1               Qoole 2.3 Final
15              \-> Re: Qoole 2.3 Final
2               Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
7               \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
21              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
22              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
28              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
33              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
42              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
44              \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!!
3               Re: simple addition...
36              \-> Re: simple addition...
71              \-> Re: simple addition...
80              \-> Re: simple addition...
98              \-> Re: simple addition...
4               Re: QOOLE IDEA
10              \-> Re: QOOLE IDEA
13              \-> Re: QOOLE IDEA
19              \-> Re: QOOLE IDEA
30              \-> Re: QOOLE IDEA
38              \-> Re: QOOLE IDEA
58              \-> Re: QOOLE IDEA
62              \-> Re: QOOLE IDEA
63              \-> Re: QOOLE IDEA
73              \-> Re: QOOLE IDEA
74              \-> Re: QOOLE IDEA
75              \-> Re: QOOLE IDEA
84              \-> Re: QOOLE IDEA
87              \-> Re: QOOLE IDEA
88              \-> Re: QOOLE IDEA
92              \-> Re: QOOLE IDEA
94              \-> Re: QOOLE IDEA
105             \-> Re: QOOLE IDEA
111             \-> Re: QOOLE IDEA
5               Re: Func_Train that stops
6               Re: Leaks
99              \-> Re: Leaks
8               Re: Qoole problem ?
12              \-> Re: Qoole problem ?
14              \-> Re: Qoole problem ?
26              \-> Re: Qoole problem ?
56              \-> Re: Qoole problem ?
60              \-> Re: Qoole problem ?
69              \-> Re: Qoole problem ?
9               Qoole Problem!!! HELP ME PLEASE!!!!
11              \-> Re: Qoole Problem!!! HELP ME PLEASE!!!!
16              IDEA 4 QOOLE!
27              \-> Re: IDEA 4 QOOLE!
40              \-> Re: IDEA 4 QOOLE!
43              \-> Re: IDEA 4 QOOLE!
65              \-> Re: IDEA 4 QOOLE!
17              Texture Locking...aaaaaaahhhhhhh
29              \-> Re: Texture Locking...aaaaaaahhhhhhh
31              \-> Re: Texture Locking...aaaaaaahhhhhhh
51              \-> Re: Texture Locking...aaaaaaahhhhhhh
55              \-> Re: Texture Locking...aaaaaaahhhhhhh
18              Crashing (grr)
32              \-> Re: Crashing (grr)
52              \-> Re: Crashing (grr)
20              Re: func_door_rotating
23              Texture Looking
24              \-> Re: Texture Looking
25              \-> Re: Texture Looking
34              \-> Re: Texture Looking
35              Lifts with multiple floors?
37              Is it a bug?
39              \-> Re: Is it a bug?
41              \-> Re: Is it a bug?
46              \-> Re: Is it a bug?
50              \-> Re: Is it a bug?
53              \-> Re: Is it a bug?
45              Q2 and the cdrom
47              \-> Re: Q2 and the cdrom
48              \-> Re: Q2 and the cdrom
104             \-> Re: Q2 and the cdrom
49              Where New Fields Go
54              Aliasing problems
57              \-> Re: Aliasing problems
61              \-> Re: Aliasing problems
59              Is there a list of entity properties?
68              \-> Re: Is there a list of entity properties?
64              leaks argument, OpenGL?
90              \-> Re: leaks argument, OpenGL?
66              Texture Aliignment....
67              Fw: A 3-floor automatic elevator (attn:  Paul Fretter)
70              Beta 15 and other things
72              \-> Re: Beta 15 and other things
83              \-> Re: Beta 15 and other things
76              Sentry Gun
77              \-> Re: Sentry Gun
79              \-> Re: Sentry Gun
78              Map Info
81              \-> Re: Map Info
82              \-> Re: Map Info
86              \-> Re: Map Info
85              sparks
89              HexenII
93              \-> Re: HexenII
97              \-> Re: HexenII
91              Killing the Insane...
96              \-> Re: Killing the Insane...
95              PF_Setmodel error
100             Entity wireframes
101             Leaks
102             Texturing brush faces
107             \-> Re: Texturing brush faces
108             \-> Re: Texturing brush faces
106             Will someone PLEASE check out my TF map!?
114             \-> Re: Will someone PLEASE check out my TF map!?
136             \-> Re: Will someone PLEASE check out my TF map!?
109             couple of things
112             \-> Re: couple of things
122             \-> Re: couple of things
124             \-> Re: couple of things
110             Custom entities
113             News group?
115             Invisible & Invincible Brushes...
116             \-> Re: Invisible & Invincible Brushes...
117             \-> Re: Invisible & Invincible Brushes...
121             \-> Re: Invisible & Invincible Brushes...
134             \-> Re: Invisible & Invincible Brushes...
150             \-> Re: Invisible & Invincible Brushes...
152             \-> Re: Invisible & Invincible Brushes...
153             \-> Re: Invisible & Invincible Brushes...
154             \-> Re: Invisible & Invincible Brushes...
155             \-> Re: Invisible & Invincible Brushes...
166             \-> Re: Invisible & Invincible Brushes...
180             \-> Re: Invisible & Invincible Brushes...
204             \-> Re: Invisible & Invincible Brushes...
222             \-> Re: Invisible & Invincible Brushes...
260             \-> Re: Invisible & Invincible Brushes...
264             \-> Re: Invisible & Invincible Brushes...
309             \-> Re: Invisible & Invincible Brushes...
373             \-> Re: Invisible & Invincible Brushes...
118             Er.. properties!
120             \-> Re: Er.. properties!
132             \-> Re: Er.. properties!
161             \-> Re: Er.. properties!
119             entity info
123             \-> Re: entity info
125             Brush Face Texturing
128             \-> Re: Brush Face Texturing
131             \-> Re: Brush Face Texturing
160             \-> Re: Brush Face Texturing
126             GLQoole weapon woes
129             \-> Re: GLQoole weapon woes
130             \-> Re: GLQoole weapon woes
135             \-> Re: GLQoole weapon woes
145             \-> Re: GLQoole weapon woes
127             Dag-Nabbit!
144             \-> Re: Dag-Nabbit!
162             \-> Re: Dag-Nabbit!
199             \-> Re: Dag-Nabbit!
216             \-> Re: Dag-Nabbit!
229             \-> Re: Dag-Nabbit!
262             \-> Re: Dag-Nabbit!
133             ****LEAKED****
138             \-> Re: ****LEAKED****
142             \-> Re: ****LEAKED****
174             \-> Re: ****LEAKED****
137             Re: Sorry about that, the map is at:
147             \-> Re: Sorry about that, the map is at:
175             \-> Re: Sorry about that, the map is at:
252             \-> Re: Sorry about that, the map is at:
139             Compiling Errors -=- HELP!!!!!!!!!!
140             \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
141             \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
143             \-> Re: Compiling Errors -=- HELP!!!!!!!!!!
146             Backup files
148             Huh?
151             \-> Re: Huh?
165             \-> Re: Huh?
198             \-> Re: Huh?
220             \-> Re: Huh?
