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From: "Opiate" <opiate@escape.ca>
To: <ml@qoole.com>
Subject: Re: problem with QBSP (I think)
Date: Mon, 24 Nov 1997 14:39:39 -0600
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Ugh, putting a brush around your whole level is not a good idea, 1) it
really increases your vis time and 2) entities have a tendancy to fall out
of your inner map into the container if their not placed correctly. 

MycrofT left out a little point here about following the lines that appear
from the pointfile. When you are following them, wherever they go through a
wall and into the void is where you have a leak. try to remember where that
place is and THEN load up qoole and plug the hole with something. 

best of luck man.

Opiate

> 
> Heh, 
> sorry follow the lines that appear in quake
> you may have to use the noclip cheat at the console to follow them
> then once you find where they go to remember that location and load it
into
> your map editor, and zoom into the area with the brush mode at solid
> look and see if you can find holes
> 
> Or you could just make a big brush around your hole level....
> 
> ----------
> > From: Christopher Kirkman <jedi@cts.com>
> > To: ml@qoole.com
> > Subject: Re: problem with QBSP (I think)
> > Date: Sunday, November 23, 1997 2:55 PM
> > 
> > 
> > >You should get a .pts file from QBSP
> > >copy that to quake\id1\maps
> > >then run quake with
> > >quake -particles 99999 
> > >then open the console
> > >type map mapname
> > >then type pointfile
> > 
> > 
> > I had the same problems the other guy did with not being able to VIS it
> sa
> > well. I did what you said above.....now what, it didn't create any
files
> or
> > anything. it just reports how many points i have. Is it supposed to
> > generate something?
> > 
> > 
> > 
> > /^^^^\    ___    
> >   ||     /___|   
> >   ||echs/    \evenge
> > ______________________
> > http://iquake.cts.com
> > 
> > Jedi
> > Out, You Demons of Stupidity!
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">Ugh, putting a brush around your whole =
level is not a good idea, 1) it really increases your vis time and 2) =
entities have a tendancy to fall out of your inner map into the =
container if their not placed correctly. <br><br>MycrofT left out a =
little point here about following the lines that appear from the =
pointfile. When you are following them, wherever they go through a wall =
and into the void is where you have a leak. try to remember where that =
place is and THEN load up qoole and plug the hole with something. =
<br><br>best of luck man.<br><br>Opiate<br><br>&gt; <br>&gt; Heh, =
<br>&gt; sorry follow the lines that appear in quake<br>&gt; you may =
have to use the noclip cheat at the console to follow them<br>&gt; then =
once you find where they go to remember that location and load it =
into<br>&gt; your map editor, and zoom into the area with the brush mode =
at solid<br>&gt; look and see if you can find holes<br>&gt; <br>&gt; Or =
you could just make a big brush around your hole level....<br>&gt; =
<br>&gt; ----------<br>&gt; &gt; From: Christopher Kirkman &lt;<font =
color=3D"#0000FF"><u>jedi@cts.com</u><font =
color=3D"#000000">&gt;<br>&gt; &gt; To: <font =
color=3D"#0000FF"><u>ml@qoole.com</u><font color=3D"#000000"><br>&gt; =
&gt; Subject: Re: problem with QBSP (I think)<br>&gt; &gt; Date: Sunday, =
November 23, 1997 2:55 PM<br>&gt; &gt; <br>&gt; &gt; <br>&gt; &gt; =
&gt;You should get a .pts file from QBSP<br>&gt; &gt; &gt;copy that to =
quake\id1\maps<br>&gt; &gt; &gt;then run quake with<br>&gt; &gt; =
&gt;quake -particles 99999 <br>&gt; &gt; &gt;then open the =
console<br>&gt; &gt; &gt;type map mapname<br>&gt; &gt; &gt;then type =
pointfile<br>&gt; &gt; <br>&gt; &gt; <br>&gt; &gt; I had the same =
problems the other guy did with not being able to VIS it<br>&gt; =
sa<br>&gt; &gt; well. I did what you said above.....now what, it didn't =
create any files<br>&gt; or<br>&gt; &gt; anything. it just reports how =
many points i have. Is it supposed to<br>&gt; &gt; generate =
something?<br>&gt; &gt; <br>&gt; &gt; <br>&gt; &gt; <br>&gt; &gt; /^^^^\ =
&nbsp;&nbsp;&nbsp;___ &nbsp;&nbsp;&nbsp;<br>&gt; &gt; &nbsp;&nbsp;|| =
&nbsp;&nbsp;&nbsp;&nbsp;/___| &nbsp;&nbsp;<br>&gt; &gt; =
&nbsp;&nbsp;||echs/ &nbsp;&nbsp;&nbsp;\evenge<br>&gt; &gt; =
______________________<br>&gt; &gt; <font =
color=3D"#0000FF"><u>http://iquake.cts.com</u><font =
color=3D"#000000"><br>&gt; &gt; <br>&gt; &gt; Jedi<br>&gt; &gt; Out, You =
Demons of Stupidity!</p>
</font></font></font></font></font></font></font></body></html>
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