quake to see the other players
97Oct\3564      MACINTOSH QUAKE EDITOR??????????????????
97Oct\3566      \-> Re: MACINTOSH QUAKE EDITOR??????????????????
97Oct\3569      getting player IP in QW
97Oct\3579      \-> Re: getting player IP in QW
97Oct\3571      DM bot for QW?
97Oct\3572      1000+ Bots Cheats Conversions Editors etc
97Oct\3574      "Save game" file format?
97Oct\3576      \-> Re: "Save game" file format?
97Oct\3582      Help for "non-geek" Quake-C editing
97Oct\3591      \-> Re: Help for "non-geek" Quake-C editing
97Oct\3661      \-> Re: Help for "non-geek" Quake-C editing
97Oct\3667      \-> Re: Help for "non-geek" Quake-C editing
97Oct\3583      How about a compass?
97Oct\3604      \-> Re: How about a compass?
97Oct\3589      Plotting in quake...
97Oct\3603      \-> Re: Plotting in quake...
97Oct\3593      Class selection menu?
97Oct\3605      \-> Re: Class selection menu?
97Oct\3596      patches
97Oct\3610      \-> Re: patches
97Oct\3624      \-> Re: patches
97Oct\3707      \-> Re: patches
97Oct\3601      Anybody here play DOOM II?
97Oct\3606      norse_movetogoal and reaper BOTS
97Oct\3609      \-> Re: norse_movetogoal and reaper BOTS
97Oct\3608      executing Quake from c/c++
97Oct\3611      Quake2 Demo Now !!!!
97Oct\3612      Compiling problem
97Oct\3613      \-> Re: Compiling problem
97Oct\3621      \-> Re: Compiling problem
97Oct\3614      Quake 2 is out and on QuestGate's T3 FTP Site!
97Oct\3615      Quake 2 Benchmarks
97Oct\3622      Quake Map Editing Discussion List Created
97Oct\3625      axstnd etc problem solved
97Oct\3627      What tutorials/other do you want to see on a quakeII C site ?
97Oct\3628      CHAT for Quake players
97Oct\3630      \-> Re: CHAT for Quake players
97Oct\3692      \-> Re: CHAT for Quake players
97Oct\3631      Still waiting to get Quake 2?
97Oct\3632      REQ: General info on QuakeII dll's
97Oct\3636      Quake 2 Fullscreen?
97Oct\3637      \-> Re: Quake 2 Fullscreen?
97Oct\3638      \-> Re: Quake 2 Fullscreen?
97Oct\3678      \-> Re: Quake 2 Fullscreen?
97Oct\3679      \-> Re: Quake 2 Fullscreen?
97Oct\3680      \-> Re: Quake 2 Fullscreen?
97Oct\3686      \-> Re: Quake 2 Fullscreen?
97Oct\3691      \-> Re: Quake 2 Fullscreen?
97Oct\3693      \-> Re: Quake 2 Fullscreen?
97Oct\3728      \-> Re: Quake 2 Fullscreen?
97Oct\3758      \-> Re: Quake 2 Fullscreen?
97Oct\3759      \-> Re: Quake 2 Fullscreen?
97Oct\3772      \-> Re: Quake 2 Fullscreen?
97Oct\3781      \-> Re: Quake 2 Fullscreen?
97Nov\3789      \-> Re: Quake 2 Fullscreen?
97Nov\3790      \-> Re: Quake 2 Fullscreen?
97Nov\3793      \-> Re: Quake 2 Fullscreen?
97Nov\3799      \-> Re: Quake 2 Fullscreen?
97Nov\3803      \-> Re: Quake 2 Fullscreen?
97Nov\3817      \-> Re: Quake 2 Fullscreen?
97Nov\3818      \-> Re: Quake 2 Fullscreen?
97Nov\3819      \-> Re: Quake 2 Fullscreen?
97Nov\3821      \-> Re: Quake 2 Fullscreen?
97Nov\3822      \-> Re: Quake 2 Fullscreen?
97Nov\3834      \-> Re: Quake 2 Fullscreen?
97Nov\3876      \-> Re: Quake 2 Fullscreen?
97Nov\3997      \-> Re: Quake 2 Fullscreen?
97Nov\4016      \-> Re: Quake 2 Fullscreen?
97Nov\4028      \-> Re: Quake 2 Fullscreen?
97Nov\4030      \-> Re: Quake 2 Fullscreen?
97Oct\3642      The name 'id'
97Oct\3644      [Q] Creatures with varying abilities in different environments
97Oct\3645      \-> Re: [Q] Creatures with varying abilities in different
               | environments
97Oct\3696      \-> Re: [Q] Creatures with varying abilities in different
               | environments
97Oct\3782      \-> Re: [Q] Creatures with varying abilities in different
               | environments
97Oct\3646      frame32
97Oct\3656      \-> Re: frame32
97Oct\3663      \-> Re: frame32
97Oct\3647      OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
97Oct\3700      \-> Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
97Oct\3788      \-> Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
97Nov\3921      \-> Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
97Oct\3652      QW and USR's X2 ping o' death....why?
97Oct\3653      \-> Re: QW and USR's X2 ping o' death....why?
97Oct\3690      \-> Re: QW and USR's X2 ping o' death....why?
97Oct\3655      Help qith QC code
97Oct\3681      \-> Re: Help qith QC code
97Oct\3695      \-> Re: Help qith QC code
97Oct\3750      \-> Re: Help qith QC code
97Oct\3657      Id, Id, Rah Rah Rah!
97Oct\3659      The sewage system
97Oct\3730      \-> Re: The sewage system
97Oct\3742      \-> Re: The sewage system
97Oct\3769      \-> Re: The sewage system
97Oct\3660      Clan QMPA Membership.
97Oct\3662      Painkeep source
97Oct\3673      \-> Re: Painkeep source
97Oct\3669      Hi!
97Oct\3676      \-> Re: Hi!
97Oct\3767      \-> Re: Hi!
97Nov\3879      \-> Re: Hi!
97Nov\3880      \-> Re: Hi!
97Nov\3887      \-> Re: Hi!
97Nov\3888      \-> Re: Hi!
97Oct\3671      Hmmm...can a level be too large for qbsp to compile?
97Oct\3731      \-> Re: Hmmm...can a level be too large for qbsp to compile?
97Oct\3672      Re: [Q] Attacking Selected Enemy in Code?
97Oct\3674      [Q] How to add Recoil in Quake?
97Oct\3685      \-> Re: [Q] How to add Recoil in Quake?
97Oct\3687      \-> Re: [Q] How to add Recoil in Quake?
97Oct\3706      \-> Re: [Q] How to add Recoil in Quake?
97Oct\3675      multiplayer patches
97Oct\3727      \-> Re: multiplayer patches
97Oct\3683      multiplayer patches?
97Oct\3688      [Q] Implementing shields in Quake
97Oct\3689      Quake through proxy
97Oct\3754      \-> Re: Quake through proxy
97Oct\3697      Help with doe_qc!
97Oct\3736      \-> Re: Help with doe_qc!
97Oct\3748      \-> Re: Help with doe_qc!
97Oct\3749      \-> Re: Help with doe_qc!
97Oct\3698      Rotating an entity......
97Oct\3699      Get the FINAL Quake 2 Demo FAST!
97Oct\3703      Quake pics
97Oct\3704      [Q] I wanna start Quake C programming - can anyone give me any
               | pointers?
97Oct\3705      [Q] I wana start with Quake C, can anyone give me some
               | pointers?
97Oct\3708      distance to entitys...
97Oct\3714      \-> Re: distance to entitys...
97Oct\3709      Quake2 tools
97Oct\3713      \-> Re: Quake2 tools
97Oct\3710      mouse
97Oct\3711      Quake cheat codes
97Oct\3741      \-> Re: Quake cheat codes
97Oct\3766      \-> Re: Quake cheat codes
97Oct\3712      binding
97Oct\3745      \-> Re: binding
97Oct\3715      [Q] Better discharges
97Oct\3717      \-> Re: [Q] Better discharges
97Oct\3716      () Welcome to the Quake newsgroups! ()
97Oct\3718      Help with angles
97Oct\3746      \-> Re: Help with angles
97Oct\3775      \-> Re: Help with angles
97Oct\3719      concat strings in quakeC
97Oct\3720      \-> Re: concat strings in quakeC
97Oct\3721      \-> Re: concat strings in quakeC
97Oct\3737      \-> Re: concat strings in quakeC
97Oct\3776      \-> Re: concat strings in quakeC
97Oct\3723      FREE WEB SPACE FOR QUAKE PEOPLE
97Oct\3724      NEW QUAKE TC HELP NEEDED!!!
97Oct\3726      If you come to my website, I'll show you my breast!
97Oct\3729      New Project! - advice
97Oct\3734      \-> Re: New Project! - advice
97Oct\3735      \-> Re: New Project! - advice
97Oct\3738      \-> Re: New Project! - advice
97Oct\3739      \-> Re: New Project! - advice
97Oct\3743      \-> Re: New Project! - advice
97Oct\3744      \-> Re: New Project! - advice
97Oct\3747      \-> Re: New Project! - advice
97Oct\3755      \-> Re: New Project! - advice
97Oct\3756      \-> Re: New Project! - advice
97Oct\3780      \-> Re: New Project! - advice
97Nov\3792      \-> Re: New Project! - advice
97Oct\3732      New Clan Ish !
97Oct\3733      level problems ?  Stoneless
97Oct\3740      HEEEEEEEELP ME !!!!!!!!!!!!!!!!!!!!!!!!!!
97Oct\3751      help whith findradius, or something
97Oct\3778      \-> Re: help whith findradius, or something
97Oct\3753      QuakeC Question
97Oct\3777      \-> Re: QuakeC Question
97Oct\3783      \-> Re: QuakeC Question
97Oct\3757      quake proxy
97Oct\3760      Any other cool QuakeC would be appreciated!
97Oct\3761      I need a Quake C for teleporting rockets+grenades
97Nov\3897      \-> Re: I need a Quake C for teleporting rockets+grenades
97Oct\3762      Teleporting rockets QuakeC
97Oct\3784      \-> Re: Teleporting rockets QuakeC
97Nov\3811      \-> Re: Teleporting rockets QuakeC
97Nov\3883      \-> Re: Teleporting rockets QuakeC
97Oct\3764      Mailings lists...
97Oct\3765      Mulitple add-ons
97Oct\3770      \-> Re: Mulitple add-ons
97Oct\3768      Newbie Question
97Nov\3836      \-> Re: Newbie Question
97Nov\3899      \-> Re: Newbie Question
97Oct\3771      I want a map in quake to see the other players
97Oct\3773      Re: Quake 2 Dial-UP problem
97Oct\3774      WE NEED A WAR!!!
97Oct\3779      A Quake Level Contest with a $500 first prize.
97Oct\3787      \-> Re: A Quake Level Contest with a $500 first prize.
97Oct\3801      X2 and pings that soar!!! HELP!!!
97Nov\3812      \-> Re: X2 and pings that soar!!! HELP!!!
97Nov\3785      t
97Nov\3786      Digital ID
97Nov\3791      \-> Re: Digital ID
97Nov\3794      Re: E2M1 -- Major Headaches!!!!
97Nov\3795      randomiser
97Nov\3830      \-> Re: randomiser
97Nov\3840      \-> Re: randomiser
97Nov\3872      \-> Re: randomiser
97Nov\3907      \-> Re: randomiser
97Nov\3797      airquake
97Nov\3815      \-> Re: airquake
97Nov\3800      PLEA to add-on makers -- make a directory in your zip file.
97Nov\3802      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3814      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3828      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3832      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3833      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3846      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3852      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3853      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3869      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3873      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3922      \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
97Nov\3804      FUCKING SPAMMMERS ALL NEED TO DIE!
97Nov\3805      to all GOOD quake-c programmers
97Nov\3806      Re: rocket jump
97Nov\3820      \-> Re: rocket jump
97Nov\3807      rocket jump
97Nov\3809      check out my sight
97Nov\3810      [Q] Multiple player models and 20+ weapons??
97Nov\3813      \-> Re: [Q] Multiple player models and 20+ weapons??
97Nov\3845      \-> Re: [Q] Multiple player models and 20+ weapons??
97Nov\3882      \-> Re: [Q] Multiple player models and 20+ weapons??
97Nov\3900      \-> Re: [Q] Multiple player models and 20+ weapons??
97Nov\3926      \-> Re: [Q] Multiple player models and 20+ weapons??
97Nov\3939      \-> Re: [Q] Multiple player models and 20+ weapons??
97Nov\3816      KICK ASS QUAKE2 SITE
97Nov\3829      Quake-c FAQ: Where can I get?
97Nov\3847      \-> Re: Quake-c FAQ: Where can I get?
97Nov\3857      \-> Re: Quake-c FAQ: Where can I get?
97Nov\3831      Help decompiling qwprogs.dat
97Nov\3835      1000+ Files. Maps. Editors. Bots. Links. Cheats(TF)
97Nov\3837      Re: Women Pay You For Intimate Services
97Nov\3838      [Q] Flying in Quake and rotating freely
97Nov\3848      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3849      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3850      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3851      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3858      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3865      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3881      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3944      \-> Re: [Q] Flying in Quake and rotating freely
97Nov\3839      Quake-C Question:
97Nov\3841      \-> Re: Quake-C Question:
97Nov\3843      Quake-C help?
97Nov\3871      \-> Re: Quake-C help?
97Nov\3844      Changing viewport in Quakeworld
97Nov\3854      Team Fortress Map Help
97Nov\3859      \-> Re: Team Fortress Map Help
97Nov\3862      \-> Re: Team Fortress Map Help
97Nov\3863      \-> Re: Team Fortress Map Help
97Nov\3855      Team Fortress Map Help
97Nov\3856      What marks a QW 'server-side' patch?
97Nov\3884      \-> Re: What marks a QW 'server-side' patch?
97Nov\3860      Online Game Programmers Needed!
97Nov\3861      Quake.ee come see us!!!!!
97Nov\3866      Weapon Animation Speed
97Nov\3867      [Q] Looking for sources
97Nov\3868      Quake-C Help needed...
97Nov\3870      STARNET COMM. LAUNCHES ONLINE CASINO!!!!!
97Nov\3874      AfterShock quake.ee
97Nov\3943      \-> Re: AfterShock quake.ee
97Nov\3875      AfterShock quake.ee
97Nov\3877      QUAKE C
97Nov\3895      \-> Re: QUAKE C
97Nov\3878      Severed...
97Nov\3985      \-> Re: Severed...
97Nov\3885      JetPack
97Nov\3886      SV Program Error
97Nov\3898      \-> Re: SV Program Error
97Nov\3924      \-> Re: SV Program Error
97Nov\3889      Re: STARNET COMM. SPAMMED THIS NEWSGROUP!
97Nov\3890      Public notice of binary posting [was: QUAKE C]
97Nov\3891      JOIN MY QUAKE CLAN
97Nov\3892      Binary Shifts?
97Nov\3905      \-> Re: Binary Shifts?
97Nov\3910      \-> Re: Binary Shifts?
97Nov\3893      Random attack selection and creature spawning
97Nov\3896      help!
97Nov\4010      \-> Re: help!
97Nov\3901      QuakeC - Getting started
97Nov\3903      !
97Nov\3904      Quakezar
97Nov\3906      different random wavs for each level
97Nov\4034      \-> Re: different random wavs for each level
97Nov\4051      \-> Re: different random wavs for each level
97Nov\4111      \-> Re: different random wavs for each level
97Nov\4112      \-> Re: different random wavs for each level
97Nov\3908      GAMEX86.DLL
97Nov\3909      Can I run two PROGS.DAT on the same time ???
97Nov\3911      \-> Re: Can I run two PROGS.DAT on the same time ???
97Nov\3912      \-> Re: Can I run two PROGS.DAT on the same time ???
97Nov\3919      \-> Re: Can I run two PROGS.DAT on the same time ???
97Nov\3920      \-> Re: Can I run two PROGS.DAT on the same time ???
97Nov\3927      \-> Re: Can I run two PROGS.DAT on the same time ???
97Nov\3972      \-> Re: Can I run two PROGS.DAT on the same time ???
97Nov\3976      \-> Re: Can I run two PROGS.DAT on the same time ???
97Nov\3913      Top down camera ??
97Nov\3917      \-> Re: Top down camera ??
97Nov\4050      \-> Re: Top down camera ??
97Nov\3914      SVC_ Constants
97Nov\3915      \-> Re: SVC_ Constants
97Nov\3947      \-> Re: SVC_ Constants
97Nov\3957      \-> Re: SVC_ Constants
97Nov\3916      Re: Team Fortress Problem
97Nov\3928      \-> Re: Team Fortress Problem
97Nov\3918      Re: Quake PaintBall
97Nov\3923      Weapon Combination
97Nov\3931      \-> Re: Weapon Combination
97Nov\3925      QuakeC versus QuakeWorldC?
97Nov\3967      \-> Re: QuakeC versus QuakeWorldC?
97Nov\3929      Decompiler...
97Nov\4007      \-> Re: Decompiler...
97Nov\3930      Quake2
97Nov\3932      Playing sounds
97Nov\4038      \-> Re: Playing sounds
97Nov\3933      Quake-C bot problem...
97Nov\3945      \-> Re: Quake-C bot problem...
97Nov\3934      Quake Bots
97Nov\3940      \-> Re: Quake Bots
97Nov\3941      \-> Re: Quake Bots
97Nov\3935      ghost mode?
97Nov\3936      deathmatch types
97Nov\3938      \-> Re: deathmatch types
97Nov\3954      \-> Re: deathmatch types
97Nov\3979      \-> Re: deathmatch types
97Nov\3937      New Quake Graphics
97Nov\3966      \-> Re: New Quake Graphics
97Nov\3980      \-> Re: New Quake Graphics
97Nov\3942      Monster that tracks players?
97Nov\4005      \-> Re: Monster that tracks players?
97Nov\3946      DEATHMATCH EXTENSIONS MOD 1.20 OUT
97Nov\3956      \-> Re: DEATHMATCH EXTENSIONS MOD 1.20 OUT
97Nov\3965      \-> Re: DEATHMATCH EXTENSIONS MOD 1.20 OUT
97Nov\3948      join my clan!!
97Nov\3949      check this out
97Nov\3950      Need help creating a one-shot-kills game
97Nov\3959      \-> Re: Need help creating a one-shot-kills game
97Nov\3963      \-> Re: Need help creating a one-shot-kills game
97Nov\3973      \-> Re: Need help creating a one-shot-kills game
97Nov\3974      \-> Re: Need help creating a one-shot-kills game
97Nov\3983      \-> Re: Need help creating a one-shot-kills game
97Nov\4006      \-> Re: Need help creating a one-shot-kills game
97Nov\4013      \-> Re: Need help creating a one-shot-kills game
97Nov\3952      quake.ee
97Nov\3953      Re: ghost mode? sending source....
97Nov\3955      Re: deathmatch options ??
97Nov\3988      \-> Re: deathmatch options ??
97Nov\3958      DAMN TELEPORT
97Nov\3962      \-> Re: DAMN TELEPORT
97Nov\3964      \-> Re: DAMN TELEPORT
97Nov\3960      Blood!
97Nov\4021      \-> Re: Blood!
97Nov\3961      What is the best decompiler/compiler of QC?
97Nov\3981      \-> Re: What is the best decompiler/compiler of QC?
97Nov\3993      \-> Re: What is the best decompiler/compiler of QC?
97Nov\4008      \-> Re: What is the best decompiler/compiler of QC?
97Nov\3968      Quake Bio Suit
97Nov\4002      \-> Re: Quake Bio Suit
97Nov\3969      hey my BLOOD!
97Nov\3970      \-> Re: hey my BLOOD!
97Nov\3990      \-> Re: hey my BLOOD!
97Nov\3991      \-> Re: hey my BLOOD!
97Nov\3995      \-> Re: hey my BLOOD!
97Nov\3996      \-> Re: hey my BLOOD!
97Nov\4003      \-> Re: hey my BLOOD!
97Nov\4009      \-> Re: hey my BLOOD!
97Nov\4025      \-> Re: hey my BLOOD!
97Nov\3971      Quake C Function List
97Nov\4020      \-> Re: Quake C Function List
97Nov\3975      Re: entity friction
97Nov\3994      \-> Re: entity friction
97Nov\3977      quake-c
97Nov\3982      \-> Re: quake-c
97Nov\3986      \-> Re: quake-c
97Nov\3978      stack overflows
97Nov\3984      ON SCREEN TEXT?
97Nov\3987      Modem?
97Nov\3989      Use more than one quake-C patch?
97Nov\4000      \-> Re: Use more than one quake-C patch?
97Nov\3992      THE CHRISTIAN BUSINESS OPPORTUNITY WEBSITE
97Nov\3998      Modem?
97Nov\3999      CTF CHALLENGE!!!
97Nov\4001      Quake-C vs Quakeworld-C
97Nov\4012      \-> Re: Quake-C vs Quakeworld-C
97Nov\4127      \-> Re: Quake-C vs Quakeworld-C
97Nov\4004      qcc for Solaris?
97Nov\4011      \-> Re: qcc for Solaris?
97Nov\4014      skins
97Nov\4017      \-> Re: skins
97Nov\4019      \-> Re: skins
97Nov\4023      \-> Re: skins
97Nov\4033      \-> Re: skins
97Nov\4015      I want a map in quake to see the other players
97Nov\4022      Get paid to surf the net
97Nov\4106      \-> Re: Get paid to surf the net
97Nov\4130      \-> Re: Get paid to surf the net
97Nov\4135      \-> Re: Get paid to surf the net
97Nov\4160      \-> Re: Get paid to surf the net
97Nov\4024      MARKED AS DEAD
97Nov\4049      \-> Re: MARKED AS DEAD
97Nov\4026      quake graphics
97Nov\4035      \-> Re: quake graphics
97Nov\4041      \-> Re: quake graphics
97Nov\4046      \-> Re: quake graphics
97Nov\4062      \-> Re: quake graphics
97Nov\4029      Help with Fear 2.0 Patch
97Nov\4039      \-> Re: Help with Fear 2.0 Patch
97Nov\4031      hrmm.. joystick problems.....
97Nov\4036      Glowing Quads
97Nov\4037      How do you change scoring in TF?
97Nov\4040      Quake : can't think of a better description!
97Nov\4052      \-> Re: Quake : can't think of a better description!
97Nov\4054      \-> Re: Quake : can't think of a better description!
97Nov\4073      \-> Re: Quake : can't think of a better description!
97Nov\4093      \-> Re: Quake : can't think of a better description!
97Nov\4105      \-> Re: Quake : can't think of a better description!
97Nov\4042      Quazar
97Nov\4044      \-> Re: Quazar
97Nov\4059      \-> Re: Quazar
97Nov\4082      \-> Re: Quazar
97Nov\4043      Help Wanted...
97Nov\4045      Compilation Error Help!
97Nov\4047      \-> Re: Compilation Error Help!
97Nov\4048      \-> Re: Compilation Error Help!
97Nov\4053      Combo pack
97Nov\4055      [Q] Projectile effects upon wall impact?
97Nov\4065      \-> Re: [Q] Projectile effects upon wall impact?
97Nov\4091      \-> Re: [Q] Projectile effects upon wall impact?
97Nov\4092      \-> Re: [Q] Projectile effects upon wall impact?
97Nov\4056      ?????????????????????????????????????????????
97Nov\4057      Splashes?
97Nov\4058      What is Quake C ?
97Nov\4076      \-> Re: What is Quake C ?
97Nov\4079      \-> Re: What is Quake C ?
97Nov\4060      New UK based Quake clan hits the web!!!
97Nov\4061      Pls Help - Looking for ISP in NYC
97Nov\4066      \-> Re: Pls Help - Looking for ISP in NYC
97Nov\4063      Quake-C FAQ?
97Nov\4077      \-> Re: Quake-C FAQ?
97Nov\4064      unpack gfx.wads
97Nov\4070      Looking for programs? for quake C
97Nov\4075      Tutorial
97Nov\4102      \-> Re: Tutorial
97Nov\4078      QBSP: "SubdivideFace: Didn't split polygon"
97Nov\4229      \-> Re: QBSP: "SubdivideFace: Didn't split polygon"
97Nov\4080      setsize function - how to use properly ?
97Nov\4083      \-> Re: setsize function - how to use properly ?
97Nov\4094      \-> Re: setsize function - how to use properly ?
97Nov\4098      \-> Re: setsize function - how to use properly ?
97Nov\4081      Need Help Playing Quake Through Ascend Pipeline 50
97Nov\4084      Detecting user input
97Nov\4085      \-> Re: Detecting user input
97Nov\4096      \-> Re: Detecting user input
97Nov\4124      \-> Re: Detecting user input
97Nov\4086      Ideas needed for Morph 3.0
97Nov\4087      A program to mix quake c patches. At last
97Nov\4088      AK-47 MOD
97Nov\4115      \-> Re: AK-47 MOD
97Nov\4116      \-> Re: AK-47 MOD
97Nov\4121      \-> Re: AK-47 MOD
97Nov\4123      \-> Re: AK-47 MOD
97Nov\4129      \-> Re: AK-47 MOD
97Nov\4089      VISIT THIS
97Nov\4097      Spawning from a nail
97Nov\4099      Rapid-rire weapons?
97Nov\4149      \-> Re: Rapid-rire weapons?
97Nov\4100      quake fps
97Nov\4125      \-> Re: quake fps
97Nov\4126      \-> Re: quake fps
97Nov\4153      \-> Re: quake fps
97Nov\4101      Real Lottery at World Gaming!!
97Nov\4104      fps
97Nov\4110      \-> Re: fps
97Nov\4113      \-> Re: fps
97Nov\4128      \-> Re: fps
97Nov\4133      \-> Re: fps
97Nov\4134      \-> Re: fps
97Nov\4136      \-> Re: fps
97Nov\4148      \-> Re: fps
97Nov\4152      \-> Re: fps
97Nov\4158      \-> Re: fps
97Nov\4161      \-> Re: fps
97Nov\4107      contest
97Nov\4108      Getting Quake II to run under Linux ...
97Nov\4109      \-> Re: Getting Quake II to run under Linux ...
97Nov\4117      Webmasters: Earn Money!
97Nov\4119      Quake C help
97Nov\4120      \-> Re: Quake C help
97Nov\4195      \-> Re: Quake C help
97Nov\4122      [Quake 2 TC] How long will it take?
97Nov\4198      \-> Re: [Quake 2 TC] How long will it take?
97Nov\4131      Model makers an artists needed for TC
97Nov\4132      QW server slooooow down?
97Nov\4137      \-> Re: QW server slooooow down?
97Nov\4138      DO NOT READ OR YOU WILL SPONTAINIOUSLY DIE.  OK?
97Nov\4155      \-> Re: DO NOT READ OR YOU WILL SPONTAINIOUSLY DIE.  OK?
97Nov\4139      Quake-zar
97Nov\4143      \-> Re: Quake-zar
97Nov\4140      Q-C Coder, modeller...anything else that might help...
97Nov\4180      \-> Re: Q-C Coder, modeller...anything else that might help...
97Nov\4228      \-> Re: Q-C Coder, modeller...anything else that might help...
97Nov\4141      What are the fasted ISP's?
97Nov\4169      \-> Re: What are the fasted ISP's?
97Nov\4142      welcome
97Nov\4147      \-> Re: welcome
97Nov\4144      Here!
97Nov\4145      Here they are!
97Nov\4146      Off-edge suspension.
97Nov\4150      Re: fps - 49 on a K6
97Nov\4167      \-> Re: fps - 49 on a K6
97Nov\4151      Re: fps - good config file for 3dfx cards
97Nov\4170      \-> Re: fps - good config file for 3dfx cards
97Nov\4154      Newbie help with models and quake c/quake2 dlls
97Nov\4162      \-> Re: Newbie help with models and quake c/quake2 dlls
97Nov\4156      deathmatch contest
97Nov\4157      WANT LEARN!!!
97Nov\4159      \-> Re: WANT LEARN!!!
97Nov\4163      \-> Re: WANT LEARN!!!
97Nov\4165      colormap
97Nov\4166      conback
97Nov\4168      Reature spawning help needed
97Nov\4172      \-> Re: Reature spawning help needed
97Nov\4171      Bug help needed
97Nov\4176      \-> Re: Bug help needed
97Nov\4179      \-> Re: Bug help needed
97Nov\4173      Nuke Missile
97Nov\4174      \-> Re: Nuke Missile
97Nov\4196      \-> Re: Nuke Missile
97Nov\4175      Quake crack
97Nov\4177      \-> Re: Quake crack
97Nov\4187      \-> Re: Quake crack
97Nov\4178      Need help making spawning nails.....
97Nov\4200      \-> Re: Need help making spawning nails.....
97Nov\4225      \-> Re: Need help making spawning nails.....
97Nov\4181      Webmasters: Earn Money!
97Nov\4183      [Q] New weapon model - how to align?
97Nov\4224      \-> Re: [Q] New weapon model - how to align?
97Nov\4184      [Q] Creating patch .PAK files?
97Nov\4190      \-> Re: [Q] Creating patch .PAK files?
97Nov\4194      \-> Re: [Q] Creating patch .PAK files?
97Nov\4205      \-> Re: [Q] Creating patch .PAK files?
97Nov\4185      driving flying entities around
97Nov\4186      Compilation problems
97Nov\4199      \-> Re: Compilation problems
97Nov\4188      RIP problem
97Nov\4192      Changing levels in DM
97Nov\4193      () Welcome to the Quake newsgroups! ()
97Nov\4197      MUD possible using Quake?
97Nov\4210      \-> Re: MUD possible using Quake?
97Nov\4237      \-> Re: MUD possible using Quake?
97Nov\4201      New Quake C FAQ
97Nov\4202      QuakeC and level designing people wanted!
97Nov\4203      Re: ID ID rah rah rah
97Nov\4204      DOE to normal Quake...
97Nov\4206      config files
97Nov\4208      \-> Re: config files
97Nov\4209      \-> Re: config files
97Nov\4212      \-> Re: config files
97Nov\4211      NOOOOO, DON'T DO IT OR SATANS MINIONS WILL GET YOU!
97Nov\4240      \-> Re: NOOOOO, DON'T DO IT OR SATANS MINIONS WILL GET YOU!
97Nov\4213      Patch help
97Nov\4215      \-> Re: Patch help
97Nov\4217      \-> Re: Patch help
97Nov\4218      \-> Re: Patch help
97Nov\4223      \-> Re: Patch help
97Nov\4214      Lies doch einfach mal die beiliegende Text Datei.
97Nov\4226      \-> Re: Lies doch einfach mal die beiliegende Text Datei.
97Nov\4227      \-> Re: Lies doch einfach mal die beiliegende Text Datei.
97Nov\4216      Another Nuke problem....
97Nov\4220      \-> Re: Another Nuke problem....
97Nov\4219      Starnet International ****Introduces WORLD GAMING Software.****
97Nov\4221      Patch IPX help
97Nov\4222      HELP: HOW TO DISABLE WINDOWS KEY????
97Nov\4230      Women Pay You For Intimate Services
97Nov\4235      Map changing by clients
97Nov\4236      Sound in entire level..
97Nov\4239      \-> Re: Sound in entire level..
97Nov\4238      How to trigger a mine
97Nov\4241      rip3 problem
97Nov\4242      >>>  F  R  E  E   V A C A T I O N S  <<<
97Dec\4243      Re: QNM 0.95 Released
97Dec\4277      \-> Re: QNM 0.95 Released
97Dec\4244      Re: What is a ICQ number?
98Jan\4482      \-> Re: What is a ICQ number?
98Jan\4492      \-> Re: What is a ICQ number?
98Jan\4523      \-> Re: What is a ICQ number?
97Dec\4245      Re: How do I get player/map info from servers?
97Dec\4276      \-> Re: How do I get player/map info from servers?
97Dec\4246      List help
97Dec\4247      quake2 DLL in borland C++ 4.52
97Dec\4248      Re: th_ functions
97Dec\4249      Re: Rebounding nails
97Dec\4251      \-> Re: Rebounding nails
97Dec\4259      \-> Re: Rebounding nails
97Dec\4268      \-> Re: Rebounding nails
97Dec\4250      borland q2 source
97Dec\4305      \-> Re: borland q2 source
97Dec\4252      leak but no PTS file generated?
97Dec\4258      \-> Re: leak but no PTS file generated?
97Dec\4254      Flying
97Dec\4257      \-> Re: Flying
97Dec\4261      \-> Re: Flying
97Dec\4262      \-> Re: Flying
97Dec\4255      Changing Quake
97Dec\4260      \-> Re: Changing Quake
97Dec\4297      \-> Re: Changing Quake
97Dec\4256      Player.mdl in GLQuake
97Dec\4263      Re: Non slippery corpses in QUAKE
97Dec\4264      Quake2 Competition In Australia
97Dec\4265      Re: q about light entities // FOG?
97Dec\4266      Re: Player animation problems
97Dec\4267      Concurso QUAKE - 20 Diciembre- Alcobendas
97Dec\4269      Re: 3d modelling
97Dec\4270      Re: Quake Modifacations
97Dec\4271      Runes
97Dec\4331      \-> Re: Runes
97Dec\4272      Stoneless Help, please
97Dec\4273      Heap Allocation
97Dec\4274      Teddy: $40 Spooky: $25
97Dec\4275      Re: QuakeC as a Client!!!
97Dec\4311      \-> Re: QuakeC as a Client!!!
97Dec\4278      Recruiting for new Quake TC
97Dec\4279      Cheating
97Dec\4292      \-> Re: Cheating
97Dec\4355      \-> Re: Cheating
97Dec\4390      \-> Re: Cheating
98Mar\5444      \-> Re: Cheating
98Mar\5497      \-> Re: Cheating
97Dec\4280      Alien Quake
98Mar\5388      \-> Re: Alien Quake
98Mar\5396      \-> Re: Alien Quake
98Mar\5405      \-> Re: Alien Quake
98Mar\5410      \-> Re: Alien Quake
98Mar\5420      \-> Re: Alien Quake
97Dec\4281      New Quake ][ Server
97Dec\4282      Bollocks!
97Dec\4283      "-game" option in console?
97Dec\4290      \-> Re: "-game" option in console?
97Dec\4285      New Quake 2 programming page
97Dec\4286      dail in quake server
97Dec\4287      Re: q about light entities
97Dec\4332      \-> Re: q about light entities
97Dec\4288      sewage system
98Jan\4483      \-> Re: sewage system
97Dec\4289      Crossed Scimitar Clan recruiting
97Dec\4291      FREE smut!  No cost at all!  Thousands of FREE pix.
97Dec\4293      Will be possible to cheat????
97Dec\4301      \-> Re: Will be possible to cheat????
97Dec\4303      \-> Re: Will be possible to cheat????
97Dec\4304      \-> Re: Will be possible to cheat????
97Dec\4315      \-> Re: Will be possible to cheat????
97Dec\4317      \-> Re: Will be possible to cheat????
97Dec\4318      \-> Re: Will be possible to cheat????
97Dec\4319      \-> Re: Will be possible to cheat????
97Dec\4322      \-> Re: Will be possible to cheat????
97Dec\4326      \-> Re: Will be possible to cheat????
97Dec\4338      \-> Re: Will be possible to cheat????
97Dec\4352      \-> Re: Will be possible to cheat????
97Dec\4294      Glowing effect arround men
97Dec\4333      \-> Re: Glowing effect arround men
97Dec\4295      Airquake CTF
97Dec\4296      \-> Re: Airquake CTF
97Dec\4298      Re: quake2 crack
97Dec\4300      Hound jumping improvement problem/confusion.
97Dec\4329      \-> Re: Hound jumping improvement problem/confusion.
97Dec\4302      Re: how do I compile Q and QW?
97Dec\4307      Airquake CTF
97Dec\4308      Re: US: Game programmer - Partner position in Virtual Reality
               | Company
97Dec\4313      \-> Re: US: Game programmer - Partner position in Virtual
               | Reality Company
97Dec\4309      glquake model bounding box
97Dec\4310      StoogeB
97Dec\4343      \-> Re: StoogeB
97Dec\4312      Re: Straife Script
97Dec\4314      I need your news!
97Dec\4316      WANNA JOIN A CLAN????
97Dec\4323      \-> Re: WANNA JOIN A CLAN????
97Dec\4324      \-> Re: WANNA JOIN A CLAN????
97Dec\4328      \-> Re: WANNA JOIN A CLAN????
97Dec\4336      \-> Re: WANNA JOIN A CLAN????
97Dec\4339      \-> Re: WANNA JOIN A CLAN????
97Dec\4345      \-> Re: WANNA JOIN A CLAN????
97Dec\4348      \-> Re: WANNA JOIN A CLAN????
97Dec\4370      \-> Re: WANNA JOIN A CLAN????
97Dec\4371      \-> Re: WANNA JOIN A CLAN????
97Dec\4373      \-> Re: WANNA JOIN A CLAN????
97Dec\4378      \-> Re: WANNA JOIN A CLAN????
97Dec\4379      \-> Re: WANNA JOIN A CLAN????
97Dec\4383      \-> Re: WANNA JOIN A CLAN????
97Dec\4384      \-> Re: WANNA JOIN A CLAN????
97Dec\4392      \-> Re: WANNA JOIN A CLAN????
97Dec\4397      \-> Re: WANNA JOIN A CLAN????
97Dec\4403      \-> Re: WANNA JOIN A CLAN????
97Dec\4408      \-> Re: WANNA JOIN A CLAN????
97Dec\4410      \-> Re: WANNA JOIN A CLAN????
97Dec\4433      \-> Re: WANNA JOIN A CLAN????
97Dec\4436      \-> Re: WANNA JOIN A CLAN????
97Dec\4438      \-> Re: WANNA JOIN A CLAN????
97Dec\4458      \-> Re: WANNA JOIN A CLAN????
98Jan\4502      \-> Re: WANNA JOIN A CLAN????
98Jan\4505      \-> Re: WANNA JOIN A CLAN????
98Jan\4506      \-> Re: WANNA JOIN A CLAN????
98Jan\4508      \-> Re: WANNA JOIN A CLAN????
98Jan\4521      \-> Re: WANNA JOIN A CLAN????
98Jan\4551      \-> Re: WANNA JOIN A CLAN????
98Jan\4552      \-> Re: WANNA JOIN A CLAN????
98Jan\4561      \-> Re: WANNA JOIN A CLAN????
98Jan\4563      \-> Re: WANNA JOIN A CLAN????
98Jan\4629      \-> Re: WANNA JOIN A CLAN????
98Jan\4642      \-> Re: WANNA JOIN A CLAN????
98Jan\4643      \-> Re: WANNA JOIN A CLAN????
98Jan\4646      \-> Re: WANNA JOIN A CLAN????
98Jan\4653      \-> Re: WANNA JOIN A CLAN????
98Jan\4654      \-> Re: WANNA JOIN A CLAN????
98Jan\4658      \-> Re: WANNA JOIN A CLAN????
98Jan\4659      \-> Re: WANNA JOIN A CLAN????
98Jan\4660      \-> Re: WANNA JOIN A CLAN????
98Jan\4662      \-> Re: WANNA JOIN A CLAN????
98Jan\4663      \-> Re: WANNA JOIN A CLAN????
98Jan\4665      \-> Re: WANNA JOIN A CLAN????
98Jan\4666      \-> Re: WANNA JOIN A CLAN????
98Jan\4670      \-> Re: WANNA JOIN A CLAN????
98Jan\4671      \-> Re: WANNA JOIN A CLAN????
98Jan\4672      \-> Re: WANNA JOIN A CLAN????
98Jan\4676      \-> Re: WANNA JOIN A CLAN????
98Jan\4678      \-> Re: WANNA JOIN A CLAN????
98Jan\4683      \-> Re: WANNA JOIN A CLAN????
98Jan\4685      \-> Re: WANNA JOIN A CLAN????
98Jan\4686      \-> Re: WANNA JOIN A CLAN????
98Jan\4689      \-> Re: WANNA JOIN A CLAN????
98Jan\4690      \-> Re: WANNA JOIN A CLAN????
98Jan\4694      \-> Re: WANNA JOIN A CLAN????
98Jan\4695      \-> Re: WANNA JOIN A CLAN????
98Jan\4704      \-> Re: WANNA JOIN A CLAN????
98Jan\4712      \-> Re: WANNA JOIN A CLAN????
98Jan\4713      \-> Re: WANNA JOIN A CLAN????
98Jan\4714      \-> Re: WANNA JOIN A CLAN????
98Jan\4715      \-> Re: WANNA JOIN A CLAN????
98Jan\4726      \-> Re: WANNA JOIN A CLAN????
98Jan\4783      \-> Re: WANNA JOIN A CLAN????
98Jan\4784      \-> Re: WANNA JOIN A CLAN????
98Jan\4785      \-> Re: WANNA JOIN A CLAN????
98Jan\4793      \-> Re: WANNA JOIN A CLAN????
98Jan\4795      \-> Re: WANNA JOIN A CLAN????
97Dec\4320      QC??
97Dec\4349      \-> Re: QC??
97Dec\4321      Re: Soccer for Quake
97Dec\4327      help with compiling
97Dec\4350      \-> Re: help with compiling
98Jan\4485      \-> Re: help with compiling
98Jan\4530      \-> Re: help with compiling
98Jan\4587      \-> Re: help with compiling
98Jan\4610      \-> Re: help with compiling
97Dec\4330      No multiple skins in GL-Quake
97Dec\4334      \-> Re: No multiple skins in GL-Quake
97Dec\4337      \-> Re: No multiple skins in GL-Quake
97Dec\4335      QUAKE, QUAKE, QUAKE !!!!!!
97Dec\4340      I Made a Level, I thought. Please help.
97Dec\4341      \-> Re: I Made a Level, I thought. Please help.
97Dec\4344      QUAKE C ?? ?? ?? How to ?
97Dec\4346      \-> Re: QUAKE C ?? ?? ?? How to ?
97Dec\4347      TEAM FORTRESS CLAN RECRUITING
97Dec\4351      Clan Members
97Dec\4354      Bad textures
97Dec\4356      Precaching models?
97Dec\4361      \-> Re: Precaching models?
97Dec\4421      \-> Re: Precaching models?
98Jan\4486      \-> Re: Precaching models?
98Jan\4531      \-> Re: Precaching models?
98Jan\4532      \-> Re: Precaching models?
97Dec\4357      Basic Quake-c reference
97Dec\4358      Quake Skins Help !!!
97Dec\4359      \-> Re: Quake Skins Help !!!
97Dec\4362      \-> Re: Quake Skins Help !!!
97Dec\4364      \-> Re: Quake Skins Help !!!
97Dec\4386      \-> Re: Quake Skins Help !!!
97Dec\4388      \-> Re: Quake Skins Help !!!
97Dec\4389      \-> Re: Quake Skins Help !!!
97Dec\4396      \-> Re: Quake Skins Help !!!
97Dec\4402      \-> Re: Quake Skins Help !!!
97Dec\4416      \-> Re: Quake Skins Help !!!
97Dec\4360      Modify QW to act like RQ
97Dec\4363      4 shots from a lightning entity
97Dec\4407      \-> Re: 4 shots from a lightning entity
97Dec\4409      \-> Re: 4 shots from a lightning entity
97Dec\4448      \-> Re: 4 shots from a lightning entity
97Dec\4365      Re:GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\4366      Helping A Newbie
97Dec\4368      LoL 2 - please help
97Dec\4369      Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\4380      \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\4400      \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
97Dec\4372      The Jackals Clan needs SPY, MEDIC, and SNIPERS
97Dec\4374      QUAKEC
97Dec\4375      DKF
97Dec\4376      \-> Re: DKF
97Dec\4394      \-> Re: DKF
97Dec\4377      what does this mean?ED_no free edicts
97Dec\4452      \-> Re: what does this mean?ED_no free edicts
97Dec\4382      Hosting Required
97Dec\4385      [Q] Quake grenades without deselecting main weapon?
97Dec\4387      \-> Re: [Q] Quake grenades without deselecting main weapon?
97Dec\4399      \-> Re: [Q] Quake grenades without deselecting main weapon?
97Dec\4391      Hey I have a question?????
97Dec\4401      \-> Re: Hey I have a question?????
97Dec\4393      Removing pixel explosions from RL's
97Dec\4415      \-> Re: Removing pixel explosions from RL's
97Dec\4417      \-> Re: Removing pixel explosions from RL's
98Jan\4516      \-> Re: Removing pixel explosions from RL's
97Dec\4395      Quake 2 Questions
97Dec\4455      \-> Re: Quake 2 Questions
97Dec\4398      Q2 DLL's: How do you change the limit on client speed?
97Dec\4404      Q@ Dll's with BCB
97Dec\4414      \-> Re: Q@ Dll's with BCB
97Dec\4405      how can I change the skin of Weapons and monsters
98Jan\4487      \-> Re: how can I change the skin of Weapons and monsters
97Dec\4406      how to create own wall graphics
97Dec\4453      \-> Re: how to create own wall graphics
97Dec\4411      Re: Quake Skins Help !!! No problem
97Dec\4412      \-> Re: Quake Skins Help !!! No problem
97Dec\4418      \-> Re: Quake Skins Help !!! No problem
97Dec\4413      Re: Clan Members from lords of FRAG!
97Dec\4432      \-> Re: Clan Members from lords of FRAG!
97Dec\4419      looking for work
97Dec\4420      looking for work
97Dec\4422      QuakeC help -- building a turrett
97Dec\4428      \-> Re: QuakeC help -- building a turrett
97Dec\4437      \-> Re: QuakeC help -- building a turrett
97Dec\4442      \-> Re: QuakeC help -- building a turrett
97Dec\4445      \-> Re: QuakeC help -- building a turrett
97Dec\4465      \-> Re: QuakeC help -- building a turrett
97Dec\4466      \-> Re: QuakeC help -- building a turrett
97Dec\4467      \-> Re: QuakeC help -- building a turrett
97Dec\4423      Changing Menus
97Dec\4475      \-> Re: Changing Menus
97Dec\4424      A newbie needs help...
97Dec\4449      \-> Re: A newbie needs help...
97Dec\4425      Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
98Jan\4488      \-> Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
97Dec\4426      Turning items on/off with impulse
98Jan\4517      \-> Re: Turning items on/off with impulse
98Jan\4582      \-> Re: Turning items on/off with impulse
97Dec\4427      brightness in point of level - QC
97Dec\4444      \-> Re: brightness in point of level - QC
97Dec\4447      \-> Re: brightness in point of level - QC
97Dec\4450      \-> Re: brightness in point of level - QC
98Jan\4544      \-> Re: brightness in point of level - QC
97Dec\4429      Blank/Flashing Sreen in GlQuake
97Dec\4430      JACKALS Team Fortress Clan is Recruiting!
97Dec\4434      Project The Core - Quake2 Total Conversion
98Jan\4489      \-> Re: Project The Core - Quake2 Total Conversion
97Dec\4435      How can i get lower ping?
97Dec\4451      \-> Re: How can i get lower ping?
98Jan\4573      \-> Re: How can i get lower ping?
98Jan\4622      \-> Re: How can i get lower ping?
98Jan\4723      \-> Re: How can i get lower ping?
98Jan\4738      \-> Re: How can i get lower ping?
98Jan\4745      \-> Re: How can i get lower ping?
97Dec\4439      Quake Server List
97Dec\4440      WANNA JOIN A CLAN???
97Dec\4441      \-> Re: WANNA JOIN A CLAN???
97Dec\4446      \-> Re: WANNA JOIN A CLAN???
97Dec\4456      \-> Re: WANNA JOIN A CLAN???
97Dec\4463      \-> Re: WANNA JOIN A CLAN???
97Dec\4443      where do i get Quake-Me and Meddle?
97Dec\4454      \-> Re: where do i get Quake-Me and Meddle?
98Jan\4490      \-> Re: where do i get Quake-Me and Meddle?
97Dec\4457      You need help with Quake C?
97Dec\4459      Re: Duhhhh, im an idiot...
97Dec\4468      \-> Re: Duhhhh, im an idiot...
97Dec\4469      \-> Re: Duhhhh, im an idiot...
97Dec\4472      \-> Re: Duhhhh, im an idiot...
98Jan\4494      \-> Re: Duhhhh, im an idiot...
98Jan\4500      \-> Re: Duhhhh, im an idiot...
97Dec\4460      Q2 source
97Dec\4461      \-> Re: Q2 source
97Dec\4470      \-> Re: Q2 source
98Jan\4479      \-> Re: Q2 source
98Jan\4491      \-> Re: Q2 source
98Jan\4528      \-> Re: Q2 source
98Jan\4529      \-> Re: Q2 source
98Jan\4553      \-> Re: Q2 source
98Jan\4571      \-> Re: Q2 source
97Dec\4462      Illegal patches
97Dec\4471      \-> Re: Illegal patches
98Jan\4478      \-> Re: Illegal patches
98Jan\4480      \-> Re: Illegal patches
98Jan\4481      \-> Re: Illegal patches
98Jan\4497      \-> Re: Illegal patches
98Jan\4537      \-> Re: Illegal patches
98Jan\4539      \-> Re: Illegal patches
98Jan\4541      \-> Re: Illegal patches
98Jan\4550      \-> Re: Illegal patches
98Jan\4565      \-> Re: Illegal patches
98Jan\4628      \-> Re: Illegal patches
97Dec\4464      Team Fortress Clan THE JACKALS are recruiting!
97Dec\4474      Glqwcl sourcecode available?
97Dec\4476      Re: James Bond Quake Level
97Dec\4477      HACX $14.95
98Jan\4484      Re: WANNA JOIN A CLAN???? :  25 article
98Jan\4493      Clan List
98Jan\4504      \-> Re: Clan List
98Jan\4614      \-> Re: Clan List
98Jan\4627      \-> Re: Clan List
98Jan\4640      \-> Re: Clan List
98Jan\4650      \-> Re: Clan List
98Jan\4495      event_lightning
98Jan\4514      \-> Re: event_lightning
98Jan\4496      light aiming
98Jan\4499      \-> Re: light aiming
98Jan\4513      \-> Re: light aiming
98Jan\4524      \-> Re: light aiming
98Jan\4583      \-> Re: light aiming
98Jan\4503      Quake Patch question:
98Jan\4507      how do i create Quake C and MDLs?
98Jan\4509      \-> Re: how do i create Quake C and MDLs?
98Jan\4511      \-> Re: how do i create Quake C and MDLs?
98Jan\4512      \-> Re: how do i create Quake C and MDLs?
98Jan\4518      \-> Re: how do i create Quake C and MDLs?
98Jan\4525      \-> Re: how do i create Quake C and MDLs?
98Jan\4526      \-> Re: how do i create Quake C and MDLs?
98Jan\4527      \-> Re: how do i create Quake C and MDLs?
98Jan\4535      \-> Re: how do i create Quake C and MDLs?
98Jan\4536      \-> Re: how do i create Quake C and MDLs?
98Jan\4548      \-> Re: how do i create Quake C and MDLs?
98Jan\4585      \-> Re: how do i create Quake C and MDLs?
98Jan\4593      \-> Re: how do i create Quake C and MDLs?
98Jan\4510      Q2 DLL HELP: HOW DO U SPAWN ENTITIES???
98Jan\4515      \-> Re: Q2 DLL HELP: HOW DO U SPAWN ENTITIES???
98Jan\4519      Re: Wanted:  TICKLISH GUYS (ages 18-23)
98Jan\4556      \-> Re: Wanted:  TICKLISH GUYS (ages 18-23)
98Jan\4520      Team Fortress Clan The Jackals are recruiting
98Jan\4533      Prob's with PROQCC
98Jan\4534      \-> Re: Prob's with PROQCC
98Jan\4566      \-> Re: Prob's with PROQCC
98Jan\4568      \-> Re: Prob's with PROQCC
98Jan\4572      \-> Re: Prob's with PROQCC
98Jan\4584      \-> Re: Prob's with PROQCC
98Jan\4603      \-> Re: Prob's with PROQCC
98Jan\4540      Re: A Kick ASS idea for a mod! Quake2 only!
98Jan\4542      light aiming II - HELP
98Jan\4547      Calling a function at the start of a level?
98Jan\4579      \-> Re: Calling a function at the start of a level?
98Jan\4586      \-> Re: Calling a function at the start of a level?
98Jan\4549      Re: Loops that work ?
98Jan\4554      Team Fortress Clan is Recruiting!
98Jan\4557      \-> Re: Team Fortress Clan is Recruiting!
98Jan\4558      Need help with autoexec.cfg file
98Jan\4559      \-> Re: Need help with autoexec.cfg file
98Jan\4560      \-> Re: Need help with autoexec.cfg file
98Jan\4564      Editing QWSV to provide a MOTD
98Jan\4574      \-> Re: Editing QWSV to provide a MOTD
98Jan\4592      \-> Re: Editing QWSV to provide a MOTD
98Jan\4601      \-> Re: Editing QWSV to provide a MOTD
98Jan\4617      \-> Re: Editing QWSV to provide a MOTD
98Jan\4621      \-> Re: Editing QWSV to provide a MOTD
98Jan\4624      \-> Re: Editing QWSV to provide a MOTD
98Jan\4569      Quake2 DLL question
98Jan\4570      help help help
98Jan\4578      \-> Re: help help help
98Jan\4633      \-> Re: help help help
98Jan\4575      HELP HELP HELP
98Jan\4596      \-> Re: HELP HELP HELP
98Jan\4576      HELP HELP HELP
98Jan\4577      help help help
98Jan\4580      Turrett Bot ??
98Jan\4598      \-> Re: Turrett Bot ??
98Jan\4581      Quake Robot Building
98Jan\4589      \-> Re: Quake Robot Building
98Jan\4590      Skin?
98Jan\4595      \-> Re: Skin?
98Jan\4597      \-> Re: Skin?
98Jan\4602      \-> Re: Skin?
98Jan\4644      \-> Re: Skin?
98Jan\4648      \-> Re: Skin?
98Jan\4656      \-> Re: Skin?
98Jan\4657      \-> Re: Skin?
98Jan\4599      New Quake server with callback function
98Jan\4600      Quake I - auto center view
98Jan\4609      \-> Re: Quake I - auto center view
98Jan\4652      \-> Re: Quake I - auto center view
98Jan\4669      \-> Re: Quake I - auto center view
98Jan\4604      QuakeWorld 2.10 setview net message
98Jan\4605      AUTOAIM HELP
98Jan\4632      \-> Re: AUTOAIM HELP
98Jan\4634      \-> Re: AUTOAIM HELP
98Jan\4667      \-> Re: AUTOAIM HELP
98Jan\4606      WANTED - EDITORS FOR NEW Q2 MOD
98Jan\4607      Level Designing Opportunity
98Jan\4608      Startup Messages
98Jan\4611      A cool quake finish
98Jan\4612      Beginner Quake C
98Jan\4615      \-> Re: Beginner Quake C
98Jan\4750      \-> Re: Beginner Quake C
98Jan\4762      \-> Re: Beginner Quake C
98Jan\4616      Sound Help.
98Jan\4647      \-> Re: Sound Help.
98Jan\4618      AUTOAIM HELP
98Jan\4620      Quake C Manual
98Jan\4623      \-> Re: Quake C Manual
98Jan\4668      \-> Re: Quake C Manual
98Jan\4697      \-> Re: Quake C Manual
98Jan\4709      \-> Re: Quake C Manual
98Jan\4626      Lowering ping times
98Jan\4630      RE: Bots
98Jan\4631      Team Fortress clan recruiting
98Jan\4635      \-> Re: Team Fortress clan recruiting
98Jan\4639      Help! Can't see the game.
98Jan\4796      \-> Re: Help! Can't see the game.
98Jan\4641      Re: Check out www.beartoe.com
98Jan\4645      Help!
98Jan\4649      \-> Re: Help!
98Jan\4651      \-> Re: Help!
98Jan\4664      \-> Re: Help!
98Jan\4716      \-> Re: Help!
98Jan\4655      New Webpage
