10570           How to make your own Monsters?
10571           MDL Tool
10572           Re: Doom .WAD file to Quake .MAP file
10574           \-> Re: Doom .WAD file to Quake .MAP file
10618           \-> Re: Doom .WAD file to Quake .MAP file
10630           \-> Re: Doom .WAD file to Quake .MAP file
10573           Re: Worldcraft Editing and Q2
10595           \-> Re: Worldcraft Editing and Q2
10650           \-> Re: Worldcraft Editing and Q2
10575           newbie train question
10588           \-> Re: newbie train question
10601           \-> Re: newbie train question
10648           \-> Re: newbie train question
10658           \-> Re: newbie train question
10660           \-> Re: newbie train question
10576           bsp to map converter?
10577           skinz in both q and q2
10636           \-> Re: skinz in both q and q2
10738           \-> Re: skinz in both q and q2
10578           Re: Anyone succesfull in making q2 maps yet?
10582           \-> Re: Anyone succesfull in making q2 maps yet?
10605           \-> Re: Anyone succesfull in making q2 maps yet?
10678           \-> Re: Anyone succesfull in making q2 maps yet?
10579           Re: QNM 0.95 Released
10688           \-> Re: QNM 0.95 Released
10580           Re: Why Quake 2 is merely GOOD and not GREAT
10583           Re: Stereoscopic Quake....
10584           \-> Re: Stereoscopic Quake....
10585           \-> Re: Stereoscopic Quake....
10586           \-> Re: Stereoscopic Quake....
10609           \-> Re: Stereoscopic Quake....
10587           Re: Unit ratio in Quake
10597           \-> Re: Unit ratio in Quake
10663           \-> Re: Unit ratio in Quake
10699           \-> Re: Unit ratio in Quake
10744           \-> Re: Unit ratio in Quake
10745           \-> Re: Unit ratio in Quake
10767           \-> Re: Unit ratio in Quake
10791           \-> Re: Unit ratio in Quake
10806           \-> Re: Unit ratio in Quake
10589           Quake 2 editing and QE 4
10600           \-> Re: Quake 2 editing and QE 4
10602           \-> Re: Quake 2 editing and QE 4
10590           Using WorldCraft to make Quake 2 maps
10592           Qoole entities
10631           \-> Re: Qoole entities
10593           C Compilers and Quake2
10594           Quake2 DM map!!!
10596           Need an editor
10599           \-> Re: Need an editor
10641           \-> Re: Need an editor
10653           \-> Re: Need an editor
10693           \-> Re: Need an editor
10756           \-> Re: Need an editor
10764           \-> Re: Need an editor
10598           Re: DOOM and "THE SANTA CLAUSE" have lots in common!
10603           Quake 2 editing w/Qoole
10607           \-> Re: Quake 2 editing w/Qoole
10662           \-> Re: Quake 2 editing w/Qoole
10665           \-> Re: Quake 2 editing w/Qoole
10604           QE4
10654           \-> Re: QE4
10606           Re: How do I brighten glquake?
10608           Qoole tutorial
10610           Re: Gravity
10788           \-> Re: Gravity
10611           Re: gravity
10774           \-> Re: gravity
10792           \-> Re: gravity
10612           Re: Quake Editing Newbie
10747           \-> Re: Quake Editing Newbie
10613           Re: Vising Transparent water levels
10614           Re: Vodoo2, WOW!
10615           Re: Code Cracking 2
10617           \-> Re: Code Cracking 2
10686           \-> Re: Code Cracking 2
10725           \-> Re: Code Cracking 2
10616           Re: Simple Deathmatch Question.....I hope
10619           qe4
10620           WinQoole?
10621           Re: Bots confusion
10622           Re: Name Editors - QuArK
10661           \-> Re: Name Editors - QuArK
10623           Re: editing tools
10640           \-> Re: editing tools
10624           Re: READ THIS
10625           READ THIS
10626           IF YOU ARE A TRUE QUAKE EDITOR LOOK AT THIS>PLEASE MAN LOOK!!!!
10627           HELP ME
10629           \-> Re: HELP ME
10748           \-> Re: HELP ME
10628           Re: Homing Missle or Grappling Hook Code
10632           QE4 on lesser machines
10638           \-> Re: QE4 on lesser machines
10868           \-> Re: QE4 on lesser machines
10633           Re: NEED SERIAL FOR WINQOOLE
10671           \-> Re: NEED SERIAL FOR WINQOOLE
10687           \-> Re: NEED SERIAL FOR WINQOOLE
10635           Re: Wind tunnels in editor.  (Worldcraft)
10637           QE4 on NT, how to load textures properly?
10692           \-> Re: QE4 on NT, how to load textures properly?
