Match Mod Option:

use_nocamp "0" 
------------------
Enable/Disable "Anti Camping" Check

camp_warn "5"
----------------
Delay Before Countdown Starts

camp_time "5"
----------------
Length Of Countdown

camp_threshold "10"
-----------------------
Range For "Anti Camping" Detection

prorocket "0"
---------------
Enable/Disable "Pro-Rocket Mod 1.0"

fastswitch "1"
----------------
Enable/Disable Improved "Fast Weapon Switching"

use_safety "1"
-----------------
Enable/Disable Safety Spawn Period

safety_time "3.0"
-------------------
Time The Safety Spawn Shield Lasts

mapmod_random "0"
-----------------------
Enable/Disable Random Map Queue Order

mapqueue "maps.txt"
------------------------
Sets Plain Text File To Read For Map Cycling

fall_damagemod "1.0"
------------------------
Fall Damage Modifier (Fall Damage Multiplied By This)

knockback_adjust "1.0"
knockback_self "3.2"
--------------------------
Knockback  Multipliers

start_health "100"
---------------------
Set The Amount Of health Given To The Player On Spawning

start_bullets "40"
start_shells "0"
start_grenades "0"
start_rockets "0"
start_308 "0"
start_flametank "0"
----------------------
Set The Amount Of Ammo Given To The Player On Spawning

start_pipe "0"
start_crowbar "1"
start_pistol "1"
start_shotgun "0"
start_tommygun "0"
start_grenadelauncher "0"
start_bazooka "0"
start_heavymachinegun "0"
start_flamethrower "0"
-------------------------------
These Variables Allow Any Weapon To Be Given To The Player Upon Spawning

max_health "120"
-------------------
Set The Maximum Amount Of health That a Player May Carry

max_bullets "200"
max_shells "100"
max_grenades "12"
max_rockets "25"
max_308 "90"
max_flametank "200"
-----------------------
Set The Maximum Amount Of Ammo That a Player May Carry (Without a Pack)

pack_bullets "300"
pack_shells "200"
pack_grenades "15"
pack_rockets "100"
pack_308 "120"
pack_flametank "300"
------------------------
Set The Maximum Amount Of Ammo That a Player May Carry (With a Pack)

def_scores "1" [0 = Classic, 1 = DM Match Mod]
----------------------------------------------------
Match Mod Scoreboard

no_shotgun "0"
no_tommygun "0"
no_grenadelauncher "0"
no_bazooka "0"
no_heavymachinegun "0"
no_flamethrower "0"
---------------------------
These Variables Inhibit The Respective Weapons From Spawning
(Only Takes Effect After Map Change)

no_bullets "0"
no_shells "0"
no_grenades "0"
no_rockets "0"
no_308 "0"
no_flametank "0"
no_pack "0"
-------------------
These Variables Inhibit The Respective Ammo From Spawning
(Only Takes Effect After Map Change)

use_observer "1"
-------------------
This Enables "Observer Mode" On Starting, To Enter The Game Hit Fire (Only DM)
(To go "Observer Mode" Bind a Key With "observer")

def_hud "1" [0 = Classic, 1 = DM Match Mod]
-------------------------------------------------
Match Mod Statusbar

use_hook "1"
---------------
Enable/Disable Grappling Hook
(To use The "Grappling Hook" Bind a Key With "+hook")

hook_speed "900"
--------------------
Sets How Fast The Hook Shoots Out

hook_pullspeed "700"
------------------------
Sets How Fast The Hook Pulls a Player

hook_sky "0"
--------------
Enable/Disable Hooking To The Sky

hook_damage "2"
-------------------
Sets Damage Hook Does To Other Players

use_funhook "0"
------------------
Enable/Disable Random Laser Colors "Fun Hook"

use_hooksound "1"
---------------------
Enable/Disable "Grappling Hook" Sound

use_replacelist "1"
---------------------
Enable/Disable The "Replace List"

replace_file "replace.lst"
---------------------------
Sets Plain Text File To Read For Item Replacement

intermission_time "17.5"
---------------------------
Minimum Time The Intermission Will Last

use_motd "1"
---------------
Enable/Disable "Message Of The Day" Message

motd "motd.txt"
------------------
Sets Plain Text File To Read For MOTD

use_countdown "1"
----------------------
Enable/Disable End Match "Count Down" Mode

hmgoneshot "0"
------------------
Enable/Disable "HMG One Shot" Mode (ala Assault)  Used For "Instagib Mod"

use_dropweap "1"
--------------------
Allows The Players To Drop The Weapon If Players Die

*_damage
-----------
Sets Damage The Weapon Does Per Projectile

*_speed
---------
Sets Speed Of Projectile Fired

*_count
---------
Sets How Many Projectiles Are Fired

*_hspread
------------
Sets The Horizontal Spread Radius Of Projectiles

*_vspread
------------
Sets The Vertical Spread Radius Of Projectiles

*_damage2
-------------
Sets Max Random Extra Damage

*_rdamage
------------
Sets Max Random Radius Damage
	
*_radius
----------
Sets Radius Damage

*_respawntime
-----------------
Time To Re-Respawn Items
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