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From: "Christopher W. Rice" <Gadgets@blackboard.com>
To: <ml@qoole.com>
Subject: Re: Building more with less brushes...
Date: Mon, 10 Nov 1997 02:57:03 -0500
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Status: RO

Thank you once again, Yes, I did tag them with trigger_hurt, not a
problem....

						Chris

----------
> From: Sonya Roberts <sonya_roberts@geocities.com>
> To: ml@qoole.com
> Subject: Re: Building more with less brushes...
> Date: Monday, November 10, 1997 8:55 AM
> 
> Christopher W. Rice wrote:
> > 
> > Hello, this is another stupid question, to cut down on brushes, should
I
> > make long blocks as hallways and CSG subtract the middle out of them
the
> > way I want them.  Sorry about pestering the group like this, I'm trying
to
> > make some nice traps and other goodes... One of my traps has 9  4 sided
> > triangles acting as spikes down on the floor, the player falls on top
and
> > dies, but when I play the trap in quake, I don't see the spikes, all I
see
> > is the floor.. Any ideas on what's up????
> 
> Either you haven't VISed yet, or your map is too complex in that area
> and the Quake engine is hiding the spikes.  Or have you applied a
> trigger->hurt to them?  In that case, they'll be invisible, 'cause all
> triggers are invisible.
> 
> If the latter is the case, what you want to do is make your spikes, with
> no triggers on them, then place a big rectangular block around them
> (enclosing them compltely) to which you apply the trigger->hurt.
> -- 
> Sonya Roberts  ________^ ^      ^ ^________       ^ ^________
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> MS. BARROW'S CONSENSUAL REALITY http://webhome.idirect.com/~sonyar
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