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From: "Paul Tahan Jr" <hsimpson@intercall.com>
To: <ml@qoole.com>
Subject: Little bit of help needed
Date: Mon, 24 Nov 1997 08:43:45 -0500
Message-ID: <01bcf8de$fbe135c0$2c1b4dcf@homer>
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Well hello,
    As you can see by the title im in pretty much a little need of =
help....here is the scenario...I applied a func_door to a brush shaped =
like a gun, then I put an entity in front of the gun trapshooter or =
whatever to shoot lasers....now I set the room as a trigger and it makes =
the door/gun rise and go back in....what i wanna do is make the gun rise =
and have the trap shoot when teh door is fully raised...do I have to put =
trap relays and if so how do i do it....im sort of an amateur.....any =
help would be greatly appreciated....
-Paul

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<!DOCTYPE HTML PUBLIC "-//W3C//DTD W3 HTML//EN">
<HTML>
<HEAD>

<META content=3Dtext/html;charset=3Diso-8859-1 =
http-equiv=3DContent-Type>
<META content=3D'"MSHTML 4.71.1712.3"' name=3DGENERATOR>
</HEAD>
<BODY bgColor=3D#ffffff>
<DIV>
<DIV>
<DIV><FONT color=3D#000000 size=3D2>Well hello,</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>&nbsp;&nbsp;&nbsp; As you can see by =
the title=20
im in pretty much a little need of help....here is the scenario...I =
applied a=20
func_door to a brush shaped like a gun, then I put an entity in front of =
the gun=20
trapshooter or whatever to shoot lasers....now I set the room as a =
trigger and=20
it makes the door/gun rise and go back in....what i wanna do is make the =
gun=20
rise and have the trap shoot when teh door is fully raised...do I have =
to put=20
trap relays and if so how do i do it....im sort of an amateur.....any =
help would=20
be greatly appreciated....</FONT></DIV>
<DIV><FONT color=3D#000000 =
size=3D2>-Paul</FONT></DIV></DIV></DIV></BODY></HTML>

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