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From: "D.J. Wiza" <killerbyte@hotmail.com>
To: ml@qoole.com
Subject: Re: bsp times
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Date: Sat, 08 Nov 1997 23:15:24 PST
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Status: RO

Something that can REALLY add time to a QBSP compile is to have 
overlapping brushes.  I had a QRally map that I left for 10 hours to 
QBSP and it STILL didn't finish.  THe HD was being swapped like no 
tommorrow the entire time.  

SO, I got rid of all the overlapping brushes (by subtracting each brush, 
spent days doing it) and it cut the time to below 10 minutes.  VIS time, 
however, well, I haven't VISed yet.  I'll do it later.


>I have a feeling that there must have been something wrong with your 
map
>man.  I had a REALLY large no so quake friendly map (2500+ brushes, 
tonnes
>of ramps and huge areas that could see into other huge areas) and the 
bsp
>for that map only took a little over an hour and a half on my machine.
>
>Opiate


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