High Intensity Laser
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This is just a few notes on using this object as a prefab.

I originally created this using Qoole v2.30[unregistered], its my
fav. editor. I'll get round to registering soon. :)

It should work in any editor although you may have to realign the 
bluelite texture, rotating the object will also mean realigning the
textures ;(

You can make it switchable by triggering BigLas to turn it on and
off, it starts on but this is so you can see what it does. If you
want to use more than one in a level you'll have to rename the laser
entities, suggest using BigLas1, BigLas2, etc for each instance.


The small laser will hurt you if you touch 'em but walk in front of
the large laser and you won't survive (unless your invulnerable), it
will also kill any monster that crosses its path (even the bosses;)

Met.