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From: Whye Loong Wong <ee5wlw@bath.ac.uk>
Subject: Re: Map leakage!
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Organization: School of Electrical Engineering, University of Bath, UK
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Date: Sun, 9 Nov 1997 15:44:44 GMT
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Hi,

>   If there are no obvious holes, type "pointfile" in the console. This
> creates a long trail of points which should go through the hole, so turn
> on no-clipping mode ("noclip" in the console) and follow the trail until
> you see it going through a wall. There's the leak.
>   Fixing the leak requires moving the adjacent walls close together so
> that no hole remains. You can be neat and make them flush, or overlap
> them for absolute leak-proofing.

I finally fixed it! But it was very tedious and did take quite a long
time. :) Thanks. 


 As for WC's error checker: most level editors _do not_ look for leaks
> when you run the error checker. Some editors (Quark is one) have a
> separate function to look for leaks; I don't know if WC is one of these.

I see. There are also many versions of QBSP, LIGHT, and VIS on the
Internet. Do you know which version is the best all-around? Or are they
tailored to suit different needs?




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Whye Loong Wong
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