===============================================================v1.2

Title                   : VIP Yellowcable for Crash Squad
Filename                : vip_yellowcable.bsp
Author                  : Oggie Kovatchev (Pencho)
Email Address           : oggie_k@ims.bas.bg
Web site                : http://www.geocities.com/oggie_k
Description             : Medium size map for the Crash Squad VIP scenario
Other Maps              : BoxDungeon, C-4, Canalletto, DM Camphouse, Stage B Corp, DM GOBS
Thanks                  : To AI_Tunnleram for making the cool mod and helping to support Kingpin

================================================================
* Play Information *

Single Player           : For exploring
Deathmatch              : Yes (Crash Squad)
Players                 : 11 max for now
Difficulty Settings     : N/A
New Sounds              : No
New Graphics            : Yes
Source Included         : No (But write if you want it)

* Construction *

Base                    : New level from scratch
Editor(s) used          : KPRadiant (Rules!)
Known Bugs              : Some nasty VIS errors
Brushes                 : 1219 
Entities                : 265
Build time              : About a month off and on
Compile time            : 25 min
                          
Compile Machine         : AMD Duron at 1000MHz, 128MB RAM

* Description *

In this map the CRASH Squad start off dumped at an abandoned train stop and 
have to make their way through an top secret area controlled by the Crenshaw Mafia and break
in to the security area.

* History *

This map has swiched forms so many times that it's hardly recognisable say like 2 weeks ago.

* Intalling *

The proper directory structure is stored in Zip file - textures and everything.
Unzip to your Kingpin directory

* Running *

A big strange "?"

* Notes *

I haven't had the opportunity to play the mod itself cause it is still in Beta and the server side hasn't been released. Needless to say
that any Internet gaming on my sid is impossible as yet because, well even if I have an ISDN the distance is just too substantial...
So I need any feedback I can get to see if I have missed something. An update most probably be released very soon.

* Revised in v1.2(6/5/01) :

The most important thing were the spawn spots which are almost doubled.
Also some texture and brush changes here and there as well as some entities.