3374            Help...ED_Alloc: no free edicts
3385            \-> Re: Help...ED_Alloc: no free edicts
3380            Use the Hexen-2 engine with Quake pakfiles?
3381            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3384            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3404            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3457            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3489            \-> Re: Use the Hexen-2 engine with Quake pakfiles?
3383            Re: telnet source code needed
3386            Re: Solution For HPB against LPBs
3433            \-> Re: Solution For HPB against LPBs
3435            \-> Re: Solution For HPB against LPBs
3439            \-> Re: Solution For HPB against LPBs
3474            \-> Re: Solution For HPB against LPBs
3476            \-> Re: Solution For HPB against LPBs
3490            \-> Re: Solution For HPB against LPBs
3497            \-> Re: Solution For HPB against LPBs
3387            The future of this newsgroup.
3398            \-> Re: The future of this newsgroup.
3405            \-> Re: The future of this newsgroup.
3407            \-> Re: The future of this newsgroup.
3422            \-> Re: The future of this newsgroup.
3424            \-> Re: The future of this newsgroup.
3448            \-> Re: The future of this newsgroup.
3452            \-> Re: The future of this newsgroup.
3388            Quake2 TC call
3391            \-> Re: Quake2 TC call
3395            \-> Re: Quake2 TC call
3396            \-> Re: Quake2 TC call
3413            \-> Re: Quake2 TC call
3459            \-> Re: Quake2 TC call
3389            Specs for Quake2 DLL coding
3392            \-> Re: Specs for Quake2 DLL coding
3411            \-> Re: Specs for Quake2 DLL coding
3415            \-> Re: Specs for Quake2 DLL coding
3419            \-> Re: Specs for Quake2 DLL coding
3420            \-> Re: Specs for Quake2 DLL coding
3423            \-> Re: Specs for Quake2 DLL coding
3438            \-> Re: Specs for Quake2 DLL coding
3441            \-> Re: Specs for Quake2 DLL coding
3451            \-> Re: Specs for Quake2 DLL coding
3455            \-> Re: Specs for Quake2 DLL coding
3465            \-> Re: Specs for Quake2 DLL coding
3484            \-> Re: Specs for Quake2 DLL coding
3494            \-> Re: Specs for Quake2 DLL coding
3498            \-> Re: Specs for Quake2 DLL coding
3394            -Teen Schoolgirls * teen3.jpg
3397            Quake info!
3400            Need dem specs
3401            Re: Night Vision ?
3402            Re: Edicts question
3500            \-> Re: Edicts question
3403            Hyperdeath Recruiting
3408            \-> Re: Hyperdeath Recruiting
3406            Octa Damage???????
3445            \-> Re: Octa Damage???????
3585            \-> Re: Octa Damage???????
3607            \-> Re: Octa Damage???????
3634            \-> Re: Octa Damage???????
3639            \-> Re: Octa Damage???????
3649            \-> Re: Octa Damage???????
3664            \-> Re: Octa Damage???????
3684            \-> Re: Octa Damage???????
3409            Impulses
3410            |||||||||||||||||||||||||  M S   O F F I C E   P R O  97   $1 4
               | 5  |||||||||||||||||||||||||
3412            Quake-c site
3414            quake c newbie
3586            \-> Re: quake c newbie
3416            Tell me how to stop the LAGGING!!!!!!!!
3417            listening entities
3418            Need file WDIRxxF.DLL
3425            RQ to QW converting
3426            Please Help..(ED_Alloc: no free edicts???)
3447            \-> Re: Please Help..(ED_Alloc: no free edicts???)
3427            level designer seeks qc collaboration
3453            \-> Re: level designer seeks qc collaboration
3428            Re: ED_Alloc: no free edicts???
3429            Old dogs and new tricks (QC for QW)
3430            Automatic execution
3432            \-> Re: Automatic execution
3440            \-> Re: Automatic execution
3431            Need Help With TF2.06 and Qspy
3434            Quake, Command & Conquer, Diablo.  Hints, Cheats, Strategies.
               | 1-900-255-6700 / www.strato.com for more Info.