149             ***Rotation and sparks***
158             Mods TC etc...
159             Re: Compiling Errors
163             Texture Locking
167             \-> Re: Texture Locking
169             \-> Re: Texture Locking
170             \-> Re: Texture Locking
173             \-> Re: Texture Locking
164             transparency
185             \-> Re: transparency
209             \-> Re: transparency
168             Re[2]: Huh?
171             Leaking Maps
193             \-> Re: Leaking Maps
212             \-> Re: Leaking Maps
219             \-> Re: Leaking Maps
228             \-> Re: Leaking Maps
234             \-> Re: Leaking Maps
235             \-> Re: Leaking Maps
236             \-> Re: Leaking Maps
245             \-> Re: Leaking Maps
254             \-> Re: Leaking Maps
257             \-> Re: Leaking Maps
259             \-> Re: Leaking Maps
266             \-> Re: Leaking Maps
275             \-> Re: Leaking Maps
281             \-> Re: Leaking Maps
287             \-> Re: Leaking Maps
297             \-> Re: Leaking Maps
172             modifying quad damage
176             Texture Offset Bug
177             Sparky and Bubbles
181             Colored lighting
183             \-> Re: Colored lighting
186             \-> Re: Colored lighting
200             \-> Re: Colored lighting
202             \-> Re: Colored lighting
270             \-> Re: Colored lighting
272             \-> Re: Colored lighting
273             \-> Re: Colored lighting
284             \-> Re: Colored lighting
285             \-> Re: Colored lighting
289             \-> Re: Colored lighting
294             \-> Re: Colored lighting
311             \-> Re: Colored lighting
314             \-> Re: Colored lighting
325             \-> Re: Colored lighting
378             \-> Re: Colored lighting
381             \-> Re: Colored lighting
410             \-> Re: Colored lighting
182             Re: (kein Betreff)
184             SV: Colored lighting
187             weird
201             \-> Re: weird
188             Colored Lighting
189             \-> Re: Colored Lighting
191             \-> Re: Colored Lighting
192             \-> Re: Colored Lighting
196             \-> Re: Colored Lighting
206             \-> Re: Colored Lighting
213             \-> Re: Colored Lighting
249             \-> Re: Colored Lighting
274             \-> Re: Colored Lighting
277             \-> Re: Colored Lighting
298             \-> Re: Colored Lighting
312             \-> Re: Colored Lighting
332             \-> Re: Colored Lighting
335             \-> Re: Colored Lighting
339             \-> Re: Colored Lighting
347             \-> Re: Colored Lighting
475             \-> Re: Colored Lighting
476             \-> Re: Colored Lighting
190             Yet Another Qoole Request
205             \-> Re: Yet Another Qoole Request
211             \-> Re: Yet Another Qoole Request
214             \-> Re: Yet Another Qoole Request
265             \-> Re: Yet Another Qoole Request
672             \-> Re: Yet Another Qoole Request
700             \-> Re: Yet Another Qoole Request
705             \-> Re: Yet Another Qoole Request
711             \-> Re: Yet Another Qoole Request
716             \-> Re: Yet Another Qoole Request
717             \-> Re: Yet Another Qoole Request
719             \-> Re: Yet Another Qoole Request
727             \-> Re: Yet Another Qoole Request
734             \-> Re: Yet Another Qoole Request
741             \-> Re: Yet Another Qoole Request
744             \-> Re: Yet Another Qoole Request
745             \-> Re: Yet Another Qoole Request
795             \-> Re: Yet Another Qoole Request
827             \-> Re: Yet Another Qoole Request
849             \-> Re: Yet Another Qoole Request
194             Errors Loading....
197             \-> Re: Errors Loading....
195             Quake 2 Teleporters
203             TF Textures
207             qoole 3.0 non-beta befuddlement
217             \-> Re: qoole 3.0 non-beta befuddlement
250             \-> Re: qoole 3.0 non-beta befuddlement
208             SV: weird
227             \-> Re: SV: weird
210             SV: Errors Loading....
215             \-> Re: SV: Errors Loading....
218             It's about time...
225             \-> Re: It's about time...
221             Skies and lighting
226             \-> Re: Skies and lighting
223             Another new feature(EAI)
231             \-> Re: Another new feature(EAI)
271             \-> Re: Another new feature(EAI)
308             \-> Re: Another new feature(EAI)
322             \-> Re: Another new feature(EAI)
356             \-> Re: Another new feature(EAI)
224             Re[2]: Colored Lighting
232             \-> Re: Re[2]: Colored Lighting
255             \-> Re: Re[2]: Colored Lighting
316             \-> Re: Re[2]: Colored Lighting
323             \-> Re: Re[2]: Colored Lighting
230             How To?
233             Re[4]: Colored Lighting
237             Creating an outdoor look
239             \-> Re: Creating an outdoor look
242             \-> Re: Creating an outdoor look
253             \-> Re: Creating an outdoor look
263             \-> Re: Creating an outdoor look
376             \-> Re: Creating an outdoor look
400             \-> Re: Creating an outdoor look
423             \-> Re: Creating an outdoor look
238             Outside maps
246             \-> Re: Outside maps
241             .plan stuff
256             \-> Re: .plan stuff
243             Re:
481             \-> Re:
483             \-> Re:
1028            \-> Re:
1451            \-> Re:
1453            \-> Re:
1454            \-> Re:
244             whats the biggest?
248             \-> Re: whats the biggest?
247             Weird
299             \-> Re: Weird
313             \-> Re: Weird
315             \-> Re: Weird
317             \-> Re: Weird
251             Lightning, how?
258             Re: SmeliQuake & CompuSniff-3d
261             \-> Re: SmeliQuake & CompuSniff-3d
268             \-> Re: SmeliQuake & CompuSniff-3d
269             \-> Re: SmeliQuake & CompuSniff-3d
290             \-> Re: SmeliQuake & CompuSniff-3d
310             \-> Re: SmeliQuake & CompuSniff-3d
334             \-> Re: SmeliQuake & CompuSniff-3d
387             \-> Re: SmeliQuake & CompuSniff-3d
390             \-> Re: SmeliQuake & CompuSniff-3d
401             \-> Re: SmeliQuake & CompuSniff-3d
267             lumber and textures
276             \-> Re: lumber and textures
278             Re: UnrealEd
282             \-> Re: UnrealEd
288             \-> Re: UnrealEd
353             \-> Re: UnrealEd
354             \-> Re: UnrealEd
355             \-> Re: UnrealEd
392             \-> Re: UnrealEd
478             \-> Re: UnrealEd
503             \-> Re: UnrealEd
279             QUAKE 1 or 2 ?????????
286             \-> Re: QUAKE 1 or 2 ?????????
280             QUAKE 1 or 2 ?????????
283             Qoole v2.31 Released
291             \-> Re: Qoole v2.31 Released
295             \-> Re: Qoole v2.31 Released
300             \-> Re: Qoole v2.31 Released
301             \-> Re: Qoole v2.31 Released
305             \-> Re: Qoole v2.31 Released
319             \-> Re: Qoole v2.31 Released
328             \-> Re: Qoole v2.31 Released
329             \-> Re: Qoole v2.31 Released
374             \-> Re: Qoole v2.31 Released
377             \-> Re: Qoole v2.31 Released
403             \-> Re: Qoole v2.31 Released
292             cc:Mail Link to SMTP Undeliverable Message
293             Scalesave
296             Q2: Questions about ladders and custom textures
302             weird
303             Re[2]: UnrealEd
304             Weapons
307             \-> Re: Weapons
324             \-> Re: Weapons
327             \-> Re: Weapons
330             \-> Re: Weapons
343             \-> Re: Weapons
306             Re[3]: UnrealEd
342             \-> Re: Re[3]: UnrealEd
318             Re[2]: Colored Lighting
320             RE: Colored lighting
321             RE: Colored lighting
326             Too big for VIS?
333             \-> Re: Too big for VIS?
382             \-> Re: Too big for VIS?
