From owner-ml  Tue Nov 25 04:23:27 1997
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From: "Jamie and Diane Hornstein" <jndhorn@toolcity.net>
To: <ml@qoole.com>
Subject: Re: problem with QBSP (I think)
Date: Tue, 25 Nov 1997 07:21:09 -0500
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Status: RO

Uhh. I wouldn't put a big brush around the whole level.  It will really make
your level run slow.
-----Original Message-----
From: MycrofT <mycroft@im4u.net>
To: ml@qoole.com <ml@qoole.com>
Date: Monday, November 24, 1997 12:11 PM
Subject: Re: problem with QBSP (I think)


>Heh,
>sorry follow the lines that appear in quake
>you may have to use the noclip cheat at the console to follow them
>then once you find where they go to remember that location and load it into
>your map editor, and zoom into the area with the brush mode at solid
>look and see if you can find holes
>
>Or you could just make a big brush around your hole level....
>
>----------
>> From: Christopher Kirkman <jedi@cts.com>
>> To: ml@qoole.com
>> Subject: Re: problem with QBSP (I think)
>> Date: Sunday, November 23, 1997 2:55 PM
>>
>>
>> >You should get a .pts file from QBSP
>> >copy that to quake\id1\maps
>> >then run quake with
>> >quake -particles 99999
>> >then open the console
>> >type map mapname
>> >then type pointfile
>>
>>
>> I had the same problems the other guy did with not being able to VIS it
>sa
>> well. I did what you said above.....now what, it didn't create any files
>or
>> anything. it just reports how many points i have. Is it supposed to
>> generate something?
>>
>>
>>
>> /^^^^\    ___
>>   ||     /___|
>>   ||echs/    \evenge
>> ______________________
>> http://iquake.cts.com
>>
>> Jedi
>> Out, You Demons of Stupidity!
>


