Mapping for the  Kingpin COLORS CTF Mod

I guess mapping for COLORS is much like mapping for Bagman except there are flags instead of safes and no cash spawn.

Ideally we would like to see maps that have clearly defined bases, have a nice Kingpin style and are mirrored  to ensure no side is advantaged or disadvantaged  (i.e.  the Nikkies side of the map is a mirror of the Dragons side).

Usage

Extract the CTF.DEF file to your KPRAD directory and run KPRAD. You will see a new option in the entity list.

Flags

You need to place flag in the base of each team (ctf -->ctf_flag in entites list). 
Both flags need a key style and value (1 = Dragons and 2 = Nikkies)

Spawn Points

As in Bagman maps place Dragons spawn points on Dragons side of map and Nikkies spawn points on Nikkies side (the spawns also need a key style and value [1 = Dragons and 2 = Nikkies] ).

 We also recommend you add some neutral spawn points (style = 0) in the middle area of your map. The reason being is so that if you have less than 16 spawns for each team in your map there is a possibility that when a player respawns there will be no free spawn points and this will most likely lead to a telefrag death. With neutral spawn points he would spawn on one of those instead.
If you have 16+ spawns for both teams then this isn't necessary but they do enhance the game a bit as the player can then respawn almost anywhere on the map except on any enemy spawn points.

New Weapons

A harpoon has been added to the mod which can be used to hang from walls and ceilings.
The harpoon is placed on the map in the same manner as any other weapon.
