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                     Problems & Solutions Control Center

            Quake2 map editing can cause headaches, frustration,
            and other forms of agony. When sending
            in a problem report, include as much detail as
            possible and in which category it should go.
            Chances are that I won't know the answer, but that
            someone else will. When sending in a solution,
            please indicate which section/problem you are
            responding to! Solutions don't have to be 100%
            correct or absolute - anecdotal "this-worked-for-me"
            type of stuff can be valuable to others as well.
            Send problems and solutions here with the subject:
            QL2Problem. Thanks!

                                 QBSP3.EXE

            This is the Quake2 .map compiling utility that
            produces a playable .bsp file.  Please include
            details
            such as which map editor you are using, what exact
            problem or error statement was displayed,
            and a bit of background to the map (general nature
            of its layout, what you're trying to do, etc.)

                                 QVIS3.EXE

            To keep your game running at a reasonable framerate,
            the potentially visible set (PVS) is
            precalculated to help the engine out during
            gameplay. As a result, the game is able to figure
            out
            what the player can or cannot see from any (?) or
            various points throughout the level.

            This program will not function at all if you have a
            'leak' in your level. A leak is an opening in your
            map that connects intended valid player space with
            the 'void' outside. To illustrate this - make a
            cube room out of six brushes (solid walls.) Remove
            one brush (wall) and you will have a leak.
            QBSP3 will indicate this condition with
            "*leaked*..." on the second line as it runs (you
            will see
            what I mean by this when you try it out.) Most map
            editing programs denote the 'void' with a grey
            color.

            Maps that do not get QVISed will not light properly
            via surface radiosity except for light generated
            directly by light entities. As before, please
            indicate the error message received.

                                 QRAD3.EXE

            QRAD3 is the radiosity and lighting utility. Any
            surfaces that have been assigned 'light' values
            will
            be enabled correctly at this time, provided that
            there are no leaks as mentioned above. QVIS3
            and QRAD3 tend to take much longer than QBSP3 in my
            experience with a P166/64. Indicate the
            error message received during its execution and any
            other relevant information.

                                  Loading

            Sometimes things go wrong as the Quake2 console pops
            up, you type "map mymap" and the
            game crashes back to the console a second later with
            something cryptic and suspicious... Those
            kinds of error and explanation reports go here.

                                  Gameplay

            While there is no proven cure for lousy gameplay,
            things can go wrong after "mymap.bsp" loads
            and you reach a certain problem area in your map, be
            it a crash, something not as fatal, or
            something even stranger....