331             that copy bug
336             SV: Too big for VIS?
338             \-> Re: SV: Too big for VIS?
344             \-> Re: SV: Too big for VIS?
345             \-> Re: SV: Too big for VIS?
432             \-> Re: SV: Too big for VIS?
490             \-> Re: SV: Too big for VIS?
337             Re[2]: Weapons
340             RE: Colored Lighting
341             Re[2]: Huh?
346             ***SUCCESS***
351             \-> Re: ***SUCCESS***
384             \-> Re: ***SUCCESS***
404             \-> Re: ***SUCCESS***
437             \-> Re: ***SUCCESS***
348             Different textures
349             \-> Re: Different textures
402             \-> Re: Different textures
350             1.....2.....3 what does it represent?
352             \-> Re: 1.....2.....3 what does it represent?
357             Texture Properties Window Options
380             \-> Re: Texture Properties Window Options
383             \-> Re: Texture Properties Window Options
394             \-> Re: Texture Properties Window Options
418             \-> Re: Texture Properties Window Options
420             \-> Re: Texture Properties Window Options
458             \-> Re: Texture Properties Window Options
461             \-> Re: Texture Properties Window Options
462             \-> Re: Texture Properties Window Options
358             Spot Lights
372             \-> Re: Spot Lights
414             \-> Re: Spot Lights
359             Grouping
405             \-> Re: Grouping
360             The Qoole Interface
364             \-> Re: The Qoole Interface
361             Breakable windows?
363             \-> Re: Breakable windows?
366             \-> Re: Breakable windows?
407             \-> Re: Breakable windows?
434             \-> Re: Breakable windows?
362             Elevators
479             \-> Re: Elevators
496             \-> Re: Elevators
365             GLQoole Lock ups
368             \-> Re: GLQoole Lock ups
375             \-> Re: GLQoole Lock ups
385             \-> Re: GLQoole Lock ups
395             \-> Re: GLQoole Lock ups
398             \-> Re: GLQoole Lock ups
412             \-> Re: GLQoole Lock ups
413             \-> Re: GLQoole Lock ups
448             \-> Re: GLQoole Lock ups
367             another question from a newbie
396             \-> Re: another question from a newbie
406             \-> Re: another question from a newbie
416             \-> Re: another question from a newbie
369             SV: ***SUCCESS***
370             SV: Spot Lights
371             SV: GLQoole Lock ups
388             \-> Re: SV: GLQoole Lock ups
391             \-> Re: SV: GLQoole Lock ups
393             \-> Re: SV: GLQoole Lock ups
397             \-> Re: SV: GLQoole Lock ups
379             Attention Those With 3DFx Cards
386             \-> Re: Attention Those With 3DFx Cards
399             \-> Re: Attention Those With 3DFx Cards
411             \-> Re: Attention Those With 3DFx Cards
526             \-> Re: Attention Those With 3DFx Cards
389             unreal
408             GLQoole Stuck in Maximize only
415             \-> Re: GLQoole Stuck in Maximize only
427             \-> Re: GLQoole Stuck in Maximize only
409             Buttons
417             \-> Re: Buttons
419             \-> Re: Buttons
422             \-> Re: Buttons
421             RE: Buttons
424             Golfish Effect
438             \-> Re: Golfish Effect
441             \-> Re: Golfish Effect
442             \-> Re: Golfish Effect
444             \-> Re: Golfish Effect
445             \-> Re: Golfish Effect
449             \-> Re: Golfish Effect
452             \-> Re: Golfish Effect
453             \-> Re: Golfish Effect
467             \-> Re: Golfish Effect
473             \-> Re: Golfish Effect
484             \-> Re: Golfish Effect
489             \-> Re: Golfish Effect
425             Re: Texture Properties Window Options  (q2 +1)
428             \-> Re: Texture Properties Window Options  (q2 +1)
429             \-> Re: Texture Properties Window Options  (q2 +1)
430             \-> Re: Texture Properties Window Options  (q2 +1)
426             RE: Buttons
431             Quake Map Specs
433             SV: Golfish Effect
435             SV: Texture Properties Window Options  (q2 +1)
436             ***tips***
439             GLQoole ???????????
443             \-> Re: GLQoole ???????????
446             \-> Re: GLQoole ???????????
447             \-> Re: GLQoole ???????????
477             \-> Re: GLQoole ???????????
440             Re: Quake 1 or 2  ( TO ROOT BEER )
450             Fricken Fracken Func_Plat
451             \-> Re: Fricken Fracken Func_Plat
454             \-> Re: Fricken Fracken Func_Plat
456             \-> Re: Fricken Fracken Func_Plat
457             \-> Re: Fricken Fracken Func_Plat
460             \-> Re: Fricken Fracken Func_Plat
455             newbies
459             Re: Goldfish Effect
463             \-> Re: Goldfish Effect
464             Diffrent
465             \-> Re: Diffrent
466             \-> Re: Diffrent
468             Rotating [Q1]
472             \-> Re: Rotating [Q1]
469             Q2 Sparks
470             SV: Golfish Effect
471             RE: Q2 Sparks
474             Q1 here, RE: Fricken Fracken Func_Plat
482             Re: No subject given
1033            \-> Re: No subject given
485             Qoole IRC Chat channel?
486             \-> Re: Qoole IRC Chat channel?
488             \-> Re: Qoole IRC Chat channel?
491             \-> Re: Qoole IRC Chat channel?
487             Re: Qoole IRC Chat channel
492             A cool secret in QuakeII
493             SV: Golfish Effect
494             (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
495             \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
497             \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
498             SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS****
499             Awful Swede
500             Texture issues...[Q1]
502             \-> Re: Texture issues...[Q1]
501             Lights
792             \-> Re: Lights
801             \-> Re: Lights
847             \-> Re: Lights
857             \-> Re: Lights
504             SV: Awful Swede
505             [Q1] TF MAP/r_speeds 1
506             \-> Re: [Q1] TF MAP/r_speeds 1
513             \-> Re: [Q1] TF MAP/r_speeds 1
507             TF2 Map
509             \-> Re: TF2 Map
511             \-> Re: TF2 Map
508             Re: TF2 Map ( Q1 )
519             \-> Re: TF2 Map ( Q1 )
510             [Q1] TF MAP/HOOK
515             \-> Re: [Q1] TF MAP/HOOK
517             \-> Re: [Q1] TF MAP/HOOK
521             \-> Re: [Q1] TF MAP/HOOK
512             [Q1] TF Map & Hook
514             leaks
520             \-> Re: leaks
524             \-> Re: leaks
548             \-> Re: leaks
556             \-> Re: leaks
559             \-> Re: leaks
560             \-> Re: leaks
561             \-> Re: leaks
563             \-> Re: leaks
516             Spotlights...
518             SV: Spotlights...
522             \-> Re: SV: Spotlights...
542             \-> Re: SV: Spotlights...
523             Quake 2 Editing
530             \-> Re: Quake 2 Editing
532             \-> Re: Quake 2 Editing
537             \-> Re: Quake 2 Editing
539             \-> Re: Quake 2 Editing
550             \-> Re: Quake 2 Editing
551             \-> Re: Quake 2 Editing
525             trigger_key [Q2]
527             Lasers
528             [Q1] No Vising performed?
534             \-> Re: [Q1] No Vising performed?
543             \-> Re: [Q1] No Vising performed?
545             \-> Re: [Q1] No Vising performed?
552             \-> Re: [Q1] No Vising performed?
553             \-> Re: [Q1] No Vising performed?
