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From: Danny Shaw <dshaw@i2.com>
To: "'ml@qoole.com'" <ml@qoole.com>
Subject: RE: RE: GLQoole
Date: Fri, 14 Nov 1997 08:51:58 -0600
Organization: i2 Technologies
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Status: RO

I appologize for not reading the glqoole.txt, but if you are gonna have it specific
to 3DFX it shouldn't be called, GLQoole. GLIDEQoole, 3DFXQoole, VoodooQoole
but not GLQOOLE. BTW I am very impressed with the speed of 'GLQoole' on my
Diamond Monster 3D. It really helps with seening what you're doing.

-danny

-----Original Message-----
From:	Matthew Lee [SMTP:mattlee@mit.edu]
Sent:	Friday, November 14, 1997 7:24 AM
To:	ml@qoole.com
Subject:	Re: RE: GLQoole

At 06:47 AM 11/14/97 -0600, you wrote:
>Point here is that the Velocity128 is an Nvidia card not a 3DFX card. It
supports
>GL under NT. If GLQoole is a 'true' GL application, it shouldn't be written
specifically
>for one chipset.

We have a problem of understanding what "GL" means here. Here's an excerpt
from
glqoole.txt, which accompanies GLQoole:

GLQoole requires a 3Dfx (Voodoo) graphics accelerator card and the
Glide Runtime Drivers, at
<www.3dfx.com/software/download_glidert.htm>www.3dfx.com/software/download_g
lidert.html.
(Please note that the 'GL' in GLQoole stands for Glide, and not
OpenGL). I believe it should work with Glide v2.3 (possibly earlier)
and up. I'm developing with v2.4.2 however, so before you report any
problems, upgrade to v2.4.2. Please email me with any problems.

So there you have it. GL stands for Glide here, not OpenGL. Glide is a
3Dfx-only API, so it won't work with any other boards, such as the NVidia
Riva.

I'm sure if someone sends Matt Ayres an AGP motherboard and a Riva card, he'd
be motivated to support other chipsets somehow. (or maybe he'd just be
motivated to play around with that hardware for a few weeks) The address for
Lithium Software is in the readmes somewhere.

 - Grendel

>-----Original Message-----
>From:  Stephen Kleckner [SMTP:stephen@lithium.com]
>Sent:  Thursday, November 13, 1997 8:11 PM
>To:    ml@qoole.com
>Subject:   Re: GLQoole
>
>
>   Did you download the 3dfx drivers?  (I am not Glide,  3dfx
>literate,  like most people,  but I do have a 3dfx card.)  If this is the
>case,  then GLQuake shouldn't work either.  I dont remember the name of
>the driver you need.  But you can download it at
><www.planetquake.htm>www.planetquake.com/gldojo
>
>and go into the "drivers" section.  Since I am not GL literate,  I
>couldn't explain what happens,  But there is a driver you need to install
>in order to make most if not all your GL stuff to work =)  Maybe someone
>who can go into more detail will reply.  But thats what I did when I got
>messages like that for my GL versions of stuff. =)
>
>S.O.S
>
>On Thu, 13 Nov 1997, Danny Shaw wrote:
>
>> For starters? It keeps looking for a Glide driver?
>> 
>> -danny
>> 
>> > 
>> > 
>> > Tell me why you can't use GlQool now and you have your answer.
>> > 
>> > 
>> > uh I think.
>> > 
>> > 
>> > Ross
>> > (PG)
>> > 'POSTAL GUY'
>> > 
>> > Cool sig eh?
>> > : )
>> > 
>> > 
>> 
>>  


