Newsgroups: rec.games.computer.quake.editing
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From: dodo@world.std.com (Dean ODonnell)
Subject: Re: Are these normal compile times??
Message-ID: <EpIK32.L80@world.std.com>
Organization: The World Public Access UNIX, Brookline, MA
References: <889124447.28502.0.nnrp-04.c1edb632@news.demon.co.uk> <35028CBB.59199D42@oanet.com>
Date: Sun, 8 Mar 1998 18:45:02 GMT
Lines: 42
Xref: clanworld.com rec.games.computer.quake.editing:13694

In article <35028CBB.59199D42@oanet.com>, ds  <dlspohn@oanet.com> wrote:
>I dream of half an hour - I've got a map I let BSP run on for 8 hours and it
>still didn't finish. No error messages, everything works when it's broken into
>parts - then I put them together, try to BSP it and my hard-drive light
>basically goes on forever. Any suggestions? (Other that scap it and start
>over?)

Larger swap file?

The level I'm currently working on takes about 15 minutes to bsp, but takes
about 200 MB of swap file space to complete successfully.  Currently I'm
vissing it.  Regular vis doesn't work on it, giving me the error "Too many
leafs per portal".  Finding this error message at QuakeLab sent me off to
find the vis source code.  I had to get a friend who had a C compiler to
make me a new version of it and change the LEAFS_PER_PORTAL constant from
128 to 512.  Now the level vis's.  It's been running for over 49 hours now.
I have vis running verbose, so I can see that it is working (and hasn't
crashed somehow).

Here's a question:

When running vis verbose (this is all for Quake, not Quake II), it shows me
three things: portal, mightsee, and cansee.  What do these three values
mean?

Mightsee is running up sequentially, starting at 1.  I'm now at 221.

Portal seems to start low and run high for each mightsee.  I have about
22,000 portals it would seem (I've never seen any portal number above
22,000). 

Cansee seems to be a value <= mightsee.  Low cansee's calculate very
quickly, but now that I have such a high mightsee, each one seems to take
hours to calculate.  My current cansee's are running around 216 or 217.  In
the last 12 hours, it has been able to calculate 9 of them.

This level is a town, with houses, streets, and people running around in
it.  The streets are twisty and windy, but once you get above the roofs of
the houses there are some pretty wide open spaces.

Dean

