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Date: Sat, 21 Feb 1998 05:29:11 -0800
From: Micferd <Micferd@Artisphere.com>
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To: Taylor Strait <taylor.r.strait@vanderbilt.edu>
Subject: Re: trigger_counters and _trigger changelevel
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Taylor Strait wrote:

> I have two questions for all you mapmakers out there.  Here is what
> I'm
> trying to accomplish in Quake1:  There are 3 buttons.  When all 3
> buttons are "active" at the same time, it will trigger the end of the
> level.  However, one team wants to push the bittons and another wants
> to
> stop the buttons from being pressed.
>
> 1) How can I make the buttons that trigger the trigger_counter toggle?
>
> For example, when pressed the first time, they add to the counter like
>
> normal and turn green.  However, if pressed again (presumable by the
> other team) it would reduce the counter by 1 and turn red.  I know all
>
> about the textures and setting up a trigger_counter, but how do you
> make
> the buttons undo the counter?  (as a toggle)
>
> 2) how can you force a level to end?  I've tried force-fitting a
> targetname on trigger_changelevel but it doesn't work.  I've tried
> having the trigger_counter activate a trap_spikeshooter to shoot the
> _changelevel, but it does't work. Any way to do this without making
> the
> player walk through the _changelevel?
>
> Please reply by email or both, and thanks in advance!
>
> Taylor

   Sorry, can't answer your question, but you have a really good idea
worth repeating...

