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Message-ID: <347A394A.7368C124@full-moon.com>
Date: Mon, 24 Nov 1997 18:34:50 -0800
From: Thomas Tripp <skeeter@full-moon.com>
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Subject: Re: Using my own textures....
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Status: RO

Brian or Doug:
Your question is one of the big questions people have as editors...
everyone wants to learn how to make their own textures sooner or later.
Unfortunately, the answer isn't very simple.  I will try to explain as
clearly as possible:

You can make your textures in whatever program you want (Photoshop,
Paint Shop Pro, Windows PAINT, etc) but you have to follow certain
guidelines:

1) It's a good idea to use colours from the Quake palette for your
textures.
2) The actual size of the graphic should be a multiple of 8 or 16
(preferably 16).  The reason for this is so that Quake can resize it
correctly when looking at it from different angles and distances.
3) The biggest possible graphic size you can have is 320w x 192h
(pixels).

(those are the 3 most important things to remember).....

NOW, once you're happy with a graphic and all peachy keen with how it
looks, the next hurdle to conquer is how to convert it from whatever
format it's in NOW to the required format it needs to be for Quake,
which is what we call a MipDip.  Don't ask me WHY it's called that; I'm
sure there's a perfectly good (and technical) reason for it, but I don't
known what it is.

To convert your .jpg, .bmp, .gif, or whatever into a MipDip file, you're
going to have to use a Texture Editor program.  There are 2 very good
(and Very Popular) ones that come with the QOOLE CD-ROM:
1) qART (a.k.a.
2) AdquEdit

These programs are very useful because they allow you to combine several
of your MipDips into one big collection of textures, which is called a
WAD [because the file is saved as {filename.WAD}].  I'm sure you've
heard of that before.  If you need a detailed explanation on how to do
this with qART, I can give you that, but I've never used AdquEdit yet.
qART is easy, so I stuck with it.  By the way, I will be writing a
tutorial for THIS VERY QUESTION soon, for the QOOLE Academy! :)  Good
timing, guys.


Brian or Doug wrote:

> I was wondering how I use my own textures in qoole, and what format do
>
> they have to be? (gif, jpg, pcx, bmp etc)
> thanks
> YurDun4/Doug

  ______________________________________________
Quake ID: Questor, IRC: _skeeter, ICQ = 882748
       http://www.c-com.net/~skeeter



