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Date: Thu, 12 Mar 1998 01:22:41 -0800
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Subject: Re: Are these normal compile times??
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plenty big swap file -- not getting out of memory error

did you get it to vis? I don't know what the verbose values are, but when I
switched to RVIS (available at cdrom.com) it reduced my vis times by over 60%.

Dean ODonnell wrote:

> Larger swap file?
>
> The level I'm currently working on takes about 15 minutes to bsp, but takes
> about 200 MB of swap file space to complete successfully.  Currently I'm
> vissing it.  Regular vis doesn't work on it, giving me the error "Too many
> leafs per portal".  Finding this error message at QuakeLab sent me off to
> find the vis source code.  I had to get a friend who had a C compiler to
> make me a new version of it and change the LEAFS_PER_PORTAL constant from
> 128 to 512.  Now the level vis's.  It's been running for over 49 hours now.
> I have vis running verbose, so I can see that it is working (and hasn't
> crashed somehow).
>
> Here's a question:
>
> When running vis verbose (this is all for Quake, not Quake II), it shows me
> three things: portal, mightsee, and cansee.  What do these three values
> mean?
>
> Mightsee is running up sequentially, starting at 1.  I'm now at 221.
>
> Portal seems to start low and run high for each mightsee.  I have about
> 22,000 portals it would seem (I've never seen any portal number above
> 22,000).
>
> Cansee seems to be a value <= mightsee.  Low cansee's calculate very
> quickly, but now that I have such a high mightsee, each one seems to take
> hours to calculate.  My current cansee's are running around 216 or 217.  In
> the last 12 hours, it has been able to calculate 9 of them.
>
> This level is a town, with houses, streets, and people running around in
> it.  The streets are twisty and windy, but once you get above the roofs of
> the houses there are some pretty wide open spaces.
>
> Dean



