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Date: Sat, 08 Nov 1997 14:22:23 -0800
From: CyniC <CyniC@jps.net>
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Subject: Re: bsp times
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Status: RO



> >my estimate is about 12 hours for a
> >medium-sized map on a fast Pentium with 32 megs RAM.
>
> 12 hours huh? I got you beat by a long shot. Actually the map I've been
> working on is pretty big and has a numerous amount of desks and cubicle
> wall (its an office building) I would say its between 4 and 5 thousand
> faces, so if theres anyone out there whos making big maps like this...BE
> PREPARED. Without having even added lights the map took 3 days 16 hours and
> 45 minutes, just to bsp, nothing else. Given, my map is pretty huge, you
> should still be prepared for the worst. I ran the bsp on a 133 with 16 ram
> in my office here.

Let me rephrase: my estimate is about 12 hours for a medium-sized
"Quake-friendly" map on a fast Pentium with 32 megs RAM. :)

My most-close-to-complete map was a QuakeRally map. 4096x4096, all open space,
with a ton of road in the air and rolling around on the hills.

I never even bothered to vis it :)

Quake hates open spaces :( I think I'll go build my own 3D engine, like Quake
but better, faster, more open-space friendly, and more advanced. And I'll do it
in a weekend. I'll need some help... any takers? Coders, maybe? I can write
main(), and hit the compile button... :)

Be thankful for Quake2's vis/no vis variable. Something like that, but you
apply it to some detail brushes and vis skips over it. Like all the stuff in an
office building filled with half-height cubicle walls :)

-CyniC