554             \-> Re: [Q1] No Vising performed?
555             \-> Re: [Q1] No Vising performed?
558             \-> Re: [Q1] No Vising performed?
569             \-> Re: [Q1] No Vising performed?
529             REQ: Help With Error Please
546             \-> Re: REQ: Help With Error Please
531             REQ: Strobe lighting
686             \-> Re: REQ: Strobe lighting
533             REQ: sky list
535             SV: Strobe lighting
536             Re: Quake 2 Editing (areaportals)
538             ***func_areaportals***
540             SV: Strobe lighting
541             RE: REQ: sky list
544             Want off the mailing list
547             \-> Re: Want off the mailing list
549             \-> Re: Want off the mailing list
557             \-> Re: Want off the mailing list
562             Worldspawn entity
565             \-> Re: Worldspawn entity
568             \-> Re: Worldspawn entity
564             Numbering of brushes
656             \-> Re: Numbering of brushes
566             Modified qrad, anyone?
594             \-> Re: Modified qrad, anyone?
638             \-> Re: Modified qrad, anyone?
567             Thanxs
602             \-> Re: Thanxs
570             Looking for Q2 File Structures
573             \-> Re: Looking for Q2 File Structures
571             Two Probably simple queries
572             \-> Re: Two Probably simple queries
588             \-> Re: Two Probably simple queries
592             \-> Re: Two Probably simple queries
596             \-> Re: Two Probably simple queries
574             Subdivide Didn`t Split Polygon
575             Leak
591             \-> Re: Leak
576             Problem with animated textures in quake
577             Goodbye
581             \-> Re: Goodbye
678             \-> Re: Goodbye
578             Problem
579             \-> Re: Problem
580             \-> Re: Problem
582             \-> Re: Problem
584             \-> Re: Problem
632             \-> Re: Problem
633             \-> Re: Problem
635             \-> Re: Problem
639             \-> Re: Problem
651             \-> Re: Problem
1442            \-> Re: Problem
583             Texture size
585             \-> Re: Texture size
593             \-> Re: Texture size
612             \-> Re: Texture size
617             \-> Re: Texture size
625             \-> Re: Texture size
630             \-> Re: Texture size
642             \-> Re: Texture size
644             \-> Re: Texture size
645             \-> Re: Texture size
648             \-> Re: Texture size
649             \-> Re: Texture size
667             \-> Re: Texture size
586             [Q1] LEAKS FOUND!
587             error in map [Q2]
589             [Q1] LEAK SOLUTION, kinda...
597             \-> Re: [Q1] LEAK SOLUTION, kinda...
599             \-> Re: [Q1] LEAK SOLUTION, kinda...
637             \-> Re: [Q1] LEAK SOLUTION, kinda...
590             ???????????
600             \-> Re: ???????????
606             \-> Re: ???????????
607             \-> Re: ???????????
595             Spotlights (again)
598             \-> Re: Spotlights (again)
601             \-> Re: Spotlights (again)
621             \-> Re: Spotlights (again)
603             QBSP3/QVIS3/QRAD3 options listed.
611             \-> Re: QBSP3/QVIS3/QRAD3 options listed.
685             \-> Re: QBSP3/QVIS3/QRAD3 options listed.
1448            \-> Re: QBSP3/QVIS3/QRAD3 options listed.
604             QRAD problem with Full_Bright??
605             Missing entity for Q2??
610             \-> Re: Missing entity for Q2??
613             \-> Re: Missing entity for Q2??
618             \-> Re: Missing entity for Q2??
608             grey screen in q2 v3.10
609             using Quake 2 as a virtual environment for non-gaming
               | application
614             GLQoole
615             RE: Missing entity for Q2??
616             SV: using Quake 2 as a virtual environment for non-gaming
               | applications
619             big BSPfile
623             \-> Re: big BSPfile
624             \-> Re: big BSPfile
655             \-> Re: big BSPfile
1473            \-> Re: big BSPfile
1479            \-> Re: big BSPfile
620             Re: using Quake 2 as a virtual environment for non-gaming
626             \-> Re: using Quake 2 as a virtual environment for non-gaming
712             \-> Re: using Quake 2 as a virtual environment for non-gaming
720             \-> Re: using Quake 2 as a virtual environment for non-gaming
794             \-> Re: using Quake 2 as a virtual environment for non-gaming
622             Please stop it...
627             RE: Please stop it...
628             RE: Please stop it...
629             Qualm suggestion
646             \-> Re: Qualm suggestion
665             \-> Re: Qualm suggestion
695             \-> Re: Qualm suggestion
754             \-> Re: Qualm suggestion
831             \-> Re: Qualm suggestion
852             \-> Re: Qualm suggestion
631             Problem
634             Re: Texture size (invisible email)
653             \-> Re: Texture size (invisible email)
669             \-> Re: Texture size (invisible email)
758             \-> Re: Texture size (invisible email)
761             \-> Re: Texture size (invisible email)
765             \-> Re: Texture size (invisible email)
767             \-> Re: Texture size (invisible email)
770             \-> Re: Texture size (invisible email)
773             \-> Re: Texture size (invisible email)
774             \-> Re: Texture size (invisible email)
777             \-> Re: Texture size (invisible email)
815             \-> Re: Texture size (invisible email)
819             \-> Re: Texture size (invisible email)
820             \-> Re: Texture size (invisible email)
833             \-> Re: Texture size (invisible email)
834             \-> Re: Texture size (invisible email)
636             Re: using Quake 2 as a virtual environment for non-gaming
               | applications
1474            \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
640             Lasers in Quake1 [Q1]
641             Can you read this?
647             \-> Re: Can you read this?
652             \-> Re: Can you read this?
643             Re: using Quake 2 as a virtual environment for non-gaming
               | application s
739             \-> Re: using Quake 2 as a virtual environment for non-gaming
               | application s
650             Missions
654             q2
658             \-> Re: q2
657             Q2
668             \-> Re: Q2
694             \-> Re: Q2
1013            \-> Re: Q2
1023            \-> Re: Q2
659             RE: q2 radiosity and comp'ing in general
660             QII, QL2.31
662             \-> Re: QII, QL2.31
664             \-> Re: QII, QL2.31
661             Re: q2 radiosity and comp'ing in general
663             -Re: q2 radiosity and comp'ing in general
666             RE: q2 radiosity and comp'ing in general
670             Qoole 2.31
746             \-> Re: Qoole 2.31
753             \-> Re: Qoole 2.31
671             detail brushes
673             Questions
676             \-> Re: Questions
689             \-> Re: Questions
674             Modular design
701             \-> Re: Modular design
704             \-> Re: Modular design
706             \-> Re: Modular design
721             \-> Re: Modular design
675             Re[2]: Texture size (invisible email)
677             Re: using Quake 2 as a virtual environment for non-gaming
               | applications
679             \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
735             \-> Re: using Quake 2 as a virtual environment for non-gaming
               | applications
680             Im Still Having Trouble With Ladder
681             SV: Modular design
691             \-> Re: SV: Modular design
682             SV: Modular design
683             Quake 2: Custom Textures in Qoole
687             \-> Re: Quake 2: Custom Textures in Qoole
690             \-> Re: Quake 2: Custom Textures in Qoole
736             \-> Re: Quake 2: Custom Textures in Qoole
684             Qoole Manual
688             func_areaportal
1417            \-> Re: func_areaportal
1422            \-> Re: func_areaportal
692             Step Height
715             \-> Re: Step Height
722             \-> Re: Step Height
738             \-> Re: Step Height
743             \-> Re: Step Height
693             Questions from a newbie...
696             BSP error
703             \-> Re: BSP error
697             Step Height
698             SV: Q2 Sparks
699             SV: BSP error
702             SV: Yet Another Qoole Request
707             QL2.31
708             RE: Step Height
709             RE: Yet Another Qoole Request
710             conveyor
713             [Q1] combining a func_train (platform) and trigger?