10703           \-> Re: QE4 on NT, how to load textures properly?
10639           Re: newbie train question (thanks!)
10642           Want to play a Quake death match
10772           \-> Re: Want to play a Quake death match
10643           NEED SERIAL FOR WINQOOLE
10644           !!! NEED SERIAL OR CRACK!!!
10645           Re: How do i put in new sounds in Worldcraft?
10732           \-> Re: How do i put in new sounds in Worldcraft?
10646           Re: b_rock1.bsp etc
10647           2D aerea
10649           pay for it
10651           Re: Quakworld server on linux
10652           Quake2 Competition In Australia
10655           photoshop issue
10723           \-> Re: photoshop issue
10656           QuakeC, turning items on/off with impulse
10657           Tunnels of torment
10659           Quake model EXPORTER?
10700           \-> Re: Quake model EXPORTER?
10664           Worldcraft and Half Life?
10666           How do i put in new sounds in Worldcraft?
10667           Concurso QUAKE - 20 Diciembre- Alcobendas
10668           Re: 3d modelling
10669           colormap.pcx
10670           Re: ADOBE Photoshop and QW Skins..!!!
10672           Re: Editing Sounds=Saving Space? Explosions
10673           Re: Origin Brush
10685           \-> Re: Origin Brush
10695           \-> Re: Origin Brush
10674           backward and forward weapon cycling
10805           \-> Re: backward and forward weapon cycling
10675           How do I VIS a stage for transparent water?
10676           Re: Spawn function in Quake2
10677           Heap Allocation
10679           exploding walls
10680           QuARK
10681           Re: QE4 on Win95 system? Ran only once.
10712           \-> Re: QE4 on Win95 system? Ran only once.
10682           New Quake Level Design Guide at GX
10683           Re: RECRUITING FOR NEW QUAKE ADD-ON!
10684           Re: How do I brighten glquake? TWEEK it's nipplenuts.
10689           Q2 Grappling hook
10698           \-> Re: Q2 Grappling hook
10743           \-> Re: Q2 Grappling hook
10690           Uploading map question
10691           r_speeds
10694           How To Avoid BSP'ing Certain Brushes
10815           \-> Re: How To Avoid BSP'ing Certain Brushes
10833           \-> Re: How To Avoid BSP'ing Certain Brushes
10696           Alien Quake
10704           \-> Re: Alien Quake
10794           \-> Re: Alien Quake
10697           Re: Name Editors - quark
10701           New Quake ][ Server
10702           Which editor ?
10705           \-> Re: Which editor ?
10706           func_illusionary suck down fps?!?
10720           \-> Re: func_illusionary suck down fps?!?
10903           \-> Re: func_illusionary suck down fps?!?
10909           \-> Re: func_illusionary suck down fps?!?
10707           Re: TF entities
10708           .bsp file QUESTION
10713           \-> Re: .bsp file QUESTION
10715           \-> Re: .bsp file QUESTION
10710           grapple
10711           Re: Sky Texture..ARGH...
10714           Req : Simple example .map file for cut-scenes
10716           Re: Activision will own your Quake2 levels
10769           \-> Re: Activision will own your Quake2 levels
10779           \-> Re: Activision will own your Quake2 levels
10717           advanced  bot question
10786           \-> Re: advanced  bot question
10804           \-> Re: advanced  bot question
10959           \-> Re: advanced  bot question
10718           Worldcraft 1.6?
10729           \-> Re: Worldcraft 1.6?
11025           \-> Re: Worldcraft 1.6?
11032           \-> Re: Worldcraft 1.6?
10719           How do I run Quake II without
10721           New_Map errors in QED4.0b for Q2
10722           GLOW AROUND MEN ??? GLQUAKE
10731           \-> Re: GLOW AROUND MEN ??? GLQUAKE
10813           \-> Re: GLOW AROUND MEN ??? GLQUAKE
10724           Quake 2 entitiy reference
10727           What happened to multiplayer coop??
10733           \-> Re: What happened to multiplayer coop??
10737           \-> Re: What happened to multiplayer coop??
