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Date: Sun, 16 Nov 1997 22:13:11 -0500
From: Andy Gramata <agramata@infonline.net>
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Subject: Re: AGP and 3dfx
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Status: RO

Gordon,

    Any GL stuff should run on your AGP card, but it probably won't run at acceptable
speeds. So, yes you do need a 3dfx card to play GLQuake. However, AGP is really a difficult
issue because to really take advantage of it's benefits, you need an operating system that
supports it. (Win95 and NT do not) As far as I know, Win98 and NT5.0
should take advantage of AGP. If anyone else has any info on this, please correct me if I'm
wrong. (Just don't flame me too bad, I'm only repeating what I've been told.....)

Andy
a.k.a. High-Ping

Gordon White wrote:

> ON the same note, I am about to get a new PC.  Will gl stuff, (quake
> qoole etc) run on the AGP card I am getting, or do I still need a 3dfx card.
> And since 3dfx is an add on card, will it work with an AGP card?
>
> ***************************
> Gordon White
>
> On Sat, 15 Nov 1997, CyniC wrote:
>
> >
> >
> > Danny Shaw wrote:
> >
> > > I appologize for not reading the glqoole.txt, but if you are gonna have it specific
> > > to 3DFX it shouldn't be called, GLQoole. GLIDEQoole, 3DFXQoole, VoodooQoole
> > > but not GLQOOLE. BTW I am very impressed with the speed of 'GLQoole' on my
> > > Diamond Monster 3D. It really helps with seeing what you're doing.
> > >
> > > -danny
> > >
> >
> > Does this mean that this small commotion was caused because you wanted to use your
> > Riva128 card over your Voodoo card for Gl(ide)Qoole? Isn't there a "good enough"?
> > Sheesh :)
> >
> > Dangit, I don't have either one. I can be a very jealous person. Please don't do this
> > kind of stuff any more, there's a chance I'll do something I'll later regret. Or maybe
> > I'll just get a few Voodoo2 cards when they come out, and laugh in your face that
> > GLQoole is running too fast to see on my machine. :)
> >
> > -CyniC
> > (wishes his NT setup hadn't died yesterday, hates Win95's inexplicable crashi!&8_<#$
> > (crash)
> >
> >