737             \-> Re: [Q1] combining a func_train (platform) and trigger?
798             \-> Re: [Q1] combining a func_train (platform) and trigger?
714             Non Quake Non Qoole But This Is Funny
718             Re: why did qoole save?(q1)
723             RE: using Quake 2 as a virtual environment for non-gaming
               | applica
724             RE: using Quake 2 as a virtual environment for non-gaming
               | applica
725             Transparent Water
726             \-> Re: Transparent Water
728             \-> Re: Transparent Water
729             Re[2]: Transparent Water
730             \-> Re: Re[2]: Transparent Water
731             Re: SKY
740             \-> Re: SKY
732             Re[2]: Modular design
733             Re[2]: Step Height
742             Q2: func_train and rotate, can both be used on the same brush?
747             Quake Sounds (List)
748             VCards was Step Height
830             \-> Re: VCards was Step Height
749             Re: using Quake 2 as a virtual environment for non-gaming
               | applica
750             Re[2]: Yet Another Qoole Request
752             \-> Re: Re[2]: Yet Another Qoole Request
751             Hi...
755             Re: func_train and rotate, can both be used on the same brush?
756             Re: network VISing
757             \-> Re: network VISing
760             \-> Re: network VISing
797             \-> Re: network VISing
832             \-> Re: network VISing
759             [Q1] Random_Thunder
762             Registration
763             \-> Re: Registration
782             \-> Re: Registration
764             Weird problems
769             \-> Re: Weird problems
803             \-> Re: Weird problems
804             \-> Re: Weird problems
828             \-> Re: Weird problems
766             Lockable scaling
771             \-> Re: Lockable scaling
779             \-> Re: Lockable scaling
780             \-> Re: Lockable scaling
783             \-> Re: Lockable scaling
784             \-> Re: Lockable scaling
802             \-> Re: Lockable scaling
768             RE: Weird problems
772             RE: Step Height
775             Fwd: Help
776             Transparent Water
778             Resetting Textures [ Q1 ]
791             \-> Re: Resetting Textures [ Q1 ]
781             Glass
821             \-> Re: Glass
826             \-> Re: Glass
885             \-> Re: Glass
785             RE: detail brushes, pls explain
786             HTML not for email (was Re: Texture size (invisible email))
788             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
790             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
817             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
822             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
823             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
824             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
829             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
836             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
840             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
843             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
903             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
904             \-> Re: HTML not for email (was Re: Texture size (invisible
               | email))
787             RE: Qualm suggestion
789             Lights
793             Re: detail brushes, pls explain
844             \-> Re: detail brushes, pls explain
856             \-> Re: detail brushes, pls explain
901             \-> Re: detail brushes, pls explain
796             adding textures to quake2
842             \-> Re: adding textures to quake2
799             Re[2]: Weird problems
800             Re[2]: Lockable scaling
805             There's a hole in my bucket...
818             \-> Re: There's a hole in my bucket...
851             \-> Re: There's a hole in my bucket...
806             Re[2]: Weird problems
807             Re: Re[2]: Weird problems [Q2]
808             Brushes
812             \-> Re: Brushes
816             \-> Re: Brushes
871             \-> Re: Brushes
809             Lockable scaling (re-explainded, with a clarfication)
810             \-> Re: Lockable scaling (re-explainded, with a clarfication)
813             \-> Re: Lockable scaling (re-explainded, with a clarfication)
872             \-> Re: Lockable scaling (re-explainded, with a clarfication)
811             Re[2]: Registration
814             WRONG VER OF QBSP?
850             \-> Re: WRONG VER OF QBSP?
867             \-> Re: WRONG VER OF QBSP?
877             \-> Re: WRONG VER OF QBSP?
825             Emitting light [q2]
835             HTML:Crisis of the coming century.
839             \-> Re: HTML:Crisis of the coming century.
837             Re: HTML not for email (was Re: Texture size (invisible
838             Ugh...Too much for me...
853             \-> Re: Ugh...Too much for me...
860             \-> Re: Ugh...Too much for me...
864             \-> Re: Ugh...Too much for me...
870             \-> Re: Ugh...Too much for me...
841             Sounds
883             \-> Re: Sounds
845             Ideas
846             transparency and Lights  [Q2]
859             \-> Re: transparency and Lights  [Q2]
874             \-> Re: transparency and Lights  [Q2]
848             Re: There's a hole in my bucket..[Q1].
854             Side effects of textures - how can you predict them? Is there a
               | reference?
858             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
862             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
868             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
869             \-> Re: Side effects of textures - how can you predict them? Is
               | there a reference?
855             HTML and email, my 2 cents's
861             Water probs'N breakable glass (how I get it to work)
865             \-> Re: Water probs'N breakable glass (how I get it to work)
998             \-> Re: Water probs'N breakable glass (how I get it to work)
1015            \-> Re: Water probs'N breakable glass (how I get it to work)
1039            \-> Re: Water probs'N breakable glass (how I get it to work)
1040            \-> Re: Water probs'N breakable glass (how I get it to work)
1044            \-> Re: Water probs'N breakable glass (how I get it to work)
1080            \-> Re: Water probs'N breakable glass (how I get it to work)
1081            \-> Re: Water probs'N breakable glass (how I get it to work)
1082            \-> Re: Water probs'N breakable glass (how I get it to work)
1085            \-> Re: Water probs'N breakable glass (how I get it to work)
863             Shut the F*** up about HTML ( Please excuse the harsh topic )
866             Hahahaa
873             Re: Qualm suggestion (more Undo steps!)
875             FAQ off
876             \-> Re: FAQ off
888             \-> Re: FAQ off
878             [Fwd: Undelivered Mail]
879             Re: Shut the F*** up about HTML ( Please excuse the harsh topic
880             mail prob
881             \-> Re: mail prob
886             \-> Re: mail prob
893             \-> Re: mail prob
915             \-> Re: mail prob
981             \-> Re: mail prob
882             Mirroring, Features Request
949             \-> Re: Mirroring, Features Request
884             Shut up about HTML already!
887             SV: Texture size (invisible email)
1016            \-> Re: SV: Texture size (invisible email)
889             SV: Sounds
890             SV: transparency and Lights  [Q2]
891             ****Everybody****
892             \-> Re: ****Everybody****
894             \-> Re: ****Everybody****
895             \-> Re: ****Everybody****
896             \-> Re: ****Everybody****
897             \-> Re: ****Everybody****
917             \-> Re: ****Everybody****
1086            \-> Re: ****Everybody****
1094            \-> Re: ****Everybody****
1099            \-> Re: ****Everybody****
1102            \-> Re: ****Everybody****
1139            \-> Re: ****Everybody****
1140            \-> Re: ****Everybody****
1143            \-> Re: ****Everybody****
1145            \-> Re: ****Everybody****
1146            \-> Re: ****Everybody****
1155            \-> Re: ****Everybody****
1159            \-> Re: ****Everybody****
1164            \-> Re: ****Everybody****
1167            \-> Re: ****Everybody****
1172            \-> Re: ****Everybody****
1173            \-> Re: ****Everybody****
1186            \-> Re: ****Everybody****
1192            \-> Re: ****Everybody****
1203            \-> Re: ****Everybody****
1204            \-> Re: ****Everybody****
1205            \-> Re: ****Everybody****
1223            \-> Re: ****Everybody****
1348            \-> Re: ****Everybody****
1349            \-> Re: ****Everybody****
1375            \-> Re: ****Everybody****
1379            \-> Re: ****Everybody****
1475            \-> Re: ****Everybody****
898             SV: ****Everybody****
908             \-> Re: SV: ****Everybody****
899             mirrored textures
900             Idiocy
927             \-> Re: Idiocy
1017            \-> Re: Idiocy
902             MAP Import Problem
905             Top 10 reasons HTML doesn't belong in Email
910             \-> Re: Top 10 reasons HTML doesn't belong in Email
911             \-> Re: Top 10 reasons HTML doesn't belong in Email
1019            \-> Re: Top 10 reasons HTML doesn't belong in Email
906             TF and buttons
907             Top 5 reasons the thread is over.
912             \-> Re: Top 5 reasons the thread is over.
