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This is the Halloween mod written by FREDZ
1.00 based on Xmas mod 1.60

History:

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Whats new from Xmas mod 1.60 to Halloween mod 1.00

Client PAK file changes:

- Removed most xmas stuff.
- New Pistol skins and mods
- New Shotgun skin
- New Shotgun ammo model
- New Tommygun skin
- New Tommygun ammo model
- New Hmg Skin
- New Gl Skin
- Rocket launcher skin
- New bat ammo
- New flamethrower skin
- New flame sprite
- New health model
- New adrenaline model
- New armor skins
- New money model aka Candy/Thug head
- New Safe mode aka Pumpkin model
- New team skins
- New cleaver model

Game changes:

- Renamed most stuff from xmas to halloween
- Gl ammo changed to Lizzy Head
- Weapon effects mosty changed
- Rockets shoots now Bats
- Colors of huds changed
- Teams now Mummy's and Zombies
- Models changed for money (candy/heads)`
- Bat ammo
- Homing bat
- New flamethrower effect
- New Axe weapon
- New shell for rocket bat
- Skin pack halloween in dm

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Whats new from Xmas mod 1.51 to Xmas mod 1.60

Client PAK file changes:

- Added more frag taunt sound clips

- Added more intermission music

- New server entry music

- New clock sounds for game countdown/start

- New grenade/snowball launcher sounds

- New rocket launcher (and rocket) sound

- HMG sound made louder

- New dog skin

- Fixed santa (snt) thug skin

- Frosty model's extra weapon models/skins removed (they were Q2 rather than KP weapons anyway)

- New holly line separator image for MOTD scoreboard

- Custom armour status images removed (didn't add anything)

- Images that weren't already compressed are now (to reduce size)

Game changes:

- Single player cast are enabled (eg. couch guy)

- Tweaked scoreboards to fit more players

- Connecting players are included in the spectators scoreboard

- Map change voting with changemap and votemap commands

- All next map vote options are now random (except the 1st which is next in the map list)

- The custom map list also provides the map rotation when map voting is disabled

- New xmas.ini option (wait_for_players) to wait for players before starting a map

- FOV zooming disabling option (no_zoom cvar)

- New dmflags option (DF_NO_FREEZETHROWER) to disable freezethrower

- Individual flags can be set on/off with "setdmflags" command (with +/- prefix)

- Players will spawn next to a spawn point if there are no free spawn points to avoid telefragging

- A player will not respawn where they died (unless there are no other free spawn points)

- Other players are notified when someone changes their name

- A player will drop their cash when they become a spectator or leave the server

- Fix to stop $30 reward being given when killing enemy away from safe in small bagman maps

- Fixed fire damage feedback (yellow instead of blue)

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Whats new from Xmas mod 1.5 to Xmas mod 1.51

- Added 1 new map to mappack

- new tommygun skin

- new ammo tommygun skin

- new pistol skin

- new ammo pistol skin

- new mod pistol skin

- new freezethower skin

- new gas tank skin

- new shotgun ammo skin

- new crowbar skin

- new freezethrower sound

- new pistol sound

- new tommygun sound

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Whats new from Xmas mod 1.4 to Xmas mod 1.5

- Upgraded mod to monkey mod 2.0 thanks to Monkey Harris

- Added 2 new map to mappack

- Removed all maps from client file and added seprated as a mappack

- Added some new model for cash and deposite bag

- vote pics are fixed

- new bullet effect

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Whats new from Xmas mod 1.3 to Xmas mod 1.4

- New weapon replacement of flamethrower the Freezethrower

- Hitmen added

- Added 7 More maps

- All props enabled

- Frosty model added

- Link changed


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Whats new from Xmas mod 1.2 to Xmas mod 1.3

- Rebuild on Monkey Mod 1.52

- Fixed bugs to make Monkey Mod 1.52 also run none delicated

- New prop snowman thug and runt

- Allot of new textures

- Allot of new maps

- Allot of new sound

- And more

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Whats new from Xmas mod 1.1 to Xmas mod 1.2

- It checks now if you got the client files installed

- Fixed the bug that it din't load the Homer model in none teamplay deathmatch mode

- Added te map winter_war3

- Added 1 extra skin in none teamplay deathmatch mode
		male_thug/win win win

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Whats new from Xmas mod 1.0 to Xmas mod 1.1

- Added the map K9Fragg Xmas by Creamator

- Fixed the custom skin:
		male_bitch/slh slh slh
		male_bitch/elf elf elf
  Should be:
		female_bitch/slh slh slh
		female_bitch/elf elf elf

- Fixed the [ and ] hud colours in spec to xmas style

- Fixed the names of Santa's and Elf's to Santas and Elves becouse of my bad english soz ;-p

- Fixed the light bug in spec on map kpdm2_xmas and kpdm3_xmas

- Fixed the props real now so everybody can see it:
		elements_snowcloud
		elements_raincloud

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Whats new from Monkey Mod 1.40d to Xmas mod 1.0

Game extensions:

- Used all xmas skins and converted a few to runt and thug so you get more skins

- In deathmatch it loads now only the custom skins for xmas:
		male_thug/fxm fxm fxm
		male_thug/snt snt snt
		male_thug/elt elt elt
		male_thug/fst fst fst
		male_runt/elt elt elt
		male_runt/fst fst fst
		male_runt/snt snt snt
		male_runt/sac sac sac
		male_runt/fxm fxm fxm
		male_bitch/slh slh slh
		male_bitch/elf elf elf
		male_homer/sna sna sna

- In teamplay mode it loads now the the team's Santa's and Elf's with there skins

- I modified a bit the hud color's so you get a more christmas feeling

- If you install xmas client the grenade laucher will shoot snowballs

- Enabled the props:
		elements_snowcloud
		elements_raincloud
		func_explosive
		rat spawning
		props2_plant_XL

- Fixed the pistol mod pickup for realmode

- Added realmode 2 just put dm_realmode on 2 and you will get realmode with all weapons

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