*********02/28/98 Adapted to Qoole by AzrKnight********
                azrknight@planetquake.com
The qED Prefab Park   http://www.planetquake.com/prefab
*******************************************************


02/23/98 floor hatch

Notes: Quake2 octagonal 2-part rotating floor hatch (128 x 128).
       Blinking light brushes on hinge blocks have a button
       texture with "light" set at 20000. If you rotate the door
       in your map, you'll have to change the axis of rotation
       accordingly and re-align some of the textures.
       Made to be inserted flush with the room floor.

Prefab type: Quake 2

Editors used: qED v2.0

Entities: Yes, 2 func_door_rotating ents

Textures: e1u2/hvy_dr1_2 and e1u2/yellow1_6 for the door panels
          e1u2/basic1_7 for the door frame
          e1u3/pip01_2 and e1u2/mvr1_2 for the hinge blocks
          e1u2/basic1_4 and e1u2/yellow1_6 for the door braces
          e2u2/belt1_2 and e2u1/plate5_2 for the door hinges
          e1u1/btactmach0 and e1u1/btactmach2 for the blinkers
          e1u1/origin for the door origin brushes

Build time: Many hours

Files: You should have: floorhatch.txt (this file)
                        floorhatch.qgp


Author: EutecTic (jfgrol@cam.org)

Credits: Matt Tagliaferri, the creator of qED and Id software,
         the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh,... a little credit is
             always nice ;)