3436            Re: GlQuake
3443            \-> Re: GlQuake
3539            \-> Re: GlQuake
3540            \-> Re: GlQuake
3542            \-> Re: GlQuake
3573            \-> Re: GlQuake
3577            \-> Re: GlQuake
3629            \-> Re: GlQuake
3635            \-> Re: GlQuake
3668            \-> Re: GlQuake
3701            \-> Re: GlQuake
3437            Tutorials for Quake C
3442            \-> Re: Tutorials for Quake C
3444            [Q] Using (making) monsters with multiple skins
3449            \-> Re: [Q] Using (making) monsters with multiple skins
3456            \-> Re: [Q] Using (making) monsters with multiple skins
3458            \-> Re: [Q] Using (making) monsters with multiple skins
3460            \-> Re: [Q] Using (making) monsters with multiple skins
3468            \-> Re: [Q] Using (making) monsters with multiple skins
3487            \-> Re: [Q] Using (making) monsters with multiple skins
3488            \-> Re: [Q] Using (making) monsters with multiple skins
3446            Learning QuakeC
3463            \-> Re: Learning QuakeC
3467            \-> Re: Learning QuakeC
3450            Screenprint from QC
3462            \-> Re: Screenprint from QC
3464            \-> Re: Screenprint from QC
3469            \-> Re: Screenprint from QC
3480            \-> Re: Screenprint from QC
3481            \-> Re: Screenprint from QC
3454            new mod, good, bad, and Ugly 3.1
3466            QNM Call To TC-PC Authors
3470            Impulse commands
3479            \-> Re: Impulse commands
3471            Does anyone know........
3472            \-> Re: Does anyone know........
3483            \-> Re: Does anyone know........
3473            Diamond Stingray
3486            \-> Re: Diamond Stingray
3513            \-> Re: Diamond Stingray
3526            \-> Re: Diamond Stingray
3475            help: need source code for quake
3477            Re: How does QSpy & QPlug tell QWCL to connect?
3478            JOIN THE GRATEFUL [DED] CLAN !!!!
3482            3ds max to mdl?
3547            \-> Re: 3ds max to mdl?
3551            \-> Re: 3ds max to mdl?
3578            \-> Re: 3ds max to mdl?
3580            \-> Re: 3ds max to mdl?
3493            Making an entity come to life
3495            Change item/weapon names?
3496            [Newbie Q] Particle trail after 'bullet'
3502            Qoole 2.07 question. PLEASE answer !!!!!!!!! It's important for
               | me.
3503            Quake world Crashes
3515            \-> Re: Quake world Crashes
3538            \-> Re: Quake world Crashes
3541            \-> Re: Quake world Crashes
3557            \-> Re: Quake world Crashes
3558            \-> Re: Quake world Crashes
3559            \-> Re: Quake world Crashes
3598            \-> Re: Quake world Crashes
3504            From the Author of Colony comes. . .
3509            Quake C source code???
3512            \-> Re: Quake C source code???
3510            KingPin--request for feedback
3519            \-> Re: KingPin--request for feedback
3545            \-> Re: KingPin--request for feedback
3511            Quake Clan
3535            \-> Re: Quake Clan
3514            can u run a bot at same time as ctf ?
3517            \-> Re: can u run a bot at same time as ctf ?
3544            \-> Re: can u run a bot at same time as ctf ?
3548            \-> Re: can u run a bot at same time as ctf ?
3516            [Q] Increasing jump height, duration
3518            \-> Re: [Q] Increasing jump height, duration
3555            \-> Re: [Q] Increasing jump height, duration
3520            Model, level, sound makers needed.
3521            CHEATS
3522            FREE WEB SPACE & EMAIL TO UK CLANS
3523            'Large' players exiting water
3525            I need quake.ent file for Qoole
3527            Editing Weapons.qc for laughs
3584            \-> Re: Editing Weapons.qc for laughs
3528            Quake Clan
3529            ** Getting light level in Quake **
3530            \-> Re: ** Getting light level in Quake **
3581            \-> Re: ** Getting light level in Quake **
3531            Looping .WAV files
3532            \-> Re: Looping .WAV files
3543            \-> Re: Looping .WAV files
3602            \-> Re: Looping .WAV files
3533            FREE PAGERS! LOOK HERE! NO STRINGS!
3534            Newer Version
3536            I need Map Makers or .map files
3537            FREE MOTOROLA PAGERS! GET YOURS TODAY!
3546            EARN AN INCOME GIVING AWAY FREE PAGERS!
3549            No more Quake C  in Quake II ?
3550            \-> Re: No more Quake C  in Quake II ?
3552            \-> Re: No more Quake C  in Quake II ?
3553            \-> Re: No more Quake C  in Quake II ?
3556            \-> Re: No more Quake C  in Quake II ?
3567            \-> Re: No more Quake C  in Quake II ?
3570            \-> Re: No more Quake C  in Quake II ?
3618            \-> Re: No more Quake C  in Quake II ?
