From owner-ml  Tue Nov  4 07:32:24 1997
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Date: Tue, 4 Nov 1997 07:32:19 -0800 (PST)
From: Matt Ayres <matt@qoole.com>
To: ml@qoole.com
Subject: Re: Scoping/grouping problem
In-Reply-To: <971103014025_1591592801@mrin41.mail.aol.com>
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Status: RO


I believe you have the "Real Coord" option turned off.  Try turning it on
in the config window (it is on by default).  When this option is turned
off, scoping down into an object will cause its center to be placed at the
view origin.  It makes sense to use for some people, and others not.  That
is why the option is there.

On Mon, 3 Nov 1997 StinkyMnky@aol.com wrote:

> Hey all, i already sent in a email to bugs@ qoole, but I just wanted to not
> only address this problem but see who else suffers from it... Quite simply
> say you created a brush for a room, after you hollowed it, selected it and
> scoped dwon, you then added the detail to the inside of the room whether it
> be, tables, and beds or thermonuclear generators, when you scope up, ofcourse
> all of these components (brush's and entities) are highlighted and can be
> ungrouped... Now the problem, When I scope down on situation's like this, or
> situations of different sections of a level (several rooms grouped) the
> entire section moves (changing the map data) the section moves down adn to
> the right of the original location... This it quite a nuisance when it comes
> time to vising, the nuisance being it don't happen... One workaround I found
> to this, is to ungroup all of the brushes, but this just simply isn't
> happening when you have layers of levels behind what you're looking,
> destroying the purpose of grouping (aside from csg subracting occuring many
> times faster when grouped down, just for anyone who didn't know that)... Well
> that's my hwat not and whim wham for today....
> 
> 
> Rich
> 


