03/21/98 Hexagonal Iris Door

Notes: Hexagonal shaped, iris opening door made from 6 func_trains
       (192 x 164 x 32) with triggers and target_speakers to give
       it a "real" operating door sound. Beware that the operation
       is not perfect and tiny gaps develop between the individual
       door panels after it has been operated once. This is due to
       basic mathematical problem and the inherent limitations of
       the entities in Quake2. Careful lighting will help in hiding
       those to the player assuming you ever use this kludge in one
       of your maps. Also, the majority of the brush surfaces have
       rotated textures so there will be a lot of rework when you
       move it around (even with texture lock) and even more if you
       rotate it. Sorry but this can't be helped until we get
       editors with more sophisticated texture alignment and lock
       features. About the gaps, I want to state that I don't
       normally allow myself such compromises when making prefabs
       and it is not without frustration that I release it but I
       promised my buddy AzrKnight that I would make him one so
       here it is. :)  Hope you don't mind the imperfections.

Prefab type: Quake 2

Editors used: WC 1.6 and qED v2.0

Entities: func_train (6), path_corner (12), trigger_multiple (1),
          target_speaker (8), trigger_relay (4)

Textures: e1u1/dr04_1 and e1u1/wgrate1_4 for the doors panels
          e1u1/wslt1_1 and e1u1/wslt1_2  for the door frame
          e1u1/trigger for the trigger brush


Build time: About 8 hours (damm textures and Q2 train sounds)

Files: You should have: hexiris.txt (this file)
                        hexiris.qgp


Author: EutecTic (jfgrol@cam.org)

Off-topic: Dedicated to my mom who died on this day one year ago.

Credits: Matt Tagliaferri, the creator of qED, Valve Software for
         Worldcraft and Id software, the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh yes,... a little credit
             is always appreciated ;)
