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From: "Opiate" <opiate@escape.ca>
To: <ml@qoole.com>
Subject: Re: bsp times
Date: Sat, 8 Nov 1997 23:52:56 -0600
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> >It can take anywhere from an hour (some map around 500 brushes) to a
week
> (some
> >kind of humongous open space with lots of complex grid bar things all
over
> the
> >place), and also depending the speed of your machine. I haven't actually
> made a
> >full map yet (duck as the comments come my way, as I've been into
> map-making for
> >Quake since August 1996 :)   ), but my estimate is about 12 hours for a
> >medium-sized map on a fast Pentium with 32 megs RAM.
> 
> 
> 12 hours huh? I got you beat by a long shot. Actually the map I've been
> working on is pretty big and has a numerous amount of desks and cubicle
> wall (its an office building) I would say its between 4 and 5 thousand
> faces, so if theres anyone out there whos making big maps like this...BE
> PREPARED. Without having even added lights the map took 3 days 16 hours
and
> 45 minutes, just to bsp, nothing else. Given, my map is pretty huge, you
> should still be prepared for the worst. I ran the bsp on a 133 with 16
ram
> in my office here. Once the maps done I'll let you all look at it. take a
> look at the screenshots at http://iquake.cts.com and click on the CTS TF
> map link for previews. If you do look, ignore the lighting you see (I
used
> photoshop, cuz I haven't lit it yet)
> 
> 
I have a feeling that there must have been something wrong with your map
man.  I had a REALLY large no so quake friendly map (2500+ brushes, tonnes
of ramps and huge areas that could see into other huge areas) and the bsp
for that map only took a little over an hour and a half on my machine.

Opiate
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<html><head></head><BODY bgcolor=3D"#FFFFFF"><p><font size=3D2 =
color=3D"#000000" face=3D"Arial">&gt; &gt;It can take anywhere from an =
hour (some map around 500 brushes) to a week<br>&gt; (some<br>&gt; =
&gt;kind of humongous open space with lots of complex grid bar things =
all over<br>&gt; the<br>&gt; &gt;place), and also depending the speed of =
your machine. I haven't actually<br>&gt; made a<br>&gt; &gt;full map yet =
(duck as the comments come my way, as I've been into<br>&gt; map-making =
for<br>&gt; &gt;Quake since August 1996 :) &nbsp;&nbsp;), but my =
estimate is about 12 hours for a<br>&gt; &gt;medium-sized map on a fast =
Pentium with 32 megs RAM.<br>&gt; <br>&gt; <br>&gt; 12 hours huh? I got =
you beat by a long shot. Actually the map I've been<br>&gt; working on =
is pretty big and has a numerous amount of desks and cubicle<br>&gt; =
wall (its an office building) I would say its between 4 and 5 =
thousand<br>&gt; faces, so if theres anyone out there whos making big =
maps like this...BE<br>&gt; PREPARED. Without having even added lights =
the map took 3 days 16 hours and<br>&gt; 45 minutes, just to bsp, =
nothing else. Given, my map is pretty huge, you<br>&gt; should still be =
prepared for the worst. I ran the bsp on a 133 with 16 ram<br>&gt; in my =
office here. Once the maps done I'll let you all look at it. take =
a<br>&gt; look at the screenshots at <font =
color=3D"#0000FF"><u>http://iquake.cts.com</u><font color=3D"#000000"> =
and click on the CTS TF<br>&gt; map link for previews. If you do look, =
ignore the lighting you see (I used<br>&gt; photoshop, cuz I haven't lit =
it yet)<br>&gt; <br>&gt; <br>I have a feeling that there must have been =
something wrong with your map man. &nbsp;I had a REALLY large no so =
quake friendly map (2500+ brushes, tonnes of ramps and huge areas that =
could see into other huge areas) and the bsp for that map only took a =
little over an hour and a half on my machine.<br><br>Opiate</p>
</font></font></font></body></html>
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