02/23/98 cable car.qle

Notes:  Cable car similar to the one seen in DM2 from the point release.
        Uses a func_train and travels back and forth. Used for crossing
        a large area. The cable (including connectors) is 640 unit long.
        It can be resized to suit the distance you want it to travel.
        Keep an eye on the path_corners for the train though. They need to
        be set so the bottom of the car meets the floor/walkway on both sides.

Prefab type: Quake 2

Editors used: qED v2.0 / WinQoole 2.31 (for vertex editing)

Entities: 1 func_train
          2 path corners

Textures: e1u1/grnx2_7 for the deck
          e1u1/c_met51c for the sides of the trim
          e2u3/floor1_8 for the cable connectors,
                        top cross brace and bottom braces
          e1u1/c_met5_1 for the side upright supports
          e1u3/pow3_2 for the cable

Build time: About 3 hours

Files: You should have: cablecar.txt (this file)
                        cablecar.qle


Author: AzrKnight <azrknight@planetquake.com>
        The qED Prefab Park <http://www.planetquake.com/prefab>

Credits: Matt Tagliaferri
         Id software

Legal stuff: Copyright 1998 J. Girard aka AzrKnight
             This can be distributed freely on the internet. Cannot be used as part
             of a commercial release or other profit without my express written permission.
             The qED Prefab Park is in no way affiliated with 3dMatrix or qED.
             Quake and Quake2 are Copyrights of Id Software.