98Jan\4661      weapon.skin???
98Jan\4673      Coven now recruiting
98Jan\4674      New Quake2 map for CTF
98Jan\4675      First try..
98Jan\4703      \-> Re: First try..
98Jan\4710      \-> Re: First try..
98Jan\4718      \-> Re: First try..
98Jan\4719      \-> Re: First try..
98Jan\4725      \-> Re: First try..
98Jan\4677      Need Help with Quake 2 maps
98Jan\4679      Why Not release Q2 source mods?
98Jan\4701      \-> Re: Why Not release Q2 source mods?
98Jan\4717      \-> Re: Why Not release Q2 source mods?
98Jan\4680      Fixed Throwgib.
98Jan\4681      Not Fixed Throwgib!
98Jan\4764      \-> Re: Not Fixed Throwgib!
98Jan\4682      Holo Quake Dude Patch For Quake 2 - ftp.cdrom.com
               | /pub/quake2/dlls/misc/holoqdude.zip
98Jan\4687      new Quake2 site!!
98Jan\4688      Fun Games and Free Opportunity!!!
98Jan\4691      Q2: path variable
98Jan\4728      \-> Re: Q2: path variable
98Jan\4740      \-> Re: Q2: path variable
98Jan\4692      Q2: fov changing from client
98Jan\4693      Monster momentum from hits?
98Jan\4805      \-> Re: Monster momentum from hits?
98Jan\4698      Quake Server Lists:
98Jan\4700      Re: Bots
98Jan\4707      \-> Re: Bots
98Jan\4733      \-> Re: Bots
98Jan\4746      \-> Re: Bots
98Jan\4702      Where to put impulse functions?
98Jan\4711      \-> Re: Where to put impulse functions?
98Jan\4732      \-> Re: Where to put impulse functions?
98Jan\4751      \-> Re: Where to put impulse functions?
98Jan\4708      needed "a q2 coder to assist with a mod"
98Jan\4720      Quake Bot Building..
98Jan\4755      \-> Re: Quake Bot Building..
98Jan\4813      \-> Re: Quake Bot Building..
98Jan\4721      DO YOU HAVE WHAT IT TAKES TO MAKE QUAKE2 MAPS?
98Jan\4722      Roaming code
98Jan\4729      \-> Re: Roaming code
98Jan\4731      \-> Re: Roaming code
98Jan\4757      \-> Re: Roaming code
98Jan\4724      Dynamic waypoints
98Jan\4727      POWERUP Lights
98Jan\4737      \-> Re: POWERUP Lights
98Jan\4741      \-> Re: POWERUP Lights
98Jan\4765      \-> Re: POWERUP Lights
98Jan\4730      Quake 2 .dll coders, modelers, sound artists, and texture
               | artists, & latency specialists needed for new Q2 MOD
98Jan\4735      New Site : JQuake
98Jan\4758      \-> Re: New Site : JQuake
98Jan\4759      \-> Re: New Site : JQuake
98Jan\4736      Blue Grunt Blues
98Jan\4775      \-> Re: Blue Grunt Blues
98Jan\4809      \-> Re: Blue Grunt Blues
98Feb\5239      \-> Re: Blue Grunt Blues
98Jan\4739      How do you run all the time???
98Jan\4742      \-> Re: How do you run all the time???
98Jan\4743      anyone looking for a clan challenge
98Jan\4748      \-> Re: anyone looking for a clan challenge
98Jan\4749      \-> Re: anyone looking for a clan challenge
98Jan\4744      [Q] Stopping weapon swaying?
98Jan\4752      \-> Re: [Q] Stopping weapon swaying?
98Jan\4801      \-> Re: [Q] Stopping weapon swaying?
98Jan\4861      \-> Re: [Q] Stopping weapon swaying?
98Jan\4893      \-> Re: [Q] Stopping weapon swaying?
98Jan\4906      \-> Re: [Q] Stopping weapon swaying?
98Feb\5093      \-> Re: [Q] Stopping weapon swaying?
98Feb\5150      \-> Re: [Q] Stopping weapon swaying?
98Feb\5167      \-> Re: [Q] Stopping weapon swaying?
98Feb\5171      \-> Re: [Q] Stopping weapon swaying?
98Feb\5174      \-> Re: [Q] Stopping weapon swaying?
98Feb\5238      \-> Re: [Q] Stopping weapon swaying?
98Feb\5241      \-> Re: [Q] Stopping weapon swaying?
98Jan\4747      cross compiling quake II
98Jan\4797      \-> Re: cross compiling quake II
98Jan\4800      \-> Re: cross compiling quake II
98Jan\4834      \-> Re: cross compiling quake II
98Jan\4837      \-> Re: cross compiling quake II
98Jan\4753      New Quake2 site
98Jan\4760      ATTENTION ALL CLANS, MAKE YOURSELF KNOWN !!!!!!!!
98Jan\4761      Help with a patch
98Jan\4763      Re: **********TICKLISH GUYS**********
98Jan\4790      \-> Re: **********TICKLISH GUYS**********
98Jan\4766      Where is a good place to submit mods?
98Jan\4771      \-> Re: Where is a good place to submit mods?
98Jan\4773      \-> Re: Where is a good place to submit mods?
98Jan\4767      GLQW FREEZE-UP!!
98Jan\4786      \-> Re: GLQW FREEZE-UP!!
98Jan\4768      please answer question quake II
98Jan\4769      Can you run more than one patch?
98Jan\4772      \-> Re: Can you run more than one patch?
98Jan\4776      \-> Re: Can you run more than one patch?
98Jan\4777      \-> Re: Can you run more than one patch?
98Jan\4778      \-> Re: Can you run more than one patch?
98Jan\4787      \-> Re: Can you run more than one patch?
98Jan\4802      \-> Re: Can you run more than one patch?
98Jan\4860      \-> Re: Can you run more than one patch?
98Jan\4921      \-> Re: Can you run more than one patch?
98Jan\4924      \-> Re: Can you run more than one patch?
98Jan\4928      \-> Re: Can you run more than one patch?
98Jan\4774      ctf
98Jan\4779      Just getting started
98Jan\4780      help with barrels in Q2
98Jan\4781      Q2 Makefile or Workspace for MSVC 4.2
98Jan\4794      \-> Re: Q2 Makefile or Workspace for MSVC 4.2
98Jan\4919      \-> Re: Q2 Makefile or Workspace for MSVC 4.2
98Jan\4782      Re: Those Blue Grunt Blues
98Jan\4789      Quake II: looking for a few function
98Jan\4791      Re: Where to get .dll source?
98Jan\4792      Re: Quake II: looking for a few functions
98Jan\4803      New Quake2 site
98Jan\4804      DLL and Quake2
98Jan\4810      \-> Re: DLL and Quake2
98Jan\4818      \-> Re: DLL and Quake2
98Jan\4823      \-> Re: DLL and Quake2
98Jan\4824      \-> Re: DLL and Quake2
98Jan\4806      Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\4808      \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\4828      \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\4862      \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\4883      \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\4905      \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
98Jan\4811      Taking out cheats
98Jan\4812      \-> Re: Taking out cheats
98Jan\4816      \-> Re: Taking out cheats
98Jan\4859      \-> Re: Taking out cheats
98Feb\5240      \-> Re: Taking out cheats
98Jan\4814      Jailbreak and Team Reaction
98Jan\4815      \-> Re: Jailbreak and Team Reaction
98Jan\4817      ThrowGib -- Bouncin'
98Jan\4827      \-> Re: ThrowGib -- Bouncin'
98Jan\4877      \-> Re: ThrowGib -- Bouncin'
98Jan\4886      \-> Re: ThrowGib -- Bouncin'
98Jan\4903      \-> Re: ThrowGib -- Bouncin'
98Jan\4819      map editing question
98Jan\4820      What exactly is Quake C?
98Jan\4825      \-> Re: What exactly is Quake C?
98Jan\4826      \-> Re: What exactly is Quake C?
98Jan\4832      \-> Re: What exactly is Quake C?
98Jan\4835      \-> Re: What exactly is Quake C?
98Jan\4848      \-> Re: What exactly is Quake C?
98Jan\4852      \-> Re: What exactly is Quake C?
98Jan\4858      \-> Re: What exactly is Quake C?
98Jan\4864      \-> Re: What exactly is Quake C?
98Jan\4821      What exactly is Quake C?
98Jan\4822      DLL question...
98Jan\4829      \-> Re: DLL question...
98Jan\4830      \-> Re: DLL question...
98Jan\4831      \-> Re: DLL question...
98Jan\4836      Re: it works i am making so much money !!
98Jan\4838      \-> Re: it works i am making so much money !!
98Jan\4839      \-> Re: it works i am making so much money !!
98Jan\4842      \-> Re: it works i am making so much money !!
98Jan\4844      \-> Re: it works i am making so much money !!
98Jan\4845      \-> Re: it works i am making so much money !!
98Jan\4847      \-> Re: it works i am making so much money !!
98Jan\4840      Help me please
98Jan\4843      \-> Re: Help me please
98Jan\4846      \-> Re: Help me please
98Jan\4841      makeing gamma changes work with 3dfx help please
98Jan\4850      \-> Re: makeing gamma changes work with 3dfx help please
98Jan\4849      BBS Games - BBS FAQS
98Jan\4851      QuakeWorld Cheat
98Jan\4853      Map manipulation?
98Jan\4854      SUPER LARGE FILE SITE FOUND!
98Jan\4884      \-> Re: SUPER LARGE FILE SITE FOUND!
98Jan\4855      How do you set up your own quake 2 server?
98Jan\4870      \-> Re: How do you set up your own quake 2 server?
98Jan\4856      Quake C how best too learn
98Jan\4874      \-> Re: Quake C how best too learn
98Jan\4880      \-> Re: Quake C how best too learn
98Jan\4885      \-> Re: Quake C how best too learn
98Jan\4911      \-> Re: Quake C how best too learn
98Feb\4993      \-> Re: Quake C how best too learn
98Jan\4857      World's Funniest Computer Help Tales - FREE Contest - Win CASH!
98Jan\4865      Need BSP/MAP converter (quake1 -> quake2)
98Jan\4866      \-> Re: Need BSP/MAP converter (quake1 -> quake2)
98Jan\4895      \-> Re: Need BSP/MAP converter (quake1 -> quake2)
98Jan\4899      \-> Re: Need BSP/MAP converter (quake1 -> quake2)
98Jan\4868      Quake server lists
98Jan\4869      Quake Public Source Code/DLL Coding
98Jan\4872      Progs.Dat files
98Jan\4876      \-> Re: Progs.Dat files
98Jan\4873      G Hook in TF
98Jan\4920      \-> Re: G Hook in TF
98Jan\4881      Anyway to call new functions on client
98Jan\4882      Z_Getspace overflow ????
98Jan\4896      \-> Re: Z_Getspace overflow ????
98Jan\4940      \-> Re: Z_Getspace overflow ????
98Jan\4887      [Q] How to distribute a finished mod?
98Jan\4888      \-> Re: [Q] How to distribute a finished mod?
98Jan\4891      \-> Re: [Q] How to distribute a finished mod?
98Jan\4897      \-> Re: [Q] How to distribute a finished mod?
98Jan\4889      Returning Console Variables as String
98Jan\4910      \-> Re: Returning Console Variables as String
98Jan\4913      \-> Re: Returning Console Variables as String
98Jan\4916      \-> Re: Returning Console Variables as String
98Jan\4894      Re: Quake C...
98Jan\4898      Where to get QuakeC?
98Jan\4909      \-> Re: Where to get QuakeC?
98Jan\4900      Getting started with Editing
98Jan\4908      \-> Re: Getting started with Editing
98Jan\4901      -HoS- Recruiting
98Jan\4902      \-> Re: -HoS- Recruiting
98Jan\4904      Quake Demos
98Jan\4912      \-> Re: Quake Demos
98Feb\5025      \-> Re: Quake Demos
98Feb\5031      \-> Re: Quake Demos
98Feb\5049      \-> Re: Quake Demos
98Jan\4907      quake2 dlls: Compiles but crashes!!
98Jan\4917      \-> Re: quake2 dlls: Compiles but crashes!!
98Jan\4918      Air Quake Problem!! Mod_LoadBrushModel:progs/plane3.mdl has
               | wrong version number (808464432 sould be 29)
98Jan\4922      SOBS
98Jan\4923      CLAN {{SOBS}}TRY-OUTS
98Jan\4925      New Quake swebpage (covers Quake-C)
98Jan\4926      FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4927      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4929      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4932      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4938      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4941      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4943      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4945      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4946      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4947      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4948      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4949      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4950      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4954      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4956      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4958      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4960      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4962      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4965      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\4966      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\4976      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\4981      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\4982      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\4983      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\4985      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5017      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5045      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5046      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5069      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5089      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5099      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5105      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5138      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5139      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5145      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5163      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5190      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Feb\5194      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
98Jan\4930      Centerprint with WriteChar/WriteString?
98Jan\4935      \-> Re: Centerprint with WriteChar/WriteString?
98Jan\4931      Urgent Request please for DM Cheat codes...
98Jan\4934      \-> Re: Urgent Request please for DM Cheat codes...
98Jan\4937      \-> Re: Urgent Request please for DM Cheat codes...
98Jan\4939      \-> Re: Urgent Request please for DM Cheat codes...
98Jan\4944      \-> Re: Urgent Request please for DM Cheat codes...
98Jan\4951      \-> Re: Urgent Request please for DM Cheat codes...
98Jan\4961      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\4969      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\4971      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\4973      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5008      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5149      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5156      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5157      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5165      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5169      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5170      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5172      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5175      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5181      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5186      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5187      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5275      \-> Re: Urgent Request please for DM Cheat codes...
98Feb\5287      \-> Re: Urgent Request please for DM Cheat codes...
98Jan\4933      Q2 DLL challange...
98Feb\5066      \-> Re: Q2 DLL challange...
98Jan\4942      COWBOYS FROM HELL QUAKE CLAN NEEDS MEMBERS AND SERVER
98Jan\4952      Quake Page
98Jan\4953      QW server Progs
98Feb\4994      \-> Re: QW server Progs
98Feb\5009      \-> Re: QW server Progs
98Jan\4955      Re: FORUM ON: LPB/HPG auto-kick script for servers...I AGREE
               | 100%!!!!!!!!!!!!!!!!!!!
98Jan\4959      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...I
               | AGREE 100%!!!!!!!!!!!!!!!!!!!
98Feb\5010      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...I
               | AGREE 100%!!!!!!!!!!!!!!!!!!!
98Feb\5029      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...I
               | AGREE 100%!!!!!!!!!!!!!!!!!!!
98Feb\5036      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...I
               | AGREE 100%!!!!!!!!!!!!!!!!!!!
98Jan\4963      Re: Q2 DLL challenge...
98Jan\4964      Attack_Finished in DLL
98Jan\4968      Re: FREE XXX PICS & MORE @ http://www.xxxpics.org
98Feb\4972      Re: FORUM ON: LPB/HPG auto-kick script for servers... but...
98Feb\4984      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5018      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5028      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5050      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5053      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5056      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5061      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5064      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5080      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5082      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5090      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5100      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5107      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5130      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\5133      \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
98Feb\4974      Re: Quake2 source does anyone have it?
98Feb\4975      Distributed QRAD3 processing?
98Feb\4977      Debugging Quake 2 DLL Code
98Feb\4978      \-> Re: Debugging Quake 2 DLL Code
98Feb\4996      \-> Re: Debugging Quake 2 DLL Code
98Feb\4979      A Quake 2 Clan to join!!!
98Feb\4999      \-> Re: A Quake 2 Clan to join!!!
98Feb\4986      I'm sorry, but I find this offensive
98Feb\4987      \-> Re: I'm sorry, but I find this offensive
98Feb\4988      \-> Re: I'm sorry, but I find this offensive
98Feb\4989      \-> Re: I'm sorry, but I find this offensive
98Feb\4992      \-> Re: I'm sorry, but I find this offensive
98Feb\5000      \-> Re: I'm sorry, but I find this offensive
98Feb\5001      \-> Re: I'm sorry, but I find this offensive
98Feb\5003      \-> Re: I'm sorry, but I find this offensive
98Feb\5005      \-> Re: I'm sorry, but I find this offensive
98Feb\5007      \-> Re: I'm sorry, but I find this offensive
98Feb\5011      \-> Re: I'm sorry, but I find this offensive
98Feb\5012      \-> Re: I'm sorry, but I find this offensive
98Feb\5013      \-> Re: I'm sorry, but I find this offensive
98Feb\5016      \-> Re: I'm sorry, but I find this offensive
98Feb\5021      \-> Re: I'm sorry, but I find this offensive
98Feb\5022      \-> Re: I'm sorry, but I find this offensive
98Feb\5023      \-> Re: I'm sorry, but I find this offensive
98Feb\5024      \-> Re: I'm sorry, but I find this offensive
98Feb\5026      \-> Re: I'm sorry, but I find this offensive
98Feb\5027      \-> Re: I'm sorry, but I find this offensive
98Feb\5030      \-> Re: I'm sorry, but I find this offensive
98Feb\5032      \-> Re: I'm sorry, but I find this offensive
98Feb\5033      \-> Re: I'm sorry, but I find this offensive
98Feb\5034      \-> Re: I'm sorry, but I find this offensive
98Feb\5035      \-> Re: I'm sorry, but I find this offensive
98Feb\5038      \-> Re: I'm sorry, but I find this offensive
98Feb\5047      \-> Re: I'm sorry, but I find this offensive
98Feb\5052      \-> Re: I'm sorry, but I find this offensive
98Feb\5054      \-> Re: I'm sorry, but I find this offensive
98Feb\5055      \-> Re: I'm sorry, but I find this offensive
98Feb\5057      \-> Re: I'm sorry, but I find this offensive
98Feb\5058      \-> Re: I'm sorry, but I find this offensive
98Feb\5062      \-> Re: I'm sorry, but I find this offensive
98Feb\5067      \-> Re: I'm sorry, but I find this offensive
98Feb\5072      \-> Re: I'm sorry, but I find this offensive
98Feb\5073      \-> Re: I'm sorry, but I find this offensive
98Feb\5074      \-> Re: I'm sorry, but I find this offensive
98Feb\5075      \-> Re: I'm sorry, but I find this offensive
98Feb\5076      \-> Re: I'm sorry, but I find this offensive
98Feb\5077      \-> Re: I'm sorry, but I find this offensive
98Feb\5081      \-> Re: I'm sorry, but I find this offensive
98Feb\5085      \-> Re: I'm sorry, but I find this offensive
98Feb\5091      \-> Re: I'm sorry, but I find this offensive
98Feb\5097      \-> Re: I'm sorry, but I find this offensive
98Feb\5098      \-> Re: I'm sorry, but I find this offensive
98Feb\5101      \-> Re: I'm sorry, but I find this offensive
98Feb\5102      \-> Re: I'm sorry, but I find this offensive
98Feb\5103      \-> Re: I'm sorry, but I find this offensive
98Feb\5104      \-> Re: I'm sorry, but I find this offensive
98Feb\5109      \-> Re: I'm sorry, but I find this offensive
98Feb\5110      \-> Re: I'm sorry, but I find this offensive
98Feb\5111      \-> Re: I'm sorry, but I find this offensive
98Feb\5112      \-> Re: I'm sorry, but I find this offensive
98Feb\5115      \-> Re: I'm sorry, but I find this offensive
98Feb\5116      \-> Re: I'm sorry, but I find this offensive
98Feb\5117      \-> Re: I'm sorry, but I find this offensive
98Feb\5119      \-> Re: I'm sorry, but I find this offensive
98Feb\5120      \-> Re: I'm sorry, but I find this offensive
98Feb\5122      \-> Re: I'm sorry, but I find this offensive
98Feb\5124      \-> Re: I'm sorry, but I find this offensive
98Feb\5131      \-> Re: I'm sorry, but I find this offensive
98Feb\5135      \-> Re: I'm sorry, but I find this offensive
98Feb\5136      \-> Re: I'm sorry, but I find this offensive
98Feb\5147      \-> Re: I'm sorry, but I find this offensive
98Feb\5153      \-> Re: I'm sorry, but I find this offensive
98Feb\5154      \-> Re: I'm sorry, but I find this offensive
98Feb\5155      \-> Re: I'm sorry, but I find this offensive
98Feb\5189      \-> Re: I'm sorry, but I find this offensive
98Feb\5200      \-> Re: I'm sorry, but I find this offensive
98Feb\5263      \-> Re: I'm sorry, but I find this offensive
98Feb\4995      NEED HELP---- Trouble Running QW/Gamespy
98Feb\4997      Progs.dat
98Feb\5002      \-> Re: Progs.dat
98Feb\4998      Please help with error message
98Feb\5006      Newbie Resource
98Feb\5020      NEED FULL VERSION OF QUAKE
98Feb\5037      Progs.DAT
98Feb\5059      \-> Re: Progs.DAT
98Feb\5086      \-> Re: Progs.DAT
98Feb\5087      \-> Re: Progs.DAT
98Feb\5088      \-> Re: Progs.DAT
98Feb\5096      \-> Re: Progs.DAT
98Feb\5216      \-> Re: Progs.DAT
98Feb\5039      GIF files in Quake?
98Feb\5040      How do you make new weapons?
98Feb\5041      How come monsters don't fall off ledges?
98Feb\5068      \-> Re: How come monsters don't fall off ledges?
98Feb\5042      Incorporating voice into Quake.
98Feb\5065      \-> Re: Incorporating voice into Quake.
98Feb\5078      \-> Re: Incorporating voice into Quake.
98Feb\5043      How do you display a page or more of text?
98Feb\5044      Aiming a weapon without moving the rest of the room.
98Feb\5048      Gleninho lambardinho
98Feb\5063      \-> Re: Gleninho lambardinho
98Feb\5060      GLquake
98Feb\5070      Help files/FAQs on Quake2 source?
98Feb\5071      Player Informations
98Feb\5079      quakec editing help
98Feb\5083      Need quakeC patch to make player spawn blood when he's damaged
98Feb\5084      Have Info:
98Feb\5092      Virtual Reality Position
98Feb\5094      () Welcome to the Quake newsgroups! ()
98Feb\5095      recording movement
98Feb\5108      \-> Re: recording movement
98Feb\5113      \-> Re: recording movement
98Feb\5129      \-> Re: recording movement
98Feb\5106      DLL Prob
98Feb\5126      \-> Re: DLL Prob
98Feb\5220      \-> Re: DLL Prob
98Feb\5244      \-> Re: DLL Prob
98Feb\5114      recording movement- again
98Feb\5125      \-> Re: recording movement- again
98Feb\5132      \-> Re: recording movement- again
98Feb\5197      \-> Re: recording movement- again
98Feb\5118      here's a problem for someone smarter than me to solve (please)
98Feb\5176      \-> Re: here's a problem for someone smarter than me to solve
               | (please)
98Feb\5121      Duke Nukem players wanted, portland, OR
98Feb\5123      Canadian quake servers???
98Feb\5128      \-> Re: Canadian quake servers???
98Feb\5137      \-> Re: Canadian quake servers???
98Feb\5227      \-> Re: Canadian quake servers???
98Feb\5134      recording movement-thanks
98Feb\5141      \-> Re: recording movement-thanks
98Feb\5179      \-> Re: recording movement-thanks
98Feb\5211      \-> Re: recording movement-thanks
98Feb\5140      quake1
98Feb\5180      \-> Re: quake1
98Feb\5142      ***BOT*** Question
98Feb\5178      \-> Re: ***BOT*** Question
98Feb\5196      \-> Re: ***BOT*** Question
98Feb\5143      quake-c source
98Feb\5160      \-> Re: quake-c source
98Feb\5146      Help: Refreshing Total_Monsters after Worldspawn.
98Feb\5177      \-> Re: Help: Refreshing Total_Monsters after Worldspawn.
98Feb\5233      \-> Re: Help: Refreshing Total_Monsters after Worldspawn.
98Feb\5259      \-> Re: Help: Refreshing Total_Monsters after Worldspawn.
98Feb\5151      maximum demo size?
98Feb\5152      rune trouble
98Feb\5159      \-> Re: rune trouble
98Feb\5161      \-> Re: rune trouble
98Feb\5166      \-> Re: rune trouble
98Feb\5168      \-> Re: rune trouble
98Feb\5184      \-> Re: rune trouble
98Feb\5188      \-> Re: rune trouble
98Feb\5212      \-> Re: rune trouble
98Feb\5158      guided missle
98Feb\5162      Assembling A Highlander Quake TC team
98Feb\5164      Need QC editing Faq
98Feb\5173      test
98Feb\5182      Help with DLL, Weapon Generic Frames and such
98Feb\5183      A Quake 2 Clan for busy people!
98Feb\5185      Custom LMP Files
98Feb\5191      \-> Re: Custom LMP Files
98Feb\5198      \-> Re: Custom LMP Files
98Feb\5205      \-> Re: Custom LMP Files
98Feb\5207      \-> Re: Custom LMP Files
98Feb\5192      new tf clan needs help info
98Feb\5193      \-> Re: new tf clan needs help info
98Feb\5199      Re: Quake 2 Ping Program
98Feb\5201      Looking for a mod
98Feb\5202      WANTED: Map Designers
98Feb\5206      Messing around with movement
98Feb\5213      \-> Re: Messing around with movement
98Feb\5215      \-> Re: Messing around with movement
98Feb\5217      \-> Re: Messing around with movement
98Feb\5234      \-> Re: Messing around with movement
98Feb\5269      \-> Re: Messing around with movement
98Feb\5208      quakec help
98Feb\5209      Point Blank Quake
98Feb\5210      "fun name" petition. Sign UP
98Feb\5214      Simulate lag
98Feb\5218      Quake Progs.Dat
98Feb\5230      \-> Re: Quake Progs.Dat
98Feb\5219      Quake and Quake 2 maps
98Feb\5221      HELP with Quake 2 Weapon_Generic code
98Feb\5224      ApolloSoft- Quake and Quake2 levels
98Feb\5225      Beautiful Woman (picture post)    bw20.jpg[1/1]
98Feb\5226      altering deadspace color
98Feb\5228      \-> Re: altering deadspace color
98Feb\5229      \-> Re: altering deadspace color
98Feb\5232      \-> Re: altering deadspace color
98Feb\5243      \-> Re: altering deadspace color
98Feb\5247      \-> Re: altering deadspace color
98Feb\5253      \-> Re: altering deadspace color
98Feb\5256      \-> Re: altering deadspace color
98Feb\5257      \-> Re: altering deadspace color
98Feb\5231      !    BLOWJOB OF THE DAY PIC  ! - dayblo19.jpg [1/1]
98Feb\5237      MY QUAKE BOT WEB PAGE...
98Feb\5245      QUAKE SERVERS PLEASE!!!!!
98Feb\5246      centerprint and string concatenation
98Feb\5248      \-> Re: centerprint and string concatenation
98Mar\5303      \-> Re: centerprint and string concatenation
98Mar\5310      \-> Re: centerprint and string concatenation
98Mar\5317      \-> Re: centerprint and string concatenation
98Mar\5319      \-> Re: centerprint and string concatenation
98Mar\5333      \-> Re: centerprint and string concatenation
98Feb\5249      I NEED HELP WITH GLQUAKE!!!
98Feb\5250      Fun Names, and Q2 BUG!
98Feb\5251      Fun Name, and Q2 Bug!
98Feb\5252      i need 3.10 patch for q2
98Feb\5254      \-> Re: i need 3.10 patch for q2
98Feb\5255      Quake StoogeBot Hack
98Feb\5258      Very New & Brutal Server at 204.210.92.57
98Feb\5260      Various Stuff [tm] and things
98Feb\5261      \-> Re: Various Stuff [tm] and things
98Feb\5262      Quake 1 Players read this!
98Feb\5264      Well I see nobodys interested.
98Feb\5265      Building Gamex86.dll
98Mar\5337      \-> Re: Building Gamex86.dll
98Feb\5266      QWprogs.dat decompiler
98Feb\5267      Re: autoexec.cfg
98Feb\5276      \-> Re: autoexec.cfg
98Feb\5268      Compiling TF code under Unix
98Feb\5270      bsp
98Feb\5271      Re: FRESH KISSES
98Feb\5272      \-> Re: FRESH KISSES
98Feb\5273      \-> Re: FRESH KISSES
98Feb\5274      \-> Re: FRESH KISSES
98Feb\5278      \-> Re: FRESH KISSES
98Feb\5279      \-> Re: FRESH KISSES
98Feb\5281      \-> Re: FRESH KISSES
98Feb\5283      \-> Re: FRESH KISSES
98Feb\5290      \-> Re: FRESH KISSES
98Feb\5293      \-> Re: FRESH KISSES
98Mar\5304      \-> Re: FRESH KISSES
98Mar\5312      \-> Re: FRESH KISSES
98Feb\5277      EstepBot, new quake bot in spanish!
98Feb\5280      QUAKE2 SERVER IN THE UK - FAST
98Feb\5282      Clan TSCC
98Feb\5284      All this porn crap!!!
98Feb\5285      \-> Re: All this porn crap!!!
98Mar\5298      \-> Re: All this porn crap!!!
98Mar\5300      \-> Re: All this porn crap!!!
98Mar\5330      \-> Re: All this porn crap!!!
98Mar\5353      \-> Re: All this porn crap!!!
98Feb\5286      Multiple Versions of Quake 2 in 1 installation!!!!!!!!!!!!!
98Feb\5291      Estepbot 1.669, read the features of this bot (now web in
               | english)
98Feb\5292      Question on rotating objects in Q2- they don't move smoothly
98Feb\5294      proxy??
98Mar\5306      \-> Re: proxy??
98Mar\5357      \-> Re: proxy??
98Mar\5394      \-> Re: proxy??
98Mar\5399      \-> Re: proxy??
98Feb\5296      Quake Weapons
98Mar\5323      \-> Re: Quake Weapons
98Mar\5324      \-> Re: Quake Weapons
98Feb\5308      qoole
98Mar\5314      \-> Re: qoole
98Mar\5365      \-> Re: qoole
98Mar\5469      \-> Re: qoole
98Mar\5302      Help
98Mar\5350      \-> Re: Help
98Mar\5305      contacting a server.
98Mar\5309      \-> Re: contacting a server.
98Mar\5311      A couple QC quezzies...
98Mar\5348      \-> Re: A couple QC quezzies...
98Mar\5313      Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS PORN
               | SPAMMER)
98Mar\5316      \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\5318      \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\5328      \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\5336      \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
98Mar\5315      VQuake doesn't run.  Please help
98Mar\5320      Must sell unopened Quake II
98Mar\5573      \-> Re: Must sell unopened Quake II
98Mar\5321      Reaper Bots Source Code Help
98Mar\5437      \-> Re: Reaper Bots Source Code Help
98Mar\5322      Reaper Bots Source Code Help
98Mar\5325      Reaper Bots Source Code Help
98Mar\5326      Reaper Bots Source Code Help
98Mar\5327      Reaper Bots Source Code Help
98Mar\5331      How do I make my own Monsters/Players
98Mar\5334      \-> Re: How do I make my own Monsters/Players
98Mar\5339      \-> Re: How do I make my own Monsters/Players
98Mar\5346      \-> Re: How do I make my own Monsters/Players
98Mar\5354      \-> Re: How do I make my own Monsters/Players
98Mar\5332      QW/CTF/.QC - How to tell server to automatically quit at 6am???
98Mar\5349      \-> Re: QW/CTF/.QC - How to tell server to automatically quit
               | at 6am???
98Mar\5414      \-> Re: QW/CTF/.QC - How to tell server to automatically quit
               | at 6am???
98Mar\5335      quake 2 dll big problem! Please HELP!
98Mar\5345      \-> Re: quake 2 dll big problem! Please HELP!
98Mar\5338      I need help on Quake(1) QuakeC
98Mar\5467      \-> Re: I need help on Quake(1) QuakeC
98Mar\5340      Re: Quake c help!!
98Mar\5371      \-> Re: Quake c help!!
98Mar\5378      \-> Re: Quake c help!!
98Mar\5383      \-> Re: Quake c help!!
98Mar\5387      \-> Re: Quake c help!!
98Mar\5341      Help with more than 1 player model...
98Mar\5347      \-> Re: Help with more than 1 player model...
98Mar\5342      Dropping weapons when dead??
98Mar\5343      PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\5344      \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\5351      \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\5385      \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
98Mar\5352      quake demos-film@11
98Mar\5531      \-> Re: quake demos-film@11
98Mar\5356      About my previous item...
98Mar\5360      SPECIFIC QuakeC Questions...
98Mar\5363      \-> Re: SPECIFIC QuakeC Questions...
98Mar\5426      \-> Re: SPECIFIC QuakeC Questions...
98Mar\5361      StoogeBot Hack
98Mar\5362      super
98Mar\5366      \-> Re: super
98Mar\5409      \-> Re: super
98Mar\5419      \-> Re: super
98Mar\5434      \-> Re: super
98Mar\5435      \-> Re: super
98Mar\5364      Help Needed For Stargate SG-1/Quake Total Conversion!
98Mar\5368      Re: Fast Cash!  Legal and easy!
98Mar\5373      \-> Re: Fast Cash!  Legal and easy!
98Mar\5375      \-> Re: Fast Cash!  Legal and easy!
98Mar\5380      \-> Re: Fast Cash!  Legal and easy!
98Mar\5382      \-> Re: Fast Cash!  Legal and easy!
98Mar\5393      \-> Re: Fast Cash!  Legal and easy!
98Mar\5370      CTF question
98Mar\5440      \-> Re: CTF question
98Mar\5441      \-> Re: CTF question
98Mar\5372      QUAKE C
98Mar\5407      \-> Re: QUAKE C
98Mar\5374      Alien Quake
98Mar\5376      Quake C needed!!!
98Mar\5377      what is wrong with the v3.14 source
98Mar\5379      \-> Re: what is wrong with the v3.14 source
98Mar\5416      \-> Re: what is wrong with the v3.14 source
98Mar\5418      \-> Re: what is wrong with the v3.14 source
98Mar\5384      Where to find Quake C utilities - compilers, decompilers, &
               | source examples
98Mar\5386      Multiplayer Problem
98Mar\5390      Please help! A newbie at QuakeC
98Mar\5391      \-> Re: Please help! A newbie at QuakeC
98Mar\5392      some quake settings
98Mar\5395      NEW TEAM FORTRESS QUAKE CLAN
98Mar\5397      QuakeC Questions:  Flying Players and Onjoin Colorselecting
98Mar\5400      \-> Re: QuakeC Questions:  Flying Players and Onjoin
               | Colorselecting
98Mar\5411      \-> Re: QuakeC Questions:  Flying Players and Onjoin
               | Colorselecting
98Mar\5398      How to Improve Your Ping
98Mar\5401      Glowing Artifacts In Quake C
98Mar\5417      \-> Re: Glowing Artifacts In Quake C
98Mar\5422      \-> Re: Glowing Artifacts In Quake C
98Mar\5436      \-> Re: Glowing Artifacts In Quake C
98Mar\5438      \-> Re: Glowing Artifacts In Quake C
98Mar\5447      \-> Re: Glowing Artifacts In Quake C
98Mar\5449      \-> Re: Glowing Artifacts In Quake C
98Mar\5452      \-> Re: Glowing Artifacts In Quake C
98Mar\5462      \-> Re: Glowing Artifacts In Quake C
98Mar\5402      Join TLD Clan .......
98Mar\5412      \-> Re: Join TLD Clan .......
98Mar\5403      TLD Clan - Recruiting.
98Mar\5404      Cleverest, Funniest Quake Clan Around..
98Mar\5406      Ping in Quake2
98Mar\5415      \-> Re: Ping in Quake2
98Mar\5408      Question you're probably bored of by now!
98Mar\5413      \-> Re: Question you're probably bored of by now!
98Mar\5476      \-> Re: Question you're probably bored of by now!
98Mar\5421      Quake2 and builder3
98Mar\5423      netwok installation problem with quake 2...
98Mar\5424      (no subject)
98Mar\5425      I need Help on aliases for quake 1 Please help!!!!!!!!!!!!
98Mar\5431      \-> Re: I need Help on aliases for quake 1 Please
               | help!!!!!!!!!!!!
98Mar\5427      test
98Mar\5428      HELP Compiling DLL files
98Mar\5429      Compiling Q2 DLL files
98Mar\5430      Q2 Coder Needed For the NIGHTFALL TC
98Mar\5432      ##~~Like Quake??-Join a CLAN~~##
98Mar\5451      \-> Re: ##~~Like Quake??-Join a CLAN~~##
98Mar\5459      \-> Re: ##~~Like Quake??-Join a CLAN~~##
98Mar\5433      alien quake 1.1
98Mar\5439      Re: full games
98Mar\5443      QuakeC Flying Code
98Mar\5445      Projectile Trig problem
98Mar\5466      \-> Re: Projectile Trig problem
98Mar\5481      \-> Re: Projectile Trig problem
98Mar\5496      \-> Re: Projectile Trig problem
98Mar\5446      Q2 Level Designer?
98Mar\5454      \-> Re: Q2 Level Designer?
98Mar\5461      \-> Re: Q2 Level Designer?
98Mar\5473      \-> Re: Q2 Level Designer?
98Mar\5529      \-> Re: Q2 Level Designer?
98Mar\5448      Attention Quake1/Quake2 Bot players!!
98Mar\5450      Game Design Message Board
98Mar\5453      CTF Skin Change?
98Mar\5455      !!HELP FOR HOLODUKE-PATCH NEEDED!!
98Mar\5456      I NEED HELP FOR A HOLOGRAM PATCH!!
98Mar\5495      \-> Re: I NEED HELP FOR A HOLOGRAM PATCH!!
98Mar\5557      \-> Re: I NEED HELP FOR A HOLOGRAM PATCH!!
98Mar\5457      Please help me.
98Mar\5458      new console in Quake 1
98Mar\5460      \-> Re: new console in Quake 1
98Mar\5468      \-> Re: new console in Quake 1
98Mar\5515      \-> Re: new console in Quake 1
98Mar\5465      I need Quake C help
98Mar\5494      \-> Re: I need Quake C help
98Mar\5470      Ho to learn?
98Mar\5475      \-> Re: Ho to learn?
98Mar\5493      \-> Re: Ho to learn?
98Mar\5471      Hologram / Holoduke help needed!!!
98Mar\5509      \-> Re: Hologram / Holoduke help needed!!!
98Mar\5511      \-> Re: Hologram / Holoduke help needed!!!
98Mar\5522      \-> Re: Hologram / Holoduke help needed!!!
98Mar\5472      X Y and Z Positioning
98Mar\5478      \-> Re: X Y and Z Positioning
98Mar\5492      \-> Re: X Y and Z Positioning
98Mar\5474      Help with Realism DLL
98Mar\5477      Starting Quake Coop in Hardest Mode
98Mar\5491      \-> Re: Starting Quake Coop in Hardest Mode
98Mar\5506      \-> Re: Starting Quake Coop in Hardest Mode
98Mar\5516      \-> Re: Starting Quake Coop in Hardest Mode
98Mar\5479      Type mismatch error...what????
98Mar\5490      \-> Re: Type mismatch error...what????
98Mar\5517      \-> Re: Type mismatch error...what????
98Mar\5480      Can some tell me were Crouching & unCrouching is?
98Mar\5520      \-> Re: Can some tell me were Crouching & unCrouching is?
98Mar\5482      Quake C start
98Mar\5485      \-> Re: Quake C start
98Mar\5489      \-> Re: Quake C start
98Mar\5537      \-> Re: Quake C start
98Mar\5561      \-> Re: Quake C start
98Mar\5483      remove the pixel explosion...
98Mar\5486      \-> Re: remove the pixel explosion...
98Mar\5488      \-> Re: remove the pixel explosion...
98Mar\5487      well-commented QC files [Q1].
98Mar\5498      Estepbot 2.000, new version now in English language
98Mar\5499      script
98Mar\5513      \-> Re: script
98Mar\5500      NEEDED:example of a Recoil that pushes you back (Q2)
98Mar\5556      \-> Re: NEEDED:example of a Recoil that pushes you back (Q2)
98Mar\5501      I'm still looking for help to my HOLODUKE patch!!!
98Mar\5502      Person to Bike Model Change
98Mar\5503      NEW Quake 1 - 2 Site!
98Mar\5504      Quake C with Quake2
98Mar\5535      \-> Re: Quake C with Quake2
98Mar\5507      CRBots keep kickin my...
98Mar\5521      \-> Re: CRBots keep kickin my...
98Mar\5510      IP Address traps and Say traps
98Mar\5518      \-> Re: IP Address traps and Say traps
98Mar\5544      \-> Re: IP Address traps and Say traps
98Mar\5514      HELP with Quake2 Mod Idea
98Mar\5524      Srvmod 2.0b1: extended map cycling, banning, messages
98Mar\5525      X-Com TC Code
98Mar\5526      New Quake2 site
98Mar\5527      Where's AlienQuake 1.0??
98Mar\5528      Need staff members for my Quake2 site
98Mar\5532      Calling all quakec geniuses!
98Mar\5542      \-> Re: Calling all quakec geniuses!
98Mar\5615      \-> Re: Calling all quakec geniuses!
98Mar\5533      Q95.Bat Problem Please Help
98Mar\5543      \-> Re: Q95.Bat Problem Please Help
98Mar\5534      Rocket accuracy - QC Patch
98Mar\5568      \-> Re: Rocket accuracy - QC Patch
98Mar\5583      \-> Re: Rocket accuracy - QC Patch
98Mar\5536      failed to load game dll
98Mar\5558      \-> Re: failed to load game dll
98Mar\5538      A few quesions on qc
98Mar\5552      \-> Re: A few quesions on qc
98Mar\5540      +mlook Swimming
98Mar\5541      Solaris and q2 will it work
98Mar\5546      DIABLO 2 Site
98Apr\5802      \-> Re: DIABLO 2 Site
98Apr\5813      \-> Re: DIABLO 2 Site
98Apr\5859      \-> Re: DIABLO 2 Site
98Mar\5547      QuakeC
98Mar\5548      ***** WE WANT YOU  *****
98Mar\5549      AI help (Q1)
98Mar\5559      \-> Re: AI help (Q1)
98Mar\5551      QuakeWorld Server Testing
98Mar\5553      how to program other commands than "impulse"
98Mar\5562      \-> Re: how to program other commands than "impulse"
98Mar\5555      GCSE Research
98Mar\5560      QC
98Mar\5563      XXX QUAKE
98Mar\5567      \-> Re: XXX QUAKE
98Mar\5585      \-> Re: XXX QUAKE
98Mar\5564      Great new XXX Quake and Q2 levels and skins!!
98Mar\5565      Creating 3d models for Q2
98Mar\5587      \-> Re: Creating 3d models for Q2
98Mar\5600      \-> Re: Creating 3d models for Q2
98Mar\5566      Quake 'n' Stuff
98Mar\5569      Demos
98Mar\5579      \-> Re: Demos
98Mar\5570      Help with QuakeC please!
98Mar\5575      \-> Re: Help with QuakeC please!
98Mar\5571      Virtual servers
98Mar\5572      Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
98Mar\5576      \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
98Mar\5580      \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
98Mar\5584      \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
98Mar\5597      \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
98Mar\5578      Civilians!
98Mar\5581      \-> Re: Civilians!
98Mar\5582      US Robotics modem problems
98Mar\5586      New warez site,quake2,quake,duke nukem,and more!
98Mar\5588      New Games Site!!
98Mar\5589      Got a NaN velocity on player
98Mar\5590      id's quake-c code
98Mar\5591      Help with Meddle
98Mar\5592      Quake 2 code won't compile
98Mar\5607      \-> Re: Quake 2 code won't compile
98Mar\5593      Help
98Mar\5594      sectioning of the Bounding Box
98Mar\5599      \-> Re: sectioning of the Bounding Box
98Mar\5610      \-> Re: sectioning of the Bounding Box
98Mar\5595      NEW GAMES SITES!!! FIND OUT HERE!!!
98Mar\5598      Guide to Computers:
98Mar\5601      To those asking for "Civilian" code
98Mar\5602      Quake C copyrights
98Mar\5603      \-> Re: Quake C copyrights
98Mar\5628      \-> Re: Quake C copyrights
98Mar\5631      \-> Re: Quake C copyrights
98Mar\5604      The Camper's Page Updated
98Mar\5605      Total Conversion to be Published
98Mar\5606      Total Conversion to Be Published
98Mar\5608      Junk Mailers
98Mar\5609      QuakeC`
98Mar\5611      RE: Q95.bat
98Mar\5612      Quake C
98Mar\5652      \-> Re: Quake C
98Mar\5613      Does anyone have/know a good instruction manual on QuakeI TC?
98Mar\5630      \-> Re: Does anyone have/know a good instruction manual on
               | QuakeI TC?
98Mar\5649      \-> Re: Does anyone have/know a good instruction manual on
               | QuakeI TC?
98Mar\5614      Help me : MDL to 3DS
98Mar\5616      It is true
98Mar\5617      Ground Assault
98Mar\5618      Z_Malloc Error--- Please Help!!!
98Apr\5834      \-> Re: Z_Malloc Error--- Please Help!!!
98Mar\5619      Need help with QuakeC!
98Mar\5620      \-> Re: Need help with QuakeC!
98Mar\5621      Suicide Patch
98Mar\5634      \-> Re: Suicide Patch
98Apr\5660      \-> Re: Suicide Patch
98Apr\5667      \-> Re: Suicide Patch
98Mar\5623      Where is STAR TREK: FIRST CONTACT TC?
98Mar\5624      team needs artists
98Mar\5627      Quake for LCDBIOS?
98Mar\5629      Launching quake c files
98Mar\5646      \-> Re: Launching quake c files
98Mar\5632      Sounds...
98Mar\5633      Instructions having side effects.. variables changing value?
98Mar\5635      \-> Re: Instructions having side effects.. variables changing
               | value?
98Mar\5636      QuakeC & 4 questions
98Mar\5641      \-> Re: QuakeC & 4 questions
98Mar\5648      \-> Re: QuakeC & 4 questions
98Mar\5651      \-> Re: QuakeC & 4 questions
98Apr\5683      \-> Re: QuakeC & 4 questions
98Mar\5639      HELP WITH DM'S!!!!!!!!!!!
98Mar\5640      \-> Re: HELP WITH DM'S!!!!!!!!!!!
98Mar\5642      VISIST: Quake2 reviews site
98Mar\5643      Need staff members for Quake2 site
98Mar\5644      NEW GAMES SITE!! CHECK IT OUT!!
98Mar\5645      MY FRIENDLY ADVISE: Re: MAKE MONEY ON THE INTERNET!!!
98Mar\5647      Lead target?
98Mar\5650      \-> Re: Lead target?
98Apr\5655      \-> Re: Lead target?
98Apr\5669      \-> Re: Lead target?
98Mar\5653      quake II update
98Apr\5662      \-> Re: quake II update
98Apr\5679      \-> Re: quake II update
98Apr\5698      \-> Re: quake II update
98Apr\5654      skin?
98Apr\5676      \-> Re: skin?
98Apr\5656      Combining patches
98Apr\5672      \-> Re: Combining patches
98Apr\5680      \-> Re: Combining patches
98Apr\5687      \-> Re: Combining patches
98Apr\5657      HAVE PROBLEM ??? - GET FREE ADVICE !!!
98Apr\5666      \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
98Apr\5681      \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
98Apr\5658      HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
98Apr\5661      \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
98Apr\5659      Quake2 Compiling
98Apr\5663      Add A Link....Make Money!!!!!!!
98Apr\5664      QUAKE 3 DEMO AVAILABLE!!!
98Apr\5665      Help a Newbi Today =)
98Apr\5670      \-> Re: Help a Newbi Today =)
98Apr\5673      \-> Re: Help a Newbi Today =)
98Apr\5774      \-> Re: Help a Newbi Today =)
98Apr\5668      Gravity and Q1 editing
98Apr\5671      \-> Re: Gravity and Q1 editing
98Apr\5712      \-> Re: Gravity and Q1 editing
98Apr\5726      \-> Re: Gravity and Q1 editing
98Apr\5674      Camping
98Apr\5694      \-> Re: Camping
98Apr\5696      \-> Re: Camping
98Apr\5723      \-> Re: Camping
98Apr\5675      Re: MAKE MONEY THROUGH NEWSGROUPS.......
98Apr\5677      \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
98Apr\5684      \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
98Apr\5678      ALL DOWNLOADS YOU WANT FOR QUAKE2
98Apr\5682      Combining Patches
98Apr\5685      Quake slow in higher video modes-Why?
98Apr\5691      \-> Re: Quake slow in higher video modes-Why?
98Apr\5692      \-> Re: Quake slow in higher video modes-Why?
98Apr\5693      \-> Re: Quake slow in higher video modes-Why?
98Apr\5697      \-> Re: Quake slow in higher video modes-Why?
98Apr\5718      \-> Re: Quake slow in higher video modes-Why?
98Apr\5719      \-> Re: Quake slow in higher video modes-Why?
98Apr\5721      \-> Re: Quake slow in higher video modes-Why?
98Apr\5686      A new Quake2 review page!
98Apr\5690      ICQ QUAKE2 Chat Room
98Apr\5695      Q2 in Marietta, GA
98Apr\5699      --- How to Improve Your Ping has Moved ---
98Apr\5700      serv problem
98Apr\5706      \-> Re: serv problem
98Apr\5720      \-> Re: serv problem
98Apr\5702      Zooming in Q1
98Apr\5704      \-> Re: Zooming in Q1
