02/23/98 azr_halls.zip

Notes: The hallways seen all over in Quake2.
       Includes: hall_str     - straight hallway
                 hall_cnr     - 90 degree corner
                 hall_3way    - 3way intersection
                 hall_4way    - 4way intersection
                 hall_str64   - straight hallway 64 units in length. used as a filler if needed
                                due to irregular layouts of the halls.
                 hall_door    - Door with trim the same shape as the halls
                 hall_trim    - Hall trim without the door
                 hall_plug    - A brush the same size and shape as the inside of the halls
                                used to block off the end of the hallway.
                 hall_inserts - Two triangular brushes used as a bounding box for easy
                                insertion into square openings
        The halls each have a ceiling light with light value set at 20000. No extra lighting
        is necessary.



Prefab type: Quake 2

Editors used: qED v2.0 & WinQoole 2.31 (for vertex editing)

Entities: none

Textures: e1u1/color2_4 - for the walls and ceilings
          e1u2/basic1_1 - for the trim
          e1u1/c_met5_2 - for the sides of the lights
          e1u1/ceil1_1  - for the bottoms of the lights
          e1u1/floor3_1 - for the hall floors
          e2u3/dr03_1   - for the door faces
          e1u2/basic1_7 - for the door bottom

Build time: About 3 hours

Files: You should have: azr_halls.txt (this file)
                        hall_str (map, qgp, or qle)
                        hall_str64 (map, qgp, or qle)
                        hall_cnr (map, qgp, or qle)
                        hall_3way (map, qgp, or qle)
                        hall_4way (map, qgp, or qle)
                        hall_door (map, qgp, or qle)
                        hall_trim (map, qgp, or qle)
                        hall_plug (map, qgp, or qle)
                        hall_inserts (map, qgp, or qle)

Author: AzrKnight <azrknight@planetquake.com>
        The qED Prefab Park <http://www.planetquake.com/prefab>

Credits: Matt Tagliaferri
         Id software

Legal stuff: Copyright 1998 J. Girard aka AzrKnight
             This can be distributed freely on the internet. Cannot be used as part
             of a commercial release or other profit without my express written permission.
             The qED Prefab Park is in no way affiliated with 3dMatrix or qED.
             Quake and Quake2 are Copyrights of Id Software.