914             \-> Re: Top 5 reasons the thread is over.
916             \-> Re: Top 5 reasons the thread is over.
926             \-> Re: Top 5 reasons the thread is over.
928             \-> Re: Top 5 reasons the thread is over.
929             \-> Re: Top 5 reasons the thread is over.
933             \-> Re: Top 5 reasons the thread is over.
1021            \-> Re: Top 5 reasons the thread is over.
909             Re: HTML doesn't belong in Email
913             conveyors
920             \-> Re: conveyors
918             TF refill Back packs
921             \-> Re: TF refill Back packs
1030            \-> Re: TF refill Back packs
1036            \-> Re: TF refill Back packs
919             SV: ****Everybody****
922             RE:Top 5 rea...NICE SYSTEM $
923             Q2: Unwanted lighting
925             \-> Re: Q2: Unwanted lighting
951             \-> Re: Q2: Unwanted lighting
1011            \-> Re: Q2: Unwanted lighting
924             Re: Top 5 rea...NICE SYSTEM $
931             \-> Re: Top 5 rea...NICE SYSTEM $
934             \-> Re: Top 5 rea...NICE SYSTEM $
948             \-> Re: Top 5 rea...NICE SYSTEM $
956             \-> Re: Top 5 rea...NICE SYSTEM $
960             \-> Re: Top 5 rea...NICE SYSTEM $
965             \-> Re: Top 5 rea...NICE SYSTEM $
968             \-> Re: Top 5 rea...NICE SYSTEM $
977             \-> Re: Top 5 rea...NICE SYSTEM $
987             \-> Re: Top 5 rea...NICE SYSTEM $
930             My system
932             \-> Re: My system
937             \-> Re: My system
938             \-> Re: My system
935             My system
936             Swede (Re: SV: ****Everybody****)
944             \-> Re: Swede (Re: SV: ****Everybody****)
939             Error!
940             \-> Re: Error!
941             RE: Error!
942             Splitting polygons
1000            \-> Re: Splitting polygons
1008            \-> Re: Splitting polygons
1038            \-> Re: Splitting polygons
1047            \-> Re: Splitting polygons
943             CTF quake 2
954             \-> Re: CTF quake 2
971             \-> Re: CTF quake 2
945             RE: conveyors
946             RE: Top 5 rea...NICE SYSTEM $
947             ***House of FuN***
950             Hello
952             A few bugs/problems/requests.
976             \-> Re: A few bugs/problems/requests.
953             [Q1] QBSP memory?
955             Making actual mirriors, (Q2)
957             Teleports and moving water
958             SV: Making actual mirriors, (Q2)
961             \-> Re: SV: Making actual mirriors, (Q2)
966             \-> Re: SV: Making actual mirriors, (Q2)
959             ladder func
962             \-> Re: ladder func
964             \-> Re: ladder func
1018            \-> Re: ladder func
1020            \-> Re: ladder func
963             How do I...
967             \-> Re: How do I...
970             \-> Re: How do I...
969             unfindeble leak (Q2]
1041            \-> Re: unfindeble leak (Q2]
972             Jaz Drives
974             \-> Re: Jaz Drives
978             \-> Re: Jaz Drives
984             \-> Re: Jaz Drives
985             \-> Re: Jaz Drives
986             \-> Re: Jaz Drives
1022            \-> Re: Jaz Drives
1032            \-> Re: Jaz Drives
973             SV: ladder func
975             Everyone
979             Quake 1 or 2 ? [N/A]
980             Ladders In Quake 1  [Q1]
982             Re: How do I... (multiple patch loads simultaneously)
983             \-> Re: How do I... (multiple patch loads simultaneously)
988             New Ladders GL subtract lines (q2)
989             RE: HTML:Crisis of the coming century.
990             RE: Brushes, q2.31
991             RE: Side effects of textures - how can you predict them? Is
               | there
992             RE: Water probs'N breakable glass (how I get it to work)
993             RE: Side effects of textures - how can you predict them? Is
               | there
994             RE: mail prob
995             Re: Brushes, q2.31
996             Qbsp problems
999             \-> Re: Qbsp problems
1001            \-> Re: Qbsp problems
1005            \-> Re: Qbsp problems
1007            \-> Re: Qbsp problems
997             RE: Q2: Unwanted lighting
1002            Q2. THIS MAIL IS LONG! but at least it's fairly topical ;)
1006            \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical
               | ;)
1014            \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical
               | ;)
1003            Arbitrary, Q2
1004            behavior of monsters
1010            Q2
1012            No subject given
1024            Triggering "doors" [Q1]
1025            \-> Re: Triggering "doors" [Q1]
1026            \-> Re: Triggering "doors" [Q1]
1027            \-> Re: Triggering "doors" [Q1]
1029            H E L P   M E  ! ! ! ! [ Q1 ]
1043            \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
1048            \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
1051            \-> Re: H E L P   M E  ! ! ! ! [ Q1 ]
1031            RE: unfindeble leak (Q2]
1034            How to get off mailing list now that I know what I'm doing
1037            \-> Re: How to get off mailing list now that I know what I'm
               | doing
1045            \-> Re: How to get off mailing list now that I know what I'm
               | doing
1035            Keys in Q2
1042            \-> Re: Keys in Q2
1046            Q2 Skies
1049            \-> Re: Q2 Skies
1129            \-> Re: Q2 Skies
1050            **Rotated Models and mirrored Textures** [Q2]
1057            \-> Re: **Rotated Models and mirrored Textures** [Q2]
1061            \-> Re: **Rotated Models and mirrored Textures** [Q2]
1052            HELP.FPS
1056            \-> Re: HELP.FPS
1058            \-> Re: HELP.FPS
1059            \-> Re: HELP.FPS
1062            \-> Re: HELP.FPS
1104            \-> Re: HELP.FPS
1106            \-> Re: HELP.FPS
1116            \-> Re: HELP.FPS
1120            \-> Re: HELP.FPS
1121            \-> Re: HELP.FPS
1126            \-> Re: HELP.FPS
1151            \-> Re: HELP.FPS
1053            Re: How to get off mailing list now that I know what I'm doi
1054            Re[2]: Splitting polygons
1055            Re[2]: Water probs'N breakable glass (how I get it to work)
1060            KEYS Q2 still need HELP
1063            \-> Re: KEYS Q2 still need HELP
1065            \-> Re: KEYS Q2 still need HELP
1068            \-> Re: KEYS Q2 still need HELP
1064            Platforms [Q1]
1066            \-> Re: Platforms [Q1]
1067            Lava Platform
1069            \-> Re: Lava Platform
1070            strange lights [Q2]
1073            \-> Re: strange lights [Q2]
1117            \-> Re: strange lights [Q2]
1071            Re[2]: Lava Platform
1072            RE: ****Everybody****
1074            ***Lightramp***
1075            Question on Target_Splash
1076            \-> Re: Question on Target_Splash
1077            \-> Re: Question on Target_Splash
1079            \-> Re: Question on Target_Splash
1091            \-> Re: Question on Target_Splash
1093            \-> Re: Question on Target_Splash
1078            REQ: Help With Those Banners please
1083            Building ?? q2
1084            \-> Re: Building ?? q2
1101            \-> Re: Building ?? q2
1107            \-> Re: Building ?? q2
1087            teleporter
1089            \-> Re: teleporter
1088            start position
1092            \-> Re: start position
1090            End this "Warbling" conversation
1112            \-> Re: End this "Warbling" conversation
1113            \-> Re: End this "Warbling" conversation
1125            \-> Re: End this "Warbling" conversation
1134            \-> Re: End this "Warbling" conversation
1095            Target_Splash problem Figured out
1132            \-> Re: Target_Splash problem Figured out
1096            flowing water
1097            \-> Re: flowing water
1098            \-> Re: flowing water
1100            \-> Re: flowing water
1103            \-> Re: flowing water
1105            \-> Re: flowing water
1128            \-> Re: flowing water
1108            RE: Q2 Skies
1109            Error message
1110            \-> Re: Error message
1111            \-> Re: Error message
1115            \-> Re: Error message
1118            \-> Re: Error message
1119            \-> Re: Error message
1160            \-> Re: Error message
1114            Re: ****Everybody**** (long but worthy)
1122            ...no subject...