98Apr\5749      \-> Re: Zooming in Q1
98Apr\5707      [HELP]  Compiling quake2 dll (part 2)
98Apr\5715      \-> Re: [HELP]  Compiling quake2 dll (part 2)
98Apr\5724      \-> Re: [HELP]  Compiling quake2 dll (part 2)
98Apr\5708      BF
98Apr\5750      \-> Re: BF
98Apr\5709      new level for alien quake
98Apr\5710      new level for alien quake
98Apr\5711      new level for Alien Quake
98Apr\5713      Quake 2 C programmer Wanted
98Apr\5714      Need staff members for Quake2 reviews site
98Apr\5716      field definitions
98Apr\5751      \-> Re: field definitions
98Apr\5727      Great New Games Site!!
98Apr\5728      \-> Re: Great New Games Site!!
98Apr\5730      Programmer for Iraqi Assault
98Apr\5735      \-> Re: Programmer for Iraqi Assault
98Apr\5731      TeamFortress BOT???
98Apr\5752      \-> Re: TeamFortress BOT???
98Apr\5764      \-> Re: TeamFortress BOT???
98Apr\5777      \-> Re: TeamFortress BOT???
98Apr\5732      HELP !!
98Apr\5736      \-> Re: HELP !!
98Apr\5738      \-> Re: HELP !!
98Apr\5733      New on this!
98Apr\5737      Grappeling Hook
98Apr\5739      \-> Re: Grappeling Hook
98Apr\5744      \-> Re: Grappeling Hook
98Apr\5740      Flies.
98Apr\5741      COM1/COM2 command does not work?
98Apr\5743      \-> Re: COM1/COM2 command does not work?
98Apr\5748      \-> Re: COM1/COM2 command does not work?
98Apr\5775      \-> Re: COM1/COM2 command does not work?
98Apr\5742      TUTORIAL
98Apr\5767      \-> Re: TUTORIAL
98Apr\5776      \-> Re: TUTORIAL
98Apr\5745      R_AliasSetupFrames error with new item
98Apr\5747      R_AliasSetupFrames error with new item
98Apr\5753      Heads up display
98Apr\5755      Report a players IP?
98Apr\5756      Re: QuakeC for Quake
98Apr\5766      \-> Re: QuakeC for Quake
98Apr\5848      \-> Re: QuakeC for Quake
98Apr\5858      \-> Re: QuakeC for Quake
98Apr\5865      \-> Re: QuakeC for Quake
98Apr\5757      QuakeC for Quake
98Apr\5758      I can't help you but can you help me?
98Apr\5761      \-> Re: I can't help you but can you help me?
98Apr\5762      Bot coding question... (Quake 1)
98Apr\5779      \-> Re: Bot coding question... (Quake 1)
98Apr\5763      I have a question about replacing sounds in Quake1
98Apr\5768      don't read
98Apr\5770      frames...
98Apr\5771      \-> Re: frames...
98Apr\5780      \-> Re: frames...
98Apr\5772      movement fun....
98Apr\5822      \-> Re: movement fun....
98Apr\5857      \-> Re: movement fun....
98Apr\5773      Problems with a moving entity ->Physics?!...
98Apr\5778      \-> Re: Problems with a moving entity ->Physics?!...
98Apr\5781      new clan needs recruits
98Apr\5787      HONG KONG $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
98Apr\5791      qoole
98Apr\5792      qoole
98Apr\5793      qoole
98Apr\5794      LIVE LIFE TO THE FULL!!!!
98Apr\5795      frames2/pixles
98Apr\5803      \-> Re: frames2/pixles
98Apr\5805      \-> Re: frames2/pixles
98Apr\5847      \-> Re: frames2/pixles
98Apr\5796      Need staff members for my Quake2 site
98Apr\5797      AWESOME NEW SITE - CHECK IT OUT
98Apr\5798      !!!!!!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!
98Apr\5799      bad pings with 56k
98Apr\5800      \-> Re: bad pings with 56k
98Apr\5801      \-> Re: bad pings with 56k
98Apr\5804      \-> Re: bad pings with 56k
98Apr\5838      \-> Re: bad pings with 56k
98Apr\5842      \-> Re: bad pings with 56k
98Apr\5843      \-> Re: bad pings with 56k
98Apr\5849      \-> Re: bad pings with 56k
98Apr\5856      \-> Re: bad pings with 56k
98Apr\5860      \-> Re: bad pings with 56k
98Apr\5862      \-> Re: bad pings with 56k
98Apr\5874      \-> Re: bad pings with 56k
98Apr\5879      \-> Re: bad pings with 56k
98Apr\5807      QUAKE SITE
98Apr\5815      \-> Re: QUAKE SITE
98Apr\5808      decompiling
98Apr\5810      Re: Tombraider2 walkthrough
98Apr\5819      \-> Re: Tombraider2 walkthrough
98Apr\5820      \-> Re: Tombraider2 walkthrough
98Apr\5826      \-> Re: Tombraider2 walkthrough
98Apr\5851      \-> Re: Tombraider2 walkthrough
98Apr\5852      \-> Re: Tombraider2 walkthrough
98Apr\5811      Quake2: AS_MISSILE conflicting with AS_SLIDING
98Apr\5814      \-> Re: Quake2: AS_MISSILE conflicting with AS_SLIDING
98Apr\5829      \-> Re: Quake2: AS_MISSILE conflicting with AS_SLIDING
98Apr\5812      Decompiling qwprogs.dat
98Apr\5841      \-> Re: Decompiling qwprogs.dat
98Apr\5816      2500+ Files.
98Apr\5817      Getting the gamedir
98Apr\5846      \-> Re: Getting the gamedir
98Apr\5818      Bug with latched cvars?
98Apr\5845      \-> Re: Bug with latched cvars?
98Apr\5821      GROUND ASSAULT
98Apr\5823      The only Quake page you need
98Apr\5837      \-> Re: The only Quake page you need
98Apr\5824      The only Quake page you need
98Apr\5825      VISIT MY WEB SITE !!!!
98Apr\5827      We need members
98Apr\5830      \-> Re: We need members
98Apr\5828      Quake C programming for Q1 &2
98Apr\5869      \-> Re: Quake C programming for Q1 &2
98Apr\5832      QuakeC, Graphics and Map Mod for quake/quake2 - HELP NEEDED!! -
98Apr\5840      \-> Re: QuakeC, Graphics and Map Mod for quake/quake2 - HELP
               | NEEDED!! -
98Apr\5839      Innocent bystanders
98Apr\5844      Australias Largest Q2 Lan Competition
98Apr\5850      () Welcome to the Quake newsgroups! ()
98Apr\5853      Need help wih two LAN cards and Quake
98Apr\5854      Compiling mods
98Apr\5870      \-> Re: Compiling mods
98Apr\5872      \-> Re: Compiling mods
98Apr\5855      Re: bad pings with 56k [ bad even at 2 hops! ]
98Apr\5871      \-> Re: bad pings with 56k [ bad even at 2 hops! ]
98Apr\5861      Help!!!
98Apr\5863      \-> Re: Help!!!
98Apr\5880      \-> Re: Help!!!
98Apr\5866      Re: Cool Cash
98Apr\5873      \-> Re: Cool Cash
98Apr\5867      Re: Physics 2:
98Apr\5876      \-> Re: Physics 2:
98Apr\5868      Alias' & Macros wanted
98Apr\5875      Physics 2:
98Apr\5877      HELP..NEED Q 1.06 Original Source Code
98Apr\5878      HELP...NEED Q 1.06 Original Source Code
98Apr\5881      Quake Level Contest!
-----------------------------------------------------------
path: /newsgrps/quake_c/97Dec/
-----------------------------------------------------------
4243            Re: QNM 0.95 Released
4277            \-> Re: QNM 0.95 Released
4244            Re: What is a ICQ number?
4245            Re: How do I get player/map info from servers?
4276            \-> Re: How do I get player/map info from servers?
4246            List help
4247            quake2 DLL in borland C++ 4.52
4248            Re: th_ functions
4249            Re: Rebounding nails
4251            \-> Re: Rebounding nails
4259            \-> Re: Rebounding nails
4268            \-> Re: Rebounding nails
4250            borland q2 source
4305            \-> Re: borland q2 source
4252            leak but no PTS file generated?
4258            \-> Re: leak but no PTS file generated?
4254            Flying
4257            \-> Re: Flying
4261            \-> Re: Flying
4262            \-> Re: Flying
4255            Changing Quake
4260            \-> Re: Changing Quake
4297            \-> Re: Changing Quake
4256            Player.mdl in GLQuake
4263            Re: Non slippery corpses in QUAKE
4264            Quake2 Competition In Australia
4265            Re: q about light entities // FOG?
4266            Re: Player animation problems
4267            Concurso QUAKE - 20 Diciembre- Alcobendas
4269            Re: 3d modelling
4270            Re: Quake Modifacations
4271            Runes
4331            \-> Re: Runes
4272            Stoneless Help, please
4273            Heap Allocation
4274            Teddy: $40 Spooky: $25
4275            Re: QuakeC as a Client!!!
4311            \-> Re: QuakeC as a Client!!!
4278            Recruiting for new Quake TC
4279            Cheating
4292            \-> Re: Cheating
4355            \-> Re: Cheating
4390            \-> Re: Cheating
4280            Alien Quake
4281            New Quake ][ Server
4282            Bollocks!
4283            "-game" option in console?
4290            \-> Re: "-game" option in console?
4285            New Quake 2 programming page
4286            dail in quake server
4287            Re: q about light entities
4332            \-> Re: q about light entities
4288            sewage system
4289            Crossed Scimitar Clan recruiting
4291            FREE smut!  No cost at all!  Thousands of FREE pix.
4293            Will be possible to cheat????
4301            \-> Re: Will be possible to cheat????
4303            \-> Re: Will be possible to cheat????
4304            \-> Re: Will be possible to cheat????
4315            \-> Re: Will be possible to cheat????
4317            \-> Re: Will be possible to cheat????
4318            \-> Re: Will be possible to cheat????
4319            \-> Re: Will be possible to cheat????
4322            \-> Re: Will be possible to cheat????
4326            \-> Re: Will be possible to cheat????
4338            \-> Re: Will be possible to cheat????
4352            \-> Re: Will be possible to cheat????
4294            Glowing effect arround men
4333            \-> Re: Glowing effect arround men
4295            Airquake CTF
4296            \-> Re: Airquake CTF
4298            Re: quake2 crack
4300            Hound jumping improvement problem/confusion.
4329            \-> Re: Hound jumping improvement problem/confusion.
4302            Re: how do I compile Q and QW?
4307            Airquake CTF
4308            Re: US: Game programmer - Partner position in Virtual Reality
               | Company
4313            \-> Re: US: Game programmer - Partner position in Virtual
               | Reality Company
4309            glquake model bounding box
4310            StoogeB
4343            \-> Re: StoogeB
4312            Re: Straife Script
4314            I need your news!
4316            WANNA JOIN A CLAN????
4323            \-> Re: WANNA JOIN A CLAN????
4324            \-> Re: WANNA JOIN A CLAN????
4328            \-> Re: WANNA JOIN A CLAN????
4336            \-> Re: WANNA JOIN A CLAN????
4339            \-> Re: WANNA JOIN A CLAN????
4345            \-> Re: WANNA JOIN A CLAN????
4348            \-> Re: WANNA JOIN A CLAN????
4370            \-> Re: WANNA JOIN A CLAN????
4371            \-> Re: WANNA JOIN A CLAN????
4373            \-> Re: WANNA JOIN A CLAN????
4378            \-> Re: WANNA JOIN A CLAN????
4379            \-> Re: WANNA JOIN A CLAN????
4383            \-> Re: WANNA JOIN A CLAN????
4384            \-> Re: WANNA JOIN A CLAN????
4392            \-> Re: WANNA JOIN A CLAN????
4397            \-> Re: WANNA JOIN A CLAN????
4403            \-> Re: WANNA JOIN A CLAN????
4408            \-> Re: WANNA JOIN A CLAN????
4410            \-> Re: WANNA JOIN A CLAN????
4433            \-> Re: WANNA JOIN A CLAN????
4436            \-> Re: WANNA JOIN A CLAN????
4438            \-> Re: WANNA JOIN A CLAN????
4458            \-> Re: WANNA JOIN A CLAN????
4320            QC??
4349            \-> Re: QC??
4321            Re: Soccer for Quake
4327            help with compiling
4350            \-> Re: help with compiling
4330            No multiple skins in GL-Quake
4334            \-> Re: No multiple skins in GL-Quake
4337            \-> Re: No multiple skins in GL-Quake
4335            QUAKE, QUAKE, QUAKE !!!!!!
4340            I Made a Level, I thought. Please help.
4341            \-> Re: I Made a Level, I thought. Please help.
4344            QUAKE C ?? ?? ?? How to ?
4346            \-> Re: QUAKE C ?? ?? ?? How to ?
4347            TEAM FORTRESS CLAN RECRUITING
4351            Clan Members
4354            Bad textures
4356            Precaching models?
4361            \-> Re: Precaching models?
4421            \-> Re: Precaching models?
4357            Basic Quake-c reference
4358            Quake Skins Help !!!
4359            \-> Re: Quake Skins Help !!!
4362            \-> Re: Quake Skins Help !!!
4364            \-> Re: Quake Skins Help !!!
4386            \-> Re: Quake Skins Help !!!
4388            \-> Re: Quake Skins Help !!!
4389            \-> Re: Quake Skins Help !!!
4396            \-> Re: Quake Skins Help !!!
4402            \-> Re: Quake Skins Help !!!
4416            \-> Re: Quake Skins Help !!!
4360            Modify QW to act like RQ
4363            4 shots from a lightning entity
4407            \-> Re: 4 shots from a lightning entity
4409            \-> Re: 4 shots from a lightning entity
4448            \-> Re: 4 shots from a lightning entity
4365            Re:GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
4366            Helping A Newbie
4368            LoL 2 - please help
4369            Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
4380            \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
4400            \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
4372            The Jackals Clan needs SPY, MEDIC, and SNIPERS
4374            QUAKEC
4375            DKF
4376            \-> Re: DKF
4394            \-> Re: DKF
4377            what does this mean?ED_no free edicts
4452            \-> Re: what does this mean?ED_no free edicts
4382            Hosting Required
4385            [Q] Quake grenades without deselecting main weapon?
4387            \-> Re: [Q] Quake grenades without deselecting main weapon?
4399            \-> Re: [Q] Quake grenades without deselecting main weapon?
4391            Hey I have a question?????
4401            \-> Re: Hey I have a question?????
4393            Removing pixel explosions from RL's
4415            \-> Re: Removing pixel explosions from RL's
4417            \-> Re: Removing pixel explosions from RL's
4395            Quake 2 Questions
4455            \-> Re: Quake 2 Questions
4398            Q2 DLL's: How do you change the limit on client speed?
4404            Q@ Dll's with BCB
4414            \-> Re: Q@ Dll's with BCB
4405            how can I change the skin of Weapons and monsters
4406            how to create own wall graphics
4453            \-> Re: how to create own wall graphics
4411            Re: Quake Skins Help !!! No problem
4412            \-> Re: Quake Skins Help !!! No problem
4418            \-> Re: Quake Skins Help !!! No problem
4413            Re: Clan Members from lords of FRAG!
4432            \-> Re: Clan Members from lords of FRAG!
4419            looking for work
4420            looking for work
4422            QuakeC help -- building a turrett
4428            \-> Re: QuakeC help -- building a turrett
4437            \-> Re: QuakeC help -- building a turrett
4442            \-> Re: QuakeC help -- building a turrett
4445            \-> Re: QuakeC help -- building a turrett
4465            \-> Re: QuakeC help -- building a turrett
4466            \-> Re: QuakeC help -- building a turrett
4467            \-> Re: QuakeC help -- building a turrett
4423            Changing Menus
4475            \-> Re: Changing Menus
4424            A newbie needs help...
4449            \-> Re: A newbie needs help...
4425            Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
4426            Turning items on/off with impulse
4427            brightness in point of level - QC
4444            \-> Re: brightness in point of level - QC
4447            \-> Re: brightness in point of level - QC
4450            \-> Re: brightness in point of level - QC
4429            Blank/Flashing Sreen in GlQuake
4430            JACKALS Team Fortress Clan is Recruiting!
4434            Project The Core - Quake2 Total Conversion
4435            How can i get lower ping?
4451            \-> Re: How can i get lower ping?
4439            Quake Server List
4440            WANNA JOIN A CLAN???
4441            \-> Re: WANNA JOIN A CLAN???
4446            \-> Re: WANNA JOIN A CLAN???
4456            \-> Re: WANNA JOIN A CLAN???
4463            \-> Re: WANNA JOIN A CLAN???
4443            where do i get Quake-Me and Meddle?
4454            \-> Re: where do i get Quake-Me and Meddle?
4457            You need help with Quake C?
4459            Re: Duhhhh, im an idiot...
4468            \-> Re: Duhhhh, im an idiot...
4469            \-> Re: Duhhhh, im an idiot...
4472            \-> Re: Duhhhh, im an idiot...
4460            Q2 source
4461            \-> Re: Q2 source
4470            \-> Re: Q2 source
4462            Illegal patches
4471            \-> Re: Illegal patches
4464            Team Fortress Clan THE JACKALS are recruiting!
4474            Glqwcl sourcecode available?
4476            Re: James Bond Quake Level
4477            HACX $14.95
-----------------------------------------------------------
path: /newsgrps/quake_c/97Nov/
-----------------------------------------------------------
3785            t
3786            Digital ID
3791            \-> Re: Digital ID
3789            Re: Quake 2 Fullscreen?
3790            \-> Re: Quake 2 Fullscreen?
3793            \-> Re: Quake 2 Fullscreen?
3799            \-> Re: Quake 2 Fullscreen?
3803            \-> Re: Quake 2 Fullscreen?
3817            \-> Re: Quake 2 Fullscreen?
3818            \-> Re: Quake 2 Fullscreen?
3819            \-> Re: Quake 2 Fullscreen?
3821            \-> Re: Quake 2 Fullscreen?
3822            \-> Re: Quake 2 Fullscreen?
3834            \-> Re: Quake 2 Fullscreen?
3876            \-> Re: Quake 2 Fullscreen?
3997            \-> Re: Quake 2 Fullscreen?
4016            \-> Re: Quake 2 Fullscreen?
4028            \-> Re: Quake 2 Fullscreen?
4030            \-> Re: Quake 2 Fullscreen?
3792            Re: New Project! - advice
3794            Re: E2M1 -- Major Headaches!!!!
3795            randomiser
3830            \-> Re: randomiser
3840            \-> Re: randomiser
3872            \-> Re: randomiser
3907            \-> Re: randomiser
3796            Re: I want a map in quake to see the other players
3798            \-> Re: I want a map in quake to see the other players
4018            \-> Re: I want a map in quake to see the other players
4027            \-> Re: I want a map in quake to see the other players
4032            \-> Re: I want a map in quake to see the other players
3797            airquake
3815            \-> Re: airquake
3800            PLEA to add-on makers -- make a directory in your zip file.
3802            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3814            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3828            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3832            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3833            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3846            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3852            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3853            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3869            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3873            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3922            \-> Re: PLEA to add-on makers -- make a directory in your zip
               | file.
3804            FUCKING SPAMMMERS ALL NEED TO DIE!
3805            to all GOOD quake-c programmers
3806            Re: rocket jump
3820            \-> Re: rocket jump
3807            rocket jump
3809            check out my sight
3810            [Q] Multiple player models and 20+ weapons??
3813            \-> Re: [Q] Multiple player models and 20+ weapons??
3845            \-> Re: [Q] Multiple player models and 20+ weapons??
3882            \-> Re: [Q] Multiple player models and 20+ weapons??
3900            \-> Re: [Q] Multiple player models and 20+ weapons??
3926            \-> Re: [Q] Multiple player models and 20+ weapons??
3939            \-> Re: [Q] Multiple player models and 20+ weapons??
3811            Re: Teleporting rockets QuakeC
3883            \-> Re: Teleporting rockets QuakeC
3812            Re: X2 and pings that soar!!! HELP!!!
3816            KICK ASS QUAKE2 SITE
3829            Quake-c FAQ: Where can I get?
3847            \-> Re: Quake-c FAQ: Where can I get?
3857            \-> Re: Quake-c FAQ: Where can I get?
3831            Help decompiling qwprogs.dat
3835            1000+ Files. Maps. Editors. Bots. Links. Cheats(TF)
3836            Re: Newbie Question
3899            \-> Re: Newbie Question
3837            Re: Women Pay You For Intimate Services
3838            [Q] Flying in Quake and rotating freely
3848            \-> Re: [Q] Flying in Quake and rotating freely
3849            \-> Re: [Q] Flying in Quake and rotating freely
3850            \-> Re: [Q] Flying in Quake and rotating freely
3851            \-> Re: [Q] Flying in Quake and rotating freely
3858            \-> Re: [Q] Flying in Quake and rotating freely
3865            \-> Re: [Q] Flying in Quake and rotating freely
3881            \-> Re: [Q] Flying in Quake and rotating freely
3944            \-> Re: [Q] Flying in Quake and rotating freely
3839            Quake-C Question:
3841            \-> Re: Quake-C Question:
3843            Quake-C help?
3871            \-> Re: Quake-C help?
3844            Changing viewport in Quakeworld
3854            Team Fortress Map Help
3859            \-> Re: Team Fortress Map Help
3862            \-> Re: Team Fortress Map Help
3863            \-> Re: Team Fortress Map Help
3855            Team Fortress Map Help
3856            What marks a QW 'server-side' patch?
3884            \-> Re: What marks a QW 'server-side' patch?
3860            Online Game Programmers Needed!
3861            Quake.ee come see us!!!!!
3866            Weapon Animation Speed
3867            [Q] Looking for sources
3868            Quake-C Help needed...
3870            STARNET COMM. LAUNCHES ONLINE CASINO!!!!!
3874            AfterShock quake.ee
3943            \-> Re: AfterShock quake.ee
3875            AfterShock quake.ee
3877            QUAKE C
3895            \-> Re: QUAKE C
3878            Severed...
3985            \-> Re: Severed...
3879            Re: Hi!
3880            \-> Re: Hi!
3887            \-> Re: Hi!
3888            \-> Re: Hi!
3885            JetPack
3886            SV Program Error
3898            \-> Re: SV Program Error
3924            \-> Re: SV Program Error
3889            Re: STARNET COMM. SPAMMED THIS NEWSGROUP!
3890            Public notice of binary posting [was: QUAKE C]
3891            JOIN MY QUAKE CLAN
3892            Binary Shifts?
3905            \-> Re: Binary Shifts?
3910            \-> Re: Binary Shifts?
3893            Random attack selection and creature spawning
3896            help!
4010            \-> Re: help!
3897            Re: I need a Quake C for teleporting rockets+grenades
3901            QuakeC - Getting started
3903            !
3904            Quakezar
3906            different random wavs for each level
4034            \-> Re: different random wavs for each level
4051            \-> Re: different random wavs for each level
4111            \-> Re: different random wavs for each level
4112            \-> Re: different random wavs for each level
3908            GAMEX86.DLL
3909            Can I run two PROGS.DAT on the same time ???
3911            \-> Re: Can I run two PROGS.DAT on the same time ???
3912            \-> Re: Can I run two PROGS.DAT on the same time ???
3919            \-> Re: Can I run two PROGS.DAT on the same time ???
3920            \-> Re: Can I run two PROGS.DAT on the same time ???
3927            \-> Re: Can I run two PROGS.DAT on the same time ???
3972            \-> Re: Can I run two PROGS.DAT on the same time ???
3976            \-> Re: Can I run two PROGS.DAT on the same time ???
3913            Top down camera ??
3917            \-> Re: Top down camera ??
4050            \-> Re: Top down camera ??
3914            SVC_ Constants
3915            \-> Re: SVC_ Constants
3947            \-> Re: SVC_ Constants
3957            \-> Re: SVC_ Constants
3916            Re: Team Fortress Problem
3928            \-> Re: Team Fortress Problem
3918            Re: Quake PaintBall
3921            Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
3923            Weapon Combination
3931            \-> Re: Weapon Combination
3925            QuakeC versus QuakeWorldC?
3967            \-> Re: QuakeC versus QuakeWorldC?
3929            Decompiler...
4007            \-> Re: Decompiler...
3930            Quake2
3932            Playing sounds
4038            \-> Re: Playing sounds
3933            Quake-C bot problem...
3945            \-> Re: Quake-C bot problem...
3934            Quake Bots
3940            \-> Re: Quake Bots
3941            \-> Re: Quake Bots
3935            ghost mode?
3936            deathmatch types
3938            \-> Re: deathmatch types
3954            \-> Re: deathmatch types
3979            \-> Re: deathmatch types
3937            New Quake Graphics
3966            \-> Re: New Quake Graphics
3980            \-> Re: New Quake Graphics
3942            Monster that tracks players?
4005            \-> Re: Monster that tracks players?
3946            DEATHMATCH EXTENSIONS MOD 1.20 OUT
3956            \-> Re: DEATHMATCH EXTENSIONS MOD 1.20 OUT
3965            \-> Re: DEATHMATCH EXTENSIONS MOD 1.20 OUT
3948            join my clan!!
3949            check this out
3950            Need help creating a one-shot-kills game
3959            \-> Re: Need help creating a one-shot-kills game
3963            \-> Re: Need help creating a one-shot-kills game
3973            \-> Re: Need help creating a one-shot-kills game
3974            \-> Re: Need help creating a one-shot-kills game
3983            \-> Re: Need help creating a one-shot-kills game
4006            \-> Re: Need help creating a one-shot-kills game
4013            \-> Re: Need help creating a one-shot-kills game
3952            quake.ee
3953            Re: ghost mode? sending source....
3955            Re: deathmatch options ??
3988            \-> Re: deathmatch options ??
3958            DAMN TELEPORT
3962            \-> Re: DAMN TELEPORT
3964            \-> Re: DAMN TELEPORT
3960            Blood!
4021            \-> Re: Blood!
3961            What is the best decompiler/compiler of QC?
3981            \-> Re: What is the best decompiler/compiler of QC?
3993            \-> Re: What is the best decompiler/compiler of QC?
4008            \-> Re: What is the best decompiler/compiler of QC?
3968            Quake Bio Suit
4002            \-> Re: Quake Bio Suit
3969            hey my BLOOD!
3970            \-> Re: hey my BLOOD!
3990            \-> Re: hey my BLOOD!
3991            \-> Re: hey my BLOOD!
3995            \-> Re: hey my BLOOD!
3996            \-> Re: hey my BLOOD!
4003            \-> Re: hey my BLOOD!
4009            \-> Re: hey my BLOOD!
4025            \-> Re: hey my BLOOD!
3971            Quake C Function List
4020            \-> Re: Quake C Function List
3975            Re: entity friction
3994            \-> Re: entity friction
3977            quake-c
3982            \-> Re: quake-c
3986            \-> Re: quake-c
3978            stack overflows
3984            ON SCREEN TEXT?
3987            Modem?
3989            Use more than one quake-C patch?
4000            \-> Re: Use more than one quake-C patch?
3992            THE CHRISTIAN BUSINESS OPPORTUNITY WEBSITE
3998            Modem?
3999            CTF CHALLENGE!!!
4001            Quake-C vs Quakeworld-C
4012            \-> Re: Quake-C vs Quakeworld-C
4127            \-> Re: Quake-C vs Quakeworld-C
4004            qcc for Solaris?
4011            \-> Re: qcc for Solaris?
4014            skins
4017            \-> Re: skins
4019            \-> Re: skins
4023            \-> Re: skins
4033            \-> Re: skins
4015            I want a map in quake to see the other players
4022            Get paid to surf the net
4106            \-> Re: Get paid to surf the net
4130            \-> Re: Get paid to surf the net
4135            \-> Re: Get paid to surf the net
4160            \-> Re: Get paid to surf the net
4024            MARKED AS DEAD
4049            \-> Re: MARKED AS DEAD
4026            quake graphics
4035            \-> Re: quake graphics
4041            \-> Re: quake graphics
4046            \-> Re: quake graphics
4062            \-> Re: quake graphics
4029            Help with Fear 2.0 Patch
4039            \-> Re: Help with Fear 2.0 Patch
4031            hrmm.. joystick problems.....
4036            Glowing Quads
4037            How do you change scoring in TF?
4040            Quake : can't think of a better description!
4052            \-> Re: Quake : can't think of a better description!
4054            \-> Re: Quake : can't think of a better description!
4073            \-> Re: Quake : can't think of a better description!
4093            \-> Re: Quake : can't think of a better description!
4105            \-> Re: Quake : can't think of a better description!
4042            Quazar
4044            \-> Re: Quazar
4059            \-> Re: Quazar
4082            \-> Re: Quazar
4043            Help Wanted...
4045            Compilation Error Help!
4047            \-> Re: Compilation Error Help!
4048            \-> Re: Compilation Error Help!
4053            Combo pack
4055            [Q] Projectile effects upon wall impact?
4065            \-> Re: [Q] Projectile effects upon wall impact?
4091            \-> Re: [Q] Projectile effects upon wall impact?
4092            \-> Re: [Q] Projectile effects upon wall impact?
4056            ?????????????????????????????????????????????
4057            Splashes?
4058            What is Quake C ?
4076            \-> Re: What is Quake C ?
4079            \-> Re: What is Quake C ?
4060            New UK based Quake clan hits the web!!!
4061            Pls Help - Looking for ISP in NYC
4066            \-> Re: Pls Help - Looking for ISP in NYC
4063            Quake-C FAQ?
4077            \-> Re: Quake-C FAQ?
4064            unpack gfx.wads
4070            Looking for programs? for quake C
4075            Tutorial
4102            \-> Re: Tutorial
4078            QBSP: "SubdivideFace: Didn't split polygon"
4229            \-> Re: QBSP: "SubdivideFace: Didn't split polygon"
4080            setsize function - how to use properly ?
4083            \-> Re: setsize function - how to use properly ?
4094            \-> Re: setsize function - how to use properly ?
4098            \-> Re: setsize function - how to use properly ?
4081            Need Help Playing Quake Through Ascend Pipeline 50
4084            Detecting user input
4085            \-> Re: Detecting user input
4096            \-> Re: Detecting user input
4124            \-> Re: Detecting user input
4086            Ideas needed for Morph 3.0
4087            A program to mix quake c patches. At last
4088            AK-47 MOD
4115            \-> Re: AK-47 MOD
4116            \-> Re: AK-47 MOD
4121            \-> Re: AK-47 MOD
4123            \-> Re: AK-47 MOD
4129            \-> Re: AK-47 MOD
4089            VISIT THIS
4097            Spawning from a nail
4099            Rapid-rire weapons?
4149            \-> Re: Rapid-rire weapons?
4100            quake fps
4125            \-> Re: quake fps
4126            \-> Re: quake fps
4153            \-> Re: quake fps
4101            Real Lottery at World Gaming!!
4104            fps
4110            \-> Re: fps
4113            \-> Re: fps
4128            \-> Re: fps
4133            \-> Re: fps
4134            \-> Re: fps
4136            \-> Re: fps
4148            \-> Re: fps
4152            \-> Re: fps
4158            \-> Re: fps
4161            \-> Re: fps
4107            contest
4108            Getting Quake II to run under Linux ...
4109            \-> Re: Getting Quake II to run under Linux ...
4117            Webmasters: Earn Money!
4119            Quake C help
4120            \-> Re: Quake C help
4195            \-> Re: Quake C help
4122            [Quake 2 TC] How long will it take?
4198            \-> Re: [Quake 2 TC] How long will it take?
4131            Model makers an artists needed for TC
4132            QW server slooooow down?
4137            \-> Re: QW server slooooow down?
4138            DO NOT READ OR YOU WILL SPONTAINIOUSLY DIE.  OK?
4155            \-> Re: DO NOT READ OR YOU WILL SPONTAINIOUSLY DIE.  OK?
4139            Quake-zar
4143            \-> Re: Quake-zar
4140            Q-C Coder, modeller...anything else that might help...
4180            \-> Re: Q-C Coder, modeller...anything else that might help...
4228            \-> Re: Q-C Coder, modeller...anything else that might help...
4141            What are the fasted ISP's?
4169            \-> Re: What are the fasted ISP's?
4142            welcome
4147            \-> Re: welcome
4144            Here!
4145            Here they are!
4146            Off-edge suspension.
4150            Re: fps - 49 on a K6
4167            \-> Re: fps - 49 on a K6
4151            Re: fps - good config file for 3dfx cards
4170            \-> Re: fps - good config file for 3dfx cards
4154            Newbie help with models and quake c/quake2 dlls
4162            \-> Re: Newbie help with models and quake c/quake2 dlls
4156            deathmatch contest
4157            WANT LEARN!!!
4159            \-> Re: WANT LEARN!!!
4163            \-> Re: WANT LEARN!!!
4165            colormap
4166            conback
4168            Reature spawning help needed
4172            \-> Re: Reature spawning help needed
4171            Bug help needed
4176            \-> Re: Bug help needed
4179            \-> Re: Bug help needed
4173            Nuke Missile
4174            \-> Re: Nuke Missile
4196            \-> Re: Nuke Missile
4175            Quake crack
4177            \-> Re: Quake crack
4187            \-> Re: Quake crack
4178            Need help making spawning nails.....
4200            \-> Re: Need help making spawning nails.....
4225            \-> Re: Need help making spawning nails.....
4181            Webmasters: Earn Money!
4183            [Q] New weapon model - how to align?
4224            \-> Re: [Q] New weapon model - how to align?
4184            [Q] Creating patch .PAK files?
4190            \-> Re: [Q] Creating patch .PAK files?
4194            \-> Re: [Q] Creating patch .PAK files?
4205            \-> Re: [Q] Creating patch .PAK files?
4185            driving flying entities around
4186            Compilation problems
4199            \-> Re: Compilation problems
4188            RIP problem
4192            Changing levels in DM
4193            () Welcome to the Quake newsgroups! ()
4197            MUD possible using Quake?
4210            \-> Re: MUD possible using Quake?
4237            \-> Re: MUD possible using Quake?
4201            New Quake C FAQ
4202            QuakeC and level designing people wanted!
4203            Re: ID ID rah rah rah
4204            DOE to normal Quake...
4206            config files
4208            \-> Re: config files
4209            \-> Re: config files
4212            \-> Re: config files
4211            NOOOOO, DON'T DO IT OR SATANS MINIONS WILL GET YOU!
4240            \-> Re: NOOOOO, DON'T DO IT OR SATANS MINIONS WILL GET YOU!
4213            Patch help
4215            \-> Re: Patch help
4217            \-> Re: Patch help
4218            \-> Re: Patch help
4223            \-> Re: Patch help
4214            Lies doch einfach mal die beiliegende Text Datei.
4226            \-> Re: Lies doch einfach mal die beiliegende Text Datei.
4227            \-> Re: Lies doch einfach mal die beiliegende Text Datei.
4216            Another Nuke problem....
4220            \-> Re: Another Nuke problem....
4219            Starnet International ****Introduces WORLD GAMING Software.****
4221            Patch IPX help
4222            HELP: HOW TO DISABLE WINDOWS KEY????
4230            Women Pay You For Intimate Services
4235            Map changing by clients
4236            Sound in entire level..
4239            \-> Re: Sound in entire level..
4238            How to trigger a mine
4241            rip3 problem
4242            >>>  F  R  E  E   V A C A T I O N S  <<<
-----------------------------------------------------------
path: /newsgrps/quake_c/97Oct/
-----------------------------------------------------------
3374            Help...ED_Alloc: no free edicts
3385            \-> Re: Help...ED_Alloc: no free edicts
3380            Use the Hexen-2 engine with Quake pakfiles?
3381            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3384            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3404            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3457            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3489            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3383            Re: telnet source code needed
3386            Re: Solution For HPB against LPBs
3433            \-> Re: Solution For HPB against LPBs
3435            \-> Re: Solution For HPB against LPBs
3439            \-> Re: Solution For HPB against LPBs
3474            \-> Re: Solution For HPB against LPBs
3476            \-> Re: Solution For HPB against LPBs
3490            \-> Re: Solution For HPB against LPBs
3497            \-> Re: Solution For HPB against LPBs
3387            The future of this newsgroup.
3398            \-> Re: The future of this newsgroup.
3405            \-> Re: The future of this newsgroup.
3407            \-> Re: The future of this newsgroup.
3422            \-> Re: The future of this newsgroup.
3424            \-> Re: The future of this newsgroup.
3448            \-> Re: The future of this newsgroup.
3452            \-> Re: The future of this newsgroup.
3388            Quake2 TC call
3391            \-> Re: Quake2 TC call
3395            \-> Re: Quake2 TC call
3396            \-> Re: Quake2 TC call
3413            \-> Re: Quake2 TC call
3459            \-> Re: Quake2 TC call
3389            Specs for Quake2 DLL coding
3392            \-> Re: Specs for Quake2 DLL coding
3411            \-> Re: Specs for Quake2 DLL coding
3415            \-> Re: Specs for Quake2 DLL coding
3419            \-> Re: Specs for Quake2 DLL coding
3420            \-> Re: Specs for Quake2 DLL coding
3423            \-> Re: Specs for Quake2 DLL coding
3438            \-> Re: Specs for Quake2 DLL coding
3441            \-> Re: Specs for Quake2 DLL coding
3451            \-> Re: Specs for Quake2 DLL coding
3455            \-> Re: Specs for Quake2 DLL coding
3465            \-> Re: Specs for Quake2 DLL coding
3484            \-> Re: Specs for Quake2 DLL coding
3494            \-> Re: Specs for Quake2 DLL coding
3498            \-> Re: Specs for Quake2 DLL coding
3394            -Teen Schoolgirls * teen3.jpg
3397            Quake info!
3400            Need dem specs
3401            Re: Night Vision ?
3402            Re: Edicts question
3500            \-> Re: Edicts question
3403            Hyperdeath Recruiting
3408            \-> Re: Hyperdeath Recruiting
3406            Octa Damage???????
3445            \-> Re: Octa Damage???????
3585            \-> Re: Octa Damage???????
3607            \-> Re: Octa Damage???????
3634            \-> Re: Octa Damage???????
3639            \-> Re: Octa Damage???????
3649            \-> Re: Octa Damage???????
3664            \-> Re: Octa Damage???????
3684            \-> Re: Octa Damage???????
3409            Impulses
3410            |||||||||||||||||||||||||  M S   O F F I C E   P R O  97   $1 4
               | 5  |||||||||||||||||||||||||
3412            Quake-c site
3414            quake c newbie
3586            \-> Re: quake c newbie
3416            Tell me how to stop the LAGGING!!!!!!!!
3417            listening entities
3418            Need file WDIRxxF.DLL
3425            RQ to QW converting
3426            Please Help..(ED_Alloc: no free edicts???)
3447            \-> Re: Please Help..(ED_Alloc: no free edicts???)
3427            level designer seeks qc collaboration
3453            \-> Re: level designer seeks qc collaboration
3428            Re: ED_Alloc: no free edicts???
3429            Old dogs and new tricks (QC for QW)
3430            Automatic execution
3432            \-> Re: Automatic execution
3440            \-> Re: Automatic execution
3431            Need Help With TF2.06 and Qspy
3434            Quake, Command & Conquer, Diablo.  Hints, Cheats, Strategies.
               | 1-900-255-6700 / www.strato.com for more Info.
3436            Re: GlQuake
3443            \-> Re: GlQuake
3539            \-> Re: GlQuake
3540            \-> Re: GlQuake
3542            \-> Re: GlQuake
3573            \-> Re: GlQuake
3577            \-> Re: GlQuake
3629            \-> Re: GlQuake
3635            \-> Re: GlQuake
3668            \-> Re: GlQuake
3701            \-> Re: GlQuake
3437            Tutorials for Quake C
3442            \-> Re: Tutorials for Quake C
3444            [Q] Using (making) monsters with multiple skins
3449            \-> Re: [Q] Using (making) monsters with multiple skins
3456            \-> Re: [Q] Using (making) monsters with multiple skins
3458            \-> Re: [Q] Using (making) monsters with multiple skins
3460            \-> Re: [Q] Using (making) monsters with multiple skins
3468            \-> Re: [Q] Using (making) monsters with multiple skins
3487            \-> Re: [Q] Using (making) monsters with multiple skins
3488            \-> Re: [Q] Using (making) monsters with multiple skins
3446            Learning QuakeC
3463            \-> Re: Learning QuakeC
3467            \-> Re: Learning QuakeC
3450            Screenprint from QC
3462            \-> Re: Screenprint from QC
3464            \-> Re: Screenprint from QC
3469            \-> Re: Screenprint from QC
3480            \-> Re: Screenprint from QC
3481            \-> Re: Screenprint from QC
3454            new mod, good, bad, and Ugly 3.1
3466            QNM Call To TC-PC Authors
3470            Impulse commands
3479            \-> Re: Impulse commands
3471            Does anyone know........
3472            \-> Re: Does anyone know........
3483            \-> Re: Does anyone know........
3473            Diamond Stingray
3486            \-> Re: Diamond Stingray
3513            \-> Re: Diamond Stingray
3526            \-> Re: Diamond Stingray
3475            help: need source code for quake
3477            Re: How does QSpy & QPlug tell QWCL to connect?
3478            JOIN THE GRATEFUL [DED] CLAN !!!!
3482            3ds max to mdl?
3547            \-> Re: 3ds max to mdl?
3551            \-> Re: 3ds max to mdl?
3578            \-> Re: 3ds max to mdl?
3580            \-> Re: 3ds max to mdl?
3493            Making an entity come to life
3495            Change item/weapon names?
3496            [Newbie Q] Particle trail after 'bullet'
3502            Qoole 2.07 question. PLEASE answer !!!!!!!!! It's important for
               | me.
3503            Quake world Crashes
3515            \-> Re: Quake world Crashes
3538            \-> Re: Quake world Crashes
3541            \-> Re: Quake world Crashes
3557            \-> Re: Quake world Crashes
3558            \-> Re: Quake world Crashes
3559            \-> Re: Quake world Crashes
3598            \-> Re: Quake world Crashes
3504            From the Author of Colony comes. . .
3509            Quake C source code???
3512            \-> Re: Quake C source code???
3510            KingPin--request for feedback
3519            \-> Re: KingPin--request for feedback
3545            \-> Re: KingPin--request for feedback
3511            Quake Clan
3535            \-> Re: Quake Clan
3514            can u run a bot at same time as ctf ?
3517            \-> Re: can u run a bot at same time as ctf ?
3544            \-> Re: can u run a bot at same time as ctf ?
3548            \-> Re: can u run a bot at same time as ctf ?
3516            [Q] Increasing jump height, duration
3518            \-> Re: [Q] Increasing jump height, duration
3555            \-> Re: [Q] Increasing jump height, duration
3520            Model, level, sound makers needed.
3521            CHEATS
3522            FREE WEB SPACE & EMAIL TO UK CLANS
3523            'Large' players exiting water
3525            I need quake.ent file for Qoole
3527            Editing Weapons.qc for laughs
3584            \-> Re: Editing Weapons.qc for laughs
3528            Quake Clan
3529            ** Getting light level in Quake **
3530            \-> Re: ** Getting light level in Quake **
3581            \-> Re: ** Getting light level in Quake **
3531            Looping .WAV files
3532            \-> Re: Looping .WAV files
3543            \-> Re: Looping .WAV files
3602            \-> Re: Looping .WAV files
3533            FREE PAGERS! LOOK HERE! NO STRINGS!
3534            Newer Version
3536            I need Map Makers or .map files
3537            FREE MOTOROLA PAGERS! GET YOURS TODAY!
3546            EARN AN INCOME GIVING AWAY FREE PAGERS!
3549            No more Quake C  in Quake II ?
3550            \-> Re: No more Quake C  in Quake II ?
3552            \-> Re: No more Quake C  in Quake II ?
3553            \-> Re: No more Quake C  in Quake II ?
3556            \-> Re: No more Quake C  in Quake II ?
3567            \-> Re: No more Quake C  in Quake II ?
3570            \-> Re: No more Quake C  in Quake II ?
3618            \-> Re: No more Quake C  in Quake II ?
3554            quake c
3587            \-> Re: quake c
3560            Looking for Patch
3623            \-> Re: Looking for Patch
3561            New Quake Coding Discussion List
3562            Hyperdeath Recruiting
3563            I want a map in quake to see the other players
3565            \-> Re: I want a map in quake to see the other players
3568            \-> Re: I want a map in quake to see the other players
3575            \-> Re: I want a map in quake to see the other players
3588            \-> Re: I want a map in quake to see the other players
3590            \-> Re: I want a map in quake to see the other players
3592            \-> Re: I want a map in quake to see the other players
3594            \-> Re: I want a map in quake to see the other players
3595            \-> Re: I want a map in quake to see the other players
3597            \-> Re: I want a map in quake to see the other players
3599            \-> Re: I want a map in quake to see the other players
