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From: "Opiate" <opiate@escape.ca>
To: "Qoole Mailing List" <ml@qoole.com>
Subject: sky textures
Date: Sat, 1 Nov 1997 06:35:18 -0600
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Just a quick question. Does anyone know if sky textures emit their own
light and if so is this light adjustable?

I have a room with some windows where the background is a sky texture and
need to know if they will be emitting their own light before i start to
light this room. Also, i want to put a light inside the sky texture brush
(so that the window frame/bars cast a shadow on the ground), but when i
compile the map will qbsp recognize that there is an entity inside the
brush before removing the outside faces or should i enclose the sky texture
in another brush.

Thanks in advance, and if this sounds a little confusing tell me, its 6:30
in the morning and i havent slept yet (have to get these ideas out of my
damn head! it HURTS!! ARGH!!! :) )

[CG]Opiate
Opiate's Texture Warehouse - http://www.escape.ca/~opiate
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">Just a quick question. Does anyone know =
if sky textures emit their own light and if so is this light =
adjustable?<br><br>I have a room with some windows where the background =
is a sky texture and need to know if they will be emitting their own =
light before i start to light this room. Also, i want to put a light =
inside the sky texture brush (so that the window frame/bars cast a =
shadow on the ground), but when i compile the map will qbsp recognize =
that there is an entity inside the brush before removing the outside =
faces or should i enclose the sky texture in another =
brush.<br><br>Thanks in advance, and if this sounds a little confusing =
tell me, its 6:30 in the morning and i havent slept yet (have to get =
these ideas out of my damn head! it HURTS!! ARGH!!! :) =
)<br><br>[CG]Opiate<br>Opiate's Texture Warehouse - <font =
color=3D"#0000FF"><u>http://www.escape.ca/~opiate</u><font =
color=3D"#000000"></p>
</font></font></font></body></html>
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