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                       QVIS3.EXE Problems & Solutions

   C:\Quake2\baseq2\maps>

   qvis3 -level 4 eeh4
   ---- vis ----
   testlevel = 4
   reading
   C:\Quake2\baseq2\maps\eeh4.bsp     The solution or explanation goes
   reading                            here.
   C:\Quake2\baseq2\maps\eeh4.prt
    931 portalclusters
   3051 numportals

   ************ ERROR ************
   Leaf with too many portals
   If I run a fast vis on my map which
   consists of around 1200 brushes,
   when it goes to build the phs an
   error is genrated saying:          The odd thing is that when I run a
                                      full vis this error does not show
   Error: vismap expansion overflow   up. I also get messages from QBSP3
                                      in the intitial stages of operation
   The odd thing is when I run a full saying entity 0 , brush # "no
   vis this error does not show up. I visible sides on brush" but it
   also get messages from QBSP3 in thedoesn't seem to hurt anything; bsp
   intitial stages of operation       finishes without errors. I can't
   saying                             see how I made a brush non-visible
   entity 0 , brush # "no visible     unless it was from the csg
   sides on brush" but it doesn't seemsubtraction.
   to hurt anything, bsp finishes
   without errors. I can't see how I  - Jerry Kroes
   made a brush novisible unless it
   was form the csg subtraction.
   --- vis ----
   fastvis = true
   reading
   c:\quake2\baseq2\maps\MARTY4.bsp
   reading
   c:\quake2\baseq2\maps\MARTY4.prt   Try compiling fully (not fastvis) -
   2436 portalclusters                this might help.
   8244 numportals

   ************ ERROR ************
   LoadPortals: reading portal 2955

   Your QVIS problem goes here.       The solution or explanation goes
                                      here.

   Your QVIS problem goes here.       The solution or explanation goes
                                      here.

                               and on and on...


