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Date: Tue, 11 Nov 1997 01:06:07 -0500
From: Sonya Roberts <sonya_roberts@geocities.com>
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Subject: Re: Lightning!!!
References: <199711101529.AA10339@interlock2.lexmark.com>
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dawsonr@lexmark.com wrote:
> 
> How do I do I make the lightning entities work in qoole?

This is one of those things with a long complicated trick to doing them
correctly becuase the way id added in ligthning is apparently a  real
hack.  Basically you have to define the two points between which the
lightning is to flash.  This is done by setting up two func_door brushes
with a target of "lightning".  Then add an event_lightning to the level
and give it a triggername (electric, zap, voltage, whatever you prefer).

Make a trigger that, when activated, sets off a the event_lightning
using this same name.  You'll see a brief flash of lightning between tw
two func_door locations.

Lightning does not actually hurt people.  To make it "dangerous", you
also need to place a trigger_hurt in the location where the lightning
will show up, that is set off by the same trigger that sets off the
lightning.

-- 
Sonya Roberts  ________^ ^      ^ ^________       ^ ^________
      ________/(((((((=O!O=    =O.O=)))))))\_____=OYO=       \________
     *---------\_)___(__)/)    C\C_)____C_/------C\C_)____C_/---------*
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