3600            \-> Re: I want a map in quake to see the other players
3619            \-> Re: I want a map in quake to see the other players
3626            \-> Re: I want a map in quake to see the other players
3633            \-> Re: I want a map in quake to see the other players
3640            \-> Re: I want a map in quake to see the other players
3641            \-> Re: I want a map in quake to see the other players
3643            \-> Re: I want a map in quake to see the other players
3648            \-> Re: I want a map in quake to see the other players
3650            \-> Re: I want a map in quake to see the other players
3651            \-> Re: I want a map in quake to see the other players
3654            \-> Re: I want a map in quake to see the other players
3665            \-> Re: I want a map in quake to see the other players
3670            \-> Re: I want a map in quake to see the other players
3682            \-> Re: I want a map in quake to see the other players
3702            \-> Re: I want a map in quake to see the other players
3722            \-> Re: I want a map in quake to see the other players
3725            \-> Re: I want a map in quake to see the other players
3564            MACINTOSH QUAKE EDITOR??????????????????
3566            \-> Re: MACINTOSH QUAKE EDITOR??????????????????
3569            getting player IP in QW
3579            \-> Re: getting player IP in QW
3571            DM bot for QW?
3572            1000+ Bots Cheats Conversions Editors etc
3574            "Save game" file format?
3576            \-> Re: "Save game" file format?
3582            Help for "non-geek" Quake-C editing
3591            \-> Re: Help for "non-geek" Quake-C editing
3661            \-> Re: Help for "non-geek" Quake-C editing
3667            \-> Re: Help for "non-geek" Quake-C editing
3583            How about a compass?
3604            \-> Re: How about a compass?
3589            Plotting in quake...
3603            \-> Re: Plotting in quake...
3593            Class selection menu?
3605            \-> Re: Class selection menu?
3596            patches
3610            \-> Re: patches
3624            \-> Re: patches
3707            \-> Re: patches
3601            Anybody here play DOOM II?
3606            norse_movetogoal and reaper BOTS
3609            \-> Re: norse_movetogoal and reaper BOTS
3608            executing Quake from c/c++
3611            Quake2 Demo Now !!!!
3612            Compiling problem
3613            \-> Re: Compiling problem
3621            \-> Re: Compiling problem
3614            Quake 2 is out and on QuestGate's T3 FTP Site!
3615            Quake 2 Benchmarks
3622            Quake Map Editing Discussion List Created
3625            axstnd etc problem solved
3627            What tutorials/other do you want to see on a quakeII C site ?
3628            CHAT for Quake players
3630            \-> Re: CHAT for Quake players
3692            \-> Re: CHAT for Quake players
3631            Still waiting to get Quake 2?
3632            REQ: General info on QuakeII dll's
3636            Quake 2 Fullscreen?
3637            \-> Re: Quake 2 Fullscreen?
3638            \-> Re: Quake 2 Fullscreen?
3678            \-> Re: Quake 2 Fullscreen?
3679            \-> Re: Quake 2 Fullscreen?
3680            \-> Re: Quake 2 Fullscreen?
3686            \-> Re: Quake 2 Fullscreen?
3691            \-> Re: Quake 2 Fullscreen?
3693            \-> Re: Quake 2 Fullscreen?
3728            \-> Re: Quake 2 Fullscreen?
3758            \-> Re: Quake 2 Fullscreen?
3759            \-> Re: Quake 2 Fullscreen?
3772            \-> Re: Quake 2 Fullscreen?
3781            \-> Re: Quake 2 Fullscreen?
3642            The name 'id'
3644            [Q] Creatures with varying abilities in different environments
3645            \-> Re: [Q] Creatures with varying abilities in different
               | environments
3696            \-> Re: [Q] Creatures with varying abilities in different
               | environments
3782            \-> Re: [Q] Creatures with varying abilities in different
               | environments
3646            frame32
3656            \-> Re: frame32
3663            \-> Re: frame32
3647            OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
3700            \-> Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
3788            \-> Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
3652            QW and USR's X2 ping o' death....why?
3653            \-> Re: QW and USR's X2 ping o' death....why?
3690            \-> Re: QW and USR's X2 ping o' death....why?
3655            Help qith QC code
3681            \-> Re: Help qith QC code
3695            \-> Re: Help qith QC code
3750            \-> Re: Help qith QC code
3657            Id, Id, Rah Rah Rah!
3659            The sewage system
3730            \-> Re: The sewage system
3742            \-> Re: The sewage system
3769            \-> Re: The sewage system
3660            Clan QMPA Membership.
3662            Painkeep source
3673            \-> Re: Painkeep source
3666            Re: QW Skin
3669            Hi!
3676            \-> Re: Hi!
3767            \-> Re: Hi!
3671            Hmmm...can a level be too large for qbsp to compile?
3731            \-> Re: Hmmm...can a level be too large for qbsp to compile?
3672            Re: [Q] Attacking Selected Enemy in Code?
3674            [Q] How to add Recoil in Quake?
3685            \-> Re: [Q] How to add Recoil in Quake?
3687            \-> Re: [Q] How to add Recoil in Quake?
3706            \-> Re: [Q] How to add Recoil in Quake?
3675            multiplayer patches
3727            \-> Re: multiplayer patches
3683            multiplayer patches?
3688            [Q] Implementing shields in Quake
3689            Quake through proxy
3754            \-> Re: Quake through proxy
3697            Help with doe_qc!
3736            \-> Re: Help with doe_qc!
3748            \-> Re: Help with doe_qc!
3749            \-> Re: Help with doe_qc!
3698            Rotating an entity......
3699            Get the FINAL Quake 2 Demo FAST!
3703            Quake pics
3704            [Q] I wanna start Quake C programming - can anyone give me any
               | pointers?
3705            [Q] I wana start with Quake C, can anyone give me some
               | pointers?
3708            distance to entitys...
3714            \-> Re: distance to entitys...
3709            Quake2 tools
3713            \-> Re: Quake2 tools
3710            mouse
3711            Quake cheat codes
3741            \-> Re: Quake cheat codes
3766            \-> Re: Quake cheat codes
3712            binding
3745            \-> Re: binding
3715            [Q] Better discharges
3717            \-> Re: [Q] Better discharges
3716            () Welcome to the Quake newsgroups! ()
3718            Help with angles
3746            \-> Re: Help with angles
3775            \-> Re: Help with angles
3719            concat strings in quakeC
3720            \-> Re: concat strings in quakeC
3721            \-> Re: concat strings in quakeC
3737            \-> Re: concat strings in quakeC
3776            \-> Re: concat strings in quakeC
3723            FREE WEB SPACE FOR QUAKE PEOPLE
3724            NEW QUAKE TC HELP NEEDED!!!
3726            If you come to my website, I'll show you my breast!
3729            New Project! - advice
3734            \-> Re: New Project! - advice
3735            \-> Re: New Project! - advice
3738            \-> Re: New Project! - advice
3739            \-> Re: New Project! - advice
3743            \-> Re: New Project! - advice
3744            \-> Re: New Project! - advice
3747            \-> Re: New Project! - advice
3755            \-> Re: New Project! - advice
3756            \-> Re: New Project! - advice
3780            \-> Re: New Project! - advice
3732            New Clan Ish !
3733            level problems ?  Stoneless
3740            HEEEEEEEELP ME !!!!!!!!!!!!!!!!!!!!!!!!!!
3751            help whith findradius, or something
3778            \-> Re: help whith findradius, or something
3753            QuakeC Question
3777            \-> Re: QuakeC Question
3783            \-> Re: QuakeC Question
3757            quake proxy
3760            Any other cool QuakeC would be appreciated!
3761            I need a Quake C for teleporting rockets+grenades
3762            Teleporting rockets QuakeC
3784            \-> Re: Teleporting rockets QuakeC
3764            Mailings lists...
3765            Mulitple add-ons
3770            \-> Re: Mulitple add-ons
3768            Newbie Question
3771            I want a map in quake to see the other players
3773            Re: Quake 2 Dial-UP problem
3774            WE NEED A WAR!!!
3779            A Quake Level Contest with a $500 first prize.
3787            \-> Re: A Quake Level Contest with a $500 first prize.
3801            X2 and pings that soar!!! HELP!!!
-----------------------------------------------------------
path: /newsgrps/quake_c/97Sep/
-----------------------------------------------------------
3190            Re: Lag Bomb??
3192            \-> Re: Lag Bomb??
3194            \-> Re: Lag Bomb??
3195            \-> Re: Lag Bomb??
3200            \-> Re: Lag Bomb??
3292            \-> Re: Lag Bomb??
3295            \-> Re: Lag Bomb??
3193            Re: ClanConfusion..Avoid this one!
3196            Unpack the Pack Files
3212            \-> Re: Unpack the Pack Files
3270            \-> Re: Unpack the Pack Files
3271            \-> Re: Unpack the Pack Files
3197            Is there a MOD/Patch for Handicapping?
3198            Glquake Problem
3201            \-> Re: Glquake Problem
3267            \-> Re: Glquake Problem
3273            \-> Re: Glquake Problem
3275            \-> Re: Glquake Problem
3199            Re: Quake mod idea: Sound on demand.
3202            Reading player inputs
3204            \-> Re: Reading player inputs
3214            \-> Re: Reading player inputs
3244            \-> Re: Reading player inputs
3250            \-> Re: Reading player inputs
3203            Reading external files?
3245            \-> Re: Reading external files?
3251            \-> Re: Reading external files?
3259            \-> Re: Reading external files?
3261            \-> Re: Reading external files?
3206            Re: Death to HTML postings!
3236            \-> Re: Death to HTML postings!
3207            Re: New Members
3211            \-> Re: New Members
3215            \-> Re: New Members
3219            \-> Re: New Members
3220            \-> Re: New Members
3222            \-> Re: New Members
3223            \-> Re: New Members
3224            \-> Re: New Members
3225            \-> Re: New Members
3226            \-> Re: New Members
3228            \-> Re: New Members
3263            \-> Re: New Members
3375            \-> Re: New Members
3377            \-> Re: New Members
3208            Re: GlQuake
3351            \-> Re: GlQuake
3356            \-> Re: GlQuake
3362            \-> Re: GlQuake
3370            \-> Re: GlQuake
3372            \-> Re: GlQuake
3382            \-> Re: GlQuake
3209            Re: Setting up a network
3210            \-> Re: Setting up a network
3266            \-> Re: Setting up a network
3272            \-> Re: Setting up a network
3287            \-> Re: Setting up a network
3305            \-> Re: Setting up a network
3306            \-> Re: Setting up a network
3213            Re: GLQuake problem on teamfortress sniper eye glow please
               | help...
3216            How does QSpy & QPlug tell QWCL to connect?
3227            \-> Re: How does QSpy & QPlug tell QWCL to connect?
3238            \-> Re: How does QSpy & QPlug tell QWCL to connect?
3217            Setting up a network
3218            floats and booleans
3230            \-> Re: floats and booleans
3246            \-> Re: floats and booleans
3221            Re: Not Too Sure
3335            \-> Re: Not Too Sure
3229            Re: QuakeC
3232            Re: @@@Read This Quake-C@@@
3237            \-> Re: @@@Read This Quake-C@@@
3321            \-> Re: @@@Read This Quake-C@@@
3233            Re: Please Listen ?? :(
3234            Quake Water Effects
3239            \-> Re: Quake Water Effects
3241            \-> Re: Quake Water Effects
3242            \-> Re: Quake Water Effects
3243            \-> Re: Quake Water Effects
3248            \-> Re: Quake Water Effects
3264            \-> Re: Quake Water Effects
3269            \-> Re: Quake Water Effects
3274            \-> Re: Quake Water Effects
3276            \-> Re: Quake Water Effects
3279            \-> Re: Quake Water Effects
3296            \-> Re: Quake Water Effects
3235            Quake Water Effects
3240            Status bar
3260            \-> Re: Status bar
3318            \-> Re: Status bar
3348            \-> Re: Status bar
3247            admin.qc
3258            \-> Re: admin.qc
3249            Re: QW Skin
3253            Re: Clan LM is looking for some more members
3257            \-> Re: Clan LM is looking for some more members
3254            External files and player inputs
3255            Quake-c Programming
3262            -- getting Fraglimit --
3265            \-> Re: -- getting Fraglimit --
3277            Re: Help with QC effect: Altering teleporter behavior
3278            Reading player inputs, part 2
3283            \-> Re: Reading player inputs, part 2
3303            \-> Re: Reading player inputs, part 2
3307            \-> Re: Reading player inputs, part 2
3326            \-> Re: Reading player inputs, part 2
3334            \-> Re: Reading player inputs, part 2
3347            \-> Re: Reading player inputs, part 2
3350            \-> Re: Reading player inputs, part 2
3280            Re: QWPROGS.DAT Source?
3282            \-> Re: QWPROGS.DAT Source?
3281            QWPROGS.DAT Source?
3284            Fraglimit again....
3304            \-> Re: Fraglimit again....
3309            \-> Re: Fraglimit again....
3310            \-> Re: Fraglimit again....
3312            \-> Re: Fraglimit again....
3349            \-> Re: Fraglimit again....
3285            Word Editing? Where do i get it?????
3314            \-> Re: Word Editing? Where do i get it?????
3322            \-> Re: Word Editing? Where do i get it?????
3286            Making a server quit wih code
3289            \-> Re: Making a server quit wih code
3313            \-> Re: Making a server quit wih code
3319            \-> Re: Making a server quit wih code
3330            \-> Re: Making a server quit wih code
3336            \-> Re: Making a server quit wih code
3357            \-> Re: Making a server quit wih code
3359            \-> Re: Making a server quit wih code
3288            Re: Decompiling Qwprogs.dat files
3352            \-> Re: Decompiling Qwprogs.dat files
3290            Error: Z_malloc
3325            \-> Re: Error: Z_malloc
3329            \-> Re: Error: Z_malloc
3291            Does Quake have codes?
3293            \-> Re: Does Quake have codes?
3294            Blood of the FOLD  quake clan
3297            Edicts question
3320            \-> Re: Edicts question
3298            [Q] Deathmatch modes
3300            \-> Re: [Q] Deathmatch modes
3301            \-> Re: [Q] Deathmatch modes
3333            \-> Re: [Q] Deathmatch modes
3299            Solution For HPB against LPBs
3311            \-> Re: Solution For HPB against LPBs
3316            \-> Re: Solution For HPB against LPBs
3317            \-> Re: Solution For HPB against LPBs
3323            \-> Re: Solution For HPB against LPBs
3327            \-> Re: Solution For HPB against LPBs
3338            \-> Re: Solution For HPB against LPBs
3340            \-> Re: Solution For HPB against LPBs
3342            \-> Re: Solution For HPB against LPBs
3343            \-> Re: Solution For HPB against LPBs
3358            \-> Re: Solution For HPB against LPBs
3360            \-> Re: Solution For HPB against LPBs
3366            \-> Re: Solution For HPB against LPBs
3371            \-> Re: Solution For HPB against LPBs
3378            \-> Re: Solution For HPB against LPBs
3308            Install. of Regist. Vers.
3315            UK Quake Clan
3324            Mission Pack Source?
3328            AOL does it suck?
3332            \-> Re: AOL does it suck?
3331            skins over a lan
3337            Re: Quake Water Effects: i meant glint
3339            $$$  VALUE ON  "Pay TV"  $$$
3341            New beta of QkrMods (4.07b1) available!
3344            I need Urls of Quake TC pages
3345            \-> Re: I need Urls of Quake TC pages
3346            A NEW QUAKE CLAN FOR FUN LOVING QUAKERS!!!
3353            How to add an entity to Quake?
3355            \-> Re: How to add an entity to Quake?
3361            eheh.. i'm a newbie so dont shoot me...
3363            little quake site + monster 3d
3364            telnet source code needed
3367            Night Vision ?
3399            \-> Re: Night Vision ?
3368            Weapon Add-Ons and Missing Monsters
3369            Player Messages
3373            *not QC  Clan Recruiting
3376            New Members
-----------------------------------------------------------
path: /newsgrps/quake_c/98Apr/
-----------------------------------------------------------
5654            skin?
5676            \-> Re: skin?
5655            Re: Lead target?
5669            \-> Re: Lead target?
5656            Combining patches
5672            \-> Re: Combining patches
5680            \-> Re: Combining patches
5687            \-> Re: Combining patches
5657            HAVE PROBLEM ??? - GET FREE ADVICE !!!
5666            \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
5681            \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE !!!
5658            HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
5661            \-> Re: HAVE PROBLEM ??? - GET FREE ADVICE ! ! !
5659            Quake2 Compiling
5660            Re: Suicide Patch
5667            \-> Re: Suicide Patch
5662            Re: quake II update
5679            \-> Re: quake II update
5698            \-> Re: quake II update
5663            Add A Link....Make Money!!!!!!!
5664            QUAKE 3 DEMO AVAILABLE!!!
5665            Help a Newbi Today =)
5670            \-> Re: Help a Newbi Today =)
5673            \-> Re: Help a Newbi Today =)
5774            \-> Re: Help a Newbi Today =)
5668            Gravity and Q1 editing
5671            \-> Re: Gravity and Q1 editing
5712            \-> Re: Gravity and Q1 editing
5726            \-> Re: Gravity and Q1 editing
5674            Camping
5694            \-> Re: Camping
5696            \-> Re: Camping
5723            \-> Re: Camping
5675            Re: MAKE MONEY THROUGH NEWSGROUPS.......
5677            \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
5684            \-> Re: MAKE MONEY THROUGH NEWSGROUPS.......
5678            ALL DOWNLOADS YOU WANT FOR QUAKE2
5682            Combining Patches
5683            Re: QuakeC & 4 questions
5685            Quake slow in higher video modes-Why?
5691            \-> Re: Quake slow in higher video modes-Why?
5692            \-> Re: Quake slow in higher video modes-Why?
5693            \-> Re: Quake slow in higher video modes-Why?
5697            \-> Re: Quake slow in higher video modes-Why?
5718            \-> Re: Quake slow in higher video modes-Why?
5719            \-> Re: Quake slow in higher video modes-Why?
5721            \-> Re: Quake slow in higher video modes-Why?
5686            A new Quake2 review page!
5690            ICQ QUAKE2 Chat Room
5695            Q2 in Marietta, GA
5699            --- How to Improve Your Ping has Moved ---
5700            serv problem
5706            \-> Re: serv problem
5720            \-> Re: serv problem
5702            Zooming in Q1
5704            \-> Re: Zooming in Q1
5749            \-> Re: Zooming in Q1
5707            [HELP]  Compiling quake2 dll (part 2)
5715            \-> Re: [HELP]  Compiling quake2 dll (part 2)
5724            \-> Re: [HELP]  Compiling quake2 dll (part 2)
5708            BF
5750            \-> Re: BF
5709            new level for alien quake
5710            new level for alien quake
5711            new level for Alien Quake
5713            Quake 2 C programmer Wanted
5714            Need staff members for Quake2 reviews site
5716            field definitions
5751            \-> Re: field definitions
5727            Great New Games Site!!
5728            \-> Re: Great New Games Site!!
5730            Programmer for Iraqi Assault
5735            \-> Re: Programmer for Iraqi Assault
5731            TeamFortress BOT???
5752            \-> Re: TeamFortress BOT???
5764            \-> Re: TeamFortress BOT???
5777            \-> Re: TeamFortress BOT???
5732            HELP !!
5736            \-> Re: HELP !!
5738            \-> Re: HELP !!
5733            New on this!
5737            Grappeling Hook
5739            \-> Re: Grappeling Hook
5744            \-> Re: Grappeling Hook
5740            Flies.
5741            COM1/COM2 command does not work?
5743            \-> Re: COM1/COM2 command does not work?
5748            \-> Re: COM1/COM2 command does not work?
5775            \-> Re: COM1/COM2 command does not work?
5742            TUTORIAL
5767            \-> Re: TUTORIAL
5776            \-> Re: TUTORIAL
5745            R_AliasSetupFrames error with new item
5747            R_AliasSetupFrames error with new item
5753            Heads up display
5755            Report a players IP?
5756            Re: QuakeC for Quake
5766            \-> Re: QuakeC for Quake
5848            \-> Re: QuakeC for Quake
5858            \-> Re: QuakeC for Quake
5865            \-> Re: QuakeC for Quake
5757            QuakeC for Quake
5758            I can't help you but can you help me?
5761            \-> Re: I can't help you but can you help me?
5762            Bot coding question... (Quake 1)
5779            \-> Re: Bot coding question... (Quake 1)
5763            I have a question about replacing sounds in Quake1
5768            don't read
5770            frames...
5771            \-> Re: frames...
5780            \-> Re: frames...
5772            movement fun....
5822            \-> Re: movement fun....
5857            \-> Re: movement fun....
5773            Problems with a moving entity ->Physics?!...
5778            \-> Re: Problems with a moving entity ->Physics?!...
5781            new clan needs recruits
5787            HONG KONG $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
5791            qoole
5792            qoole
5793            qoole
5794            LIVE LIFE TO THE FULL!!!!
5795            frames2/pixles
5803            \-> Re: frames2/pixles
5805            \-> Re: frames2/pixles
5847            \-> Re: frames2/pixles
5796            Need staff members for my Quake2 site
5797            AWESOME NEW SITE - CHECK IT OUT
5798            !!!!!!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!
5799            bad pings with 56k
5800            \-> Re: bad pings with 56k
5801            \-> Re: bad pings with 56k
5804            \-> Re: bad pings with 56k
5838            \-> Re: bad pings with 56k
5842            \-> Re: bad pings with 56k
5843            \-> Re: bad pings with 56k
5849            \-> Re: bad pings with 56k
5856            \-> Re: bad pings with 56k
5860            \-> Re: bad pings with 56k
5862            \-> Re: bad pings with 56k
5874            \-> Re: bad pings with 56k
5879            \-> Re: bad pings with 56k
5802            Re: DIABLO 2 Site
5813            \-> Re: DIABLO 2 Site
5859            \-> Re: DIABLO 2 Site
5807            QUAKE SITE
5815            \-> Re: QUAKE SITE
5808            decompiling
5810            Re: Tombraider2 walkthrough
5819            \-> Re: Tombraider2 walkthrough
5820            \-> Re: Tombraider2 walkthrough
5826            \-> Re: Tombraider2 walkthrough
5851            \-> Re: Tombraider2 walkthrough
5852            \-> Re: Tombraider2 walkthrough
5811            Quake2: AS_MISSILE conflicting with AS_SLIDING
5814            \-> Re: Quake2: AS_MISSILE conflicting with AS_SLIDING
5829            \-> Re: Quake2: AS_MISSILE conflicting with AS_SLIDING
5812            Decompiling qwprogs.dat
5841            \-> Re: Decompiling qwprogs.dat
5816            2500+ Files.
5817            Getting the gamedir
5846            \-> Re: Getting the gamedir
5818            Bug with latched cvars?
5845            \-> Re: Bug with latched cvars?
5821            GROUND ASSAULT
5823            The only Quake page you need
5837            \-> Re: The only Quake page you need
5824            The only Quake page you need
5825            VISIT MY WEB SITE !!!!
5827            We need members
5830            \-> Re: We need members
5828            Quake C programming for Q1 &2
5869            \-> Re: Quake C programming for Q1 &2
5832            QuakeC, Graphics and Map Mod for quake/quake2 - HELP NEEDED!! -
5840            \-> Re: QuakeC, Graphics and Map Mod for quake/quake2 - HELP
               | NEEDED!! -
5834            Re: Z_Malloc Error--- Please Help!!!
5839            Innocent bystanders
5844            Australias Largest Q2 Lan Competition
5850            () Welcome to the Quake newsgroups! ()
5853            Need help wih two LAN cards and Quake
5854            Compiling mods
5870            \-> Re: Compiling mods
5872            \-> Re: Compiling mods
5855            Re: bad pings with 56k [ bad even at 2 hops! ]
5871            \-> Re: bad pings with 56k [ bad even at 2 hops! ]
5861            Help!!!
5863            \-> Re: Help!!!
5880            \-> Re: Help!!!
5866            Re: Cool Cash
5873            \-> Re: Cool Cash
5867            Re: Physics 2:
5876            \-> Re: Physics 2:
5868            Alias' & Macros wanted
5875            Physics 2:
5877            HELP..NEED Q 1.06 Original Source Code
5878            HELP...NEED Q 1.06 Original Source Code
5881            Quake Level Contest!
-----------------------------------------------------------
path: /newsgrps/quake_c/98Feb/
-----------------------------------------------------------
4966            Re: FORUM ON: LPB/HPG auto-kick script for servers...
4976            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4981            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4982            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4983            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4985            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5017            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5045            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5046            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5069            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5089            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5099            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5105            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5138            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5139            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5145            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5163            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5190            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
5194            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4969            Re: Urgent Request please for DM Cheat codes...
4971            \-> Re: Urgent Request please for DM Cheat codes...
4973            \-> Re: Urgent Request please for DM Cheat codes...
5008            \-> Re: Urgent Request please for DM Cheat codes...
5149            \-> Re: Urgent Request please for DM Cheat codes...
5156            \-> Re: Urgent Request please for DM Cheat codes...
5157            \-> Re: Urgent Request please for DM Cheat codes...
5165            \-> Re: Urgent Request please for DM Cheat codes...
5169            \-> Re: Urgent Request please for DM Cheat codes...
5170            \-> Re: Urgent Request please for DM Cheat codes...
5172            \-> Re: Urgent Request please for DM Cheat codes...
5175            \-> Re: Urgent Request please for DM Cheat codes...
5181            \-> Re: Urgent Request please for DM Cheat codes...
5186            \-> Re: Urgent Request please for DM Cheat codes...
5187            \-> Re: Urgent Request please for DM Cheat codes...
5275            \-> Re: Urgent Request please for DM Cheat codes...
5287            \-> Re: Urgent Request please for DM Cheat codes...
4972            Re: FORUM ON: LPB/HPG auto-kick script for servers... but...
4984            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5018            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5028            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5050            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5053            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5056            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5061            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5064            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5080            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5082            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5090            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5100            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5107            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5130            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
5133            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
               | but...
4974            Re: Quake2 source does anyone have it?
4975            Distributed QRAD3 processing?
4977            Debugging Quake 2 DLL Code
4978            \-> Re: Debugging Quake 2 DLL Code
4996            \-> Re: Debugging Quake 2 DLL Code
4979            A Quake 2 Clan to join!!!
4999            \-> Re: A Quake 2 Clan to join!!!
4986            I'm sorry, but I find this offensive
4987            \-> Re: I'm sorry, but I find this offensive
4988            \-> Re: I'm sorry, but I find this offensive
4989            \-> Re: I'm sorry, but I find this offensive
4992            \-> Re: I'm sorry, but I find this offensive
5000            \-> Re: I'm sorry, but I find this offensive
5001            \-> Re: I'm sorry, but I find this offensive
5003            \-> Re: I'm sorry, but I find this offensive
5005            \-> Re: I'm sorry, but I find this offensive
5007            \-> Re: I'm sorry, but I find this offensive
5011            \-> Re: I'm sorry, but I find this offensive
5012            \-> Re: I'm sorry, but I find this offensive
5013            \-> Re: I'm sorry, but I find this offensive
5016            \-> Re: I'm sorry, but I find this offensive
5021            \-> Re: I'm sorry, but I find this offensive
5022            \-> Re: I'm sorry, but I find this offensive
5023            \-> Re: I'm sorry, but I find this offensive
5024            \-> Re: I'm sorry, but I find this offensive
5026            \-> Re: I'm sorry, but I find this offensive
5027            \-> Re: I'm sorry, but I find this offensive
5030            \-> Re: I'm sorry, but I find this offensive
5032            \-> Re: I'm sorry, but I find this offensive
5033            \-> Re: I'm sorry, but I find this offensive
5034            \-> Re: I'm sorry, but I find this offensive
5035            \-> Re: I'm sorry, but I find this offensive
5038            \-> Re: I'm sorry, but I find this offensive
5047            \-> Re: I'm sorry, but I find this offensive
5052            \-> Re: I'm sorry, but I find this offensive
5054            \-> Re: I'm sorry, but I find this offensive
5055            \-> Re: I'm sorry, but I find this offensive
5057            \-> Re: I'm sorry, but I find this offensive
5058            \-> Re: I'm sorry, but I find this offensive
5062            \-> Re: I'm sorry, but I find this offensive
5067            \-> Re: I'm sorry, but I find this offensive
5072            \-> Re: I'm sorry, but I find this offensive
5073            \-> Re: I'm sorry, but I find this offensive
5074            \-> Re: I'm sorry, but I find this offensive
5075            \-> Re: I'm sorry, but I find this offensive
5076            \-> Re: I'm sorry, but I find this offensive
5077            \-> Re: I'm sorry, but I find this offensive
5081            \-> Re: I'm sorry, but I find this offensive
5085            \-> Re: I'm sorry, but I find this offensive
5091            \-> Re: I'm sorry, but I find this offensive
5097            \-> Re: I'm sorry, but I find this offensive
5098            \-> Re: I'm sorry, but I find this offensive
5101            \-> Re: I'm sorry, but I find this offensive
5102            \-> Re: I'm sorry, but I find this offensive
5103            \-> Re: I'm sorry, but I find this offensive
5104            \-> Re: I'm sorry, but I find this offensive
5109            \-> Re: I'm sorry, but I find this offensive
5110            \-> Re: I'm sorry, but I find this offensive
5111            \-> Re: I'm sorry, but I find this offensive
5112            \-> Re: I'm sorry, but I find this offensive
5115            \-> Re: I'm sorry, but I find this offensive
5116            \-> Re: I'm sorry, but I find this offensive
5117            \-> Re: I'm sorry, but I find this offensive
5119            \-> Re: I'm sorry, but I find this offensive
5120            \-> Re: I'm sorry, but I find this offensive
5122            \-> Re: I'm sorry, but I find this offensive
5124            \-> Re: I'm sorry, but I find this offensive
5131            \-> Re: I'm sorry, but I find this offensive
5135            \-> Re: I'm sorry, but I find this offensive
5136            \-> Re: I'm sorry, but I find this offensive
5147            \-> Re: I'm sorry, but I find this offensive
5153            \-> Re: I'm sorry, but I find this offensive
5154            \-> Re: I'm sorry, but I find this offensive
5155            \-> Re: I'm sorry, but I find this offensive
5189            \-> Re: I'm sorry, but I find this offensive
5200            \-> Re: I'm sorry, but I find this offensive
5263            \-> Re: I'm sorry, but I find this offensive
4993            Re: Quake C how best too learn
4994            Re: QW server Progs
5009            \-> Re: QW server Progs
4995            NEED HELP---- Trouble Running QW/Gamespy
4997            Progs.dat
5002            \-> Re: Progs.dat
4998            Please help with error message
5006            Newbie Resource
5010            Re: FORUM ON: LPB/HPG auto-kick script for servers...I AGREE
               | 100%!!!!!!!!!!!!!!!!!!!
5029            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...I
               | AGREE 100%!!!!!!!!!!!!!!!!!!!
5036            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...I
               | AGREE 100%!!!!!!!!!!!!!!!!!!!
5020            NEED FULL VERSION OF QUAKE
5025            Re: Quake Demos
5031            \-> Re: Quake Demos
5049            \-> Re: Quake Demos
5037            Progs.DAT
5059            \-> Re: Progs.DAT
5086            \-> Re: Progs.DAT
5087            \-> Re: Progs.DAT
5088            \-> Re: Progs.DAT
5096            \-> Re: Progs.DAT
5216            \-> Re: Progs.DAT
5039            GIF files in Quake?
5040            How do you make new weapons?
5041            How come monsters don't fall off ledges?
5068            \-> Re: How come monsters don't fall off ledges?
5042            Incorporating voice into Quake.
5065            \-> Re: Incorporating voice into Quake.
5078            \-> Re: Incorporating voice into Quake.
5043            How do you display a page or more of text?
5044            Aiming a weapon without moving the rest of the room.
5048            Gleninho lambardinho
5063            \-> Re: Gleninho lambardinho
5060            GLquake
5066            Re: Q2 DLL challange...
5070            Help files/FAQs on Quake2 source?
5071            Player Informations
5079            quakec editing help
5083            Need quakeC patch to make player spawn blood when he's damaged
5084            Have Info:
5092            Virtual Reality Position
5093            Re: [Q] Stopping weapon swaying?
5150            \-> Re: [Q] Stopping weapon swaying?
5167            \-> Re: [Q] Stopping weapon swaying?
5171            \-> Re: [Q] Stopping weapon swaying?
5174            \-> Re: [Q] Stopping weapon swaying?
5238            \-> Re: [Q] Stopping weapon swaying?
5241            \-> Re: [Q] Stopping weapon swaying?
5094            () Welcome to the Quake newsgroups! ()
5095            recording movement
5108            \-> Re: recording movement
5113            \-> Re: recording movement
5129            \-> Re: recording movement
5106            DLL Prob
5126            \-> Re: DLL Prob
5220            \-> Re: DLL Prob
5244            \-> Re: DLL Prob
5114            recording movement- again
5125            \-> Re: recording movement- again
5132            \-> Re: recording movement- again
5197            \-> Re: recording movement- again
5118            here's a problem for someone smarter than me to solve (please)
5176            \-> Re: here's a problem for someone smarter than me to solve
               | (please)
5121            Duke Nukem players wanted, portland, OR
5123            Canadian quake servers???
5128            \-> Re: Canadian quake servers???
5137            \-> Re: Canadian quake servers???
5227            \-> Re: Canadian quake servers???
5134            recording movement-thanks
5141            \-> Re: recording movement-thanks
5179            \-> Re: recording movement-thanks
5211            \-> Re: recording movement-thanks
5140            quake1
5180            \-> Re: quake1
5142            ***BOT*** Question
5178            \-> Re: ***BOT*** Question
5196            \-> Re: ***BOT*** Question
5143            quake-c source
5160            \-> Re: quake-c source
5146            Help: Refreshing Total_Monsters after Worldspawn.
5177            \-> Re: Help: Refreshing Total_Monsters after Worldspawn.
5233            \-> Re: Help: Refreshing Total_Monsters after Worldspawn.
5259            \-> Re: Help: Refreshing Total_Monsters after Worldspawn.
5151            maximum demo size?
5152            rune trouble
5159            \-> Re: rune trouble
5161            \-> Re: rune trouble
5166            \-> Re: rune trouble
5168            \-> Re: rune trouble
5184            \-> Re: rune trouble
5188            \-> Re: rune trouble
5212            \-> Re: rune trouble
5158            guided missle
5162            Assembling A Highlander Quake TC team
5164            Need QC editing Faq
5173            test
5182            Help with DLL, Weapon Generic Frames and such
5183            A Quake 2 Clan for busy people!
5185            Custom LMP Files
5191            \-> Re: Custom LMP Files
5198            \-> Re: Custom LMP Files
5205            \-> Re: Custom LMP Files
5207            \-> Re: Custom LMP Files
5192            new tf clan needs help info
5193            \-> Re: new tf clan needs help info
5199            Re: Quake 2 Ping Program
5201            Looking for a mod
5202            WANTED: Map Designers
5206            Messing around with movement
5213            \-> Re: Messing around with movement
5215            \-> Re: Messing around with movement
5217            \-> Re: Messing around with movement
5234            \-> Re: Messing around with movement
5269            \-> Re: Messing around with movement
5208            quakec help
5209            Point Blank Quake
5210            "fun name" petition. Sign UP
5214            Simulate lag
5218            Quake Progs.Dat
5230            \-> Re: Quake Progs.Dat
5219            Quake and Quake 2 maps
5221            HELP with Quake 2 Weapon_Generic code
5224            ApolloSoft- Quake and Quake2 levels
5225            Beautiful Woman (picture post)    bw20.jpg[1/1]
5226            altering deadspace color
5228            \-> Re: altering deadspace color
5229            \-> Re: altering deadspace color
5232            \-> Re: altering deadspace color
5243            \-> Re: altering deadspace color
5247            \-> Re: altering deadspace color
5253            \-> Re: altering deadspace color
5256            \-> Re: altering deadspace color
5257            \-> Re: altering deadspace color
5231            !    BLOWJOB OF THE DAY PIC  ! - dayblo19.jpg [1/1]
5237            MY QUAKE BOT WEB PAGE...
5239            Re: Blue Grunt Blues
5240            Re: Taking out cheats
5245            QUAKE SERVERS PLEASE!!!!!
5246            centerprint and string concatenation
5248            \-> Re: centerprint and string concatenation
5249            I NEED HELP WITH GLQUAKE!!!
5250            Fun Names, and Q2 BUG!
5251            Fun Name, and Q2 Bug!
5252            i need 3.10 patch for q2
5254            \-> Re: i need 3.10 patch for q2
5255            Quake StoogeBot Hack
5258            Very New & Brutal Server at 204.210.92.57
5260            Various Stuff [tm] and things
5261            \-> Re: Various Stuff [tm] and things
5262            Quake 1 Players read this!
5264            Well I see nobodys interested.
5265            Building Gamex86.dll
5266            QWprogs.dat decompiler
5267            Re: autoexec.cfg
5276            \-> Re: autoexec.cfg
5268            Compiling TF code under Unix
5270            bsp
5271            Re: FRESH KISSES
5272            \-> Re: FRESH KISSES
5273            \-> Re: FRESH KISSES
5274            \-> Re: FRESH KISSES
5278            \-> Re: FRESH KISSES
5279            \-> Re: FRESH KISSES
5281            \-> Re: FRESH KISSES
5283            \-> Re: FRESH KISSES
5290            \-> Re: FRESH KISSES
5293            \-> Re: FRESH KISSES
5277            EstepBot, new quake bot in spanish!
5280            QUAKE2 SERVER IN THE UK - FAST
5282            Clan TSCC
5284            All this porn crap!!!
5285            \-> Re: All this porn crap!!!
5286            Multiple Versions of Quake 2 in 1 installation!!!!!!!!!!!!!
5291            Estepbot 1.669, read the features of this bot (now web in
               | english)
5292            Question on rotating objects in Q2- they don't move smoothly
5294            proxy??
5296            Quake Weapons
5308            qoole
-----------------------------------------------------------
path: /newsgrps/quake_c/98Jan/
-----------------------------------------------------------
4478            Re: Illegal patches
4480            \-> Re: Illegal patches
4481            \-> Re: Illegal patches
4497            \-> Re: Illegal patches
4537            \-> Re: Illegal patches
4539            \-> Re: Illegal patches
4541            \-> Re: Illegal patches
4550            \-> Re: Illegal patches
4565            \-> Re: Illegal patches
4628            \-> Re: Illegal patches
4479            Re: Q2 source
4491            \-> Re: Q2 source
4528            \-> Re: Q2 source
4529            \-> Re: Q2 source
4553            \-> Re: Q2 source
4571            \-> Re: Q2 source
4482            Re: What is a ICQ number?
4492            \-> Re: What is a ICQ number?
4523            \-> Re: What is a ICQ number?
4483            Re: sewage system
4484            Re: WANNA JOIN A CLAN???? :  25 article
4485            Re: help with compiling
4530            \-> Re: help with compiling
4587            \-> Re: help with compiling
4610            \-> Re: help with compiling
4486            Re: Precaching models?
4531            \-> Re: Precaching models?
4532            \-> Re: Precaching models?
4487            Re: how can I change the skin of Weapons and monsters
4488            Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
4489            Re: Project The Core - Quake2 Total Conversion
4490            Re: where do i get Quake-Me and Meddle?
4493            Clan List
4504            \-> Re: Clan List
4614            \-> Re: Clan List
4627            \-> Re: Clan List
4640            \-> Re: Clan List
4650            \-> Re: Clan List
4494            Re: Duhhhh, im an idiot...
4500            \-> Re: Duhhhh, im an idiot...
4495            event_lightning
4514            \-> Re: event_lightning
4496            light aiming
4499            \-> Re: light aiming
4513            \-> Re: light aiming
4524            \-> Re: light aiming
4583            \-> Re: light aiming
4502            Re: WANNA JOIN A CLAN????
4505            \-> Re: WANNA JOIN A CLAN????
4506            \-> Re: WANNA JOIN A CLAN????
4508            \-> Re: WANNA JOIN A CLAN????
4521            \-> Re: WANNA JOIN A CLAN????
4551            \-> Re: WANNA JOIN A CLAN????
4552            \-> Re: WANNA JOIN A CLAN????
4561            \-> Re: WANNA JOIN A CLAN????
4563            \-> Re: WANNA JOIN A CLAN????
4629            \-> Re: WANNA JOIN A CLAN????
4642            \-> Re: WANNA JOIN A CLAN????
4643            \-> Re: WANNA JOIN A CLAN????
4646            \-> Re: WANNA JOIN A CLAN????
4653            \-> Re: WANNA JOIN A CLAN????
4654            \-> Re: WANNA JOIN A CLAN????
4658            \-> Re: WANNA JOIN A CLAN????
4659            \-> Re: WANNA JOIN A CLAN????
4660            \-> Re: WANNA JOIN A CLAN????
4662            \-> Re: WANNA JOIN A CLAN????
4663            \-> Re: WANNA JOIN A CLAN????
4665            \-> Re: WANNA JOIN A CLAN????
4666            \-> Re: WANNA JOIN A CLAN????
4670            \-> Re: WANNA JOIN A CLAN????
4671            \-> Re: WANNA JOIN A CLAN????
4672            \-> Re: WANNA JOIN A CLAN????
4676            \-> Re: WANNA JOIN A CLAN????
4678            \-> Re: WANNA JOIN A CLAN????
4683            \-> Re: WANNA JOIN A CLAN????
4685            \-> Re: WANNA JOIN A CLAN????
4686            \-> Re: WANNA JOIN A CLAN????
4689            \-> Re: WANNA JOIN A CLAN????
4690            \-> Re: WANNA JOIN A CLAN????
4694            \-> Re: WANNA JOIN A CLAN????
4695            \-> Re: WANNA JOIN A CLAN????
4704            \-> Re: WANNA JOIN A CLAN????
4712            \-> Re: WANNA JOIN A CLAN????
