02/23/98 azr_brg02.qle

Notes: Quake2 bridge that starts in the up position and comes down
        after being triggered. The gears actually look like they are
        working to lower the bridge! Very challenging to get right...
        Used to prevent access to an area until
        a switch or some other trigger is hit. Uses 2 func_door_rotating
        entities. One to lower the bridge section and the other to roatate the gear
        in the opposite direction. If you rotate the bridge in your level
        you'll have to adjust the axis of rotation.

Prefab type: Quake 2

Editors used: qED v2.0

Entities: 2 func_door_rotating (1 trigger_multiple for testing)

Textures: e1u2/metals_3 for the supports
          e1u1/c_met5_2 for the gears and hinge supports
          e1u1/grnx2_8 for the walkways
          e1u2/yellow1_4 for the walk trim
          e1u1/p_tub2_3 for the bridge hinge
          e1u1/origin for the origin brushes
          e1u2/metal6_1 _
          e1u2/metal6_2  |
          e1u2/metal8_2  |- For the power&gear boxes
          e1u2/metal8_3  |
          e1u2/metal8_4 -

Build time: hours and hours

Files: You should have: azr_brg02.txt (this file)
                        azr_brg02.qle


Author: AzrKnight <azrknight@planetquake.com>
        The qED Prefab Park <http://www.planetquake.com/prefab>

Credits: Matt Tagliaferri
         Id software

Legal stuff: Copyright 1998 J. Girard aka AzrKnight
             This can be distributed freely on the internet. Cannot be used as part
             of a commercial release or other profit without my express written permission.
             The qED Prefab Park is in no way affiliated with 3dMatrix or qED.
             Quake and Quake2 are Copyrights of Id Software.