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Date: Sat, 08 Nov 1997 19:45:48 -0500
From: Zack Hamm <zhamm@ij.net>
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Subject: Re: bsp times
References: <1.5.4.32.19971108130426.0066cd78@pop.pipeline.com> <3.0.1.32.19971108123319.006f9e98@sd.cts.com> <3464E61F.DA4501B2@jps.net>
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Status: RO

> 
> > >my estimate is about 12 hours for a
> > >medium-sized map on a fast Pentium with 32 megs RAM.
> >
> > 12 hours huh? I got you beat by a long shot. Actually the map I've been
> > working on is pretty big and has a numerous amount of desks and cubicle
> > wall (its an office building) I would say its between 4 and 5 thousand
> > faces, so if theres anyone out there whos making big maps like this...BE
> > PREPARED. Without having even added lights the map took 3 days 16 hours and
> > 45 minutes, just to bsp, nothing else. Given, my map is pretty huge, you
> > should still be prepared for the worst. I ran the bsp on a 133 with 16 ram
> > in my office here.

you should make those desks seperate .bsp files, that is if they are all
the same in appearance...you could make 3 or 4 different ones for desks
at different angles (like the ammo in quake) and add them to misc.qc to
cut down on your bsp
time drastically...i did that on an office type level and went from
4thou faces and 1020brushes to 554 brushes and i forget how man faces
:)/
-- 
[FF]GeNeSiS
zhamm@ij.net
http://www.geocities.com/TimesSquare/Realm/3572/index.html