4713            \-> Re: WANNA JOIN A CLAN????
4714            \-> Re: WANNA JOIN A CLAN????
4715            \-> Re: WANNA JOIN A CLAN????
4726            \-> Re: WANNA JOIN A CLAN????
4783            \-> Re: WANNA JOIN A CLAN????
4784            \-> Re: WANNA JOIN A CLAN????
4785            \-> Re: WANNA JOIN A CLAN????
4793            \-> Re: WANNA JOIN A CLAN????
4795            \-> Re: WANNA JOIN A CLAN????
4503            Quake Patch question:
4507            how do i create Quake C and MDLs?
4509            \-> Re: how do i create Quake C and MDLs?
4511            \-> Re: how do i create Quake C and MDLs?
4512            \-> Re: how do i create Quake C and MDLs?
4518            \-> Re: how do i create Quake C and MDLs?
4525            \-> Re: how do i create Quake C and MDLs?
4526            \-> Re: how do i create Quake C and MDLs?
4527            \-> Re: how do i create Quake C and MDLs?
4535            \-> Re: how do i create Quake C and MDLs?
4536            \-> Re: how do i create Quake C and MDLs?
4548            \-> Re: how do i create Quake C and MDLs?
4585            \-> Re: how do i create Quake C and MDLs?
4593            \-> Re: how do i create Quake C and MDLs?
4510            Q2 DLL HELP: HOW DO U SPAWN ENTITIES???
4515            \-> Re: Q2 DLL HELP: HOW DO U SPAWN ENTITIES???
4516            Re: Removing pixel explosions from RL's
4517            Re: Turning items on/off with impulse
4582            \-> Re: Turning items on/off with impulse
4519            Re: Wanted:  TICKLISH GUYS (ages 18-23)
4556            \-> Re: Wanted:  TICKLISH GUYS (ages 18-23)
4520            Team Fortress Clan The Jackals are recruiting
4533            Prob's with PROQCC
4534            \-> Re: Prob's with PROQCC
4566            \-> Re: Prob's with PROQCC
4568            \-> Re: Prob's with PROQCC
4572            \-> Re: Prob's with PROQCC
4584            \-> Re: Prob's with PROQCC
4603            \-> Re: Prob's with PROQCC
4540            Re: A Kick ASS idea for a mod! Quake2 only!
4542            light aiming II - HELP
4544            Re: brightness in point of level - QC
4547            Calling a function at the start of a level?
4579            \-> Re: Calling a function at the start of a level?
4586            \-> Re: Calling a function at the start of a level?
4549            Re: Loops that work ?
4554            Team Fortress Clan is Recruiting!
4557            \-> Re: Team Fortress Clan is Recruiting!
4558            Need help with autoexec.cfg file
4559            \-> Re: Need help with autoexec.cfg file
4560            \-> Re: Need help with autoexec.cfg file
4564            Editing QWSV to provide a MOTD
4574            \-> Re: Editing QWSV to provide a MOTD
4592            \-> Re: Editing QWSV to provide a MOTD
4601            \-> Re: Editing QWSV to provide a MOTD
4617            \-> Re: Editing QWSV to provide a MOTD
4621            \-> Re: Editing QWSV to provide a MOTD
4624            \-> Re: Editing QWSV to provide a MOTD
4569            Quake2 DLL question
4570            help help help
4578            \-> Re: help help help
4633            \-> Re: help help help
4573            Re: How can i get lower ping?
4622            \-> Re: How can i get lower ping?
4723            \-> Re: How can i get lower ping?
4738            \-> Re: How can i get lower ping?
4745            \-> Re: How can i get lower ping?
4575            HELP HELP HELP
4596            \-> Re: HELP HELP HELP
4576            HELP HELP HELP
4577            help help help
4580            Turrett Bot ??
4598            \-> Re: Turrett Bot ??
4581            Quake Robot Building
4589            \-> Re: Quake Robot Building
4590            Skin?
4595            \-> Re: Skin?
4597            \-> Re: Skin?
4602            \-> Re: Skin?
4644            \-> Re: Skin?
4648            \-> Re: Skin?
4656            \-> Re: Skin?
4657            \-> Re: Skin?
4599            New Quake server with callback function
4600            Quake I - auto center view
4609            \-> Re: Quake I - auto center view
4652            \-> Re: Quake I - auto center view
4669            \-> Re: Quake I - auto center view
4604            QuakeWorld 2.10 setview net message
4605            AUTOAIM HELP
4632            \-> Re: AUTOAIM HELP
4634            \-> Re: AUTOAIM HELP
4667            \-> Re: AUTOAIM HELP
4606            WANTED - EDITORS FOR NEW Q2 MOD
4607            Level Designing Opportunity
4608            Startup Messages
4611            A cool quake finish
4612            Beginner Quake C
4615            \-> Re: Beginner Quake C
4750            \-> Re: Beginner Quake C
4762            \-> Re: Beginner Quake C
4616            Sound Help.
4647            \-> Re: Sound Help.
4618            AUTOAIM HELP
4620            Quake C Manual
4623            \-> Re: Quake C Manual
4668            \-> Re: Quake C Manual
4697            \-> Re: Quake C Manual
4709            \-> Re: Quake C Manual
4626            Lowering ping times
4630            RE: Bots
4631            Team Fortress clan recruiting
4635            \-> Re: Team Fortress clan recruiting
4639            Help! Can't see the game.
4796            \-> Re: Help! Can't see the game.
4641            Re: Check out www.beartoe.com
4645            Help!
4649            \-> Re: Help!
4651            \-> Re: Help!
4664            \-> Re: Help!
4716            \-> Re: Help!
4655            New Webpage
4661            weapon.skin???
4673            Coven now recruiting
4674            New Quake2 map for CTF
4675            First try..
4703            \-> Re: First try..
4710            \-> Re: First try..
4718            \-> Re: First try..
4719            \-> Re: First try..
4725            \-> Re: First try..
4677            Need Help with Quake 2 maps
4679            Why Not release Q2 source mods?
4701            \-> Re: Why Not release Q2 source mods?
4717            \-> Re: Why Not release Q2 source mods?
4680            Fixed Throwgib.
4681            Not Fixed Throwgib!
4764            \-> Re: Not Fixed Throwgib!
4682            Holo Quake Dude Patch For Quake 2 - ftp.cdrom.com
               | /pub/quake2/dlls/misc/holoqdude.zip
4687            new Quake2 site!!
4688            Fun Games and Free Opportunity!!!
4691            Q2: path variable
4728            \-> Re: Q2: path variable
4740            \-> Re: Q2: path variable
4692            Q2: fov changing from client
4693            Monster momentum from hits?
4805            \-> Re: Monster momentum from hits?
4698            Quake Server Lists:
4700            Re: Bots
4707            \-> Re: Bots
4733            \-> Re: Bots
4746            \-> Re: Bots
4702            Where to put impulse functions?
4711            \-> Re: Where to put impulse functions?
4732            \-> Re: Where to put impulse functions?
4751            \-> Re: Where to put impulse functions?
4708            needed "a q2 coder to assist with a mod"
4720            Quake Bot Building..
4755            \-> Re: Quake Bot Building..
4813            \-> Re: Quake Bot Building..
4721            DO YOU HAVE WHAT IT TAKES TO MAKE QUAKE2 MAPS?
4722            Roaming code
4729            \-> Re: Roaming code
4731            \-> Re: Roaming code
4757            \-> Re: Roaming code
4724            Dynamic waypoints
4727            POWERUP Lights
4737            \-> Re: POWERUP Lights
4741            \-> Re: POWERUP Lights
4765            \-> Re: POWERUP Lights
4730            Quake 2 .dll coders, modelers, sound artists, and texture
               | artists, & latency specialists needed for new Q2 MOD
4735            New Site : JQuake
4758            \-> Re: New Site : JQuake
4759            \-> Re: New Site : JQuake
4736            Blue Grunt Blues
4775            \-> Re: Blue Grunt Blues
4809            \-> Re: Blue Grunt Blues
4739            How do you run all the time???
4742            \-> Re: How do you run all the time???
4743            anyone looking for a clan challenge
4748            \-> Re: anyone looking for a clan challenge
4749            \-> Re: anyone looking for a clan challenge
4744            [Q] Stopping weapon swaying?
4752            \-> Re: [Q] Stopping weapon swaying?
4801            \-> Re: [Q] Stopping weapon swaying?
4861            \-> Re: [Q] Stopping weapon swaying?
4893            \-> Re: [Q] Stopping weapon swaying?
4906            \-> Re: [Q] Stopping weapon swaying?
4747            cross compiling quake II
4797            \-> Re: cross compiling quake II
4800            \-> Re: cross compiling quake II
4834            \-> Re: cross compiling quake II
4837            \-> Re: cross compiling quake II
4753            New Quake2 site
4760            ATTENTION ALL CLANS, MAKE YOURSELF KNOWN !!!!!!!!
4761            Help with a patch
4763            Re: **********TICKLISH GUYS**********
4790            \-> Re: **********TICKLISH GUYS**********
4766            Where is a good place to submit mods?
4771            \-> Re: Where is a good place to submit mods?
4773            \-> Re: Where is a good place to submit mods?
4767            GLQW FREEZE-UP!!
4786            \-> Re: GLQW FREEZE-UP!!
4768            please answer question quake II
4769            Can you run more than one patch?
4772            \-> Re: Can you run more than one patch?
4776            \-> Re: Can you run more than one patch?
4777            \-> Re: Can you run more than one patch?
4778            \-> Re: Can you run more than one patch?
4787            \-> Re: Can you run more than one patch?
4802            \-> Re: Can you run more than one patch?
4860            \-> Re: Can you run more than one patch?
4921            \-> Re: Can you run more than one patch?
4924            \-> Re: Can you run more than one patch?
4928            \-> Re: Can you run more than one patch?
4774            ctf
4779            Just getting started
4780            help with barrels in Q2
4781            Q2 Makefile or Workspace for MSVC 4.2
4794            \-> Re: Q2 Makefile or Workspace for MSVC 4.2
4919            \-> Re: Q2 Makefile or Workspace for MSVC 4.2
4782            Re: Those Blue Grunt Blues
4789            Quake II: looking for a few function
4791            Re: Where to get .dll source?
4792            Re: Quake II: looking for a few functions
4803            New Quake2 site
4804            DLL and Quake2
4810            \-> Re: DLL and Quake2
4818            \-> Re: DLL and Quake2
4823            \-> Re: DLL and Quake2
4824            \-> Re: DLL and Quake2
4806            Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
4808            \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
4828            \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
4862            \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
4883            \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
4905            \-> Re: ###XXXADULTXXXMANGASXXX###ANDFREEXXXXXXXXXX###
4811            Taking out cheats
4812            \-> Re: Taking out cheats
4816            \-> Re: Taking out cheats
4859            \-> Re: Taking out cheats
4814            Jailbreak and Team Reaction
4815            \-> Re: Jailbreak and Team Reaction
4817            ThrowGib -- Bouncin'
4827            \-> Re: ThrowGib -- Bouncin'
4877            \-> Re: ThrowGib -- Bouncin'
4886            \-> Re: ThrowGib -- Bouncin'
4903            \-> Re: ThrowGib -- Bouncin'
4819            map editing question
4820            What exactly is Quake C?
4825            \-> Re: What exactly is Quake C?
4826            \-> Re: What exactly is Quake C?
4832            \-> Re: What exactly is Quake C?
4835            \-> Re: What exactly is Quake C?
4848            \-> Re: What exactly is Quake C?
4852            \-> Re: What exactly is Quake C?
4858            \-> Re: What exactly is Quake C?
4864            \-> Re: What exactly is Quake C?
4821            What exactly is Quake C?
4822            DLL question...
4829            \-> Re: DLL question...
4830            \-> Re: DLL question...
4831            \-> Re: DLL question...
4836            Re: it works i am making so much money !!
4838            \-> Re: it works i am making so much money !!
4839            \-> Re: it works i am making so much money !!
4842            \-> Re: it works i am making so much money !!
4844            \-> Re: it works i am making so much money !!
4845            \-> Re: it works i am making so much money !!
4847            \-> Re: it works i am making so much money !!
4840            Help me please
4843            \-> Re: Help me please
4846            \-> Re: Help me please
4841            makeing gamma changes work with 3dfx help please
4850            \-> Re: makeing gamma changes work with 3dfx help please
4849            BBS Games - BBS FAQS
4851            QuakeWorld Cheat
4853            Map manipulation?
4854            SUPER LARGE FILE SITE FOUND!
4884            \-> Re: SUPER LARGE FILE SITE FOUND!
4855            How do you set up your own quake 2 server?
4870            \-> Re: How do you set up your own quake 2 server?
4856            Quake C how best too learn
4874            \-> Re: Quake C how best too learn
4880            \-> Re: Quake C how best too learn
4885            \-> Re: Quake C how best too learn
4911            \-> Re: Quake C how best too learn
4857            World's Funniest Computer Help Tales - FREE Contest - Win CASH!
4865            Need BSP/MAP converter (quake1 -> quake2)
4866            \-> Re: Need BSP/MAP converter (quake1 -> quake2)
4895            \-> Re: Need BSP/MAP converter (quake1 -> quake2)
4899            \-> Re: Need BSP/MAP converter (quake1 -> quake2)
4868            Quake server lists
4869            Quake Public Source Code/DLL Coding
4872            Progs.Dat files
4876            \-> Re: Progs.Dat files
4873            G Hook in TF
4920            \-> Re: G Hook in TF
4881            Anyway to call new functions on client
4882            Z_Getspace overflow ????
4896            \-> Re: Z_Getspace overflow ????
4940            \-> Re: Z_Getspace overflow ????
4887            [Q] How to distribute a finished mod?
4888            \-> Re: [Q] How to distribute a finished mod?
4891            \-> Re: [Q] How to distribute a finished mod?
4897            \-> Re: [Q] How to distribute a finished mod?
4889            Returning Console Variables as String
4910            \-> Re: Returning Console Variables as String
4913            \-> Re: Returning Console Variables as String
4916            \-> Re: Returning Console Variables as String
4894            Re: Quake C...
4898            Where to get QuakeC?
4909            \-> Re: Where to get QuakeC?
4900            Getting started with Editing
4908            \-> Re: Getting started with Editing
4901            -HoS- Recruiting
4902            \-> Re: -HoS- Recruiting
4904            Quake Demos
4912            \-> Re: Quake Demos
4907            quake2 dlls: Compiles but crashes!!
4917            \-> Re: quake2 dlls: Compiles but crashes!!
4918            Air Quake Problem!! Mod_LoadBrushModel:progs/plane3.mdl has
               | wrong version number (808464432 sould be 29)
4922            SOBS
4923            CLAN {{SOBS}}TRY-OUTS
4925            New Quake swebpage (covers Quake-C)
4926            FORUM ON: LPB/HPG auto-kick script for servers...
4927            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4929            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4932            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4938            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4941            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4943            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4945            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4946            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4947            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4948            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4949            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4950            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4954            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4956            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4958            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4960            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4962            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4965            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...
4930            Centerprint with WriteChar/WriteString?
4935            \-> Re: Centerprint with WriteChar/WriteString?
4931            Urgent Request please for DM Cheat codes...
4934            \-> Re: Urgent Request please for DM Cheat codes...
4937            \-> Re: Urgent Request please for DM Cheat codes...
4939            \-> Re: Urgent Request please for DM Cheat codes...
4944            \-> Re: Urgent Request please for DM Cheat codes...
4951            \-> Re: Urgent Request please for DM Cheat codes...
4961            \-> Re: Urgent Request please for DM Cheat codes...
4933            Q2 DLL challange...
4942            COWBOYS FROM HELL QUAKE CLAN NEEDS MEMBERS AND SERVER
4952            Quake Page
4953            QW server Progs
4955            Re: FORUM ON: LPB/HPG auto-kick script for servers...I AGREE
               | 100%!!!!!!!!!!!!!!!!!!!
4959            \-> Re: FORUM ON: LPB/HPG auto-kick script for servers...I
               | AGREE 100%!!!!!!!!!!!!!!!!!!!
4963            Re: Q2 DLL challenge...
4964            Attack_Finished in DLL
4968            Re: FREE XXX PICS & MORE @ http://www.xxxpics.org
-----------------------------------------------------------
path: /newsgrps/quake_c/98Mar/
-----------------------------------------------------------
5298            Re: All this porn crap!!!
5300            \-> Re: All this porn crap!!!
5330            \-> Re: All this porn crap!!!
5353            \-> Re: All this porn crap!!!
5302            Help
5350            \-> Re: Help
5303            Re: centerprint and string concatenation
5310            \-> Re: centerprint and string concatenation
5317            \-> Re: centerprint and string concatenation
5319            \-> Re: centerprint and string concatenation
5333            \-> Re: centerprint and string concatenation
5304            Re: FRESH KISSES
5312            \-> Re: FRESH KISSES
5305            contacting a server.
5309            \-> Re: contacting a server.
5306            Re: proxy??
5357            \-> Re: proxy??
5394            \-> Re: proxy??
5399            \-> Re: proxy??
5311            A couple QC quezzies...
5348            \-> Re: A couple QC quezzies...
5313            Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS PORN
               | SPAMMER)
5316            \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
5318            \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
5328            \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
5336            \-> Re: JULIA ROBERTS SEX PICS!! (SPRINT IS SUPPORTING THIS
               | PORN SPAMMER)
5314            Re: qoole
5365            \-> Re: qoole
5469            \-> Re: qoole
5315            VQuake doesn't run.  Please help
5320            Must sell unopened Quake II
5573            \-> Re: Must sell unopened Quake II
5321            Reaper Bots Source Code Help
5437            \-> Re: Reaper Bots Source Code Help
5322            Reaper Bots Source Code Help
5323            Re: Quake Weapons
5324            \-> Re: Quake Weapons
5325            Reaper Bots Source Code Help
5326            Reaper Bots Source Code Help
5327            Reaper Bots Source Code Help
5331            How do I make my own Monsters/Players
5334            \-> Re: How do I make my own Monsters/Players
5339            \-> Re: How do I make my own Monsters/Players
5346            \-> Re: How do I make my own Monsters/Players
5354            \-> Re: How do I make my own Monsters/Players
5332            QW/CTF/.QC - How to tell server to automatically quit at 6am???
5349            \-> Re: QW/CTF/.QC - How to tell server to automatically quit
               | at 6am???
5414            \-> Re: QW/CTF/.QC - How to tell server to automatically quit
               | at 6am???
5335            quake 2 dll big problem! Please HELP!
5345            \-> Re: quake 2 dll big problem! Please HELP!
5337            Re: Building Gamex86.dll
5338            I need help on Quake(1) QuakeC
5467            \-> Re: I need help on Quake(1) QuakeC
5340            Re: Quake c help!!
5371            \-> Re: Quake c help!!
5378            \-> Re: Quake c help!!
5383            \-> Re: Quake c help!!
5387            \-> Re: Quake c help!!
5341            Help with more than 1 player model...
5347            \-> Re: Help with more than 1 player model...
5342            Dropping weapons when dead??
5343            PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
5344            \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
5351            \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
5385            \-> Re: PLEASE READ. I WOULD LIKE SOME FEEDBACK!!!!!!!
5352            quake demos-film@11
5531            \-> Re: quake demos-film@11
5356            About my previous item...
5360            SPECIFIC QuakeC Questions...
5363            \-> Re: SPECIFIC QuakeC Questions...
5426            \-> Re: SPECIFIC QuakeC Questions...
5361            StoogeBot Hack
5362            super
5366            \-> Re: super
5409            \-> Re: super
5419            \-> Re: super
5434            \-> Re: super
5435            \-> Re: super
5364            Help Needed For Stargate SG-1/Quake Total Conversion!
5368            Re: Fast Cash!  Legal and easy!
5373            \-> Re: Fast Cash!  Legal and easy!
5375            \-> Re: Fast Cash!  Legal and easy!
5380            \-> Re: Fast Cash!  Legal and easy!
5382            \-> Re: Fast Cash!  Legal and easy!
5393            \-> Re: Fast Cash!  Legal and easy!
5370            CTF question
5440            \-> Re: CTF question
5441            \-> Re: CTF question
5372            QUAKE C
5407            \-> Re: QUAKE C
5374            Alien Quake
5388            \-> Re: Alien Quake
5396            \-> Re: Alien Quake
5405            \-> Re: Alien Quake
5410            \-> Re: Alien Quake
5420            \-> Re: Alien Quake
5376            Quake C needed!!!
5377            what is wrong with the v3.14 source
5379            \-> Re: what is wrong with the v3.14 source
5416            \-> Re: what is wrong with the v3.14 source
5418            \-> Re: what is wrong with the v3.14 source
5384            Where to find Quake C utilities - compilers, decompilers, &
               | source examples
5386            Multiplayer Problem
5390            Please help! A newbie at QuakeC
5391            \-> Re: Please help! A newbie at QuakeC
5392            some quake settings
5395            NEW TEAM FORTRESS QUAKE CLAN
5397            QuakeC Questions:  Flying Players and Onjoin Colorselecting
5400            \-> Re: QuakeC Questions:  Flying Players and Onjoin
               | Colorselecting
5411            \-> Re: QuakeC Questions:  Flying Players and Onjoin
               | Colorselecting
5398            How to Improve Your Ping
5401            Glowing Artifacts In Quake C
5417            \-> Re: Glowing Artifacts In Quake C
5422            \-> Re: Glowing Artifacts In Quake C
5436            \-> Re: Glowing Artifacts In Quake C
5438            \-> Re: Glowing Artifacts In Quake C
5447            \-> Re: Glowing Artifacts In Quake C
5449            \-> Re: Glowing Artifacts In Quake C
5452            \-> Re: Glowing Artifacts In Quake C
5462            \-> Re: Glowing Artifacts In Quake C
5402            Join TLD Clan .......
5412            \-> Re: Join TLD Clan .......
5403            TLD Clan - Recruiting.
5404            Cleverest, Funniest Quake Clan Around..
5406            Ping in Quake2
5415            \-> Re: Ping in Quake2
5408            Question you're probably bored of by now!
5413            \-> Re: Question you're probably bored of by now!
5476            \-> Re: Question you're probably bored of by now!
5421            Quake2 and builder3
5423            netwok installation problem with quake 2...
5424            (no subject)
5425            I need Help on aliases for quake 1 Please help!!!!!!!!!!!!
5431            \-> Re: I need Help on aliases for quake 1 Please
               | help!!!!!!!!!!!!
5427            test
5428            HELP Compiling DLL files
5429            Compiling Q2 DLL files
5430            Q2 Coder Needed For the NIGHTFALL TC
5432            ##~~Like Quake??-Join a CLAN~~##
5451            \-> Re: ##~~Like Quake??-Join a CLAN~~##
5459            \-> Re: ##~~Like Quake??-Join a CLAN~~##
5433            alien quake 1.1
5439            Re: full games
5443            QuakeC Flying Code
5444            Re: Cheating
5497            \-> Re: Cheating
5445            Projectile Trig problem
5466            \-> Re: Projectile Trig problem
5481            \-> Re: Projectile Trig problem
5496            \-> Re: Projectile Trig problem
5446            Q2 Level Designer?
5454            \-> Re: Q2 Level Designer?
5461            \-> Re: Q2 Level Designer?
5473            \-> Re: Q2 Level Designer?
5529            \-> Re: Q2 Level Designer?
5448            Attention Quake1/Quake2 Bot players!!
5450            Game Design Message Board
5453            CTF Skin Change?
5455            !!HELP FOR HOLODUKE-PATCH NEEDED!!
5456            I NEED HELP FOR A HOLOGRAM PATCH!!
5495            \-> Re: I NEED HELP FOR A HOLOGRAM PATCH!!
5557            \-> Re: I NEED HELP FOR A HOLOGRAM PATCH!!
5457            Please help me.
5458            new console in Quake 1
5460            \-> Re: new console in Quake 1
5468            \-> Re: new console in Quake 1
5515            \-> Re: new console in Quake 1
5465            I need Quake C help
5494            \-> Re: I need Quake C help
5470            Ho to learn?
5475            \-> Re: Ho to learn?
5493            \-> Re: Ho to learn?
5471            Hologram / Holoduke help needed!!!
5509            \-> Re: Hologram / Holoduke help needed!!!
5511            \-> Re: Hologram / Holoduke help needed!!!
5522            \-> Re: Hologram / Holoduke help needed!!!
5472            X Y and Z Positioning
5478            \-> Re: X Y and Z Positioning
5492            \-> Re: X Y and Z Positioning
5474            Help with Realism DLL
5477            Starting Quake Coop in Hardest Mode
5491            \-> Re: Starting Quake Coop in Hardest Mode
5506            \-> Re: Starting Quake Coop in Hardest Mode
5516            \-> Re: Starting Quake Coop in Hardest Mode
5479            Type mismatch error...what????
5490            \-> Re: Type mismatch error...what????
5517            \-> Re: Type mismatch error...what????
5480            Can some tell me were Crouching & unCrouching is?
5520            \-> Re: Can some tell me were Crouching & unCrouching is?
5482            Quake C start
5485            \-> Re: Quake C start
5489            \-> Re: Quake C start
5537            \-> Re: Quake C start
5561            \-> Re: Quake C start
5483            remove the pixel explosion...
5486            \-> Re: remove the pixel explosion...
5488            \-> Re: remove the pixel explosion...
5487            well-commented QC files [Q1].
5498            Estepbot 2.000, new version now in English language
5499            script
5513            \-> Re: script
5500            NEEDED:example of a Recoil that pushes you back (Q2)
5556            \-> Re: NEEDED:example of a Recoil that pushes you back (Q2)
5501            I'm still looking for help to my HOLODUKE patch!!!
5502            Person to Bike Model Change
5503            NEW Quake 1 - 2 Site!
5504            Quake C with Quake2
5535            \-> Re: Quake C with Quake2
5507            CRBots keep kickin my...
5521            \-> Re: CRBots keep kickin my...
5510            IP Address traps and Say traps
5518            \-> Re: IP Address traps and Say traps
5544            \-> Re: IP Address traps and Say traps
5514            HELP with Quake2 Mod Idea
5524            Srvmod 2.0b1: extended map cycling, banning, messages
5525            X-Com TC Code
5526            New Quake2 site
5527            Where's AlienQuake 1.0??
5528            Need staff members for my Quake2 site
5532            Calling all quakec geniuses!
5542            \-> Re: Calling all quakec geniuses!
5615            \-> Re: Calling all quakec geniuses!
5533            Q95.Bat Problem Please Help
5543            \-> Re: Q95.Bat Problem Please Help
5534            Rocket accuracy - QC Patch
5568            \-> Re: Rocket accuracy - QC Patch
5583            \-> Re: Rocket accuracy - QC Patch
5536            failed to load game dll
5558            \-> Re: failed to load game dll
5538            A few quesions on qc
5552            \-> Re: A few quesions on qc
5540            +mlook Swimming
5541            Solaris and q2 will it work
5546            DIABLO 2 Site
5547            QuakeC
5548            ***** WE WANT YOU  *****
5549            AI help (Q1)
5559            \-> Re: AI help (Q1)
5551            QuakeWorld Server Testing
5553            how to program other commands than "impulse"
5562            \-> Re: how to program other commands than "impulse"
5555            GCSE Research
5560            QC
5563            XXX QUAKE
5567            \-> Re: XXX QUAKE
5585            \-> Re: XXX QUAKE
5564            Great new XXX Quake and Q2 levels and skins!!
5565            Creating 3d models for Q2
5587            \-> Re: Creating 3d models for Q2
5600            \-> Re: Creating 3d models for Q2
5566            Quake 'n' Stuff
5569            Demos
5579            \-> Re: Demos
5570            Help with QuakeC please!
5575            \-> Re: Help with QuakeC please!
5571            Virtual servers
5572            Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
5576            \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
5580            \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
5584            \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
5597            \-> Re: Heres a new prob GUYS!!!!  Reward for helpin me!!!!!!!
5578            Civilians!
5581            \-> Re: Civilians!
5582            US Robotics modem problems
5586            New warez site,quake2,quake,duke nukem,and more!
5588            New Games Site!!
5589            Got a NaN velocity on player
5590            id's quake-c code
5591            Help with Meddle
5592            Quake 2 code won't compile
5607            \-> Re: Quake 2 code won't compile
5593            Help
5594            sectioning of the Bounding Box
5599            \-> Re: sectioning of the Bounding Box
5610            \-> Re: sectioning of the Bounding Box
5595            NEW GAMES SITES!!! FIND OUT HERE!!!
5598            Guide to Computers:
5601            To those asking for "Civilian" code
5602            Quake C copyrights
5603            \-> Re: Quake C copyrights
5628            \-> Re: Quake C copyrights
5631            \-> Re: Quake C copyrights
5604            The Camper's Page Updated
5605            Total Conversion to be Published
5606            Total Conversion to Be Published
5608            Junk Mailers
5609            QuakeC`
5611            RE: Q95.bat
5612            Quake C
5652            \-> Re: Quake C
5613            Does anyone have/know a good instruction manual on QuakeI TC?
5630            \-> Re: Does anyone have/know a good instruction manual on
               | QuakeI TC?
5649            \-> Re: Does anyone have/know a good instruction manual on
               | QuakeI TC?
5614            Help me : MDL to 3DS
5616            It is true
5617            Ground Assault
5618            Z_Malloc Error--- Please Help!!!
5619            Need help with QuakeC!
5620            \-> Re: Need help with QuakeC!
5621            Suicide Patch
5634            \-> Re: Suicide Patch
5623            Where is STAR TREK: FIRST CONTACT TC?
5624            team needs artists
5627            Quake for LCDBIOS?
5629            Launching quake c files
5646            \-> Re: Launching quake c files
5632            Sounds...
5633            Instructions having side effects.. variables changing value?
5635            \-> Re: Instructions having side effects.. variables changing
               | value?
5636            QuakeC & 4 questions
5641            \-> Re: QuakeC & 4 questions
5648            \-> Re: QuakeC & 4 questions
5651            \-> Re: QuakeC & 4 questions
5639            HELP WITH DM'S!!!!!!!!!!!
5640            \-> Re: HELP WITH DM'S!!!!!!!!!!!
5642            VISIST: Quake2 reviews site
5643            Need staff members for Quake2 site
5644            NEW GAMES SITE!! CHECK IT OUT!!
5645            MY FRIENDLY ADVISE: Re: MAKE MONEY ON THE INTERNET!!!
5647            Lead target?
5650            \-> Re: Lead target?
5653            quake II update
-----------------------------------------------------------
rec.games.computer.quake.servers
path: /newsgrps/servers/
-----------------------------------------------------------
8844            Re: Gamespy 1.52 Serial number Wanted
8847            \-> Re: Gamespy 1.52 Serial number Wanted
8854            \-> Re: Gamespy 1.52 Serial number Wanted
8858            \-> Re: Gamespy 1.52 Serial number Wanted
8862            \-> Re: Gamespy 1.52 Serial number Wanted
8863            \-> Re: Gamespy 1.52 Serial number Wanted
8866            \-> Re: Gamespy 1.52 Serial number Wanted
8869            \-> Re: Gamespy 1.52 Serial number Wanted
8873            \-> Re: Gamespy 1.52 Serial number Wanted
8874            \-> Re: Gamespy 1.52 Serial number Wanted
8875            \-> Re: Gamespy 1.52 Serial number Wanted
8878            \-> Re: Gamespy 1.52 Serial number Wanted
8880            \-> Re: Gamespy 1.52 Serial number Wanted
8881            \-> Re: Gamespy 1.52 Serial number Wanted
8882            \-> Re: Gamespy 1.52 Serial number Wanted
8884            \-> Re: Gamespy 1.52 Serial number Wanted
8886            \-> Re: Gamespy 1.52 Serial number Wanted
8892            \-> Re: Gamespy 1.52 Serial number Wanted
8894            \-> Re: Gamespy 1.52 Serial number Wanted
8895            \-> Re: Gamespy 1.52 Serial number Wanted
8913            \-> Re: Gamespy 1.52 Serial number Wanted
8916            \-> Re: Gamespy 1.52 Serial number Wanted
8919            \-> Re: Gamespy 1.52 Serial number Wanted
8921            \-> Re: Gamespy 1.52 Serial number Wanted
8923            \-> Re: Gamespy 1.52 Serial number Wanted
8925            \-> Re: Gamespy 1.52 Serial number Wanted
8932            \-> Re: Gamespy 1.52 Serial number Wanted
8934            \-> Re: Gamespy 1.52 Serial number Wanted
8937            \-> Re: Gamespy 1.52 Serial number Wanted
8942            \-> Re: Gamespy 1.52 Serial number Wanted
8944            \-> Re: Gamespy 1.52 Serial number Wanted
8945            \-> Re: Gamespy 1.52 Serial number Wanted
8948            \-> Re: Gamespy 1.52 Serial number Wanted
8949            \-> Re: Gamespy 1.52 Serial number Wanted
8950            \-> Re: Gamespy 1.52 Serial number Wanted
8953            \-> Re: Gamespy 1.52 Serial number Wanted
8954            \-> Re: Gamespy 1.52 Serial number Wanted
8956            \-> Re: Gamespy 1.52 Serial number Wanted
8957            \-> Re: Gamespy 1.52 Serial number Wanted
8964            \-> Re: Gamespy 1.52 Serial number Wanted
8965            \-> Re: Gamespy 1.52 Serial number Wanted
8966            \-> Re: Gamespy 1.52 Serial number Wanted
8967            \-> Re: Gamespy 1.52 Serial number Wanted
8968            \-> Re: Gamespy 1.52 Serial number Wanted
8969            \-> Re: Gamespy 1.52 Serial number Wanted
8971            \-> Re: Gamespy 1.52 Serial number Wanted
8974            \-> Re: Gamespy 1.52 Serial number Wanted
8978            \-> Re: Gamespy 1.52 Serial number Wanted
8981            \-> Re: Gamespy 1.52 Serial number Wanted
8982            \-> Re: Gamespy 1.52 Serial number Wanted
8984            \-> Re: Gamespy 1.52 Serial number Wanted
8985            \-> Re: Gamespy 1.52 Serial number Wanted
8986            \-> Re: Gamespy 1.52 Serial number Wanted
8988            \-> Re: Gamespy 1.52 Serial number Wanted
8989            \-> Re: Gamespy 1.52 Serial number Wanted
8998            \-> Re: Gamespy 1.52 Serial number Wanted
8999            \-> Re: Gamespy 1.52 Serial number Wanted
9002            \-> Re: Gamespy 1.52 Serial number Wanted
9003            \-> Re: Gamespy 1.52 Serial number Wanted
9004            \-> Re: Gamespy 1.52 Serial number Wanted
9005            \-> Re: Gamespy 1.52 Serial number Wanted
9007            \-> Re: Gamespy 1.52 Serial number Wanted
9008            \-> Re: Gamespy 1.52 Serial number Wanted
9014            \-> Re: Gamespy 1.52 Serial number Wanted
9015            \-> Re: Gamespy 1.52 Serial number Wanted
9018            \-> Re: Gamespy 1.52 Serial number Wanted
9023            \-> Re: Gamespy 1.52 Serial number Wanted
9024            \-> Re: Gamespy 1.52 Serial number Wanted
9030            \-> Re: Gamespy 1.52 Serial number Wanted
9031            \-> Re: Gamespy 1.52 Serial number Wanted
9032            \-> Re: Gamespy 1.52 Serial number Wanted
9033            \-> Re: Gamespy 1.52 Serial number Wanted
9036            \-> Re: Gamespy 1.52 Serial number Wanted
9045            \-> Re: Gamespy 1.52 Serial number Wanted
9046            \-> Re: Gamespy 1.52 Serial number Wanted
9047            \-> Re: Gamespy 1.52 Serial number Wanted
9049            \-> Re: Gamespy 1.52 Serial number Wanted
9064            \-> Re: Gamespy 1.52 Serial number Wanted
9066            \-> Re: Gamespy 1.52 Serial number Wanted
9070            \-> Re: Gamespy 1.52 Serial number Wanted
9079            \-> Re: Gamespy 1.52 Serial number Wanted
9083            \-> Re: Gamespy 1.52 Serial number Wanted
8845            Re: how to run a quake2 server with cable modem?
8849            \-> Re: how to run a quake2 server with cable modem?
8846            Re: How to get list of servers?
8848            Problems with firewall!!
8851            \-> Re: Problems with firewall!!
8853            \-> Re: Problems with firewall!!
8860            \-> Re: Problems with firewall!!
8850            Re: Error message.
8856            \-> Re: Error message.
8852            Re: Ping rates
8857            Q Proxy for SGI IRIX
8859            Re: Help setting up a Q1 CTF server, please.
8861            qtank servers
8865            help
8867            u_remove on full update
8885            \-> Re: u_remove on full update
8935            \-> Re: u_remove on full update
9043            \-> Re: u_remove on full update
8868            Quake/Qauke2 server monitoring
8871            \-> Re: Quake/Qauke2 server monitoring
8961            \-> Re: Quake/Qauke2 server monitoring
8870            Need help. Setting up quake server on unix box
8877            \-> Re: Need help. Setting up quake server on unix box
8872            Worldcraft CTF .FGD file for Quake2
8876            best.com address?
8879            configuring a coop game with QW ?
8928            \-> Re: configuring a coop game with QW ?
8883            Quake MP observation view
8929            \-> Re: Quake MP observation view
8893            Re: How to run quake server using multiple types of connections
8930            \-> Re: How to run quake server using multiple types of
               | connections
8896            HONG KONG $600$ OFFER $600$ REWARD-OFFER $600$
               | REWARD-OFFER$600$.. REWARD-
8897            KONG $600$ OFFER $600$ REWARD-OFFER $600$ REWARD-OFFER$600$..
               | REWARD-
8900            Help: How to set a quake2 server under FreeBSD.
8951            \-> Re: Help: How to set a quake2 server under FreeBSD.
8901            proxy/firewall question
8903            \-> Re: proxy/firewall question
8908            \-> Re: proxy/firewall question
9071            \-> Re: proxy/firewall question
9072            \-> Re: proxy/firewall question
8902            Setup FireWALL for internal QW server?
8904            Re: QuakeWorld and Passwords
8905            Re: Quake Rally
8907            \-> Re: Quake Rally
8906            Re: Need help guarding against crashes, or record IP# program
8909            best.com address?
8910            Newbies, here's a server for you!  LMCTF (Capture The Flag)
8914            \-> Re: Newbies, here's a server for you!  LMCTF (Capture The
               | Flag)
8955            \-> Re: Newbies, here's a server for you!  LMCTF (Capture The
               | Flag)
8911            Why not open a superheros2 server??
8912            AWESOME NEW SITE - CHECK IT OUT
8915            !!!!!!!!!!!!!!!!!NEW QUAKE SITE!!!!!!!!!!!
8917            bad pings with 56k
8918            \-> Re: bad pings with 56k
8922            \-> Re: bad pings with 56k
8933            \-> Re: bad pings with 56k
9013            \-> Re: bad pings with 56k
9019            \-> Re: bad pings with 56k
9021            \-> Re: bad pings with 56k
9027            \-> Re: bad pings with 56k
9053            \-> Re: bad pings with 56k
9058            \-> Re: bad pings with 56k
9061            \-> Re: bad pings with 56k
9076            \-> Re: bad pings with 56k
9082            \-> Re: bad pings with 56k
8920            Linux quake server, where to download it????
8931            \-> Re: Linux quake server, where to download it????
8924            SZ_GetSpace: overflow without allowoverflow setSys_Error:
8926            Re: CTF Server---how?
8927            Newbie nedds help
8979            \-> Re: Newbie nedds help
8938            WWW.TELEFRAGGED.COM-A WARNING
8940            Australian Quake2 Servers
8960            \-> Re: Australian Quake2 Servers
8943            I really want Servers
8946            Re: Tombraider2 walkthrough
8958            \-> Re: Tombraider2 walkthrough
8959            \-> Re: Tombraider2 walkthrough
8977            \-> Re: Tombraider2 walkthrough
9038            \-> Re: Tombraider2 walkthrough
9039            \-> Re: Tombraider2 walkthrough
8947            Looking for east coast servers
8972            \-> Re: Looking for east coast servers
8995            \-> Re: Looking for east coast servers
8952            Quake 2 IP Port info.
8975            \-> Re: Quake 2 IP Port info.
8996            \-> Re: Quake 2 IP Port info.
8962            Gamespy 1.52 Serial number<<here>> (0/1)
8963            Gamespy 1.52 Serial number<<here>> (1/1)
8970            The only Quake page you need
9010            \-> Re: The only Quake page you need
8973            The only Quake page you need
8976            !VISIT MY WEBSITE !!!!
8980            Quake 1 team play mods---NO d/l needed for client
8983            We need members
8992            Wondering~~~
8993            Wondering~~~
8994            How do I setup a quake server on windows 95
9035            \-> Re: How do I setup a quake server on windows 95
8997            Connecticut Based Clan WANTS YOU!!!
9050            \-> Re: Connecticut Based Clan WANTS YOU!!!
9000            CPU Utilization for Q1 server
9011            \-> Re: CPU Utilization for Q1 server
9029            \-> Re: CPU Utilization for Q1 server
9067            \-> Re: CPU Utilization for Q1 server
9078            \-> Re: CPU Utilization for Q1 server
9006            Need help with two LAN cards & Quake
9012            Re: qw server on a nt4 box
9016            Re: Can't connect to certain levels....PLEASE HELP!!!
9017            \-> Re: Can't connect to certain levels....PLEASE HELP!!!
9022            \-> Re: Can't connect to certain levels....PLEASE HELP!!!
9054            \-> Re: Can't connect to certain levels....PLEASE HELP!!!
9020            Find CTF server in Taiwan
9065            \-> Re: Find CTF server in Taiwan
9068            \-> Re: Find CTF server in Taiwan
9025            Quake2 dedicated server for Solaris X86
9026            qw server on a nt4 box
9028            () Welcome to the Quake newsgroups! ()
9034            quake server opened 24H/24 at quake.neotech.fr
9037            What makes a Quake World Master?
9042            \-> Re: What makes a Quake World Master?
9073            \-> Re: What makes a Quake World Master?
9041            Quake2 Shock!!!!!
9044            setting up CTF server
9086            \-> Re: setting up CTF server
9048            Can't connect to certain levels....PLEASE HELP!!!
9051            Re: bad pings with 56k [ bad even at 2 hops! ]
9074            \-> Re: bad pings with 56k [ bad even at 2 hops! ]
9052            Quake2 server "plug"
9055            Server port
9056            Linux Quake server HELP needed.
9084            \-> Re: Linux Quake server HELP needed.
9057            best.com address?
9059            motd/welcome message - how to set on qw server
9060            optimizing?
9063            Quake Server/Homepage
9069            Re: Cool Cash
9075            \-> Re: Cool Cash
9077            Slow quake
9085            \-> Re: Slow quake
9080            Re: Gamespy 1.52 Serial, have it, seen it, tried it!
9081            Bad cross Atlanitic connection
9087            Quake Level Contest!
9088            Re: test
9089            test
-----------------------------------------------------------
Prefabricated Qoole Objects for Quake
path: /prefabs1/
-----------------------------------------------------------
===============================================================================
=  Qoole Prefabricated Object Libraries for Quake1                            =
=  Select the different directories to previews the prefab objects first.     =
=  Select the program INSTALL.EXE to install ALL the prefab objects.          =
===============================================================================