3554            quake c
3587            \-> Re: quake c
3560            Looking for Patch
3623            \-> Re: Looking for Patch
3561            New Quake Coding Discussion List
3562            Hyperdeath Recruiting
3563            I want a map in quake to see the other players
3565            \-> Re: I want a map in quake to see the other players
3568            \-> Re: I want a map in quake to see the other players
3575            \-> Re: I want a map in quake to see the other players
3588            \-> Re: I want a map in quake to see the other players
3590            \-> Re: I want a map in quake to see the other players
3592            \-> Re: I want a map in quake to see the other players
3594            \-> Re: I want a map in quake to see the other players
3595            \-> Re: I want a map in quake to see the other players
3597            \-> Re: I want a map in quake to see the other players
3599            \-> Re: I want a map in quake to see the other players
3600            \-> Re: I want a map in quake to see the other players
3619            \-> Re: I want a map in quake to see the other players
3626            \-> Re: I want a map in quake to see the other players
3633            \-> Re: I want a map in quake to see the other players
3640            \-> Re: I want a map in quake to see the other players
3641            \-> Re: I want a map in quake to see the other players
3643            \-> Re: I want a map in quake to see the other players
3648            \-> Re: I want a map in quake to see the other players
3650            \-> Re: I want a map in quake to see the other players
3651            \-> Re: I want a map in quake to see the other players
3654            \-> Re: I want a map in quake to see the other players
3665            \-> Re: I want a map in quake to see the other players
3670            \-> Re: I want a map in quake to see the other players
3682            \-> Re: I want a map in quake to see the other players
3702            \-> Re: I want a map in quake to see the other players
3722            \-> Re: I want a map in quake to see the other players
3725            \-> Re: I want a map in quake to see the other players
3564            MACINTOSH QUAKE EDITOR??????????????????
3566            \-> Re: MACINTOSH QUAKE EDITOR??????????????????
3569            getting player IP in QW
3579            \-> Re: getting player IP in QW
3571            DM bot for QW?
3572            1000+ Bots Cheats Conversions Editors etc
3574            "Save game" file format?
3576            \-> Re: "Save game" file format?
3582            Help for "non-geek" Quake-C editing
3591            \-> Re: Help for "non-geek" Quake-C editing
3661            \-> Re: Help for "non-geek" Quake-C editing
3667            \-> Re: Help for "non-geek" Quake-C editing
3583            How about a compass?
3604            \-> Re: How about a compass?
3589            Plotting in quake...
3603            \-> Re: Plotting in quake...
3593            Class selection menu?
3605            \-> Re: Class selection menu?
3596            patches
3610            \-> Re: patches
3624            \-> Re: patches
3707            \-> Re: patches
3601            Anybody here play DOOM II?
3606            norse_movetogoal and reaper BOTS
3609            \-> Re: norse_movetogoal and reaper BOTS
3608            executing Quake from c/c++
3611            Quake2 Demo Now !!!!
3612            Compiling problem
3613            \-> Re: Compiling problem
3621            \-> Re: Compiling problem
3614            Quake 2 is out and on QuestGate's T3 FTP Site!
3615            Quake 2 Benchmarks
3622            Quake Map Editing Discussion List Created
3625            axstnd etc problem solved
3627            What tutorials/other do you want to see on a quakeII C site ?
3628            CHAT for Quake players
3630            \-> Re: CHAT for Quake players
3692            \-> Re: CHAT for Quake players
3631            Still waiting to get Quake 2?
3632            REQ: General info on QuakeII dll's
3636            Quake 2 Fullscreen?
3637            \-> Re: Quake 2 Fullscreen?
3638            \-> Re: Quake 2 Fullscreen?
3678            \-> Re: Quake 2 Fullscreen?
3679            \-> Re: Quake 2 Fullscreen?
3680            \-> Re: Quake 2 Fullscreen?
3686            \-> Re: Quake 2 Fullscreen?
3691            \-> Re: Quake 2 Fullscreen?
3693            \-> Re: Quake 2 Fullscreen?
3728            \-> Re: Quake 2 Fullscreen?
3758            \-> Re: Quake 2 Fullscreen?
3759            \-> Re: Quake 2 Fullscreen?
3772            \-> Re: Quake 2 Fullscreen?
3781            \-> Re: Quake 2 Fullscreen?
3642            The name 'id'
3644            [Q] Creatures with varying abilities in different environments
3645            \-> Re: [Q] Creatures with varying abilities in different
               | environments
3696            \-> Re: [Q] Creatures with varying abilities in different
               | environments
3782            \-> Re: [Q] Creatures with varying abilities in different
               | environments
3646            frame32
3656            \-> Re: frame32
3663            \-> Re: frame32
3647            OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
3700            \-> Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
3788            \-> Re: OpenGL choppy in Quake2 - Yucky, yucky, yucky...?