10740           \-> Re: What happened to multiplayer coop??
10991           \-> Re: What happened to multiplayer coop??
11006           \-> Re: What happened to multiplayer coop??
11009           \-> Re: What happened to multiplayer coop??
11021           \-> Re: What happened to multiplayer coop??
10728           Random enemy placement for single player???
10766           \-> Re: Random enemy placement for single player???
10730           Quark or Worldkraft
10734           New Page!
10735           SNEL GELD VERDIENEN!!!
10736           GELD VERDIENEN?!!!
10741           C++ Compiler for Quake 2
10742           Telefragged a good editing site
10768           \-> Re: Telefragged a good editing site
10746           Quake2 Compile utilitys & Worldcraft
10765           \-> Re: Quake2 Compile utilitys & Worldcraft
10749           Re: Will be possible to cheat????
10763           \-> Re: Will be possible to cheat????
10750           I'm stuck an need help.
10818           \-> Re: I'm stuck an need help.
10825           \-> Re: I'm stuck an need help.
10751           I need your news!
10752           StoogeB
10753           map enhancement patches
10755           My second level
10757           Explosive Brush Problem in Quake2
10947           \-> Re: Explosive Brush Problem in Quake2
10758           detpacks
10759           Making an invisible skin
10778           \-> Re: Making an invisible skin
10780           \-> Re: Making an invisible skin
10800           \-> Re: Making an invisible skin
10760           Is there a .bsp to .map converter?
10814           \-> Re: Is there a .bsp to .map converter?
10823           \-> Re: Is there a .bsp to .map converter?
10894           \-> Re: Is there a .bsp to .map converter?
10913           \-> Re: Is there a .bsp to .map converter?
10762           HELP NO LIGHT!!!
10787           \-> Re: HELP NO LIGHT!!!
10770           Skins
10892           \-> Re: Skins
10771           Do resurrected monsters remember seeing you?
10790           \-> Re: Do resurrected monsters remember seeing you?
10773           Switches
10776           \-> Re: Switches
10775           triggerable explosions
10916           \-> Re: triggerable explosions
10777           Re: QE4 trouble
10781           start error
10782           QE4 trouble
10783           HI
10789           \-> Re: HI
10784           Help please
10796           \-> Re: Help please
10785           A new and original QUAKE2 TC in creation
10795           q2 newsgroups?
10797           TEAM FORTRESS CLAN RECRUITING
10798           Any good intros to Quake(1) Modeling
10820           \-> Re: Any good intros to Quake(1) Modeling
10799           Quest and Quake2
10828           \-> Re: Quest and Quake2
10932           \-> Re: Quest and Quake2
10801           Enforcer replacemant
10803           \-> Re: Enforcer replacemant
10821           \-> Re: Enforcer replacemant
10960           \-> Re: Enforcer replacemant
10807           EUREKA!  Save hours of BSP/VIS/LIGHT time!
10829           \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
10836           \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
10845           \-> Re: EUREKA!  Save hours of BSP/VIS/LIGHT time!
10808           Console commands in QII
10850           \-> Re: Console commands in QII
10895           \-> Re: Console commands in QII
10809           Quake 2 Model Editor
10865           \-> Re: Quake 2 Model Editor
10810           Re: quake logo
10811           Clan Members
10812           QUAKE II: Player Sound Editing. . .
10975           \-> Re: QUAKE II: Player Sound Editing. . .
10985           \-> Re: QUAKE II: Player Sound Editing. . .
11016           \-> Re: QUAKE II: Player Sound Editing. . .
10816           Re: Editing an existing .BSP - possible?
10817           Platform problem
10824           \-> Re: Platform problem
10830           \-> Re: Platform problem
10872           \-> Re: Platform problem
10878           \-> Re: Platform problem
10819           Qoole
10822           \-> Re: Qoole
10839           \-> Re: Qoole
10933           \-> Re: Qoole
10826           QUAKE 2 ## SPECTACULAR DISCOVERIES ! ##
10831           Textures Suck!
10841           \-> Re: Textures Suck!
10847           \-> Re: Textures Suck!
10832           Ugh! Having a silly problem trying to implement new textures.
10834           \-> Re: Ugh! Having a silly problem trying to implement new
               | textures.