README.TXT           Readme file for the Qoole Prefab Libraries

INSTALL.EXE          This program will install ALL the Qauek1 prefab
                     objects under your Qoole directory on the harddrive.
                     This installation will take up approximately
                     7.5 megabytes of diskspace.

airplane\
alphabet\
applianc\
arches\
bathroom\
beds\
bridges\
candles\
catwalk\
castle\
ceilings\
chairs\
chess\
church\
computer\
doors\
elevator\
fence\
fireplce\
fountain\
grates\
hallways\
lights\
misc\
pillars\
rooms\
shapes\
shelves\
ships\
stairs\
statue\
supports\
switches\
symbols\
tables\
teleport\
tombs\
traps\
trees\
vehicles\
well\
windows\
-----------------------------------------------------------
path: /prefabs1/airplane/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\qair.txt          2,111  Documentation Text File
preview0.bsp         499,048  PreCompiled Quake Map
preview1.bsp         297,372  PreCompiled Quake Map

QAIR1.QLE             31,445  Qoole Object File
QAIR2.QLE             20,598  Qoole Object File
QAIR3.QLE             18,228  Qoole Object File
QAIR4.QLE             20,643  Qoole Object File
QAIR5.QLE             31,007  Qoole Object File
QAIR6.QLE             26,651  Qoole Object File
QAIR7.QLE             15,404  Qoole Object File
QAIR8.QLE             17,806  Qoole Object File
QAIR9.QLE             19,482  Qoole Object File
QAIR10.QLE            26,543  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/alphabet/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\alphabet.txt      1,531  Documentation Text File
preview0.bsp         144,736  PreCompiled Quake Map
preview1.bsp         200,564  PreCompiled Quake Map

0.QLE                  8,890  Qoole Object File
1.QLE                  1,789  Qoole Object File
2.QLE                  6,518  Qoole Object File
3.QLE                 10,830  Qoole Object File
4.QLE                  2,617  Qoole Object File
5.QLE                  7,581  Qoole Object File
6.QLE                 14,787  Qoole Object File
7.QLE                  1,639  Qoole Object File
8.QLE                 16,242  Qoole Object File
9.QLE                 14,817  Qoole Object File
A.QLE                  6,585  Qoole Object File
B.QLE                 11,545  Qoole Object File
C.QLE                  8,958  Qoole Object File
D.QLE                  4,896  Qoole Object File
E.QLE                 10,734  Qoole Object File
F.QLE                  2,500  Qoole Object File
G.QLE                 10,643  Qoole Object File
H.QLE                  2,605  Qoole Object File
I.QLE                   ,897  Qoole Object File
J.QLE                  7,499  Qoole Object File
K.QLE                  2,744  Qoole Object File
L.QLE                  1,754  Qoole Object File
M.QLE                 10,478  Qoole Object File
N.QLE                  5,720  Qoole Object File
O.QLE                  9,799  Qoole Object File
P.QLE                  6,626  Qoole Object File
Q.QLE                 11,594  Qoole Object File
R.QLE                  7,536  Qoole Object File
S.QLE                 10,705  Qoole Object File
T.QLE                  1,811  Qoole Object File
U.QLE                  5,634  Qoole Object File
V.QLE                  2,535  Qoole Object File
W.QLE                 10,519  Qoole Object File
X.QLE                  1,781  Qoole Object File
Y.QLE                  4,896  Qoole Object File
Z.QLE                  2,745  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/applianc/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\furn_jd.txt       3,404  Documentation Text File
info\furn_jd1.txt      1,427  Documentation Text File
info\furn_tc.txt       2,339  Documentation Text File
info\furn_tc1.txt      1,170  Documentation Text File
info\odd.txt           1,425  Documentation Text File
info\odd1.txt            419  Documentation Text File
preview0.bsp         460,460  PreCompiled Quake Map
preview1.bsp         143,988  PreCompiled Quake Map
preview2.bsp         156,804  PreCompiled Quake Map
preview3.bsp          93,480  PreCompiled Quake Map
preview4.bsp         240,336  PreCompiled Quake Map

BLENDER.QLE            5,739  Qoole Object File
DISHWASH.QLE           2,653  Qoole Object File
ENTCENT.QLE            6,272  Qoole Object File
FRIDGE.QLE             7,090  Qoole Object File
FRIDGE1.QLE            3,334  Qoole Object File
FURN14.QLE             6,434  Qoole Object File
STOVE.QLE              7,010  Qoole Object File
STOVE_AB.QLE           8,180  Qoole Object File
TV.QLE                 4,783  Qoole Object File
TV_AB.QLE              8,757  Qoole Object File
TV_RP.QLE              7,512  Qoole Object File
TV_RS.QLE             11,311  Qoole Object File
TV_SG.QLE              6,922  Qoole Object File
VACUUM.QLE             8,313  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/arches/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\arch.txt          1,442  Documentation Text File
info\archwall.txt      1,299  Documentation Text File
info\cyarch.txt        3,463  Documentation Text File
info\cypunk01.txt      1,228  Documentation Text File
preview0.bsp         161,040  PreCompiled Quake Map
preview1.bsp          36,828  PreCompiled Quake Map
preview2.bsp         376,544  PreCompiled Quake Map

2ARCH.QLE             19,334  Qoole Object File
ARCH.QLE              14,842  Qoole Object File
ARCH01.QLE            12,267  Qoole Object File
ARCH02.QLE             9,198  Qoole Object File
ARCH03.QLE            14,735  Qoole Object File
ARCH04.QLE             9,729  Qoole Object File
ARCH05.QLE            10,233  Qoole Object File
ARCH06.QLE             8,684  Qoole Object File
ARCH07.QLE            21,714  Qoole Object File
ARCH08.QLE            15,186  Qoole Object File
ARCHWALL.QLE          16,366  Qoole Object File
CYARCH01.QLE           3,492  Qoole Object File
CYARCH02.QLE           5,494  Qoole Object File
CYARCH03.QLE           5,598  Qoole Object File
CYARCHX2.QLE           6,935  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/bathroom/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\basin1.txt        1,210  Documentation Text File
info\furn_tc.txt       2,339  Documentation Text File
info\furn_tc1.txt      1,170  Documentation Text File
info\odd.txt           1,425  Documentation Text File
info\odd1.txt            419  Documentation Text File
info\vt.txt              816  Documentation Text File
preview0.bsp          29,508  PreCompiled Quake Map
preview1.bsp         143,988  PreCompiled Quake Map
preview2.bsp         156,804  PreCompiled Quake Map
preview3.bsp          93,480  PreCompiled Quake Map
preview4.bsp         240,336  PreCompiled Quake Map

BASIN.QLE             18,872  Qoole Object File
BASIN1.QLE             8,535  Qoole Object File
BATH.QLE              13,653  Qoole Object File
BATHTUB.QLE            4,698  Qoole Object File
SINK.QLE              20,418  Qoole Object File
SINK_AB.QLE           29,510  Qoole Object File
TOILET.QLE             9,295  Qoole Object File
TOILETAB.QLE          34,608  Qoole Object File
TOILETCC.QLE          16,278  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/beds/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\furn_jd.txt       3,404  Documentation Text File
info\furn_jd1.txt      1,427  Documentation Text File
info\objs1.txt         2,340  Documentation Text File
info\objs1a.txt        1,244  Documentation Text File
preview0.bsp         460,460  PreCompiled Quake Map
preview1.bsp         285,216  PreCompiled Quake Map

BED.QLE                4,482  Qoole Object File
BED1.QLE               5,690  Qoole Object File
BUNKBEDS.QLE          23,109  Qoole Object File
DRESSER.QLE            2,423  Qoole Object File
FURN2.QLE              8,213  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/bridges/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\bridges.txt       4,530  Documentation Text File
preview0.bsp         452,520  PreCompiled Quake Map
preview1.bsp         444,596  PreCompiled Quake Map
preview2.bsp         504,916  PreCompiled Quake Map

4WAYBRG1.QLE          48,519  Qoole Object File
4WAYBRG2.QLE          49,289  Qoole Object File
4WAYBRG3.QLE          51,644  Qoole Object File
4WAYBRG4.QLE          61,479  Qoole Object File
4WAYBRG5.QLE          42,017  Qoole Object File
4WAYBRG6.QLE          27,033  Qoole Object File
BRIDGE01.QLE          21,902  Qoole Object File
BRIDGE02.QLE          11,229  Qoole Object File
BRIDGE03.QLE          28,860  Qoole Object File
BRIDGE04.QLE          46,477  Qoole Object File
BRIDGE05.QLE          26,650  Qoole Object File
BRIDGE06.QLE          21,234  Qoole Object File
BRIDGE07.QLE          21,262  Qoole Object File
BRIDGE08.QLE          45,978  Qoole Object File
BRIDGE09.QLE          28,617  Qoole Object File
BRIDGE10.QLE          31,863  Qoole Object File
BRIDGE11.QLE          85,963  Qoole Object File
BRIDGE12.QLE          37,659  Qoole Object File
BRIDGE13.QLE          73,839  Qoole Object File
BRIDGE14.QLE          83,389  Qoole Object File
BRIDGE15.QLE          67,839  Qoole Object File
BRIDGE16.QLE          24,423  Qoole Object File
FOOT_BRG.QLE           7,032  Qoole Object File
PLANKBRT.QLE          12,729  Qoole Object File
SR_BRG01.QLE          12,838  Qoole Object File
SR_BRG02.QLE          11,698  Qoole Object File
SR_BRG03.QLE          15,684  Qoole Object File
SR_BRG04.QLE          14,951  Qoole Object File
SR_BRG05.QLE          13,039  Qoole Object File
SR_BRG06.QLE          13,039  Qoole Object File
SR_BRG07.QLE           8,938  Qoole Object File
SR_BRG08.QLE           5,241  Qoole Object File
SR_BRG09.QLE          18,097  Qoole Object File
SR_BRG10.QLE          20,290  Qoole Object File
SR_BRG11.QLE          20,228  Qoole Object File
SR_BRG12.QLE          19,125  Qoole Object File
SR_BRG13.QLE          18,188  Qoole Object File
SR_BRG14.QLE          21,611  Qoole Object File
SR_BRG15.QLE          19,091  Qoole Object File
SR_BRG16.QLE          14,761  Qoole Object File
SR_BRG17.QLE          32,791  Qoole Object File
SR_BRG18.QLE           4,767  Qoole Object File
SR_BRG19.QLE           7,633  Qoole Object File
SR_BRG20.QLE          10,118  Qoole Object File
SR_BRG21.QLE          11,611  Qoole Object File
SUSPBRIG.QLE          24,330  Qoole Object File
TUNNEL.QLE            50,611  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/candles/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\candle.txt        2,389  Documentation Text File
preview0.bsp         189,720  PreCompiled Quake Map
preview1.bsp         244,420  PreCompiled Quake Map

CANDLE1.QLE            1,458  Qoole Object File
CANDLE2.QLE            1,470  Qoole Object File
CANDLE3.QLE            1,458  Qoole Object File
CROSS5.QLE            11,941  Qoole Object File
DOUBLE.QLE             6,253  Qoole Object File
HANG3.QLE             14,004  Qoole Object File
HANG4.QLE             18,147  Qoole Object File
HANG5.QLE             22,439  Qoole Object File
HANG_BIG.QLE          48,989  Qoole Object File
JEWISH.QLE            13,902  Qoole Object File
LONG5.QLE             13,680  Qoole Object File
SINGLE.QLE             4,986  Qoole Object File
TRIDENT.QLE           13,628  Qoole Object File
VERTICAL.QLE           8,564  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/castle/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\castle.txt        1,884  Documentation Text File

BANNER.QLE             3,615  Qoole Object File
DRAWBRDG.QLE           2,588  Qoole Object File
FIREPLCE.QLE           6,797  Qoole Object File
GATE.QLE              13,604  Qoole Object File
HOUSEP.QLE            15,424  Qoole Object File
KNIGHT.QLE               567  Qoole Object File
PEASANT.QLE              567  Qoole Object File
THRONE.QLE             4,208  Qoole Object File
TOWER.QLE             16,481  Qoole Object File
TURRET.QLE            20,822  Qoole Object File
WALL.QLE               6,522  Qoole Object File
WALL_ARC.QLE           9,766  Qoole Object File
WINDOWOL.QLE           2,005  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/catwalk/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\cycat.txt         3,463  Documentation Text File
info\cypunk01.txt      1,228  Documentation Text File
preview0.bsp         376,544  PreCompiled Quake Map

CATWALK.QLE           24,943  Qoole Object File
CYCAT01.QLE            7,521  Qoole Object File
CYCAT02.QLE            6,752  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/ceilings/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\ceilings.txt      2,874  Documentation Text File
preview0.bsp         606,840  PreCompiled Quake Map

DSGNCEIL.QLE           3,896  Qoole Object File
FAN.QLE               10,063  Qoole Object File
LRGWDFRM.QLE          12,405  Qoole Object File
METLGRID.QLE           8,865  Qoole Object File
MTGRDBDR.QLE          11,793  Qoole Object File
WDCROSS.QLE            6,384  Qoole Object File
WDLITRED.QLE           9,118  Qoole Object File
WDLITYEL.QLE          10,549  Qoole Object File
WDWBDR.QLE            14,832  Qoole Object File
WOOD2SKY.QLE          26,336  Qoole Object File
WOODHALL.QLE          11,478  Qoole Object File
WOODSQAR.QLE          16,952  Qoole Object File
WOODZIGZ.QLE          16,280  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/chairs/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\furn_jd.txt       3,404  Documentation Text File
info\furn_jd1.txt      1,427  Documentation Text File
info\furn_tc.txt       2,339  Documentation Text File
info\furn_tc1.txt      1,170  Documentation Text File
info\kraqs.txt         1,925  Documentation Text File
info\kraqs1.txt          632  Documentation Text File
info\throne.txt        1,827  Documentation Text File
info\vt.txt              816  Documentation Text File
preview0.bsp         460,460  PreCompiled Quake Map
preview1.bsp         143,988  PreCompiled Quake Map
preview2.bsp         156,804  PreCompiled Quake Map
preview3.bsp          93,480  PreCompiled Quake Map
preview4.bsp         107,872  PreCompiled Quake Map
preview5.bsp          84,844  PreCompiled Quake Map

BENCH.QLE              5,937  Qoole Object File
CHAIR1.QLE             4,405  Qoole Object File
CHAIR2.QLE             5,211  Qoole Object File
CHAIR3.QLE             6,774  Qoole Object File
CHAIRVT1.QLE           6,276  Qoole Object File
CHAIRVT2.QLE           4,785  Qoole Object File
CHAIR_AB.QLE           5,551  Qoole Object File
CHAIR_CC.QLE          13,375  Qoole Object File
CHAIR_MP.QLE           6,947  Qoole Object File
CHAIR_RS.QLE          22,998  Qoole Object File
CHAIR_TC.QLE           6,320  Qoole Object File
COUCH.QLE              6,271  Qoole Object File
COUCH01.QLE           25,564  Qoole Object File
COUCH_TC.QLE           4,147  Qoole Object File
EZCHAIR.QLE            3,853  Qoole Object File
FURN1.QLE              5,374  Qoole Object File
FURN18.QLE            13,053  Qoole Object File
FURN4.QLE             12,858  Qoole Object File
FURN5.QLE             13,965  Qoole Object File
FURN6.QLE              5,357  Qoole Object File
ROCKING.QLE           10,605  Qoole Object File
THRONE.QLE            34,328  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/chess/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\chess.txt         2,478  Documentation Text File
preview0.bsp         436,084  PreCompiled Quake Map

CHS_BRD.QLE           23,257  Qoole Object File
CHS_MB.QLE             1,547  Qoole Object File
CHS_MC.QLE            22,533  Qoole Object File
CHS_MK.QLE             6,812  Qoole Object File
CHS_MN.QLE             5,540  Qoole Object File
CHS_MP.QLE             2,346  Qoole Object File
CHS_MQ.QLE             4,845  Qoole Object File
CHS_WB.QLE             1,547  Qoole Object File
CHS_WC.QLE            22,533  Qoole Object File
CHS_WK.QLE             6,812  Qoole Object File
CHS_WN.QLE             5,540  Qoole Object File
CHS_WP.QLE             2,346  Qoole Object File
CHS_WQ.QLE             4,845  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/church/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\3ds.txt           2,171  Documentation Text File
info\markswad.txt      1,056  Documentation Text File
info\olib.txt          1,856  Documentation Text File
info\olib1.txt           712  Documentation Text File
preview0.bsp         315,260  PreCompiled Quake Map
preview1.bsp         285,480  PreCompiled Quake Map

BENCH.QLE              5,937  Qoole Object File
CROSS.QLE             18,343  Qoole Object File
CROSS1.QLE             1,847  Qoole Object File
ORGAN.QLE             36,547  Qoole Object File
PEW.QLE                8,621  Qoole Object File
PIPE.QLE              78,673  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/computer/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

