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From: "MycrofT" <mycroft@im4u.net>
To: <ml@qoole.com>
Subject: Re: problem with QBSP (I think)
Date: Mon, 24 Nov 1997 11:47:21 -0500
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Status: RO

Heh, 
sorry follow the lines that appear in quake
you may have to use the noclip cheat at the console to follow them
then once you find where they go to remember that location and load it into
your map editor, and zoom into the area with the brush mode at solid
look and see if you can find holes

Or you could just make a big brush around your hole level....

----------
> From: Christopher Kirkman <jedi@cts.com>
> To: ml@qoole.com
> Subject: Re: problem with QBSP (I think)
> Date: Sunday, November 23, 1997 2:55 PM
> 
> 
> >You should get a .pts file from QBSP
> >copy that to quake\id1\maps
> >then run quake with
> >quake -particles 99999 
> >then open the console
> >type map mapname
> >then type pointfile
> 
> 
> I had the same problems the other guy did with not being able to VIS it
sa
> well. I did what you said above.....now what, it didn't create any files
or
> anything. it just reports how many points i have. Is it supposed to
> generate something?
> 
> 
> 
> /^^^^\    ___    
>   ||     /___|   
>   ||echs/    \evenge
> ______________________
> http://iquake.cts.com
> 
> Jedi
> Out, You Demons of Stupidity!