10835           radiance /  brightness of Quad rune and Protection Rune
10837           \-> Re: radiance /  brightness of Quad rune and Protection Rune
10838           hi
10842           Quake Skins Help !!!
10844           \-> Re: Quake Skins Help !!!
10846           \-> Re: Quake Skins Help !!!
10851           \-> Re: Quake Skins Help !!!
10883           \-> Re: Quake Skins Help !!!
10885           \-> Re: Quake Skins Help !!!
10887           \-> Re: Quake Skins Help !!!
10897           \-> Re: Quake Skins Help !!!
10915           \-> Re: Quake Skins Help !!!
10944           \-> Re: Quake Skins Help !!!
10843           Status Bar GFX
10857           \-> Re: Status Bar GFX
10848           Q2..My God.
10849           worldcraft startup error
10852           Re:GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10853           Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10856           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10859           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10867           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10911           \-> Re: GET THE FUCK OFF THIS NEWSGROUP SPAMMER!!!!!!!!!!!!!!
10855           qrad3
10927           \-> Re: qrad3
10858           Quake Conversion Needs Help. (please :)
10860           DOOM Source Released
11011           \-> Re: DOOM Source Released
10861           The Jackals Clan needs SPY, MEDIC, and SNIPERS
10906           \-> Re: The Jackals Clan needs SPY, MEDIC, and SNIPERS
10862           Monster makers!!!!!!!!!
11001           \-> Re: Monster makers!!!!!!!!!
10863           textures and circles
10864           \-> Re: textures and circles
10866           start up
10869           worldcraft  help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10876           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10880           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10934           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10951           \-> Re: worldcraft
               | help!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10871           Hosting Required
10873           Thred Regestration key
10875           \-> Re: Thred Regestration key
10877           \-> Re: Thred Regestration key
10907           \-> Re: Thred Regestration key
10938           \-> Re: Thred Regestration key
10874           func_? for wind tunnel
10879           \-> Re: func_? for wind tunnel
10881           \-> Re: func_? for wind tunnel
10886           \-> Re: func_? for wind tunnel
10889           \-> Re: func_? for wind tunnel
10905           \-> Re: func_? for wind tunnel
10917           \-> Re: func_? for wind tunnel
10937           \-> Re: func_? for wind tunnel
10882           [Q] Quake grenades without deselecting main weapon?
10884           \-> Re: [Q] Quake grenades without deselecting main weapon?
10888           Quake2 model
10890           Armageddon 5 / Beyond Belief Map files / Speed Beyond Belief
10891           Looking for help w/ rotating stuff in Quake + Hipnotic pack
10977           \-> Re: Looking for help w/ rotating stuff in Quake + Hipnotic
               | pack
10893           The one and only DM6.MAP!
10898           \-> Re: The one and only DM6.MAP!
10920           \-> Re: The one and only DM6.MAP!
10926           \-> Re: The one and only DM6.MAP!
11003           \-> Re: The one and only DM6.MAP!
10896           Removing pixel explosions from RL's
10939           \-> Re: Removing pixel explosions from RL's
10945           \-> Re: Removing pixel explosions from RL's
10899           Re: QUAKE II KICKS ASS
               | !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
10900           Entity cataloging utility?
10943           \-> Re: Entity cataloging utility?
10901           Chronos TC  for Q2 (Check it out folks)
10902           doom-2 lev 13 quake-2
10904           REQ:worldcraft crack(new version) please
10908           \-> Re: REQ:worldcraft crack(new version) please
10910           Q2 cfg $x variables Question.
10912           Quake to DXF, 3Ds, MAX or any other format???
10914           Q2 bots????
10921           \-> Re: Q2 bots????
10940           \-> Re: Q2 bots????
10918           Alienphobia TC
10922           We want Quake Mods for new Quake Page
10923           We will host your Quake page
10963           \-> Re: We will host your Quake page
10924           Examples for Quake2 mappers
10925           Quake 2
11004           \-> Re: Quake 2
10928           Screen Goes Blank?????Q2??????
10955           \-> Re: Screen Goes Blank?????Q2??????
10929           Re: Quake Skins Help !!! No problem
10930           \-> Re: Quake Skins Help !!! No problem
10950           \-> Re: Quake Skins Help !!! No problem
10931           Re: Clan Members from lords of FRAG!
10990           \-> Re: Clan Members from lords of FRAG!
10935           Quake 2 with Apocolypse 5D (Power VR)
10936           The Core - Quake2 Total Conversion
10941           How Do I Play?
10942           \-> Re: How Do I Play?
