Message-ID: <34E41A16.2A73B322@Artisphere.com>
Date: Fri, 13 Feb 1998 02:01:58 -0800
From: Micferd <Micferd@Artisphere.com>
X-Mailer: Mozilla 4.0 [en] (Win95; I)
MIME-Version: 1.0
Newsgroups: rec.games.computer.quake.editing
To: BlaCkeN <marriott@ICA.NET.AU>
Subject: Re: building platforms that go down.
X-Priority: 3 (Normal)
References: <34E2CC24.1E7@SPAM.phys.canterbury.ac.nz> <34E2D51D.BD016F60@ICA.NET.AU>
Content-Type: text/plain; charset=us-ascii
Content-Transfer-Encoding: 7bit
NNTP-Posting-Host: light38.lightspeed.bc.ca
Lines: 66
Path: clanworld.com!news.webspan.net!news-spur1.maxwell.syr.edu!news.maxwell.syr.edu!news-peer.sprintlink.net!news-backup-east.sprintlink.net!news-in-east.sprintlink.net!news.sprintlink.net!Sprint!204.244.4.2!news.westel.com!light38.lightspeed.bc.ca
Xref: clanworld.com rec.games.computer.quake.editing:12983

Use a func_door with angle = -1 or -2 for up or down. set the spawnflags
trigger bit (0000 00X0 0000 i think)
if you want to so it needs to be triggered every time it moves instead
of always returning.


BlaCkeN wrote:

> Timothy Dean wrote:
>
> > hello there,
> >
> > i am building a level for Quake 1.01 with the very friendly
> Worldcraft
> >
> > editor. I am having difficulty creating a platform that is up, and
> > goes
> > down when you get onto it. To make the opposite is easy, creating
> the
> > object at the 'up' location, and setting the 'travel height' to the
> > difference between this height and the 'down' position height.
> >
> > Any attempt however to make this travel height negative, or set the
> > angle as 'down' either crashes the level, or makes a useless lift
> that
> >
> > rises from under the floor to the 'down' position.
> >
> > could someone tell me how this is done?
> >
> > Also, i would like to fill a room with water. One possibilty is to
> > lower
> > the room (grouped as a door or something) into the water. However I
> > would like to preserve the relative position of this room with the
> > rest
> > of the level. I could lower the whole level into the water, but i
> dont
> >
> > want to. The option I was trying just now was to raise the water as
> an
> >
> > object, like a door. The problem was that, although the water was
> > raised
> > alright, I could not move through it! Is this the nature of things?
> > Does
> > anyone have an explanation/suggestion ??
> >
> > cheers,
> >
> >         tim D
>
>    First off, you CAN'T make a platform go down. I tried this on one
> of
> my Quake maps a while back, and yes, it crashed Quake. If you want to
> do
> something like that, you'll have to use func_train.
>
>     And it's the same with the water (you'll have to use func_train
> :).
>
>     Hopefully soon you'll start building Q2 maps.
>
>     BlaCkeN