COMPUTR0.QLE           9,447  Qoole Object File
COMPUTR1.QLE           7,590  Qoole Object File
COMPUTR2.QLE           7,590  Qoole Object File
COMPUTR3.QLE          22,210  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/doors/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\cydoor.txt        3,463  Documentation Text File
info\cypunk01.txt      1,228  Documentation Text File
info\furn_jd.txt       3,404  Documentation Text File
info\furn_jd1.txt      1,427  Documentation Text File
info\vt.txt              816  Documentation Text File
preview0.bsp         376,544  PreCompiled Quake Map
preview1.bsp         460,460  PreCompiled Quake Map

4PDOOR.QLE             3,833  Qoole Object File
CYDOOR01.QLE           4,006  Qoole Object File
CYDOOR02.QLE           9,484  Qoole Object File
CYDOOR04.QLE          11,366  Qoole Object File
CYDOOR06.QLE          14,037  Qoole Object File
CYDOORX1.QLE           4,992  Qoole Object File
DOOR01.QLE             1,425  Qoole Object File
DOOR02.QLE             1,430  Qoole Object File
DOORBTN.QLE            2,902  Qoole Object File
DOORWAY1.QLE          18,632  Qoole Object File
DOOR_VT.QLE            1,792  Qoole Object File
EDOOR01.QLE            6,885  Qoole Object File
FURN15.QLE            21,617  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/elevator/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\d_esc.txt         2,062  Documentation Text File
preview0.bsp         189,244  PreCompiled Quake Map

D_ESC.QLE             26,619  Qoole Object File
ELEVATOR.QLE           5,542  Qoole Object File
RAISEPLT.QLE           5,415  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/fence/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

FENCE1.QLE            10,761  Qoole Object File
WDFENCE.QLE           11,373  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/fireplce/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\mantle.txt        1,231  Documentation Text File
info\woodpile.txt      1,697  Documentation Text File
preview0.bsp          95,052  PreCompiled Quake Map
preview1.bsp         143,988  PreCompiled Quake Map

FIREPLAC.QLE           7,628  Qoole Object File
FIREPLCE.QLE          29,844  Qoole Object File
MANTLE.QLE            35,373  Qoole Object File
WOODPILE.QLE          28,958  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/fountain/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\fountn1.txt       1,098  Documentation Text File
info\fountn2.txt       1,526  Documentation Text File
preview0.bsp          92,320  PreCompiled Quake Map
preview1.bsp         152,064  PreCompiled Quake Map

FOUNTN1.QLE           29,594  Qoole Object File
FOUNTN2.QLE           30,350  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/grates/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\grates.txt        2,108  Documentation Text File
preview0.bsp         432,716  PreCompiled Quake Map

GRATE1.QLE             7,314  Qoole Object File
GRATE2.QLE            20,992  Qoole Object File
GRATE3.QLE            42,392  Qoole Object File
GRATE4.QLE             6,026  Qoole Object File
GRATE5.QLE            22,818  Qoole Object File
GRATE6.QLE            17,566  Qoole Object File
GRATE7.QLE             5,189  Qoole Object File
GRATE8.QLE             7,710  Qoole Object File
HANGRATE.QLE          10,429  Qoole Object File
SONGRATE.QLE           9,763  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/hallways/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

HALL01.QLE            53,154  Qoole Object File
HALL02.QLE            14,752  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/lights/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\chambers.txt      1,711  Documentation Text File
info\cylite.txt        3,463  Documentation Text File
info\cypunk01.txt      1,228  Documentation Text File
info\lightpck.txt      2,643  Documentation Text File
info\sr_lht.txt        3,665  Documentation Text File
info\vt.txt              816  Documentation Text File
preview0.bsp          69,884  PreCompiled Quake Map
preview1.bsp         376,544  PreCompiled Quake Map
preview2.bsp         319,652  PreCompiled Quake Map
preview3.bsp         396,596  PreCompiled Quake Map
preview4.bsp         523,868  PreCompiled Quake Map

BARLIGHT.QLE           9,839  Qoole Object File
BIGLAMP.QLE            3,535  Qoole Object File
CB_LAMP1.QLE          30,225  Qoole Object File
CB_LAMP2.QLE           6,251  Qoole Object File
CB_LIGHT.QLE          56,095  Qoole Object File
CHANDELR.QLE          23,156  Qoole Object File
CLIGHT01.QLE          14,156  Qoole Object File
CLIGHT02.QLE          10,148  Qoole Object File
CLIGHT03.QLE          12,309  Qoole Object File
CLIGHT04.QLE           7,568  Qoole Object File
CLIGHT05.QLE          14,712  Qoole Object File
CLIGHT06.QLE          15,326  Qoole Object File
CYLITE01.QLE           2,038  Qoole Object File
CYLITE02.QLE           1,363  Qoole Object File
CYLITE03.QLE          11,517  Qoole Object File
CYLITE04.QLE           2,855  Qoole Object File
CYLITEX3.QLE          10,642  Qoole Object File
FIRELMP1.QLE           8,318  Qoole Object File
FIRELMP2.QLE          11,771  Qoole Object File
FIRELMP3.QLE          19,843  Qoole Object File
FLASHLT.QLE           15,265  Qoole Object File
FLIGHT01.QLE          14,781  Qoole Object File
FLIGHT02.QLE           8,466  Qoole Object File
FLIGHT03.QLE          43,389  Qoole Object File
FLIGHT04.QLE          25,045  Qoole Object File
FLIGHT05.QLE          19,061  Qoole Object File
FLIGHT06.QLE          16,799  Qoole Object File
FLIGHT07.QLE          14,934  Qoole Object File
FLIGHT08.QLE          16,015  Qoole Object File
FLIGHT09.QLE           7,330  Qoole Object File
FLIGHT10.QLE           7,383  Qoole Object File
FLIGHT11.QLE          15,434  Qoole Object File
FLIGHT12.QLE          20,694  Qoole Object File
FLIGHT13.QLE          12,693  Qoole Object File
FLIGHT14.QLE          14,153  Qoole Object File
FLIGHT15.QLE          14,840  Qoole Object File
FLIGHT16.QLE           6,165  Qoole Object File
FLIGHT17.QLE           9,496  Qoole Object File
FLIGHT18.QLE           8,305  Qoole Object File
FLIGHT19.QLE           6,635  Qoole Object File
HANGFIRE.QLE           5,127  Qoole Object File
HANGLITE.QLE           6,787  Qoole Object File
LAMP.QLE              11,036  Qoole Object File
LAMPVT.QLE             6,975  Qoole Object File
LAMP_TC.QLE            9,758  Qoole Object File
LIGHT_CC.QLE           6,020  Qoole Object File
LTALTAR1.QLE          12,080  Qoole Object File
LTALTAR2.QLE           8,551  Qoole Object File
MIDLIGHT.QLE           8,551  Qoole Object File
MIDLITE01.QLE          8,006  Qoole Object File
MILLITE.QLE            2,529  Qoole Object File
PILLAR.QLE            11,604  Qoole Object File
SR_LHT01.QLE           6,404  Qoole Object File
SR_LHT02.QLE           6,973  Qoole Object File
SR_LHT03.QLE          10,288  Qoole Object File
SR_LHT04.QLE          12,430  Qoole Object File
SR_LHT05.QLE           6,590  Qoole Object File
SR_LHT06.QLE          20,597  Qoole Object File
SR_LHT07.QLE          31,274  Qoole Object File
SR_LHT08.QLE          18,671  Qoole Object File
SR_LHT09.QLE          16,555  Qoole Object File
SR_LHT10.QLE           9,356  Qoole Object File
SR_LHT11.QLE          18,976  Qoole Object File
SR_LHT12.QLE          18,276  Qoole Object File
SR_LHT13.QLE          15,491  Qoole Object File
SR_LHT14.QLE           7,814  Qoole Object File
SR_LHT15.QLE           9,836  Qoole Object File
SR_LHT16.QLE           6,553  Qoole Object File
SR_LHT17.QLE          14,607  Qoole Object File
SR_LHT18.QLE          10,451  Qoole Object File
SR_LHT19.QLE          10,998  Qoole Object File
SR_LHT20.QLE           5,246  Qoole Object File
SR_LHT21.QLE          14,075  Qoole Object File
SR_LHT22.QLE           7,862  Qoole Object File
SR_LHT23.QLE           2,372  Qoole Object File
TRAFFIC.QLE           12,501  Qoole Object File
WLIGHT01.QLE           9,705  Qoole Object File
WLIGHT02.QLE           9,102  Qoole Object File
WLIGHT03.QLE           7,902  Qoole Object File
WLIGHT04.QLE           9,555  Qoole Object File
WLIGHT05.QLE           3,471  Qoole Object File
WLIGHT06.QLE           2,487  Qoole Object File
WLIGHT07.QLE           6,293  Qoole Object File
WLIGHT08.QLE           6,568  Qoole Object File
WLIGHT09.QLE           8,847  Qoole Object File
WLIGHT10.QLE           8,844  Qoole Object File
WLIGHT11.QLE          10,448  Qoole Object File
WLIGHT12.QLE           3,879  Qoole Object File
WLIGHT13.QLE            ,797  Qoole Object File
WOODFIRE.QLE           5,286  Qoole Object File
WTORCH1.QLE            1,418  Qoole Object File
WTORCH2.QLE            2,234  Qoole Object File
WTORCH3.QLE            1,300  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/misc/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\assorted.txt      1,652  Documentation Text File
info\camera.txt        1,777  Documentation Text File
info\chains.txt        1,331  Documentation Text File
info\fence1.txt        1,751  Documentation Text File
info\furn_jd.txt       3,404  Documentation Text File
info\furn_jd1.txt      1,427  Documentation Text File
info\househld.txt      1,634  Documentation Text File
info\objs.txt          2,480  Documentation Text File
info\objs1.txt         1,258  Documentation Text File
info\puter.txt         1,422  Documentation Text File
info\rs.txt            2,053  Documentation Text File
info\rs1.txt             776  Documentation Text File
info\tower.txt         1,432  Documentation Text File
info\volcano.txt       1,435  Documentation Text File
info\vt.txt              816  Documentation Text File
preview0.bsp         464,456  PreCompiled Quake Map
preview1.bsp         130,744  PreCompiled Quake Map
preview2.bsp         146,752  PreCompiled Quake Map
preview3.bsp          94,756  PreCompiled Quake Map
preview4.bsp         460,460  PreCompiled Quake Map
preview5.bsp         229,448  PreCompiled Quake Map
preview6.bsp         285,216  PreCompiled Quake Map
preview7.bsp          67,340  PreCompiled Quake Map
preview8.bsp         640,216  PreCompiled Quake Map
preview9.bsp          36,812  PreCompiled Quake Map
preview10.bsp         82,168  PreCompiled Quake Map

ARCADE.QLE             4,977  Qoole Object File
BALLHOOP.QLE           6,290  Qoole Object File
BARREL.QLE             5,283  Qoole Object File
CAMERA.QLE            31,930  Qoole Object File
CHAIN1.QLE            12,851  Qoole Object File
DOGHOUSE.QLE           5,504  Qoole Object File
DOLLY.QLE             21,969  Qoole Object File
FISHTANK.QLE           8,393  Qoole Object File
FORKLIFT.QLE          30,692  Qoole Object File
FURN16.QLE             7,221  Qoole Object File
GAZEBO.QLE            28,959  Qoole Object File
GUNBTRY.QLE           16,884  Qoole Object File
LEAF.QLE               1,425  Qoole Object File
POOL.QLE               4,808  Qoole Object File
POT.QLE               33,461  Qoole Object File
ROTIS.QLE             14,809  Qoole Object File
TBSHFT.QLE            13,143  Qoole Object File
TOWER.QLE             44,151  Qoole Object File
TRASHCAN.QLE           2,390  Qoole Object File
VOLCANO.QLE           11,570  Qoole Object File
WGHTBNCH.QLE           8,654  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/pillars/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

COLUMN.QLE             5,206  Qoole Object File
PILLAR01.QLE           5,941  Qoole Object File
PILLAR02.QLE           6,883  Qoole Object File
PILLAR03.QLE           9,827  Qoole Object File
R_POLE01.QLE           2,770  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/rooms/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

CIRCLE.QLE            19,690  Qoole Object File
RROOM01.QLE           21,949  Qoole Object File
RROOM02.QLE           48,107  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/shapes/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

5SIDE.QLE              1,497  Qoole Object File
5SIDE01.QLE            3,808  Qoole Object File
8SHALF.QLE             1,358  Qoole Object File
8SHALF01.QLE           3,768  Qoole Object File
8SPRISM.QLE            1,227  Qoole Object File
CIRCL16S.QLE           2,031  Qoole Object File
CIRCLE.QLE             2,942  Qoole Object File
CURVE.QLE              2,079  Qoole Object File
HLFCIRCL.QLE          10,423  Qoole Object File
HLFSPHR.QLE            4,703  Qoole Object File
HOLCIRCL.QLE          20,937  Qoole Object File
HOLLCONE.QLE           8,601  Qoole Object File
PENTGRAM.QLE          17,030  Qoole Object File
RING16S.QLE           12,434  Qoole Object File
SPHERE.QLE             9,527  Qoole Object File
SQ_ROUND.QLE           4,905  Qoole Object File
STAR.QLE               4,310  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/shelves/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\furn_jd.txt       3,404  Documentation Text File
info\furn_jd1.txt      1,427  Documentation Text File
info\furn_tc.txt       2,339  Documentation Text File
info\furn_tc1.txt      1,170  Documentation Text File
info\kraqs.txt         1,925  Documentation Text File
info\kraqs1.txt          632  Documentation Text File
preview0.bsp         460,460  PreCompiled Quake Map
preview1.bsp         143,988  PreCompiled Quake Map
preview2.bsp         156,804  PreCompiled Quake Map
preview3.bsp          93,480  PreCompiled Quake Map
preview4.bsp         107,872  PreCompiled Quake Map

BOOKCASE.QLE           4,668  Qoole Object File
BOOKSHLF.QLE           5,754  Qoole Object File
BSHELF.QLE             5,527  Qoole Object File
CABINET1.QLE           3,146  Qoole Object File
CABINET2.QLE           2,439  Qoole Object File
DRESSER.QLE           22,027  Qoole Object File
FURN10.QLE            10,636  Qoole Object File
FURN12.QLE             5,927  Qoole Object File
FURN17.QLE            12,112  Qoole Object File
FURN3.QLE              3,728  Qoole Object File
SHELF.QLE              2,283  Qoole Object File
SHELF_TC.QLE           5,812  Qoole Object File
WARDROBE.QLE          11,273  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/ships/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

MTLBOAT.QLE            5,978  Qoole Object File
SHIP.QLE              39,141  Qoole Object File
WDBOAT.QLE             6,996  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/stairs/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\sr_stair.txt      3,069  Documentation Text File
info\vt.txt              816  Documentation Text File
preview0.bsp         657,316  PreCompiled Quake Map

10SCASE.QLE            7,768  Qoole Object File
4STEPS.QLE             3,154  Qoole Object File
SPIRAL01.QLE          12,537  Qoole Object File
SPIRAL02.QLE          28,390  Qoole Object File
SPIRALST.QLE          35,648  Qoole Object File
STAIRCAS.QLE          13,201  Qoole Object File
STAIRS01.QLE           6,441  Qoole Object File
STAIRS02.QLE           3,189  Qoole Object File
STAIRS03.QLE           8,706  Qoole Object File
STAIRS04.QLE           6,457  Qoole Object File
STAIRS05.QLE           4,293  Qoole Object File
STAIRS06.QLE           6,243  Qoole Object File
STAIRS07.QLE           7,830  Qoole Object File
STAIRS08.QLE          20,962  Qoole Object File
STAIRS09.QLE           5,944  Qoole Object File
STAIRS10.QLE          44,862  Qoole Object File
STAIRS11.QLE          20,490  Qoole Object File
STAIRS12.QLE          18,857  Qoole Object File
STAIRS13.QLE           3,967  Qoole Object File
STAIRS14.QLE           7,104  Qoole Object File
STAIRSMP.QLE          12,845  Qoole Object File
WSCASE.QLE            26,690  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/statue/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\demon.txt         2,384  Documentation Text File
info\hand1.txt         1,421  Documentation Text File
preview0.bsp         197,180  PreCompiled Quake Map
preview1.bsp          68,828  PreCompiled Quake Map

DEMON.QLE             67,572  Qoole Object File
DRAGON.QLE            10,349  Qoole Object File
HAND1.QLE             13,073  Qoole Object File
QHANDS.QLE            21,412  Qoole Object File
STATUE.QLE             8,447  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/supports/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

SUPP01.QLE             9,439  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/switches/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\switches.txt      2,068  Documentation Text File
preview0.bsp         195,324  PreCompiled Quake Map

SWITCH01.QLE           1,892  Qoole Object File
SWITCH02.QLE           3,724  Qoole Object File
SWITCH03.QLE           4,867  Qoole Object File
SWITCH04.QLE          10,945  Qoole Object File
SWITCH05.QLE           4,050  Qoole Object File
SWITCH06.QLE           4,851  Qoole Object File
SWITCH07.QLE           7,288  Qoole Object File
SWITCH08.QLE           8,495  Qoole Object File
SWITCH09.QLE           1,318  Qoole Object File
SWITCH10.QLE          10,282  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/symbols/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\olymp.txt         1,683  Documentation Text File
info\sign1.txt         1,917  Documentation Text File
preview0.bsp         123,328  PreCompiled Quake Map
preview1.bsp          95,416  PreCompiled Quake Map

OLYMP.QLE             28,101  Qoole Object File
SIGN1.QLE             15,791  Qoole Object File
YMBOL.QLE             18,874  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/tables/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\furn_jd.txt       3,404  Documentation Text File
info\furn_jd1.txt      1,427  Documentation Text File
info\furn_tc.txt       2,339  Documentation Text File
info\furn_tc1.txt      1,170  Documentation Text File
info\kraqs.txt         1,925  Documentation Text File
info\kraqs1.txt          632  Documentation Text File
info\vt.txt              816  Documentation Text File
preview0.bsp         460,460  PreCompiled Quake Map
preview1.bsp         143,988  PreCompiled Quake Map
preview2.bsp         156,804  PreCompiled Quake Map
preview3.bsp          93,480  PreCompiled Quake Map
preview4.bsp         107,872  PreCompiled Quake Map

ALTAR.QLE              5,473  Qoole Object File
COMPDESK.QLE           9,411  Qoole Object File
DESK.QLE               6,728  Qoole Object File
DESK_TC.QLE           13,665  Qoole Object File
ENDTABLE.QLE           3,760  Qoole Object File
FURN11.QLE             9,381  Qoole Object File
FURN13.QLE             7,160  Qoole Object File
FURN7.QLE             12,614  Qoole Object File
FURN8.QLE             10,449  Qoole Object File
FURN9.QLE             10,640  Qoole Object File
MYDESK.QLE            16,355  Qoole Object File
PINGPONG.QLE           4,870  Qoole Object File
POOLTABL.QLE          12,204  Qoole Object File
TABLE1.QLE             4,410  Qoole Object File
TABLE2.QLE             2,890  Qoole Object File
TABLE3.QLE             5,145  Qoole Object File
TABLEVT1.QLE           4,089  Qoole Object File
TABLEVT2.QLE           4,288  Qoole Object File
TABLE_MP.QLE           5,159  Qoole Object File
TABLE_SG.QLE           4,266  Qoole Object File
TABLE_TC.QLE           5,805  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/teleport/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\teleport.txt      2,753  Documentation Text File
preview0.bsp         544,452  PreCompiled Quake Map

TELE01.QLE             9,132  Qoole Object File
TELE02.QLE            13,191  Qoole Object File
TELE03.QLE             8,086  Qoole Object File
TELE04.QLE             8,496  Qoole Object File
TELE05.QLE            11,514  Qoole Object File
TELE06.QLE            16,235  Qoole Object File
TELE07.QLE            16,218  Qoole Object File
TELE08.QLE            15,180  Qoole Object File
TELE09.QLE            12,711  Qoole Object File
TELE10.QLE            21,897  Qoole Object File
TELE11.QLE             3,961  Qoole Object File
TELE12.QLE             8,427  Qoole Object File
TELE13.QLE            12,480  Qoole Object File
TELE1_CB.QLE           4,847  Qoole Object File
TELE2_CB.QLE          10,745  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/tombs/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\tombs.txt           475  Documentation Text File
preview0.bsp         349,476  PreCompiled Quake Map
preview1.bsp         181,836  PreCompiled Quake Map

TOMB01.QLE             6,875  Qoole Object File
TOMB02.QLE            25,824  Qoole Object File
TOMB03.QLE            31,403  Qoole Object File
TOMB04.QLE            10,602  Qoole Object File
TOMB05.QLE            19,974  Qoole Object File
TOMB06.QLE            22,397  Qoole Object File
TOMB07.QLE            19,003  Qoole Object File
TOMB08.QLE            23,522  Qoole Object File
TOMB09.QLE            10,662  Qoole Object File
TOMB10.QLE            11,892  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/traps/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\headsaw.txt       2,862  Documentation Text File
preview0.bsp         114,272  PreCompiled Quake Map

HEADSAW.QLE            6,643  Qoole Object File
TRAP01.QLE            11,027  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/trees/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\t_tree1.txt       1,706  Documentation Text File
info\trees.txt           273  Documentation Text File
preview0.bsp         188,872  PreCompiled Quake Map
preview1.bsp         294,836  PreCompiled Quake Map
preview2.bsp         274,100  PreCompiled Quake Map
preview3.bsp         175,504  PreCompiled Quake Map

PALMTREE.QLE          35,668  Qoole Object File
TREE01.QLE            10,134  Qoole Object File
TREE02.QLE            14,213  Qoole Object File
TREE03.QLE            13,654  Qoole Object File
TREE04.QLE            22,398  Qoole Object File
TREE05.QLE            26,792  Qoole Object File
TREE06.QLE            10,723  Qoole Object File
TREE07.QLE            82,393  Qoole Object File
TREE08.QLE            19,086  Qoole Object File
TREE09.QLE            21,337  Qoole Object File
TREE10.QLE            10,561  Qoole Object File
TREE_AB.QLE            7,835  Qoole Object File
T_TREE1.QLE           26,264  Qoole Object File
XMASTREE.QLE           3,792  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/vehicles/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\truck.txt         1,707  Documentation Text File
info\vehicles.txt      2,216  Documentation Text File
preview0.bsp         495,116  PreCompiled Quake Map
preview1.bsp         627,512  PreCompiled Quake Map

BRIG.QLE              26,637  Qoole Object File
CAR1.QLE              19,847  Qoole Object File
CAR2.QLE              19,596  Qoole Object File
DUNE.QLE              27,090  Qoole Object File
JEEP.QLE              25,100  Qoole Object File
LOGRIG.QLE            16,502  Qoole Object File
REGRIG.QLE             7,086  Qoole Object File
RIGFRONT.QLE          19,760  Qoole Object File
RIGOIL.QLE            27,887  Qoole Object File
TANK.QLE              36,227  Qoole Object File
TANK1.QLE             81,974  Qoole Object File
TRUCK.QLE             35,953  Qoole Object File
TRUCK1.QLE            24,488  Qoole Object File
TRUCK2.QLE            24,490  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/well/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\well3.txt         1,731  Documentation Text File
preview0.bsp         107,416  PreCompiled Quake Map

WELL1.QLE             26,165  Qoole Object File
WELL2.QLE             15,916  Qoole Object File
WELL3.QLE             35,094  Qoole Object File
-----------------------------------------------------------
path: /prefabs1/windows/
-----------------------------------------------------------
===============================================================================
=  Select the .bsp files to see some of the prefabs in Quake.                 =
=  Select the .QLE files to see quick wireframe previews.                     =
=  Select the program INSTOBJS.EXE to copy this set of prefabs to your        =
=   Qoole directory on the harddrive.                                         =
===============================================================================

INSTOBJS.EXE          40,960  Install this prefab library to your harddrive

info\windows.txt       2,524  Documentation Text File
preview0.bsp         174,292  PreCompiled Quake Map
preview1.bsp         341,796  PreCompiled Quake Map

BARS.QLE              18,650  Qoole Object File
BAY.QLE               11,479  Qoole Object File
BAYWIN.QLE             2,787  Qoole Object File
CROSS.QLE             10,144  Qoole Object File
DOUBLE.QLE             5,589  Qoole Object File
EYE.QLE               12,808  Qoole Object File
MODERN.QLE            13,363  Qoole Object File
STAINED.QLE           10,515  Qoole Object File
STAINED2.QLE          14,105  Qoole Object File
WALKOUT.QLE           16,362  Qoole Object File
WINLIGHT.QLE          12,068  Qoole Object File
-----------------------------------------------------------
Prefabricated Qoole Objects for Quake2
path: /prefabs2/
-----------------------------------------------------------
===============================================================================
= Qoole Prefabricated Object Libraries for Quake2                             =
= Select the different directories to preview the prefabs and their           =
=  documentation files first.                                                 =
= Select the program INSTALL.EXE to install all these prefabs under your      =
=  Qoole directory on your harddrive.                                         =
===============================================================================

README.TXT              Readme first.

INSTALL.EXE             This program will install ALL the Quake2 prefab
                        objects under your Qoole directory on the harddrive.
                        This installation will take up approximately
                        4 megabytes of diskspace.

BadMonkey.txt           Readme file from Bryn Mosher (BadMonkey).
BadMonkey.htm           Index and previews for the prefabs taken from
                        BadMonkey's prefab site.
fabsarch\
fabscar\
fabsctf\
fabsdoors\
fabslights\
fabsmisc\
fabspipes\
fabsswitch\
fabstele\

azr_brg01\
azr_brg02\
azr_halls\
azr_q2door_q2\
azr_q2dr2\
c_cnvr01\
cablecar\
cablecar2\
chainbarwin\
co2turret\
crystals\
doorway\
fan5\
floorhatch\
gears\
hangerdoor2\
hexiris\
nsw_columns\
nsw_ladders\
powercore\
q2_light1\
q2boxdrop\
q2boxes\
q2brackets\
q2catwalks\
q2column\
q2dome\
q2exitdoor\
q2irisdoor\
q2octapipes\
q2rocks\
q2rotdoor1\
q2warehouse\
q2wsthall\
rflr_light\
rotrings\
rottunnel\
sbridge\
secdoor\
spanzer\
spanzer2\
subhatch\
switches\
turret\
wall_light\
waterpipes\
wedgecolumn\
-----------------------------------------------------------
path: /prefabs2/azr_brg01/
-----------------------------------------------------------
azr_brg01.qle
azr_brg01.txt
-----------------------------------------------------------
path: /prefabs2/azr_brg02/
-----------------------------------------------------------
azr_brg02.qle
azr_brg02.txt
-----------------------------------------------------------
path: /prefabs2/azr_halls/
-----------------------------------------------------------
azr_halls.txt
hall_3way.qle
hall_4way.qle
hall_cnr.qle
hall_door.qle
hall_inserts.qle
hall_plug.qle
hall_str.qle
hall_str64.qle
hall_trim.qle
-----------------------------------------------------------
path: /prefabs2/azr_q2door_q2/
-----------------------------------------------------------
azr_q2door.txt
azr_q2door_q2.qle
-----------------------------------------------------------
path: /prefabs2/azr_q2dr2/
-----------------------------------------------------------
azr_q2dr2.qle
azr_q2dr2.txt
-----------------------------------------------------------
path: /prefabs2/c_cnvr01/
-----------------------------------------------------------
001.bsp
001.map
c_cnvr01.qle
c_cnvr01.txt
-----------------------------------------------------------
path: /prefabs2/cablecar/
-----------------------------------------------------------
cablecar.qle
cablecar.txt
-----------------------------------------------------------
path: /prefabs2/cablecar2/
-----------------------------------------------------------
cablecar2.qle
cablecar2.txt
-----------------------------------------------------------
path: /prefabs2/chainbarwin/
-----------------------------------------------------------
chainbarwin.qle
chainbarwin.txt
chainbarwin2.qle
-----------------------------------------------------------
path: /prefabs2/co2turret/
-----------------------------------------------------------
co2turret.bsp
co2turret.qle
co2turret.txt
-----------------------------------------------------------
path: /prefabs2/crystals/
-----------------------------------------------------------
crystals.qle
crystals.txt
-----------------------------------------------------------
path: /prefabs2/doorway/
-----------------------------------------------------------
doorway.qle
doorway.txt
-----------------------------------------------------------
path: /prefabs2/fabsarch/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabsarch/zips/
-----------------------------------------------------------
basin.zip
crossedfan.zip
girders.zip
meat_grinder1.zip
metal_ladder.zip
obelisk.zip
pillar1.zip
pyramid.zip
reactor.zip
spinner.zip
tesla.zip
tower.zip
volcano.zip
wooden.bridge.zip
-----------------------------------------------------------
path: /prefabs2/fabscar/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabscar/zips/
-----------------------------------------------------------
bshuttle.zip
bulldozer.zip
carrier1.zip
dozier.zip
forklift.zip
q2rig2.zip
q2tank.zip
rig2.zip
-----------------------------------------------------------
path: /prefabs2/fabsctf/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabsctf/zips/
-----------------------------------------------------------
grates.zip
yeller.zip
-----------------------------------------------------------
path: /prefabs2/fabsdoors/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabsdoors/zips/
-----------------------------------------------------------
bighatch.zip
clover.zip
door1_2.zip
hugh.zip
portal.zip
reddoor.zip
sesame.zip
-----------------------------------------------------------
path: /prefabs2/fabslights/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabslights/zips/
-----------------------------------------------------------
corner_tip.zip
crystal_stand.zip
flat_crystal.zip
handle.zip
lighttube.zip
orient1.zip
round_blue.zip
-----------------------------------------------------------
path: /prefabs2/fabsmisc/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabsmisc/zips/
-----------------------------------------------------------
bfg.zip
carriage2.zip
chicks.zip
core.zip
crates.zip
dumpster.zip
ele1.zip
grdtowr.zip
highintensitylaser.zip
launchers.zip
lil_links.zip
links.zip
rocks.zip
security_camera.zip
testroom.zip
-----------------------------------------------------------
path: /prefabs2/fabspipes/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabspipes/zips/
-----------------------------------------------------------
8side_128long.zip
8side_128long_tee.zip
8side_128longelbow.zip
koleno.zip
sewerpipes.zip
tube.zip
-----------------------------------------------------------
path: /prefabs2/fabsswitch/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabsswitch/zips/
-----------------------------------------------------------
floor_lever.zip
jukebox.zip
knifeswitch.zip
-----------------------------------------------------------
path: /prefabs2/fabstele/
-----------------------------------------------------------
zips\
-----------------------------------------------------------
path: /prefabs2/fabstele/zips/
-----------------------------------------------------------
telebooth.zip
telebooth_destination.zip
-----------------------------------------------------------
path: /prefabs2/fan5/
-----------------------------------------------------------
fan5.qle
fan5.txt
-----------------------------------------------------------
path: /prefabs2/floorhatch/
-----------------------------------------------------------
floorhatch.qle
floorhatch.txt
-----------------------------------------------------------
path: /prefabs2/gears/
-----------------------------------------------------------
gear128.qle
gear64.qle
gear96.qle
gears.txt
-----------------------------------------------------------
path: /prefabs2/hangerdoor2/
-----------------------------------------------------------
hangerdoor2.qle
hangerdoor2.txt
-----------------------------------------------------------
path: /prefabs2/hexiris/
-----------------------------------------------------------
hexiris.qle
hexiris.txt
-----------------------------------------------------------
path: /prefabs2/nsw_columns/
-----------------------------------------------------------
nsw_columns.txt
nsw_columns1.qle
nsw_columns2.qle
nsw_columns3.qle
-----------------------------------------------------------
path: /prefabs2/nsw_ladders/
-----------------------------------------------------------
ladder1.qle
ladder2.qle
nsw_ladders.txt
-----------------------------------------------------------
path: /prefabs2/powercore/
-----------------------------------------------------------
powercore.qle
powercore.txt
-----------------------------------------------------------
path: /prefabs2/q2_light1/
-----------------------------------------------------------
alight.bsp
alight.qle
alight.txt
-----------------------------------------------------------
path: /prefabs2/q2boxdrop/
-----------------------------------------------------------
boxdrop.qle
dt1.bsp
q2boxdrop.txt
-----------------------------------------------------------
path: /prefabs2/q2boxes/
-----------------------------------------------------------
crate1.qle
crate2.qle
crate3.qle
crate4.qle
exploding_box.qle
green_box.qle
orange_box.qle
q2boxes.txt
red_box.qle
small_green_box.qle
small_orange_box.qle
small_red_box.qle
small_white_box.qle
tall_box.qle
tall_box2.qle
white_box.qle
-----------------------------------------------------------
path: /prefabs2/q2brackets/
-----------------------------------------------------------
bracket1.qle
bracket2.qle
q2brackets.txt
-----------------------------------------------------------
path: /prefabs2/q2catwalks/
-----------------------------------------------------------
q2catw_1.qle
q2catw_2.qle
q2catwalk.txt
-----------------------------------------------------------
path: /prefabs2/q2column/
-----------------------------------------------------------
q2column.qle
q2column.txt
-----------------------------------------------------------
path: /prefabs2/q2dome/
-----------------------------------------------------------
q2dome.qle
q2dome.txt
-----------------------------------------------------------
path: /prefabs2/q2exitdoor/
-----------------------------------------------------------
q2exitdoor.qle
q2exitdoor.txt
-----------------------------------------------------------
path: /prefabs2/q2irisdoor/
-----------------------------------------------------------
door.bsp
q2irisdoor.qle
q2irisdoor.txt
-----------------------------------------------------------
path: /prefabs2/q2octapipes/
-----------------------------------------------------------
octa128.qle
octa128cnr.qle
octa128insert.qle
octa128seal.qle
octa256.qle
octa256cnr.qle
octa256insert.qle
octa256seal.qle
octareducer.qle
q2octapipes.txt
-----------------------------------------------------------
path: /prefabs2/q2rocks/
-----------------------------------------------------------
rock1.qle
rock2.qle
rock3.qle
rock4.qle
rocks.txt
-----------------------------------------------------------
path: /prefabs2/q2rotdoor1/
-----------------------------------------------------------
q2rotdoor1.qle
q2rotdoor1.txt
-----------------------------------------------------------
path: /prefabs2/q2warehouse/
-----------------------------------------------------------
jh-c.qle
jh-ew.qle
jh-ewn.qle
jh-ews.qle
jh-ne.qle
jh-ns.qle
jh-nse.qle
jh-nsw.qle
jh-nw.qle
jh-se.qle
jh-sw.qle
q2warehouse.txt
-----------------------------------------------------------
path: /prefabs2/q2wsthall/
-----------------------------------------------------------
q2wsthall.txt
wh_4way.qle
wh_corner.qle
wh_door.qle
wh_light.qle
wh_straight.qle
wh_tee.qle
-----------------------------------------------------------
path: /prefabs2/rflr_light/
-----------------------------------------------------------
readme.txt
rflr_light.qle
-----------------------------------------------------------
path: /prefabs2/rotrings/
-----------------------------------------------------------
rotrings.bsp
rotrings.qle
rotrings.txt
-----------------------------------------------------------
path: /prefabs2/rottunnel/
-----------------------------------------------------------
rottun.bsp
rottun.txt
rottunnel.qle
-----------------------------------------------------------
path: /prefabs2/sbridge/
-----------------------------------------------------------
sbridge.qle
suspended_bridge.txt
-----------------------------------------------------------
path: /prefabs2/secdoor/
-----------------------------------------------------------
secdoor.qle
secdoor.txt
-----------------------------------------------------------
path: /prefabs2/spanzer/
-----------------------------------------------------------
q2spanzer.qle
spanzer.txt
-----------------------------------------------------------
path: /prefabs2/spanzer2/
-----------------------------------------------------------
q2spanzer2.qle
spanzer2.txt
-----------------------------------------------------------
path: /prefabs2/subhatch/
-----------------------------------------------------------
subhatch.qle
subhatch.txt
-----------------------------------------------------------
path: /prefabs2/switches/
-----------------------------------------------------------
breaker_switch.qle
console_button.qle
exploding_fuse.qle
floor_switch1.qle
floor_switch2.qle
forcefield_button.qle
switches.txt
-----------------------------------------------------------
path: /prefabs2/turret/
-----------------------------------------------------------
turret.qle
turret.txt
-----------------------------------------------------------
path: /prefabs2/wall_light/
-----------------------------------------------------------
wall_light.qle
wall_light.txt
-----------------------------------------------------------
path: /prefabs2/waterpipes/
-----------------------------------------------------------
water128cnr.qle
water256cnr.qle
water_128.qle
water_128insert.qle
water_128seal.qle
water_256.qle
water_256insert.qle
water_256seal.qle
water_reducer.qle
waterpipes.txt
-----------------------------------------------------------
path: /prefabs2/wedgecolumn/
-----------------------------------------------------------
wedgecolumn.qle
wedgecolumn.txt
-----------------------------------------------------------
Additional Quake and Qauke2 editing utilities
path: /progs/
-----------------------------------------------------------
q2_bsp\                 Quake2 BSP compiling utilities.
q2_grafx\               Quake2 texture utilities.
q2_models\              Quake2 model utilities.
q2_pak\                 Quake2 Pak file utilities.

