03/13/98 Security Door

Notes: A fairly large set of left and right parting doors
       (456 x 152 x 32) with timed "latches" made from 16
       cascade operated func_buttons each with additional sound
       for extra effect. The wait and delay times of the buttons
       all have been adjusted to produce the desired effect and
       should only be modified if you want to modify the speed of
       the doors as such. In this case, the main trigger_multiple
       wait time should also be adjusted accordingly. If you want
       to rotate the door in your level, don't forget to change
       the angle of all the buttons as well as the doors. This
       door is well suited for use as a "key access" stay-open
       door but don't forget to change all the wait times of the
       button "latches" so they won't pop back out (-1) and make
       the door textures look bad since they lie on the same plane.
       You also have to use the trigger_key as an intermediary
       between the trigger_multiple's and the bottom func_button's.


Prefab type: Quake 2

Editors used: qED v2.0

Entities: func_door (2), func_button (16), trigger_multiple (2),
          target_speaker (20), trigger_relay (1)

Textures: e1u3/pdor1_1 and e1u3/pdor1_2 for the doors, door inserts
                                        and the button "latches"

          e1u1/wsupprt1_6  for the door sides and door frame "track"
          e1u2/caution1_1 for the door edges
          e1u3/cinb2_1 for the side walls

          e1u1/sign1_2  for the Strogg logos on the door frame
          e1u1/metal1_3 for the logo sides part of the door frame
          e1u1/metal14_1 for the rest of the door frame


Build time: About 12 hours (damm button lip's)

Files: You should have: secdoor.txt (this file)
                        secdoor.*  (.map, .qgp, .qle, or .ol)


Author: EutecTic (jfgrol@cam.org)

Credits: Matt Tagliaferri, the creator of qED and Id software,
         the creators of Quake 2.

Legal stuff: This prefab can be used and modified to make maps
             and new prefabs at will provided that it's
             redistributed for free. Oh yes,... a little credit
             is always appreciated ;)