3652            QW and USR's X2 ping o' death....why?
3653            \-> Re: QW and USR's X2 ping o' death....why?
3690            \-> Re: QW and USR's X2 ping o' death....why?
3655            Help qith QC code
3681            \-> Re: Help qith QC code
3695            \-> Re: Help qith QC code
3750            \-> Re: Help qith QC code
3657            Id, Id, Rah Rah Rah!
3659            The sewage system
3730            \-> Re: The sewage system
3742            \-> Re: The sewage system
3769            \-> Re: The sewage system
3660            Clan QMPA Membership.
3662            Painkeep source
3673            \-> Re: Painkeep source
3666            Re: QW Skin
3669            Hi!
3676            \-> Re: Hi!
3767            \-> Re: Hi!
3671            Hmmm...can a level be too large for qbsp to compile?
3731            \-> Re: Hmmm...can a level be too large for qbsp to compile?
3672            Re: [Q] Attacking Selected Enemy in Code?
3674            [Q] How to add Recoil in Quake?
3685            \-> Re: [Q] How to add Recoil in Quake?
3687            \-> Re: [Q] How to add Recoil in Quake?
3706            \-> Re: [Q] How to add Recoil in Quake?
3675            multiplayer patches
3727            \-> Re: multiplayer patches
3683            multiplayer patches?
3688            [Q] Implementing shields in Quake
3689            Quake through proxy
3754            \-> Re: Quake through proxy
3697            Help with doe_qc!
3736            \-> Re: Help with doe_qc!
3748            \-> Re: Help with doe_qc!
3749            \-> Re: Help with doe_qc!
3698            Rotating an entity......
3699            Get the FINAL Quake 2 Demo FAST!
3703            Quake pics
3704            [Q] I wanna start Quake C programming - can anyone give me any
               | pointers?
3705            [Q] I wana start with Quake C, can anyone give me some
               | pointers?
3708            distance to entitys...
3714            \-> Re: distance to entitys...
3709            Quake2 tools
3713            \-> Re: Quake2 tools
3710            mouse
3711            Quake cheat codes
3741            \-> Re: Quake cheat codes
3766            \-> Re: Quake cheat codes
3712            binding
3745            \-> Re: binding
3715            [Q] Better discharges
3717            \-> Re: [Q] Better discharges
3716            () Welcome to the Quake newsgroups! ()
3718            Help with angles
3746            \-> Re: Help with angles
3775            \-> Re: Help with angles
3719            concat strings in quakeC
3720            \-> Re: concat strings in quakeC
3721            \-> Re: concat strings in quakeC
3737            \-> Re: concat strings in quakeC
3776            \-> Re: concat strings in quakeC
3723            FREE WEB SPACE FOR QUAKE PEOPLE
3724            NEW QUAKE TC HELP NEEDED!!!
3726            If you come to my website, I'll show you my breast!
3729            New Project! - advice
3734            \-> Re: New Project! - advice
3735            \-> Re: New Project! - advice
3738            \-> Re: New Project! - advice
3739            \-> Re: New Project! - advice
3743            \-> Re: New Project! - advice
3744            \-> Re: New Project! - advice
3747            \-> Re: New Project! - advice
3755            \-> Re: New Project! - advice
3756            \-> Re: New Project! - advice
3780            \-> Re: New Project! - advice
3732            New Clan Ish !
3733            level problems ?  Stoneless
3740            HEEEEEEEELP ME !!!!!!!!!!!!!!!!!!!!!!!!!!
3751            help whith findradius, or something
3778            \-> Re: help whith findradius, or something
3753            QuakeC Question
3777            \-> Re: QuakeC Question
3783            \-> Re: QuakeC Question
3757            quake proxy
3760            Any other cool QuakeC would be appreciated!
3761            I need a Quake C for teleporting rockets+grenades
3762            Teleporting rockets QuakeC
3784            \-> Re: Teleporting rockets QuakeC
3764            Mailings lists...
3765            Mulitple add-ons
3770            \-> Re: Mulitple add-ons
3768            Newbie Question
3771            I want a map in quake to see the other players
3773            Re: Quake 2 Dial-UP problem
3774            WE NEED A WAR!!!
3779            A Quake Level Contest with a $500 first prize.
3787            \-> Re: A Quake Level Contest with a $500 first prize.
3801            X2 and pings that soar!!! HELP!!!