q1_bsp\                 Quake1 BSP compiling utilities.
q1_grafx\               quake1 texture utilities.
-----------------------------------------------------------
Quake1 BSP compiling utilities.
path: /progs/q1_bsp/
-----------------------------------------------------------
==============================================================================
=  Please read the .txt files for descriptions.                              =
=  Select the .zip files to install the programs.                            =
==============================================================================

arghlite.txt
arghlite.zip

bsp2prt.txt
bsp2prt.zip

eas_qbsp.txt
eas_qbsp.zip

leetvis.txt
leetvis.zip

lightdis.txt
lightdis.zip

lv21.txt
lv21.zip

qbsp256b.txt
qbsp256b.zip

qbsp256c.txt
qbsp256c.zip

qbsp_dos.txt
qbsp_dos.zip

qmpfnt10.txt
qmpfnt10.zip

qube.txt
qube.zip

qwinlev.txt
qwinlev.zip

rvis1.txt
rvis1.zip

suckrad.txt
suckrad.zip

vislight.txt
vislight.zip

vistime.txt
vistime.zip

waterhack.txt
waterhack.zip

wml100.txt
wml100.zip

wooflite.txt
wooflite.zip
-----------------------------------------------------------
quake1 texture utilities.
path: /progs/q1_grafx/
-----------------------------------------------------------
==============================================================================
=  Please read the .txt files for descriptions.                              =
=  Select the .zip files to install the programs.                            =
==============================================================================

adqudtmn.txt
adqudtmn.zip
adquedit.txt
adquedit.zip

mipidx12.txt
mipidx12.zip

mk_wad2.txt
mk_wad2.zip

qartl.txt
qartl.zip
-----------------------------------------------------------
Quake2 BSP compiling utilities.
path: /progs/q2_bsp/
-----------------------------------------------------------
arghrad.txt
arghrad.zip             Enhanced version of Qrad3.
fqrad11.txt
fqrad11.zip             This version of QRAD3 has a new option '-fast'.
strogmap.txt
strogmap.zip            Stroggos Map Utilities provides the Quake 2 map
                      | editor/creater with greater speed and more support on
                      | average sytems during the compilation proccess in which
                      | a map file created from an editor is convertted to bsp
                      | which can be read by the Quake 2 engine.
vrad.txt
vrad.zip                An updated version of qrad3.  Provides more flexibility
                      | in determining reflectivities of textures
winqbsp3.txt
winqbsp3.zip            level compiler for Quake 2 with Windows GUI.
-----------------------------------------------------------
Quake2 texture utilities.
path: /progs/q2_grafx/
-----------------------------------------------------------
hgspr2_v0.2b.txt
hgspr2_v0.2b.zip        A Windows SP2 maker
pcx2w22.txt
pcx2w22.zip             PCX2WAL - tool to create .wal textures for Quake2 (ver
                      | 2.2) by Iikka Keranen
pcx2wal-w32.txt
pcx2wal-w32.zip         PCX2WAL.EXE tool to create .wal textures for Quake2 by
                      | Iikka Keranen
pcxwal.txt
pcxwal.zip              Wal->Pcx and Pcx->Wal convertors with source included.
q2towad.txt
q2towad.zip             Utility to extract Quake2 wal textures from a pak into
                      | a specfied number of wad2 files
wad2wal.txt
wad2wal.zip             Utility to extract all the mip textures from a .wad
                      | file and convert them into Quake 2 .wal files
wal2bmp.txt
wal2bmp.zip             This program converts Quake 2 WAL Files to a standard 8
                      | bit windows bitmap
wally.txt
wally.zip               Program to manipulate Quake2 .wal files.  Allows for
                      | enhanced editing, viewing/zoom, BMP/PCX/MIP
                      | import/export, setting of texture flags & contents,
                      | browsing of a directory, clipboard cut/copy/paste, and
                      | on and on
-----------------------------------------------------------
Quake2 model utilities.
path: /progs/q2_models/
-----------------------------------------------------------
jmd2_129.txt
jmd2_129.zip            jawMD2 is a utility for viewing Quake2's 3D model files
                      | in the '.MD2' format. It is a handy utility for Quake2
                      | model and skin texture artists, who would like to get a
                      | high-quality preview of their models and skins in
                      | action.  By Jawed Karim,
md2view.txt
md2view.zip             MD2 viewer for Quake 2 Models with source code by Trey
                      | Harrison
q2mdler.txt
q2mdler.zip             This is a Quake2 Model Editor.
qsb\                    Quake II Scene Builder
-----------------------------------------------------------
Quake II Scene Builder
path: /progs/q2_models/qsb/
-----------------------------------------------------------
hhupd.exe
opengl95.zip
qsb15.zip
qsbhelp.zip
sqsb15a.zip
sqsb15b.zip
-----------------------------------------------------------
Quake2 Pak file utilities.
path: /progs/q2_pak/
-----------------------------------------------------------
spak13b.txt
spak13b.zip             SmartPAK is Win32 console application, it allow you to
                      | view and extract contents of Quake2 *.pak files in
                      | batch mode (no GUI at all)
-----------------------------------------------------------
Quake map editing video and HTML tutorials
path: /q1tutorials/
-----------------------------------------------------------
===============================================================================
=                Select the .avi Files to View the Tutorials                  =
===============================================================================

readme.txt           Readme file
files\               Source and pre-compiled files from the video tutorials

lesson01.avi         Introduction / Texture Wad Setup        (4:25)
lesson02.avi         General Qoole User Interface            (5:43)
lesson03.avi         Lights                                  (2:57)
lesson04.avi         CSG Subtraction                         (2:03)
lesson05.avi         Texture Manipulation                    (3:04)
lesson06.avi         Adding Liquids                          (1:33)
lesson07.avi         Object Oriented Concept and Grouping    (2:45)
lesson08.avi         Loading and Saving Qoole Objects        (1:23)
lesson09.avi         Spotlight                               (1:31)
lesson10.avi         Triggers                                (2:27)
lesson11.avi         Moving Platform                         (2:23)
lesson12.avi         Doors                                   (2:12)
lesson13.avi         Secret Doors                            (1:18)
lesson14.avi         Elevators                               (2:20)
lesson15.avi         Buttons                                 (1:55)
lesson16.avi         Teleporters                             (3:08)
lesson17.avi         Wind Tunnel                             (1:53)
lesson18.avi         Ending A Level                          (2:05)

html\index.htm       Qoole HTML tutorials by Simon Terry
-----------------------------------------------------------
Source and pre-compiled files from the video tutorials
path: /q1tutorials/files/
-----------------------------------------------------------
===============================================================================
=              Select the .bsp File To View the Level In Quake                =
===============================================================================

lesson02.bsp           7,672  PreCompiled Quake Map
lesson02.qle           5,324  Quake Level Source File

lesson03.bsp          19,024  PreCompiled Quake Map
lesson03.qle           8,050  Quake Level Source File

lesson04.bsp          18,520  PreCompiled Quake Map
lesson04.qle          15,575  Quake Level Source File

lesson06.bsp          25,224  PreCompiled Quake Map
lesson06.qle           9,659  Quake Level Source File

lesson09.bsp          15,356  PreCompiled Quake Map
lesson09.qle           7,853  Quake Level Source File

lesson10.bsp          17,200  PreCompiled Quake Map
lesson10.qle           8,857  Quake Level Source File

lesson11.bsp          25,104  PreCompiled Quake Map
lesson11.qle          10,210  Quake Level Source File

lesson12.bsp          25,224  PreCompiled Quake Map
lesson12.qle           9,961  Quake Level Source File

lesson13.bsp          25,156  PreCompiled Quake Map
lesson13.qle           9,939  Quake Level Source File

lesson14.bsp          32,648  PreCompiled Quake Map
lesson14.qle          10,640  Quake Level Source File

lesson15.bsp          37,868  PreCompiled Quake Map
lesson15.qle          11,645  Quake Level Source File

lesson16.bsp          42,212  PreCompiled Quake Map
lesson16.qle          22,169  Quake Level Source File

lesson17.bsp          44,408  PreCompiled Quake Map
lesson17.qle          41,030  Quake Level Source File

lesson18.bsp          84,528  PreCompiled Quake Map
lesson18.qle          20,279  Quake Level Source File
-----------------------------------------------------------
Quake2 map editing HTML tutorials.
path: /q2tutorials/
-----------------------------------------------------------
index.html                      Table of Contents

item\item.html                  How to make monsters spawn items
ladders\ladders.html            How to make ladders
break\break.html                How to make breakable glass
sparks\sparks.html              How to make sparks
button\button.html              How to make buttons
doors\doors.html                How to make doors
keydoor\keydoor.html            How to make key controlled doors
lasers\lasers.html              How to make lasers
lasermove\lasermove.html        How to make moving lasers
fan\fan.html                    How to make continuous rotating objects
exits\exits.html                How to make exits
light\light.html                Let there be light!
-----------------------------------------------------------
Problem listings for Quake map compiling errors
path: /quakelab/
-----------------------------------------------------------
===============================================================================
= These files contain listings of common problems and solutions to Quake map  =
=  compiling and editing.  They were taken from the QuakeLab editing website  =
=  at http://www.planetquake.com/quakelab on Aug 07 1997, and converted into  =
=  text format.  These files are distributed with the kind permission of      =
=  Steve Fukuda of the QuakeLab.  The original copies of the html files are   =
=  located in the directory html.                                             =
===============================================================================

problems.txt           Intro Page
bsp.txt                Errors Compiling and Running QBSP
light.txt              Errors Compiling and Running Light
vis.txt                Errors Compiling and Running VIS
startup.txt            Why Won't Quake Load A .bsp File?
gameplay.txt           Why Don't Certain Things work?
editor.txt             Specific Map Editor Related Questions

html\problems.htm
html\bsp.htm
html\light.htm
html\vis.htm
html\startup.htm
html\gameplay.htm
html\editor.htm
-----------------------------------------------------------
Problem listings for Quake2 map compiling errors
path: /quakelab2/
-----------------------------------------------------------
===============================================================================
= These files contain listings of roblems and solutions to Quake2 map         =
= compiling and editing.  They were taken from the QuakeLab2 editing website  =
=  at http://www.planetquake.com/quakelab/quakelab2 on Apr 23, 1998.          =
= These files are distributed with the kind permission of Steve Fukuda        =
=  from QuakeLab.                                                             =
===============================================================================

problems.txt            Intro Page
probqbsp.txt            Errors From Running QBSP3
probvis.txt             Errors From Running QVIS3
probrad.txt             Errors From Running QRAD3
probload.txt            Why Won't Quake2 Load A .bsp File?

problems.htm
probqbsp.htm
probvis.htm
probrad.htm
probload.htm
-----------------------------------------------------------
Qauke2 map editing tutorials from RUST
path: /rust/
-----------------------------------------------------------
===============================================================================
= These tutorials were taken from the web site Rust, game editing and design. =
=  For the latest updates to the tutorials, please visit their web site at    =
=  http://www.planetquake.com/rust.                                           =
= These files are distributed with the kind permission of Shane Sherman       =
=  (Fishman) and Martin Ka'ai Cluney (GrrandMaMa).  Rust is not affiliated    =
=  with Qoole or Lithium Software.                                            =
===============================================================================

rust_tut_031998.txt             Readme file for Rust's tutorials

tutorials.html                  Rust tutorials

tutorials\leaked\leaked.html    Fixing leaks in your level, by Bryn Mosher
tutorials\errors\q2errors.html  Compiling Errors for QBSP3, VIS3.exe & Qrad3
-----------------------------------------------------------
Quake and Quake2 map specifications
path: /specs/
-----------------------------------------------------------
===============================================================================
= These files were taken from the Quake Developer's Page at                   =
=  http://www.gamers.org/dEngine/quake, and Walnut Creek CDROM's archive at   =
=  ftp://ftp.cdrom.com/pub/idgames2.                                          =
===============================================================================

q2_entities.txt     Quake2 Entities Information (Text Format)
q2_entities.html    Quake2 Entities Information (HTML Format)

qmapspec.txt        Quake Map Spec (Text Format)
qmapspec.htm        Quake Map Spec (HTML Format)

qkmenu.htm          The Unofficial Quake Spec (HTML Format)
qc-menu.htm         QuakeC Specification (HTML Format)
-----------------------------------------------------------
Source code to a 3D math library used by Qoole
path: /src/
-----------------------------------------------------------
readme.txt

math3d.h
math3d.cpp
-----------------------------------------------------------
Custom made textures for Quake and Quake2
path: /textures/
-----------------------------------------------------------
===============================================================================
=  Select the .wad files to preview the textures.                             =
=  Select the programs INSTALL1.EXE and INSTALL2.EXE to copy all these        =
=   textures to your harddrive.                                               =
===============================================================================

INSTALL1.EXE       40,960  Install the Quake1 texture files (.wad) to
                           your Qoole directory on your harddrive.
                           This installation takes up 18 megabytes of
                           disk space.

INSTALL2.EXE       43,008  Install the Quake2 texture files (.wal) to
                           your Quake2 directory on your harddrive.
                           This installation takes up 19 megabytes of
                           disk space.

artworks.txt        1,739  Title  : ARTWORKS
artworks.wad      444,828  Date   : June 3, 1997
artworks\                  Author : Sonya Roberts
                           Email  : sonya_roberts@geocities.com
                           Desc   : Paintings to hang on walls

axl1wad.txt         3,825  Title  : Texture Wad 1 by @xl
axl11.wad       2,421,392  Date   : 19 May 97
axl11\                     Author : @xl Kawa
axl12.wad       1,509,804  Email  : PlasmaAxl@aol.com
axl12\                     Desc   : 272 Textures created by me, myself and I
axl13.wad       1,671,028
axl13\

axl2wad.txt         2,090  Title  : Texture Wad 2 by @xl
axl2.wad         153,4200  Date   : 11 June 97
axl2\                      Author : @xl Kawa
                           Email  : PlasmaAxl@aol.com
                           Desc   : 185 Textures created by me, myself and I

axl3wad.txt         2,089  Title  : Texture Wad 3 by @xl
axl3.wad          616,268  Date   : 20 June 97
axl3\                      Author : @xl Kawa
                           Email  : PlasmaAxl@aol.com
                           Desc   : 50 Textures created by me, myself and I

axl4wad.txt         2,152  Title  : Texture Wad 4 by @xl
axl4.wad          892,672  Date   : 23 July 97
axl4\                      Author : @xl Kawa
                           Email  : PlasmaAxl@aol.com
                           Desc   : ~80 Textures created by me, myself and I

cydem1.wad         70,308
cydem1\

efqtex3.txt           703  Author : Yojimbo
efqtex3.wad       563,932  Email  : gblair@hiwaay.net
efqtex3\

fearcl.txt          1,970  Date   : August 3, 1997
fearical.wad      938,652  Author : Sonya Roberts
fearical\                  Email  : sonya_roberts@geocities.com
                           Desc   : Textures used for the Fearical DM level,
                                    with extras.

furn_jd.wad        59,940
furn_jd\

markswad.txt        1,056  Email  : discgolf@ix.netcom.com
markswad.wad      959,416  Desc   : 85 new textures for Quake!  Some are
markswad\                           original (from photo scans) and hand
                                    drawn.  Others are taken from webpage
                                    background archive sites.  Bricks, blocks,
                                    bark, trees, floors, stone water, lava,
                                    blood, sky, stained glass. etc. etc.

phyrewad.txt        2,044  Title  : WAD#1!
phyrewad.wad      137,596  Date   : 6-19-97
phyrewad\                  Author : Jim "ColdPhyre" Sylvanus
                           Email  : phyre@mindspring.com
                           Desc   : wad for QOOLE contest

skies.wad         287,636  Author : Jon Gordon
skies\

smoky.wad         579,612  Author : Jon Gordon
smoky\

solids3.txt         3,256  Title  : Solid Colours
solids3.wad        23,496  Date   : June 25, 1997
solids3\                   Author : Sonya Roberts and Brian "R.B.W." Peterson
                           Email  : sonya_roberts@geocities.com
                                    rbw.quake@juno.com
                           Desc   : Set of solid colours (regular and
                                    fullbrights) for use in texturing objects.

sr_set1.txt         4,828  Title  : Sonya's 1st Set of Textures
sr_set1.wad       243,612  Date   : May 16, 1997
sr_set1\                   Author : Sonya Roberts
                           Email  : sonya_roberts@geocites.com
                           Desc   : Miscellaneous Textures

stones1.txt         1,497  Title  : Stones - Set #1
stones1.wad     2,117,644  Date   : August 7, 1997
stones1\                   Author : Sonya Roberts
                           Email  : sonya_roberts@geocites.com
                           Desc   : Collection of marble textures

stones2.txt         1,655  Title  : Stones - Set #2
stones2.wad     4,617,372  Date   : August 27, 1997
stones2\                   Author : Sonya Roberts
                           Email  : sonya_roberts@geocites.com
                           Desc   : Collection of marble textures, additional
                                    to those in stones1.wad
-----------------------------------------------------------
Author : Sonya Roberts
path: /textures/artworks/
-----------------------------------------------------------
art_10.wal
art_11.wal
art_12.wal
art_13.wal
art_14.wal
art_15.wal
art_16.wal
art_17.wal
art_18.wal
art_19.wal
art_20.wal
art_21.wal
art_22.wal
art_23.wal
art_24.wal
art_25.wal
art_26.wal
art_27.wal
art_28.wal
art_29.wal
art_30.wal
art_31.wal
art_32.wal
art_33.wal
art_34.wal
art_35.wal
art_36.wal
art_37.wal
art_38.wal
art_39.wal
art_40.wal
art_41.wal
art_42.wal
art_43.wal
art_44.wal
art_45.wal
art_46.wal
art_47.wal
art_48.wal
art_49.wal
art_50.wal
art_51.wal
art_52.wal
art_53.wal
art_54.wal
art_55.wal
art_56.wal
art_57.wal
art__0.wal
art__1.wal
art__2.wal
art__3.wal
art__4.wal
art__5.wal
art__6.wal
art__7.wal
art__8.wal
art__9.wal
-----------------------------------------------------------
Author : @xl Kawa
path: /textures/axl11/
-----------------------------------------------------------
0displ_1.wal
0lamp1.wal
0lamp2.wal
0lamp3.wal
0scan_1.wal
0techsw1.wal
10displ_1.wal
1displ_1.wal
1lamp1.wal
1lamp2.wal
1lamp3.wal
1scan_1.wal
1techsw1.wal
2displ_1.wal
2lamp1.wal
2lamp2.wal
2lamp3.wal
2scan_1.wal
2techsw1.wal
3displ_1.wal
3lamp1.wal
3lamp2.wal
3lamp3.wal
3scan_1.wal
3techsw1.wal
4displ_1.wal
4lamp1.wal
4lamp2.wal
4lamp3.wal
4scan_1.wal
4techsw1.wal
5displ_1.wal
5scan_1.wal
5techsw1.wal
6displ_1.wal
6scan_1.wal
7displ_1.wal
7scan_1.wal
8displ_1.wal
8scan_1.wal
9displ_1.wal
algen_01.wal
algen_02.wal
axl.wal
beton_01.wal
beton_02.wal
beton_03.wal
beton_04.wal
bskin_01.wal
bskin_02.wal
cocoon_01.wal
cocoon_02.wal
desert_01.wal
desert_02.wal
desert_03.wal
desert_04.wal
desert_05.wal
glas_01.wal
glas_02.wal
glas_03.wal
glas_04.wal
glas_05.wal
glas_11.wal
glas_12.wal
glas_13.wal
glas_21.wal
glas_41.wal
glas_42.wal
grass_01.wal
grass_07.wal
grass_08.wal
hmm_01.wal
icy_01.wal
icy_02.wal
icy_03.wal
icy_04.wal
jungle_01.wal
jungle_02.wal
jungle_03.wal
jungle_04.wal
lava_10.wal
lava_11.wal
lava_42.wal
marble_01.wal
marble_02.wal
marble_03.wal
marble_04.wal
marble_05.wal
marble_06.wal
marble_07.wal
moon1.wal
moon2.wal
moos_01.wal
red1.wal
redskin_01.wal
skin_01.wal
skin_02.wal
skin_03.wal
sky20.wal
sky21.wal
sky22.wal
sky23.wal
sky24.wal
sky25.wal
sky26.wal
sky27.wal
sky28.wal
sky29.wal
slime_12.wal
slime_13.wal
slime_14.wal
slime_15.wal
slime_16.wal
snow1.wal
starry_01.wal
-----------------------------------------------------------
Desc   : 272 Textures created by me, myself and I
path: /textures/axl12/
-----------------------------------------------------------
blue_01.wal
blue_02.wal
bluew_31.wal
bluew_32.wal
bluew_33.wal
bston_01.wal
bston_02.wal
compgray_1.wal
compgray_2.wal
danger1.wal
danger2.wal
fels_01.wal
fels_02.wal
fels_03.wal
fels_04.wal
fels_05.wal
fels_11.wal
fels_21.wal
fels_22.wal
fels_81.wal
fels_82.wal
keypad.wal
metl_01.wal
metl_02.wal
metl_03.wal
metl_04.wal
metl_05.wal
metl_06.wal
pipe_01.wal
pipe_02.wal
purple_01.wal
putz_01.wal
redmetal_01.wal
redmetal_02.wal
rubbl_13.wal
rumbl_01.wal
rumbl_02.wal
rumbl_03.wal
rusty_01.wal
rusty_02.wal
rusty_03.wal
rusty_04.wal
rusty_05.wal
slack_01.wal
slack_02.wal
slime_01.wal
slime_02.wal
spacew_01.wal
spacew_02.wal
spacew_03.wal
spacew_04.wal
spacew_05.wal
spacew_06.wal
spacew_07.wal
spacew_08.wal
steel_01.wal
steel_02.wal
ston_31.wal
ston_41.wal
ston_42.wal
ston_51.wal
ston_61.wal
ston_71.wal
ston_72.wal
ston_73.wal
tech_01.wal
tech_02.wal
tech_03.wal
tech_04.wal
tread_01.wal
tread_02.wal
tread_03.wal
tread_04.wal
tread_21.wal
uprof_1.wal
uprof_2.wal
water_01.wal
water_02.wal
water_03.wal
wood_01.wal
wood_02.wal
wood_03.wal
wood_04.wal
wood_05.wal
wood_06.wal
wood_07.wal
-----------------------------------------------------------
path: /textures/axl13/
-----------------------------------------------------------
alien_01.wal
alien_02.wal
black_01.wal
blueston_01.wal
blueston_02.wal
brown_01.wal
brown_02.wal
brown_03.wal
brown_31.wal
brown_32.wal
brown_33.wal
brown_34.wal
brown_35.wal
brown_36.wal
circle_01.wal
circle_02.wal
darks_01.wal
darks_02.wal
darks_03.wal
darks_04.wal
gray_01.wal
gray_21.wal
gray_22.wal
gray_23.wal
gray_24.wal
green_01.wal
green_02.wal
green_03.wal
green_11.wal
green_12.wal
green_21.wal
green_22.wal
green_23.wal
green_24.wal
green_25.wal
green_26.wal
hall_01.wal
harsh_1.wal
mauer_01.wal
mauer_02.wal
mur_01.wal
omet_01.wal
omet_02.wal
omet_03.wal
omet_04.wal
tri_01.wal
tri_02.wal
tri_12.wal
u2wall.wal
wall_01.wal
wall_02.wal
wall_03.wal
wall_04.wal
wall_11.wal
wall_21.wal
wall_22.wal
wall_35.wal
wall_36.wal
wall_50.wal
wall_51.wal
wall_52.wal
wall_53.wal
wall_54.wal
wall_55.wal
ziegel1.wal
ziegel2.wal
ziegel3.wal
ziegel4.wal
-----------------------------------------------------------
Author : @xl Kawa
path: /textures/axl2/
-----------------------------------------------------------
0sw1g.wal
0sw1r.wal
1sw1g.wal
1sw1r.wal
2sw1g.wal
2sw1r.wal
3sw1g.wal
3sw1r.wal
4sw1g.wal
4sw1r.wal
5sw1g.wal
5sw1r.wal
airlock_1.wal
airlock_2.wal
airlock_3.wal
airlock_4.wal
airlok_1s.wal
airlok_2s.wal
airlok_3s.wal
airlok_4s.wal
alien_04.wal
alien_05.wal
alien_06.wal
alien_07.wal
alien_08.wal
black.wal
blue1.wal
blue2.wal
blusteel.wal
bronz_01.wal
bronz_02.wal
bronz_03.wal
bronz_04.wal
bronz_05.wal
brown.wal
camo_01.wal
camo_02.wal
carpet1.wal
doortrk_2.wal
doortrk_3.wal
esc_dwnl.wal
esc_dwnr.wal
esc_left.wal
esc_right.wal
esc_upl.wal
esc_upr.wal
exit.wal
exits.wal
fels_83.wal
fels_91.wal
fels_92.wal
fels_93.wal
felsblk.wal
flat_01.wal
flat_02.wal
flat_03.wal
flat_04.wal
flat_11.wal
flat_12.wal
flat_13.wal
flat_14.wal
gray.wal
green.wal
grid_01.wal
griddy.wal
griddy2.wal
guide.wal
lampblu_1.wal
lampblu_2.wal
lampblu_3.wal
lampblu_4.wal
lampblu_5.wal
lampblu_6.wal
lampblu_7.wal
lampgrn_1.wal
lampgrn_2.wal
lampgrn_3.wal
lampgrn_4.wal
lampgrn_5.wal
lampgrn_6.wal
lampgrn_7.wal
lampora_1.wal
lampora_2.wal
lampora_3.wal
lampora_4.wal
lampora_5.wal
lampora_6.wal
lampora_7.wal
lampred_1.wal
lampred_2.wal
lampred_3.wal
lampred_4.wal
lampred_5.wal
lampred_6.wal
lampred_7.wal
lampyel_1.wal
lampyel_2.wal
lampyel_3.wal
lampyel_4.wal
lampyel_5.wal
lampyel_6.wal
lampyel_7.wal
lava_22.wal
lava_23.wal
lava_24.wal
lava_31.wal
marb_40.wal
marb_41.wal
marb_42.wal
marb_43.wal
marble_8.wal
navaho.wal
olive.wal
orange.wal
ornam_1.wal
ornam_2.wal
ornam_3.wal
ornam_4.wal
ornam_5.wal
ornam_6.wal
plants_4.wal
plantwall_1.wal
plate_01.wal
plate_11.wal
plate_12.wal
plate_13.wal
plate_24.wal
purple1.wal
purple2.wal
putz_02.wal
red.wal
rustw_01.wal
rustw_02.wal
rustw_03.wal
rustw_04.wal
scribbl1.wal
scribbl2.wal
script_03.wal
sky30.wal
sky31.wal
slime_17.wal
slime_18.wal
spiralwd_01.wal
ston_62.wal
ston_74.wal
ston_91.wal
ston_92.wal
ston_93.wal
stonewall_1.wal
strebe_1.wal
symbol2.wal
tech_02.wal
techdoor.wal
tele_22.wal
tele_23.wal
tire_01.wal
tire_02.wal
tire_03.wal
tire_04.wal
tread_11.wal
tread_12.wal
tread_22.wal
tread_23.wal
tread_51.wal
tree_11.wal
trigger.wal
warn_01.wal
warn_02.wal
warn_03.wal
warn_04.wal
water_11.wal
water_31.wal
water_32.wal
water_41.wal
water_42.wal
water_51.wal
wellbl_01.wal
wild_01.wal
wood_08.wal
wood_09.wal
wood_10.wal
yellow.wal
ziegel5.wal
ziegel6.wal
-----------------------------------------------------------
Author : @xl Kawa
path: /textures/axl3/
-----------------------------------------------------------
bluesteel2.wal
bluwall_01.wal
bluwall_02.wal
bluwall_03.wal
books_01.wal
brownsteel.wal
contain.wal
darkmarble.wal
fels_76.wal
fels_77.wal
fels_78.wal
fels_79.wal
glas_31.wal
glas_32.wal
greek_01.wal
greensteel.wal
grid_11.wal
grid_12.wal
manbronz.wal
manmarble.wal
mansw.wal
marble_09.wal
marble_10.wal
ornam_01.wal
ornam_02.wal
ornam_13.wal
ornam_21.wal
pipes_11.wal
plate_40.wal
plate_41.wal
plate_88.wal
plate_90.wal
plate_91.wal
plate_92.wal
plate_93.wal
redblock.wal
redsteel.wal
steel_03.wal
ston_94.wal
tech_51.wal
whiteblock.wal
wire_01.wal
wire_02.wal
yellowsteel.wal
ziegel_20.wal
ziegel_21.wal
ziegel_22.wal
ziegel_23.wal
-----------------------------------------------------------
Author : @xl Kawa
path: /textures/axl4/
-----------------------------------------------------------
0ctrl_0.wal
0ctrl_1.wal
0ctrl_2.wal
1ctrl_0.wal
1ctrl_1.wal
1ctrl_2.wal
2ctrl_0.wal
2ctrl_1.wal
2ctrl_2.wal
3ctrl_0.wal
blu_st.wal
contain2.wal
contain3.wal
contain4.wal
contain5.wal
dirtwit1.wal
dirtwit2.wal
fels_45.wal
fels_46.wal
fels_47.wal
fels_48.wal
fels_80.wal
fireglass1.wal
floor01.wal
jewel01.wal
kachel1.wal
kachel11.wal
kachel12.wal
kachel13.wal
kachel2.wal
lab.wal
leaf_02.wal
leaf_03.wal
leaf_04.wal
moonstn1.wal
moonstn2.wal
moonstn3.wal
moonstn4.wal
moonstn5.wal
mosaik1.wal
ornam_33.wal
ornam_34.wal
ornam_35.wal
plate_51.wal
plate_52.wal
plate_53.wal
plate_54.wal
plate_55.wal
plate_59.wal
plate_71.wal
plate_72.wal
plate_73.wal
plate_80.wal
plate_81.wal
platew.wal
platew2.wal
rinde1.wal
rinde2.wal
rinde3.wal
rinde4.wal
rinde5.wal
rinde6.wal
sky40.wal
sky41.wal
sky42.wal
sky43.wal
sky44.wal
sky45.wal
steel66.wal
stn_96.wal
stn_97.wal
stn_98.wal
stn_99.wal
tele10.wal
tele11.wal
trekwall1.wal
trekwall2.wal
wall_01.wal
waterglass1.wal
white1.wal
wood20.wal
wood31.wal
wood41.wal
wood42.wal
wood43.wal
wood44.wal
wood45.wal
wood46.wal
wood47.wal
zaun_01.wal
zaun_02.wal
zaun_03.wal
zaun_11.wal
zaun_12.wal
zaun_13.wal
-----------------------------------------------------------
path: /textures/cydem1/
-----------------------------------------------------------
city4_7.wal
concrete_01.wal
light3_8.wal
met5_1.wal
metal1_7.wal
metal20.wal
metal4_4.wal
metal5_4.wal
mmetal1_6.wal
sfloor1_1.wal
sfloor4_4.wal
tech04_2.wal
-----------------------------------------------------------
path: /textures/efqtex3/
-----------------------------------------------------------
.WAL
blue02.wal
bric06.wal
gree01.wal
lite02.wal
metal01c.wal
metal01d.wal
metal09.wal
orng01.wal
red01.wal
ston04.wal
ston05.wal
ston06.wal
ston07.wal
tile06.wal
yell01.wal
-----------------------------------------------------------
Email  : sonya_roberts@geocities.com
path: /textures/fearical/
-----------------------------------------------------------
books.wal
cement.wal
dirt_gray.wal
drock_1.wal
drock_2.wal
drock_3.wal
granite1.wal
granite3.wal
granite4.wal
granite5.wal
grock_1.wal
grock_2.wal
grock_3.wal
lava_sr1.wal
marble1_a.wal
marble1_b.wal
marble2_a.wal
marble2_b.wal
marble_12_a.wal
marble_12_b.wal
marble_benedeti.wal
marble_tan.wal
marble_travertn.wal
metal_odd.wal
metal_old.wal
metal_skillet.wal
orock_1.wal
orock_2.wal
orock_3.wal
owood_1.wal
owood_2.wal
owood_3.wal
pattern10.wal
pattern11.wal
pattern12.wal
pattern13.wal
pattern14.wal
pattern15.wal
pattern_1.wal
pattern_2.wal
pattern_3.wal
pattern_4.wal
pattern_5.wal
pattern_6.wal
pattern_7.wal
pattern_8.wal
pattern_9.wal
pebbles.wal
rrock_1.wal
rrock_2.wal
rrock_3.wal
sky_sr1.wal
teleport_sr1.wal
tile1.wal
tile2.wal
tile3.wal
tile4.wal
wall1.wal
wall1a.wal
wall1b.wal
wall2.wal
wall2b.wal
wall3.wal
wall3b.wal
water_sr1.wal
-----------------------------------------------------------
path: /textures/furn_jd/
-----------------------------------------------------------
0tv.wal
1tv.wal
271.wal
273.wal
299.wal
2tv.wal
330.wal
391.wal
-----------------------------------------------------------
original (from photo scans) and hand
path: /textures/markswad/
-----------------------------------------------------------
0water.wal
1water.wal
asphalt1_2.wal
bark1_1.wal
blood.wal
bongwater.wal
bricks1_1.wal
chest1_1.wal
clip.wal
craters1_1.wal
curcuits.wal
dill1_1.wal
dirt1_1.wal
dirt2_1.wal
dogjizz.wal
doom1_1.wal
face3_1.wal
faces1_1.wal
floor1_1.wal
floor1_2.wal
floor1_3.wal
floor2_1.wal
floor2_2.wal
floor3_1.wal
floor3_2.wal
floor4_1.wal
floor4_2.wal
grid1_1.wal
grid3_1.wal
ground1_1.wal
ground5_5.wal
info.wal
lava5.wal
lava6.wal
leaf1_2.wal
leaf1_3.wal
marble1_1.wal
marble1_2.wal
marble1_3.wal
mesh1_2.wal
metal1_1.wal
metal1_2.wal
metal6_3.wal
metal9_1.wal
metal9_2.wal
metal9_3.wal
mud1_1.wal
plants1_2.wal
plants2_3.wal
pot1_1.wal
rock1_5.wal
rock2_5.wal
rock3_7.wal
skull1_1.wal
sky3.wal
slime.wal
slimey1_1.wal
slimey1_2.wal
smile1_2.wal
stone1_3.wal
stone1_4.wal
stone2_3.wal
stone2_4.wal
swood1_1.wal
swood1_2.wal
swood2_1.wal
swood2_2.wal
swood2_3.wal
teleport.wal
tiles1_3.wal
tiles1_4.wal
tiles1_5.wal
tiles3_4.wal
tiles6_1.wal
tree1_1.wal
trigger.wal
wall1_1.wal
wall9_1.wal
wall9_2.wal
water1.wal
water2.wal
water8.wal
water9.wal
window.wal
window3_1.wal
wood1_1.wal
wood3_1.wal
-----------------------------------------------------------
Author : Jim "ColdPhyre" Sylvanus
path: /textures/phyrewad/
-----------------------------------------------------------
bmetal_1.wal
bmetal_2.wal
cross_1an.wal
crud_1.wal
crud_2.wal
crud_3.wal
crud_4.wal
crud_5.wal
crud_6.wal
metal_1.wal
metal_2.wal
metal_3.wal
metal_4.wal
metal_5.wal
pent_1.wal
pent_2.wal
red_1.wal
red_2.wal
rock_1.wal
rock_2.wal
whiterock.wal
wood_1.wal
-----------------------------------------------------------
path: /textures/skies/
-----------------------------------------------------------
.WAL
bars2.wal
-----------------------------------------------------------
path: /textures/smoky/
-----------------------------------------------------------
bars2.wal
grass2.wal
sky_base.wal
water_ugly.wal
-----------------------------------------------------------
Author : Sonya Roberts and Brian "R.B.W." Peterson
path: /textures/solids3/
-----------------------------------------------------------
fb_blue_d.wal
fb_blue_l.wal
fb_blue_m.wal
fb_orange_d.wal
fb_orange_l.wal
fb_orange_m.wal
fb_red_d.wal
fb_red_l.wal
fb_red_m.wal
fb_tan_d.wal
fb_tan_l.wal
fb_white.wal
fb_yellow_d.wal
fb_yellow_l.wal
solid_black.wal
solid_blue_d.wal
solid_blue_l.wal
solid_blue_m.wal
solid_brown_d.wal
solid_brown_l.wal
solid_brown_m.wal
solid_flesh_d.wal
solid_flesh_l.wal
solid_flesh_m.wal
solid_gray_d.wal
solid_gray_l.wal
solid_gray_m.wal
solid_green_d.wal
solid_green_l.wal
solid_green_m.wal
solid_orange_d.wal
solid_orange_m.wal
solid_pink_d.wal
solid_pink_l.wal
solid_pink_m.wal
solid_purple_d.wal
solid_purple_l.wal
solid_purple_m.wal
solid_red_d.wal
solid_red_l.wal
solid_red_m.wal
solid_tan_d.wal
solid_tan_l.wal
solid_tan_m.wal
solid_white.wal
solid_yellow_d.wal
solid_yellow_l.wal
solid_yellow_m.wal
-----------------------------------------------------------
Author : Sonya Roberts
path: /textures/sr_set1/
-----------------------------------------------------------
sr_abandon.wal
sr_acanthus.wal
sr_armory.wal
sr_ashore.wal
sr_catface.wal
sr_compass.wal
sr_corrosive.wal
sr_danger.wal
sr_demon_1.wal
sr_demon_2.wal
sr_evergreen.wal
sr_fire.wal
sr_floral_1.wal
sr_green_rough.wal
sr_green_stucco.wal
sr_lion.wal
sr_mask_1.wal
sr_medic.wal
sr_oakleaves.wal
sr_octotile.wal
sr_parachute.wal
sr_plain_brown.wal
sr_qoole.wal
sr_rossetti.wal
sr_seahorse.wal
sr_shingles.wal
sr_skeleton.wal
sr_skull_1.wal
sr_skull_2.wal
sr_skull_3.wal
sr_skull_4.wal
sr_snake.wal
sr_snakeskin.wal
sr_supply.wal
sr_tile1.wal
sr_tile3.wal
sr_torches.wal
sr_wolf.wal
sr_woman.wal
sr_wood_1.wal
-----------------------------------------------------------
Author : Sonya Roberts
path: /textures/stones1/
-----------------------------------------------------------
b1_marb_a.wal
b1_marb_b.wal
b1_marb_c.wal
b1_marb_c2a.wal
b1_marb_c2c.wal
b1_marb_c2d.wal
b1_marb_c2e.wal
b1_marb_ca.wal
b1_marb_cc.wal
b1_marb_cd.wal
b1_marb_ce.wal
b1_marb_d.wal
b1_marb_da.wal
b1_marb_dc.wal
b1_marb_dd.wal
b1_marb_de.wal
b1_marb_e.wal
b2_marb_a.wal
b2_marb_b.wal
b2_marb_c.wal
b2_marb_c2a.wal
b2_marb_c2b.wal
b2_marb_c2d.wal
b2_marb_c2e.wal
b2_marb_ca.wal
b2_marb_cb.wal
b2_marb_cd.wal
b2_marb_ce.wal
b2_marb_d.wal
b2_marb_da.wal
b2_marb_db.wal
b2_marb_dd.wal
b2_marb_de.wal
b2_marb_e.wal
bg_marb_a.wal
bg_marb_b.wal
bg_marb_c.wal
bg_marb_c2a.wal
bg_marb_c2b.wal
bg_marb_c2c.wal
bg_marb_c2e.wal
bg_marb_ca.wal
bg_marb_cb.wal
bg_marb_cc.wal
bg_marb_ce.wal
bg_marb_d.wal
bg_marb_da.wal
bg_marb_db.wal
bg_marb_dc.wal
bg_marb_de.wal
bg_marb_e.wal
checker_1.wal
checker_10.wal
checker_2.wal
checker_3.wal
checker_4.wal
checker_5.wal
checker_6.wal
checker_7.wal
checker_8.wal
checker_9.wal
g2_marb_a.wal
g2_marb_b.wal
g2_marb_c.wal
g2_marb_c2b.wal
g2_marb_c2c.wal
g2_marb_c2d.wal
g2_marb_c2e.wal
g2_marb_cb.wal
g2_marb_cc.wal
g2_marb_cd.wal
g2_marb_ce.wal
g2_marb_d.wal
g2_marb_db.wal
g2_marb_dc.wal
g2_marb_dd.wal
g2_marb_de.wal
g2_marb_e.wal
g_marb_a.wal
g_marb_b.wal
g_marb_c.wal
g_marb_c2a.wal
g_marb_c2b.wal
g_marb_c2c.wal
g_marb_c2d.wal
g_marb_ca.wal
g_marb_cb.wal
g_marb_cc.wal
g_marb_cd.wal
g_marb_d.wal
g_marb_da.wal
g_marb_db.wal
g_marb_dc.wal
g_marb_dd.wal
g_marb_e.wal
sky_sr2.wal
-----------------------------------------------------------
Author : Sonya Roberts
path: /textures/stones2/
-----------------------------------------------------------
b1_marb_c2f.wal
b1_marb_c2g.wal
b1_marb_c2h.wal
b1_marb_c2i.wal
b1_marb_cf.wal
b1_marb_cg.wal
b1_marb_ch.wal
b1_marb_ci.wal
b1_marb_df.wal
b1_marb_dg.wal
b1_marb_dh.wal
b1_marb_di.wal
b2_marb_c2f.wal
b2_marb_c2g.wal
b2_marb_c2h.wal
b2_marb_c2i.wal
b2_marb_cf.wal
b2_marb_cg.wal
b2_marb_ch.wal
b2_marb_ci.wal
b2_marb_df.wal
b2_marb_dg.wal
b2_marb_dh.wal
b2_marb_di.wal
bg_marb_c2f.wal
bg_marb_c2g.wal
bg_marb_c2h.wal
bg_marb_c2i.wal
bg_marb_cf.wal
bg_marb_cg.wal
bg_marb_ch.wal
bg_marb_ci.wal
bg_marb_df.wal
bg_marb_dg.wal
bg_marb_dh.wal
bg_marb_di.wal
checker_af.wal
checker_ag.wal
checker_ah.wal
checker_ai.wal
checker_bf.wal
checker_bg.wal
checker_bh.wal
checker_bi.wal
checker_cf.wal
checker_cg.wal
checker_ch.wal
checker_ci.wal
checker_df.wal
checker_dh.wal
checker_di.wal
checker_ef.wal
checker_eg.wal
checker_eh.wal
checker_ei.wal
checker_fg.wal
checker_fh.wal
checker_fi.wal
checker_gh.wal
checker_gi.wal
checker_hi.wal
g2_marb_c2f.wal
g2_marb_c2g.wal
g2_marb_c2h.wal
g2_marb_c2i.wal
g2_marb_cf.wal
g2_marb_cg.wal
g2_marb_ch.wal
g2_marb_ci.wal
g2_marb_df.wal
g2_marb_dg.wal
g2_marb_dh.wal
g2_marb_di.wal
g3_marb_a.wal
g3_marb_b.wal
g3_marb_c.wal
g3_marb_c2a.wal
g3_marb_c2b.wal
g3_marb_c2c.wal
g3_marb_c2d.wal
g3_marb_c2e.wal
g3_marb_c2g.wal
g3_marb_c2h.wal
g3_marb_c2i.wal
g3_marb_ca.wal
g3_marb_cb.wal
g3_marb_cc.wal
g3_marb_cd.wal
g3_marb_ce.wal
g3_marb_cg.wal
g3_marb_ch.wal
g3_marb_ci.wal
g3_marb_d.wal
g3_marb_da.wal
g3_marb_db.wal
g3_marb_dc.wal
g3_marb_dd.wal
g3_marb_de.wal
g3_marb_dg.wal
g3_marb_dh.wal
g3_marb_di.wal
g3_marb_e.wal
g4_marb_a.wal
g4_marb_b.wal
g4_marb_c.wal
g4_marb_c2a.wal
g4_marb_c2b.wal
g4_marb_c2c.wal
g4_marb_c2d.wal
g4_marb_c2e.wal
g4_marb_c2f.wal
g4_marb_c2h.wal
g4_marb_c2i.wal
g4_marb_ca.wal
g4_marb_cb.wal
g4_marb_cc.wal
g4_marb_cd.wal
g4_marb_ce.wal
g4_marb_cf.wal
g4_marb_ch.wal
g4_marb_ci.wal
g4_marb_d.wal
g4_marb_da.wal
g4_marb_db.wal
g4_marb_dc.wal
g4_marb_dd.wal
g4_marb_de.wal
g4_marb_df.wal
g4_marb_dh.wal
g4_marb_di.wal
g4_marb_e.wal
g_marb_c2f.wal
g_marb_c2g.wal
g_marb_c2h.wal
g_marb_c2i.wal
g_marb_cf.wal
g_marb_cg.wal
g_marb_ch.wal
g_marb_ci.wal
g_marb_df.wal
g_marb_dg.wal
g_marb_dh.wal
g_marb_di.wal
lava_sr2.wal
sky_wierd1.wal
sky_wierd2.wal
sky_wierd3.wal
sky_wierd4.wal
sky_wierd5.wal
slime_sr2.wal
t_marb_a.wal
t_marb_b.wal
t_marb_c.wal
t_marb_c2a.wal
t_marb_c2b.wal
t_marb_c2c.wal
t_marb_c2d.wal
t_marb_c2e.wal
t_marb_c2f.wal
t_marb_c2g.wal
t_marb_c2i.wal
t_marb_ca.wal
t_marb_cb.wal
t_marb_cc.wal
t_marb_cd.wal
t_marb_ce.wal
t_marb_cf.wal
t_marb_cg.wal
t_marb_ci.wal
t_marb_d.wal
t_marb_da.wal
t_marb_db.wal
t_marb_dc.wal
t_marb_dd.wal
t_marb_de.wal
t_marb_df.wal
t_marb_dg.wal
t_marb_di.wal
teleport_sr2.wal
water_sr2.wal
window_star.wal
y_marb_a.wal
y_marb_b.wal
y_marb_c.wal
y_marb_c2a.wal
y_marb_c2b.wal
y_marb_c2c.wal
y_marb_c2d.wal
y_marb_c2e.wal
y_marb_c2f.wal
y_marb_c2g.wal
y_marb_c2h.wal
y_marb_ca.wal
y_marb_cb.wal
y_marb_cc.wal
y_marb_cd.wal
y_marb_ce.wal
y_marb_cf.wal
y_marb_cg.wal
y_marb_ch.wal
y_marb_d.wal
y_marb_da.wal
y_marb_db.wal
y_marb_dc.wal
y_marb_dd.wal
y_marb_de.wal
y_marb_df.wal
y_marb_dg.wal
y_marb_dh.wal
y_marb_e.wal
