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From: "David H. Bronke" <ci363@freenet.buffalo.edu>
Subject: Re: func_illusionary suck down fps?!?
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To: Rob Cruickshank <crescendo@xtra.co.nz>
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Date: Thu, 25 Dec 1997 23:52:21 GMT
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Xref: clanworld.com rec.games.computer.quake.editing:10903

On 19 Dec 1997, Rob Cruickshank wrote:

> The engine is probably rendering everything on the other side of the brush,
> just in case you walk through it.
> -- 
> The Left Hon. Robert Cruickshank
> Ministry of Famous Broken Legs and Things
> "If it attacks, present an arm or something that isn't vital."
> - Dennis Parker, Florida Game Officer
> 
> A.Mackiewicz <Andrzej.Mackiewicz@address.in.signature.com> wrote in article
> <34994BC8.A1D856A5@address.in.signature.com>...
> > I don't understand, why existence of func_illusionary brushes causes
> > smaller fps?
> > I tested it with timerefresh, AMDK5PR133, S3 Trio, and it is clear to
> > see
> > that when func_illusionary brush is at the screen, rotation speed is
> > dropping dramatically.
> > After remowing this brush (no matter, standalone or sticked to wall),
> > average fps grows,
> > sometimes by 30% !
> > Is this Quake bug, or whatsa?
> > 
> > --
> > Andrzej Mackiewicz - http://digitus.net.pl/priv/amacki
> > mailto:A.Mackiewicz@digitus.net .pl  <-: remove space between net & .pl
> > :->
> > "How do you want to die today?" Necro$oft
> > 
> > 
> > 
> 
> 

I have another problem. I put 2 func_illusionary brushes in my Q map, and from
a distance or from certain angles in the game, it doesn't even look like its
there! Also some of my ammo boxes and entities vanish from certain angles. I
think I have too many "light" entities in view, but if I get rid of them my map
is pitch black!

David H. Bronke
Quake+Doom level creator, programmer ;'), and Web Page maker.
E-Mail: ci363@freenet.buffalo.edu
Web Page: http://freenet.buffalo.edu/~ci363/index.html