1123            ladders?
1124            \-> Re: ladders?
1127            \-> Re: ladders?
1133            \-> Re: ladders?
1130            Quake and GLQuake are essentially the same
1131            Q2 - Gravity
1135            \-> Re: Q2 - Gravity
1136            Outdoor Scenes with Qoole
1141            \-> Re: Outdoor Scenes with Qoole
1142            \-> Re: Outdoor Scenes with Qoole
1149            \-> Re: Outdoor Scenes with Qoole
1137            RE: ****Everybody****
1138            RE: ****Everybody****
1144            Weapon entinites...
1148            \-> Re: Weapon entinites...
1161            \-> Re: Weapon entinites...
1166            \-> Re: Weapon entinites...
1147            Alignment screwed up with subtract
1157            \-> Re: Alignment screwed up with subtract
1178            \-> Re: Alignment screwed up with subtract
1181            \-> Re: Alignment screwed up with subtract
1183            \-> Re: Alignment screwed up with subtract
1190            \-> Re: Alignment screwed up with subtract
1211            \-> Re: Alignment screwed up with subtract
1226            \-> Re: Alignment screwed up with subtract
1231            \-> Re: Alignment screwed up with subtract
1150            Wads!
1199            \-> Re: Wads!
1152            RE: start position
1153            RE: teleporter
1154            Textures..!
1158            \-> Re: Textures..!
1162            \-> Re: Textures..!
1168            \-> Re: Textures..!
1169            \-> Re: Textures..!
1156            Re: Weapon entinites... EDGE
1170            \-> Re: Weapon entinites... EDGE
1174            \-> Re: Weapon entinites... EDGE
1191            \-> Re: Weapon entinites... EDGE
1193            \-> Re: Weapon entinites... EDGE
1227            \-> Re: Weapon entinites... EDGE
1241            \-> Re: Weapon entinites... EDGE
1248            \-> Re: Weapon entinites... EDGE
1163            ??--  QE4  --??
1165            \-> Re: ??--  QE4  --??
1171            \-> Re: ??--  QE4  --??
1230            \-> Re: ??--  QE4  --??
1175            BSP errors
1176            \-> Re: BSP errors
1180            \-> Re: BSP errors
1189            \-> Re: BSP errors
1194            \-> Re: BSP errors
1177            RE: Alignment screwed up with subtract
1179            SV: BSP errors
1182            How do I create a power cube section? (Q2)
1184            gdd build tools
1213            \-> Re: gdd build tools
1216            \-> Re: gdd build tools
1185            FWD:Re: SV: BSP errors
1212            \-> Re:  FWD:Re: SV: BSP errors
1217            \-> Re: FWD:Re: SV: BSP errors
1187            CSG subtract and water entites [Q2]
1200            \-> Re: CSG subtract and water entites [Q2]
1210            \-> Re: CSG subtract and water entites [Q2]
1188            Re: Weapon entities...
1228            \-> Re: Weapon entities...
1195            hint brushes???
1229            \-> Re: hint brushes???
1237            \-> Re: hint brushes???
1310            \-> Re: hint brushes???
1343            \-> Re: hint brushes???
1196            SV:  FWD:Re: SV: BSP errors
1197            SV: ****Everybody****
1198            How to stop a Thread.
1201            Ahh shit (Was:Re: Weapon entities...)
1207            \-> Re: Ahh shit (Was:Re: Weapon entities...)
1202            Science Fair Project
1220            \-> Re: Science Fair Project
1221            \-> Re: Science Fair Project
1224            \-> Re: Science Fair Project
1206            Q2: Custom Textures in Qoole (problems)
1209            \-> Re: Q2: Custom Textures in Qoole (problems)
1208            Help!
1214            Weapons for quake 2
1215            \-> Re: Weapons for quake 2
1218            \-> Re: Weapons for quake 2
1219            Help!!!  QBSP errors
1222            RE: Help!
1225            QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1275            \-> Re: QBSP3: Warnings, after affing a power cude and a
               | computer screen! (Q2)
1380            \-> Re: QBSP3: Warnings, after affing a power cude and a
               | computer screen! (Q2)
1232            Re: Custom Textures in Qoole (problems)
1233            \-> Re: Custom Textures in Qoole (problems)
1234            \-> Re: Custom Textures in Qoole (problems)
1239            \-> Re: Custom Textures in Qoole (problems)
1245            \-> Re: Custom Textures in Qoole (problems)
1246            \-> Re: Custom Textures in Qoole (problems)
1235            CD ROM Help
1243            \-> Re: CD ROM Help
1244            \-> Re: CD ROM Help
1247            \-> Re: CD ROM Help
1236            QUAKE2: water and windows
1238            Keys
1242            \-> Re: Keys
1252            \-> Re: Keys
1253            \-> Re: Keys
1260            \-> Re: Keys
1240            Qoole importing...
1249            Possible bug in Qoole Selections?
1254            \-> Re: Possible bug in Qoole Selections?
1256            \-> Re: Possible bug in Qoole Selections?
1311            \-> Re: Possible bug in Qoole Selections?
1317            \-> Re: Possible bug in Qoole Selections?
1336            \-> Re: Possible bug in Qoole Selections?
1250            view bookmarks idea
1312            \-> Re: view bookmarks idea
1315            \-> Re: view bookmarks idea
1321            \-> Re: view bookmarks idea
1351            \-> Re: view bookmarks idea
1363            \-> Re: view bookmarks idea
1372            \-> Re: view bookmarks idea
1251            SV: Q2 Skies
1255            Q1(?)/Q2 bug in qoole
1261            \-> Re: Q1(?)/Q2 bug in qoole
1262            \-> Re: Q1(?)/Q2 bug in qoole
1268            \-> Re: Q1(?)/Q2 bug in qoole
1278            \-> Re: Q1(?)/Q2 bug in qoole
1291            \-> Re: Q1(?)/Q2 bug in qoole
1313            \-> Re: Q1(?)/Q2 bug in qoole
1257            *Everyone*
1258            RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1259            New Stuff! [Re: Q2: Custom Textures ]
1263            UPDATE:Fw: Alignment screwed up with subtract
1264            More Entity Sets? [ Q1 ]
1265            Q2: Door problem
1266            FPS again!!
1270            \-> Re: FPS again!!