10956           \-> Re: How Do I Play?
10946           new q2 editing web site
10948           Quake1 problems in Win95(IE4)
10953           \-> Re: Quake1 problems in Win95(IE4)
10949           Help Joystick in Quake2
10954           I Need a Good de-PAK Utility
10982           \-> Re: I Need a Good de-PAK Utility
10957           GLQuake and Memory
10962           \-> Re: GLQuake and Memory
11002           \-> Re: GLQuake and Memory
10958           Can this be done with the Quake engines?
10964           \-> Re: Can this be done with the Quake engines?
10973           \-> Re: Can this be done with the Quake engines?
10974           \-> Re: Can this be done with the Quake engines?
10961           How to make a turret in Quake2
10965           Deathmatch Maker
10966           \-> Re: Deathmatch Maker
10976           \-> Re: Deathmatch Maker
10979           \-> Re: Deathmatch Maker
10967           Qrad Help
10968           Re: WANT TO MEET AND DATE MORE WOMEN
               | http://www.yes-pheromones.com
10969           q2 joystick query
10970           Quake editing using Thred
10971           window again
10972           Qoole/Worldcraft SN?
10978           Anyone want to work on maps with me?
10980           JACKALS Team Fortress Clan is Recruiting!
10981           Lighting in Quake 2
10983           \-> Re: Lighting in Quake 2
10995           \-> Re: Lighting in Quake 2
11020           \-> Re: Lighting in Quake 2
10986           MAC quake skinz!
10987           .PCX files to .Wad files? How?
11007           \-> Re: .PCX files to .Wad files? How?
10988           Quake 2
10989           Quake 2
10992           Project The Core - Quake2 Total Conversion
10993           Problem with QVIS3 & QRAD3
10994           QRAD3 memory requirements
10996           \-> Re: QRAD3 memory requirements
10997           I WANNA LEARN HOW TO EDIT
10998           Quake 2 causes computers to crash. Help!
11017           \-> Re: Quake 2 causes computers to crash. Help!
10999           Problem with teleporter destination! Please help if you are a
               | good level designer!
11008           \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
11030           \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
11031           \-> Re: Problem with teleporter destination! Please help if you
               | are a good level designer!
11000           Quake 2 skins/maps
11028           \-> Re: Quake 2 skins/maps
11005           Quake2 queries
11010           Worldcraft 3D hardware support
11015           \-> Re: Worldcraft 3D hardware support
11012           Q2 palette info -> everbrites
11013           HELP!!!!!????
11018           \-> Re: HELP!!!!!????
11053           \-> Re: HELP!!!!!????
11014           HELP!!--Newbie with strange error message
11023           \-> Re: HELP!!--Newbie with strange error message
11034           \-> Re: HELP!!--Newbie with strange error message
11019           NEEDED - Quake Team Fortress Server for needy Clan
11022           BSP editting problem
11024           \-> Re: BSP editting problem
11040           \-> Re: BSP editting problem
11043           \-> Re: BSP editting problem
11056           \-> Re: BSP editting problem
11026           Quake 2 DLL HELP!
11050           \-> Re: Quake 2 DLL HELP!
11051           \-> Re: Quake 2 DLL HELP!
11027           which editor is best and easiest to use?
11029           Teleporter Problem, bsp file. Please reply!!
11035           \-> Re: Teleporter Problem, bsp file. Please reply!!
11033           Sound problem
11036           Map editor for Mac needed!
11038           Quake II MapFormat-Specifications...?
11039           Re: Worldcraft 1.6? BSP?
11041           Map makers: new good maps?
11042           Q2 Level Editing
11044           Team Fortress Clan THE JACKALS are recruiting!
11045           Problems: Compiling a level
11055           \-> Re: Problems: Compiling a level
11062           \-> Re: Problems: Compiling a level
11047           Bond and Quake I
11048           Q2- Ideas (feel free to add)
11049           Glqwcl sourcecode available?
11052           Re: James Bond Quake Level
11054           Light Effects in Quake 2
11058           \-> Re: Light Effects in Quake 2
11059           \-> Re: Light Effects in Quake 2
11060           \-> Re: Light Effects in Quake 2
11057           Thred - my second attempt at a Quake level
11061           Newbie
11065           Alloc Full?
11066           HACX $14.95
11074           Help
