Wilma Flintstone player model conversion for kingpin
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converted by:	hypov8
new skins:	hypov8		
accessories:	None

the conversion background
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I converted the Wilma model from Quake 2. The original model was created by Fafner.
Another request by MrDamage :)
Quake 2 models have very limited animation sets. This requires manual vertex manipulation to look half decent.
The model still had some missing animations but i opted to make a suitable weapon instead :)
In the process of making the model i decided to make a youtube video, so others can get started with modelling.
I have also made several extra skins for the model.



additional files in zip 
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script to convert q2 models to kp
updated md2 exporter for max. made for kingpin to allow models with seams to align correctly in game.
	select heady, body, legs and add to list, then export each section as usual.
an automated bat file to convert the md2 to mdx. you will need kpdata.exe from the sdk.
md2tool.exe by Jaakko Kernen. an md2 repair tool. used to Build GL commands into md2. needed by kpdata
note: these files are in beta. so expect some bugs.



install
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extract model to kingpin folder. the zip will place the files into the correct folder.
load up a deathmatch game and go to the gangbang menu. select female_wilma.


original author readme below
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<10/27/99>
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Model Name              : Wilma Flintstone
installation directory  : quake2/baseq2/players/wilma
Author                  : Fafner
Email Address           : fafner_@hotmail.com

Model description       : Wilma Flinstone.  Doesn't she look cute in her blue ctf dress?


Other info              : This model was requested by Michele of DC clan (www.dcclan.com) on the Q2pmp model ideas/requests/suggestions forum on 10/17/99.  I thought it might be fun to make it so I did.  I didn't want to spend too much time on it, I did the whole thing in 8.5 days.  If I wanted to spend more time on it, I would have animated her face, and I would have been more creative with her waves, but I'm happy with it how it is.  There will be vweps for this model eventually,  I just have to take the time to export and compile them all.  Right now she uses the Q2 shotgun.  It clips her arm a little, but I will fix that when (and if) I release the rest of the vweps.
For the animations, I didn't try to copy Wilma from the cartoon at all,  I didn't even watch the cartoon until I recorded the sounds.



Additional Credits to   : Fred Flintstone and Barney Rubble

Thanks to               : Pebbles and that little martian guy that only Fred and Barney can see.
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* Play Information *

New Sounds              : Yabba Dabba Yes
CTF Skins               : Yabba Dabba Yes
VWEP Support            : Yabba Dabba Not Yet


* Construction *
Poly Count              : 624
Vert Count              : 336
Skin Count              : 3
Base                    : New
Editor used             : 3dsmax2.5, Character Studio, Paint Shop Pro 6, NSTv09b3, Q2modeller
Known Bugs              : weapon passes through arm a little, that'll be fixed if I release the vweps.  I should've modelled the mouth.  Her skin looks a little light in OpenGl but Wilma Flintstone is pretty light anyway.  I'm not happy with the jump sound, if anyone can find a similar sound that sounds better, send it to me.
Build/Animation time    : 8.5 days: mesh 2.5 days, animations 3.5 days, sounds .5 day, skins 2 days


* How to use this model *

Get all those files into quake2/baseq2/players/wilma

* Copyright / Permissions *


QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.

Feel free to distribute this as long as I get proper credit for it.  If you want to make a skin for this, feel free to use the original wilma skin as a base.


fafner_@hotmail.com
http://www.angelfire.com/pq/fafner/home.html