1274            \-> Re: FPS again!!
1285            \-> Re: FPS again!!
1304            \-> Re: FPS again!!
1307            \-> Re: FPS again!!
1267            Team Fortress Question [ Q1 ]
1269            Re: Door problem
1280            \-> Re: Door problem
1271            problem
1272            Mail
1276            \-> Re: Mail
1273            Problems
1277            \-> Re: Problems
1290            \-> Re: Problems
1279            old question, easy to answer
1281            Pentium ][ (mildly unrelated to Qoole, but please still help
               | me)
1282            \-> Re: Pentium ][ (mildly unrelated to Qoole, but please still
               | help me)
1283            AAAAAAAAARrrrrrrrggghhhhhhhhhh
1284            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1286            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1287            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1292            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1293            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1296            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1377            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1410            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1470            \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1288            RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1289            RE: old question, easy to answer
1294            sparks?
1299            \-> Re: sparks?
1300            \-> Re: sparks?
1302            \-> Re: sparks?
1295            RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1297            Re: QBSP3: Warnings, after affing a power cude and a computer
               | screen!
1298            FIX LEAKS
1301            vis and rVis Question
1306            \-> Re: vis and rVis Question
1303            Re: Q1(?)/Q2 bug in qoole (MG sayas Q1)
1305            Re: sparks?--direction
1308            Qoole
1309            \-> Re: Qoole
1319            \-> Re: Qoole
1326            \-> Re: Qoole
1332            \-> Re: Qoole
1335            \-> Re: Qoole
1340            \-> Re: Qoole
1345            \-> Re: Qoole
1353            \-> Re: Qoole
1357            \-> Re: Qoole
1358            \-> Re: Qoole
1365            \-> Re: Qoole
1366            \-> Re: Qoole
1370            \-> Re: Qoole
1389            \-> Re: Qoole
1390            \-> Re: Qoole
1395            \-> Re: Qoole
1396            \-> Re: Qoole
1398            \-> Re: Qoole
1400            \-> Re: Qoole
1405            \-> Re: Qoole
1421            \-> Re: Qoole
1314            Web Page
1318            \-> Re: Web Page
1316            Re[2]: Possible bug in Qoole Selections?
1341            \-> Re: Re[2]: Possible bug in Qoole Selections?
1320            weapon probs
1323            \-> Re: weapon probs
1322            My first map
1381            \-> Re: My first map
1399            \-> Re: My first map
1402            \-> Re: My first map
1404            \-> Re: My first map
1412            \-> Re: My first map
1414            \-> Re: My first map
1415            \-> Re: My first map
1416            \-> Re: My first map
1429            \-> Re: My first map
1324            RE: Qoole
1325            Re[2]: Qoole
1327            x & y texture offsets...
1344            \-> Re: x & y texture offsets...
1382            \-> Re: x & y texture offsets...
1328            gem files
1329            Level Request...
1330            VERBOSE
1331            \-> Re: VERBOSE
1334            \-> Re: VERBOSE
1337            \-> Re: VERBOSE
1356            \-> Re: VERBOSE
1361            \-> Re: VERBOSE
1371            \-> Re: VERBOSE
1333            RE: Qoole
1338            RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh
1339            Team Fortress Question [ Q1 ]
1342            RE: Q1(?)/Q2 bug in qoole
1346            RE: ****Everybody****
1347            Memory
1359            \-> Re: Memory
1350            Hint brush tutorial
1352            Qrad3 and QVis3 Problems [Q2]
1354            \-> Re: Qrad3 and QVis3 Problems [Q2]
1360            \-> Re: Qrad3 and QVis3 Problems [Q2]
1355            Leaks
1364            \-> Re: Leaks
1362            Re[2]: VERBOSE
1368            \-> Re: Re[2]: VERBOSE
1367            Teamed Entities
1369            Q: How do you use .wal files in Qoole Q2
1373            Re[4]: VERBOSE
1374            \-> Re: Re[4]: VERBOSE
1376            \-> Re: Re[4]: VERBOSE
1378            Lasers & Stuff
1385            \-> Re: Lasers & Stuff
1383            RE: Re[2]: VERBOSE
1384            RE: QBSP3: Warnings, after affing a power cude and a computer
               | screen! (Q2)
1386            Textures and Progs
1388            \-> Re: Textures and Progs
1387            Re: How do you use .wal files in Qoole Q2
1408            \-> Re: How do you use .wal files in Qoole Q2
1409            \-> Re: How do you use .wal files in Qoole Q2
1391            RE: How do you use .wal files in Qoole Q2
1392            RE: Lasers & Stuff
1393            RE: Qoole
1394            RE: Qoole
1397            Speeding up your level..
1401            Strange Quake 1 Error
1403            \-> Re: Strange Quake 1 Error
1406            Leaving...
1407            Help !!
1411            \-> Re: Help !!
1413            func_areaportal
1418            Re: My first map - adding to spam
1419            Hello and help
1424            \-> Re: Hello and help
1423            HELP!!!
1425            \-> Re: HELP!!!
1427            \-> Re: HELP!!!
1428            \-> Re: HELP!!!
1437            \-> Re: HELP!!!
1438            \-> Re: HELP!!!
1440            \-> Re: HELP!!!
1444            \-> Re: HELP!!!
1426            my new site
1430            BSP To MAP Utility
1434            \-> Re: BSP To MAP Utility
1432            Lighting questions
1433            RE: Lighting questions
1435            Where to find Sky texture with Stars....
1436            Re: Entity sets
1439            New Feature!
1441            =?ISO-8859-1?Q?Qoole....for_=A3=A3=A3_not_$$$?=
1443            Re: Lasers & Stuff Cont..
1445            \-> Re: Lasers & Stuff Cont..
1446            QE4 is good....
1464            \-> Re: QE4 is good....
1471            \-> Re: QE4 is good....
1476            \-> Re: QE4 is good....
1447            =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
1450            Where to find Sky texture with Stars...
1452            Re: Lighting questions [Q1?]
1458            \-> Re: Lighting questions [Q1?]
1455            RE: New Feature!
1456            RE:
1457            whole lotta q
1482            \-> Re: whole lotta q
1459            RE: Help !!
1460            =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
1461            Dum Ed here with his first Map
1462            Auzze's Cyrix200+ problem
1463            =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?=
1465            =?iso-8859-1?Q?Re:_Qoole....for__not_$$$?=
1466            Extending water outside a level?
1467            \-> Re: Extending water outside a level?
1472            \-> Re: Extending water outside a level?
1468            LEAF Problems
1487            \-> Re: LEAF Problems
1469            Banners
1477            Secret Room Question [Q1]
1478            problems
1480            Sorry about that last fowarded mail :)
1481            Ordering Help
1483            Problems in the construction of maps for Quake 2
1486            \-> Re: Problems in the construction of maps for Quake 2
1484            RE: Problems in the construction of maps for Quake 2
1485            Q2 Related Problem
1488            \-> Re: Q2 Related Problem
1489            \-> Re: Q2 Related Problem
