* THIS SOFTWARE IS NOT MADE BY OR SUPPORTED BY id Software *



* THIS SOFTWARE IS SUPLIED AS IS.  USE IT AT YOUR OWN RISK *

 * YOU HAVE BEEN WARNED, SO I CAN NOT BE HELD RESPONSIBE *

      * FOR ANYTHING BAD THAT HAPPENS FROM IT USE. *



Released: 21/May/97

==================================================

Title                   : Min Light

Filename                : minlight.exe

Version                 : 1.00



Author                  : Eric Sambach

IRC nick                : Munyul

Email Address           : munyul@viper.net.au



Description             : A small map utility that

                          allows you to have a min

                          light level in a map, so

                          you don't have to have

                          light entities everywhere!



                          I hope you like the new

                          effects :)



Additional Credits to   : iD Software.

===================================================

* NEW light attribute *



  "wait" "x"            : This is a new attribute for

                          the light entity.  Valid

                          values for x are 0 - 255.

                          If x = 0 then there are no

                          changes to the light.  If

                          x is non 0 then the light is

                          cast as normal, but for the

                          entire light range the light

                          value is at it's max value.

                          Try it and you'll see what

                          I'm talking about.



* Instructions *



  minlight <options> bspfile



  -extra                : extra light sampling.  Takes

                          longer, but looks better :)



  -dist dist            : This is used to tweak the distance

                          a light beam will travel.  the

                          default value is 1. Lower values

                          will cause the light to travel a

                          shorter distance.  The opposite

                          is true for larger values.



  -light min            : Used to set the minimum light

                          level for the map.  Values

                          best selected between 8-32.



  -range range          : This is used to tweak the fade

                          range of the light once it has

                          hit a surface.  The default value

                          is 0.5, lower values will make

                          the light range on the surface

                          fade quicker, and the opposite

                          is true for larger values.



  -threads num          : number of process threads

                          (not available in this version).





Important Note          : You need 64meg memory to run

                          this version of minlight.  The

                          64meg can be entirely made up

                          from virtual disk space, which

                          means you need at least 64meg

                          free on your drive C: for a

                          windows 95 swap file!!!

===================================================

* Construction *



Base                    : Modified source code released

                          by iD Software.

Editor used             : vi

Construction time       : ?? hours.

Known bugs              : I believe there is a bug with

                          the shading.  I'll fix it ASAP,

                          if I can.



==================================================



* Other *

Doom:

ae_projr.wad, ae_fze.wad and ae_bke.wad.



Doom2:

ae_tups.wad, ae_sfl.wad, ae_bt.wad and ae_tups2.wad.



Quake:

muny01.bsp, muny02.bsp, muny03.bsp, muny04.bsp, muny05.bsp,

muny06.bsp, muny07.bsp, muny08.bsp, muny09.bsp, muny10.bsp,

muny11.bsp, munyctf1.bsp, munyctf2.bsp and munyctf3.bsp.



* Copyright / Permissions *



You MAY distribute this EXE, provided you include this file, with

no modifications.  You may distribute this file in any electronic

format (BBS, Diskette, CD, etc) as long as you include this file 

intact.



* Where to get this BSP *



FTP sites:

ftp.cdrom.com and all it's mirror's.

http://www.viper.net.au/~munyul



BBS numbers:

Good ones :)



Other:

IRC:

from me, Munyul, in channel #deathmatch on EFNet or #doom2 on UnderNet

