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From: "Opiate" <opiate@escape.ca>
To: <ml@qoole.com>
Subject: Re: Little bit of help needed
Date: Mon, 24 Nov 1997 14:33:43 -0600
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>Well hello,     As you can see by the title im in pretty much a little
need of help....here is the scenario...I applied a func_door to >a brush
shaped like a gun, then I put an entity in front of the gun trapshooter or
whatever to shoot lasers....now I set the room as >a trigger and it makes
the door/gun rise and go back in....what i wanna do is make the gun rise
and have the trap shoot when >teh door is fully raised...do I have to put
trap relays and if so how do i do it....im sort of an amateur.....any help
would be greatly >appreciated.... -Paul

You pretty much got the idea man. point the room trigger to a
trigger_relay, and then point that at your trap shooter. you'll probably
have to fiddle around with the delay setting some to get the timing just
right, but thats about easiest way to do it.

Opiate

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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial"><br><br>&gt;Well hello, =
&nbsp;&nbsp;&nbsp;&nbsp;As you can see by the title im in pretty much a =
little need of help....here is the scenario...I applied a func_door to =
&gt;a brush shaped like a gun, then I put an entity in front of the gun =
trapshooter or whatever to shoot lasers....now I set the room as &gt;a =
trigger and it makes the door/gun rise and go back in....what i wanna do =
is make the gun rise and have the trap shoot when &gt;teh door is fully =
raised...do I have to put trap relays and if so how do i do it....im =
sort of an amateur.....any help would be greatly &gt;appreciated.... =
-Paul<font size=3D3><br><font size=3D2><br>You pretty much got the idea =
man. point the room trigger to a trigger_relay, and then point that at =
your trap shooter. you'll probably have to fiddle around with the delay =
setting some to get the timing just right, but thats about easiest way =
to do it.<br><br>Opiate<br><br></p>
</font></font></font></body></html>
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